Cogmind - Beta 12 X2 @@@ ROGUE MODE // 2022.09.06 @ 23:56:19 Player: Jezoensis Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (230) 1150 Value Destroyed (7938) 7938 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (6328) 6328 TOTAL SCORE: 24556 Bonus ------- High Alert Combat Kills 1161 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Aligned with FarCom 300 Win 3000 Friendly Fire -33 Cogmind --------- Core Integrity 481/1600 Matter 296/300 Energy 97/100 System Corruption 18% Temperature Cool (2) Movement Walking (120) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Centrium Leg > --- UTILITY (13) ----- Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Targeting Computer Core Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Centrium Leg Centrium Leg Advanced Heat Sink High-capacity Matter Pod (57) Advanced Transmission Jammer Cloaking Device Advanced Shield Generator Long-range Tractor Beam Quantum Rifle Quantum Rifle KE Penetrator Shock Maul Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Improved VSS Leg Biometal Leg Centrium Leg Centrium-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Terrain Scan Processor Advanced Salvage Targeting Computer Advanced Targeting Computer Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Layered Light Armor Plating Improved Force Field > --- WEAPON ----------- KE Penetrator Railgun High-powered Kinetic Rail Construct/G High-powered Energy Quantum Construct/G High-powered KE Rail Construct/G > --- INVENTORY -------- Quantum Reactor Centrium Leg Centrium Leg High-capacity Matter Pod Improved Terrain Scanner Advanced Transmission Jammer Cloaking Device Advanced Focal Shield Advanced Shield Generator Long-range Tractor Beam Enhanced Quantum Rifle Enhanced Nova Cannon Railgun Micro-nuke Launcher Shock Maul [Rating: 176] Favorites ----------- Power Multi-Quantum Reactor Engine Heavy Ion Engine Reactor Multi-Quantum Reactor Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon High-powered KE Rail Construct/G Energy Gun High-powered Energy Quantum Construct/G Energy Cannon Enhanced Nova Cannon Ballistic Gun High-powered KE Rail Construct/G Ballistic Cannon Gauss Cannon Launcher Micro-nuke Launcher Special Weapon Mining Laser Impact Weapon Shock Maul Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 . . . 2 2 2 2 . 2 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . 1 . . . . . . . . 1 . . . . 1 . . Utility 11 | . . . 1 . . . 1 . . . 2 1 2 1 . 1 1 1 . Weapon 3 | . . . . . . . 1 . . . . . . . . 1 . 1 . Parts Attached 468 | 7 4 4 38 5 . 15 51 15 30 12 18 25 46 3 3 23 94 58 17 Power 4 | 1 . . 1 . . . 1 . . 1 . . . . . . . . . Engine 4 | 1 . . 1 . . . 1 . . 1 . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . Propulsion 59 | 2 3 3 13 1 . 7 4 . 5 . 5 1 1 . 1 1 6 5 1 Treads 9 | . 2 1 6 . . . . . . . . . . . . . . . . Leg 37 | . . . 2 . . 5 4 . 5 . 5 1 1 . 1 1 6 5 1 Wheel 13 | 2 1 2 5 1 . 2 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 241 | 2 1 1 10 2 . 3 22 11 14 5 8 14 24 2 1 16 61 34 10 Device 170 | 1 . 1 3 1 . 1 17 7 10 2 7 6 17 1 1 8 52 30 5 Storage 8 | 1 1 . 5 . . . . . . . . 1 . . . . . . . Processor 14 | . . . 1 . . 2 1 . . . . 2 2 . . 3 2 . 1 Hackware 7 | . . . . . . . 1 . . . . 1 1 . . 2 1 1 . Protection 42 | . . . 1 1 . . 3 4 4 3 1 4 4 1 . 3 6 3 4 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 164 | 2 . . 14 2 . 5 24 4 11 6 5 10 21 1 1 6 27 19 6 Energy Gun 32 | . . . 8 . . 2 8 1 4 2 2 3 . . . . . 1 1 Energy Cannon 11 | . . . 1 . . . . . . . . . 3 . . . . 5 2 Ballistic Gun 55 | 2 . . 3 2 . 2 6 1 3 1 . 1 9 . . 4 13 7 1 Ballistic Cannon 6 | . . . . . . . 4 . . . . . . 1 . . 1 . . Launcher 18 | . . . . . . . 2 2 1 2 1 1 1 . . . 2 4 2 Special Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . Impact Weapon 24 | . . . . . . . . . . . . . 8 . 