Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.03 @ 16:20:53 Player: Mr Goldstein Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (28) 5600 Robots Destroyed (44) 220 Value Destroyed (1478) 1478 Prototype IDs (221) 4420 Alien Tech Used (6) 1200 Bonus (14456) 14456 TOTAL SCORE: 31374 Bonus ------- Follower Combat Kills 156 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Found Hidden Lab 3000 Decrypted A0 Command 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 202/300 Energy 98/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Guided Remote Datajack Enhanced Force Lance Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Machine Analyzer Improved Armor Integrity Analyzer Quantum Router LC Capacitor > --- WEAPON ----------- Enhanced Force Lance > --- INVENTORY -------- Transdimensional Reconstructor Core Regenerator Heavy Rocket Launcher Heavy Missile Launcher Guided Remote Datajack [Rating: 88] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion VTOL Module Treads Heavy Treads Hover Unit Cooled Gravmag System Flight Unit VTOL Module Utility Machine Analyzer Device Improved Sensor Array Storage Small Storage Unit Processor Machine Analyzer Hackware Makeshift System Shield Protection Improved Light Armor Plating Artifact LC Capacitor Weapon Mini Grenade Launcher Energy Gun Tachyon Dispersion Ray Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Guided Remote Datajack Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua Slots Evolved 16 | . . . 2 . . . 2 2 . . . . 2 . . 2 . . . . 2 . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 7 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . 1 . . 1 . . 1 . Utility 8 | . . . 1 . . . 1 1 . . . . 1 . . 1 . . . . 1 . . 1 . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 88 | . . 1 1 2 . 3 12 11 2 9 . 2 . 1 6 4 4 . 5 1 4 1 . 3 2 6 7 1 Power 6 | . . . . . . . 1 3 1 . . . . . . . . . . . . . . . . . 1 . Engine 4 | . . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 38 | . . 1 . 2 . 2 8 3 . 5 . 1 . . 1 2 3 . 2 . 2 . . 1 2 . 3 . Treads 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . 2 . . . . . . . . . . 3 . 1 . . . . 1 2 . . . Flight 28 | . . 1 . 2 . . 8 3 . 5 . 1 . . 1 2 . . . . 2 . . . . . 3 . Utility 17 | . . . . . . 1 3 2 1 2 . . . 1 . . 1 . 2 . . 1 . . . 3 . . Device 3 | . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . Storage 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Processor 4 | . . . . . . . 2 . . . . . . 1 . . 1 . . . . . . . . . . . Hackware 4 | . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . 1 . . Protection 4 | . . . . . . 1 . . . 1 . . . . . . . . 1 . . . . . . 1 . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Weapon 27 | . . . 1 . . . . 3 . 2 . 1 . . 5 2 . . 1 1 2 . . 2 . 3 3 1 Energy Gun 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . . . . . . 2 . 1 . 1 . . 1 . . . . 1 2 . . 2 . . 2 . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . 1 . 1 . . . . 4 2 . . 1 . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . 1 5 . . Parts Lost 42 | . . 1 . 1 . 1 6 . . 4 . . . 2 6 . 3 1 . 1 4 2 . 2 . 1 7 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 28 | . . 1 . 1 . 1 5 . . 2 . . . 1 4 . 2 1 . . 3 1 . 1 . . 5 . Utility 12 | . . . . . . . 1 . . 2 . . . 1 1 . 1 . . 1 1 1 . 1 . 1 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Highest Loss Streak 6 | . . 1 . 1 . 1 6 . . 2 . . . 2 5 . 3 1 . 1 4 1 . 1 . 1 4 . To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 32 | . . 8 . 3 . 10 38 74 90 81 92 88 . 77 69 39 39 30 42 51 31 16 15 14 16 24 16 . Engine 1 | . . . . . . . 2 5 7 7 7 7 . 6 4 . . . . . . . . . . . . . Hover 4 | . . . . . . 