Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.16 @ 00:58:08 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (139) 695 Value Destroyed (4810) 4810 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (14) 14 TOTAL SCORE: 12579 Bonus ------- High Alert Combat Kills 22 Friendly Fire -8 Cogmind --------- Core Integrity 1546/1600 Matter 296/300 Energy 240/240 System Corruption 4% Temperature Cool (0) Movement Walking (118) Location -1/Access Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (6) --- Armored Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY (14) ----- Improved Cooling System Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Experimental Core Analyzer Improved Utility Shielding Layered Heavy Armor Plating Hacking Suite Experimental Hacking Suite > --- WEAPON (3) ------- Enhanced Quantum Rifle Heavy Neutron Cannon KE Penetrator > --- INVENTORY (20) --- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Improved Sensor Array Improved Sensor Array Advanced Sensor Array Improved Terrain Scanner Improved Terrain Scanner Long-range Terrain Scanner Improved Utility Shielding Improved Medium Armor Plating Layered Light Armor Plating Improved Focal Shield Advanced Thermal Shield System Restoration Module Precision Rocket Launcher Great Axe Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Sensor Array Experimental Signal Interpreter Long-range Terrain Scanner Experimental Terrain Scan Processor Experimental Core Analyzer Improved Weapon Shielding Layered Heavy Armor Plating Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Neutron Cannon Precision Rocket Launcher > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Improved Cooling System Improved Sensor Array Improved Sensor Array Advanced Sensor Array Improved Terrain Scanner Improved Terrain Scanner Long-range Terrain Scanner Improved Utility Shielding Improved Utility Shielding Improved Medium Armor Plating Layered Light Armor Plating Improved Focal Shield Advanced Thermal Shield System Restoration Module Great Axe [Rating: 143] Favorites ----------- Power Micro Fission Core Engine Heavy Deuterium Engine Power Core Micro Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cooled Nuclear Pulse Thruster Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Launcher Precision Rocket Launcher Slashing Weapon Mining Claw Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 4 | . . 1 1 . . . . 1 . 1 Utility 12 | . . 1 1 2 2 2 1 1 1 1 Weapon 1 | . . . . . . . 1 . . . Parts Attached 161 | 7 5 12 10 16 30 20 13 18 16 14 Power 12 | 1 1 1 1 3 . 2 1 . 2 . Engine 7 | 1 1 1 . 3 . 1 . . . . Core 5 | . . . 1 . . 1 1 . 2 . Reactor . | . . . . . . . . . . . Propulsion 32 | 2 . 3 1 4 4 3 1 6 6 2 Treads . | . . . . . . . . . . . Leg 31 | 2 . 3 1 4 4 3 1 5 6 2 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . . . . . . . 1 . . Utility 55 | 2 2 2 2 3 7 7 7 9 4 10 Device 25 | . 1 1 . 2 3 3 5 4 3 3 Storage 7 | 2 1 . 1 . . 2 1 . . . Processor 7 | . . 1 1 1 1 . . 1 . 2 Hackware 5 | . . . . . 1 1 . 2 . 1 Protection 11 | . . . . . 2 1 1 2 1 4 Artifact . | . . . . . . . . . . . Weapon 62 | 2 2 6 6 6 19 8 4 3 4 2 Energy Gun 12 | 1 . 1 2 1 6 . . . . 1 Energy Cannon 19 | . 1 1 1 1 2 4 4 2 3 . Ballistic Gun 15 | 1 . 3 2 3 4 1 . . . 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 11 | . . . . 1 5 3 . 1 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . 1 1 1 . . . . . . . Piercing Weapon 2 | . . . . . 2 . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 2 3 1 1 2 . 1 Parts Lost 27 | . . 1 1 . 4 5 . 1 11 4 Power . | . . . . . . . . . . . Propulsion 11 | . . . 1 . 1 3 . . 4 2 Utility 9 | . . . . . 2 1 . 