Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.16 @ 00:58:08

Player: Jezoensis

Result: Self-destructed

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (139)     695
Value Destroyed (4810)     4810
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 12579

 Bonus
-------
High Alert Combat Kills    22
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             1546/1600
Matter                     296/300
Energy                     240/240
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (118)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
         Micro Fission Core
         Micro Fission Core
>              --- PROPULSION (6) ---
       Armored Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Biometal Leg
>              --- UTILITY (14) -----
      Improved Cooling System
        Medium Storage Unit
         Large Storage Unit
         Large Storage Unit
      Advanced Sensor Array
  Experimental Signal Interpreter
    Long-range Terrain Scanner
  Experimental Terrain Scan Processor
  Experimental Core Analyzer
      Improved Utility Shielding
       Layered Heavy Armor Plating
               Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON (3) -------
      Enhanced Quantum Rifle
         Heavy Neutron Cannon
               KE Penetrator
>              --- INVENTORY (20) ---
         Light Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
      Improved Sensor Array
      Improved Sensor Array
      Advanced Sensor Array
      Improved Terrain Scanner
      Improved Terrain Scanner
    Long-range Terrain Scanner
      Improved Utility Shielding
      Improved Medium Armor Plating
       Layered Light Armor Plating
      Improved Focal Shield
      Advanced Thermal Shield
               System Restoration Module
     Precision Rocket Launcher
               Great Axe

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Micro Fission Core
>              --- PROPULSION -------
               Flexi-carbon Leg
       Armored Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY ----------
      Improved Cooling System
        Medium Storage Unit
         Large Storage Unit
         Large Storage Unit
      Advanced Sensor Array
  Experimental Signal Interpreter
    Long-range Terrain Scanner
  Experimental Terrain Scan Processor
  Experimental Core Analyzer
      Improved Weapon Shielding
       Layered Heavy Armor Plating
               Hacking Suite
  Experimental Hacking Suite
>              --- WEAPON -----------
      Enhanced Quantum Rifle
         Heavy Neutron Cannon
     Precision Rocket Launcher
>              --- INVENTORY --------
         Light Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
         Light Quantum Reactor
      Improved Cooling System
      Improved Sensor Array
      Improved Sensor Array
      Advanced Sensor Array
      Improved Terrain Scanner
      Improved Terrain Scanner
    Long-range Terrain Scanner
      Improved Utility Shielding
      Improved Utility Shielding
      Improved Medium Armor Plating
       Layered Light Armor Plating
      Improved Focal Shield
      Advanced Thermal Shield
               System Restoration Module
               Great Axe
[Rating: 143]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Heavy Deuterium Engine
  Power Core               Micro Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Large Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Flak Gun
  Launcher                 Precision Rocket Launcher
  Slashing Weapon          Mining Claw
  Piercing Weapon          Spear

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   1   1   .   .   .   .   1   .   1   
  Utility                  12   | .   .   1   1   2   2   2   1   1   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             161  | 7   5   12  10  16  30  20  13  18  16  14  
  Power                    12   | 1   1   1   1   3   .   2   1   .   2   .   
    Engine                 7    | 1   1   1   .   3   .   1   .   .   .   .   
    Core                   5    | .   .   .   1   .   .   1   1   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               32   | 2   .   3   1   4   4   3   1   6   6   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    31   | 2   .   3   1   4   4   3   1   5   6   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Utility                  55   | 2   2   2   2   3   7   7   7   9   4   10  
    Device                 25   | .   1   1   .   2   3   3   5   4   3   3   
    Storage                7    | 2   1   .   1   .   .   2   1   .   .   .   
    Processor              7    | .   .   1   1   1   1   .   .   1   .   2   
    Hackware               5    | .   .   .   .   .   1   1   .   2   .   1   
    Protection             11   | .   .   .   .   .   2   1   1   2   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   2   6   6   6   19  8   4   3   4   2   
    Energy Gun             12   | 1   .   1   2   1   6   .   .   .   .   1   
    Energy Cannon          19   | .   1   1   1   1   2   4   4   2   3   .   