9 3 . . . . . . . . . 5 12 14 17 8 . . . 6 9 5 . Flight 7 | . . 8 . 3 . . 10 37 38 38 38 38 . 30 24 11 7 . . . 1 1 . . . . . . Device 1 | . . . . . . . . 5 13 8 7 7 . 6 5 . . . . . . . . . . . . . Storage 1 | . . . . . . . 1 7 7 7 7 7 . 6 6 5 3 . . . . . . . . . . . Processor 7 | . . . . . . . 15 15 15 8 7 7 . 8 13 11 11 11 11 11 10 10 10 9 9 9 6 . Hackware 2 | . . . . . . . . . . . 7 7 . 6 6 5 5 5 7 11 7 4 5 4 . 1 . . Naked Turns 623 | . 52 33 53 87 73 113 . . . . . . . . . . . . . . . . . . . . 39 173 Heaviest Build 27 | . . . . . . 3 14 17 18 21 21 20 20 20 17 7 7 . 3 3 . . . . . 15 27 8 Greatest Support 22 | 3 3 4 3 4 3 7 16 20 20 21 21 21 21 21 21 9 9 3 11 3 7 7 3 3 11 22 22 3 Greatest Overweight (x) 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | . 4 4 4 5 5 5 6 7 8 8 8 8 8 8 7 7 7 5 5 5 5 5 4 4 5 5 5 5 Average Carried 4 | . . 4 4 4 4 5 5 2 6 6 8 7 8 8 6 4 6 5 4 4 4 4 4 3 4 3 4 3 Final Capacity 8 | 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | . 4 4 4 4 5 5 5 7 7 8 8 8 8 8 5 7 5 5 5 5 4 4 4 4 3 5 5 3 Class Distribution -------------------- 44% | Mutant 24% | Sprinter 15% | Alien-Mutant 15% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/DSF Sprinter | -6/Garrison Sprinter | -5/Factory Sprinter | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -3/Armory Mutant | -3/Lab Alien-Mutant | -2/Research Alien-Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua Matter Collected 1222 | 200 . 10 . 24 . 21 . 100 17 119 . 237 . . 34 70 20 25 40 12 18 18 . . . 70 122 65 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1167 | . . 17 . . . . . . . 192 . 54 . . 57 103 60 . 293 42 101 . . 68 . 70 110 . Parts 68 | . . 1 . . . . . . . 11 . 6 . . 5 1 . . 5 6 9 . . 7 . 4 13 . Haulers Intercepted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . 8 . 4 . . . . 3 . 3 2 . . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua Combat Hostiles Destroyed 41 | . . . . . . . . . . 8 . 6 . . 4 . 1 . . 4 8 . . 3 . 1 6 . Melee 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . AOE 39 | . . . . . . . . . . 8 . 6 . . 4 . . . . 4 8 . . 3 . . 6 . Classes Destroyed 7 | . . 1 . . . . . . . 3 . . . . 1 1 . . . . . . . . . . 1 . Builder 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Swarmer 34 | . . . . . . . . . . 4 . 6 . . 3 . . . . 4 8 . . 3 . . 6 . Grunt 5 | . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . 1 . . Brawler 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 8 | . . 1 . . . . . . . 4 . 6 . . 3 1 1 . . 4 8 . . 3 . 1 5 . Combat Bots Only 8 | . . . . . . . . . . 4 . 6 . . 3 . 1 . . 4 8 . . 3 . 1 4 . Max Kills in Single Turn 4 | . . 1 . . . . . . . 2 . 2 . . 1 1 1 . . 3 3 . . 3 . 1 4 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 2 . 2 . . 1 . . . . 3 3 . . 3 . . 3 . Melee 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua Damage Taken 6856 | . 47 207 34 228 . 100 444 108 . 240 90 48 . 142 258 . 177 246 . 295 535 497 40 309 68 372 1869 502 Core 4433 | . 47 182 34 201 . 79 201 28 . 67 . 17 . 58 110 . 79 167 . 100 292 420 40 238 51 235 1285 502 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 165 | . . . . . . . . . . . . . . . . . . . . 165 . . . . . . . . Core Remaining (%) 56 | 100 . 8 . . . 21 63 . . . . 84 . . 80 . . . . 65 . . 34 . . 53 . . Volleys Fired 32 | . . . . . . . . . . 8 . 5 . . 4 . . . . 2 5 . . 2 . 3 3 . Largest 2 | . . . . . . . . . . 2 . 1 . . 2 . . . . 1 1 . . 1 . 1 1 . Hottest 69 | . . . . . . . . . . 60 . 30 . . 69 . . . . 39 39 . . 39 . 10 39 . Shots Fired 36 | . . . . . . . . . . 11 . 5 . . 5 . . . . 2 5 . . 2 . 3 3 . Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 33 | . . . . . . . . . . 