1 3 2 Weapon 7 | . . 1 . . 1 1 . . 4 . Highest Loss Streak 6 | . . 1 1 . 2 4 . 1 6 4 Average Slot Usage (%) 97 | . 99 97 99 99 99 98 99 99 88 90 Engine 4 | . 14 11 6 5 6 4 3 . . . Core 2 | . . . 2 1 . . 1 4 8 8 Leg 26 | . 28 33 35 30 25 23 21 22 20 23 Device 13 | . 2 17 9 15 12 16 20 15 13 12 Storage 14 | . 25 11 17 15 13 11 10 14 13 12 Processor 9 | . . 1 9 15 13 11 10 9 8 13 Hackware 5 | . . . . . 6 11 10 12 8 5 Protection 3 | . . . . . 6 5 4 4 4 6 Energy Gun 3 | . 7 7 4 6 3 . . . . . Energy Cannon 6 | . 6 3 4 . 1 6 14 13 8 4 Ballistic Gun 4 | . 13 10 8 6 5 3 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 104 | 16 26 31 39 46 52 68 78 89 102 104 Greatest Support 136 | 20 20 30 40 52 72 74 78 96 111 136 Greatest Overweight (x) 1 | . 1 1 1 . 1 . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 12 10 14 14 14 16 20 20 20 20 Average Capacity 15 | 5 8 10 13 14 14 14 16 20 20 20 Most Carried 20 | 4 10 10 14 14 14 16 20 20 20 20 Average Carried 13 | 2 8 9 10 13 13 13 15 19 16 17 Final Capacity 20 | 8 10 10 14 14 14 16 20 20 20 20 Final Carried 20 | 4 10 10 13 14 14 16 20 20 17 18 Class Distribution -------------------- 31% | Hacker-Skirmisher 27% | Scavenger-Skirmisher 14% | Hacker-Mutant 13% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Skirmisher | -3/Research Hacker-Skirmisher | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 2742 | 282 77 155 202 260 433 235 245 235 215 403 Remotely . | . . . . . . . . . . . Salvage Created 5158 | 200 406 376 399 531 681 686 245 576 544 514 Parts 301 | 17 25 36 42 38 29 38 17 26 19 14 Haulers Intercepted 5 | . . 1 2 . . 1 . . 1 . Recyclers Shooed 7 | . . . . 1 3 1 . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 85 | . 9 11 10 5 10 11 3 11 10 5 Melee 1 | . . . 1 . . . . . . . Guns 31 | . 6 5 5 5 6 2 . . . 2 Cannons 26 | . 2 6 4 . 1 2 3 3 4 1 AOE 23 | . 1 . . . 3 7 . 4 6 2 Classes Destroyed 12 | 2 3 2 1 2 2 . . . . . Worker 13 | . . . . 5 4 2 . . 2 . Builder 7 | . . . 1 2 . 3 . . 1 . Tunneler 10 | 5 . . 1 . 1 . 1 1 . 1 Hauler 5 | . . 1 2 . . 1 . . 1 . Recycler 7 | 1 1 . . 1 1 1 . . . 2 Mechanic 1 | . . . . . 1 . . . . . Watcher 11 | . 1 2 1 1 1 2 . 1 . 2 Swarmer 26 | . 3 8 7 . . 4 . 4 . . Grunt 20 | . 6 . 1 1 7 2 . 2 1 . Sentry 11 | . . 3 2 3 . . 2 1 . . Hunter 13 | . . . . . 2 5 . . 4 2 Programmer 15 | . . . . 1 1 . 1 4 5 3 Best Kill Streak 10 | 6 3 4 5 3 7 10 1 4 5 5 Combat Bots Only 5 | . 3 4 3 2 4 4 1 4 4 5 Max Kills in Single Turn 5 | 1 1 1 2 2 3 5 1 3 1 1 Gunslinging 1 | . . . 1 . . . . . . . Exploded 3 | . 1 . . . 2 3 . 3 1 1 Melee 1 | . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 7603 | . 319 276 307 158 624 1630 50 745 1923 1571 Core 763 | . 64 33 64 35 45 260 . 54 154 54 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 90 | 100 74 91 88 95 94 74 100 95 89 . Volleys Fired 348 | 12 37 26 34 33 34 44 6 42 45 35 Largest 3 | 2 2 2 2 2 2 2 3 3 3 2 Hottest 270 | 60 88 88 91 108 108 170 260 260 270 204 Shots Fired 653 | 24 74 52 68 63 60 77 16 84 90 45 Gun 315 | 24 56 37 55 60 47 26 . . . 10 Cannon 308 | . 18 15 13 3 10 45 16 81 77 30 Launcher 30 | . . . . . 3 6 . 3 13 5 Special . | . . . . . . . . . . . Kinetic 192 | 12 37 26 34 30 27 26 . . . . Thermal 400 | . 18 26 34 33 30 45 16 81 77 40 Explosive 30 | . . . . . 3 6 . 3 13 5 Electromagnetic 31 | 12 19 . . . . . . . . . Robot Hit Streak 46 | 8 24 5 13 14 22 19 27 46 17 7 Robot Miss Streak 4 | 2 2 4 2 4 3 2 . 2 2 2 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 461 | 15 58 25 53 45 52 58 8 60 59 28 Core Hits 273 | 8 21 18 20 31 58 29 7 24 35 22 Critical Hits 6 | . 1 . . . . 2 . 1 1 1 Critical Kills 2 | . 1 . . . . . . 1 . . Critical Parts Destroyed 4 | . . . . . . 