Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.03 @ 16:20:53

Player: Mr Goldstein

Result: Destroyed by Y-72 Warden with Railgun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (28)       5600
Robots Destroyed (44)      220
Value Destroyed (1478)     1478
Prototype IDs (221)        4420
Alien Tech Used (6)        1200
Bonus (14456)              14456
              TOTAL SCORE: 31374

 Bonus
-------
Follower Combat Kills      156
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Met Data Miner             300
Used Data Conduit          3000
Met Zhirov                 300
Found Hidden Lab           3000
Decrypted A0 Command       3000
Used Core Reset Matrix     3000
Scanned by Researcher      500

 Cogmind 
---------
Core Integrity             0/1450
Matter                     202/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Quarantine

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (9) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Light Antimatter Reactor
    Guided Remote Datajack
  Enhanced Force Lance

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
    Cooled Gravmag System
    Cooled Gravmag System
>          --- UTILITY ----------
           Machine Analyzer
  Improved Armor Integrity Analyzer
           Quantum Router
           LC Capacitor
>          --- WEAPON -----------
  Enhanced Force Lance
>          --- INVENTORY --------
           Transdimensional Reconstructor
           Core Regenerator
     Heavy Rocket Launcher
     Heavy Missile Launcher
    Guided Remote Datajack
[Rating: 88]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 VTOL Module
  Treads                   Heavy Treads
  Hover Unit               Cooled Gravmag System
  Flight Unit              VTOL Module
Utility                    Machine Analyzer
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Machine Analyzer
  Hackware                 Makeshift System Shield
  Protection               Improved Light Armor Plating
  Artifact                 LC Capacitor
Weapon                     Mini Grenade Launcher
  Energy Gun               Tachyon Dispersion Ray
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Guided Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua 
Slots Evolved              16   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   2   .   .   .   .   2   .   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
  Utility                  8    | .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   1   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             88   | .   .   1   1   2   .   3   12  11  2   9   .   2   .   1   6   4   4   .   5   1   4   1   .   3   2   6   7   1   
  Power                    6    | .   .   .   .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Engine                 4    | .   .   .   .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               38   | .   .   1   .   2   .   2   8   3   .   5   .   1   .   .   1   2   3   .   2   .   2   .   .   1   2   .   3   .   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  9    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   1   2   .   .   .   
    Flight                 28   | .   .   1   .   2   .   .   8   3   .   5   .   1   .   .   1   2   .   .   .   .   2   .   .   .   .   .   3   .   
  Utility                  17   | .   .   .   .   .   .   1   3   2   1   2   .   .   .   1   .   .   1   .   2   .   .   1   .   .   .   3   .   .   
    Device                 3    | .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   
    Protection             4    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Weapon                   27   | .   .   .   1   .   .   .   .   3   .   2   .   1   .   .   5   2   .   .   1   1   2   .   .   2   .   3   3   1   
    Energy Gun             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   1   .   .   .   .   1   2   .   .   2   .   .   2   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   4   2   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   5   .   .   
Parts Lost                 42   | .   .   1   .   1   .   1   6   .   .   4   .   .   .   2   6   .   3   1   .   1   4   2   .   2   .   1   7   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               28   | .   .   1   .   1   .   1   5   .   .   2   .   .   .   1   4   .   2   1   .   .   3   1   .   1   .   .   5   .   
  Utility                  12   | .   .   .   .   .   .   .   1   .   .   2   .   .   .   1   1   .   1   .   .   1   1   1   .   1   .   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      6    | .   .   1   .   1   .   1   6   .   .   2   .   .   .   2   5   .   3   1   .   1   4   1   .   1   .   1   4   .   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     32   | .   .   8   .   3   .   10  38  74  90  81  92  88  .   77  69  39  39  30  42  51  31  16  15  14  16  24  16  .   
  Engine                   1    | .   .   .   .   .   .   .   2   5   7   7   7   7   .   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   9   3   .   .   .   .   .   .   .   .   .   5   12  14  17  8   .   .   .   6   9   5   .   
  Flight                   7    | .   .   8   .   3   .   .   10  37  38  38  38  38  .   30  24  11  7   .   .   .   1   1   .   .   .   .   .   .   
  Device                   1    | .   .   .   .   .   .   .   .   5   13  8   7   7   .   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Storage                  1    | .   .   .   .   .   .   .   1   7   7   7   7   7   .   6   6   5   3   .   .   .   .   .   .   .   .   .   .   .   