    Ballistic Gun          15   | 1   .   3   2   3   4   1   .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   .   1   5   3   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   1   1   1   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   2   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   .   2   3   1   1   2   .   1   
Parts Lost                 27   | .   .   1   1   .   4   5   .   1   11  4   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               11   | .   .   .   1   .   1   3   .   .   4   2   
  Utility                  9    | .   .   .   .   .   2   1   .   1   3   2   
  Weapon                   7    | .   .   1   .   .   1   1   .   .   4   .   
  Highest Loss Streak      6    | .   .   1   1   .   2   4   .   1   6   4   
Average Slot Usage (%)     97   | .   99  97  99  99  99  98  99  99  88  90  
  Engine                   4    | .   14  11  6   5   6   4   3   .   .   .   
  Core                     2    | .   .   .   2   1   .   .   1   4   8   8   
  Leg                      26   | .   28  33  35  30  25  23  21  22  20  23  
  Device                   13   | .   2   17  9   15  12  16  20  15  13  12  
  Storage                  14   | .   25  11  17  15  13  11  10  14  13  12  
  Processor                9    | .   .   1   9   15  13  11  10  9   8   13  
  Hackware                 5    | .   .   .   .   .   6   11  10  12  8   5   
  Protection               3    | .   .   .   .   .   6   5   4   4   4   6   
  Energy Gun               3    | .   7   7   4   6   3   .   .   .   .   .   
  Energy Cannon            6    | .   6   3   4   .   1   6   14  13  8   4   
  Ballistic Gun            4    | .   13  10  8   6   5   3   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             104  | 16  26  31  39  46  52  68  78  89  102 104 
  Greatest Support         136  | 20  20  30  40  52  72  74  78  96  111 136 
  Greatest Overweight (x)  1    | .   1   1   1   .   1   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   12  10  14  14  14  16  20  20  20  20  
  Average Capacity         15   | 5   8   10  13  14  14  14  16  20  20  20  
  Most Carried             20   | 4   10  10  14  14  14  16  20  20  20  20  
  Average Carried          13   | 2   8   9   10  13  13  13  15  19  16  17  
  Final Capacity           20   | 8   10  10  14  14  14  16  20  20  20  20  
  Final Carried            20   | 4   10  10  13  14  14  16  20  20  17  18  

 Class Distribution 
--------------------
 31% | Hacker-Skirmisher
 27% | Scavenger-Skirmisher
 14% | Hacker-Mutant
 13% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -6/Factory
    Hacker-Skirmisher | -5/Factory
    Hacker-Skirmisher | -4/Factory
    Hacker-Skirmisher | -3/Research
    Hacker-Skirmisher | -2/Research
        Hacker-Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           2742 | 282 77  155 202 260 433 235 245 235 215 403 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5158 | 200 406 376 399 531 681 686 245 576 544 514 
  Parts                    301  | 17  25  36  42  38  29  38  17  26  19  14  
Haulers Intercepted        5    | .   .   1   2   .   .   1   .   .   1   .   
Recyclers Shooed           7    | .   .   .   .   1   3   1   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  85   | .   9   11  10  5   10  11  3   11  10  5   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   
  Guns                     31   | .   6   5   5   5   6   2   .   .   .   2   
  Cannons                  26   | .   2   6   4   .   1   2   3   3   4   1   
  AOE                      23   | .   1   .   .   .   3   7   .   4   6   2   
Classes Destroyed          12   | 2   3   2   1   2   2   .   .   .   .   .   
  Worker                   13   | .   .   .   .   5   4   2   .   .   2   .   
  Builder                  7    | .   .   .   1   2   .   3   .   .   1   .   
  Tunneler                 10   | 5   .   .   1   .   1   .   1   1   .   1   
  Hauler                   5    | .   .   1   2   .   .   1   .   .   1   .   
  Recycler                 7    | 1   1   .   .   1   1   1   .   .   .   2   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  11   | .   1   2   1   1   1   2   .   1   .   2   
  Swarmer                  26   | .   3   8   7   .   .   4   .   4   .   .   
  Grunt                    20   | .   6   .   1   1   7   2   .   2   1   .   
  Sentry                   11   | .   .   3   2   3   .   .   2   1   .   .   
