Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.28 @ 23:05:51 // Winter2019/RPGLIKE Player: honey223 Result: Establishing 0b11! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (397) 1985 Value Destroyed (17742) 17742 Prototype IDs (297) 5940 Alien Tech Used (12) 2400 Bonus (48673) 48673 TOTAL SCORE: 87840 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2457 Follower Combat Kills 1159 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 54 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -497 Cogmind --------- Core Integrity 1026/2500 Matter 535/550 Energy 926/950 System Corruption 0% Temperature Cool (48) Movement Flying (10) Location 0b11 Command Parts ------- > --- POWER (2) -------- Vortex Chain Reactor > --- PROPULSION (9) --- Cooled Impulse Thruster Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY (12) ----- Advanced Quantum Shading Machine Experimental Signal Interpreter Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Reaction Control System Experimental Phase Shifter Centrium Linked Plating Architect God Chip A Architect God Chip A Architect God Chip D > --- WEAPON (3) ------- Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (7) ---- Experimental Transmission Jammer Experimental ECM Suite Medium Regenerative Plating Graphene Brace Experimental System Purifier Transdimensional Reconstructor Tiamat Missile Launcher Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Cooled Impulse Thruster Impulse Thruster Array Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Quantum Shading Machine Experimental Signal Interpreter Experimental Core Analyzer Experimental Armor Integrity Analyzer Femtoactuators Experimental Reaction Control System Centrium Linked Plating Graphene Brace Architect God Chip A Architect God Chip A Architect God Chip D Architect God Chip D > --- WEAPON ----------- Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Experimental Transmission Jammer Experimental ECM Suite Medium Regenerative Plating Experimental System Purifier Transdimensional Reconstructor High-powered Transdimensional Reconstructor Tiamat Missile Launcher [Rating: 263] Favorites ----------- Power Light Fission Core Engine Improved Ion Engine Power Core Light Fission Core Reactor Vortex Chain Reactor Propulsion Cooled VTOL Module Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Cooled VTOL Module Utility Microactuators Device Microactuators Storage Medium Matter Pod Processor Modified TNC Hackware Hacking Suite Protection Centrium Linked Plating Artifact Core Physics Calibrator Weapon Shock Maul Energy Gun Precision Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Tiamat Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Shock Maul Slashing Weapon Chainsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 21 | 3 3 . . . 5 3 . . . . 3 . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | 1 1 . . . 2 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Utility 11 | 1 2 . . . 2 1 . . . . 1 . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . Weapon 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 231 | 7 13 2 6 4 24 12 6 . . 3 18 1 2 3 . 8 2 2 5 1 12 . 1 6 . 15 1 . 5 11 8 39 14 Power 12 | 1 2 . . . 1 2 . . . . 2 . . . . . . . 1 . . . . 1 . . . . . . . 2 . Engine 3 | 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 5 | . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 . Propulsion 54 | 2 3 . . . 9 6 . . . 1 9 . 1 . . 2 . . 3 . 4 . . 2 . 5 . . 1 1 4 . 1 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . 3 . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Flight 46 | . . . . . 7 6 . . . . 9 . 1 . . 2 . . 3 . 4 . . 2 . 5 . . 1 1 4 . 1 Utility 118 | 2 2 . 4 4 7 3 5 . . 2 5 1 1 1 . 5 1 2 1 1 7 . 1 1 . 8 1 . 2 10 4 25 12 Device 92 | 2 . . 3 3 6 2 5 . . 2 3 1 1 1 . 4 1 2 1 1 5 . . . . 6 1 . 2 9 4 21 6 Storage 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Processor 13 | . 2 . 1 . . 1 . . . . 2 . . . . . . . . . 2 . 1 1 . 1 . . . . . 2 . Hackware 7 | . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 4 Protection 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 47 | 2 6 2 2 . 7 1 1 . . . 2 . . 2 . 1 1 . . . 1 . . 2 . 2 . . 2 . . 12 1 Energy Gun 5 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . Ballistic Gun 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . 4 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . 2 1 . . . . . . . . . . . 1 . . . . . . 1 . . 1 . . . . . . . 1 . Special Weapon 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . 2 . Impact Weapon 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . Slashing Weapon 6 | . . . . . 3 . 1 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Piercing Weapon 9 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 2 . . 1 . . 3 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 28 | . . . 3 . 3 1 1 . . . 2 1 . 1 . 1 . . 1 . 1 . . 3 . 1 . . 1 5 . . 3 Parts Lost 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 98 100 83 100 99 99 99 100 100 99 99 97 95 100 100 99 100 100 99 100 96 96 96 95 92 92 92 92 92 90 92 88 90 Engine 1 | . 4 10 10 10 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . 8 . . . . 6 11 11 11 11 9 9 9 8 8 8 8 8 4 4 4 4 4 3 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 3 4 4 4 4 4 4 4 4 4 4 4 3 3 3 Hover 4 | . 17 30 30 30 22 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Flight 27 | . . . . . 10 31 33 33 33 27 34 36 36 39 39 37 37 37 37 37 32 32 32 32 32 32 32 32 32 32 31 30 30 Device 22 | . 25 20 19 20 22 23 21 22 22 22 20 18 18 19 21 23 25 25 24 25 27 28 24 23 20 19 16 20 20 18 20 23 26 Processor 14 | . 6 20 20 20 10 10 11 11 11 11 12 13 13 13 13 12 12 12 12 12 12 12 15 16 20 20 23 20 20 20 19 17 14 Hackware 2 | . . . . . 3 5 5 5 5 5 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 . . Ballistic Cannon 2 | . 12 19 4 20 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . 2 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 2 2 Slashing Weapon 3 | . . . . . 6 11 11 11 11 11 9 9 9 8 8 5 . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . 5 5 5 5 3 . . . . . 3 4 4 4 4 4 4 4 4 4 4 4 3 4 3 6 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 91 | 11 15 15 22 22 30 31 37 31 31 31 36 30 37 42 38 43 40 39 44 44 52 51 51 66 66 69 69 69 69 68 76 85 91 Greatest Support 122 | 20 21 21 21 26 34 36 38 36 36 42 48 49 43 53 53 57 43 57 57 51 64 64 64 66 66 69 69 69 69 78 79 104 122 Greatest Overweight (x) 3 | 2 3 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 7 | . 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 5 5 5 6 6 6 6 6 6 6 6 7 7 Average Capacity 4 | . 1 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 5 5 5 6 6 6 6 6 6 6 6 7 Most Carried 7 | . 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 5 5 5 6 6 6 6 6 6 6 6 7 7 Average Carried 3 | . 1 1 1 2 2 2 2 3 3 2 3 3 3 2 2 3 3 4 3 3 4 4 5 5 6 5 5 6 6 5 5 6 5 Final Capacity 7 | . 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 5 5 5 6 6 6 6 6 6 6 6 7 7 Final Carried 7 | . 2 2 2 2 3 3 3 3 3 3 3 3 3 3 3 4 4 4 4 4 5 5 5 6 6 6 6 6 6 6 6 5 7 Class Distribution -------------------- 43% | Hacker-Scout 27% | Hacker-Ninja 13% | Mutant 7% | Hacker-Sprinter 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scout | -9/Mines Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Ninja | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -2/Testing Hacker-Ninja | -2/Section 7 Hacker-Ninja | -1/Access Hacker-Ninja | -1/Command Hacker-Sprinter | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 5018 | 354 906 342 . 348 715 119 100 . . 72 180 20 20 . 30 88 40 4 . 86 90 55 110 149 114 111 60 . 65 45 406 310 79 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 16976 | 196 716 80 . 258 1089 1134 1499 325 . 1076 646 425 200 . 422 887 324 63 . 503 825 633 204 37 229 227 122 183 208 128 672 2812 853 Parts 738 | 17 65 2 . 12 84 52 62 14 . 46 23 7 13 . 21 28 7 2 . 13 25 25 17 1 3 . 5 5 7 . 13 112 57 Haulers Intercepted 13 | . 2 . . . 2 1 1 . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 1 . . Recyclers Shooed 2 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 194 | . . . . . . . 62 14 . 48 . 4 8 . 13 . 6 2 . 6 . 18 10 . 3 . . . . . . . . Prevented 39 | . . . . . . . . . . . . 3 4 . 11 . 1 . . 11 . 7 2 . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 319 | . 22 11 . 7 24 21 29 7 . 19 10 10 11 . 12 14 7 4 . 14 14 12 19 1 7 1 . . 4 . 9 22 8 Melee 186 | . . . . . 14 21 29 7 . 19 8 6 4 . 9 10 3 3 . 4 7 8 3 1 1 . . . 3 . 3 15 8 Guns 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 41 | . 13 11 . 7 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 20 | . . . . . . . . . . . . . . . . . . . . . 3 . 11 . 5 . . . 1 . . . . Classes Destroyed 19 | 2 6 1 . 2 2 1 2 . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . Worker 6 | . 1 . . 1 2 . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Builder 9 | . 1 . . . 4 . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 . . . . Tunneler 8 | 7 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 13 | . 2 . . . 2 1 1 . . . 1 . . . . 1 . . . . 3 . . . . 1 . . . . 1 . . Recycler 4 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Minesweeper 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 7 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 2 . Watcher 34 | . 2 . . . 4 3 . . . . 4 . . . . 5 . . . . 1 . . . . 4 2 5 1 . . 