Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.23 @ 14:12:48 Player: halsaku Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1246) 1246 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (852) 852 TOTAL SCORE: 5663 Bonus ------- Follower Combat Kills 309 Met Imprinter 300 Was Imprinted 300 Friendly Fire -57 Cogmind --------- Core Integrity 530/850 Matter 208/450 Energy 651/1100 System Corruption 4% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Light Treads > --- UTILITY (8) ------ Experimental Heat Sink Small Storage Unit Energy Well Zionite Biocell Compact Matter Pod Gravity Neutralizer > --- WEAPON (2) ------- Magnetic Acceleration Cannon > --- INVENTORY (8) ---- Improved Deuterium Engine Micro Nuclear Core Shock Rifle Shock Rifle Heavy Ion Cannon Flak Gun Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Experimental Heat Sink Small Storage Unit Energy Well Zionite Biocell Compact Matter Pod Gravity Neutralizer Improved Weapon Shielding Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Shock Rifle Shock Rifle Heavy Ion Cannon Flak Gun Grenade Launcher Grenade Launcher [Rating: 56] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 6 | . . . . . . 6 Weapon . | . . . . . . . Parts Attached 54 | 6 3 8 6 2 7 22 Power 6 | 1 . 2 . . 1 2 Engine 4 | 1 . 2 . . 1 . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 15 | 1 1 5 3 . 3 2 Treads 15 | 1 1 5 3 . 3 2 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 2 . . . . 1 15 Device 7 | 1 . . . . . 6 Storage 4 | 1 . . . . . 3 Processor . | . . . . . . . Hackware . | . . . . . . . Protection 7 | . . . . . 1 6 Artifact . | . . . . . . . Weapon 15 | 2 2 1 3 2 2 3 Energy Gun 3 | 1 . . . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 7 | 1 1 1 2 1 1 . Ballistic Cannon 2 | . . . . . 1 1 Launcher 3 | . 1 . 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . . . 5 Corrupted Parts 3 | . . . . . 3 . System Corruption 6 | . . . . . 6 . Parts Lost 17 | . . 2 . . . 15 Power 2 | . . 1 . . . 1 Propulsion 5 | . . . . . . 5 Utility 8 | . . . . . . 8 Weapon 2 | . . 1 . . . 1 Highest Loss Streak 4 | . . 2 . . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 89 92 100 100 99 88 Engine 9 | . 14 10 11 11 11 1 Treads 37 | . 17 37 44 44 43 23 Device 10 | . 14 11 11 11 2 15 Storage 11 | . 14 11 11 11 11 12 Protection 4 | . . . . . 8 17 Energy Gun 1 | . 14 3 . . . . Ballistic Gun 15 | . 13 18 21 21 13 2 Ballistic Cannon 3 | . . . . . 8 9 Naked Turns . | . . . . . . . Heaviest Build 50 | 12 13 17 17 18 40 50 Greatest Support 90 | 20 40 80 80 80 90 90 Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 2 6 8 8 8 8 8 Average Carried 7 | 1 4 7 7 8 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 2 6 8 8 8 8 8 Class Distribution -------------------- 89% | Scavenger-Mutant 10% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 1466 | 69 13 448 143 44 86 663 Remotely . | . . . . . . . Salvage Created 1275 | 18 77 601 161 . . 418 Parts 81 | 3 9 34 18 . . 17 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 4 | . . . . . 4 . Prevented 4 | . . . . . 4 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 32 | . 6 9 5 . . 12 Guns 17 | . 2 9 4 . . 2 Cannons 10 | . . . . . . 10 AOE 5 | . 4 . 1 . . . Classes Destroyed 9 | 1 2 5 . . . 1 Builder 1 | . . 1 . . . . Tunneler 3 | 1 . . 2 . . . Hauler 1 | . . 1 . . . . Recycler 2 | . . 1 . . . 1 Watcher 2 | . 1 . . . . 1 Swarmer 11 | . 6 . 3 . . 2 Grunt 14 | . . 5 . . . 9 Sentry 6 | . . 4 2 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 7 | 1 7 3 3 . . 5 Combat Bots Only 6 | . 