Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.28 @ 13:06:45

Player: VraethrDalkr

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (30)      150
Value Destroyed (525)      525
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (8)                  8
              TOTAL SCORE: 2303

 Bonus
-------
High Alert Combat Kills    8

 Cogmind 
---------
Core Integrity             0/550
Matter                     7/300
Energy                     123/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (450) Ox8
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (3) ------
           Heat Sink
  Improved Heat Sink
    Medium Storage Unit
>          --- WEAPON (2) -------
           Particle Gun
           Gauss Rifle
>          --- INVENTORY (10) ---
           Wheel
  Improved Terrain Scanner
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Wheel
           Wheel
           Wheel
           Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Terrain Scanner
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Field Laser
           Gauss Rifle
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
           Wheel
  Improved Heat Sink
  Hardened Medium Armor Plating
    Medium Laser
           Particle Gun
           Gauss Rifle
           Assault Cannon
           Mining Laser
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Slots Evolved              4    | .   .   .   4   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             57   | 11  19  3   24  
  Power                    8    | 2   1   .   5   
    Engine                 7    | 2   1   .   4   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   4   .   2   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  8    | 2   4   .   2   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  14   | 5   2   .   7   
    Device                 7    | 4   .   .   3   
    Storage                3    | 1   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   .   4   
    Artifact               .    | .   .   .   .   
  Weapon                   27   | 2   12  3   10  
    Energy Gun             13   | 1   6   1   5   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          7    | 1   2   1   3   
    Ballistic Cannon       4    | .   3   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         3    | .   1   1   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   1   .   .   
Parts Lost                 11   | .   .   .   11  
  Power                    4    | .   .   .   4   
  Propulsion               4    | .   .   .   4   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      11   | .   .   .   11  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     98   | .   100 100 92  
  Engine                   14   | .   14  14  14  
  Wheel                    28   | .   28  28  32  
  Device                   13   | .   14  14  9   
  Storage                  13   | .   14  14  9   
  Protection               1    | .   .   .   7   
  Energy Gun               8    | .   14  3   7   
  Ballistic Gun            9    | .   6   13  8   
  Ballistic Cannon         3    | .   6   .   .   
  Special Weapon           4    | .   .   11  .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 13  21  20  36  
  Greatest Support         40   | 20  20  20  40  
  Greatest Overweight (x)  7    | .   1   .   7   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  
  Average Capacity         9    | 7   9   10  10  
  Most Carried             10   | 8   10  10  10  
  Average Carried          9    | 7   9   10  8   
  Final Capacity           10   | 8   10  10  10  
  Final Carried            10   | 8   10  10  3   