3 . Swarmer 90 | . . . . 3 3 4 10 4 . 1 3 2 3 . 4 4 2 4 . 5 8 . 11 1 5 . . . 4 . . 9 . Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Grunt 135 | . 22 2 . 3 13 12 14 2 . 13 5 6 2 . 6 8 4 . . 3 4 5 2 . 1 1 . . . . 6 1 . Brawler 7 | . . . . 1 1 1 . . . . 1 . 2 . . . . . . . . . 1 . . . . . . . . . . Duelist 11 | . . . . . . . 1 1 . 2 . 1 2 . . . . . . . . 1 3 . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Sentry 30 | . . . . . 6 2 3 . . 2 1 1 1 . 1 1 1 . . 1 2 2 2 . 1 . . . . . . 3 . Hunter 17 | . . . . . 1 . 1 . . . . . . . 1 . . . . 4 2 4 . . . . . . . . . 4 . Programmer 7 | . . . . . . 2 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . 3 . Behemoth 2 | . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . Enhanced Sentry 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Assembled 9 | . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 6 6 5 . 4 10 5 12 4 . 8 4 4 7 . 4 4 6 4 . 8 6 4 9 1 4 2 2 3 3 1 8 11 3 Combat Bots Only 12 | . 5 5 . 3 6 5 12 4 . 8 4 4 7 . 4 4 6 4 . 8 6 4 9 1 4 1 . . 3 . 8 9 3 Max Kills in Single Turn 4 | 1 1 1 . 2 3 1 1 1 . 1 1 1 1 . 2 1 1 1 . 1 4 1 3 1 3 1 1 1 3 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . . . . . . . 3 . 3 . 3 . . . 1 . . . . Melee 2 | . . . . . 1 1 1 1 . 1 1 1 1 . 2 1 1 1 . 1 1 1 1 1 1 . . . 1 . 1 1 1 Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A3 (-1/Access_0) Architect (-1/Access_0) A2 (-1/Access_0) A6 (-1/Access_0) A4 (-1/Access_0) A8 (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 12238 | . 601 264 . 118 608 402 757 234 . 1026 208 165 173 . 304 686 111 108 . 273 339 208 182 15 45 318 22 22 199 129 75 1535 3111 Core 9828 | . 490 209 . 91 485 323 628 197 . 838 174 139 137 . 248 580 90 85 . 210 268 171 142 13 35 254 17 17 162 102 61 1224 2438 Absorbed by Shields 4182 | . . . . . 88 159 290 90 . 305 114 . 18 . 114 180 36 36 . 108 272 144 64 16 24 16 . . . . 76 674 1358 Redirected to Core 7746 | . 348 189 . 91 421 230 401 118 . 657 126 91 126 . 189 359 68 73 . 210 231 120 138 8 35 233 17 17 137 102 51 1120 1840 Regen/Repaired (Parts) 83 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83 Core Remaining (%) 82 | 100 . . . 85 100 . . . . 83 . . . . 100 . . . . 100 . . . . 99 . 73 . . 45 . . 41 Volleys Fired 332 | 14 112 37 . 43 38 . . . . . . . . . . 4 . . . . 1 . 6 12 3 . . . 1 . . 61 . Largest 3 | 2 2 2 . 2 3 . . . . . . . . . . 1 . . . . 1 . 1 1 1 . . . 1 . . 1 . Hottest 114 | 40 70 70 . 70 114 . . . . . . . . . . 7 . . . . 46 . 46 7 46 . . . 46 . . 46 . Shots Fired 554 | 28 199 74 . 59 106 . . . . . . . . . . 4 . . . . 1 . 6 12 3 . . . 1 . . 61 . Gun 88 | 28 60 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 368 | . 130 73 . 59 106 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 22 | . 9 1 . . . . . . . . . . . . . . . . . . 1 . 6 . 3 . . . 1 . . 1 . Special 76 | . . . . . . . . . . . . . . . . 4 . . . . . . . 12 . . . . . . . 60 . Kinetic 456 | 28 190 73 . 59 106 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 52 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 . Explosive 22 | . 9 1 . . . . . . . . . . . . . . . . . . 1 . 6 . 3 . . . 1 . . 1 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 20 | 8 7 6 . 6 10 . . . . . . . . . . 3 . . . . 4 . 5 4 6 . . . . . . 20 . Robot Miss Streak 5 | 2 5 3 . 2 3 . . . . . . . . . . 1 . . . . . . 1 2 . . . . 1 . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1046 | 19 85 31 . 26 116 56 66 13 . 75 40 21 18 . 26 39 16 5 . 20 42 26 19 10 9 9 5 7 4 2 17 138 86 Core Hits 431 | 9 42 20 . 10 43 25 34 7 . 32 16 5 2 . 4 11 3 3 . 3 13 10 20 1 9 1 1 2 3 . 3 52 47 Critical Kills 13 | . 1 . . . . . . . . . . 1 1 . 1 3 . . . 2 1 . . . . . . . . . 1 2 . Critical Parts Destroyed 97 | 1 . . . . . . . . . . 3 4 9 . 7 4 4 1 . 7 11 5 4 . 2 3 1 5 3 1 5 11 6 Critical Strikes 189 | 1 4 2 . 2 7 6 7 2 . 7 5 6 11 . 9 9 5 1 . 10 14 6 6 . 2 3 1 5 3 1 7 24 23 Destroy 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 9 | . 3 2 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 119 | . . . . . . . . . . . 3 5 11 . 9 8 4 1 . 10 13 6 6 . 2 3 1 5 3 1 6 14 8 Sever 16 | . . . . . 5 6 . . . 1 . 1 . . . 1 . . . . . . . . . . . . . . . 2 . Impale 43 | . . . . . . . 7 2 . 6 2 . . . . . 1 . . . 1 . . . . . . . . . 1 8 15 Melee Attacks 1140 | . . . . . 53 96 90 17 . 88 74 33 24 4 34 62 19 7 . 26 70 31 17 5 9 14 21 14 7 19 23 176 107 Impact 445 | . . . . . . . . . . . 17 21 18 4 23 41 11 5 . 23 51 23 15 1 7 9 16 12 6 16 19 84 23 Slashing 261 | . . . . . 53 89 22 1 . 26 20 12 6 . 11 21 . . . . . . . . . . . . . . . . . Piercing 434 | . . . . . . 7 68 16 . 62 37 . . . . . 8 2 . 3 19 8 2 4 2 5 5 2 1 3 4 92 84 Sneak Attacks 76 | . . . . . 7 3 3 2 . 3 8 2 4 . 2 3 . 1 . 2 10 1 6 . 1 3 2 1 1 2 2 6 1 Combat Hostiles 41 | . . . . . 1 1 1 2 . 3 5 2 4 . 1 2 . 1 . 2 4 1 3 . 1 1 . . 1 . . 4 1 Follow-up Attacks 131 | . . . . . 5 8 12 1 . 19 8 5 2 . 6 7 3 1 . 1 3 6 2 . . 3 1 1 . . 2 12 23 Damage Inflicted 52745 | 234 1425 530 . 475 4026 2483 2485 467 . 2386 2007 1300 1209 . 1573 2398 917 340 . 1465 3291 1666 3417 61 1253 811 548 581 572 312 1552 7794 5167 Guns 724 | 234 490 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 3337 | . 821 530 . 475 1511 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3889 | . 114 . . . 413 . . . . . . . . . . . . . . . 351 . 2120 . 683 . . . 208 . . . . Melee 44204 | . . . . . 2102 2483 2485 467 . 2386 2007 1300 1209 . 1573 2398 917 340 . 1465 2940 1666 1297 61 570 811 548 581 364 312 1552 7203 5167 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4061 | 234 1311 530 . 475 1511 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 846 | . . . . . 255 . . . . . . . . . . . . . . . . . . . . . . . . . . 591 . Explosive 3476 | . 114 . . . . . . . . . . . . . . . . . . . 351 . 2120 . 683 . . . 208 . . . . Electromagnetic 158 | . . . . . 158 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 22541 | . . . . . . . . . . . 819 1069 1075 . 1326 2160 573 303 . 1399 2632 1355 1128 61 570 603 441 503 364 312 1411 3447 990 Slashing 6783 | . . . . . 2102 2342 447 39 . 662 341 231 134 . 247 238 . . . . . . . . . . . . . . . . . Piercing 14880 | . . . . . . 141 2038 428 . 1724 847 . . . . . 344 37 . 66 308 311 169 . . 208 107 78 . . 141 3756 4177 Highest Corruption 6 | . 2 2 2 2 4 3 3 3 3 4 . . . . . . . . . . . . . . . 2 2 . . 1 . 6 3 Average Corruption 2 | . 2 2 2 2 4 2 3 3 3 3 . . . . . . . . . . . . . . . 2 2 . . 1 . 4 1 Corruption Purged 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 4 Corruption Blocked 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . . . Effects 77 | . 2 11 2 6 11 2 11 3 1 12 . . . . . . . . . . . . . . . . 2 . . 5 . 4 5 Message Errors 14 | . . 1 1 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 Matter Fused 21 | . . 2 . . 3 1 4 . 1 5 . . . . . . . . . . . . . . . . 1 . . 2 . 1 1 Heat Flow Errors 12 | . . 4 . . 1 . . 1 . 2 . . . . . . . . . . . . . . . . . . . 2 . . 2 Energy Discharges 6 | . . . . 1 1 . 1 . . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 15 | . . 2 1 1 1 . 6 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . Data Loss (major) 3 | . . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Misfires 3 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 11707 | . 8 . . 1 247 125 169 31 . 107 495 372 796 . 597 828 243 113 . 719 1000 339 468 . 371 518 279 429 334 212 967 1549 390 Projectiles 86 | . 8 . . 1 6 . . . . . . . . . . . . . . 29 . . . . . . . . . . . 42 . Explosions 263 | . . . . . 64 . . . . . . . . . . . . . . . . . 139 . 60 . . . . . . . . Melee 11358 | . . . . . 177 125 169 31 . 107 495 372 796 . 597 828 243 113 . 690 1000 339 329 . 311 518 279 429 334 212 967 1507 390 Knockbacks 127 | . 7 6 . 5 10 . . . . . 5 6 5 . 2 10 3 . . 3 10 6 3 . 1 4 2 1 . 1 11 21 5 Impact 91 | . . . . . . . . . . . 5 6 5 . 2 10 3 . . 2 10 6 3 . 1 4 2 1 . 1 10 16 4 Kinetic 26 | . 7 6 . 5 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 10 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 5 1 Self-Inflicted Damage 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 242 | 6 . 240 . . 187 1 3 199 . 223 99 33 1 20 88 8 . 7 22 . 184 . . 4 4 8 . . . 242 . . . Average Temperature 22 | 6 . 109 . . 27 1 1 45 . 93 18 3 1 1 32 1 . 4 11 . 75 . . 4 4 5 . . . 50 . . . Received Heat Transfer 2041 | . 345 27 . 39 277 108 188 12 . 241 45 45 18 . 54 144 20 12 . 21 52 31 11 . 8 . . . . 18 12 40 273 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 125 | . . . . . 3 . . . . . 3 4 10 . 4 12 5 2 . 9 11 5 4 . 1 8 2 9 4 1 15 11 2 Impact Corruptions 271 | . . . . . . . . . . . 11 10 19 . 11 26 7 4 . 17 26 9 11 . 13 14 8 10 8 5 23 33 6 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 1889 | . . . . . 150 . . . . . . . . . . . . . . . . . . . . . . . . . . 1739 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 2189 | 40 989 400 . 587 1015 1026 . . . . 624 . . . . 1965 . . . . 1114 . . . . 657 432 409 528 806 1323 2189 . Initial 795 | . 26 385 . . 228 393 . . . . 261 . . . . 389 . . . . 103 . . . . 108 369 174 229 220 483 795 . Average 530 | 22 364 353 . 282 644 386 . . . . 394 . . . . 1129 . . . . 612 . . . . 337 388 279 400 490 757 1412 . Maximum Alert Level 5 | . 3 2 . 2 3 3 . . . . 2 . . . . 5 . . . . 4 . . . . 2 2 2 2 3 4 5 . Low Security (%) 12 | 100 34 . . 34 . 38 . . . . 4 . . . . . . . . . 10 . . . . 17 . 29 . . . . . Level 1 25 | . 22 95 . 35 10 17 . . . . 