6 2 3 . . 5 Max Kills in Single Turn 3 | 1 3 1 2 . . 2 Gunslinging . | . . . . . . . Exploded 2 | . 2 . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 3298 | 28 89 447 320 . 6 2408 Core 498 | . 50 55 73 . . 320 Absorbed by Shields . | . . . . . . . Redirected to Shielding 153 | . . . . . . 153 Regen/Repaired (Parts) 321 | . . . . 321 . . Core Remaining (%) 82 | 100 80 . . . 68 . Volleys Fired 114 | 1 5 36 11 . 4 57 Largest 2 | 2 2 2 2 . 2 2 Hottest 113 | 60 70 60 50 . 81 113 Shots Fired 221 | 2 9 71 22 . 10 107 Gun 120 | 2 7 71 20 . 7 13 Cannon 97 | . . . . . 3 94 Launcher 4 | . 2 . 2 . . . Special . | . . . . . . . Kinetic 176 | 1 2 49 20 . 10 94 Thermal 13 | . . . . . . 13 Explosive 4 | . 2 . 2 . . . Electromagnetic 28 | 1 5 22 . . . . Robot Hit Streak 11 | 2 5 11 10 . 3 9 Robot Miss Streak 7 | . 2 2 1 . 4 7 Penetration Max . | . . . . . . . Secondary Targets 2 | . . 1 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 165 | 2 5 53 14 . 7 84 Core Hits 115 | 1 9 21 8 . 5 71 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 3 | . . 1 . . . 2 Destroy 1 | . . 1 . . . . Blast 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3706 | 124 243 742 243 . 147 2207 Guns 1249 | 19 58 686 183 . 81 222 Cannons 2043 | . . . . . 66 1977 Explosions 404 | 105 185 56 58 . . . Melee . | . . . . . . . Ramming 10 | . . . 2 . . 8 Kinetic 2770 | 6 . 457 183 . 147 1977 Thermal 383 | 105 . 56 . . . 222 Explosive 243 | . 185 . 58 . . . Electromagnetic 300 | 13 58 229 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . 5 5 5 6 4 Average Corruption 5 | . . 3 5 5 5 3 Corruption Purged 1 | . . . . . . 1 Corruption Blocked . | . . . . . . . Effects 45 | . . 3 17 1 19 5 Message Errors 14 | . . . 6 1 4 3 Matter Fused 8 | . . . 4 . 3 1 Heat Flow Errors 8 | . . 2 . . 6 . Energy Discharges 1 | . . . 1 . . . Data Loss (minor) 4 | . . 1 3 . . . Data Loss (major) 4 | . . . 1 . 3 . Misfires 4 | . . . 1 . 2 1 Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 54 | 6 13 . . . . 35 Projectiles 35 | . . . . . . 35 Explosions 19 | 6 13 . . . . . Melee . | . . . . . . . Knockbacks 52 | . . . . . . 52 Impact . | . . . . . . . Kinetic 43 | . . . . . . 43 Secondary 9 | . . . . . . 9 Self-Inflicted Damage 56 | 29 . . 27 . . . Shots 2 | 1 . . 1 . . . Rammed 2 | . . . . . . 2 Targets Rammed 3 | . . . 1 . . 2 Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 288 | 32 20 272 . . 286 288 Average Temperature 107 | 22 13 77 . . 106 126 Received Heat Transfer 912 | . . 171 72 . . 669 Effects 2 | . . . . . . 2 Energy Bleed 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 596 | 200 . 100 . . . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | 1 . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 329 | 5 213 305 264 . . 329 Initial 89 | . 3 89 81 . . 62 Average 147 | . 148 205 191 . . 86 Maximum Alert Level 1 | . 1 1 1 . . 1 Low Security (%) 62 | 100 39 47 49 . . 86 Level 1 37 | . 60 52 50 . . 13 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 2 . . . 6 Investigation 3 | . . 1 . . . 2 Extermination 1 | . . . . . . 1 Reinforcement 3 | . . 1 . . . 2 Assault . | . . . . . . . Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . 7 12 6 . 4 31 Peak Tracking Total 9 | . 6 3 4 . 3 9 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 3 | . . 3 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled 5 | . . . . . . 5 Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 11 | . 4 4 . . . 3 Terminals 7 | . 3 4 . . . . Fabricators 1 | . . . . . . 1 Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 32 | . 