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -8  
-----------                Run  | Yrd Mat Sub Mat 
Matter Collected           738  | 347 330 .   61  
  Remotely                 79   | 79  .   .   .   
Salvage Created            827  | 289 274 .   264 
  Parts                    78   | 26  30  .   22  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      11   | .   .   11  .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Combat Hostiles Destroyed  13   | .   9   .   4   
  Guns                     10   | .   6   .   4   
  Cannons                  3    | .   3   .   .   
Classes Destroyed          10   | 3   5   .   2   
  Worker                   2    | 2   .   .   .   
  Tunneler                 8    | 8   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 2    | 1   .   .   1   
  Operator                 2    | .   2   .   .   
  Watcher                  2    | .   2   .   .   
  Swarmer                  6    | .   6   .   .   
  Cutter                   1    | .   .   .   1   
  Grunt                    4    | .   3   .   1   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           6    | 3   6   .   2   
  Combat Bots Only         5    | .   5   .   2   
Max Kills in Single Turn   1    | 1   1   .   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -8   
--------                   Run  | Yrd  Mat  Sub  Mat  
Hostile Shots Fired        162  | .    40   3    119  
  Missed                   40   | .    11   1    28   
Damage Taken               2324 | .    367  41   1916 
  Core                     720  | .    148  .    572  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         70   | 100  .    40   .    
Volleys Fired              106  | 37   28   16   25   
  Largest                  2    | 2    2    1    2    
  Hottest                  100  | 60   100  100  100  
Shots Fired                194  | 74   56   16   48   
  Gun                      144  | 74   28   .    42   
  Cannon                   32   | .    27   .    5    
  Launcher                 .    | .    .    .    .    
  Special                  18   | .    1    16   1    
  Kinetic                  93   | 37   27   .    29   
  Thermal                  101  | 37   29   16   19   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         8    | 8    5    .    5    
  Robot Miss Streak        9    | 4    3    .    9    
  Penetration Max          1    | .    .    .    1    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           97   | 44   28   .    25   
  Core Hits                45   | 17   17   .    11   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Burn                   1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1477 | 399  486  .    592  
  Guns                     1046 | 399  133  .    514  
  Cannons                  374  | .    296  .    78   
  Explosions               51   | .    51   .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  6    | .    6    .    .    
  Kinetic                  928  | 182  296  .    450  
  Thermal                  543  | 217  184  .    142  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         2    | .    2    2    .    
  Average Corruption       2    | .    2    2    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  18   | .    11   7    .    
    Message Errors         4    | .    3    1    .    
    Matter Fused           4    | .    4    .    .    
    Energy Discharges      4    | .    1    3    .    
    Data Loss (minor)      1    | .    .    1    .    
    Data Loss (major)      1    | .    .    1    .    
    Misfires               2    | .    2    .    .    
    Alerts                 1    | .    .    1    .    
    Weapon Failures        1    | .    1    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            31   | .    11   .    20   
  Projectiles              20   | .    .    .    20   
  Explosions               11   | .    11   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 7    | .    6    .    1    
  Impact                   .    | .    .    .    .    
  Kinetic                  6    | .    5    .    1    
  Secondary                1    | .    1    .    .    
Self-Inflicted Damage      6    | .    6    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        365  | 40   228  .    365  
  Average Temperature      75   | 18   56   .    159  
  Received Heat Transfer   585  | .    150  12   423  
  Effects                  1    | .    .    .    1    
    Matter Decay           1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1294 | 500  350  .    444  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Peak Influence             437  | 40  437 .   81  
  Initial                  9    | .   9   .   .   
  Average                  103  | 11  226 .   11  
Maximum Alert Level        2    | .   2   .   .   
  Low Security (%)         77   | 100 48  .   100 
  Level 1                  16   | .   38  .   .   
  Level 2                  5    | .   13  .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   .   3   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   1   .   3   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              43   | .   28  3   12  
  Peak Tracking Total      6    | .   6   2   5   
  Tactical Retreats        6    | .   4   1   1   

 Traps                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -8  
----------                 Run  | Yrd Mat Sub Mat 
Machines Disabled          6    | .   5   .   1   
  Max in Single Turn       4    | .   4   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -8  
---------                  Run  | Yrd Mat Sub Mat 
Machines Accessed          11   | .   9   .   2   
  Terminals                8    | .   7   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                32   | .   22  .   10  
  Successful               17   | .   9   .   8   
  Failed                   15   | .   13  .   2   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                22   | .   19  .   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              7    | .   .   .   7   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   7   .   2   
  Record                   1    | .   .   .   1   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              2    | .   2   .   .   
  Locate Traps             4    | .   4   .   .   
  Zone Layout              1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         2    | .   2   .   .   
Scanalyzer                 6    | .   .   .   6   
  Insert Component         3    | .   .   .   3   
  Analyze                  3    | .   .   .   3   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   8   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   
  Part Schematics Acquired 3    | .   .   .   3   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  
------------               Run  | Yrd Mat Sub Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -8  
--------                   Run  | Yrd Mat Sub Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -8  
-------                    Run  | Yrd Mat Sub Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -8   
-------------              Run  | Yrd  Mat  Sub  Mat  
Turns Passed               3726 | 1059 1187 953  527  
Spaces Moved               1711 | 373  898  253  187  
  Core                     5    | 1    .    .    4    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1706 | 372  898  253  183  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   
  Average Speed            80   | 79   80   80   84   
  Slowest Speed            400  | 80   95   80   400  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       42   | 28   97   23   20   
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 2    | .    1    .    1    
Terrain Destroyed          20   | .    19   .    1    
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    1    .    1    
  AOE                      18   | .    18   .    .    
Terrain Rammed             1    | .    1    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -8   
---------                  Run  | Yrd  Mat  Sub  Mat  
Total                      3856 | 1075 1318 953  510  
  Wait                     1901 | 627  337  682  255  
  Move                     1708 | 372  897  252  187  
  Hop                      .    | .    .    .    .    
  Pick Up                  36   | 16   12   .    8    
  Fast Attach              15   | 9    2    .    4    
  Attach                   11   | .    .    .    11   
  Detach                   2    | 1    .    .    1    
  Swap                     31   | 2    17   3    9    
  Drop                     45   | 11   24   .    10   
  Fire                     106  | 37   28   16   25   
  Melee                    .    | .    .    .    .    
  Ram                      1    | .    1    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves
-8/Materials