  Hunter                   13   | .   .   .   .   .   2   5   .   .   4   2   
  Programmer               15   | .   .   .   .   1   1   .   1   4   5   3   
Best Kill Streak           10   | 6   3   4   5   3   7   10  1   4   5   5   
  Combat Bots Only         5    | .   3   4   3   2   4   4   1   4   4   5   
Max Kills in Single Turn   5    | 1   1   1   2   2   3   5   1   3   1   1   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   .   .   .   2   3   .   3   1   1   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Damage Taken               7603  | .    319  276  307  158  624  1630 50   745  1923 1571 
  Core                     763   | .    64   33   64   35   45   260  .    54   154  54   
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         90    | 100  74   91   88   95   94   74   100  95   89   .    
Volleys Fired              348   | 12   37   26   34   33   34   44   6    42   45   35   
  Largest                  3     | 2    2    2    2    2    2    2    3    3    3    2    
  Hottest                  270   | 60   88   88   91   108  108  170  260  260  270  204  
Shots Fired                653   | 24   74   52   68   63   60   77   16   84   90   45   
  Gun                      315   | 24   56   37   55   60   47   26   .    .    .    10   
  Cannon                   308   | .    18   15   13   3    10   45   16   81   77   30   
  Launcher                 30    | .    .    .    .    .    3    6    .    3    13   5    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  192   | 12   37   26   34   30   27   26   .    .    .    .    
  Thermal                  400   | .    18   26   34   33   30   45   16   81   77   40   
  Explosive                30    | .    .    .    .    .    3    6    .    3    13   5    
  Electromagnetic          31    | 12   19   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         46    | 8    24   5    13   14   22   19   27   46   17   7    
  Robot Miss Streak        4     | 2    2    4    2    4    3    2    .    2    2    2    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        2     | .    1    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           461   | 15   58   25   53   45   52   58   8    60   59   28   
  Core Hits                273   | 8    21   18   20   31   58   29   7    24   35   22   
  Critical Hits            6     | .    1    .    .    .    .    2    .    1    1    1    
  Critical Kills           2     | .    1    .    .    .    .    .    .    1    .    .    
  Critical Parts Destroyed 4     | .    .    .    .    .    .    2    .    .    1    1    
Melee Attacks              10    | .    1    1    5    .    3    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7     | .    1    1    5    .    .    .    .    .    .    .    
  Piercing                 3     | .    .    .    .    .    3    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           14973 | 210  763  379  905  806  1902 2515 290  2618 3104 1481 
  Guns                     3664  | 172  347  194  532  806  937  480  .    .    .    196  
  Cannons                  6579  | .    348  185  207  .    161  1071 290  1897 1698 722  
  Explosions               4546  | 38   68   .    .    .    797  955  .    719  1406 563  
  Melee                    166   | .    .    .    166  .    .    .    .    .    .    .    
  Ramming                  18    | .    .    .    .    .    7    9    .    2    .    .    
  Kinetic                  1797  | 24   176  75   286  341  415  480  .    .    .    .    
  Thermal                  8542  | 38   416  304  453  465  769  1294 290  1897 1698 918  
  Explosive                4123  | .    .    .    .    .    711  732  .    719  1398 563  
  Electromagnetic          327   | 148  171  .    .    .    .    .    .    .    8    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 166   | .    .    .    166  .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    1    .    .    .    .    .    2    5    4    
  Average Corruption       2     | .    .    1    .    .    .    .    .    1    4    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  12    | .    .    3    .    .    .    .    .    3    4    2    
    Message Errors         2     | .    .    1    .    .    .    .    .    1    .    .    
    Matter Fused           1     | .    .    .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    1    1    .    
    Data Loss (minor)      4     | .    .    2    .    .    .    .    .    .    2    .    
    Targeting Errors       3     | .    .    .    .    .    .    .    .    1    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            404   | .    5    .    1    .    48   77   .    156  110  7    
  Projectiles              186   | .    5    .    1    .    11   7    .    64   91   7    
  Explosions               218   | .    .    .    .    .    37   70   .    92   19   .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1     | .    .    .    .    .    1    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      325   | .    40   .    .    .    .    60   .    .    225  .    