1 2 11 2 . Slashing Weapon 16 | . . . . . . 1 4 . 3 1 2 5 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . . . 2 . 1 . 1 . 1 . . 1 1 . . Corrupted Parts 3 | . . . . . . 3 . . . . . . . . . . . . . System Corruption 13 | . . . . . . 13 . . . . . . . . . . . . . Parts Lost 31 | . . . 2 1 . 1 4 . . . . . 1 . 1 2 . 2 17 Power 4 | . . . . . . . 1 . . . . . . . . 1 . . 2 Propulsion 9 | . . . 1 . . . 1 . . . . . . . 1 1 . . 5 Utility 7 | . . . . 1 . . . . . . . . . . . . . 1 5 Weapon 11 | . . . 1 . . 1 2 . . . . . 1 . . . . 1 5 Highest Loss Streak 17 | . . . 1 1 . 1 4 . . . . . 1 . 1 2 . 1 17 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 100 100 99 99 100 94 98 100 100 100 90 90 87 84 84 83 86 87 85 Engine 4 | . 14 14 11 11 11 11 9 9 9 9 6 6 2 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . 4 4 4 Treads 1 | . 2 2 13 11 11 9 . . . . . . . . . . . . . Leg 16 | . . . . . . 4 26 27 27 27 23 24 17 15 15 14 17 16 16 Wheel 3 | . 25 26 18 22 22 19 . . . . . . . . . . . . . Device 11 | . 12 14 7 10 11 8 6 3 8 . 14 13 11 10 10 13 17 21 13 Storage 6 | . 15 14 12 11 11 11 9 9 9 9 7 6 5 5 5 4 4 4 4 Processor 17 | . . . 11 . . 7 18 18 18 18 15 16 23 21 21 23 21 20 22 Protection 3 | . . . 2 11 11 1 . 5 . 9 . 2 4 10 10 1 2 1 3 Energy Gun 5 | . . . 16 1 . 1 10 16 8 6 5 8 1 . . . 6 7 6 Ballistic Gun 11 | . 28 28 4 20 22 19 13 8 16 18 11 8 10 10 10 12 7 6 8 Impact Weapon 1 | . . . . . . . . . . . . . 3 4 4 3 2 1 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 134 | 13 16 13 37 38 38 38 45 40 41 45 43 49 60 61 61 68 85 125 134 Greatest Support 139 | 20 20 20 40 22 22 40 42 42 51 48 51 66 82 62 62 79 98 139 139 Greatest Overweight (x) 2 | . 1 . 2 1 1 1 1 . . . . 1 . . . . 1 1 . Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 8 8 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 5 7 7 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 8 8 8 13 15 15 15 15 15 15 15 15 14 14 15 15 15 15 13 12 Class Distribution -------------------- 26% | Assassin 25% | Skirmisher 17% | Mutant 10% | Infiltrator-Assassin 4% | Infiltrator-Skirmisher 4% | Infiltrator-Mutant 4% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -8/Garrison Assassin | -7/Factory Skirmisher | -6/Factory Assassin | -5/Factory Assassin | -4/Factory Mutant | -4/DSF Assassin | -3/Research Infiltrator-Assassin | -2/Research Infiltrator-Assassin | -1/Access Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Com Matter Collected 8175 | 217 14 50 746 119 . 250 697 249 469 269 260 308 920 107 64 201 1622 1137 476 Remotely 3679 | . . . . . . . 596 244 267 119 65 . 301 . . . 1173 780 134 Salvage Created 9217 | 65 26 61 1117 152 . 379 847 310 607 329 243 196 926 107 59 127 2043 1327 296 Parts 584 | 4 5 5 80 14 . 40 49 27 29 29 10 13 50 . 2 1 120 87 19 Haulers Intercepted 10 | . . . 4 . . . 2 . 1 . 1 . 1 . . . . 1 . Recyclers Shooed 3 | . . . . 1 . . . . . . . . 2 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Com Combat Hostiles Destroyed 164 | . 2 3 24 5 . 4 20 13 9 14 1 3 11 . 1 1 26 24 3 Guns 108 | . 2 3 21 5 . 3 11 7 7 6 1 3 7 . 1 1 20 8 2 Cannons 8 | . . . . . . . 2 . . . . . 1 . . . . 4 1 AOE 46 | . . . 3 . . 1 7 6 2 8 . . 1 . . . 6 12 . Classes Destroyed 17 | 1 1 1 5 1 . 1 2 . 1 . 1 . 2 . . . 1 . . Worker 20 | . . . 2 . . 1 1 . 1 . 1 . 4 . . . 4 5 1 Builder 16 | . . 1 . . . 6 . . . . . . 1 . . 2 3 3 . Tunneler 4 | 3 . . . . . 1 . . . . . . . . . . . . . Hauler 10 | . . . 4 . . . 2 . 1 . 1 . 1 . . . . 1 . Recycler 10 | . . . . . . . . . 3 . 2 . 1 1 . . 2 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . Operator 2 | . . . . . . . 1 . . . . . . . . . . . 1 Watcher 3 | . . . 1 . . . . . . . . 1 1 . . . . . . Swarmer 61 | . 2 3 11 3 . . 7 8 5 7 . . 2 . . . 5 8 . Cutter 2 | . . . . . . . . . . . . . 2 . . . . . . Grunt 27 | . . . 8 1 . 2 4 3 1 2 . . . . . . 1 5 . Brawler 2 | . . . . 1 . 