Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.03 @ 11:06:17

Player: Olga

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (15)       3000
Robots Destroyed (9)       45
Value Destroyed (190)      190
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1200)               1200
              TOTAL SCORE: 9015

 Bonus
-------
Pacifist                   200
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             0/1600
Matter                     118/300
Energy                     80/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -1/Access

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (16) -----
  Experimental Core Analyzer
>              --- WEAPON (2) -------
               Force Lance
>              --- INVENTORY (5) ----
         Light Ion Engine
      Advanced Terrain Scan Processor

 Peak State 
------------
>              --- POWER ------------
               Particle Reactor
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Nuclear Pulse Thruster
               Field Propulsion Drive
               Field Propulsion Array
        Cooled Q-thruster
>              --- UTILITY ----------
      Enhanced Optical Array
      Improved Signal Interpreter
      Improved Melee Analysis Suite
  Experimental Core Analyzer
      Advanced Reaction Control System
      Improved Core Shielding
      Improved Core Shielding
               System Shield
>              --- WEAPON -----------
               Force Lance
>              --- INVENTORY --------
      Advanced Terrain Scan Processor
     Precision Grenade Launcher
[Rating: 96]

 Favorites 
-----------
Power                      Micro Fission Core
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Xenon Bombardment Thruster
  Flight Unit              Xenon Bombardment Thruster
Utility                    System Shield
  Device                   Advanced Reaction Control System
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Power Shielding
Weapon                     Precision Grenade Launcher
  Ballistic Gun            Light Assault Rifle
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Mace
  Piercing Weapon          Force Lance

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Fac Fac Res DSF Res Qua Acc 
Slots Evolved              18   | .   .   .   2   .   2   2   .   2   2   2   2   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   
  Utility                  14   | .   .   .   2   .   2   2   .   .   2   2   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             54   | 2   .   .   .   4   5   1   11  5   4   1   3   2   1   7   8   
  Power                    3    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               15   | .   .   .   .   1   2   .   2   2   .   .   2   .   .   4   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 15   | .   .   .   .   1   2   .   2   2   .   .   2   .   .   4   2   
  Utility                  22   | .   .   .   .   .   3   1   7   1   2   1   .   2   .   3   2   
    Device                 4    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   
    Hackware               5    | .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   .   .   2   1   2   .   1   1   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   .   .   .   3   .   .   2   2   1   .   1   .   .   .   3   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          4    | 2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               6    | .   .   .   .   1   .   .   2   1   1   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   1   
Parts Lost                 32   | .   .   .   .   2   1   .   6   .   .   1   .   .   1   8   13  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               13   | .   .   .   .   1   .   .   2   .   .   .   .   .   .   4   6   
  Utility                  16   | .   .   .   .   .   1   .   4   .   .   1   .   .   1   3   6   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      12   | .   .   .   .   2   1   .   5   .   .   1   .   .   1   6   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     47   | .   28  28  .   17  24  38  59  68  82  74  .   80  72  60  32  
  Flight                   14   | .   .   .   .   .   6   15  15  26  23  21  .   28  26  22  8   
  Device                   2    | .   .   .   .   .   .   .   .   .   .   5   .   4   13  5   1   
  Processor                8    | .   .   .   .   .   8   7   7   10  11  10  .   9   8   15  10  
  Hackware                 5    | .   .   .   .   .   .   .   21  13  11  10  .   9   5   4   3   
  Protection               8    | .   .   .   .   .   9   15  15  13  16  15  .   14  13  7   3   
  Ballistic Gun            3    | .   28  28  .   14  .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   2   .   .   .   .   5   5   .   4   1   .   .   