  Shots                    8     | .    1    .    .    .    .    1    .    .    6    .    
  Rammed                   1     | .    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             3     | .    .    .    .    .    1    1    .    1    .    .    
  Kicked                   2     | .    .    .    .    .    1    .    .    1    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        474   | 40   342  179  87   104  113  419  165  237  474  270  
  Average Temperature      80    | 16   99   52   17   23   34   125  34   78   170  75   
  Received Heat Transfer   669   | .    129  27   63   72   180  27   .    72   99   .    
  Effects                  7     | .    2    .    .    .    .    1    .    .    4    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    2    .    
    Interference           2     | .    2    .    .    .    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    1    .    
    Short Circuit          1     | .    .    .    .    .    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | 1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    .    .    4    1    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    .    4    .    .    
  Parts Melted             37    | .    1    2    1    .    2    9    1    16   5    .    
  Heat Transferred         12144 | 50   692  629  999  977  1422 1703 400  2750 1850 672  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | 1    1    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             510  | 30  220 510 386 231 202 388 325 261 391 298 
  Initial                  204  | .   16  43  115 132 56  7   163 56  19  204 
  Average                  144  | 11  98  323 244 112 62  133 216 92  164 212 
Maximum Alert Level        2    | .   1   2   1   1   1   1   1   1   1   1   
  Low Security (%)         70   | 100 87  10  34  93  99  66  49  86  80  24  
  Level 1                  27   | .   12  68  65  6   .   33  50  13  19  75  
  Level 2                  1    | .   .   21  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          23   | .   2   .   1   1   4   1   2   4   7   1   
  Investigation            6    | .   2   .   .   .   1   .   .   .   3   .   
  Extermination            8    | .   .   .   .   1   1   .   1   2   2   1   
  Reinforcement            8    | .   .   .   1   .   1   1   1   2   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   1   .   
Haulers Reinforced         2    | .   .   .   .   .   .   1   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           7    | .   .   .   2   .   .   5   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              133  | .   11  18  19  10  12  17  3   16  13  14  
  Peak Tracking Total      8    | .   3   5   6   2   4   6   3   5   4   8   
  Tactical Retreats        8    | .   1   2   3   .   .   1   .   .   1   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            10   | .   2   2   .   2   .   2   .   1   1   .   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          9    | .   .   2   .   .   2   2   .   .   2   1   
  Max in Single Turn       2    | .   .   1   .   .   2   1   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          48   | .   5   6   2   7   5   6   5   5   4   3   
  Terminals                36   | .   5   6   2   6   3   3   2   4   4   1   
  Fabricators              5    | .   .   .   .   1   1   2   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   .   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   2   .   .   .   
Total Hacks                165  | .   18  16  12  22  18  25  11  15  21  7   
  Successful               105  | .   13  13  9   15  14  15  6   7   9   4   
  Failed                   57   | .   5   3   3   6   3   9   5   8   12  3   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        3    | .   .   .   .   1   1   1   .   .   .   .   
  Manual                   110  | .   14  10  10  17  13  17  3   6   19  1   
  Terminals                135  | .   18  16  12  19  12  18  5   12  21  2   
  Fabricators              13   | .   .   .   .   3   3   5   .   .   .   2   
  Repair Stations          6    | .   .   .   .   .   .   .   .   3   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   3   .   1   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   2   5   .   .   .   
Terminal Hacks             53   | .   9   8   4   7   5   8   3   3   5   1   
  Record                   2    | .   .   .   .   .   .   .   2   .   .   .   
  Part Schematic           5    | .   1   .   .   1   .   2   1   .   .   .   
  Robot Analysis           10   | .   2   .   1   2   1   3   .   .   1   .   
  Prototype ID Bank        11   | .   4   3   1   2   1   .   .   .   .   .   
  Level Access Points      6    | .   .   .   .   1   1   1   .   1   1   1   
  Branch Access Points     3    | .   1   1   1   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   1   .   