  Processor                7    | .   .   .   .   .   .   .   15  15  15  8   7   7   .   8   13  11  11  11  11  11  10  10  10  9   9   9   6   .   
  Hackware                 2    | .   .   .   .   .   .   .   .   .   .   .   7   7   .   6   6   5   5   5   7   11  7   4   5   4   .   1   .   .   
Naked Turns                623  | .   52  33  53  87  73  113 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  173 
Heaviest Build             27   | .   .   .   .   .   .   3   14  17  18  21  21  20  20  20  17  7   7   .   3   3   .   .   .   .   .   15  27  8   
  Greatest Support         22   | 3   3   4   3   4   3   7   16  20  20  21  21  21  21  21  21  9   9   3   11  3   7   7   3   3   11  22  22  3   
  Greatest Overweight (x)  2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   5   5   5   5   8   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   8   8   8   8   8   8   8   8   8   7   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | .   4   4   4   5   5   5   6   7   8   8   8   8   8   8   7   7   7   5   5   5   5   5   4   4   5   5   5   5   
  Average Carried          4    | .   .   4   4   4   4   5   5   2   6   6   8   7   8   8   6   4   6   5   4   4   4   4   4   3   4   3   4   3   
  Final Capacity           8    | 5   5   5   5   5   5   5   8   8   8   8   8   8   8   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | .   4   4   4   4   5   5   5   7   7   8   8   8   8   8   5   7   5   5   5   5   4   4   4   4   3   5   5   3   

 Class Distribution 
--------------------
 44% | Mutant
 24% | Sprinter
 15% | Alien-Mutant
 15% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -9/Materials
        Mutant | -9/Mines
        Mutant | -9/Exiles
        Mutant | -8/Mines
        Mutant | -8/Materials
      Sprinter | -7/Factory
      Sprinter | -7/Lower Caves
      Sprinter | -7/Lower Caves
      Sprinter | -7/Data Miner
      Sprinter | -6/Proximity Caves
      Sprinter | -6/Factory
      Sprinter | -6/DSF
      Sprinter | -6/Garrison
      Sprinter | -5/Factory
      Sprinter | -5/Upper Caves
        Mutant | -5/Upper Caves
        Mutant | -5/Zhirov
 Hacker-Mutant | -4/Proximity Caves
        Mutant | -4/Factory
        Mutant | -4/Upper Caves
        Mutant | -4/Upper Caves
        Mutant | -3/Research
        Mutant | -3/Armory
        Mutant | -3/Lab
  Alien-Mutant | -2/Research
  Alien-Mutant | -2/Quarantine

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-----------                Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua 
Matter Collected           1222 | 200 .   10  .   24  .   21  .   100 17  119 .   237 .   .   34  70  20  25  40  12  18  18  .   .   .   70  122 65  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1167 | .   .   17  .   .   .   .   .   .   .   192 .   54  .   .   57  103 60  .   293 42  101 .   .   68  .   70  110 .   
  Parts                    68   | .   .   1   .   .   .   .   .   .   .   11  .   6   .   .   5   1   .   .   5   6   9   .   .   7   .   4   13  .   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      20   | .   .   .   .   .   .   .   .   .   .   8   .   4   .   .   .   .   3   .   3   2   .   .   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua 
Combat Hostiles Destroyed  41   | .   .   .   .   .   .   .   .   .   .   8   .   6   .   .   4   .   1   .   .   4   8   .   .   3   .   1   6   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  AOE                      39   | .   .   .   .   .   .   .   .   .   .   8   .   6   .   .   4   .   .   .   .   4   8   .   .   3   .   .   6   .   
Classes Destroyed          7    | .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  34   | .   .   .   .   .   .   .   .   .   .   4   .   6   .   .   3   .   .   .   .   4   8   .   .   3   .   .   6   .   
  Grunt                    5    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   .   1   .   .   .   .   .   .   .   4   .   6   .   .   3   1   1   .   .   4   8   .   .   3   .   1   5   .   
  Combat Bots Only         8    | .   .   .   .   .   .   .   .   .   .   4   .   6   .   .   3   .   1   .   .   4   8   .   .   3   .   1   4   .   