1 . . . . . . . . . . . . . Duelist 2 | . . . . . . . 1 . . 1 . . . . . . . . . Sentry 31 | . . . 5 . . . 6 2 2 4 . 2 3 . . 1 5 . 1 Specialist 2 | . . . . . . . . . . . . . 1 . 1 . . . . Hunter 9 | . . . . . . 1 2 . 1 . . . 1 . . . 2 2 . Programmer 28 | . . . . . . . . . . . 1 1 2 . . . 13 9 2 Best Kill Streak 12 | 3 2 4 8 3 . 4 6 12 8 12 2 1 4 1 2 1 8 8 2 Combat Bots Only 12 | . 2 3 7 3 . 4 6 12 4 12 1 1 4 . 1 1 6 6 2 Max Kills in Single Turn 4 | 1 1 1 2 2 . 2 2 4 3 3 1 1 1 1 1 1 3 4 1 Gunslinging 1 | . . . 1 1 . . . . . . . . . . . . . . . Exploded 4 | . . . 1 . . 1 2 4 2 3 . . 1 . . . 3 4 . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Com Damage Taken 11857 | . 112 39 772 109 . 194 760 184 350 186 45 370 1214 . 187 . 1652 1376 4307 Core 1808 | . 18 20 92 8 . 18 134 39 82 35 14 17 126 . . . 86 121 998 Absorbed by Shields 1226 | . . . . . . . . . . . . . . . . . 237 944 45 Redirected to Shielding 80 | . . . . . . . . . . . . . . . . . 80 . . Core Remaining (%) 82 | 100 . 84 . . . 70 . . . 47 98 98 87 . 100 100 94 . 30 Volleys Fired 388 | 8 5 8 56 13 . 17 44 15 18 14 8 12 39 . 2 4 48 61 16 Largest 5 | 2 2 2 2 2 . 2 3 3 3 3 3 3 3 . 3 4 4 5 5 Hottest 287 | 40 40 40 100 90 . 90 147 147 108 108 146 151 164 . 123 128 204 206 287 Shots Fired 972 | 16 10 16 106 26 . 36 110 29 52 35 23 34 104 . 5 10 158 163 39 Gun 847 | 16 10 16 101 26 . 36 94 23 51 31 23 33 96 . 4 10 149 102 26 Cannon 75 | . . . . . . . 11 . . . . . 7 . 1 . 1 47 8 Launcher 45 | . . . . . . . 5 6 1 4 . 1 1 . . . 8 14 5 Special 5 | . . . 5 . . . . . . . . . . . . . . . . Kinetic 571 | 16 10 16 25 18 . 18 69 6 35 20 15 19 68 . 5 10 89 114 18 Thermal 246 | . . . 5 . . . 28 17 16 11 8 14 35 . . . 61 35 16 Explosive 45 | . . . . . . . 5 6 1 4 . 1 1 . . . 8 14 5 Electromagnetic 110 | . . . 76 8 . 18 8 . . . . . . . . . . . . Robot Hit Streak 18 | 7 9 7 16 11 . 16 18 7 8 14 7 18 12 . 6 9 8 13 12 Robot Miss Streak 8 | 4 2 3 3 2 . 2 2 3 2 1 4 2 4 . . . 3 8 1 Penetration Max 1 | . . . . . . 1 1 . . . . . 1 . . . 1 1 . Secondary Targets 12 | . . . 4 1 . 1 1 . 1 . . . 1 . . . 3 . . Max Gunslinging Chain 1 | . . . 1 1 . 1 1 . 1 . . . 1 . . . 1 . . Shots Hit Robots 581 | 9 5 9 81 20 . 30 65 12 32 25 18 23 73 1 5 5 87 60 21 Core Hits 399 | 6 2 6 51 8 . 19 39 17 19 22 6 14 35 . 2 2 71 62 18 Critical Kills 9 | . . . . . . . . . . . . . 1 . . 1 7 . . Critical Parts Destroyed 8 | . . 1 . 1 . . 1 1 . . . . . . . 2 1 1 . Critical Strikes 26 | . . 1 . 1 . . 5 3 . 1 1 1 1 . . 3 8 1 . Burn 6 | . . . . . . . 2 2 . 1 . 1 . . . . . . . Destroy 14 | . . 1 . 1 . . 1 1 . . . . 1 . . 1 7 1 . Blast 2 | . . . . . . . 2 . . . . . . . . . . . . Smash 3 | . . . . . . . . . . . . . . . . 2 1 . . Sever 1 | . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 131 | . . . . . . 1 6 . 8 4 5 10 27 2 7 20 26 11 4 Impact 97 | . . . . . . . . . . . . . 27 2 7 20 26 11 4 Slashing 34 | . . . . . . 1 6 . 8 4 5 10 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . 2 . 2 . 3 1 . 2 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21505 | 72 43 79 1369 351 . 580 1869 633 919 1062 506 508 1931 134 159 290 3861 5593 1546 Guns 11641 | 72 43 79 1250 351 . 521 1126 297 628 458 334 454 1365 . 100 82 2349 1504 628 Cannons 1433 | . . . . . . . 178 . . . . . 99 . 28 . . 991 137 Explosions 6843 | . . . 119 . . 59 565 336 156 604 . 54 61 . . . 1108 3026 755 Melee 1386 | . . . . . . . . . 135 . 172 . 384 134 . 194 367 . . Ramming 202 | . . . . . . . . . . . . . 22 . 31 14 37 72 26 Kinetic 8029 | 72 43 79 136 201 . 241 808 35 388 300 172 247 1164 . 128 82 1209 2261 463 Thermal 3584 | . . . 119 . . 59 401 262 240 158 162 207 300 . . . 1140 234 302 Explosive 6614 | . . . . . . . 514 336 156 604 . 54 61 . . . 1108 3026 755 Electromagnetic 1690 | . . . 1114 150 . 280 146 . . . . . . . . . . . . Impact 1079 | . . . . . . . . . . . . . 384 134 . 