Naked Turns                9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             31   | 3   3   3   3   3   11  9   9   14  24  24  25  29  30  30  31  
  Greatest Support         41   | 3   3   3   3   4   12  12  12  24  24  24  30  30  30  37  41  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   1   1   1   2   5   5   5   5   5   5   5   5   5   5   4   
  Average Carried          3    | .   .   1   1   1   2   4   4   4   4   4   3   5   4   3   2   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   1   1   1   .   5   5   5   5   4   5   5   5   5   3   2   

 Class Distribution 
--------------------
 40% | Mutant
 19% | Hacker-Mutant
 16% | Sprinter
  9% | Hacker-Scout
  9% | Scout
  5% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -9/Materials
          Mutant | -9/Storage
          Mutant | -8/Materials
          Mutant | -7/Factory
   Hacker-Mutant | -7/DSF
   Hacker-Mutant | -6/Factory
 Hacker-Sprinter | -5/Factory
    Hacker-Scout | -4/Factory
    Hacker-Scout | -3/Research
    Hacker-Scout | -3/DSF
           Scout | -2/Research
        Sprinter | -2/Quarantine
          Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
-----------                Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Fac Fac Res DSF Res Qua Acc 
Matter Collected           527  | 146 .   .   .   67  89  .   8   36  .   .   .   .   160 .   21  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            109  | .   .   .   .   34  20  .   19  36  .   .   .   .   .   .   .   
  Parts                    10   | .   .   .   .   4   1   .   5   .   .   .   .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Fac Fac Res DSF Res Qua Acc 
Combat Hostiles Destroyed  8    | .   .   .   .   4   1   .   3   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  AOE                      7    | .   .   .   .   4   .   .   3   .   .   .   .   .   .   .   .   
Classes Destroyed          4    | .   .   .   .   2   .   .   1   1   .   .   .   .   .   .   .   
  Watcher                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Swarmer                  4    | .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Grunt                    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   .   .   .   4   1   .   3   1   .   .   .   .   .   .   .   
  Combat Bots Only         4    | .   .   .   .   4   1   .   3   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   3    | .   .   .   .   2   1   .   3   1   .   .   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   -5   -4   -3   -3   -2   -2   -1   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Mat  Fac  DSF  Fac  Fac  Fac  Res  DSF  Res  Qua  Acc  
Damage Taken               5119 | .    .    27   .    526  332  .    792  36   39   48   .    152  224  610  2333 
  Core                     2570 | .    .    10   .    338  96   .    318  .    20   .    .    .    .    172  1616 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  211  | .    .    .    .    .    .    .    .    .    .    .    .    46   40   57   68   
Core Remaining (%)         83   | 100  .    96   .    15   82   .    54   100  98   100  .    100  .    88   .    
Volleys Fired              12   | .    .    .    .    3    1    .    3    .    1    2    .    .    1    .    1    
  Largest                  2    | .    .    .    .    1    2    .    1    .    1    1    .    .    1    .    1    
  Hottest                  40   | .    .    .    .    30   40   .    36   .    36   36   .    .    36   .    36   
Shots Fired                13   | .    .    .    .    3    2    .    3    .    1    2    .    .    1    .    1    
  Gun                      2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 11   | .    .    .    .    3    .    .    3    .    1    2    .    .    1    .    1    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                11   | .    .    .    .    3    .    .    3    .    1    2    .    .    1    .    1    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         1    | .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    
  Robot Miss Streak        2    | .    .    .    .    1    1    .    2    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           5    | .    .    .    .    1    1    .    1    2    .    .    .    .    .    .    .    
  Core Hits                14   | .    .    .    .    5    1    .    3    .    .    .    .    .    4    .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              6    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    3    
  Impact                   3    | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           820  | .    .    .    .    306  29   .    147  105  8    .    .    .    207  .    18   
  Guns                     7    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               660  | .    .    .    .    298  .    .    147  .    8    .    .    .    207  .    .    
  Melee                    105  | .    .    .    .    .    .    .    .    105  .    .    .    .    .    .    .    