Max Kills in Single Turn   4    | .   .   1   .   .   .   .   .   .   .   2   .   2   .   .   1   1   1   .   .   3   3   .   .   3   .   1   4   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   1   .   .   .   .   3   3   .   .   3   .   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   
--------                   Run  | Jun  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  DSF  Gar  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  Res  Arm  Lab  Res  Qua  
Damage Taken               6856 | .    47   207  34   228  .    100  444  108  .    240  90   48   .    142  258  .    177  246  .    295  535  497  40   309  68   372  1869 502  
  Core                     4433 | .    47   182  34   201  .    79   201  28   .    67   .    17   .    58   110  .    79   167  .    100  292  420  40   238  51   235  1285 502  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  165  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    165  .    .    .    .    .    .    .    .    
Core Remaining (%)         56   | 100  .    8    .    .    .    21   63   .    .    .    .    84   .    .    80   .    .    .    .    65   .    .    34   .    .    53   .    .    
Volleys Fired              32   | .    .    .    .    .    .    .    .    .    .    8    .    5    .    .    4    .    .    .    .    2    5    .    .    2    .    3    3    .    
  Largest                  2    | .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    2    .    .    .    .    1    1    .    .    1    .    1    1    .    
  Hottest                  69   | .    .    .    .    .    .    .    .    .    .    60   .    30   .    .    69   .    .    .    .    39   39   .    .    39   .    10   39   .    
Shots Fired                36   | .    .    .    .    .    .    .    .    .    .    11   .    5    .    .    5    .    .    .    .    2    5    .    .    2    .    3    3    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 33   | .    .    .    .    .    .    .    .    .    .    11   .    5    .    .    5    .    .    .    .    2    5    .    .    2    .    .    3    .    
  Special                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                33   | .    .    .    .    .    .    .    .    .    .    11   .    5    .    .    5    .    .    .    .    2    5    .    .    2    .    .    3    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    
  Robot Miss Streak        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           28   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    10   1    .    10   .    .    .    .    .    .    5    1    .    
  Core Hits                76   | .    .    1    .    .    .    .    .    .    .    11   .    11   .    .    6    1    1    .    4    7    11   .    .    7    .    3    13   .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              53   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    13   1    .    10   .    .    .    .    .    .    19   3    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 29   | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    4    13   1    .    10   .    .    .    .    .    .    .    .    .    
  Piercing                 24   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   3    2    
  Sneak Attacks            2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5194 | .    .    15   .    3    .    6    .    .    .    667  70   421  .    .    350  404  42   .    683  427  713  .    .    293  .    249  851  .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3630 | .    .    .    .    .    .    .    .    .    .    667  .    421  .    .    350  .    .    .    .    409  713  .    .    269  .    .    801  .    
  Melee                    1415 | .    .    .    .    .    .    .    .    .    .    .    70   .    .    .    .    404  42   .    683  .    .    .    .    .    .    216  .    .    
  Ramming                  149  | .    .    15   .    3    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    18   .    .    .    24   .    33   50   .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                3630 | .    .    .    .    .    .    .    .    .    .    667  .    421  .    .    350  .    .    .    .    409  713  .    .    269  .    .    801  .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1199 | .    .    .    .    .    .    .    .    .    .    .    70   .    .    .    .    404  42   .    683  .    .    .    .    .    .    .    .    .    
  Piercing                 216  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    216  .    .    
Highest Corruption         6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    6    6    6    4    4    4    1    1    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    4    6    6    4    4    3    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    4    2    1    .    2    5    .    2    
    Message Errors         5    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    .    .    .    2    .    .    
    Matter Fused           6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    1    1    .    1    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            263  | .    .    .    .    .    .    .    .    .    .    32   10   .    .    .    .    15   .    .    111  .    39   .    .    .    .    .    56   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               127  | .    .    .    .    .    .    .    .    .    .    32   .    .    .    .    .    .    .    .    .    .    39   .    .    .    .    .    56   .    
  Melee                    136  | .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    .    15   .    .    111  .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      196  | .    .    7    .    1    .    3    .    .    .    23   .    .    .    .    .    .    .    .    .    9    .    .    .    44   .    16   93   .    
  Shots                    4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
  Rammed                   29   | .    .    3    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    3    .    1    15   .    
