Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 15:31:17 Player: Joel Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (700) 700 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2145 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 202/300 Energy 96/100 System Corruption 13% Temperature Cool (2) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (10) --- Ion Engine High-capacity Battery (400) Small Laser Light Assault Rifle Shock Maul Shock Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Large Storage Unit > --- WEAPON ----------- Mini Grenade Launcher Shock Maul > --- INVENTORY -------- Ion Engine High-capacity Battery Small Laser Light Assault Rifle Grenade Launcher Shock Maul Shock Maul Shock Maul Shock Maul Shock Maul [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Shock Maul Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon . | . . . . . Parts Attached 43 | 6 11 4 12 10 Power 4 | 1 1 1 1 . Engine 4 | 1 1 1 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 1 1 6 2 Treads 4 | . . . 3 1 Leg 6 | 2 1 1 2 . Wheel 2 | . . . 1 1 Hover . | . . . . . Flight . | . . . . . Utility 7 | 1 4 . . 2 Device 3 | . 1 . . 2 Storage 4 | 1 3 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 20 | 2 5 2 5 6 Energy Gun 6 | 1 1 . 3 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 7 | 1 4 1 1 . Ballistic Cannon . | . . . . . Launcher 5 | . . 1 . 4 Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 17 | . 1 4 6 6 Power 1 | . . . . 1 Propulsion 8 | . . 2 3 3 Utility 1 | . . . . 1 Weapon 7 | . 1 2 3 1 Highest Loss Streak 6 | . 1 2 3 6 Average Slot Usage (%) 87 | . 90 94 76 95 Engine 12 | . 14 14 11 10 Treads 12 | . . . 11 37 Leg 14 | . 28 24 7 . Wheel 2 | . . . 4 5 Device 2 | . 8 . . 2 Storage 20 | . 16 28 22 17 Energy Gun 7 | . 6 5 11 3 Ballistic Gun 8 | . 16 18 3 . Launcher 4 | . . 2 1 15 Naked Turns . | . . . . . Heaviest Build 43 | 13 40 41 43 43 Greatest Support 80 | 20 20 20 40 80 Greatest Overweight (x) 13 | . 1 4 13 . Average Overweight (x) . | . . 1 2 . Largest Inventory Capacity 16 | 6 16 16 16 16 Average Capacity 13 | 4 8 16 16 13 Most Carried 10 | 4 5 6 6 10 Average Carried 3 | 2 2 5 3 5 Final Capacity 16 | 6 16 16 16 10 Final Carried 6 | 2 5 4 3 6 Class Distribution -------------------- 56% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 772 | 216 191 83 105 177 Remotely . | . . . . . Salvage Created 793 | . 127 200 303 163 Parts 57 | . 9 10 25 13 Haulers Intercepted 2 | . . . . 2 Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 20 | . 5 4 6 5 Guns 11 | . 5 2 4 . Cannons 2 | . . . 2 . AOE 7 | . . 2 . 5 Classes Destroyed 6 | . 2 1 1 2 Builder 2 | . . 1 1 . Hauler 2 | . . . . 2 Watcher 1 | . . . . 1 Swarmer 6 | . 3 . . 3 Grunt 9 | . 2 4 3 . Sentry 5 | . . . 3 2 Best Kill Streak 5 | . 3 3 4 5 Combat Bots Only 3 | . 3 2 3 3 Max Kills in Single Turn 3 | . 1 2 1 3 Gunslinging . | . . . . . Exploded 2 | . . 2 . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 2838 | . 454 471 649 1264 Core 605 | . 93 91 110 311 Absorbed by Shields . | . . . . . Core Remaining (%) 63 | 100 . 26 . . Volleys Fired 82 | . 19 22 24 17 Largest 2 | . 2 2 2 2 Hottest 100 | . 60 60 100 60 Shots Fired 127 | . 28 34 40 25 Gun 93 | . 28 33 27 5 Cannon 13 | . . . 13 . Launcher 21 | . . 1 . 20 Special . | . . . . . Kinetic 55 | . 27 26 2 . Thermal 37 | . . . 32 5 Explosive 21 | . . 1 . 20 Electromagnetic 14 | . 1 7 6 . Robot Hit Streak 8 | . 7 8 6 6 Robot Miss Streak 3 | . 3 3 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 77 | . 19 23 26 9 Core Hits 46 | . 9 13 10 14 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1431 | . 235 271 405 520 Guns 740 | . 235 199 262 44 Cannons 138 | . . . 138 . Explosions 548 | . . 72 . 476 Melee . | . . . . . Ramming 5 | . . . 5 . Kinetic 378 | . 235 135 8 . Thermal 360 | . . . 316 44 Explosive 548 | . . 72 . 476 Electromagnetic 140 | . . 64 76 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 11 | . 2 2 . 11 Average Corruption 2 | . 2 2 . 8 Corruption Purged . | . . . . . Effects 9 | . 3 4 . 2 Message Errors 1 | . . 1 . . Matter Fused 1 | . . . . 