Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 21:44:26 Player: Necroptosis Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1170) 1170 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (573) 573 TOTAL SCORE: 3518 Bonus ------- Follower Combat Kills 185 Met Imprinter 300 Was Imprinted 300 Friendly Fire -212 Cogmind --------- Core Integrity 0/400 Matter 216/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (200) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Makeshift Leg Armored Leg > --- UTILITY (3) ------ High-capacity Storage Unit Makeshift Light Armor Plating > --- WEAPON (3) ------- Heavy Riot Gun Heavy Laser Katana > --- INVENTORY (20) --- Ion Engine Improved Treads Armored Treads Compact Wheel Structural Scanner Improved Targeting Computer Medium Reflective Plating Heavy Flak Cannon Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Makeshift Light Armor Plating > --- WEAPON ----------- Plasma Rifle Makeshift Shrapnel Gun Heavy Machine Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Nuclear Core Improved Treads Armored Treads Makeshift Leg Armored Leg Compact Wheel Structural Scanner Improved Targeting Computer Core Shielding Heavy Riot Gun Makeshift Shrapnel Gun Makeshift Shrapnel Gun Heavy Flak Cannon Grenade Launcher Datajack Plasma Cutter Katana CR-A16's Pointy Stick [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Heavy Flak Cannon Launcher EMP Blaster Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 71 | 7 18 14 11 2 19 Power 8 | 1 2 2 1 . 2 Engine 7 | 1 2 2 1 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 11 | 2 5 . 1 . 3 Treads . | . . . . . . Leg 6 | 2 2 . . . 2 Wheel 5 | . 3 . 1 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 2 1 1 3 Device 2 | 1 . . . . 1 Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 6 | . 1 2 1 . 2 Artifact . | . . . . . . Weapon 41 | 2 9 10 8 1 11 Energy Gun 11 | 1 1 4 2 . 3 Energy Cannon 2 | . . . 2 . . Ballistic Gun 11 | 1 4 1 . 1 4 Ballistic Cannon 3 | . 1 1 . . 1 Launcher 11 | . 2 4 4 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . 1 . . . 1 Piercing Weapon 1 | . . . . . 1 Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . 2 8 5 . 9 Power 6 | . 1 2 1 . 2 Propulsion 2 | . . 1 . . 1 Utility 5 | . 1 2 1 . 1 Weapon 11 | . . 3 3 . 5 Highest Loss Streak 7 | . 2 7 5 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 99 92 73 94 88 Engine 9 | . 13 10 11 11 7 Leg 6 | . 21 . . . 6 Wheel 12 | . 6 20 17 22 8 Device 2 | . 8 . . . 1 Storage 11 | . 14 11 11 11 11 Processor 3 | . . . . 8 5 Protection 12 | . 5 20 11 11 14 Energy Gun 8 | . 12 9 4 . 10 Energy Cannon 3 | . . . 9 11 . Ballistic Gun 11 | . 13 10 4 8 15 Ballistic Cannon 1 | . . 8 . . 2 Launcher 2 | . . 1 4 11 . Slashing Weapon 1 | . 1 . . . 2 Peak Build Rating 36 | 9 11 12 12 19 36 Average Rating 20 | 5 9 11 10 17 31 On Entrance 9 | . 9 8 8 12 19 Naked Turns . | . . . . . . Heaviest Build 65 | 14 49 57 55 56 65 Greatest Support 36 | 20 32 32 26 26 36 Greatest Overweight (x) 3 | 1 3 3 3 2 2 Average Overweight (x) 1 | . . 1 2 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 7 10 20 20 20 20 Most Carried 20 | 6 16 20 20 20 20 Average Carried 15 | 3 9 18 17 19 16 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 16 17 18 20 10 Class Distribution -------------------- 33% | Mutant 23% | Tank 19% | Derelict-Tank 11% | Scavenger-Mutant 5% | Derelict-Skirmisher 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Mutant | -9/Mines Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1462 | 138 299 248 230 85 462 Remotely . | . . . . . . Salvage Created 1379 | 17 515 362 114 . 371 Parts 84 | 2 23 31 15 . 13 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . 1 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 20 | . . . . . 20 Prevented 6 | . . . . . 6 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 37 | . 10 12 6 . 9 Melee 1 | . . . . . 1 Guns 13 | . 