Targets Rammed             29   | .    .    3    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    3    .    1    15   .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        181  | .    2    .    .    .    .    .    13   20   7    15   20   55   .    .    .    .    33   .    .    .    .    84   .    .    91   70   .    181  
  Average Temperature      14   | .    2    .    .    .    .    .    13   4    2    5    11   22   .    .    .    .    12   .    .    .    .    45   .    .    68   47   .    126  
  Received Heat Transfer   1182 | .    45   .    6    18   .    54   234  24   .    48   .    .    .    .    84   .    144  66   .    .    69   90   .    9    9    111  162  9    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua 
Peak Influence             722  | .   38  154 70  152 .   45  56  134 .   .   .   .   107 74  193 240 .   .   .   .   579 .   .   440 225 .   722 576 
  Initial                  405  | .   .   14  55  27  .   .   13  2   .   .   .   .   107 74  40  79  .   .   .   .   50  .   .   285 225 .   .   405 
  Average                  189  | .   32  58  55  69  .   21  37  71  .   .   .   .   107 72  144 133 .   .   .   .   276 .   .   331 225 .   273 479 
Maximum Alert Level        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   1   .   3   2   
  Low Security (%)         62   | 100 100 100 100 100 .   100 100 100 .   .   .   .   100 100 100 83  .   .   .   .   50  .   .   .   .   .   38  .   
  Level 1                  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  .   .   .   .   13  .   .   63  100 .   32  .   
  Level 2                  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   36  .   .   27  100 
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   3   3   
  Investigation            7    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua 
Distress Signals           7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              240  | .   2   13  7   15  .   9   10  5   .   12  4   7   .   2   6   10  6   8   .   6   21  12  2   8   5   8   45  17  
  Peak Tracking Total      21   | .   2   6   9   21  .   3   9   4   .   7   4   3   .   3   5   7   5   6   .   6   11  10  2   7   5   3   17  7   
  Tactical Retreats        38   | .   .   2   .   4   .   1   .   1   .   2   .   1   .   .   .   2   1   2   .   .   6   4   .   .   .   2   7   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua 
Traps Triggered            5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   1   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
----------                 Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua 
Machines Disabled          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua 
Machines Accessed          33   | .   2   .   .   .   1   .   1   4   1   .   3   .   1   .   1   4   1   .   3   .   3   1   .   1   .   2   4   .   
  Terminals                13   | .   1   .   .   .   .   .   1   3   .   .   .   .   1   .   1   2   .   .   .   .   2   .   .   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   1   .   
Total Hacks                88   | .   2   .   .   .   1   .   3   9   1   .   20  .   1   .   2   10  1   .   12  .   7   1   .   1   .   9   8   .   
  Successful               62   | .   2   .   .   .   1   .   1   3   1   .   20  .   1   .   1   4   1   .   12  .   3   1   .   1   .   9   1   .   
  Failed                   26   | .   .   .   .   .   .   .   2   6   .   .   .   .   .   .   1   6   .   .   .   .   4   .   .   .   .   .   7   .   
    Catastrophic           8    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   15   | .   2   .   .   .   .   .   3   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   3   .   
  Terminals                32   | .   1   .   .   .   .   .   3   6   .   .   .   .   1   .   2   8   .   .   .   .   6   .   .   .   .   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   1   .   
Terminal Hacks             57   | .   1   .   .   .   1   .   1   3   1   .   20  .   1   .   1   2   1   .   12  .   2   1   .   .   .   9   1   .   
  Record                   17   | .   .   .   .   .   1   .   .   1   1   .   2   .   .   .   .   .   .   .   4   .   .   .   .   .   .   8   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     5    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   4   .   
  Full Trace Events        6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
------------               Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
--------                   Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua 
Total Allies               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Largest Group            8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
  Highest-Rated Group      111  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   111 .   
  Highest-Rated Ally       15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               41   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   41  .   
  Total Damage             985  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   985 .   
  Kills                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua 
Robot Analysis Total       131  | .   .   .   .   .   .   .   .   .   .   .   131 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------------              Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua 
Turns Passed               3579 | 13  52  81  54  117 73  216 72  118 63  163 24  135 3   25  105 137 123 102 111 181 204 170 26  109 82  489 346 185 
Spaces Moved               6915 | 26  95  177 104 247 143 419 125 332 154 507 94  466 12  98  204 297 319 204 153 340 384 347 51  196 152 392 576 301 
  Core                     3203 | 26  95  60  104 169 143 414 76  .   .   .   .   .   .   .   .   .   72  204 152 340 300 217 51  196 150 46  87  301 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    816  | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   346 462 .   