  Ramming                  48   | .    .    .    .    8    22   .    .    .    .    .    .    .    .    .    18   
  Kinetic                  7    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                660  | .    .    .    .    298  .    .    147  .    8    .    .    .    207  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   105  | .    .    .    .    .    .    .    .    105  .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    3    
  Average Corruption       1    | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
    Message Errors         2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            63   | .    .    .    .    16   .    .    .    43   .    .    .    .    4    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               20   | .    .    .    .    16   .    .    .    .    .    .    .    .    4    .    .    
  Melee                    43   | .    .    .    .    .    .    .    .    43   .    .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Impact                   2    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      245  | .    .    .    .    107  11   .    98   .    20   .    .    .    .    .    9    
  Shots                    6    | .    .    .    .    3    .    .    2    .    1    .    .    .    .    .    .    
  Rammed                   5    | .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             5    | .    .    .    .    2    2    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        21   | .    .    .    .    .    .    .    .    .    .    1    1    .    21   .    .    
  Average Temperature      8    | .    .    .    .    .    .    .    .    .    .    1    1    .    9    .    .    
  Received Heat Transfer   264  | .    .    15   .    168  .    .    .    .    9    .    .    .    .    27   45   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Fac Fac Res DSF Res Qua Acc 
Peak Influence             396  | .   15  20  7   267 302 137 186 156 126 115 60  45  226 255 396 
  Initial                  146  | .   .   5   7   2   112 137 95  71  76  61  60  45  24  115 146 
  Average                  133  | .   6   19  7   90  167 137 113 96  89  103 60  45  106 167 225 
Maximum Alert Level        1    | .   .   .   .   1   1   .   .   .   .   .   .   .   1   1   1   
  Low Security (%)         77   | 100 100 100 100 64  88  100 100 100 100 100 100 100 82  72  33  
  Level 1                  22   | .   .   .   .   35  11  .   .   .   .   .   .   .   17  27  66  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   .   .   3   2   .   1   1   2   .   .   .   .   4   4   
  Investigation            8    | .   .   .   .   2   1   .   .   .   1   .   .   .   .   2   2   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   .   .   .   1   1   .   1   1   1   .   .   .   .   2   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Fac Fac Res DSF Res Qua Acc 
Distress Signals           3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              136  | .   .   2   .   18  16  .   5   9   9   1   .   1   15  27  33  
  Peak Tracking Total      21   | .   .   2   .   13  15  .   4   5   9   1   .   1   8   21  19  
  Tactical Retreats        13   | .   .   .   .   1   3   .   1   1   .   .   .   .   1   2   4   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Fac Fac Res DSF Res Qua Acc 
Traps Triggered            4    | .   .   .   .   2   .   .   1   .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
----------                 Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Fac Fac Res DSF Res Qua Acc 
Machines Disabled          4    | .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   
  Max in Single Turn       3    | .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Fac Fac Res DSF Res Qua Acc 
Machines Accessed          19   | .   1   .   .   3   3   1   .   1   1   1   1   .   .   3   4   
  Terminals                19   | .   1   .   .   3   3   1   .   1   1   1   1   .   .   3   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                45   | .   2   .   .   10  8   1   .   1   3   3   1   .   .   7   9   
  Successful               16   | .   1   .   .   4   3   1   .   1   2   1   1   .   .   .   2   
  Failed                   29   | .   1   .   .   6   5   .   .   .   1   2   .   .   .   7   7   
    Catastrophic           11   | .   1   .   .   1   1   .   .   .   1   1   .   .   .   3   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   25   | .   2   .   .   10  8   .   .   .   1   .   .   .   .   .   4   
  Terminals                45   | .   2   .   .   10  8   1   .   1   3   3   1   .   .   7   9   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   .   .   2   1   1   .   1   2   1   1   .   .   .   1   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Level Access Points      6    | .   .   .   .   1   1   .   .   1   1   1   .   .   .   .   1   
  Terminal Index           2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   1   .   .   2   2   .   .   .   .   .   .   .   .   .   1   
  Terminals                6    | .   1   .   .   2   2   .   .   .   .   .   .   .   .   .   1   
    Botnet                 6    | .   1   .   .   2   2   .   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   1   .   .   3   3   1   .   .   1   .   .   .   .   3   4   
  Full Trace Events        9    | .   .   .   .   2   2   .   .   .   1   .   .   .   .   2   2   
  Feedback Events          3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
    Corruption             3    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
------------               Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Fac Fac Res DSF Res Qua Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
--------                   Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Fac Fac Res DSF Res Qua Acc 
Total Allies               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Highest-Rated Group      138  | .   .   .   .   .   .   .   .   .   .   .   .   .   138 .   .   