5 . . . 8 Cannons 2 | . . 1 1 . . AOE 21 | . 5 11 5 . . Classes Destroyed 12 | 1 5 5 . . 1 Worker 5 | . 1 4 . . . Builder 4 | . . 4 . . . Tunneler 1 | 1 . . . . . Hauler 1 | . . 1 . . . Recycler 3 | . 2 1 . . . Mechanic 1 | . . 1 . . . Operator 1 | . 1 . . . . Watcher 1 | . . 1 . . . Swarmer 17 | . 5 7 3 . 2 Grunt 17 | . 5 4 3 . 5 Brawler 2 | . . 1 . . 1 Sentry 1 | . . . . . 1 Thug 1 | . . . . . 1 Best Kill Streak 12 | 1 6 12 3 . 2 Combat Bots Only 5 | . 5 4 3 . 2 Max Kills in Single Turn 3 | 1 3 3 2 . 1 Gunslinging . | . . . . . . Exploded 3 | . 2 3 2 . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 224 | . 59 46 20 . 99 Missed 47 | . 14 9 2 . 22 Damage Taken 3126 | . 471 776 385 . 1494 Core 509 | . 96 170 28 . 215 Absorbed by Shields . | . . . . . . Redirected to Shielding 44 | . 6 18 . . 20 Core Remaining (%) 80 | 100 61 . . . . Volleys Fired 116 | 9 37 23 12 . 35 Largest 3 | 2 2 3 3 . 3 Hottest 138 | 70 83 109 138 . 129 Shots Fired 244 | 17 72 39 22 . 94 Gun 183 | 17 64 15 7 . 80 Cannon 29 | . 2 7 8 . 12 Launcher 32 | . 6 17 7 . 2 Special . | . . . . . . Kinetic 128 | 8 31 15 5 . 69 Thermal 82 | 9 35 7 10 . 21 Explosive 25 | . . 17 7 . 1 Electromagnetic 9 | . 6 . . . 3 Robot Hit Streak 15 | 5 15 9 6 . 9 Robot Miss Streak 7 | 4 5 4 1 . 7 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 157 | 9 47 22 12 . 67 Core Hits 123 | 3 26 37 14 . 43 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 5 | . 1 2 . . 2 Burn 4 | . 1 1 . . 2 Blast 1 | . . 1 . . . Melee Attacks 13 | . 8 . . . 5 Impact . | . . . . . . Slashing 9 | . 8 . . . 1 Piercing 4 | . . . . . 4 Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4357 | 89 805 1309 564 . 1590 Guns 1946 | 89 495 122 41 . 1199 Cannons 406 | . . 91 123 . 192 Explosions 1974 | . 310 1096 400 . 168 Melee 31 | . . . . . 31 Ramming . | . . . . . . Kinetic 1554 | 39 157 140 29 . 1189 Thermal 798 | 50 364 73 135 . 176 Explosive 1597 | . . 1096 400 . 101 Electromagnetic 377 | . 284 . . . 93 Impact . | . . . . . . Slashing 31 | . . . . . 31 Piercing . | . . . . . . Highest Corruption 7 | . . 7 7 7 . Average Corruption 6 | . . 6 7 7 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 16 | . . 3 12 1 . Message Errors 4 | . . 1 3 . . Matter Fused 2 | . . . 2 . . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 3 | . . . 3 . . Data Loss (major) 2 | . . 1 1 . . Misfires 3 | . . 1 2 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 17 | . . 5 12 . . Projectiles . | . . . . . . Explosions 17 | . . 5 12 . . Melee . | . . . . . . Knockbacks 9 | . . 1 . . 8 Impact . | . . . . . . Kinetic 9 | . . 1 . . 8 Secondary . | . . . . . . Self-Inflicted Damage 416 | . 21 247 88 . 60 Shots 14 | . 2 7 3 . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 447 | 120 290 130 169 152 447 Average Temperature 127 | 55 86 60 77 82 191 Received Heat Transfer 915 | . 183 138 111 . 483 Effects 12 | . . . . . 12 Shutdowns 2 | . . . . . 2 Energy Bleed 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Short Circuit 4 | . . . . . 4 Damage (minor) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 3 . . . . Heat Transferred 2376 | 148 1073 296 259 . 600 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 407 | 5 166 407 327 . . Initial 158 | . 3 34 158 . . Average 135 | . 53 201 221 . . Maximum Alert Level 2 | . 1 2 1 . . Low Security (%) 73 | 100 99 45 52 . . Level 1 24 | . . 42 47 . . Level 2 2 | . . 11 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 2 1 . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . 2 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 58 | . 16 14 8 . 20 Peak Tracking Total 7 | . 7 5 4 . 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 3 | . . 2 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 10 | . 5 5 . . . Terminals 9 | . 4 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 29 | . 16 13 . . . Successful 18 | . 