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 15)
 1060 | -11/Scrapyard | Entered Materials
 1061 | -10/Materials | Build established: Mutant
 1147 | -10/Materials | Discovered new exit (range 9)
 1186 | -10/Materials | Discovered new exit (range 12)
 1310 | -10/Materials | Discovered new exit (range 13)
 1514 | -10/Materials | Discovered new exit (range 11)
 1660 | -10/Materials | Derelicts attacked the area
 1759 | -10/Materials | Core integrity fell below 50%
 2207 | -10/Materials | Discovered new exit (range 8)
 2247 | -10/Materials | Entered Subcaves
 2255 | -10/Subcaves  | Learned location of Storage (-7)
 2384 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 3187 | -10/Subcaves  | Learned Materials stockpile data
 3192 | -10/Subcaves  | Discovered new exit (range 10)
 3200 | -10/Subcaves  | Entered Materials
 3200 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 3503 | -8/Materials  | Build established: Scavenger-Mutant
 3675 | -8/Materials  | Core integrity fell below 50%
 3711 | -8/Materials  | Core integrity fell below 20%
 3727 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
03703_ Y-45 Defender destroyed.
03703_ G-47 Trooper suffers critical hit (Burn).
03703_ G-47 Trooper destroyed.
03704_ U-05 Engineer builds a Wall.
03705_ R-06 Scavenger collects Med. Laser.
03708_ R-06 Scavenger collects Gauss Rifle.
03709_ U-05 Engineer lays Concrete.
03710_ Gauss Rifle blasted off.
03710_ U-05 Engineer lays Concrete.
03712_ R-06 Scavenger collects Lgt. Cannon.
03712_ Acquired Heat Sink.
03712_ Med. Laser destroyed.
03712_ Critical hit (Burn: +37).
03712_ U-05 Engineer builds a Wall.
03715_ Acquired Imp. Ion Engine.
03720_ U-05 Engineer destroyed.
03720_ U-05 Engineer builds a Wall.
03722_ Acquired Gauss Rifle.
03723_ Slug penetrates Wall. <x2>
03727_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| #?##???#?????????????????????????????????????????? |
| #??#?????????????????????????????????????????????? |
| #?#?#??#?????????????????????????????????????????? |
| #??????####??????????????????????????????????????? |
| #???#????????????????????????????????????????????? |
| #???????###????#??????????????????? ?????????????? |
| ######???????????????????????????????????????????? |
|   !!#???#?#??????????????????????????????????????? |
|   !!#??#????????#???#?????????????#??????????????? |
|   !!#?????????#??????????????????#???????????????? |
|   !!##??#????????#???????????????????????????????? |
|  =  #???##????????????#????????? ???? ???????????? |
|   [ #?#??##???????????#??????????????????????????? |
| #####?#?##?????#???????????????????????##????????? |
| ##?#??????#?????????#?#??#???????" #?? #???? ????? |
| ###?????????#???#??#?????????????  #?  ## ???? ??? |
|  ########??????????#############"+## !  #????????? |
|         #?????????###  ! %   H#!==      #????? ??? |
|         #?????????# ; % [ [!/g#   %     +?? ??]??? |
|         #?????#???##;  %!%=!%%#  ###    #????????? |
|  ###    #??????????#;  %%! %*!#[ ###########?????? |
| ####    #??????##??##    @=![*g%=+   /     #?????? |
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|  " #    #???#########  "" "" =#%!# """ """ #?????? |
|  T #    #???#==!!//##  """""  #!!# """ """ #?#???? |
|  " #    #???#==!!//############  # """ """ #???#?# |
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| ????????#     ?    "???"         #???????????????? |
| ????????#     ?     ???     "Y"  #???????????????? |
| ????????T     ?    ????     "??   ???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          19
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44

 Item Schematics 
-----------------
 Imp. Heat Sink | -8/Materials | Scanalyzed
          Wheel | -8/Materials | Scanalyzed
     Ion Engine | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpulseEnhancedDrive
  Manual?         0
Play Time         00:39:07
  Cumulative      107.8 hours
  Start           2024.07.28 @ 12:23:09
  End             2024.07.28 @ 13:06:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          52
  Rogue           42
  Adventurer      10
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             41
Gallery%          49
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: cdddf133-d47f-490f-a542-c58f857a56d7