  Highest-Rated Ally       46   | .   .   .   .   .   .   .   .   .   .   .   .   .   46  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               24   | .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   
  Total Damage             317  | .   .   .   .   .   .   .   .   .   .   .   .   .   317 .   .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
-------                    Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Fac Fac Res DSF Res Qua Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
-------------              Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Fac Fac Res DSF Res Qua Acc 
Turns Passed               985  | 14  40  16  4   85  131 9   77  109 64  40  8   11  76  105 196 
Spaces Moved               2309 | 23  77  31  8   143 254 18  89  253 176 107 14  30  270 349 467 
  Core                     557  | 23  77  31  8   140 142 .   .   .   .   .   .   .   .   .   136 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   1752 | .   .   .   .   3   112 18  89  253 176 107 14  30  270 349 331 
  Fastest Speed            23   | 50  50  50  50  40  37  37  37  31  31  31  23  23  23  23  24  
  Average Speed            35   | 50  50  50  50  49  44  37  37  36  31  31  23  23  24  26  36  
  Slowest Speed            50   | 50  50  50  50  50  50  37  40  37  37  31  23  23  27  32  50  
  Overloaded Moves         32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   32  
  Propulsion Burnouts      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Robots Hopped            26   | .   .   .   .   .   1   .   .   .   3   .   .   .   3   13  6   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 3   27  9   2   43  34  1   86  9   8   5   2   50  14  52  19  
  Regions Visited          15
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        9    | .   .   .   .   1   1   1   .   1   1   1   1   .   1   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          100  | .   .   .   .   29  .   .   24  .   9   28  .   .   6   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      100  | .   .   .   .   29  .   .   24  .   9   28  .   .   6   .   4   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  -5  -4  -3  -3  -2  -2  -1  
---------                  Run  | Scr Mat Min Mat Sto Mat Fac DSF Fac Fac Fac Res DSF Res Qua Acc 
Total                      2412 | 24  77  30  7   152 268 19  128 263 179 111 18  32  275 349 480 
  Wait                     5    | .   .   .   .   .   .   .   1   .   .   .   .   .   4   .   .   
  Move                     2246 | 22  76  30  7   142 251 17  88  252 169 106 13  29  263 325 456 
  Hop                      22   | .   .   .   .   .   1   .   .   .   3   .   .   .   3   10  5   
  Pick Up                  23   | .   1   .   .   .   6   1   5   2   1   1   2   .   .   2   2   
  Fast Attach              29   | 2   .   .   .   1   4   .   6   2   3   .   .   2   1   4   4   
  Attach                   24   | .   .   .   .   2   1   1   5   3   1   1   3   .   .   3   4   
  Detach                   7    | .   .   .   .   1   .   .   1   1   .   1   .   .   1   1   1   
  Swap                     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     14   | .   .   .   .   .   2   .   1   .   1   .   .   1   2   4   3   
  Fire                     12   | .   .   .   .   3   1   .   3   .   1   2   .   .   1   .   1   
  Melee                    6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   3   
  Ram                      5    | .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   .   .   .   18  .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/DSF