2 . . 1 1 Melee Attacks 10 | . 1 1 5 . 3 . . . . . Impact . | . . . . . . . . . . . Slashing 7 | . 1 1 5 . . . . . . . Piercing 3 | . . . . . 3 . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14973 | 210 763 379 905 806 1902 2515 290 2618 3104 1481 Guns 3664 | 172 347 194 532 806 937 480 . . . 196 Cannons 6579 | . 348 185 207 . 161 1071 290 1897 1698 722 Explosions 4546 | 38 68 . . . 797 955 . 719 1406 563 Melee 166 | . . . 166 . . . . . . . Ramming 18 | . . . . . 7 9 . 2 . . Kinetic 1797 | 24 176 75 286 341 415 480 . . . . Thermal 8542 | 38 416 304 453 465 769 1294 290 1897 1698 918 Explosive 4123 | . . . . . 711 732 . 719 1398 563 Electromagnetic 327 | 148 171 . . . . . . . 8 . Impact . | . . . . . . . . . . . Slashing 166 | . . . 166 . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . 1 . . . . . 2 5 4 Average Corruption 2 | . . 1 . . . . . 1 4 3 Corruption Purged . | . . . . . . . . . . . Effects 12 | . . 3 . . . . . 3 4 2 Message Errors 2 | . . 1 . . . . . 1 . . Matter Fused 1 | . . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . . 1 1 . Data Loss (minor) 4 | . . 2 . . . . . . 2 . Targeting Errors 3 | . . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 404 | . 5 . 1 . 48 77 . 156 110 7 Projectiles 186 | . 5 . 1 . 11 7 . 64 91 7 Explosions 218 | . . . . . 37 70 . 92 19 . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 325 | . 40 . . . . 60 . . 225 . Shots 8 | . 1 . . . . 1 . . 6 . Rammed 1 | . . . . . . 1 . . . . Targets Rammed 3 | . . . . . 1 1 . 1 . . Kicked 2 | . . . . . 1 . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 474 | 40 342 179 87 104 113 419 165 237 474 270 Average Temperature 80 | 16 99 52 17 23 34 125 34 78 170 75 Received Heat Transfer 669 | . 129 27 63 72 180 27 . 72 99 . Effects 7 | . 2 . . . . 1 . . 4 . Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . . 2 . Interference 2 | . 2 . . . . . . . . . Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | 1 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 5 | . . . . . . . . 4 1 . Combat Hostiles 4 | . . . . . . . . 4 . . Parts Melted 37 | . 1 2 1 . 2 9 1 16 5 . Heat Transferred 12144 | 50 692 629 999 977 1422 1703 400 2750 1850 672 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | 1 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 510 | 30 220 510 386 231 202 388 325 261 391 298 Initial 204 | . 16 43 115 132 56 7 163 56 19 204 Average 144 | 11 98 323 244 112 62 133 216 92 164 212 Maximum Alert Level 2 | . 1 2 1 1 1 1 1 1 1 1 Low Security (%) 70 | 100 87 10 34 93 99 66 49 86 80 24 Level 1 27 | . 12 68 65 6 . 33 50 13 19 75 Level 2 1 | . . 21 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 2 . 1 1 4 1 2 4 7 1 Investigation 6 | . 2 . . . 1 . . . 3 . Extermination 8 | . . . . 1 1 . 1 2 2 1 Reinforcement 8 | . . . 1 . 1 1 1 2 2 . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . 1 . Haulers Reinforced 2 | . . . . . . 1 . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 7 | . . . 2 . . 5 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 133 | . 11 18 19 10 12 17 3 16 13 14 Peak Tracking Total 8 | . 3 5 6 2 4 6 3 5 4 8 Tactical Retreats 8 | . 1 2 3 . . 1 . . 1 . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 10 | . 2 2 . 2 . 2 . 1 1 . Indirectly 1 | . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 9 | . . 2 . . 2 2 . . 2 1 Max in Single Turn 2 | . . 1 . . 2 1 . . 1 1 Garrison Access 1 | . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 48 | . 5 6 2 7 5 6 5 5 4 3 Terminals 36 | . 5 6 2 6 3 3 2 4 4 1 Fabricators 5 | . . . . 1 1 2 . . . 1 Repair Stations 2 | . . . . . . . . 1 . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . Garrison Access 3 | . . . . . . 1 2 . . . Total Hacks 165 | . 18 16 12 22 18 25 11 15 21 7 Successful 105 | . 13 13 9 15 14 15 6 7 9 4 Failed 57 | . 5 3 3 6 3 9 5 8 12 3 Catastrophic . | . . . . . . . . . . . Database Lockouts 3 | . . . . 1 1 1 . . . . Manual 110 | . 14 10 10 17 13 17 3 6 19 1 Terminals 135 | . 18 16 12 19 12 18 5 12 21 2 Fabricators 13 | . . . . 3 3 5 . . . 2 Repair Stations 6 | . . . . . . . . 3 . 3 Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . . . . 3 . 1 . . . Garrison Access 7 | . . . . . . 2 5 . . . Terminal Hacks 53 | . 9 8 4 7 5 8 3 3 5 1 Record 2 | . . . . . . . 2 . . . Part Schematic 5 | . 1 . . 1 . 2 1 . . . Robot Analysis 10 | . 2 . 1 2 1 3 . . 1 . Prototype ID Bank 11 | . 4 3 1 2 1 . . . . . Level Access Points 6 | . . . . 1 1 1 . 1 1 1 Branch Access Points 3 | . 1 1 1 . . . . . . . Machine Index 1 | . . . . . . . . . 1 . Terminal Index 7 | . 1 1 1 1 1 1 . 1 . . Alert Level 2 | . . . . . 1 . . . 1 . Unreport Threat 1 | . . . . . . . . 1 . . Dispatch Records 1 | . . 1 . . . . . . . . Recall Investigation 1 | . . . . . . . . . 1 . Zone Layout 3 | . . 2 . . . 1 . . . . Fabricator Hacks 7 | . . . . 1 2 3 . . . 1 Load Schematic 4 | . . . . . 1 2 . . . 1 Build 3 | . . . . 1 1 1 . . . . Repair Station Hacks 4 | . . . . . . . . 2 . 2 Scan Component 2 | . . . . . . . . 1 . 1 Repair 2 | . . . . . . . . 1 . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . . . . 2 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 38 | . 4 5 5 7 5 4 2 2 4 . Terminals 33 | . 4 5 5 6 5 2 . 2 4 . Track 10 | . 2 2 1 2 2 . . . 1 . Assimilate 3 | . . . 1 1 . . . 1 . . Botnet 15 | . 2 2 2 2 2 1 . 1 3 . Operators 5 | . . 1 1 1 1 1 . . . . Fabricators 1 | . . . . 1 . . . . . . Haulers 1 | . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 2 . . . Decoy 2 | . . . . . . 1 1 . . . Watchers 2 | . . . . . . 1 1 . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 45 | . 5 5 2 7 5 5 4 5 4 3 Full Trace Events 3 | . . . . . 1 . . . 2 . Feedback Events 1 | . . . . . . . . . 1 . Hackware Fried 1 | . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . 1 . . 1 1 2 1 . . . Parts Built 5 | . . . . 2 2 1 . . . . Matter 504 | . . . . 234 168 102 . . . . Time 125 | . . . . 58 42 25 . . . . Total Part Build Rating 23 | . . . . 14 8 1 . . . . Parts Repaired 2 | . . . . . . . . 1 . 1 Time 44 | . . . . . . . . 16 . 28 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 2 | . . . 1 1 . . . . . . Largest Group 1 | . . . 1 1 1 . . . . . Highest-Rated Group 10 | . . . 10 10 10 . . . . . Highest-Rated Ally 10 | . . . 10 10 10 . . . . . Total Orders 2 | . . . . . 2 . . . . . STAY 1 | . . . . . 1 . . . . . FOLLOW 1 | . . . . . 1 . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total 10 | . 2 . 1 2 1 3 . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 7380 | 117 593 468 581 1072 1079 774 401 1031 617 647 Spaces Moved 4754 | 62 364 297 353 724 722 485 280 675 355 437 Core 9 | 9 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4745 | 53 364 297 353 724 722 485 280 675 355 437 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 122 122 122 122 122 120 118 Average Speed 122 | 109 125 122 120 122 122 122 122 122 123 120 Slowest Speed 153 | 120 150 150 150 122 153 125 122 153 152 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . Exploration Rate (%) 21 | 4 65 36 23 20 20 17 10 21 10 12 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 50 | . 1 1 2 1 4 5 1 8 22 5 Terrain Destroyed 273 | . 5 1 2 1 23 44 2 24 141 30 Melee 6 | . 1 1 2 . 2 . . . . . Projectile 57 | . . . . 1 2 10 2 10 22 10 AOE 210 | . 4 . . . 19 34 . 