11 12 . . . 9 Successful 12 | . 6 2 . . . 4 Failed 20 | . 5 10 . . . 5 Catastrophic 4 | . 2 2 . . . . Database Lockouts . | . . . . . . . Manual 16 | . 3 3 . 4 . 6 Terminals 21 | . 9 12 . . . . Fabricators 3 | . . . . . . 3 Repair Stations 2 | . 2 . . . . . Recycling Units 5 | . . . . . . 5 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 8 | . 6 2 . . . . Prototype ID Bank 3 | . 3 . . . . . Branch Access Points 2 | . 1 1 . . . . Terminal Index 2 | . 1 1 . . . . Unreport Threat 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 Process 1 | . . . . . . 1 Retrieve Components 1 | . . . . . . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 4 . . . 2 Full Trace Events 3 | . . 1 . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 19 | . . . . . . 19 Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 9 | . . . . 6 . 3 Largest Group 6 | . . . . 6 5 5 Highest-Rated Group 347 | . . . . 347 251 251 Highest-Rated Ally 96 | . . . . 96 96 96 Zionite Dispatches 1 | . . . . . . 1 Light 1 | . . . . . . 1 Total Orders . | . . . . . . . Ally Attacks 42 | . . . . . 21 21 Total Damage 1488 | . . . . . 1022 466 Kills 9 | . . . . . 4 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . 3 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 4632 | 61 261 618 530 1479 864 819 Spaces Moved 2514 | 34 150 305 304 886 511 324 Core 6 | 6 . . . . . . Treads 2508 | 28 150 305 304 886 511 324 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 Average Speed 159 | 140 160 160 160 160 160 160 Slowest Speed 160 | 160 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 44 | 3 33 35 70 87 71 11 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . Known Exits Taken 1 | . . 1 . . . . Unknown Exits Taken 5 | 1 1 . 1 1 1 . Scrap Searched 8 | . . . 1 3 4 . Spaces Dug 7 | . . . 7 . . . Terrain Destroyed 51 | 2 13 6 16 . 1 13 Melee . | . . . . . . . Projectile 14 | . . . . . 1 13 AOE 37 | 2 13 6 16 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 2906 | 43 161 365 326 947 550 514 Wait 184 | . . 9 . 58 23 94 Move 2508 | 33 149 304 303 885 510 324 Hop . | . . . . . . . Pick Up 25 | 3 4 4 1 1 3 9 Fast Attach 21 | 5 1 2 . . 3 10 Attach 15 | 1 . 2 1 . 2 9 Detach . | . . . . . . . Swap 18 | . 2 4 5 2 2 3 Drop 18 | . . 4 4 1 3 6 Fire 114 | 1 5 36 11 . 4 57 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . . 1 . . 2 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 3 exits: [*Mat] / *Min / Sto) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Identified exit to Mines 289 | -10/Materials | Discovered new exit (range 3) 312 | -10/Materials | Build established: Mutant 323 | -10/Materials | Entered another Materials area 323 | -9/Materials | Evolved 2 slots: Propulsion x2 533 | -9/Materials | Discovered new exit (range 16) 737 | -9/Materials | Discovered new exit (range 7) 760 | -9/Materials | Identified exit to Mines 760 | -9/Materials | Identified exit to Storage 793 | -9/Materials | Build established: Scavenger-Mutant 941 | -9/Materials | Entered Mines 988 | -9/Mines | Learned location of Zion (-7) 1256 | -9/Mines | Discovered new exit (range 9) 1295 | -9/Mines | Learned location of 1 exit from Lower Caves 1314 | -9/Mines | Learned location of Storage (-9) 1398 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1429 | -9/Mines | Discovered new exit (range 8) 1471 | -9/Mines | Entered Zion 1529 | -7/Zion | System corruption cleaned by Quarantine Array 1780 | -7/Zion | Learned Factory stockpile data 2132 | -7/Zion | Imprinted 2134 | -7/Zion | Declared Zion's