44 . . . . 6 . . . . 19 . . . . 61 31 66 61 42 . . . Level 2 25 | . 29 4 . 30 50 28 . . . . 51 . . . . 18 . . . . 24 . . . . 21 68 4 38 36 68 . . Level 3 11 | . 12 . . . 39 15 . . . . . . . . . 24 . . . . 43 . . . . . . . . 21 6 4 . Level 4 4 | . . . . . . . . . . . . . . . . 29 . . . . 2 . . . . . . . . . 25 7 . Level 5 20 | . . . . . . . . . . . . . . . . 20 . . . . . . . . . . . . . . . 84 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 10 . . 1 7 9 . . . 1 7 . . . . 7 . . . . 4 . . . . 1 1 . 1 2 4 7 . Investigation 35 | . 10 . . 1 5 5 . . . . 4 . . . . 5 . . . . 1 . . . . . 1 . 1 1 . 1 . Extermination 4 | . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Reinforcement 11 | . . . . . . 1 . . . . 3 . . . . 1 . . . . 1 . . . . 1 . . . 1 2 1 . Assault 11 | . . . . . 2 1 . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . 1 4 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . . Data Miner Redirects 7 | . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . 1 . 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 34 | . 2 . . . 3 1 . . . . 2 . . . . 5 . . . . 1 . . . . 1 . . . 2 1 16 . Communications Jammed 43 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . 15 . 2 . 8 . 13 . Distress Signals 42 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . 15 . 2 . 8 . 13 . Times Spotted 606 | . 33 13 . 7 33 44 28 9 . 27 25 16 13 . 14 61 8 7 . 15 40 13 12 5 3 34 4 9 13 26 21 33 40 Peak Tracking Total 28 | . 3 3 . 3 5 6 11 4 . 9 7 7 6 . 5 16 5 3 . 4 9 4 6 5 3 15 2 3 4 12 9 9 28 Tactical Retreats 70 | . 2 . . . 1 7 1 . . 4 8 2 2 . 1 7 1 1 . 1 7 1 . . . 7 . 1 2 5 . 4 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 13 | . 1 . . . 4 2 . . . . 3 . . . . . . . . . . . . . . 1 . . . 2 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . 2 . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . Most Traps Carried 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 145 | . 20 8 . 22 8 17 1 . . . 6 1 . 1 . 5 1 . . . 7 . 2 . . . 1 . 2 7 . 26 10 Max in Single Turn 3 | . 2 2 . 2 3 1 1 . . . 1 1 . 1 . 1 1 . . . 1 . 2 . . . 1 . 1 1 . 2 1 Garrison Access 13 | . . . . . . 1 . . . . 2 . . . . 3 . . . . 1 . . . . . 1 1 1 1 2 . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 98 | . 10 . 1 1 8 16 1 1 4 . 13 3 1 . . 8 1 1 4 1 1 1 1 1 1 . 3 1 2 7 2 2 2 Terminals 43 | . 8 . . 1 6 10 1 . . . 7 1 . . . . 1 . . 1 . . . . 1 . . . . 4 . 2 . Fabricators 7 | . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . 1 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 2 . 1 2 . . . Garrison Access 13 | . . . . . . 1 . . . . 2 . . . . 3 . . . . 1 . . . . . 1 1 1 1 2 . . Total Hacks 315 | . 26 . 1 4 29 55 3 1 30 . 46 12 1 . . 16 6 1 16 1 6 1 1 5 1 . 8 1 3 11 3 4 23 Successful 235 | . 18 . 1 2 20 40 3 1 30 . 23 12 1 . . 10 6 1 16 1 1 1 1 5 1 . 3 1 3 7 2 2 23 Failed 79 | . 7 . . 2 9 15 . . . . 23 . . . . 6 . . . . 5 . . . . . 5 . . 4 1 2 . Catastrophic 6 | . . . . . 2 2 . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 355 | . 16 . 1 4 19 17 . . . . 14 . . 3 . 56 . . . . 21 3 . 2 . 37 17 21 26 42 21 35 . Terminals 152 | . 24 . . 4 26 45 3 . . . 29 5 . . . . 6 . . 1 . . . . 1 . . . . 4 . 4 . Fabricators 15 | . . . . . . 6 . . . . . . . . . 9 . . . . . . . . . . . . . . . . . Repair Stations 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . 1 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . . . . 2 . . . . . 4 . . . . . . . . . . . . . . . 5 . 2 4 . . . Garrison Access 30 | . . . . . . 2 . . . . 5 . . . . 6 . . . . 6 . . . . . 3 1 1 3 3 . . Terminal Hacks 166 | . 7 . 1 2 9 28 3 1 30 . 11 12 1 . . . 6 1 16 1 . 1 1 5 1 . . . . 4 . 2 23 Record 57 | . 1 . 1 . . . 3 . 11 . . 11 . . . . 6 . 5 1 . . . . 1 . . . . . . . 17 Part Schematic 19 | . . . . . 1 3 . . 11 . 1 . . . . . . . 3 . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 10 | . 1 . . 2 2 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 24 | . 2 . . . 1 5 . . 3 . 4 . . . . . . . 4 . . . . 5 . . . . . . . . . Open Door 10 | . . . . . . . . 1 . . . 1 1 . . . . 1 . . . 1 1 . . . . . . 4 . . . Branch Access Points 3 | . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 4 | . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Locate Traps 8 | . 2 . . . . 4 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Gate Test 138-B 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-C 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 9 | . . . . . . 5 . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 Load Schematic 3 | . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 5 | . . . . . . 3 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Scan Component 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . 2 . 2 2 . . . Insert Component 8 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 2 . 2 2 . . . Analyze 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 10 | . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . 1 1 1 1 2 . . Seal Access 10 | . . . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . 1 1 1 1 2 . . Unauthorized Hacks 38 | . 11 . . . 9 6 . . . . 5 . . . . 6 . . . . 1 . . . . . . . . . . . . Terminals 25 | . 9 . . . 8 4 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 1 . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Detonate 4 | . 1 . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disrupt 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Sabotage 10 | . 7 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Fabnet 3 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . 2 . . . 1 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Tunnel 7 | . 2 . . . 1 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Jam 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 46 | . 4 . . 1 5 9 1 . . . 9 1 . . . 5 1 . . . 1 . . . . . 3 . 1 3 1 1 . Full Trace Events 13 | . 1 . . 1 . 3 . . . . 2 1 . . . 1 1 . . . . . . . . . 1 . . 1 . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 28 | . . . . . . . . . 5 . . . . 3 . 5 . . . . . . . . . . 4 . . 7 . 4 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 225 | . . . . . 2 3 . . 11 . 2 . . 13 . 32 . . 3 . 15 . . . . 41 10 9 17 41 26 . . Parts Built 7 | . . . . . . 5 . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 437 | . . . . . . 210 . . . . . . . . . 227 . . . . . . . . . . . . . . . . . Total Part Build Rating 36 | . . . . . . 23 . . . . . . . . . 13 . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Time 50 | . . . . . . . . . . . 50 . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 30 | . . . . . . . . . . . . . . . . 3 . . . . 8 1 1 9 1 1 . . . . . 6 . Non-combat 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . 1 . . . . . . . . . Combat 27 | . . . . . . . . . . . . . . . . 1 . . . . 8 1 1 8 1 1 . . . . . 6 . Robot Hacks Applied 17 | . . . . . . . . . . . . . . . . 3 . . . . . . . 8 . . . . . . . 6 . parse_system 15 | . . . . . . . . . . . . . . . . 1 . . . . . . . 8 . . . . . . . 6 . find_recycling 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . check_alert 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 9 | . . . . . . . . . . . . . . . . . . . . 9 9 9 9 9 3 3 3 . . . . . . Autooverrided 13 | . . . . . . . . . . . . . . . . . . . . . 8 1 1 1 1 1 . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . 2 . . . . . . . . . . 3 . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 99 | . . 4 . . . 1 . . . 1 2 . 2 12 . 2 . . . . 8 1 1 4 1 1 . . . . 4 55 . Largest Group 28 | . . 4 3 3 2 1 . . . 1 2 . 2 14 12 11 . . . . 2 1 1 4 1 1 . . . . 4 28 . Highest-Rated Group 2765 | . . 71 40 40 24 10 . . . 96 52 . 40 370 330 427 . . . . 128 47 30 201 47 64 . . . . 475 2765 . Highest-Rated Ally 269 | . . 31 16 16 16 10 . . . 96 26 . 20 40 40 85 . . . . 116 47 30 68 47 64 . . . . 122 269 . Zionite Dispatches 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Heavy 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 2 . . Total Orders 2 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Ally Attacks 429 | . . . . 17 18 . . . . 10 . . . . 34 63 . . . . 7 3 3 1 2 3 . . . . 30 238 . Total Damage 25944 | . . . . 174 206 . . . . 277 . . . . 425 2071 . . . . 31 96 107 . 78 105 . . . . 1998 20376 . Kills 126 | . . . . 2 1 . . . . 1 . . . . 2 14 . . . . 1 . 1 . . . . . . . 12 92 . Allies Corrupted 9 | . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . . . . 5 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 10 | . 1 . . 2 2 1 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 22 | . . . . 2 . . 3 1 . 3 . 1 2 2 3 . 1 . . 1 . 2 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 76 | . . . . . . . . . . . . . . . . 12 . . . . 5 . . . . 11 5 6 8 13 5 11 . Main Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Branch Access 5 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 1 1 . Emergency Access 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . 1 . 1 . Guard Positions 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Component Stockpiles 6 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 1 . 1 . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . 1 . . Component Schematics 6 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 2 . . Prototype Schematics 11 | . . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 1 1 2 . . . . Unaware Schematics 6 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 2 . 