Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 00:36:47

Player: Amberulez

Result: Core destroyed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (53)      265
Value Destroyed (1322)     1322
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (-825)               -825
              TOTAL SCORE: 2382

 Bonus
-------
High Alert Combat Kills    19
Friendly Fire              -844

 Cogmind 
---------
Core Integrity             0/400
Matter                     389/700
Energy                     185/275
System Corruption          4%
Temperature                Critical (610)
Movement                   Treading (320) Ox2
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (4) ------
          Large Storage Unit
  High-capacity Matter Pod
  High-capacity Matter Pod
>               --- WEAPON (2) -------
                Assault Cannon
                Rocket Launcher
>               --- INVENTORY (15) ---
                Deuterium Engine
                Aluminum Leg
       Improved Hover Unit
       Improved Heat Sink
                ECM Suite
                Sensor Drone Bay
                Assault Cannon
                Assault Cannon
                Grenade Launcher

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
>               --- UTILITY ----------
          Large Storage Unit
       Improved Targeting Computer
       Improved Targeting Computer
       Improved Targeting Computer
>               --- WEAPON -----------
                Assault Cannon
                Assault Cannon
>               --- INVENTORY --------
                Deuterium Engine
                Deuterium Engine
          Light Treads
                Aluminum Leg
       Improved Hover Unit
       Improved Heat Sink
  High-capacity Matter Pod
  High-capacity Matter Pod
                ECM Suite
                Sensor Drone Bay
                Assault Cannon
                Assault Cannon
                Grenade Launcher
                Grenade Launcher
                Rocket Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Improved Targeting Computer
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
Weapon                     Assault Cannon
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             65   | 8   11  2   33  1   10  
  Power                    10   | 2   1   1   5   .   1   
    Engine                 8    | 2   1   .   4   .   1   
    Core                   2    | .   .   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               17   | 2   4   .   9   1   1   
    Treads                 17   | 2   4   .   9   1   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  13   | 1   3   .   7   .   2   
    Device                 1    | .   1   .   .   .   .   
    Storage                9    | 1   2   .   4   .   2   
    Processor              3    | .   .   .   3   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   25   | 3   3   1   12  .   6   
    Energy Gun             6    | 1   1   .   4   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          10   | 2   2   .   6   .   .   
    Ballistic Cannon       4    | .   .   .   2   .   2   
    Launcher               5    | .   .   1   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 14   | .   .   3   3   1   7   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               5    | .   .   1   2   .   2   
  Utility                  4    | .   .   1   .   1   2   
  Weapon                   4    | .   .   1   1   .   2   
  Highest Loss Streak      6    | .   .   3   2   1   6   
  To Critical Strikes      4    | .   .   .   .   .   4   
Average Slot Usage (%)     94   | .   99  94  93  94  87  
  Engine                   9    | .   14  5   4   11  11  
  Core                     1    | .   .   8   1   .   .   
  Treads                   23   | .   28  26  21  21  20  
  Device                   4    | .   13  12  .   .   .   
  Storage                  13   | .   14  14  16  11  13  
  Processor                17   | .   .   .   27  27  20  
  Energy Gun               3    | .   8   .   6   .   .   
  Ballistic Gun            9    | .   19  25  10  .   .   
  Ballistic Cannon         10   | .   .   .   5   22  21  
Peak Build Rating          22   | 6   9   10  20  22  20  
  Average Rating           14   | 4   7   8   15  20  19  
  On Entrance              10   | .   6   8   7   20  20  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             52   | 13  28  30  52  39  47  
  Greatest Support         43   | 40  40  40  40  43  43  
  Greatest Overweight (x)  14   | .   .   1   14  1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         13   | 6   10  15  15  15  15  
  Most Carried             15   | 6   12  14  15  15  15  
  Average Carried          12   | 3   8   13  13  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   12  14  15  15  9   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  
Matter Collected           1488 | 123  552  91   450  224  48   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1873 | .    531  83   1003 200  56   
  Parts                    130  | .    36   4    76   14   .    
Haulers Intercepted        4    | .    1    .    3    .    .    
Recyclers Shooed           3    | .    1    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  49   | .   11  3   20  8   7   
  Guns                     33   | .   11  3   19  .   .   
  Cannons                  15   | .   .   .   .   8   7   
  AOE                      1    | .   .   .   1   .   .   
Classes Destroyed          12   | .   3   1   5   3   .   
  Worker                   1    | .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   1   .   
  Hauler                   4    | .   1   .   3   .   .   
  Recycler                 2    | .   .   .   1   1   .   
  Mechanic                 1    | .   1   .   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   
  Swarmer                  11   | .   .   .   7   4   .   
  Grunt                    21   | .   11  2   6   2   .   
  Sentry                   7    | .   .   .   7   .   .   
  Demolisher               1    | .   .   1   .   .   .   
  Zionite                  1    | .   .   .   .   1   .   
  Assembled                9    | .   .   .   .   2   7   
  Thug                     2    | .   .   .   .   2   .   
Best Kill Streak           8    | .   2   2   8   3   7   
  Combat Bots Only         8    | .   2   2   8   3   7   
Max Kills in Single Turn   2    | .   1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        260  | .    60   18   108  10   64   
  Missed                   57   | .    18   5    27   1    6    
Damage Taken               3209 | .    502  449  1112 109  1037 
  Core                     564  | .    83   33   124  13   311  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         76   | 100  .    53   .    .    .    
Volleys Fired              186  | .    57   19   63   20   27   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  101  | .    85   50   101  88   88   
Shots Fired                346  | .    95   34   125  40   52   
  Gun                      253  | .    95   33   125  .    .    
  Cannon                   87   | .    .    .    .    40   47   
  Launcher                 6    | .    .    1    .    .    5    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  276  | .    62   33   94   40   47   
  Thermal                  39   | .    33   .    6    .    .    
  Explosive                6    | .    .    1    .    .    5    
  Electromagnetic          25   | .    .    .    25   .    .    
  Robot Hit Streak         18   | .    18   9    18   8    7    
  Robot Miss Streak        5    | .    5    4    2    1    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    1    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           254  | .    73   22   94   30   35   
  Core Hits                101  | 1    30   10   38   14   8    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         4    | .    .    .    1    1    2    
    Destroy                1    | .    .    .    1    .    .    
    Blast                  3    | .    .    .    .    1    2    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4346 | 13   900  183  1555 903  792  
  Guns                     2424 | .    895  167  1362 .    .    