  Terminal Index           7    | .   1   1   1   1   1   1   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   1   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              3    | .   .   2   .   .   .   1   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   1   2   3   .   .   .   1   
  Load Schematic           4    | .   .   .   .   .   1   2   .   .   .   1   
  Build                    3    | .   .   .   .   1   1   1   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   2   .   2   
  Scan Component           2    | .   .   .   .   .   .   .   .   1   .   1   
  Repair                   2    | .   .   .   .   .   .   .   .   1   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   
Unauthorized Hacks         38   | .   4   5   5   7   5   4   2   2   4   .   
  Terminals                33   | .   4   5   5   6   5   2   .   2   4   .   
    Track                  10   | .   2   2   1   2   2   .   .   .   1   .   
    Assimilate             3    | .   .   .   1   1   .   .   .   1   .   .   
    Botnet                 15   | .   2   2   2   2   2   1   .   1   3   .   
    Operators              5    | .   .   1   1   1   1   1   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   2   .   .   .   
    Decoy                  2    | .   .   .   .   .   .   1   1   .   .   .   
    Watchers               2    | .   .   .   .   .   .   1   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   5   5   2   7   5   5   4   5   4   3   
  Full Trace Events        3    | .   .   .   .   .   1   .   .   .   2   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   1   .   .   1   1   2   1   .   .   .   
  Parts Built              5    | .   .   .   .   2   2   1   .   .   .   .   
    Matter                 504  | .   .   .   .   234 168 102 .   .   .   .   
    Time                   125  | .   .   .   .   58  42  25  .   .   .   .   
  Total Part Build Rating  23   | .   .   .   .   14  8   1   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   1   .   1   
  Time                     44   | .   .   .   .   .   .   .   .   16  .   28  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               2    | .   .   .   1   1   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   1   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   10  10  10  .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   10  10  10  .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   2   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   1   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       10   | .   2   .   1   2   1   3   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Turns Passed               7380 | 117  593  468  581  1072 1079 774  401  1031 617  647  
Spaces Moved               4754 | 62   364  297  353  724  722  485  280  675  355  437  
  Core                     9    | 9    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4745 | 53   364  297  353  724  722  485  280  675  355  437  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  122  122  122  122  122  120  118  
  Average Speed            122  | 109  125  122  120  122  122  122  122  122  123  120  
  Slowest Speed            153  | 120  150  150  150  122  153  125  122  153  152  150  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       21   | 4    65   36   23   20   20   17   10   21   10   12   
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 50   | .    1    1    2    1    4    5    1    8    22   5    
Terrain Destroyed          273  | .    5    1    2    1    23   44   2    24   141  30   
  Melee                    6    | .    1    1    2    .    2    .    .    .    .    .    
  Projectile               57   | .    .    .    .    1    2    10   2    10   22   10   
  AOE                      210  | .    4    .    .    .    19   34   .    14   119  20   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total                      5684 | 85  434 353 434 852 847 588 325 808 450 508 
  Wait                     204  | 1   9   4   17  37  31  8   11  49  24  13  
  Move                     4744 | 61  363 296 352 723 721 484 279 674 354 437 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  109  | 4   12  7   8   16  15  12  9   11  8   7   
  Fast Attach              33   | 7   .   1   2   5   1   5   3   4   1   4   
  Attach                   65   | .   3   4   5   5   12  9   3   7   10  7   
  Detach                   11   | .   .   .   3   .   2   1   1   1   1   2   
  Swap                     63   | .   2   7   3   6   17  6   7   7   5   3   
  Drop                     74   | .   7   7   5   17  10  8   6   12  2   .   