14 119 20 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 5684 | 85 434 353 434 852 847 588 325 808 450 508 Wait 204 | 1 9 4 17 37 31 8 11 49 24 13 Move 4744 | 61 363 296 352 723 721 484 279 674 354 437 Hop . | . . . . . . . . . . . Pick Up 109 | 4 12 7 8 16 15 12 9 11 8 7 Fast Attach 33 | 7 . 1 2 5 1 5 3 4 1 4 Attach 65 | . 3 4 5 5 12 9 3 7 10 7 Detach 11 | . . . 3 . 2 1 1 1 1 2 Swap 63 | . 2 7 3 6 17 6 7 7 5 3 Drop 74 | . 7 7 5 17 10 8 6 12 2 . Fire 348 | 12 37 26 34 33 34 44 6 42 45 35 Melee 10 | . 1 1 5 . 3 . . . . . Ram . | . . . . . . . . . . . Kick 3 | . . . . . 1 1 . 1 . . Crush . | . . . . . . . . . . . Escape Stasis 20 | . . . . 10 . 10 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 4 exits: *Res x3 / [Tes]) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 10) 306 | -10/Materials | Build established: Mutant 457 | -10/Materials | Identified exit to Mines 558 | -10/Materials | Discovered new exit (range 13) 711 | -10/Materials | Entered another Materials area 711 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 818 | -9/Materials | Identified exit to Mines 1152 | -9/Materials | Discovered new exit (range 16) 1179 | -9/Materials | Entered another Materials area 1179 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1294 | -8/Materials | Build established: Scavenger-Mutant 1588 | -8/Materials | Identified exit to Storage 1727 | -8/Materials | Discovered new exit (range 16) 1760 | -8/Materials | Entered Factory 1760 | -7/Factory | Evolved 2 slots: Utility x2 2066 | -7/Factory | Build established: Scavenger-Skirmisher 2236 | -7/Factory | Identified exit to Factory 2524 | -7/Factory | Fabricated Rnf. Antimatter Reactor? 2550 | -7/Factory | Central database locked down 2832 | -7/Factory | Entered another Factory area 2832 | -6/Factory | Accompanied by 1 ally 2832 | -6/Factory | Evolved 2 slots: Utility x2 3006 | -6/Factory | Garrison activated, responded to threat 3054 | -6/Factory | Found Prototype Processor 3055 | -6/Factory | Identified Exp. Signal Interpreter 3340 | -6/Factory | Identified exit to Factory 3340 | -6/Factory | Central database locked down 3342 | -6/Factory | Found Prototype Launcher 3343 | -6/Factory | Identified Rocket Array 3564 | -6/Factory | Fabricated Lyr. Light Armor Plating? 3911 | -6/Factory | Entered another Factory area 3911 | -5/Factory | Evolved 2 slots: Utility x2 4134 | -5/Factory | Build established: Hacker-Skirmisher 4203 | -5/Factory | Identified exit to Factory 4396 | -5/Factory | Lost 4 parts (2n1u1w) 4548 | -5/Factory | Fabricated Lrg. Storage Unit (x1) 4569 | -5/Factory | Central database locked down 4685 | -5/Factory | Entered another Factory area 4685 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4923 | -4/Factory | Discovered new exit (range 14) 4952 | -4/Factory | Discovered new exit (range 11) 4953 | -4/Factory | Identified exit to Upper Caves 4966 | -4/Factory | Identified exit to Research 5086 | -4/Factory | Entered Research 5086 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 5158 | -3/Research | Discovered new exit (range 15) 5369 | -3/Research | Found Prototype Hackware 5369 | -3/Research | Identified Exp. Hacking Suite 5412 | -3/Research | Found Exp. Terrain Scan Processor 5573 | -3/Research | Identified exit to Research 5948 | -3/Research | Repaired Arm. Leg 6117 | -3/Research | Entered another Research area 6117 | -2/Research | Evolved 2 slots: Power x1, Utility x1 6422 | -2/Research | Identified exit to Access 6422 | -2/Research | Adv. Hacking Suite fried by hacking feedback 6511 | -2/Research | Lost 6 parts (2n2u2w) 6676 | -2/Research | Crushed by falling debris 6679 | -2/Research | Found Prototype Processor 6702 | -2/Research | Lost 3 parts (1n1u1w) 6734 | -2/Research | Entered Access 6734 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6736 | -1/Access | Identified Exp. Core Analyzer 6780 | -1/Access | Repaired Lyr. Heavy Armor Plating 6959 | -1/Access | Build established: Hacker-Mutant 7042 | -1/Access | Identified exit to Surface 7332 | -1/Access | Lost 4 parts (2n2u) 7332 | -1/Access | Spotted B-99 Colossus 7381 | -1/Access | Self-destructed Last Messages --------------- 07357_ Penetrated by Slug. 07359_ Slug penetrates Wall. 07360_ Penetrated by Slug. 07360_ Critical hit. 07360_ Penetrated by Slug. 07362_ Slug penetrates Longscan Aggregator. 07362_ Longscan Aggregator disabled. 07362_ Slug penetrates Longscan Aggregator. 07366_ Slug penetrates U-05 Engineer. 07366_ U-05 Engineer destroyed. 07369_ K-01 Serf collects debris. 07369_ Slug penetrates Longscan Aggregator. 07369_ Penetrated by Slug. 07370_ Acquired 2 matter. 07372_ U-05 Engineer lays Concrete. 07372_ K-01 Serf collects debris. 07372_ Slug penetrates Longscan Aggregator. 07374_ Slug penetrates Wall. 07374_ U-05 Engineer lays Concrete. 07380_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ###### ####### #### ?????????????? | | #### ####### #### ? ?????????????? | | #### ####### #### ? ????????????? | | #### ####### #### ???????????? | | # #### ? ??????????? | | # ^ #### ? ?????????? | | ### ################## ? #????????? | | ^ " # !== ### ? ?????????? | | """ # ]== ### #????????? | | """ # ]= ## #?#??????? | | " # ### ###??????? | | # ### ?###?????? | | # ### ####?????? | | ###+########+##### ????? | | ##### ##### ????? | | ##### ##### ?? ??? | | k ##### ##### ? ? ??? | | ##### ##### ? ? ??? | | ##### ##### ????? | | # ### ? ???? | | ##### R ####??? | | # # ???? | | # "" "" # ? ? | | # "" "" # ?? ?? | | # """""" """"" # ? ? ? | | # """""" """""" @ g # ? ? | | # "" "" R g # ? ?? | | # "" "" u g # ??? | | %%############## tg # ????? | | ! u # # ########## # ????? | | !%| hu # ########### # ? ? | | "! # ############ ######? | | "" k"" h############## # ? ?? | | """""" """""" ############## # ? ?? | | """""" """""" ############## # ??? | | "" "" ############## # ???? | | "" "" # """T""" # # ??? | | # """ """ # # "??? | | + + + ?"?? | | # # # ???? | | # """""" # # ????? | | # """""" # # ????? | | ################ ## """""" # # ???? | | ######### ## """""" # # ??? | | ######### ## """""" # ###???? | | " ######### ## + ##????? | | "" ######### ## # # ????? | | "" ######### ## # ?? ????? | | """ ######### ############### ??????? | | "" ######### ############### ?# ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 31 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 EM Shielding 3 Armor Coverage 600 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 40 Core Analysis 15 Armor Integrity Analysis 66 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Imp. Utility Shielding | -7/Factory | Hacked Lyr. Light Armor Plating | -6/Factory | Scanalyzed Myomer Leg | -5/Factory | Hacked Exp. Terrain Scan Processor | -5/Factory | Hacked Enh. Nova Cannon | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Rnf. Antimatter Reactor | x2 | -7/Factory | Preloaded Lyr. Light Armor Plating | x2 | -6/Factory Lrg. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MicroShockAutocannon Manual? 0 Play Time 02:22:29 Cumulative 136.4 hours Start 2021.08.15 @ 19:26:00 End 2021.08.16 @ 00:58:08 Sessions 9 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 55 Rogue 4 Adventurer 49 Explorer 2 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 57 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9aa647a6-6aad-46a9-9635-e115ef7b8552