-6/Factory (discovered 5 exits: *Fac x4 / *Low)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-3/DSF
-2/Research
-2/Quarantine
-1/Access (discovered 1 exit: Sur)

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   15 | -11/Scrapyard | Entered Materials
   48 | -10/Materials | Discovered new exit (range 15)
   55 | -10/Materials | Entered Mines
   65 | -10/Mines     | Discovered new exit (range 9)
   71 | -10/Mines     | Entered Materials
   71 | -9/Materials  | Evolved 2 slots: Utility x2
   71 | -9/Materials  | Discovered new exit (range 7)
   75 | -9/Materials  | Entered Storage
  125 | -9/Storage    | Identified exit to Materials
  130 | -9/Storage    | Core integrity fell below 50%
  148 | -9/Storage    | Core integrity fell below 20%
  160 | -9/Storage    | Entered Materials
  160 | -8/Materials  | Evolved 2 slots: Utility x2
  266 | -8/Materials  | Identified exit to Factory
  291 | -8/Materials  | Entered Factory
  291 | -7/Factory    | Evolved 2 slots: Utility x2
  300 | -7/Factory    | Identified exit to DSF
  300 | -7/Factory    | Entered DSF
  327 | -7/DSF        | Additional patrols routed to DSF
  372 | -7/DSF        | Discovered new exit (range 14)
  377 | -7/DSF        | Identified exit to Factory
  377 | -7/DSF        | Entered Factory
  377 | -6/Factory    | Evolved 2 slots: Propulsion x2
  392 | -6/Factory    | Lost 5 parts (2n3u)
  450 | -6/Factory    | Identified exit to Factory
  456 | -6/Factory    | Discovered new exit (range 9)
  459 | -6/Factory    | Identified exit to Lower Caves
  486 | -6/Factory    | Entered another Factory area
  486 | -5/Factory    | Evolved 2 slots: Utility x2
  500 | -5/Factory    | Identified exit to Factory
  537 | -5/Factory    | Spotted B-75 Beast
  550 | -5/Factory    | Entered another Factory area
  550 | -4/Factory    | Evolved 2 slots: Utility x2
  557 | -4/Factory    | Identified exit to Research
  590 | -4/Factory    | Entered Research
  590 | -3/Research   | Evolved 2 slots: Propulsion x2
  598 | -3/Research   | Identified exit to DSF
  598 | -3/Research   | Entered DSF
  600 | -3/DSF        | Discovered new exit (range 21)
  608 | -3/DSF        | Identified exit to Research
  609 | -3/DSF        | Entered Research
  609 | -2/Research   | Evolved 2 slots: Utility x2
  664 | -2/Research   | Allied Derelicts emerged from ambush trap array
  674 | -2/Research   | Spotted B-90 Cyclops
  682 | -2/Research   | Discovered new exit (range 14)
  685 | -2/Research   | Identified exit to Quarantine
  685 | -2/Research   | Entered Quarantine
  717 | -2/Quarantine | Found Prototype Processor
  717 | -2/Quarantine | Identified Exp. Core Analyzer
  762 | -2/Quarantine | Lost 6 parts (3n3u)
  787 | -2/Quarantine | Discovered new exit (range 10)
  790 | -2/Quarantine | Identified exit to Access
  790 | -2/Quarantine | Entered Access
  790 | -1/Access     | Evolved 2 slots: Utility x2
  844 | -1/Access     | Spotted B-99 Colossus
  848 | -1/Access     | Identified exit to Surface
  866 | -1/Access     | Spotted B-99 Colossus
  873 | -1/Access     | Spotted B-99 Colossus
  951 | -1/Access     | Lost 12 parts (1p6n5u)
  974 | -1/Access     | Core integrity fell below 50%
  975 | -1/Access     | Spotted B-99 Colossus
  984 | -1/Access     | Core integrity fell below 20%
  986 | -1/Access     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
00975_ K-01 Serf collects debris.
00976_ Penetrated by Slug. <x2>
00977_ Acquired 4 matter.
00978_ Penetrated by Slug.
00978_ Slug penetrates Wall.
00978_ Knocked back.
00978_ Penetrated by Slug.
00978_ Slug penetrates Wall. <x3>
00978_ Penetrated by Slug.