1 Heat Flow Errors 1 | . . 1 . . Energy Discharges 3 | . 1 1 . 1 Data Loss (minor) 3 | . 2 1 . . Overload Shots . | . . . . . Overflow Damage 7 | . . . . 7 Projectiles . | . . . . . Explosions 7 | . . . . 7 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 179 | . . 2 . 177 Shots 7 | . . 1 . 6 Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 332 | . 20 332 193 7 Average Temperature 72 | . 9 110 69 4 Received Heat Transfer 786 | . 222 264 228 72 Effects 1 | . . 1 . . Matter Decay 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 818 | . . . 718 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 246 | . 77 70 152 246 Average Influence 51 | . 20 30 62 96 Maximum Alert Level 1 | . . . . 1 Low Security (%) 96 | 100 100 100 100 86 Level 1 3 | . . . . 13 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 27 | . 7 4 10 6 Peak Tracking Total 5 | . 3 2 3 5 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 4 | . . . . 4 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 4 | . 3 . . 1 Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 9 | . 6 . . 3 Successful 4 | . 4 . . . Failed 5 | . 2 . . 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 4 . . . Branch Access Points 1 | . 1 . . . Alert Level 1 | . 1 . . . Unreport Threat 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 2012 | 74 552 309 616 461 Spaces Moved 1092 | 60 379 156 251 246 Core 24 | 15 . . 9 . Treads 373 | . . . 127 246 Legs 687 | 45 379 156 107 . Wheels 8 | . . . 8 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 150 120 160 Average Speed 154 | 102 125 161 201 160 Slowest Speed 700 | 120 150 240 700 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 3 | . . . . 3 Exploration Rate (%) 31 | 3 61 43 17 32 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug 51 | . . . . 51 Terrain Destroyed 172 | . . 10 . 162 Melee . | . . . . . Projectile . | . . . . . AOE 172 | . . 10 . 162 Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1288 | 71 428 184 317 288 Wait 30 | 1 6 . 23 . Move 1085 | 59 378 155 250 243 Hop . | . . . . . Pick Up 28 | 5 8 2 5 8 Fast Attach 14 | 3 2 1 5 3 Attach 11 | 3 1 2 4 1 Detach . | . . . . . Swap 18 | . 8 1 3 6 Drop 17 | . 6 1 2 8 Fire 82 | . 19 22 24 17 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -9/Materials -9/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Identified exit to Mines 295 | -10/Materials | Discovered new exit (range 11) 315 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 10) 627 | -10/Materials | Entered Mines 733 | -10/Mines | Core integrity fell below 50% 823 | -10/Mines | Discovered new exit (range 8) 936 | -10/Mines | Entered Materials 936 | -9/Materials | Evolved 2 slots: Propulsion x2 976 | -9/Materials | Discovered new exit (range 13) 1202 | -9/Materials | Lost 3 parts (2n1w) 1552 | -9/Materials | Entered Storage 1595 | -9/Storage | Build established: Scavenger-Mutant 1896 | -9/Storage | Core integrity fell below 50% 1983 | -9/Storage | Crushed by falling debris 2004 | -9/Storage | Crushed by falling debris 2005 | -9/Storage | System corruption reached 10% 2013 | -9/Storage | Crushed by falling debris 2013 | -9/Storage | Smashed by cave-in Last Messages --------------- 01983_ System corrupted by crushing effect (+4). 01983_ Grenade Launcher destroyed. 01983_ System corrupted by crushing effect (+3). 01983_ Imp. Sensor Array destroyed. 01983_ System corrupted by crushing effect (+1). 01985_ The unstable cave ceiling collapses. 01996_ System corrupted: Energy discharge (-27). 01998_ The unstable cave ceiling collapses. 02004_ Crushed by falling debris. 02004_ Lgt. Treads destroyed. 02004_ System corrupted by crushing effect (+1). 02004_ Lgt. Treads destroyed. 02004_ System corrupted by crushing effect (+2). [Achievement: System Compromised] 02008_ The unstable cave ceiling collapses. 02013_ System corrupted: Matter fused (-5). 02013_ The unstable cave ceiling collapses. 02013_ Crushed by falling debris. 02013_ Lgt. Treads destroyed. 02013_ System corrupted by crushing effect (+2). 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