  Cannons                  1594 | .    .    .    .    820  774  
  Explosions               116  | .    .    16   82   .    18   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  212  | 13   5    .    111  83   .    
  Kinetic                  3337 | .    594  167  982  820  774  
  Thermal                  456  | .    301  .    155  .    .    
  Explosive                34   | .    .    16   .    .    18   
  Electromagnetic          307  | .    .    .    307  .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    
  Average Corruption       4    | .    .    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    4    
    Matter Fused           1    | .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            37   | .    .    .    .    9    28   
  Projectiles              37   | .    .    .    .    9    28   
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 25   | .    .    .    1    10   14   
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  22   | .    .    .    .    10   12   
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      67   | .    .    38   29   .    .    
  Shots                    2    | .    .    1    1    .    .    
  Rammed                   35   | 5    5    .    17   8    .    
Targets Rammed             37   | 5    5    .    17   10   .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    2    .    
Highest Temperature        610  | .    266  14   298  84   610  
  Average Temperature      89   | .    76   6    40   27   191  
  Received Heat Transfer   908  | .    297  30   429  12   140  
  Effects                  9    | .    1    .    .    .    8    
    Shutdowns              1    | .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           4    | .    1    .    .    .    3    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         981  | .    696  .    285  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             467  | .   223 78  467 134 .   
  Initial                  134  | .   .   19  7   134 .   
  Average                  115  | .   76  31  257 60  .   
Maximum Alert Level        2    | .   1   .   2   .   .   
  Low Security (%)         82   | 100 97  100 38  100 .   
  Level 1                  14   | .   2   .   48  .   .   
  Level 2                  3    | .   .   .   13  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   3   .   3   .   .   
  Investigation            4    | .   3   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           9    | .   4   .   4   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              91   | .   28  4   43  8   8   
  Peak Tracking Total      9    | .   4   2   6   4   9   
  Tactical Retreats        6    | .   2   .   3   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 1    | .   1   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          3    | .   .   .   1   .   2   
  Max in Single Turn       1    | .   .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          12   | .   4   1   6   1   .   
  Terminals                10   | .   4   1   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                30   | .   12  3   14  1   .   
  Successful               16   | .   7   2   6   1   .   
  Failed                   14   | .   5   1   8   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   5    | .   4   .   1   .   .   
  Terminals                26   | .   12  3   11  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   7   2   4   1   .   
  Record                   1    | .   .   1   .   .   .   
  Robot Analysis           5    | .   4   .   1   .   .   
  Prototype ID Bank        2    | .   1   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Patrol Status            1    | .   .   1   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         8    | .   4   1   3   .   .   
  Full Trace Events        3    | .   2   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               3    | .   .   .   .   3   .   
  Largest Group            2    | .   .   .   .   2   .   
  Highest-Rated Group      38   | .   .   .   .   38  .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       5    | .   4   .   1   .   .   
Derelict Logs Recovered    2    | .   .   .   .   2   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               6235 | 131  1534 601  1534 1687 748  
Spaces Moved               3307 | 73   806  324  697  1002 405  
  Core                     10   | 8    .    .    2    .    .    
  Treads                   3297 | 65   806  324  695  1002 405  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  
  Average Speed            162  | 147  160  168  169  160  161  
  Slowest Speed            750  | 160  160  240  750  240  320  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       56   | 5    80   37   50   99   70   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          49   | .    .    6    7    2    34   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               9    | .    .    .    .    2    7    
  AOE                      40   | .    .    6    7    .    27   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  
Total                      3816 | 90   958  353  928  1039 448  
  Wait                     146  | .    57   7    72   4    6    
  Move                     3302 | 72   805  323  696  1001 405  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  30   | 5    9    1    14   1    .    
  Fast Attach              20   | 5    3    1    10   1    .    
  Attach                   16   | 1    .    .    9    .    6    
  Detach                   10   | .    2    1    7    .    .    
  Swap                     29   | 2    8    1    14   .    4    
  Drop                     40   | .    12   .    26   2    .    
  Fire                     186  | .    57   19   63   20   27   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    37   | 5    5    .    17   10   .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / *Min)
-9/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  132 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  374 | -10/Materials | Discovered new exit (range 4)
  982 | -10/Materials | Discovered new exit (range 12)
 1137 | -10/Materials | Build established: Scavenger-Mutant
 1166 | -10/Materials | Discovered new exit (range 12)
 1408 | -10/Materials | Discovered new exit (range 6)
 1528 | -10/Materials | Build established: Mutant
 1666 | -10/Materials | Entered Mines
 1675 | -10/Mines     | Met a Derelict bent on vengeance
 1870 | -10/Mines     | Discovered new exit (range 8)
 2157 | -10/Mines     | Assembled infested the area
 2162 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2217 | -10/Mines     | Lost 3 parts (1n1u1w)
 2267 | -10/Mines     | Entered Materials
 2267 | -9/Materials  | Evolved 2 slots: Utility x2
 2669 | -9/Materials  | Destroyed 8 combat bots
 2696 | -9/Materials  | Build established: Scavenger-Mutant
 2714 | -9/Materials  | Discovered new exit (range 16)
 2942 | -9/Materials  | Discovered new exit (range 12)
 3043 | -9/Materials  | Identified exit to Mines
 3078 | -9/Materials  | Build established: Mutant
 3801 | -9/Materials  | Entered Mines
 3975 | -9/Mines      | Discovered new exit (range 5)
 4000 | -9/Mines      | Found the Drone Emporium
 4020 | -9/Mines      | Found Prototype Device
 4144 | -9/Mines      | Learned 2 Materials zone layouts
 4558 | -9/Mines      | Discovered new exit (range 8)
 4697 | -9/Mines      | Excavation squad dispatched
 4697 | -9/Mines      | A large section of the Mines collapsed
 4868 | -9/Mines      | Learned Materials emergency access door positions
 4913 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 5448 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5450 | -9/Mines      | Discovered new exit (range 5)
 5488 | -9/Mines      | Entered Exiles
 5548 | -9/Exiles     | Met 8R-AWN
 5576 | -9/Exiles     | Met EX-HEX
 5644 | -9/Exiles     | Met EX-DEC
 5844 | -9/Exiles     | Discovered new exit (range 14)
 5983 | -9/Exiles     | Met EX-BIN
 6102 | -9/Exiles     | Attacked by the Exiles
 6178 | -9/Exiles     | Destroyed 7 combat bots
 6186 | -9/Exiles     | Core integrity fell below 50%
 6221 | -9/Exiles     | Core integrity fell below 20%
 6237 | -9/Exiles     | Core destroyed