  Flight                   2896 | .   .   117 .   78  .   .   49  332 154 507 94  466 12  98  204 297 247 .   .   .   84  130 .   .   .   .   27  .   
  Fastest Speed            23   | 50  50  40  50  35  50  50  26  23  23  23  23  23  23  23  23  32  32  50  50  50  35  45  50  50  50  46  34  50  
  Average Speed            40   | 50  50  43  50  45  50  50  42  23  23  23  23  23  23  23  27  32  36  50  50  50  48  48  50  50  50  46  47  50  
  Slowest Speed            150  | 50  50  50  50  50  50  60  109 23  23  23  23  23  23  26  35  35  50  50  60  50  50  50  50  50  50  50  150 150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            25   | .   .   .   .   1   .   .   4   5   1   .   .   .   .   .   4   1   .   .   .   .   7   .   .   .   .   .   2   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Teleports                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Exploration Rate (%)       42   | 2   26  53  20  62  49  80  15  10  36  67  77  60  .   78  30  11  59  48  60  61  17  61  11  7   16  99  24  47  
  Regions Visited          28
    Branch Regions         17
  Pre-discovered Areas     31   | .   1   1   .   1   1   .   .   .   .   .   24  .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        6    | .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   1   .   .   1   .   
  Unknown Exits Taken      20   | 1   .   1   1   1   1   1   1   .   1   1   1   1   .   .   .   .   1   1   1   1   1   1   1   .   1   1   .   .   
Scrap Searched             19   | .   .   1   .   1   .   1   .   .   1   8   .   3   .   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   
Spaces Dug                 164  | .   .   .   .   .   .   .   .   .   .   34  .   7   .   .   30  1   .   .   .   .   40  .   .   27  .   2   21  2   
Terrain Destroyed          266  | .   .   .   .   .   .   .   .   .   .   67  .   28  .   .   38  1   .   .   .   17  55  .   .   27  .   2   29  2   
  Melee                    8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   3   2   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      258  | .   .   .   .   .   .   .   .   .   .   67  .   28  .   .   38  .   .   .   .   17  55  .   .   27  .   .   26  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua 
Total                      7517 | 25  98  180 105 250 143 422 136 366 180 539 94  488 11  100 241 316 325 203 169 350 392 349 50  205 156 655 638 331 
  Wait                     351  | .   .   .   .   .   .   .   .   23  22  9   .   14  .   .   20  .   .   .   .   .   .   .   .   .   .   227 31  5   
  Move                     6840 | 25  94  176 103 244 142 418 117 321 151 506 93  465 11  97  195 294 318 203 152 339 370 346 50  196 151 391 571 301 
  Hop                      22   | .   .   .   .   1   .   .   3   5   1   .   .   .   .   .   3   1   .   .   .   .   6   .   .   .   .   .   2   .   
  Pick Up                  31   | .   4   .   .   .   1   .   2   3   2   5   .   .   .   1   .   4   .   .   1   1   1   1   .   .   1   2   2   .   
  Fast Attach              45   | .   .   1   1   1   .   3   8   3   1   2   .   .   .   1   .   2   1   .   5   .   1   1   .   1   2   7   4   .   
  Attach                   40   | .   .   .   .   1   .   .   3   5   1   3   .   1   .   .   6   2   3   .   1   1   3   .   .   2   1   1   3   3   
  Detach                   23   | .   .   .   .   1   .   .   1   3   .   .   .   1   .   .   6   .   1   .   .   2   2   .   .   2   .   1   2   1   
  Swap                     9    | .   .   .   .   .   .   .   1   3   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drop                     24   | .   .   .   1   .   .   .   1   .   2   2   .   1   .   1   3   .   1   .   .   2   3   1   .   .   1   3   2   .   
  Fire                     32   | .   .   .   .   .   .   .   .   .   .   8   .   5   .   .   4   .   .   .   .   2   5   .   .   2   .   3   3   .   