2 . Unaware Analyses 9 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 1 2 . 2 . Trap Installations 5 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . 1 . Active Terminals 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Active Garrisons 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . . 1 . Depthwide Sectors/0 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 17451 | 228 1196 778 219 359 804 841 660 188 20 654 943 301 285 964 378 779 303 393 61 492 542 359 437 175 374 235 336 223 339 247 310 2321 707 Spaces Moved 38382 | 54 996 502 327 450 802 1657 1304 720 96 868 2019 853 529 1848 843 2685 919 611 194 1150 1944 763 855 716 769 1141 1088 966 1075 1165 1027 5082 2364 Core 11 | 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 278 | 48 230 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2599 | . 765 502 327 450 555 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 35494 | . . . . . 247 1657 1304 720 96 868 2019 853 529 1848 843 2685 919 611 194 1150 1944 763 855 716 769 1141 1088 966 1075 1165 1027 5082 2360 Fastest Speed 5 | 50 52 52 52 52 26 20 17 20 20 11 15 16 19 13 13 14 19 14 13 15 7 17 17 14 14 13 13 13 13 12 10 5 5 Average Speed 19 | 115 68 52 56 52 42 22 19 20 20 23 19 18 19 18 17 18 19 18 14 15 15 17 17 16 14 13 13 13 13 12 11 9 10 Slowest Speed 200 | 150 200 52 112 52 112 105 20 20 20 24 24 19 19 19 18 20 19 19 17 15 19 17 17 17 14 14 13 13 13 13 12 10 100 Overloaded Moves 78 | . . . . . . . 4 . . 13 . . . . . . . . . . 19 . . . . . . . . . . 39 3 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 133 | . . . . . . 32 . . . 4 15 . . . . 24 . . . . 10 . 1 1 . 13 1 4 6 9 5 7 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 72 | 4 90 91 59 84 53 47 94 87 74 87 45 92 75 91 94 68 85 75 60 96 40 79 96 88 91 52 84 32 83 75 30 93 77 Regions Visited 33 Branch Regions 24 Pre-discovered Areas 35 | . 2 . 1 . 1 2 2 . 1 1 1 . 1 2 . 6 . . 3 . . 1 1 . . 4 . 2 2 2 . . . Known Exits Taken 29 | . 1 . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 41 | . . 2 . 2 . . 2 3 . 3 . 4 2 1 4 . 3 3 . 2 . 4 3 . 3 . . . . . . . . Spaces Dug 107 | . . . . . 1 7 1 . . 2 13 1 . . . 7 . . . . 11 . 18 . . 2 11 5 . 7 2 18 1 Terrain Destroyed 412 | . 55 . . . 15 7 1 . . 2 13 1 . . . 7 . . . . 20 . 110 . 54 2 11 5 7 7 2 92 1 Melee 89 | . . . . . 1 7 1 . . 2 13 1 . . . 7 . . . . 11 . . . . 2 11 5 . 7 2 18 1 Projectile 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 322 | . 55 . . . 13 . . . . . . . . . . . . . . . 9 . 110 . 54 . . . 7 . . 74 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 46942 | 188 1305 944 363 513 1109 2017 1661 753 95 1272 2505 973 696 2460 1050 2893 1035 886 227 1452 2113 980 1129 767 1027 1195 1247 1033 1254 1227 1192 6636 2745 Wait 6444 | 114 145 391 23 14 143 274 229 16 . 286 395 84 126 603 166 130 82 265 19 243 75 172 244 6 244 28 140 60 167 18 107 1192 243 Move 38101 | 53 995 501 326 449 801 1597 1303 719 95 861 1989 852 528 1847 842 2641 918 610 193 1149 1924 762 852 713 768 1114 1085 957 1063 1148 1017 5068 2361 Hop 113 | . . . . . . 26 . . . 2 14 . . . . 19 . . . . 9 . 1 1 . 13 1 4 5 7 4 6 1 Pick Up 89 | . 3 1 1 . 4 2 11 . . 7 1 . . 2 2 4 4 . 2 6 2 4 . 1 . 3 2 . 2 6 1 10 8 Fast Attach 155 | 7 9 . 6 2 19 11 . . . 1 16 2 1 . . 3 . . 6 . 8 . 1 4 . 7 . . 2 12 4 23 11 Attach 24 | . . . . . . . 4 . . . . . . 2 . 1 . . . . . . . . . . 1 . . 5 1 8 2 Detach 9 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 4 3 Swap 69 | . 4 2 . 2 5 1 2 . . 2 2 . 1 1 . 4 2 2 . 1 4 . . 2 . 8 . . 3 6 3 9 3 Drop 193 | . 7 1 7 2 15 10 10 . . 7 11 1 . 1 2 7 4 . 7 6 10 4 1 5 . 10 2 . 5 6 4 33 15 Fire 332 | 14 112 37 . 43 38 . . . . . . . . . . 4 . . . . 1 . 6 12 3 . . . 1 . . 61 . Melee 887 | . . . . . 45 79 68 16 . 62 54 21 18 4 23 48 15 5 . 23 62 23 15 5 7 10 16 12 6 16 19 138 77 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Rewire 26 | . . . . . . . . . . . . . 8 . . . . . . . . . . 18 . . . . . . . . . Trap 5 | . . . . . . . 2 . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . Miscellaneous 492 | . 30 11 . 1 39 16 32 2 . 42 22 13 14 . 15 32 10 4 . 23 18 15 9 . 5 2 . . . . 32 84 21 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [Dee] / *Pro) -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x3 / *Upp x2 / Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / Arm / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: *Sur x2 / *Ac0) -1/Access_0 0b11 Command History --------- Turn | Location | Event 4 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 4 | -11/Scrapyard | Upgraded with Utility slot (x1) 4 | -11/Scrapyard | Upgraded with Weapon slot (x1) 27 | -11/Scrapyard | Discovered new exit (range 14) 229 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 497 | -10/Materials | Central database locked down 497 | -10/Materials | Identified exit to Mines 733 | -10/Materials | Discovered new exit (range 16) 816 | -10/Materials | Reached level 2 855 | -10/Materials | Discovered new exit (range 16) 952 | -10/Materials | Upgraded with Propulsion slot (x1) 952 | -10/Materials | Upgraded with Utility slot (x1) 1037 | -10/Materials | Reached level 3 1056 | -10/Materials | Upgraded with Utility slot (x1) 1063 | -10/Materials | Discovered new exit (range 12) 1312 | -10/Materials | Reached level 4 1425 | -10/Materials | Entered Mines 1434 | -10/Mines | Assembled infested the area 1468 | -10/Mines | Discovered new exit (range 13) 1761 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1857 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1896 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1909 | -10/Mines | Received a Mining Laser from a helpful Derelict 2012 | -10/Mines | Reached level 5 2048 | -10/Mines | Discovered new exit (range 4) 2063 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2203 | -10/Mines | Entered Exiles 2203 | -10/Exiles | Accompanied by 3 allies 2217 | -10/Exiles | Met 8R-AWN 2226 | -10/Exiles | Met EX-HEX 2245 | -10/Exiles | Met EX-DEC 2253 | -10/Exiles | Learned location of Zion (-6) 2263 | -10/Exiles | Met EX-BIN 2272 | -10/Exiles | Aligned with FarCom system 2272 | -10/Exiles | Given EX-Vault access code 2285 | -10/Exiles | Opened EX-Vault 2287 | -10/Exiles | Found Prototype Device 2287 | -10/Exiles | Identified Cloak of Protection 2290 | -10/Exiles | Found Prototype Device 2290 | -10/Exiles | Identified Skeleton Box 2299 | -10/Exiles | Found Prototype Processor 2299 | -10/Exiles | Identified Modified TNC 2317 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2389 | -10/Exiles | Discovered new exit (range 15) 2422 | -10/Exiles | Stole three prototypes: Cloak of Protection, Modified TNC, Skeleton Box 2422 | -10/Exiles | Entered Mines 2422 | -9/Mines | Accompanied by 3 allies 2452 | -9/Mines | Identified exit to Materials 2454 | -9/Mines | Learned Materials emergency access door positions 2533 | -9/Mines | Reached level 6 2664 | -9/Mines | Discovered exit to Materials (range 11) 2673 | -9/Mines | Reached level 7 2720 | -9/Mines | Build established: Scout 2781 | -9/Mines | Entered Materials 2781 | -8/Materials | Accompanied by 2 allies 2783 | -8/Materials | Reached level 8 2799 | -8/Materials | Upgraded with Propulsion slot (x1) 2835 | -8/Materials | Reached level 9 2869 | -8/Materials | Upgraded with Weapon slot (x1) 2942 | -8/Materials | Core integrity fell below 50% 3006 | -8/Materials | Reached level 10 3052 | -8/Materials | Discovered new exit (range 17) 3059 | -8/Materials | Upgraded with Propulsion slot (x1) 3059 | -8/Materials | Upgraded with Utility slot (x1) 3179 | -8/Materials | Upgraded with Utility slot (x1) 3461 | -8/Materials | Discovered new exit (range 13) 3470 | -8/Materials | Reached level 11 3503 | -8/Materials | Discovered new exit (range 16) 3581 | -8/Materials | First assault squad dispatched 3585 | -8/Materials | Entered Factory 3587 | -7/Factory | FarCom data flow suspended 3587 | -7/Factory | Reached level 12 3635 | -7/Factory | Identified exit to Lower Caves 3735 | -7/Factory | Upgraded with Utility slot (x1) 3755 | -7/Factory | Fabricated Microactuators (x2) 3778 | -7/Factory | Build established: Hacker-Scout 3898 | -7/Factory | Fabricated Lgt. Fission Core (x2) 3901 | -7/Factory | Upgraded with Power slot (x1) 3942 | -7/Factory | Reached level 13 4114 | -7/Factory | Reached level 14 4151 | -7/Factory | Upgraded with Propulsion slot (x1) 4245 | -7/Factory | Fabricated Stasis Canceller (x1) 4371 | -7/Factory | Reached level 15 4385 | -7/Factory | First assault squad dispatched 4426 | -7/Factory | Entered Lower Caves 4458 | -7/Lower Caves | Attracted the attention of an 0b10 base 4517 | -7/Lower Caves | Learned Armory trap positions 4517 | -7/Lower Caves | Learned Armory emergency access door positions 4520 | -7/Lower Caves | Destroyed 12 combat bots 4626 | -7/Lower Caves | Learned 4 Factory zone layouts 4687 | -7/Lower Caves | Reached level 16 4825 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4967 | -7/Lower Caves | Spotted B-75 Beast 5078 | -7/Lower Caves | Discovered new exit (range 2) 5078 | -7/Lower Caves | Identified exit to Lower Caves 5086 | -7/Lower Caves | Entered another Lower Caves area 5129 | -7/Lower Caves | Discovered new exit (range 5) 5130 | -7/Lower Caves | Identified exit to Factory 5149 | -7/Lower Caves | Learned Factory garrison access intel 5154 | -7/Lower Caves | Encountered a Warlord checkpoint 