194 367 . . Slashing 307 | . . . . . . . . . 135 . 172 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . 4 4 17 . 1 1 1 . . 1 . . . 11 15 18 Average Corruption 4 | . . . . 4 4 5 . 1 1 1 . . 1 . . . 5 6 15 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 101 | . . . . 4 5 13 . 3 4 2 . . 3 . . . 26 23 18 Message Errors 14 | . . . . . 1 4 . 1 . . . . 1 . . . 2 3 2 Matter Fused 21 | . . . . 1 2 3 . . 1 1 . . . . . . 7 3 3 Heat Flow Errors 8 | . . . . . . . . . 1 . . . . . . . 1 3 3 Energy Discharges 14 | . . . . . 2 2 . . 2 . . . 1 . . . 3 2 2 Data Loss (minor) 17 | . . . . 2 . 1 . 1 . 1 . . . . . . 6 4 2 Data Loss (major) 7 | . . . . 1 . 1 . 1 . . . . 1 . . . 3 . . Misfires 7 | . . . . . . 2 . . . . . . . . . . 2 2 1 Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 9 | . . . . . . . . . . . . . . . . . 2 5 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1250 | . . . . . . . 49 . 52 43 27 . 212 104 . 194 208 335 26 Projectiles 86 | . . . . . . . . . . . . . . . . . . 76 10 Explosions 334 | . . . . . . . 49 . . 43 . . . . . . 15 211 16 Melee 830 | . . . . . . . . . 52 . 27 . 212 104 . 194 193 48 . Knockbacks 13 | . . . . . . . 1 . . . . . 2 . . . 2 7 1 Impact 5 | . . . . . . . . . . . . . 2 . . . 2 . 1 Kinetic 7 | . . . . . . . 1 . . . . . . . . . . 6 . Secondary 1 | . . . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 403 | . . . 136 . . . . 11 . . . . . . . . 34 149 73 Shots 8 | . . . 3 . . . . 1 . . . . . . . . 1 2 1 Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed 8 | . . . . . . . . . . . . . 2 . 2 1 1 1 1 Kicked 8 | . . . . . . . . . . . . . 2 . 2 1 1 1 1 Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 503 | . 12 . 300 150 . 201 147 234 245 174 304 222 156 . 16 116 323 369 503 Average Temperature 80 | . 9 . 72 43 . 71 38 87 72 48 109 79 40 . 12 61 109 92 141 Received Heat Transfer 1161 | . 30 . 222 18 . 81 297 45 81 54 . 102 81 . . . 65 36 49 Effects 8 | . . . 3 . . . . 2 . . . . . . . . . 1 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . 1 . Interference 5 | . . . 3 . . . . 2 . . . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 26 | . . . 7 . . 1 . . . . . . 7 2 . 4 5 . . Impact Corruptions 22 | . . . . . . . . . . . . . 8 1 . 5 7 1 . Robots Melted 2 | . . . . . . . . . . . . . 2 . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 2 . . . . . . Parts Melted 15 | . . . . . . . 1 1 . . . 7 5 . . . 1 . . Heat Transferred 5689 | . . . 50 . . . 864 592 444 370 259 518 1334 . . . 851 111 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . 3 . . 1 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Com Peak Influence 1051 | 15 135 142 825 390 . 205 451 496 449 547 343 142 367 135 135 161 549 1051 978 Initial 665 | . 9 52 55 290 . . 13 124 241 150 287 70 37 129 94 69 22 328 665 Average 272 | 3 84 78 500 331 . 27 169 323 244 351 291 67 176 130 117 63 229 649 743 Maximum Alert Level 3 | . . . 3 1 . 1 2 2 2 2 1 . 1 . . . 2 3 3 Low Security (%) 50 | 100 100 100 14 . . 99 65 37 36 44 7 100 52 100 100 100 53 . . Level 1 24 | . . . 20 100 . . 28 18 56 3 92 . 47 . . . 25 10 . Level 2 17 | . . . 42 . . . 5 44 7 51 . . . . . . 21 52 38 Level 3 7 | . . . 23 . . . . . . . . . . . . . . 37 61 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . . . 3 . . . 3 . . . 1 1 8 . 2 . 4 8 2 Investigation 5 | . . . 1 . . . 2 . . . . . 2 . . . . . . Extermination 11 | . . . . . . . . . . . 1 1 1 . . . 4 3 1 Reinforcement 13 | . . . 2 . . . 1 . . . . . 3 . 2 . . 4 1 Assault 2 | . . . . . . . . . . . . . 1 . . . . 1 . Garrison 1 | . . . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Com Distress Signals 12 | . . 1 2 . . . 6 . 2 . . . . . . . . 1 . Communications Jammed 125 | . . . . . . . . . . . . . . . . 11 26 87 1 Distress Signals 125 | . . . . . . . . . . . . . . . . 11 26 87 1 Times Spotted 243 | . 8 3 31 5 . 6 27 9 15 11 2 5 16 . 