  Fire                     348  | 12  37  26  34  33  34  44  6   42  45  35  
  Melee                    10   | .   1   1   5   .   3   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     3    | .   .   .   .   .   1   1   .   1   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            20   | .   .   .   .   10  .   10  .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory (discovered 4 exits: *Fac x4)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research (discovered 4 exits: *Res x3 / [Tes])
-2/Research (discovered 3 exits: *Acc x3)
-1/Access (discovered 1 exit: Sur)

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  118 | -11/Scrapyard | Entered Materials
  254 | -10/Materials | Discovered new exit (range 10)
  306 | -10/Materials | Build established: Mutant
  457 | -10/Materials | Identified exit to Mines
  558 | -10/Materials | Discovered new exit (range 13)
  711 | -10/Materials | Entered another Materials area
  711 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  818 | -9/Materials  | Identified exit to Mines
 1152 | -9/Materials  | Discovered new exit (range 16)
 1179 | -9/Materials  | Entered another Materials area
 1179 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1294 | -8/Materials  | Build established: Scavenger-Mutant
 1588 | -8/Materials  | Identified exit to Storage
 1727 | -8/Materials  | Discovered new exit (range 16)
 1760 | -8/Materials  | Entered Factory
 1760 | -7/Factory    | Evolved 2 slots: Utility x2
 2066 | -7/Factory    | Build established: Scavenger-Skirmisher
 2236 | -7/Factory    | Identified exit to Factory
 2524 | -7/Factory    | Fabricated Rnf. Antimatter Reactor?
 2550 | -7/Factory    | Central database locked down
 2832 | -7/Factory    | Entered another Factory area
 2832 | -6/Factory    | Accompanied by 1 ally
 2832 | -6/Factory    | Evolved 2 slots: Utility x2
 3006 | -6/Factory    | Garrison activated, responded to threat
 3054 | -6/Factory    | Found Prototype Processor
 3055 | -6/Factory    | Identified Exp. Signal Interpreter
 3340 | -6/Factory    | Identified exit to Factory
 3340 | -6/Factory    | Central database locked down
 3342 | -6/Factory    | Found Prototype Launcher
 3343 | -6/Factory    | Identified Rocket Array
 3564 | -6/Factory    | Fabricated Lyr. Light Armor Plating?
 3911 | -6/Factory    | Entered another Factory area
 3911 | -5/Factory    | Evolved 2 slots: Utility x2
 4134 | -5/Factory    | Build established: Hacker-Skirmisher
 4203 | -5/Factory    | Identified exit to Factory
 4396 | -5/Factory    | Lost 4 parts (2n1u1w)
 4548 | -5/Factory    | Fabricated Lrg. Storage Unit (x1)
 4569 | -5/Factory    | Central database locked down
 4685 | -5/Factory    | Entered another Factory area
 4685 | -4/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4923 | -4/Factory    | Discovered new exit (range 14)
 4952 | -4/Factory    | Discovered new exit (range 11)
 4953 | -4/Factory    | Identified exit to Upper Caves
 4966 | -4/Factory    | Identified exit to Research
 5086 | -4/Factory    | Entered Research
 5086 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 5158 | -3/Research   | Discovered new exit (range 15)
 5369 | -3/Research   | Found Prototype Hackware
 5369 | -3/Research   | Identified Exp. Hacking Suite
 5412 | -3/Research   | Found Exp. Terrain Scan Processor
 5573 | -3/Research   | Identified exit to Research
 5948 | -3/Research   | Repaired Arm. Leg
 6117 | -3/Research   | Entered another Research area
 6117 | -2/Research   | Evolved 2 slots: Power x1, Utility x1
 6422 | -2/Research   | Identified exit to Access
 6422 | -2/Research   | Adv. Hacking Suite fried by hacking feedback
 6511 | -2/Research   | Lost 6 parts (2n2u2w)
 6676 | -2/Research   | Crushed by falling debris
 6679 | -2/Research   | Found Prototype Processor
 6702 | -2/Research   | Lost 3 parts (1n1u1w)
 6734 | -2/Research   | Entered Access
 6734 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 6736 | -1/Access     | Identified Exp. Core Analyzer
 6780 | -1/Access     | Repaired Lyr. Heavy Armor Plating
 6959 | -1/Access     | Build established: Hacker-Mutant
 7042 | -1/Access     | Identified exit to Surface
 7332 | -1/Access     | Lost 4 parts (2n2u)
 7332 | -1/Access     | Spotted B-99 Colossus
 7381 | -1/Access     | Self-destructed

 Last Messages 
---------------
07357_ Penetrated by Slug.
07359_ Slug penetrates Wall.
07360_ Penetrated by Slug.
07360_ Critical hit.
07360_ Penetrated by Slug. <x2>
07362_ Slug penetrates Longscan Aggregator.