12 6 . . . Failed 11 | . 4 7 . . . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 19 | . 12 7 . . . Terminals 27 | . 14 13 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 10 | . 7 3 . . . Level Access Points 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Locate Traps 2 | . 1 1 . . . Disarm Traps 1 | . 1 . . . . Surveillance Status 1 | . 1 . . . . Zone Layout 4 | . 3 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 3 3 . . . Terminals 6 | . 3 3 . . . Track 1 | . 1 . . . . Botnet 5 | . 2 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 9 | . 4 5 . . . Full Trace Events 2 | . 1 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . . . 1 4 . Largest Group 5 | . . . 1 5 4 Highest-Rated Group 185 | . . . 31 185 148 Highest-Rated Ally 41 | . . . 31 41 41 Total Orders . | . . . . . . Ally Attacks 45 | . . . 9 . 36 Total Damage 895 | . . . 105 . 790 Kills 7 | . . . 1 . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . . 3 1 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4167 | 94 700 348 538 667 1820 Spaces Moved 2563 | 46 429 220 354 491 1023 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 618 | 41 333 . . . 244 Wheels 1940 | . 96 220 354 491 779 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 115 105 120 115 Average Speed 129 | 114 119 118 125 120 143 Slowest Speed 200 | 120 145 145 145 120 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 56 | 4 48 30 87 75 95 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . . . 2 2 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 7 | . . . 1 1 5 Spaces Dug 3 | . 3 . . . . Terrain Destroyed 122 | . 9 59 46 . 8 Melee 3 | . 3 . . . . Projectile 1 | . . . 1 . . AOE 118 | . 6 59 45 . 8 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3168 | 68 534 274 429 570 1293 Wait 327 | 1 16 6 44 69 191 Move 2558 | 45 428 219 353 490 1023 Hop . | . . . . . . Pick Up 53 | 6 18 9 7 6 7 Fast Attach 16 | 7 4 . 1 1 3 Attach 31 | . 4 9 6 1 11 Detach 3 | . . 2 1 . . Swap 24 | . 10 5 4 . 5 Drop 27 | . 9 1 1 3 13 Fire 116 | 9 37 23 12 . 35 Melee 13 | . 8 . . . 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [Min]) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 704 | -10/Materials | Identified exit to Materials 704 | -10/Materials | Discovered new exit (range 10) 795 | -10/Materials | Entered another Materials area 795 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1119 | -9/Materials | Lost 7 parts (1p1n2u3w) 1135 | -9/Materials | Discovered new exit (range 7) 1143 | -9/Materials | Entered Mines 1172 | -9/Mines | Discovered new exit (range 12) 1268 | -9/Mines | Learned location of Storage (-7) 1282 | -9/Mines | Met a Derelict testing a Signal Generator 1407 | -9/Mines | Lost 5 parts (1p1u3w) 1439 | -9/Mines | Learned Materials security intel 1490 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1514 | -9/Mines | Discovered new exit (range 9) 1658 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1681 | -9/Mines | Entered Zion 1681 | -7/Zion | Accompanied by 1 ally 1728 | -7/Zion | System corruption cleaned by Quarantine Array 1797 | -7/Zion | Learned location of Recycling (-7) 1949 | -7/Zion | Met Imprinter 1969 | -7/Zion | Imprinted 1972 | -7/Zion | Declared Zion's savior 2071 | -7/Zion | Learned Factory trap positions 2112 | -7/Zion | Learned location of Data Miner (-6) 2151 | -7/Zion | Build established: Tank 2173 | -7/Zion | Given A8's code to call for help 2320 | -7/Zion | Found CR-A16's Pointy Stick 2323 | -7/Zion | Discovered new exit (range 10) 2348 | -7/Zion | Entered Proximity Caves 2348 | -6/Proximity Caves | Accompanied by 4 allies 2351 | -6/Proximity Caves | Core integrity fell below 50% 2427 | -6/Proximity Caves | Learned Factory stockpile data 2635 | -6/Proximity Caves | Spotted B-75 Beast 2698 | -6/Proximity Caves | Allies destroyed B-75 Beast 2805 | -6/Proximity Caves | Learned 8 Factory zone layouts 3126 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3245 | -6/Proximity Caves | Build established: Derelict-Tank 3612 | -6/Proximity Caves | Core integrity fell below 20% 3703 | -6/Proximity Caves | Lost 7 parts (2p1n4w) 4004 | -6/Proximity Caves | Build established: Scavenger-Mutant 4168 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03653_ G-50 Soldier knocked back. 03658_ Hvy. Flak Cannon broken. 