 Last Messages 
---------------
06221_ Overheating: Short circuit.
06222_ Penetrated by HV Slug.
06222_ Imp. Targeting Computer destroyed.
06222_ HV Slug penetrates Wall. <x2>
06224_ Penetrated by HV Slug. <x2>
06225_ The unstable cave ceiling collapses.
06227_ Penetrated by HV Slug. <x2>
06228_ 8R-AWN knocked back.
06231_ Penetrated by HV Slug. <x2>
06231_ Destroyed Prototype Protection.
06231_ 8R-AWN knocked back.
06232_ The unstable cave ceiling collapses.
06233_ Penetrated by HV Slug. <x2>
06233_ Critical hit (Destroy).
06233_ Grenade Launcher destroyed.
06236_ Power failure, Deuterium Engine shutdown.
06236_ Overheating: Hcp. Matter Pod damaged
  (-11).
06236_ System corrupted: Heat flow error (+293).
06237_ Overheating: Core damaged (-76).

 Map 
-----
+----------------------------------------------------+
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| ????????????????######### #??????????????????????? |
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| ?????????????????#  %%       ""#?????????????????? |
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| ??????????########       g   ""#?????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            275
Matter Stores              700
Matter Capacity            700
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Targeting Accuracy         18
Recoil Reduction           2

 Item Schematics 
-----------------
 Imp. Hover Unit | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugSurveybotBlaster
  Manual?         0
Play Time         00:31:32
  Cumulative      38.9 hours
  Start           2024.11.29 @ 00:03:48
  End             2024.11.29 @ 00:36:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           49
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          30
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bab9e787-b59d-43bb-b92e-d53c7e2a276e