8 5 34 39 19 Peak Tracking Total 10 | . 4 2 8 3 . 4 5 5 4 7 1 3 3 . 6 2 4 6 10 Tactical Retreats 9 | . 1 . 2 . . 1 . . . 1 . . . . 1 . 1 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Com Traps Triggered 9 | . . . . . . . 1 . . 3 1 . 1 . . 2 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Com Machines Disabled 19 | . . . 3 . . 4 . . . . . 2 4 . . . . 4 2 Max in Single Turn 2 | . . . 1 . . 2 . . . . . 1 1 . . . . 1 1 Garrison Access 4 | . . . . . . . . . . . . . 2 . . 1 . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Com Machines Accessed 54 | . 5 . 5 . 1 1 8 1 5 2 1 3 6 1 . 3 5 6 1 Terminals 47 | . 5 . 5 . . 1 7 1 4 2 . 3 5 1 . 2 5 5 1 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . . . 1 . . 1 . 1 . Total Hacks 141 | . 23 . 22 . 1 3 23 2 8 6 2 6 13 1 . 5 14 11 1 Successful 64 | . 9 . 12 . 1 3 14 . 4 1 1 1 5 1 . 3 5 4 . Failed 75 | . 13 . 10 . . . 8 2 4 5 1 5 8 . . 2 9 7 1 Catastrophic 11 | . . . . . . . . 1 1 . . 2 2 . . 1 3 1 . Database Lockouts 2 | . 1 . . . . . 1 . . . . . . . . . . . . Manual 91 | . 21 . 18 . 1 4 16 . 4 . 1 5 6 . . . 10 4 1 Terminals 133 | . 23 . 22 . . 3 22 2 7 6 . 6 12 1 . 4 14 10 1 Fabricators 2 | . . . . . . . . . . . 2 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 . 1 . . . 1 . . 1 . 1 . Terminal Hacks 39 | . 5 . 7 . 1 2 9 . 2 1 . 1 3 1 . 2 3 2 . Robot Analysis 8 | . 1 . 4 . . 2 1 . . . . . . . . . . . . Prototype ID Bank 2 | . . . 1 . . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . 1 . . . . . Branch Access Points 4 | . 1 . . . . . . . . . . . 1 . . 1 1 . . Machine Index 1 | . . . . . . . . . . . . . . . . . . 1 . Terminal Index 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . Garrison Index 1 | . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 4 | . . . . . . . 2 . 1 . . . . . . . . 1 . Locate Traps 6 | . 2 . 1 . . . 1 . 1 . . . . . . . 1 . . Registered Components 4 | . . . . . . . 1 . . . . . 1 . . 1 1 . . Zone Layout 3 | . . . . . . . 1 . . . . 1 1 . . . . . . Garrison Registry 1 | . . . . . . . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . 1 . 1 . . . 1 . . 1 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . . . . . . . . . . Seal Access 3 | . . . . . . . . . . . . . 1 . . 1 . 1 . Unauthorized Hacks 19 | . 4 . 5 . . 1 4 . 1 . . . 1 . . . 2 1 . Terminals 19 | . 4 . 5 . . 1 4 . 1 . . . 1 . . . 2 1 . Track 1 | . 1 . . . . . . . . . . . . . . . . . . Assimilate 4 | . . . 2 . . . 1 . . . . . . . . . 1 . . Botnet 10 | . 2 . 2 . . . 2 . 1 . . . 1 . . . 1 1 . Disrupt 1 | . . . . . . 1 . . . . . . . . . . . . . Operators 3 | . 1 . 1 . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 5 . 5 . . 1 6 1 4 2 1 3 5 . . 2 5 5 1 Full Trace Events 5 | . . . 2 . . . 1 1 . . . . 1 . . . . . . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Com Used RIF Installer 2 | . . . . . . . . 1 . 1 . . . . . . . . . Threat Obfuscator 1 | . . . . . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Com Total Allies 3 | . . . 1 . . . 1 . . . . . . . . . 1 . . Largest Group 1 | . . . 1 . . . 1 . . . . . . . . . . . . Highest-Rated Group 10 | . . . 10 . . . 10 . . . . . . . . . . . . Highest-Rated Ally 10 | . . . 10 . . . 10 . . . . . . . . . . . . Total Orders 2 | . . . 2 . . . . . . . . . . . . . . . . STAY 1 | . . . 1 . . . . . . . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Com Robot Analysis Total 8 | . 1 . 4 . . 2 1 . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Com Turns Passed 10067 | 80 115 64 620 210 237 472 630 226 677 561 432 647 1294 124 143 771 1385 1030 349 Spaces Moved 7180 | 56 114 45 368 158 236 371 310 148 491 430 305 470 937 108 103 549 991 727 263 Core 14 | 14 . . . . . . . . . . . . . . . . . . . Treads 34 | . . . 34 . . . . . . . . . . . . . . . . Legs 5880 | . . . . . . 48 310 148 491 430 305 470 937 108 103 549 991 727 263 Wheels 1252 | 42 114 45 334 158 236 323 . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 100 100 100 110 110 110 110 110 87 103 103 103 88 95 98 100 Average Speed 103 | 72 80 80 98 100 100 104 110 110 110 110 113 110 103 103 103 100 98 101 100 Slowest Speed 186 | 80 95 80 160 100 100 110 186 110 120 110 120 167 112 103 103 108 175 176 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 37 | 4 35 17 52 44 66 87 42 36 61 54 11 20 29 5 73 22 36 31 17 Regions Visited 19 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . . . . . 1 . 1 . . . . 1 . . . . . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 . . . . 1 1 1 . . 1 1 1 . Scrap Searched 5 | . . . . 2 . 3 . . . . . . . . . . . . . Spaces Dug 149 | . . . 5 . . 1 12 . 6 3 2 9 23 1 7 18 23 32 7 Terrain Destroyed 576 | . . . 13 . . 1 46 13 7 28 2 17 31 1 7 18 106 222 64 Melee 109 | . . . . . . 1 6 . 6 3 2 9 21 1 7 18 22 9 4 Projectile 89 | . . . 5 . . . 7 . . 2 . 2 6 . . . 2 50 15 AOE 378 | . . . 8 . . . 33 13 1 23 . 6 4 . . . 82 163 45 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -7 -6 -5 -4 -4 -3 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Fac Fac Fac DSF Res Res Acc Com Total 8781 | 79 127 58 506 185 237 420 490 180 578 483 361 557 1121 116 124 718 1240 889 312 Wait 323 | . 1 . 9 3 . 2 59 2 8 3 11 16 40 . 2 110 43 11 3 Move 7159 | 55 113 44 367 157 235 370 309 146 490 428 304 469 936 107 103 548 990 726 262 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 125 | 9 2 1 18 4 1 5 9 1 10 3 6 10 12 3 2 5 13 8 3 Fast Attach 50 | 6 . . 2 1 . 5 6 . 3 . 3 2 6 . 1 5 6 2 2 Attach 64 | 1 . . 6 2 . 4 6 . 1 1 2 6 5 1 . 5 10 10 4 Detach 31 | . . . 1 1 . 1 2 . . 1 . 1 6 . . 3 7 4 4 Swap 354 | . 4 4 30 2 . 6 39 15 26 11 13 17 35 2 2 13 78 46 11 Drop 134 | . 2 1 17 2 1 9 10 1 14 3 9 14 13 1 4 4 18 9 2 Fire 388 | 8 5 8 56 13 . 17 44 15 18 14 8 12 39 . 2 4 48 61 16 Melee 131 | . . . . . . 1 6 . 8 4 5 10 27 2 7 20 26 11 4 Ram . | . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . 2 . 1 1 1 1 1 Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . 15 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -8/Garrison -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory -4/DSF -3/Research (discovered 3 exits: *Res / Tes x2) -2/Research (discovered 4 exits: *Acc x2 / Qua x2) -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Central database locked down 177 | -10/Materials | Identified exit to Mines 196 | -10/Materials | Entered Mines 224 | -10/Mines | Discovered new exit (range 9) 260 | -10/Mines | Entered Materials 260 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 369 | -9/Materials | Build established: Mutant 617 | -9/Materials | Destroyed 7 combat bots 657 | -9/Materials | Discovered new exit (range 15) 743 | -9/Materials | Build established: Scavenger-Mutant 880 | -9/Materials | Entered Mines 880 | -9/Mines | Accompanied by 1 ally 932 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1054 | -9/Mines | Build established: Mutant 1086 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1086 | -9/Mines | Discovered new exit (range 5) 1090 | -9/Mines | Entered Exiles 1115 | -9/Exiles | Met 8R-AWN 1129 | -9/Exiles | Met EX-HEX 1190 | -9/Exiles | Met EX-BIN 1201 | -9/Exiles | Aligned with FarCom system 1202 | -9/Exiles | Given EX-Vault access code 1225 | -9/Exiles | Opened EX-Vault 1231 | -9/Exiles | Found Chronowheel 1252 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1279 | -9/Exiles | Met EX-DEC 1316 | -9/Exiles | Discovered new exit (range 14) 1327 | -9/Exiles | Left Exiles lab with Chronowheel 1327 | -9/Exiles | Entered Mines 1743 | -8/Mines | System corruption reached 10% 1789 | -8/Mines | Discovered new exit (range 9) 1799 | -8/Mines | Entered Materials 1799 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1904 | -8/Materials | Central database locked down 2202 | -8/Materials | Lost 4 parts (1p1n2w) 2280 | -8/Materials | Build established: Skirmisher 2428 | -8/Materials | Identified exit to Garrison 2429 | -8/Materials | Entered Garrison 2457 | -8/Garrison | Installed Relay Interface Framework 2590 | -8/Garrison | Destroyed 12 combat bots 2639 | -8/Garrison | Discovered new exit (range 11) 2655 | -8/Garrison | Entered Materials 2847 | -8/Materials | Discovered new exit (range 3) 3330 | -8/Materials | Identified exit to Garrison 3332 | -8/Materials | Entered Garrison 3584 | -8/Garrison | Triggered checkpoint 3589 | -8/Garrison | Core integrity fell below 50% 3642 | -8/Garrison | Destroyed 12 combat bots 3701 | -8/Garrison | Discovered new exit (range 8) 3756 | -8/Garrison | Triggered checkpoint 3815 | -8/Garrison | Discovered new exit (range 17) 3834 | -8/Garrison | Activated Chronowheel 3836 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 3848 | -8/Garrison | Triggered checkpoint 3880 | -8/Garrison | Discovered new exit (range 12) 3880 | -8/Garrison | Discovered new exit (range 55) 3880 | -8/Garrison | Discovered new exit (range 70) 3893 | -8/Garrison | Entered Factory 3893 | -7/Factory | Evolved 2 slots: Utility x2 3893 | -7/Factory | Found Scrap Engine 4084 | -7/Factory | Discovered new exit (range 15) 4193 | -7/Factory | Discovered new exit (range 8) 4325 | -7/Factory | Entered another Factory area 4325 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4500 | -6/Factory | Discovered new exit (range 11) 4847 | -6/Factory | Spotted B-75 Beast 4961 | -6/Factory | Discovered new exit (range 8) 4972 | -6/Factory | Entered another Factory area 4972 | -5/Factory | Evolved 2 slots: Utility x2 4996 | -5/Factory | Build established: Assassin 5039 | -5/Factory | Discovered new exit (range 10) 5130 | -5/Factory | Spotted B-75 Beast 5248 | -5/Factory | Discovered new exit (range 22) 5456 | -5/Factory | Discovered new exit (range 10) 5568 | -5/Factory | Garrison activated, responded to threat 6112 | -5/Factory | Discovered new exit (range 16) 6116 | -5/Factory | Identified exit to Upper Caves 6266 | -5/Factory | Entered another Factory area 6266 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 6319 | -4/Factory | Identified exit to DSF 6390 | -4/Factory | Entered DSF 6435 | -4/DSF | Additional patrols routed to DSF 6462 | -4/DSF | Discovered new exit (range 19) 6533 | -4/DSF | Entered Research 6533 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 6799 | -3/Research | Spotted B-86 Titan 6907 | -3/Research | Identified exit to Testing 7112 | -3/Research | Discovered new exit (range 17) 7214 | -3/Research | Found Prototype Hackware 7214 | -3/Research | Identified Exp. System Shield 7304 | -3/Research | Entered another Research area 7304 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 7479 | -2/Research | Found Prototype Processor 7479 | -2/Research | Identified Exp. Signal Interpreter 8023 | -2/Research | Discovered new exit (range 15) 8306 | -2/Research | Discovered new exit (range 13) 8347 | -2/Research | Spotted B-90 Cyclops 8505 | -2/Research | System corruption reached 10% 8634 | -2/Research | Discovered new exit (range 16) 8647 | -2/Research | Identified exit to Quarantine 8689 | -2/Research | Entered Access 8689 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 8745 | -1/Access | Energy Cycler disabled 8986 | -1/Access | Build established: Infiltrator-Assassin 9153 | -1/Access | Spotted B-99 Colossus 9439 | -1/Access | First assault squad dispatched 9588 | -1/Access | System corruption reached 10% 9706 | -1/Access | Crushed by falling debris 9712 | -1/Access | Discovered new exit (range 8) 9719 | -1/Access | Entered Command 9799 | -1/Command | Spotted B-99 Colossus 10032 | -1/Command | Spotted Executioner 10032 | -1/Command | Spotted Executioner 10032 | -1/Command | Spotted Striker 10032 | -1/Command | Spotted Alpha 7 10032 | -1/Command | Spotted Executioner 10032 | -1/Command | Spotted Executioner 10032 | -1/Command | Spotted Striker 10032 | -1/Command | Spotted Alpha 7 10034 | -1/Command | Discovered new exit (range 21) 10040 | -1/Command | Spotted B-99 Colossus 10040 | -1/Command | Spotted B-99 Colossus 10066 | -1/Command | Core integrity fell below 50% 10068 | *** | Escaped! Last Messages --------------- 10063_ The Access Shell folds into the floor. 