03658_ Overheating: Short circuit. 03662_ Overheating: Matter decay (-24). 03662_ Carbon-fiber Leg fries itself beyond repair. 03662_ Arm. Huge Wheel destroyed. 03664_ G-50 Soldier misfires. 03665_ Lgt. Nuclear Core broken. 03665_ Overheating: Short circuit. 03666_ Overheating: Core Shielding damaged (-13). 03672_ Broken Lgt. Nuclear Core destroyed. 03675_ Dropped CR-A16's Pointy Stick. 03676_ G-50 Soldier destroyed. 03681_ Acquired Hvy. Laser. 03682_ Acquired 48 matter. 03696_ Acquired 29 matter. 04160_ C-30 ARC bursts open, deploying its payload. 04160_ G-67 Veteran unfolds itself. 04160_ G-50 Soldier unfolds itself. 04168_ Core Shielding destroyed. Map ----- +----------------------------------------------------+ | ?#### # ##??##### ##???????## | | ???## ## ##??##### ##????????## | | ???## ## ##??### ###????????## ## | | ?#### ## ##??## ####????????### %## | | #####=%## ###### ###??????????### %# | | ### ###### ##????????????## | | ## %% # # #### ###?????????????# | | # ## ## ### ##??????????????# | | # #### ### ### ??????############# | | # #### #### ### ??????# | | ### #### ##### ## #?????# | | #### ################? ##???# #####+#### | | ##### #########?#######? #???# #??" """# | | ##### ###???????????????# #???# #??? """# | | #### ###???????????????## ##??# #??? """# | | ### #####?????????????? ##?# #???? """# | | ### #####????#?????#???# #?# #???? # | | ## ##????# ### ### #?# #????? "# | | ## #####?# #?# #????? "# | | ### ##### #?## #?????? "# | | ##### ## ###### ### #?????? "# | | ###### ##? ???????# #####"##/## | | ?#### #### ##???????# =% | | #### #### ######????# | | ### % ################## ######## | | ### " g @ ####??# | | ##### g #??# | | ###### ! #################### ## ##??## | | ??#### % ###############?????######## ##????#### | | ?#### !! ###?????????????????????????##????????? | | ?### ##????????????????????????????????????? | | ?## ###????????????????????????????????????? | | ### ## ####????????????????????????????????????? | | ### ## ###?????????????????????????????????????? | | ### ## ##??????????????????????????????????????? | | ## # ###?????????????????????????????????????? | | ## ####????????????????????????????????????? | | # ###????????????????????????????????????? | | ##????????????????????????????????????? | | ###???????????????????????????????????? | | ###???????????????????????????????????? | | ##???????????????????????????????????? | | ##???????????????????????????????????? | | ##???????????????????????????????????? | | ###???????????????????????????????????? | | ###???????????????????????????????????? | | ### ##????????????????????????????????????? | | ###### ##????????????????????????????????????? | | ### ## ###????????????????????????????????????? | | ######????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Item Schematics ----------------- Hvy. Rocket Launcher | -7/Zion | Archive Fission Core | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Adv. Drone Bay | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive System Guard | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive I-36 Angel | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The One Challenges ------------ None Game ------ Seed MasterLightBlaster Manual? 0 Play Time 00:33:57 Cumulative 10.1 hours Start 2024.08.12 @ 21:07:26 End 2024.08.12 @ 21:44:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 54x42 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46a319ec-f8d1-407e-94cf-58f48bbf5add