11 . 5 . . 5 . . . . 2 5 . . 2 . . 3 . Special 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 33 | . . . . . . . . . . 11 . 5 . . 5 . . . . 2 5 . . 2 . . 3 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Robot Miss Streak 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 28 | . . . . . . . . . . . 1 . . . . 10 1 . 10 . . . . . . 5 1 . Core Hits 76 | . . 1 . . . . . . . 11 . 11 . . 6 1 1 . 4 7 11 . . 7 . 3 13 . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Attacks 53 | . . . . . . . . . . . 1 . . . 4 13 1 . 10 . . . . . . 19 3 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 29 | . . . . . . . . . . . 1 . . . 4 13 1 . 10 . . . . . . . . . Piercing 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . 19 3 2 Sneak Attacks 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5194 | . . 15 . 3 . 6 . . . 667 70 421 . . 350 404 42 . 683 427 713 . . 293 . 249 851 . Guns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3630 | . . . . . . . . . . 667 . 421 . . 350 . . . . 409 713 . . 269 . . 801 . Melee 1415 | . . . . . . . . . . . 70 . . . . 404 42 . 683 . . . . . . 216 . . Ramming 149 | . . 15 . 3 . 6 . . . . . . . . . . . . . 18 . . . 24 . 33 50 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3630 | . . . . . . . . . . 667 . 421 . . 350 . . . . 409 713 . . 269 . . 801 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1199 | . . . . . . . . . . . 70 . . . . 404 42 . 683 . . . . . . . . . Piercing 216 | . . . . . . . . . . . . . . . . . . . . . . . . . . 216 . . Highest Corruption 6 | . . . . . . . . . . . . . . . . . . 1 1 1 6 6 6 4 4 4 1 1 Average Corruption 2 | . . . . . . . . . . . . . . . . . . 1 1 1 4 6 6 4 4 3 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 19 | . . . . . . . . . . . . . . . . . . 1 . 2 4 2 1 . 2 5 . 2 Message Errors 5 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . 2 . . Matter Fused 6 | . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 1 1 . 1 Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 263 | . . . . . . . . . . 32 10 . . . . 15 . . 111 . 39 . . . . . 56 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 127 | . . . . . . . . . . 32 . . . . . . . . . . 39 . . . . . 56 . Melee 136 | . . . . . . . . . . . 10 . . . . 15 . . 111 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 196 | . . 7 . 1 . 3 . . . 23 . . . . . . . . . 9 . . . 44 . 16 93 . Shots 4 | . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . 2 . Rammed 29 | . . 3 . 2 . 1 . . . . . . . . . . . . . 3 1 . . 3 . 1 15 . Targets Rammed 29 | . . 3 . 2 . 1 . . . . . . . . . . . . . 3 1 . . 3 . 1 15 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 181 | . 2 . . . . . 13 20 7 15 20 55 . . . . 33 . . . . 84 . . 91 70 . 181 Average Temperature 14 | . 2 . . . . . 13 4 2 5 11 22 . . . . 12 . . . . 45 . . 68 47 . 126 Received Heat Transfer 1182 | . 45 . 6 18 . 54 234 24 . 48 . . . . 84 . 144 66 . . 69 90 . 9 9 111 162 9 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua Peak Influence 722 | . 38 154 70 152 . 45 56 134 . . . . 107 74 193 240 . . . . 579 . . 440 225 . 722 576 Initial 405 | . . 14 55 27 . . 13 2 . . . . 107 74 40 79 . . . . 50 . . 285 225 . . 405 Average 189 | . 32 58 55 69 . 21 37 71 . . . . 107 72 144 133 . . . . 276 . . 331 225 . 273 479 Maximum Alert Level 3 | . . . . . . . . . . . . . . . . 1 . . . . 2 . . 2 1 . 3 2 Low Security (%) 62 | 100 100 100 100 100 . 100 100 100 . . . . 100 100 100 83 . . . . 50 . . . . . 38 . Level 1 16 | . . . . . . . . . . . . . . . . 16 . . . . 13 . . 63 100 . 32 . Level 2 20 | . . . . . . . . . . . . . . . . . . . . . 35 . . 36 . . 