Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.07 @ 17:29:36 Player: pakman Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (93) 465 Value Destroyed (2732) 2732 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 5848 Bonus ------- High Alert Combat Kills 111 Cogmind --------- Core Integrity 0/700 Matter 108/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Cooling System Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Improved EM Shotgun Heavy EM Shotgun Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Armored Treads Improved Heat Sink Improved Heat Sink Cooling System Small Storage Unit Medium Armor Plating EMP Blaster [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Assault Rifle Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility 3 | . . 1 . 2 Weapon 1 | . . 1 . . Parts Attached 70 | 7 7 24 21 11 Power 13 | 1 . 5 4 3 Engine 9 | 1 . 5 2 1 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 17 | 2 . 9 6 . Treads 17 | 2 . 9 6 . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 2 4 4 2 Device 7 | 1 1 2 3 . Storage 3 | 1 1 . . 1 Processor 2 | . . 1 . 1 Hackware . | . . . . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 26 | 2 5 6 7 6 Energy Gun 12 | 1 2 4 3 2 Energy Cannon 4 | . . 2 1 1 Ballistic Gun 5 | 1 1 . 2 1 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . 1 . 1 1 Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 3 . 1 Parts Lost 39 | . 2 4 23 10 Power 7 | . . . 4 3 Propulsion 8 | . . . 8 . Utility 7 | . 1 2 3 1 Weapon 17 | . 1 2 8 6 Highest Loss Streak 8 | . 1 2 8 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 84 | . 99 98 87 33 Engine 10 | . 14 11 13 4 Core 1 | . . . 3 3 Treads 18 | . 28 22 20 . Device 8 | . 13 10 7 . Storage 11 | . 14 11 9 9 Processor 3 | . . . 9 8 Protection 4 | . . 9 . . Energy Gun 10 | . 10 14 10 1 Energy Cannon 3 | . . 4 10 . Ballistic Gun 10 | . 16 13 2 . Naked Turns 100 | . . . . 100 Heaviest Build 49 | 15 31 44 49 47 Greatest Support 60 | 40 40 40 60 3 Greatest Overweight (x) 15 | . . 1 12 15 Average Overweight (x) . | . . . . 4 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 9 15 15 13 Most Carried 15 | 4 10 15 15 6 Average Carried 9 | 1 6 12 10 4 Final Capacity 15 | 8 15 15 15 5 Final Carried 14 | 4 10 14 5 2 Class Distribution -------------------- 42% | Mutant 21% | Scavenger-Tank 18% | Tank 10% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1444 | 285 193 614 318 34 Remotely . | . . . . . Salvage Created 3650 | 89 382 1721 1254 204 Parts 193 | 5 28 92 58 10 Haulers Intercepted 5 | . . 5 . . Recyclers Shooed 1 | . . 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 62 | . 10 24 21 7 Guns 33 | . 7 17 9 . Cannons 18 | . . 7 9 2 AOE 10 | . 3 . 2 5 Classes Destroyed 14 | 2 3 4 5 . Worker 10 | . . 5 3 2 Builder 1 | . . . 1 . Tunneler 3 | 1 . 1 . 1 Hauler 5 | . . 5 . . Recycler 3 | 1 . 1 1 . Operator 1 | . . . 1 . Watcher 8 | . 2 5 1 . Swarmer 9 | . 3 . 3 3 Grunt 35 | . 7 15 9 4 Brawler 2 | . . 2 . . Sentry 10 | . . 7 3 . Specialist 2 | . . . 2 . Hunter 3 | . . . 3 . Heavy 1 | . . . 1 . Best Kill Streak 6 | 2 6 4 6 5 Combat Bots Only 5 | . 5 3 4 3 Max Kills in Single Turn 4 | 1 3 2 3 4 Gunslinging . | . . . . . Exploded 3 | . 3 . 1 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 450 | . 46 93 176 135 Missed 112 | . 11 21 38 42 Damage Taken 5825 | . 377 1397 2596 1455 Core 1394 | . 27 331 327 709 Absorbed by Shields . | . . . . . Core Remaining (%) 61 | 100 89 17 40 . Volleys Fired 203 | 5 32 74 81 11 Largest 3 | 2 2 3 3 2 Hottest 186 | 60 120 184 186 69 Shots Fired 471 | 10 63 218 162 18 Gun 310 | 10 61 155 77 7 Cannon 153 | . . 