5213 | -7/Lower Caves | Core integrity fell below 50% 5233 | -7/Lower Caves | Spotted TL-KYL(f) 5234 | -7/Lower Caves | Encountered a Master Thief 5238 | -7/Lower Caves | Spotted KW-QJ4(f) 5238 | -7/Lower Caves | Spotted 38-OFL(f) 5239 | -7/Lower Caves | Encountered a Master Thief 5239 | -7/Lower Caves | Encountered a Master Thief 5271 | -7/Lower Caves | Discovered new exit (range 15) 5274 | -7/Lower Caves | Identified exit to Data Miner 5274 | -7/Lower Caves | Entered Data Miner 5274 | -7/Data Miner | Discovered new exit (range 7) 5278 | -7/Data Miner | Met Data Miner 5283 | -7/Data Miner | Learned location of Section 7 (-2) 5283 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5286 | -7/Data Miner | Received God Mode back door access code from Data Miner 5293 | -7/Data Miner | Identified exit to Proximity Caves 5294 | -7/Data Miner | Entered Proximity Caves 5296 | -6/Proximity Caves | Reached level 17 5302 | -6/Proximity Caves | Escorted by Enhanced Grunt 5315 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5323 | -6/Proximity Caves | Core integrity fell below 20% 5383 | -6/Proximity Caves | Destroyed 8 combat bots 5500 | -6/Proximity Caves | Learned 4 Factory zone layouts 5534 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5550 | -6/Proximity Caves | Learned location of 1 exit from Factory 5702 | -6/Proximity Caves | Spotted B-75 Beast 5763 | -6/Proximity Caves | Discovered exit to Factory (range 9) 5874 | -6/Proximity Caves | Reached level 18 5948 | -6/Proximity Caves | Entered Factory 5949 | -6/Factory | Identified exit to Lower Caves 5950 | -6/Factory | Identified exit to Factory 5951 | -6/Factory | Loaded intel: 4 garrison access locations 6237 | -6/Factory | Spotted B-75 Beast 6309 | -6/Factory | Upgraded with Propulsion slot (x1) 6341 | -6/Factory | Upgraded with Utility slot (x1) 6415 | -6/Factory | Reached level 19 6419 | -6/Factory | Upgraded with Propulsion slot (x1) 6471 | -6/Factory | Incoming investigation squad redirected 6648 | -6/Factory | Search patrols dispatched 6676 | -6/Factory | Incoming investigation squad redirected 6709 | -6/Factory | Repaired Broken Biomechanical Wings 6891 | -6/Factory | Entered Lower Caves 6914 | -6/Lower Caves | Attracted the attention of an 0b10 base 7000 | -6/Lower Caves | Learned Extension trap positions 7000 | -6/Lower Caves | Learned Factory emergency access door positions 7000 | -6/Lower Caves | Learned Armory emergency access door positions 7018 | -6/Lower Caves | Learned Factory garrison access intel 7033 | -6/Lower Caves | Found Alien Artifact 7033 | -6/Lower Caves | Identified Core Expander 7033 | -6/Lower Caves | Installed Core Expander, added new Propulsion slot 7182 | -6/Lower Caves | Discovered new exit (range 11) 7192 | -6/Lower Caves | Identified exit to Lower Caves 7192 | -6/Lower Caves | Entered another Lower Caves area 7246 | -6/Lower Caves | Destroyed 7 combat bots 7249 | -6/Lower Caves | Discovered exit to Factory (range 14) 7343 | -6/Lower Caves | Encountered a Warlord checkpoint 7415 | -6/Lower Caves | Discovered new exit (range 7) 7435 | -6/Lower Caves | Identified exit to Zion 7439 | -6/Lower Caves | Reached level 20 7464 | -6/Lower Caves | Learned Factory stockpile data 7477 | -6/Lower Caves | Entered Zion 7477 | -6/Zion | Accompanied by 2 allies 7484 | -6/Zion | Discovered new exit (range 16) 7603 | -6/Zion | Learned location of Quarantine (-3) 7628 | -6/Zion | Learned Factory emergency access door positions 7640 | -6/Zion | Received a visual enhancement algorithm 7688 | -6/Zion | Learned Factory stockpile data 7688 | -6/Zion | Gained Derelict followers 7848 | -6/Zion | Gained Derelict followers 7906 | -6/Zion | Upgraded with Utility slot (x1) 7916 | -6/Zion | Found Prototype Launcher 7917 | -6/Zion | Identified Rocket Array 8008 | -6/Zion | Discovered new exit (range 7) 8179 | -6/Zion | Imprinted 8181 | -6/Zion | Declared Zion's savior 8218 | -6/Zion | Identified exit to Proximity Caves 8441 | -6/Zion | Entered Proximity Caves 8441 | -5/Proximity Caves | Accompanied by 12 allies 8448 | -5/Proximity Caves | Learned Factory non-interactive machine intel 8502 | -5/Proximity Caves | Reached level 21 8533 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8571 | -5/Proximity Caves | Learned Factory terminal intel 8760 | -5/Proximity Caves | Discovered exit to Factory (range 13) 8819 | -5/Proximity Caves | Entered Factory 8819 | -5/Factory | Accompanied by 11 allies 8821 | -5/Factory | Reached level 22 8822 | -5/Factory | Loaded intel: 189 non-interactive machine locations 8823 | -5/Factory | Loaded intel: 26 terminal locations 8824 | -5/Factory | Loaded intel: 4 garrison access locations 8870 | -5/Factory | Retrieved Zion intel report: Trap Installations 8890 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8892 | -5/Factory | Spotted B-75 Beast 8898 | -5/Factory | Destroyed B-75 Beast 8907 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 8919 | -5/Factory | Retrieved Zion intel report: Emergency Access 8931 | -5/Factory | Discovered new exit (range 15) 8933 | -5/Factory | Identified exit to Factory 8956 | -5/Factory | Retrieved Zion intel report: Guard Positions 8958 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 8959 | -5/Factory | Zion Heavy squad teleported in 9041 | -5/Factory | Upgraded with Utility slot (x1) 9063 | -5/Factory | Reached level 23 9228 | -5/Factory | Incoming investigation squad redirected 9248 | -5/Factory | Retrieved Zion intel report: Active Terminals 9256 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 9268 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 9270 | -5/Factory | Discovered new exit (range 8) 9271 | -5/Factory | Identified exit to Upper Caves 9285 | -5/Factory | Incoming investigation squad redirected 9308 | -5/Factory | Incoming investigation squad redirected 9334 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 9338 | -5/Factory | Retrieved Zion intel report: Main Access 9355 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 9364 | -5/Factory | Discovered exit to Upper Caves (range 5) 9419 | -5/Factory | First assault squad dispatched 9468 | -5/Factory | Fabricated Kinetic Spear? 9592 | -5/Factory | Fabricated Adv. Reaction Control System (x1) 9598 | -5/Factory | Entered Upper Caves 9699 | -5/Upper Caves | Discovered new exit (range 5) 9700 | -5/Upper Caves | Identified exit to Upper Caves 9841 | -5/Upper Caves | Attracted the attention of an 0b10 base 9880 | -5/Upper Caves | Learned 4 Factory zone layouts 9881 | -5/Upper Caves | Learned Factory terminal intel 9881 | -5/Upper Caves | Learned Factory stockpile data 9881 | -5/Upper Caves | Learned Research emergency access door positions 9881 | -5/Upper Caves | Learned 6 Lower Caves zone layouts 9901 | -5/Upper Caves | Entered another Upper Caves area 9917 | -5/Upper Caves | Discovered exit to Factory (range 10) 9972 | -5/Upper Caves | Spotted B-75 Beast 10278 | -5/Upper Caves | Spotted PW-H7U(f) 10278 | -5/Upper Caves | Discovered new exit (range 9) 10278 | -5/Upper Caves | Spotted 48-XPT(f) 10278 | -5/Upper Caves | Spotted G2-XY9(f) 10279 | -5/Upper Caves | Encountered a Master Thief 10279 | -5/Upper Caves | Encountered a Master Thief 10279 | -5/Upper Caves | Encountered a Master Thief 10294 | -5/Upper Caves | Identified exit to Zhirov 10294 | -5/Upper Caves | Entered Zhirov 10294 | -5/Zhirov | Discovered new exit (range 3) 10297 | -5/Zhirov | Met Zhirov 10300 | -5/Zhirov | Learned location of Command (-1) 10301 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10332 | -5/Zhirov | Found Alien Artifact 10332 | -5/Zhirov | Identified Integrated Reactor 10332 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10349 | -5/Zhirov | Found Alien Artifact 10355 | -5/Zhirov | Identified exit to Proximity Caves 10355 | -5/Zhirov | Entered Proximity Caves 10357 | -4/Proximity Caves | Reached level 24 10385 | -4/Proximity Caves | Learned Research terminal intel 10532 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10614 | -4/Proximity Caves | Spotted B-86 Titan 10621 | -4/Proximity Caves | Destroyed B-86 Titan 10776 | -4/Proximity Caves | Discovered exit to Factory (range 17) 10779 | -4/Proximity Caves | Destroyed 8 combat bots 10847 | -4/Proximity Caves | Entered Factory 10848 | -4/Factory | Identified exit to Research 10848 | -4/Factory | Identified exit to Extension 10849 | -4/Factory | Reached level 25 10849 | -4/Factory | Upgraded with Utility slot (x1) 10852 | -4/Factory | Loaded intel: 28 terminal locations 10867 | -4/Factory | Spotted B-86 Titan 10894 | -4/Factory | Discovered exit to Research (range 6) 10916 | -4/Factory | Retrieved Zion intel report: Trap Installations 10931 | -4/Factory | Retrieved Zion intel report: Branch Access 10931 | -4/Factory | Identified exit to Upper Caves 10991 | -4/Factory | Discovered exit to Research (range 10) 10999 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 11076 | -4/Factory | Retrieved Zion intel report: Component Schematics 11164 | -4/Factory | Build established: Hacker-Ninja 11183 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 11196 | -4/Factory | Local machine network offline 11218 | -4/Factory | Reached level 26 11323 | -4/Factory | Found Prototype Processor 11323 | -4/Factory | Identified Exp. Signal Interpreter 11325 | -4/Factory | Found Exp. Signal Interpreter 11347 | -4/Factory | First assault squad dispatched 11374 | -4/Factory | Spotted B-86 Titan 11389 | -4/Factory | Entered Upper Caves 11599 | -4/Upper Caves | Learned location of Armory (-3) 11674 | -4/Upper Caves | Discovered new exit (range 15) 11685 | -4/Upper Caves | Identified exit to Upper Caves 11710 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11748 | -4/Upper Caves | Entered another Upper Caves area 11756 | -4/Upper Caves | Encountered a Warlord checkpoint 11756 | -4/Upper Caves | Discovered exit to Research (range 5) 11829 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 11891 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 11944 | -4/Upper Caves | Destroyed 9 combat bots 12141 | -4/Upper Caves | Spotted B-86 Titan 12154 | -4/Upper Caves | Discovered new exit (range 18) 12171 | -4/Upper Caves | Identified exit to Warlord 12185 | -4/Upper Caves | Entered Warlord 12194 | -4/Warlord | Discovered new exit (range 13) 12318 | -4/Warlord | Warlord's base attacked by MAIN.C 12318 | -4/Warlord | Rebuked by Warlord 12318 | -4/Warlord | Reached level 27 12324 | -4/Warlord | Opened Warlord's prototype stash 12326 | -4/Warlord | Found Prototype Reactor 12326 | -4/Warlord | Identified Vortex Chain Reactor 12333 | -4/Warlord | Found Prototype Processor 12333 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 12348 | -4/Warlord | Spotted B-90 Cyclops 12359 | -4/Warlord | Identified exit to Proximity Caves 12360 | -4/Warlord | Entered Proximity Caves 12497 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 12534 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12624 | -3/Proximity Caves | Build established: Hacker-Scout 12715 | -3/Proximity Caves | Discovered exit to Research (range 4) 12734 | -3/Proximity Caves | Entered Research 12735 | -3/Research | Identified exit to Armory 12736 | -3/Research | Reached level 28 12737 | -3/Research | Loaded intel: 23 terminal locations 12768 | -3/Research | Found Exp. Hacking Suite 12773 | -3/Research | Retrieved Zion intel report: Emergency Access 12798 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 12830 | -3/Research | Retrieved Zion intel report: Main Access 12830 | -3/Research | Identified exit to Research 12840 | -3/Research | Retrieved Zion intel report: Prototype Schematics 12862 | -3/Research | Found Enh. Force Lance 12905 | -3/Research | Retrieved Zion intel report: Active Garrisons 12919 | -3/Research | Retrieved Zion intel report: Prototype Schematics 12922 | -3/Research | Retrieved Zion intel report: Unaware Analyses 12936 | -3/Research | Retrieved Zion intel report: Prototype Schematics 12938 | -3/Research | Retrieved Zion intel report: Prototype Schematics 12948 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 12962 | -3/Research | Retrieved Zion intel report: Unaware Analyses 12966 | -3/Research | Discovered new exit (range 8) 12967 | -3/Research | Identified exit to Quarantine 12969 | -3/Research | Entered Quarantine 13004 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 13035 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 13041 | -3/Quarantine | Build established: Hacker-Ninja 13075 | -3/Quarantine | Discovered exit to Research (range 10) 13145 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 13151 | -3/Quarantine | Found Alien Artifact 13153 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 13161 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 13219 | -3/Quarantine | Search patrols dispatched 13248 | -3/Quarantine | Found Alien Artifact 13273 | -3/Quarantine | Identified Core Reset Matrix 13278 | -3/Quarantine | Identified Subatomic Replicator 13305 | -3/Quarantine | Entered Research 13306 | -2/Research | Identified exit to Testing 13307 | -2/Research | Reached level 29 13307 | -2/Research | Reached level 30 13342 | -2/Research | Discovered exit to Testing (range 12) 13374 | -2/Research | Retrieved Zion intel report: Branch Access 13377 | -2/Research | Retrieved Zion intel report: Unaware Analyses 13394 | -2/Research | Retrieved Zion intel report: Active Garrisons 13439 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/0 13449 | -2/Research | Retrieved Zion intel report: Emergency Access 13479 | -2/Research | Retrieved Zion intel report: Prototype Schematics 13528 | -2/Research | Entered Testing 13538 | -2/Testing | Retrieved Zion intel report: Trap Installations 13545 | -2/Testing | Incoming investigation squad redirected 13569 | -2/Testing | Found Prototype Energy Cannon 13569 | -2/Testing | Identified Cld. Nova Cannon 13575 | -2/Testing | Spotted PX-FETF5E0KNN 13578 | -2/Testing | Retrieved Zion intel report: Active Garrisons 13579 | -2/Testing | Discovered new exit (range 5) 13579 | -2/Testing | Identified exit to Access 13583 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 13650 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 13688 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 13691 | -2/Testing | Retrieved Zion intel report: Prototype Stockpiles 13692 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 13708 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 13778 | -2/Testing | Search patrols dispatched 13857 | -2/Testing | Spotted Fortress 13867 | -2/Testing | Discovered new exit (range 6) 13867 | -2/Testing | Identified exit to Section 7 13867 | -2/Testing | Entered Section 7 13869 | -2/Section 7 | Reached level 31 13873 | -2/Section 7 | Found Integrated Reactor 13873 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 13886 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 13891 | -2/Section 7 | Retrieved Zion intel report: Branch Access 13893 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 13896 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 13898 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 13930 | -2/Section 7 | Found Alien Artifact 13932 | -2/Section 7 | Spotted S7 Guard 13934 | -2/Section 7 | Identified Navigation Efficiency Matrix 13946 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 13952 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 13959 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 13976 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/0 13977 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 13982 | -2/Section 7 | Spotted B-90 Cyclops 13987 | -2/Section 7 | Found Alien Artifact 13991 | -2/Section 7 | Discovered exit to Access (range 15) 13994 | -2/Section 7 | Core integrity fell below 50% 13995 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 13996 | -2/Section 7 | Identified Integrated Mediator 13996 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 14005 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 14011 | -2/Section 7 | Spotted S7 Guard 14015 | -2/Section 7 | Found Alien Artifact 14019 | -2/Section 7 | Identified Core Physics Calibrator 14032 | -2/Section 7 | Found Alien Artifact 14033 | -2/Section 7 | Identified Integrated Dissipator 14033 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14041 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 14050 | -2/Section 7 | Spotted B-99 Colossus 14059 | -2/Section 7 | Found Integrated Dissipator 14059 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14061 | -2/Section 7 | Found Integrated Dissipator 14061 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14062 | -2/Section 7 | Found Integrated Dissipator 14062 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14068 | -2/Section 7 | Found Alien Artifact 14068 | -2/Section 7 | Identified LRC Energy Well 14068 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 14070 | -2/Section 7 | Used Subatomic Replicator to replicate Alien Artifact 14071 | -2/Section 7 | Found Alien Artifact 14071 | -2/Section 7 | Identified LRC Matter Compressor 14071 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 14072 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 14075 | -2/Section 7 | Found Alien Artifact 14075 | -2/Section 7 | Identified LRC Boosters 14075 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 14084 | -2/Section 7 | Found Integrated Dissipator 14084 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14100 | -2/Section 7 | Found Alien Artifact 14102 | -2/Section 7 | Found Alien Artifact 14104 | -2/Section 7 | Spotted Executioner 14114 | -2/Section 7 | Entered Access 14115 | -1/Access | Core integrity fell below 50% 14116 | -1/Access | Reached level 32 14174 | -1/Access | Retrieved Zion intel report: Branch Access 14174 | -1/Access | Identified exit to Command 14175 | -1/Access | Retrieved Zion intel report: Component Schematics 14179 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 14194 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 14198 | -1/Access | Retrieved Zion intel report: Component Schematics 14199 | -1/Access | Zion Heavy squad teleported in 14284 | -1/Access | Reached level 33 14315 | -1/Access | Zion Heavy squad teleported in 14325 | -1/Access | Garrison activated, responded to threat 14338 | -1/Access | Upgraded with Utility slot (x1) 14350 | -1/Access | Reached level 34 14364 | -1/Access | First assault squad dispatched 14373 | -1/Access | Destroyed 8 combat bots 14384 | -1/Access | Incoming assault squad redirected 14424 | -1/Access | Entered Command 14438 | -1/Command | Retrieved Zion intel report: Trap Installations 14442 | -1/Command | Retrieved Zion intel