  Melee                    53   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   13  1   .   10  .   .   .   .   .   .   19  3   2   
  Ram                      28   | .   .   3   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   2   .   1   15  .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   19  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-6/DSF
-6/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Upper Caves
-4/Upper Caves
-3/Research
-3/Armory
-3/Lab
-2/Research (discovered 2 exits: *Qua x2)
-2/Quarantine (discovered 1 exit: [*Acc])

 History 
---------
 Turn | Location           | Event
    7 | -11/Junkyard       | Discovered new exit (range 14)
   14 | -11/Junkyard       | Entered Materials
   24 | -10/Materials      | Identified exit to Mines
   66 | -10/Materials      | Entered Mines
   87 | -10/Mines          | Core integrity fell below 50%
  133 | -10/Mines          | Core integrity fell below 20%
  145 | -10/Mines          | Discovered new exit (range 6)
  147 | -10/Mines          | Entered Materials
  147 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  194 | -9/Materials       | Discovered new exit (range 15)
  201 | -9/Materials       | Entered Mines
  205 | -9/Mines           | Learned location of Zion (-6)
  293 | -9/Mines           | Assembled infested the area
  298 | -9/Mines           | Assisted by a Guerilla fighting off Assembled
  312 | -9/Mines           | Core integrity fell below 50%
  316 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  316 | -9/Mines           | Discovered new exit (range 5)
  317 | -9/Mines           | Build established: Mutant
  318 | -9/Mines           | Entered Exiles
  325 | -9/Exiles          | Discovered new exit (range 15)
  331 | -9/Exiles          | Met 8R-AWN
  338 | -9/Exiles          | Met EX-HEX
  359 | -9/Exiles          | Met EX-DEC
  387 | -9/Exiles          | Discovered new exit (range 10)
  391 | -9/Exiles          | Entered Mines
  605 | -8/Mines           | Discovered new exit (range 5)
  607 | -8/Mines           | Entered Materials
  607 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  613 | -8/Materials       | Identified exit to Storage
  678 | -8/Materials       | Discovered new exit (range 4)
  679 | -8/Materials       | Entered Factory
  679 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  703 | -7/Factory         | Lost 6 parts (5n1u)
  788 | -7/Factory         | Identified exit to Lower Caves
  797 | -7/Factory         | Entered Lower Caves
  829 | -7/Lower Caves     | Learned Factory interactive machine intel
  857 | -7/Lower Caves     | Discovered new exit (range 14)
  860 | -7/Lower Caves     | Entered another Lower Caves area
  931 | -7/Lower Caves     | Spotted B-75 Beast
  949 | -7/Lower Caves     | Encountered a Warlord checkpoint
  953 | -7/Lower Caves     | Build established: Sprinter
  954 | -7/Lower Caves     | Learned 4 Factory zone layouts
 1001 | -7/Lower Caves     | Discovered new exit (range 12)
 1023 | -7/Lower Caves     | Entered Data Miner
 1023 | -7/Data Miner      | Discovered new exit (range 6)
 1028 | -7/Data Miner      | Met Data Miner
 1032 | -7/Data Miner      | Learned location of Section 7 (-2)
 1032 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 1035 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 1040 | -7/Data Miner      | Interfaced with the Data Conduit
 1047 | -7/Data Miner      | Entered Proximity Caves
 1181 | -6/Proximity Caves | Discovered new exit (range 5)
 1182 | -6/Proximity Caves | Entered Factory
 1182 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1184 | -6/Factory         | Loaded intel: 241 machine locations
 1185 | -6/Factory         | Loaded intel: 54 interactive machine locations
 1185 | -6/Factory         | Identified exit to DSF
 1185 | -6/Factory         | Entered DSF
 1186 | -6/DSF             | Loaded intel: 3 machine locations
 1199 | -6/DSF             | Discovered new exit (range 15)
 1210 | -6/DSF             | Identified exit to Garrison
 1210 | -6/DSF             | Entered Garrison
 1211 | -6/Garrison        | Loaded intel: 32 machine locations
 1234 | -6/Garrison        | Discovered new exit (range 62)
 1234 | -6/Garrison        | Discovered new exit (range 67)
 1234 | -6/Garrison        | Discovered new exit (range 39)
 1251 | -6/Garrison        | Lost 3 parts (2n1u)
 1266 | -6/Garrison        | Triggered checkpoint
 1288 | -6/Garrison        | Installed Relay Interface Framework
 1306 | -6/Garrison        | Triggered checkpoint