63 83 7 Launcher 7 | . 1 . 2 4 Special 1 | . 1 . . . Kinetic 148 | 5 41 63 25 14 Thermal 214 | . 1 110 103 . Explosive 1 | . 1 . . . Electromagnetic 108 | 5 20 45 34 4 Robot Hit Streak 16 | 2 8 12 16 12 Robot Miss Streak 7 | 4 7 3 4 5 Penetration Max 1 | . . . 1 . Secondary Targets 4 | . . 3 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 303 | 3 34 140 111 15 Core Hits 166 | 2 21 70 51 22 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 7 | . 1 5 1 . Burn 4 | . . 4 . . Meltdown 1 | . . . 1 . Destroy 2 | . 1 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6464 | 39 569 2290 2405 1161 Guns 2962 | 39 428 1443 941 111 Cannons 2089 | . . 720 1200 169 Explosions 1408 | . 141 122 264 881 Melee . | . . . . . Ramming 5 | . . 5 . . Kinetic 1303 | 12 271 428 312 280 Thermal 3264 | . . 1337 1549 378 Explosive 393 | . 141 . . 252 Electromagnetic 1499 | 27 157 520 544 251 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . . . 4 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 6 | . . . . 6 Message Errors 1 | . . . . 1 Matter Fused 2 | . . . . 2 Energy Discharges 2 | . . . . 2 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 84 | . . 8 27 49 Projectiles 23 | . . . 23 . Explosions 61 | . . 8 4 49 Melee . | . . . . . Knockbacks 4 | . . . . 4 Impact . | . . . . . Kinetic 4 | . . . . 4 Secondary . | . . . . . Self-Inflicted Damage 176 | . . . 27 149 Shots 3 | . . . 1 2 Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 1012 | . 30 1012 504 290 Average Temperature 168 | . 15 175 192 115 Received Heat Transfer 2043 | . 177 507 846 513 Effects 43 | . . 30 12 1 Shutdowns 10 | . . 5 5 . Energy Bleed 12 | . . 9 2 1 Interference 4 | . . 3 1 . Matter Decay 8 | . . 5 3 . Short Circuit 3 | . . 3 . . Damage (minor) 3 | . . 2 1 . Damage (major) 1 | . . 1 . . Damage (core) 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 7 | . . 2 5 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 14 | . . 8 6 . Heat Transferred 6248 | . . 3110 2888 250 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . 2 2 . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 567 | 10 225 361 567 248 Initial 239 | . 6 52 148 239 Average 143 | 4 60 109 347 173 Maximum Alert Level 2 | . 1 1 2 1 Low Security (%) 69 | 100 90 86 18 37 Level 1 25 | . 9 13 40 62 Level 2 5 | . . . 41 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 14 | . 2 1 5 6 Investigation 3 | . . . 1 2 Extermination 1 | . . . . 1 Reinforcement 7 | . 2 1 4 . Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 13 | . 3 4 6 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 105 | . 15 37 33 20 Peak Tracking Total 6 | . 4 3 6 5 Tactical Retreats 13 | . . 1 8 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 1 | . 1 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 7 | . 1 . 1 5 Max in Single Turn 4 | . 1 . 1 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 4 7 4 2 Terminals 9 | . 3 4 2 . Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 2 | . 1 1 . . Scanalyzers 3 | . . 2 1 . Garrison Access 1 | . . . . 1 Total Hacks 61 | . 17 23 15 6 Successful 39 | . 10 15 12 2 Failed 22 | . 7 8 3 4 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 18 | . 8 7 3 . Terminals 33 | . 16 12 5 . Fabricators 2 | . . . . 2 Repair Stations 2 | . . . 2 . Recycling Units 2 | . 1 1 . . Scanalyzers 18 | . . 10 8 . Garrison Access 4 | . . . . 4 Terminal Hacks 9 | . 5 3 1 . Prototype ID Bank 3 | . . 