27 100 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . . . 2 1 . . . . . . . . . . . . 2 . . 1 . . 3 3 Investigation 7 | . 1 . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . 3 . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 6 | . . . . . . . 1 . . . . . . . . . . . . . 1 . . 1 . . . 3 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua Distress Signals 7 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . 2 . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 240 | . 2 13 7 15 . 9 10 5 . 12 4 7 . 2 6 10 6 8 . 6 21 12 2 8 5 8 45 17 Peak Tracking Total 21 | . 2 6 9 21 . 3 9 4 . 7 4 3 . 3 5 7 5 6 . 6 11 10 2 7 5 3 17 7 Tactical Retreats 38 | . . 2 . 4 . 1 . 1 . 2 . 1 . . . 2 1 2 . . 6 4 . . . 2 7 3 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua Traps Triggered 5 | . . . . . . . 1 . . . . . . . . 1 . . . . 1 . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . . . . 1 . . . 3 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua Machines Disabled 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Max in Single Turn 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Garrison Access 4 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua Machines Accessed 33 | . 2 . . . 1 . 1 4 1 . 3 . 1 . 1 4 1 . 3 . 3 1 . 1 . 2 4 . Terminals 13 | . 1 . . . . . 1 3 . . . . 1 . 1 2 . . . . 2 . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 . . . . . . . 2 . . . . 1 . . 1 . . 1 . Total Hacks 88 | . 2 . . . 1 . 3 9 1 . 20 . 1 . 2 10 1 . 12 . 7 1 . 1 . 9 8 . Successful 62 | . 2 . . . 1 . 1 3 1 . 20 . 1 . 1 4 1 . 12 . 3 1 . 1 . 9 1 . Failed 26 | . . . . . . . 2 6 . . . . . . 1 6 . . . . 4 . . . . . 7 . Catastrophic 8 | . . . . . . . . 2 . . . . . . 1 2 . . . . 1 . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 15 | . 2 . . . . . 3 . . . . . . . . 7 . . . . . . . . . . 3 . Terminals 32 | . 1 . . . . . 3 6 . . . . 1 . 2 8 . . . . 6 . . . . . 5 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . 3 . . . . . . . 2 . . . . 1 . . 1 . . 1 . Terminal Hacks 57 | . 1 . . . 1 . 1 3 1 . 20 . 1 . 1 2 1 . 12 . 2 1 . . . 9 1 . Record 17 | . . . . . 1 . . 1 1 . 2 . . . . . . . 4 . . . . . . 8 . . Part Schematic 14 | . . . . . . . . . . . 10 . . . . . . . 4 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . 3 . . . . . . . 4 . . . . . . . . . Open Door 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Branch Access Points 5 | . 1 . . . . . 1 1 . . . . . . . 1 . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Registered Components 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Release Object 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . . . . Seal Access 4 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . 1 . . . . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . . . . . 1 3 . . . . . . . 2 . . . . 2 . . . . . 4 . Full Trace Events 6 | . . . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . 3 . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . . . 10 . . . . . . . 4 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua Used RIF Installer 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua Total Allies 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Largest Group 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Highest-Rated Group 111 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 111 . Highest-Rated Ally 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . Total Damage 985 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 985 . Kills 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua Robot Analysis Total 131 | . . . . . . . . . . . 131 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . . . 1 1 . . . . . . . . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua Turns Passed 3579 | 13 52 81 54 117 73 216 72 118 63 163 24 135 3 25 105 137 123 102 111 181 204 170 26 109 82 489 346 185 Spaces Moved 6915 | 26 95 177 104 247 143 419 125 332 154 507 94 466 12 98 204 297 319 204 153 340 384 347 51 196 152 392 576 301 Core 3203 | 26 95 60 104 169 143 414 76 . . . . . . . . . 72 204 152 340 300 217 51 196 150 46 87 301 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 816 | . . . . . . 5 . . . . . . . . . . . . 1 . . . . . 2 346 462 . Flight 2896 | . . 117 . 78 . . 49 332 154 507 94 466 12 98 204 297 247 . . . 84 130 . . . . 27 . Fastest Speed 23 | 50 50 40 50 35 50 50 26 23 23 23 23 23 23 23 23 32 32 50 50 50 35 45 50 50 50 46 34 50 Average Speed 40 | 50 50 43 50 45 50 50 42 23 23 23 23 23 23 23 27 32 36 50 50 50 48 48 50 50 50 46 47 50 Slowest Speed 150 | 50 50 50 50 50 50 60 109 23 23 23 23 23 23 26 35 35 50 50 60 50 50 50 50 50 50 50 150 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . 1 . . 4 5 1 . . . . . 4 1 . . . . 7 . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 Exploration Rate (%) 42 | 2 26 53 20 62 49 80 15 10 36 67 77 60 . 78 30 11 59 48 60 61 17 61 11 7 16 99 24 47 Regions Visited 28 Branch Regions 17 Pre-discovered Areas 31 | . 1 1 . 1 1 . . . . . 24 . . . . . . . 3 . . . . . . . . . Known Exits Taken 6 | . 1 . . . . . . 1 . . . . 1 . . 1 . . . . . . . 1 . . 1 . Unknown Exits Taken 20 | 1 . 1 1 1 1 1 1 . 1 1 1 1 . . . . 1 1 1 1 1 1 1 . 1 1 . . Scrap Searched 19 | . . 1 . 1 . 1 . . 1 8 . 3 . . . . . 3 . . . 1 . . . . . . Spaces Dug 164 | . . . . . . . . . . 34 . 7 . . 30 1 . . . . 40 . . 27 . 2 21 2 Terrain Destroyed 266 | . . . . . . . . . . 67 . 28 . . 38 1 . . . 17 55 . . 27 . 2 29 2 Melee 8 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 3 2 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 258 | . . . . . . . . . . 67 . 28 . . 38 . . . . 17 55 . . 27 . . 26 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 --------- Run | Jun Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac DSF Gar Fac Upp Upp Zhi Pro Fac Upp Upp Res Arm Lab Res Qua Total 7517 | 25 98 180 105 250 143 422 136 366 180 539 94 488 11 100 241 316 325 203 169 350 392 349 50 205 156 655 638 331 Wait 351 | . . . . . . . . 23 22 9 . 14 . . 20 . . . . . . . . . . 227 31 5 Move 6840 | 25 94 176 103 244 142 418 117 321 151 506 93 465 11 97 195 294 318 203 152 339 370 346 50 196 151 391 571 301 Hop 22 | . . . . 1 . . 3 5 1 . . . . . 3 1 . . . . 6 . . . . . 2 . Pick Up 31 | . 4 . . . 1 . 2 3 2 5 . . . 1 . 4 . . 1 1 1 1 . . 1 2 2 . Fast Attach 45 | . . 1 1 1 . 3 8 3 1 2 . . . 1 . 2 1 . 5 . 1 1 . 1 2 7 4 . Attach 40 | . . . . 1 . . 3 5 1 3 . 1 . . 6 2 3 . 1 1 3 . . 2 1 1 3 3 Detach 23 | . . . . 1 . . 1 3 . . . 1 . . 6 . 1 . . 2 2 . . 2 . 1 2 1 Swap 9 | . . . . . . . 1 3 . 4 . 1 . . . . . . . . . . . . . . . . Drop 24 | . . . 1 . . . 1 . 2 2 . 1 . 1 3 . 1 . . 2 3 1 . . 1 3 2 . Fire 32 | . . . . . . . . . . 8 . 5 . . 4 . . . . 2 5 . . 2 . 3 3 . Melee 53 | . . . . . . . . . . . 1 . . . 4 13 1 . 10 . . . . . . 19 3 2 Ram 28 | . . 3 . 2 . 1 . . . . . . . . . . . . . 3 1 . . 2 . 1 15 . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/DSF -6/Garrison (discovered 3 exits: *Fac x3) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Armory -3/Lab -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 14) 14 | -11/Junkyard | Entered Materials 24 | -10/Materials | Identified exit to Mines 66 | -10/Materials | Entered Mines 87 | -10/Mines | Core integrity fell below 50% 133 | -10/Mines | Core integrity fell below 20% 145 | -10/Mines | Discovered new exit (range 6) 147 | -10/Mines | Entered Materials 147 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 194 | -9/Materials | Discovered new exit (range 15) 201 | -9/Materials | Entered Mines 205 | -9/Mines | Learned location of Zion (-6) 293 | -9/Mines | Assembled infested the area 298 | -9/Mines | Assisted by a Guerilla fighting off Assembled 312 | -9/Mines | Core integrity fell below 50% 316 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 316 | -9/Mines | Discovered new exit (range 5) 317 | -9/Mines | Build established: Mutant 318 | -9/Mines | Entered Exiles 325 | -9/Exiles | Discovered new exit (range 15) 331 | -9/Exiles | Met 8R-AWN 338 | -9/Exiles | Met EX-HEX 359 | -9/Exiles | Met EX-DEC 387 | -9/Exiles | Discovered new exit (range 10) 391 | -9/Exiles | Entered Mines 605 | -8/Mines | Discovered new exit (range 5) 607 | -8/Mines | Entered Materials 607 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 613 | -8/Materials | Identified exit to Storage 678 | -8/Materials | Discovered new exit (range 4) 679 | -8/Materials | Entered Factory 679 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 703 | -7/Factory | Lost 6 parts (5n1u) 788 | -7/Factory | Identified exit to Lower Caves 797 | -7/Factory | Entered Lower Caves 829 | -7/Lower Caves | Learned Factory interactive machine intel 857 | -7/Lower Caves | Discovered new exit (range 14) 860 | -7/Lower Caves | Entered another Lower Caves area 931 | -7/Lower Caves | Spotted B-75 Beast 949 | -7/Lower Caves | Encountered a Warlord checkpoint 953 | -7/Lower Caves | Build established: Sprinter 954 | -7/Lower Caves | Learned 4 Factory zone layouts 1001 | -7/Lower Caves | Discovered new exit (range 12) 1023 | -7/Lower Caves | Entered Data Miner 1023 | -7/Data Miner | Discovered new exit (range 6) 1028 | -7/Data Miner | Met Data Miner 1032 | -7/Data Miner | Learned location of Section 7 (-2) 1032 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 1035 | -7/Data Miner | Received God Mode back door access code from Data Miner 1040 | -7/Data Miner | Interfaced with the Data Conduit 1047 | -7/Data Miner | Entered Proximity Caves 1181 | -6/Proximity Caves | Discovered new exit (range 5) 1182 | -6/Proximity Caves | Entered Factory 1182 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1184 | -6/Factory | Loaded intel: 241 machine locations 1185 | -6/Factory | Loaded intel: 54 interactive machine locations 1185 | -6/Factory | Identified exit to DSF 1185 | -6/Factory | Entered DSF 1186 | -6/DSF | Loaded intel: 3 machine locations 1199 | -6/DSF | Discovered new exit (range 15) 1210 | -6/DSF | Identified exit to Garrison 1210 | -6/DSF | Entered Garrison 1211 | -6/Garrison | Loaded intel: 32 machine locations 1234 | -6/Garrison | Discovered new exit (range 62) 1234 | -6/Garrison | Discovered new exit (range 67) 1234 | -6/Garrison | Discovered new exit (range 39) 1251 | -6/Garrison | Lost 3 parts (2n1u) 1266 | -6/Garrison | Triggered checkpoint 1288 | -6/Garrison | Installed Relay Interface Framework 1306 | -6/Garrison | Triggered checkpoint 1314 | -6/Garrison | Identified exit to Factory 1315 | -6/Garrison | Entered Factory 1315 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1316 | -5/Factory | Loaded intel: 265 machine locations 1334 | -5/Factory | Lost 5 parts (1p3n1u) 1337 | -5/Factory | Identified exit to Upper Caves 1452 | -5/Factory | Entered Upper Caves 1501 | -5/Upper Caves | Encountered a Warlord checkpoint 1570 | -5/Upper Caves | Lost 3 parts (2n1u) 1571 | -5/Upper Caves | Discovered new exit (range 9) 1575 | -5/Upper Caves | Entered another Upper Caves area 1670 