 1314 | -6/Garrison        | Identified exit to Factory
 1315 | -6/Garrison        | Entered Factory
 1315 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 1316 | -5/Factory         | Loaded intel: 265 machine locations
 1334 | -5/Factory         | Lost 5 parts (1p3n1u)
 1337 | -5/Factory         | Identified exit to Upper Caves
 1452 | -5/Factory         | Entered Upper Caves
 1501 | -5/Upper Caves     | Encountered a Warlord checkpoint
 1570 | -5/Upper Caves     | Lost 3 parts (2n1u)
 1571 | -5/Upper Caves     | Discovered new exit (range 9)
 1575 | -5/Upper Caves     | Entered another Upper Caves area
 1670 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 1675 | -5/Upper Caves     | Discovered new exit (range 8)
 1677 | -5/Upper Caves     | Entered Zhirov
 1677 | -5/Zhirov          | Discovered new exit (range 3)
 1687 | -5/Zhirov          | Met Zhirov
 1701 | -5/Zhirov          | Found Alien Artifact
 1701 | -5/Zhirov          | Identified Integrated Reactor
 1701 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 1759 | -5/Zhirov          | Found Alien Artifact
 1775 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 1788 | -5/Zhirov          | Entered Proximity Caves
 1891 | -4/Proximity Caves | Learned Research trap positions
 1897 | -4/Proximity Caves | Learned 4 Research zone layouts
 1964 | -4/Proximity Caves | Discovered new exit (range 10)
 1969 | -4/Proximity Caves | Entered Factory
 1969 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 1970 | -4/Factory         | Loaded intel: 261 machine locations
 2029 | -4/Factory         | Spotted B-86 Titan
 2056 | -4/Factory         | Build established: Hacker-Mutant
 2114 | -4/Factory         | Destroyed 8 combat bots
 2136 | -4/Factory         | Lost 4 parts (3n1u)
 2171 | -4/Factory         | Discovered new exit (range 6)
 2173 | -4/Factory         | Entered Upper Caves
 2233 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 2242 | -4/Upper Caves     | Core integrity fell below 50%
 2327 | -4/Upper Caves     | Discovered new exit (range 11)
 2343 | -4/Upper Caves     | Entered another Upper Caves area
 2360 | -4/Upper Caves     | Build established: Mutant
 2363 | -4/Upper Caves     | Discovered new exit (range 11)
 2369 | -4/Upper Caves     | Entered Research
 2369 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 2370 | -3/Research        | Identified exit to Armory
 2371 | -3/Research        | Loaded intel: 71 trap records
 2372 | -3/Research        | Loaded intel: 129 machine locations
 2416 | -3/Research        | Spotted B-86 Titan
 2478 | -3/Research        | Entered Armory
 2479 | -3/Armory          | Loaded intel: 60 machine locations
 2488 | -3/Armory          | Found Enh. Force Lance
 2558 | -3/Armory          | Spotted B-86 Titan
 2559 | -3/Armory          | Identified Transdimensional Reconstructor
 2559 | -3/Armory          | Warped through subspace to slip node
 2559 | -3/Armory          | Discovered new exit (range 1)
 2560 | -3/Armory          | Entered Lab
 2560 | -3/Lab             | Discovered new exit (range 9)
 2566 | -3/Lab             | Hidden lab's door opened automatically
 2566 | -3/Lab             | Sensor layout match revealed
 2694 | -3/Lab             | Gained access to the hidden lab's interior
 2716 | -3/Lab             | Found Prototype Special Weapon
 2716 | -3/Lab             | Identified Gui. Remote Datajack
 2720 | -3/Lab             | Detected by scanners
 2731 | -3/Lab             | Destroyed A5 with code downloaded from Data Conduit
 2732 | -3/Lab             | Confronted by A5
 2743 | -3/Lab             | Decrypted terminal
 2743 | -3/Lab             | Acquired modification code for an L2 power cell
 2790 | -3/Lab             | Decrypted terminal
 2803 | -3/Lab             | Found Prototype Hackware
 2803 | -3/Lab             | Identified Quantum Router
 2806 | -3/Lab             | Found Prototype Protection
 2806 | -3/Lab             | Identified Hvy. Regenerative Plating
 2809 | -3/Lab             | Found Prototype Energy Gun
 2809 | -3/Lab             | Identified Tachyon Dispersion Ray
 2825 | -3/Lab             | Found Alien Artifact
 2825 | -3/Lab             | Identified Core Reset Matrix
 2825 | -3/Lab             | Used Core Reset Matrix
 2829 | -3/Lab             | Sensed 3 artifacts in vicinity
 2835 | -3/Lab             | Found Integrated Dissipator
 2835 | -3/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+20)
 2842 | -3/Lab             | Found Transdimensional Reconstructor