2 1 . Locate Traps 2 | . 1 1 . . Disarm Traps 1 | . 1 . . . Assault Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Registered Components 1 | . 1 . . . Fabricator Hacks 2 | . . . . 2 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 1 | . . . 1 . Scan Component 1 | . . . 1 . Recycling Unit Hacks 2 | . 1 1 . . Report Inventory 2 | . 1 1 . . Scanalyzer 16 | . . 8 8 . Insert Component 7 | . . 3 4 . Analyze 9 | . . 5 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 9 | . 4 3 2 . Terminals 9 | . 4 3 2 . Assimilate 2 | . 1 1 . . Botnet 7 | . 3 2 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 15 | . 3 6 4 2 Full Trace Events 4 | . . 1 1 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 6 | . . 3 3 . Parts Built . | . . . . . Authchips . | . . . . . Time 51 | . . . . 51 Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 7 | . . 3 4 . Part Schematics Acquired 6 | . . 3 3 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4763 | 96 879 2227 661 900 Spaces Moved 1941 | 43 445 917 213 323 Core 329 | 1 . . 5 323 Treads 1612 | 42 445 917 208 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 50 Average Speed 194 | 157 160 191 187 257 Slowest Speed 800 | 160 160 240 650 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 30 | 4 54 63 20 11 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . 1 . . . Terrain Destroyed 51 | . 1 10 12 28 Melee . | . . . . . Projectile 2 | . 1 1 . . AOE 49 | . . 9 12 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2537 | 58 544 1229 337 369 Wait 267 | . 55 171 18 23 Move 1937 | 42 444 916 212 323 Hop . | . . . . . Pick Up 34 | 4 6 19 4 1 Fast Attach 22 | 7 1 2 5 7 Attach 29 | . 1 11 13 4 Detach 6 | . . 6 . . Swap 19 | . 5 11 3 . Drop 19 | . . 18 1 . Fire 203 | 5 32 74 81 11 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 638 | -10/Materials | Discovered new exit (range 6) 774 | -10/Materials | Discovered new exit (range 15) 976 | -10/Materials | Entered another Materials area 976 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1431 | -9/Materials | Build established: Tank 1971 | -9/Materials | Discovered new exit (range 15) 2055 | -9/Materials | Discovered new exit (range 13) 2136 | -9/Materials | Discovered new exit (range 15) 2326 | -9/Materials | Build established: Scavenger-Tank 2925 | -9/Materials | Core integrity fell below 50% 3171 | -9/Materials | Core integrity fell below 20% 3184 | -9/Materials | Discovered new exit (range 13) 3203 | -9/Materials | Entered another Materials area 3203 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3474 | -8/Materials | Lost 3 parts (2n1w) 3624 | -8/Materials | Lost 5 parts (1p2n2w) 3797 | -8/Materials | Discovered new exit (range 7) 3861 | -8/Materials | Core integrity fell below 50% 3864 | -8/Materials | Entered Factory 3864 | -7/Factory | Evolved 2 slots: Utility x2 3886 | -7/Factory | Lost 8 parts (2p2n1u3w) 4129 | -7/Factory | Build established: Mutant 4477 | -7/Factory | Garrison activated, responded to threat 4506 | -7/Factory | Lost 3 parts (2p1u) 4642 | -7/Factory | Core integrity fell below 50% 4664 | -7/Factory | Released all parts (4) 4687 | -7/Factory | Lost 5 parts (1p4w) 4687 | -7/Factory | Core integrity fell below 20% 4764 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04623_ Faulty integration triggers heat surge (+317). 04627_ Overheating: Energy bleed (-26). 04628_ Mic. Nuclear Core destroyed. 04636_ Adv. Beam Cannon destroyed. 04641_ G-47 Trooper destroyed. 04655_ QJHUA DIUPC4Y3P3SSP/AE