07362_ Longscan Aggregator disabled. <x2>
07362_ Slug penetrates Longscan Aggregator. <x9>
07366_ Slug penetrates U-05 Engineer.
07366_ U-05 Engineer destroyed.
07369_ K-01 Serf collects debris.
07369_ Slug penetrates Longscan Aggregator. <x2>
07369_ Penetrated by Slug. <x3>
07370_ Acquired 2 matter.
07372_ U-05 Engineer lays Concrete.
07372_ K-01 Serf collects debris.
07372_ Slug penetrates Longscan Aggregator. <x2>
07374_ Slug penetrates Wall.
07374_ U-05 Engineer lays Concrete.
07380_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ###### ####### ####                 ?????????????? |
|   #### ####### ####              ?  ?????????????? |
|   #### ####### ####               ?  ????????????? |
|   #### ####### ####                   ???????????? |
|   #            ####                ?   ??????????? |
|   #       ^    ####                 ?   ?????????? |
| ###            ################## ?     #????????? |
|     ^   "      # !==          ###    ?  ?????????? |
|        """     # ]==          ###       #????????? |
|       """      # ]=            ##       #?#??????? |
|        "       #              ###       ###??????? |
|                #              ###       ?###?????? |
|                #              ###       ####?????? |
|                ###+########+#####            ????? |
|                       ##### #####            ????? |
|                       ##### #####          ??  ??? |
|             k         ##### #####          ? ? ??? |
|                       ##### #####          ? ? ??? |
|                       ##### #####            ????? |
|                       # ###                 ? ???? |
|                       #####  R             ####??? |
| #                                          #  ???? |
| #     ""       ""                          # ?   ? |
| #     ""       ""                          # ?? ?? |
| #   """"""   """""                         # ? ? ? |
| #   """"""   """"""      @             g   #   ? ? |
| #     ""       ""  R                   g   #  ? ?? |
| #     ""       ""      u              g    # ???   |
|                     %%##############   tg  # ????? |
|         !       u     # # ##########       # ????? |
|        !%|      hu    #  ###########       #   ? ? |
|        "!             # ############       ######? |
|       ""      k""    h##############       #  ? ?? |
|     """"""   """"""   ##############       # ?  ?? |
|     """"""   """"""   ##############       #   ??? |
|       ""       ""     ##############       #  ???? |
|       ""       ""     #   """T"""  #       #   ??? |
|                       #   """ """  #       #  "??? |
|                       +            +       +  ?"?? |
|                       #            #       #  ???? |
|                       #   """"""   #       # ????? |
|                       #   """"""   #       # ????? |
| ################     ##   """"""   #       #  ???? |
|        #########     ##   """"""   #       #   ??? |
|        #########     ##   """"""   #       ###???? |
| "      #########     ##            +       ##????? |
| ""     #########     ##            #       # ????? |
| ""     #########     ##            #      ?? ????? |
| """    #########     ###############       ??????? |
| ""     #########     ###############      ?# ????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          31
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       1010
EM Shielding               3
Armor Coverage             600
Resistance: KI             45
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Weapon Shielding           66
Evasion (%)                40
Core Analysis              15
Armor Integrity Analysis   66
Offensive Hacking          40
Defensive Hacking          10

 Item Schematics 
-----------------
           Lrg. Storage Unit | -10/Materials | Hacked
      Imp. Utility Shielding | -7/Factory    | Hacked
    Lyr. Light Armor Plating | -6/Factory    | Scanalyzed
                  Myomer Leg | -5/Factory    | Hacked
 Exp. Terrain Scan Processor | -5/Factory    | Hacked
            Enh. Nova Cannon | -4/Factory    | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
  Rnf. Antimatter Reactor | x2 | -7/Factory | Preloaded
 Lyr. Light Armor Plating | x2 | -6/Factory 
        Lrg. Storage Unit | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroShockAutocannon
  Manual?         0
Play Time         02:22:29
  Cumulative      136.4 hours
  Start           2021.08.15 @ 19:26:00
  End             2021.08.16 @ 00:58:08
Sessions          9
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          55
  Rogue           4
  Adventurer      49
  Explorer        2
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          57
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9aa647a6-6aad-46a9-9635-e115ef7b8552