00980_ Slug penetrates Wall. <x3>
00982_ Penetrated by Slug. <x2>
00983_ Knocked back.
00983_ Penetrated by Slug. <x3>
00983_ Slug penetrates Reinforced Barrier.
00983_ Penetrated by Slug. <x2>
00983_ Slug penetrates Reinforced Barrier.
00985_ Penetrated by Slug. <x2>
00985_ Slug penetrates Sealed Heavy Doors. <x2>
00985_ Penetrated by Slug. <x3>
00985_ Slug penetrates Sealed Heavy Doors. <x3>

 Map 
-----
+----------------------------------------------------+
| ???????##  ##??????????????????????   ???????????? |
| ???????#    ########################+############# |
| ???????+ ""                                        |
| ???????# "T                                        |
| ???????#    #########        ""#######  ########## |
| ???????##  ##???????#        ""#?????#  #????????? |
| ????????#  #???????##        ""#?????#  #????????? |
| ????????#  #???????#          T#?????#  #????????? |
| ????????#   #??????#         ""#?????#  #????????? |
| ????????#  ##??????#         ""#?????#  #?????  ?? |
| ????????#  #???????#         ""#?????#  #?????  ?? |
| ???????##  ###?????#""""""""""""?????####?????  ?? |
|  ####### !   #????????????????????????????????  ?? |
|          H  ##????????????????????????????????  ?? |
|             #????????????????????#############/#?? |
|     ####    #????????????????????#     """  ## ### |
| !  ????##  ##????????????<???????#     "Y"  +      |
| !???????## #?????????????????????#     " "  #      |
| ?????????# #?????????????????????#*           %### |
| ?????????# #?????????????????????#          #  #?? |
| ?????????# #?????????????????????#          #  #?? |
| ?????????# #?????????????????????#  """""   #  #?? |
| ?????????# #?????????????????????#  """""   #  #?? |
| ?????????# #?????????????????????#  """""   #  #?? |
| ?????????# #????????#""""""""""#?#  """""   #  #?? |
| ?????????# #????????#  % @     #?#  """""   #  #?? |
| ?????????# #????????# BB    %  #?#  ""?""   #  #?? |
| ?????????# ####?????# BB   BB  #?#   ??     #  #?? |
| ?????????#    #?????#      BB  #?#   ???    #  #?? |
| ?????????+    #?????#          #?#   ???    #  #?? |
| ?????????#    #?????#          #?####???#####  #?? |
| ?????????#    #?????#      p   #????????????#  #?? |
| ?????????#    #?????###;    ;###?????????####+#### |
| ?????????#    #???????## %  ##???????????#         |
| ?????????#    #????????#    #????????????#         |
| ?????????#    #????????# %  ##############         |
| ?????????#    #????????#    #            #  %    " |
| ?????????#    #????????#   h#            #       " |
| ?????????#    #??#######    h      "     #   *   " |
| ?????????#    #??#"""" #    #    """"    #       " |
| #+########    #??#""R""#    #   """""    #       " |
|               ####"" ""     #    """""   #         |
|                           %      """"    #         |
|                             #     "      #         |
|                                          /   =     |
|                       ==    #            ######### |
|     #############     ==    #  """ """   #???????? |
|    ?????????????#     =     #  """T"""   #???????? |
| #+??????????????#           ##############???????? |
| ??????????????###           #????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          23
Energy Capacity            340
Matter Stores              290
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             30
Power Shielding            33
Propulsion Shielding       66
Evasion (%)                77
Melee Accuracy             6
Core Analysis              8
Defensive Hacking          40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireSegregatorFalx
  Manual?         0
Play Time         00:31:36
  Cumulative      171.0 hours
  Start           2022.05.03 @ 10:36:06
  End             2022.05.03 @ 11:06:17
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          292
  Rogue           291
  Adventurer      0
  Explorer        1
Win Type          -
  Total           8
  Types           8/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          64
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bbf13a37-b287-4a6c-a44e-83aca6cbb288