 2870 | -3/Lab             | Decrypted terminal
 2877 | -3/Lab             | Discovered new exit (range 10)
 2880 | -3/Lab             | Disabled Active System Cloaker
 2888 | -3/Lab             | Found Core Regenerator
 2923 | -3/Lab             | MAIN.C forces arrive to investigate
 3031 | -3/Lab             | Decrypted terminal
 3031 | -3/Lab             | Found LC Capacitor
 3049 | -3/Lab             | Entered Research
 3049 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 3152 | -2/Research        | Spotted B-90 Cyclops
 3272 | -2/Research        | Identified exit to Quarantine
 3284 | -2/Research        | Found Enh. Force Lance
 3327 | -2/Research        | Core integrity fell below 50%
 3330 | -2/Research        | Build established: Alien-Mutant
 3335 | -2/Research        | Emitted hypermatrix ping
 3340 | -2/Research        | Assembled emerged from beneath the floor
 3344 | -2/Research        | Lost 4 parts (2n1u1w)
 3358 | -2/Research        | Spotted B-90 Cyclops
 3363 | -2/Research        | Core integrity fell below 20%
 3389 | -2/Research        | Spotted B-90 Cyclops
 3391 | -2/Research        | Lost 3 parts (3n)
 3395 | -2/Research        | Entered Quarantine
 3396 | -2/Quarantine      | Detected hypermatrix surge
 3396 | -2/Quarantine      | Sensed 10 artifacts in vicinity
 3451 | -2/Quarantine      | Used Core Regenerator, restored core integrity (+362)
 3452 | -2/Quarantine      | Discovered new exit (range 11)
 3500 | -2/Quarantine      | Warped through subspace
 3512 | -2/Quarantine      | Scanned by Researcher
 3580 | -2/Quarantine      | Destroyed by Y-72 Warden with Railgun

 Last Messages 
---------------
03521_ Held in stasis.
03521_ C-65 Expert is analyzing...
03525_ Held in stasis.
03525_ C-65 Expert is analyzing...
03529_ Held in stasis.
03529_ C-65 Expert is analyzing...
03542_ Held in stasis.
03542_ C-65 Expert is analyzing...
03546_ System corrupted: Matter fused (-7).
03550_ Held in stasis.
03550_ C-65 Expert is analyzing...
03567_ K-01 Serf cleans the Quarantine Pod.
03567_ Slug penetrates Quarantine Pod. <x2>
03568_ K-01 Serf cleans the Quarantine Pod. <x4>
03573_ Penetrated by Slug.
03573_ Slug penetrates Wall.
03574_ K-01 Serf cleans the Quarantine Pod. <x2>
03577_ Penetrated by Slug. <x2>
03580_ Slug penetrates Wall.
03580_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????#######?????????????????????? |
| ????????????????######     #?????????????????????? |
| ?????????????????          #?????????????????????? |
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| "     ????????????????#   #??????????????????????? |
|      "?????????????####  @#??????????????????????? |
| "    "???????!?????#      #??????????????????????? |
| "    ""????????????#  Y   #??????????????????????? |
| "    ""????????????#      #??????????????????????? |
|      T"#???????????####Y  #??????????????????????? |
| "    ""#??????????????#   #??????????????????????? |
| "    ""#??????????????#gA #???######?????????????? |
| "    ""#??????????????#   #???#         ?????????? |
|      ""#??????????????#   #???#        ??????????? |
| "     "???????????????#   ##### <  #?????????????? |
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| "    #????????????????#            #?????????????? |
|      #????????????????#  h         #?????????????? |
|      ###########??????#  """ """   #?????????????? |
|       +        #??????#  " " " "   #?????????????? |
|      ##  """   #??????#  """ """   #?????????????? |
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| ####??#  """   #         """ """   +?????????????? |
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|  " #??#  """   #?#       """ """   ##########????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       90
Evasion (%)                73
Armor Integrity Analysis   40
Defensive Hacking          25

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Transdimensional Reconstructor
Core Reset Matrix
Integrated Dissipator
LC Capacitor
Core Regenerator

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SlugCombatRefractor
  Manual?         0
Play Time         00:52:50
  Cumulative      270.1 hours
  Start           2023.06.03 @ 15:19:14
  End             2023.06.03 @ 16:20:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          794
  Rogue           794
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           8/0/5/2/0/0/0/0/0
Lore%             89
Gallery%          86
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 289c3f08-00e1-44cb-bbfd-7a289315d997