report: Emergency Access 14480 | -1/Command | Spotted B-99 Colossus 14487 | -1/Command | Reached level 35 14530 | -1/Command | Destroyed 9 combat bots 14530 | -1/Command | Spotted B-99 Colossus 14593 | -1/Command | Retrieved Zion intel report: Active Garrisons 14596 | -1/Command | Retrieved Zion intel report: Active Terminals 14602 | -1/Command | Retrieved Zion intel report: Unaware Analyses 14602 | -1/Command | Retrieved Zion intel report: Unaware Schematics 14615 | -1/Command | Retrieved Zion intel report: Guard Positions 14634 | -1/Command | Found Enh. Force Lance 14636 | -1/Command | Retrieved Zion intel report: Component Stockpiles 14662 | -1/Command | Retrieved Zion intel report: Unaware Schematics 14680 | -1/Command | Retrieved Zion intel report: Branch Access 14687 | -1/Command | High security lockdown imminent 14699 | -1/Command | Disengaged cave seal 14699 | -1/Command | Zionites emerged from the dark tunnel 14703 | -1/Command | Retrieved Zion intel report: Unaware Analyses 14710 | -1/Command | Phase Generator disabled 14719 | -1/Command | Disengaged cave seal 14745 | -1/Command | Spotted M Guard 14745 | -1/Command | Spotted M Guard 14745 | -1/Command | Spotted Combat Programmer 14767 | -1/Command | High security lockdown engaged 14774 | -1/Command | Met MAIN.C 14789 | -1/Command | 0b10 Conduit disabled 14789 | -1/Command | Reached level 36 14789 | -1/Command | Destroyed MAIN.C Shell 14791 | -1/Command | MAIN.C activated Command garrisons 14811 | -1/Command | Spotted Combat Programmer 14816 | -1/Command | Core integrity fell below 20% 14817 | -1/Command | Reached level 37 14817 | -1/Command | Destroyed MAIN.C 14818 | -1/Command | Discovered new exit (range 44) 14818 | -1/Command | Discovered new exit (range 78) 14818 | -1/Command | Identified Transdimensional Reconstructor (x2) 14818 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 14859 | -1/Command | Found Exp. System Purifier 14894 | -1/Command | Found Exp. Transmission Jammer 15145 | -1/Command | All MAIN.C guards destroyed 16120 | -1/Command | Build established: Hacker-Sprinter 16139 | -1/Command | Found Exp. Core Analyzer 16211 | -1/Command | Found Zero-point Reactor 16213 | -1/Command | Found Centrium Heavy Armor Plating 16214 | -1/Command | Found Exp. Powered Armor 16218 | -1/Command | Found Hpw. Disruptor Cannon 16385 | -1/Command | Identified exit to Surface 16733 | -1/Command | Warped through subspace to slip node 16733 | -1/Command | Discovered new exit (range 5) 16736 | -1/Command | Identified exit to Access_0 16745 | -1/Command | Entered Access_0 16746 | -1/Access_0 | Met Architect 16747 | -1/Access_0 | Reached level 38 16760 | -1/Access_0 | Subspace Access Node disabled 16771 | -1/Access_0 | Subspace Access Node disabled 16772 | -1/Access_0 | A6 warped into view 16804 | -1/Access_0 | Found Exp. Force Field 16826 | -1/Access_0 | A5 warped into view 16828 | -1/Access_0 | Found Femtoactuators 16843 | -1/Access_0 | Subspace Access Node disabled 16854 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 16871 | -1/Access_0 | A4 warped into view 16890 | -1/Access_0 | Subspace Access Node disabled 16914 | -1/Access_0 | Found Core Regenerator 16941 | -1/Access_0 | A3 warped into view 16941 | -1/Access_0 | Singularity Gate disabled 16969 | -1/Access_0 | Destroyed A3 17018 | -1/Access_0 | Found Exp. ECM Suite 17021 | -1/Access_0 | Found Exp. ECM Suite 17066 | -1/Access_0 | Destroyed Architect 17067 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 17068 | -1/Access_0 | Used Core Regenerator, restored core integrity (+625) 17085 | -1/Access_0 | Found Prototype Protection 17085 | -1/Access_0 | Identified Centrium Linked Plating 17188 | -1/Access_0 | Destroyed A2 17190 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 17204 | -1/Access_0 | Destroyed A6 17229 | -1/Access_0 | Destroyed A4 17240 | -1/Access_0 | Destroyed A8 17246 | -1/Access_0 | Destroyed A5 17248 | -1/Access_0 | Found Enh. Force Lance 17270 | -1/Access_0 | Found Med. Regenerative Plating 17436 | -1/Access_0 | Found Prototype Hackware 17437 | -1/Access_0 | Identified Architect God Chip D 17438 | -1/Access_0 | Found Prototype Hackware 17438 | -1/Access_0 | Identified Architect God Chip A 17441 | -1/Access_0 | Found Architect God Chip A 17443 | -1/Access_0 | Found Architect God Chip D 17445 | -1/Access_0 | Found Exp. Phase Shifter 17450 | -1/Access_0 | Warped through subspace to slip node 17450 | -1/Access_0 | Discovered exit to Surface (range 8) 17452 | *** | Establishing 0b11! Last Messages --------------- 17417_ HV Slug penetrates Workstation. 17417_ HV Slug penetrates Wall. 17418_ Knocked back. 17418_ Penetrated by HV Slug. 17436_ Acquired Prototype Hackware. 17437_ Identified Architect God Chip D. 17438_ Acquired Prototype Hackware. 17438_ Identified Architect God Chip A. [Achievement: l33t h4x0r] 17440_ Discarded Adv. Melee Analysis Suite. 17441_ Acquired Architect God Chip A. 17442_ Acquired 15 matter. 17443_ Dropped Exp. Force Field. 17443_ Acquired Architect God Chip D. 17445_ Discarded Architect God Chip D. 17445_ Acquired Exp. Phase Shifter. 17450_ Warped through subspace, drawn to slip node. 17450_ EXIT=FOUND: SURFACE [Achievement: I Was Wrong!] [Achievement: Collector] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 185 Energy Generation 75 Energy Capacity 950 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 6 Jamming Range 22 Cloak Strength 5 Additional Mass Support 25 Corruption Containment 12 Armor Coverage 1000 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 96 Targeting Accuracy 12 Melee Accuracy 16 Core Analysis 8 Armor Integrity Analysis 50 Offensive Hacking 210 Defensive Hacking 110 Item Schematics ----------------- Cesium-ion Thruster | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Hacked Microactuators | -7/Factory | Hacked Stasis Canceller | -7/Factory | Hacked Imp. Trap Scanner | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Force Lance | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Biomechanical Wings | -6/Factory | Scanalyzed Scatter Rocket Array | -6/Factory | Hacked Imp. Launcher Guidance Computer | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Wave Gun | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Adv. System Restoration Module | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Adv. Thermal Shield | -6/Zion | Archive Adv. Thermal Generator | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive Point Defense System | -6/Zion | Archive Tiamat Missile Launcher | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Prc. Rocket Launcher | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Cld. Fission Core | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Imp. Thermal Defense Suite | -5/Factory | Z-intel Mni. Assault Cannon | -5/Factory | Z-intel Cld. Aerolev Unit | -5/Factory | Z-intel Mni. Smartbomb Launcher | -5/Factory | Z-intel Hvy. Proton Cannon | -5/Factory | Z-intel Kinetic Spear | -5/Factory | Z-intel Force Rifle | -5/Factory | Z-intel Imp. Matter Compressor | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Enh. Coil Gun | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Imp. Lightning Gun | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Hvy. Deuterium Engine | -5/Factory | Z-intel Prc. Energy Filter | -5/Factory | Z-intel Gui. EMP Blaster | -5/Factory | Z-intel Fusion Reactor | -5/Factory | Z-intel Plasma Sword | -5/Factory | Z-intel Lgt. Neutrino Core | -5/Factory | Z-intel Cld. Airjet | -5/Factory | Z-intel Gravity Neutralizer | -5/Factory | Z-intel Imp. Cesium-ion Thruster | -5/Factory | Z-intel Impact Mace | -5/Factory | Z-intel Exp. Heat Sink | -5/Factory | Z-intel Hvy. Gatling Laser | -5/Factory | Z-intel Com. Ion Cannon | -5/Factory | Z-intel Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Assault Drone Bay | -5/Zhirov | Free Greatsword | -4/Factory | Z-intel Imp. Propulsion Shielding | -4/Factory | Z-intel Adv. Weight Redist. System | -4/Factory | Z-intel Adv. Power Amplifier | -4/Factory | Z-intel Antimatter Reactor | -4/Factory | Z-intel Adv. Particle Charger | -4/Factory | Z-intel Imp. Melee Analysis Suite | -4/Factory | Z-intel System Shield | -4/Factory | Z-intel Target Analyzer | -4/Factory | Z-intel Imp. Plasma Cutter | -4/Factory | Z-intel ECM Suite | -4/Factory | Z-intel Adv. Coolant Injector | -4/Factory | Z-intel Adv. Target Analyzer | -4/Factory | Z-intel Remote Datajack | -4/Factory | Z-intel Field Propulsion Drive | -4/Factory | Z-intel Prc. Phase Gun | -3/Research | Z-intel Exp. Coolant Injector | -3/Research | Z-intel Cld. Antigrav System | -3/Research | Z-intel Exp. ECM Suite | -3/Research | Z-intel Hvy. Antimatter Reactor | -3/Research | Z-intel Centrium Light Armor Plating | -3/Research | Z-intel Hvy. Wave Gun | -3/Research | Z-intel Gravity Flail | -3/Research | Z-intel Lgt. Antimatter Cannon | -3/Research | Z-intel Exp. Signal Interpreter | -3/Research | Z-intel Cld. Impulse Thruster | -3/Research | Z-intel Exp. Thermal Generator | -3/Research | Z-intel Imp. Matter Neutralizer | -3/Research | Z-intel Cld. Antimatter Reactor | -3/Research | Z-intel Exp. Melee Analysis Suite | -3/Research | Z-intel Exp. Terrain Scan Processor | -3/Research | Z-intel Com. Particle Reactor | -3/Research | Z-intel Spectral Analyzer | -3/Research | Z-intel Molecular Scythe | -3/Research | Z-intel Lrn. Phase Cannon | -3/Research | Z-intel Adv. EM Disruption Field | -3/Research | Z-intel Exp. EM Disruption Field | -3/Research | Z-intel Centrium Heavy Armor Plating | -3/Research | Z-intel Vibroblade | -3/Research | Z-intel Plasma Lance | -3/Research | Z-intel Centrium Medium Armor Plating | -3/Research | Z-intel Cld. Plasma Rifle | -3/Research | Z-intel Exp. Thermal Shield | -3/Research | Z-intel Exp. Cooling System | -3/Research | Z-intel Cld. Phase Cannon | -3/Research | Z-intel Cld. Field Propulsion Drive | -3/Research | Z-intel Electron Diverter | -3/Research | Z-intel Helical Railgun | -3/Research | Z-intel Hdn. Centrium Wheel | -3/Research | Z-intel Imp. Diametric Drive | -3/Research | Z-intel Enh. Biometal Leg | -3/Research | Z-intel Adv. Gravity Neutralizer | -3/Research | Z-intel Adv. Plasma Rifle | -3/Research | Z-intel Hvy. Neutron Cannon | -3/Research | Z-intel Coolant Network | -3/Research | Z-intel Exp. Targeting Computer | -3/Research | Z-intel Exp. Matter Compressor | -3/Quarantine | Z-intel Stealth Drone Bay | -3/Quarantine | Z-intel Exp. Hacking Suite | -3/Quarantine | Z-intel Exp. Power Amplifier | -3/Quarantine | Z-intel Diametric Drive | -3/Quarantine | Z-intel Shock Maul | -3/Quarantine | Z-intel Thunder Hammer | -3/Quarantine | Z-intel Centrium Heavy Treads | -3/Quarantine | Z-intel Particle Accelerator | -3/Quarantine | Z-intel Imp. KE Penetrator | -3/Quarantine | Z-intel Exp. Reaction Control System | -2/Research | Z-intel Point Singularity Launcher | -2/Research | Z-intel Adv. Matter Compressor | -2/Research | Z-intel Enh. Armored Medium Treads | -2/Research | Z-intel Exp. Biometal Medium Treads | -2/Research | Z-intel Adv. KE Penetrator | -2/Research | Z-intel Enh. Armored Heavy Treads | -2/Research | Z-intel Adv. Kinecellerator | -2/Research | Z-intel Vortex Chain Reactor | -2/Research | Z-intel Exp. Field Recycling Unit | -2/Testing | Z-intel Cld. Linear Gravjet | -2/Testing | Z-intel Exp. Thermal Defense Suite | -2/Testing | Z-intel Adv. Quantum Shading Machine | -2/Testing | Z-intel Com. Linear Accelerator | -2/Testing | Z-intel Tactical Quantum Warhead | -2/Testing | Z-intel Neutron Missile Launcher | -2/Testing | Z-intel Adv. Thermal Defense Suite | -2/Testing | Z-intel Hvy. Tesla Rifle | -2/Testing | Z-intel Mni. Fusion Reactor | -2/Testing | Z-intel Com. Mass Driver | -2/Testing | Z-intel Graviton Cannon | -2/Testing | Z-intel Imp. Q-thruster | -2/Testing | Z-intel Exp. Q-thruster | -2/Testing | Z-intel Exp. System Guard | -2/Testing | Z-intel Ionic Axe | -2/Testing | Z-intel Cld. Q-thruster | -2/Testing | Z-intel Cmb. Gravmag System | -2/Section 7 | Z-intel Hvy. Treads | -2/Section 7 | Z-intel Adv. Corruption Screen | -2/Section 7 | Z-intel Particle Reactor | -2/Section 7 | Z-intel Field Propulsion Array | -2/Section 7 | Z-intel Impulse Thruster Array | -2/Section 7 | Z-intel Adv. Recalibrator | -2/Section 7 | Z-intel Armor Integrity Analyzer | -2/Section 7 | Z-intel Matter Filter | -2/Section 7 | Z-intel Power Amplifier | -2/Section 7 | Z-intel Enh. Nova Cannon | -2/Section 7 | Z-intel Imp. Focal Shield | -2/Section 7 | Z-intel Hpw. Shock Rifle | -2/Section 7 | Z-intel Antigrav Array | -2/Section 7 | Z-intel Plasma Cutter | -2/Section 7 | Z-intel Spear | -2/Section 7 | Z-intel HERF Cannon | -2/Section 7 | Z-intel Imp. Hacking Suite | -2/Section 7 | Z-intel Biometal Heavy Treads | -2/Section 7 | Z-intel Adv. Launcher Guidance Computer | -2/Section 7 | Z-intel Phase Gun | -2/Section 7 | Z-intel Imp. Antigrav System | -2/Section 7 | Z-intel Quantum Reactor | -2/Section 7 | Z-intel Adv. Drone Bay | -2/Section 7 | Z-intel Myomer Leg | -2/Section 7 | Z-intel Imp. Heavy Treads | -2/Section 7 | Z-intel Imp. Fusion Compressor | -2/Section 7 | Z-intel Adv. Terrain Scan Processor | -2/Section 7 | Z-intel Arm. Heavy Treads | -2/Section 7 | Z-intel Adv. Cryofiber Web | -2/Section 7 | Z-intel Imp. Reaction Control System | -2/Section 7 | Z-intel Com. HERF Cannon | -2/Section 7 | Z-intel Biometal Leg | -2/Section 7 | Z-intel Imp. Arc Projector | -2/Section 7 | Z-intel Adv. Component Analysis Suite | -2/Section 7 | Z-intel Imp. System Restoration Module | -2/Section 7 | Z-intel Lrn. Tractor Beam | -2/Section 7 | Z-intel Drone Bay | -2/Section 7 | Z-intel Adv. Targeting Computer | -2/Section 7 | Z-intel Imp. Force Field | -2/Section 7 | Z-intel Reaction Control System | -2/Section 7 | Z-intel Lyr. Medium Armor Plating | -1/Access | Z-intel Imp. Linear Gravjet | -1/Access | Z-intel Com. Battery | -1/Access | Z-intel Adv. Focal Shield | -1/Access | Z-intel Hvy. Disruptor Cannon | -1/Access | Z-intel Adv. VSS Leg | -1/Access | Z-intel Cmb. Antigrav System | -1/Access | Z-intel Core Analyzer | -1/Access | Z-intel Recoil Nullifier | -1/Access | Z-intel Hvy. Insulated Plating | -1/Access | Z-intel Centrium Leg | -1/Access | Z-intel Adv. Shield Generator | -1/Access | Z-intel Cmb. Linear Gravjet | -1/Access | Z-intel Adv. Reaction Control System | -1/Access | Z-intel Dual-blade Saw | -1/Access | Z-intel Imp. Phase Shifter | -1/Access | Z-intel Force Field | -1/Access | Z-intel Railgun | -1/Access | Z-intel Enh. Quantum Rifle | -1/Access | Z-intel Adv. System Shield | -1/Access | Z-intel EM Disruption Field | -1/Access | Z-intel Adv. Salvage Targeting Computer | -1/Access | Z-intel Adv. Melee Analysis Suite | -1/Access | Z-intel Biometal Medium Treads | -1/Access | Z-intel Adv. Trap Extractor | -1/Access | Z-intel Lance | -1/Access | Z-intel Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive C-57 Dissector | -6/Zion | Archive H-66 Slayer | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel T-07 Excavator | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel B-48 Gladiator | -5/Factory | Z-intel G-67 Veteran | -3/Quarantine | Z-intel S-43 Plague | -3/Quarantine | Z-intel Y-64 Sentinel | -3/Quarantine | Z-intel B-74 Champion | -3/Quarantine | Z-intel H-77 Assassin | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel O-32 Director | -2/Section 7 | Z-intel A-27 Freighter | -2/Section 7 | Z-intel D-83 Annihilator | -2/Section 7 | Z-intel C-65 Expert | -2/Section 7 | Z-intel C-55 Analyst | -2/Section 7 | Z-intel Y-72 Warden | -1/Command | Z-intel H-88 Terminator | -1/Command | Z-intel X-87 Electro | -1/Command | Z-intel P-80 Master | -1/Command | Z-intel Fabricated ------------ Microactuators | x2 | -7/Factory Lgt. Fission Core | x2 | -7/Factory | Preloaded Stasis Canceller | x1 | -7/Factory Kinetic Spear | x1 | -5/Factory Adv. Reaction Control System | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Reactor Integrated Mediator Core Physics Calibrator Integrated Dissipator LRC Energy Well Subatomic Replicator LRC Matter Compressor LRC Boosters Transdimensional Reconstructor Core Regenerator High-powered Transdimensional Reconstructor Achievements -------------- Collector I Was Wrong! l33t h4x0r Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Levels Raised 37 | . 3 1 . 2 4 4 1 . . 2 1 . 1 . 1 2 . . . 1 2 . . 1 . 1 . 2 . 1 3 3 1 XP Earned 59412 | 3000 4865 1354 243 3497 5989 5271 1581 435 220 2426 1583 517 579 186 2430 2642 279 221 152 1467 1790 427 614 253 854 1067 560 2080 1059 1220 3858 5292 1401 XP Spent 56805 | 2000 3450 . . 100 9850 5550 . . . 480 6875 . . 2600 . 3900 . . . . 4450 . 950 1500 . 1750 . . . . 3500 5750 4100 Upgrades 102 | 9 5 . . 1 14 12 . . . 8 4 . . 1 . 2 . . . . 2 . 5 1 . 5 . . . . 1 21 11 Power Slot 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 7 | 1 1 . . . 2 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Utility Slot 11 | 1 2 . . . 2 1 . . . . 1 . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . Weapon Slot 2 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 38 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . 20 10 Heat Dissipation 10 | 5 . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . Mass Support 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 7 | . 2 . . . 1 . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . 1 . Sensor Range 15 | . . . . . . 9 . . . . 1 . . . . . . . . . . . . . . 5 . . . . . . . Terrain Scan Density 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Accuracy 5 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hack Attack % 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 5067 | . 327 38 . 2 412 217 249 14 . 323 162 139 319 . 209 191 112 19 . 280 163 324 228 . 128 61 . . . . 250 744 156 Integrity Restored 9721 | . 574 250 . 6 776 329 644 42 . 969 460 223 231 . 304 629 178 51 . 330 314 231 142 . 88 21 . . . . 664 1797 468 Core 8026 | . 490 209 . 6 570 323 485 42 . 969 247 185 185 . 248 543 127 41 . 254 268 171 110 . 78 9 . . . . 606 1392 468 Parts 1695 | . 84 41 . . 206 6 159 . . . 213 38 46 . 56 86 51 10 . 76 46 60 32 . 10 12 . . . . 58 405 . Protomatter Decayed 8547 | . 130 56 . . 61 87 29 . . 47 3 60 231 . 165 119 . . . 169 68 342 145 . 98 53 . . . . 248 6436 . Game ------ Seed LayeredBiocellRifle Manual? 0 Play Time 09:11:55 Cumulative 193.1 hours Start 2023.02.27 @ 20:54:39 End 2023.02.28 @ 23:05:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 45 Rogue 20 Adventurer 25 Explorer 0 Win Type 1 Total 14 Types 8/2/1/1/1/0/0/1/0 Lore% 77 Gallery% 75 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x56 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96363a28-e9b1-4eeb-b5bb-e1871c12b044