savior 2421 | -7/Zion | Visited the Megawrench Repair Shop 2421 | -7/Zion | Megawrench repaired 9 parts 2695 | -7/Zion | Given A8's code to call for help 2734 | -7/Zion | Discovered new exit (range 9) 2843 | -7/Zion | Received a visual enhancement algorithm 2866 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2869 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2950 | -7/Zion | Entered Proximity Caves 2950 | -6/Proximity Caves | Accompanied by 5 allies 3093 | -6/Proximity Caves | Spotted B-75 Beast 3109 | -6/Proximity Caves | Allies destroyed B-75 Beast 3751 | -6/Proximity Caves | Discovered new exit (range 9) 3763 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3814 | -6/Proximity Caves | Entered Factory 3814 | -6/Factory | Accompanied by 5 allies 3814 | -6/Factory | Evolved 6 slots: Utility x6 3815 | -6/Factory | Identified exit to Lower Caves 4370 | -6/Factory | Lost 3 parts (2n1u) 4391 | -6/Factory | Crushed by falling debris 4414 | -6/Factory | Zion Light squad teleported in 4422 | -6/Factory | Lost 4 parts (1p1n2u) 4619 | -6/Factory | Garrison activated, responded to threat 4633 | -6/Factory | Self-destructed Last Messages --------------- Initiate build sequence. 04600_ ALERT: Suspicious activity at Fabricator F002. Dispatching Investigation squad. 04602_ Acquired 61 matter. 04608_ Imp. Weapon Shielding destroyed. 04619_ System corrupted: FCS attempts to trigger Magnetic Acceleration Cannon. 04619_ System corrupted: Magnetic Acceleration Cannon misfires. 04619_ K-01 Serf knocked back. 04619_ K-01 Serf calls for garrison support. 04619_ ALERT: Activating Garrison Access F001. 04619_ U-05 Engineer builds a Wall. 04620_ Acquired 6 matter. 04622_ Destroyed VTOL Module. 04622_ U-05 Engineer builds a Wall. 04622_ U-05 Engineer destroyed. 04624_ U-05 Engineer builds a Wall. 04625_ Lgt. Treads destroyed. 04629_ Zio. Laser-S destroyed. 04631_ Zio. Light Carapace destroyed. 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"""g F"#="""" !#????????????? | | ????????????????? g%gY""#%"""" #????????????? | | ???????????????? u % # """" #????????????? | | ???????????????? # ?? #????????????? | | ????????????????### # ?????????????????? | | ??????????????????# # "?????????????????? | | ??????????????????# ##### ### ??????????????????? | | ??????????????????# ????# ### "?????????????????? | | ??????????????????#?????? ??# ??????????????????? | | ????????????????????????? ???#/??????????????????? | | ????????????????????????? ???? ??????????????????? | | ?????????????????????????Y???? ??????????????????? | | ????????????????????????? ???? ??????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????+???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Energy Generation 18 Energy Capacity 1100 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 20 Weapon Shielding 66 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Lightning Gun | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Hvy. Shock Bomb Launcher | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Gravmag System | -7/Zion | Archive Drone Bay | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive W-25 Informer | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Unlikely Earthworm Challenges ------------ None Game ------ Seed TerrabombHugeInitializer Manual? 0 Play Time 00:44:30 Cumulative 15.7 hours Start 2023.02.23 @ 13:18:19 End 2023.02.23 @ 14:12:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 16 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b88027c1-280b-4f3b-8941-67f2b415302b