10063_ Centrium Leg destroyed. 10063_ Penetrated by Slug. 10063_ Slug penetrates Wall. 10064_ Penetrated by Slug. 10064_ Slug penetrates Wall. 10065_ Slug penetrates Striker. 10065_ Slug penetrates Wall. 10066_ Penetrated by Slug. 10066_ Adv. Targeting Computer destroyed. 10066_ Knocked back. 10066_ Penetrated by Slug. 10066_ Slug penetrates Wall. 10067_ Knocked back. 10067_ Acquired 1 matter. 10068_ B-99 Colossus activates siege mode. 10068_ Penetrated by Slug. 10068_ Slug penetrates Wall. 10068_ Penetrated by Slug. 10068_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ??# # "" #???????##???????????????????????? | | ??# # "T #??????? ???????????????????????? | | ??# # "" !#??????? ???????????????????????? | | ??# # "" ##?????? ???????????????????????? | | ??# # = #?????# ???????????????????????? | | # "#?????# ???????????????????????? | | # == ##?????# ???????????????????????? | | # = #??????+ ???????????????????????? | | # #??????# #???????????????????????? | | # #??????# #???????????????????????? | | ###########"##?????# ########????????????????? | | ???#! #?????# # #????????????????? | | ???# ! #?????# # #????????????????? | | ???# #?????# # #????????????????? | | ???# #?????# # #????????????????? | | ???#####+########### # #????????????????? | | # #??????# =* ! + #????????????????? | | # ######## ##############"#####????????????????? | | # %!! #????????????###????????????????????? | | # !! #?????##############????????????????? | | # !! #?????# #????????????????? | | # ###+#####?# #????????????????? | | # # #?# #????????????????? | | # ! # #?# #????????????????? | | # !! # #?# #????????????????? | | # !!! # #?# @" #????????????????? | | # !! # #?# "% #????????????????? | | # # #?# ^ #????????????????? | | # # #?# ^ #????????????????? | | # # #?# ^ ^^ ^ #????????????????? | | # + #?# %K #????????????????? | | # ##+### #?# #????????????????? | | # # ## #?## % BB###????????????????? | | # # ## #??# BB #?????????????????? | | # ## #??# BB7 ##?????????????????? | | # ## #??# BBEE #?????????????????? | | # ## #??# EE #???????g?????????? | | # ! ## #??# ;#?????????????????? | | # ## #??# ^ 7%#?????????????????? | | ##############??# ^ ##?????????????????? | | #=##### #??# % % ^##??????????????????? | | [* =! # #??## !! % #??????????????????? | | !=*= # ""#??## %%% ##??????????????????? | | ! + ""#??# = % # #??????????????????? | | # ""#??# ##########+### ??? | | ######## # T#?# % ?? | | ???????# # ""#### % ?? | | ??????? # ! "#?## ?? | | ?????? # ""##?# % ! ?? | | ????? # #??# % "#########+#####???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 49 Energy Capacity 1189 Matter Stores 500 Matter Capacity 500 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Cloak Strength 2 Armor Coverage 750 Resistance: KI 30 Resistance: EM 15 Power Shielding 66 Weapon Cycling 25 Evasion (%) 57 Targeting Accuracy 16 Core Analysis 6 Recoil Reduction 2 Salvage Targeting 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellAngularRegenerator Manual? 0 Play Time 03:35:11 Cumulative 776.2 hours Start 2022.09.06 @ 19:02:59 End 2022.09.06 @ 23:56:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 407 Rogue 280 Adventurer 125 Explorer 2 Win Type 0 Total 93 Types 78/7/4/1/1/0/0/1/1 Lore% 82 Gallery% 88 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 114b3f3f-9924-47ee-bd3e-8b9ae001440d