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1675 | -5/Upper Caves | Discovered new exit (range 8) 1677 | -5/Upper Caves | Entered Zhirov 1677 | -5/Zhirov | Discovered new exit (range 3) 1687 | -5/Zhirov | Met Zhirov 1701 | -5/Zhirov | Found Alien Artifact 1701 | -5/Zhirov | Identified Integrated Reactor 1701 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 1759 | -5/Zhirov | Found Alien Artifact 1775 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 1788 | -5/Zhirov | Entered Proximity Caves 1891 | -4/Proximity Caves | Learned Research trap positions 1897 | -4/Proximity Caves | Learned 4 Research zone layouts 1964 | -4/Proximity Caves | Discovered new exit (range 10) 1969 | -4/Proximity Caves | Entered Factory 1969 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1970 | -4/Factory | Loaded intel: 261 machine locations 2029 | -4/Factory | Spotted B-86 Titan 2056 | -4/Factory | Build established: Hacker-Mutant 2114 | -4/Factory | Destroyed 8 combat bots 2136 | -4/Factory | Lost 4 parts (3n1u) 2171 | -4/Factory | Discovered new exit (range 6) 2173 | -4/Factory | Entered Upper Caves 2233 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 2242 | -4/Upper Caves | Core integrity fell below 50% 2327 | -4/Upper Caves | Discovered new exit (range 11) 2343 | -4/Upper Caves | Entered another Upper Caves area 2360 | -4/Upper Caves | Build established: Mutant 2363 | -4/Upper Caves | Discovered new exit (range 11) 2369 | -4/Upper Caves | Entered Research 2369 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2370 | -3/Research | Identified exit to Armory 2371 | -3/Research | Loaded intel: 71 trap records 2372 | -3/Research | Loaded intel: 129 machine locations 2416 | -3/Research | Spotted B-86 Titan 2478 | -3/Research | Entered Armory 2479 | -3/Armory | Loaded intel: 60 machine locations 2488 | -3/Armory | Found Enh. Force Lance 2558 | -3/Armory | Spotted B-86 Titan 2559 | -3/Armory | Identified Transdimensional Reconstructor 2559 | -3/Armory | Warped through subspace to slip node 2559 | -3/Armory | Discovered new exit (range 1) 2560 | -3/Armory | Entered Lab 2560 | -3/Lab | Discovered new exit (range 9) 2566 | -3/Lab | Hidden lab's door opened automatically 2566 | -3/Lab | Sensor layout match revealed 2694 | -3/Lab | Gained access to the hidden lab's interior 2716 | -3/Lab | Found Prototype Special Weapon 2716 | -3/Lab | Identified Gui. Remote Datajack 2720 | -3/Lab | Detected by scanners 2731 | -3/Lab | Destroyed A5 with code downloaded from Data Conduit 2732 | -3/Lab | Confronted by A5 2743 | -3/Lab | Decrypted terminal 2743 | -3/Lab | Acquired modification code for an L2 power cell 2790 | -3/Lab | Decrypted terminal 2803 | -3/Lab | Found Prototype Hackware 2803 | -3/Lab | Identified Quantum Router 2806 | -3/Lab | Found Prototype Protection 2806 | -3/Lab | Identified Hvy. Regenerative Plating 2809 | -3/Lab | Found Prototype Energy Gun 2809 | -3/Lab | Identified Tachyon Dispersion Ray 2825 | -3/Lab | Found Alien Artifact 2825 | -3/Lab | Identified Core Reset Matrix 2825 | -3/Lab | Used Core Reset Matrix 2829 | -3/Lab | Sensed 3 artifacts in vicinity 2835 | -3/Lab | Found Integrated Dissipator 2835 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 2842 | -3/Lab | Found Transdimensional Reconstructor 2870 | -3/Lab | Decrypted terminal 2877 | -3/Lab | Discovered new exit (range 10) 2880 | -3/Lab | Disabled Active System Cloaker 2888 | -3/Lab | Found Core Regenerator 2923 | -3/Lab | MAIN.C forces arrive to investigate 3031 | -3/Lab | Decrypted terminal 3031 | -3/Lab | Found LC Capacitor 3049 | -3/Lab | Entered Research 3049 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3152 | -2/Research | Spotted B-90 Cyclops 3272 | -2/Research | Identified exit to Quarantine 3284 | -2/Research | Found Enh. Force Lance 3327 | -2/Research | Core integrity fell below 50% 3330 | -2/Research | Build established: Alien-Mutant 3335 | -2/Research | Emitted hypermatrix ping 3340 | -2/Research | Assembled emerged from beneath the floor 3344 | -2/Research | Lost 4 parts (2n1u1w) 3358 | -2/Research | Spotted B-90 Cyclops 3363 | -2/Research | Core integrity fell below 20% 3389 | -2/Research | Spotted B-90 Cyclops 3391 | -2/Research | Lost 3 parts (3n) 3395 | -2/Research | Entered Quarantine 3396 | -2/Quarantine | Detected hypermatrix surge 3396 | -2/Quarantine | Sensed 10 artifacts in vicinity 3451 | -2/Quarantine | Used Core Regenerator, restored core integrity (+362) 3452 | -2/Quarantine | Discovered new exit (range 11) 3500 | -2/Quarantine | Warped through subspace 3512 | -2/Quarantine | Scanned by Researcher 3580 | -2/Quarantine | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 03521_ Held in stasis. 03521_ C-65 Expert is analyzing... 03525_ Held in stasis. 03525_ C-65 Expert is analyzing... 03529_ Held in stasis. 03529_ C-65 Expert is analyzing... 03542_ Held in stasis. 03542_ C-65 Expert is analyzing... 03546_ System corrupted: Matter fused (-7). 03550_ Held in stasis. 03550_ C-65 Expert is analyzing... 03567_ K-01 Serf cleans the Quarantine Pod. 03567_ Slug penetrates Quarantine Pod. 03568_ K-01 Serf cleans the Quarantine Pod. 03573_ Penetrated by Slug. 03573_ Slug penetrates Wall. 03574_ K-01 Serf cleans the Quarantine Pod. 03577_ Penetrated by Slug. 03580_ Slug penetrates Wall. 03580_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#######?????????????????????? | | ????????????????###### #?????????????????????? | | ????????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ? ??????????????? !??????????????????????? | | " #???????????????# ??????????????????????? | | " ????????????????# #??????????????????????? | | "?????????????#### @#??????????????????????? | | " "???????!?????# #??????????????????????? | | " ""????????????# Y #??????????????????????? | | " ""????????????# #??????????????????????? | | T"#???????????####Y #??????????????????????? | | " ""#??????????????# #??????????????????????? | | " ""#??????????????#gA #???######?????????????? | | " ""#??????????????# #???# ?????????? | | ""#??????????????# #???# ??????????? | | " "???????????????# ##### < #?????????????? | | " #????????????????# #?????????????? | | " #????????????????# #?????????????? | | #????????????????# h #?????????????? | | ###########??????# """ """ #?????????????? | | + #??????# " " " " #?????????????? | | ## """ #??????# """ """ #?????????????? | | ####### """ ######## #?????????????? | | ####??# """ # """ """ +?????????????? | | #??#^ + " " " " #?????????????? | | "" #??# """ # """ """ #########?????? | | R" #??# """ ### | | " #??# """ #?# """ """ ##########????? | | #??#] #?# " " " " # #????? | | #?############# """ """ # """ #????? | | =## # + """ #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 90 Evasion (%) 73 Armor Integrity Analysis 40 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Integrated Dissipator LC Capacitor Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed SlugCombatRefractor Manual? 0 Play Time 00:52:50 Cumulative 270.1 hours Start 2023.06.03 @ 15:19:14 End 2023.06.03 @ 16:20:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 794 Rogue 794 Adventurer 0 Explorer 0 Win Type - Total 15 Types 8/0/5/2/0/0/0/0/0 Lore% 89 Gallery% 86 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 289c3f08-00e1-44cb-bbfd-7a289315d997