Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.06 @ 00:08:03 Player: Fenrir Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (1530) 1530 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (446) 446 TOTAL SCORE: 3841 Bonus ------- Follower Combat Kills 163 Met Imprinter 300 Was Imprinted 300 Friendly Fire -317 Cogmind --------- Core Integrity 83/400 Matter 280/300 Energy 290/290 System Corruption 0% Temperature Cool (72) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (2) ------ High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Heavy Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY (20) --- Armored Huge Wheel Compact Matter Pod (150) Visual Processing Unit Sensor Array Advanced Signal Interpreter Improved Terrain Scanner 0b10 Decoder Chip [Scout] Improved Salvage Targeting Computer Energy Filter Kinecellerator Medium Reactive Plating Dynamic Insulation System Field Recycling Unit (0) Lightning Gun Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle Gauss Rifle > --- INVENTORY -------- Armored Huge Wheel Compact Matter Pod Visual Processing Unit Sensor Array Advanced Signal Interpreter Improved Terrain Scanner 0b10 Decoder Chip [Scout] Improved Salvage Targeting Computer Energy Filter Kinecellerator Medium Reactive Plating Dynamic Insulation System Field Recycling Unit Lightning Gun Heavy Ion Cannon [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Advanced Treads Treads Advanced Treads Utility High-capacity Storage Unit Device Shield Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Maul Build | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 52 | 6 13 24 1 . 8 Power 6 | 1 2 2 . . 1 Engine 6 | 1 2 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 2 4 . . 2 Treads 10 | 2 2 4 . . 2 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | 1 3 1 . . . Device 1 | . 1 . . . . Storage 2 | 1 1 . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 31 | 2 6 17 1 . 5 Energy Gun 5 | . . 5 . . . Energy Cannon . | . . . . . . Ballistic Gun 15 | 2 3 7 . . 3 Ballistic Cannon 3 | . 3 . . . . Launcher 4 | . . 2 . . 2 Special Weapon 1 | . . . 1 . . Impact Weapon 3 | . . 3 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 15 | . 3 3 . . 9 Power 3 | . 2 . . . 1 Propulsion 4 | . 1 1 . . 2 Utility 1 | . . 1 . . . Weapon 7 | . . 1 . . 6 Highest Loss Streak 7 | . 2 2 . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 94 97 100 100 83 Engine 10 | . 11 10 11 11 5 Treads 22 | . 26 20 22 22 20 Device 2 | . 9 3 . . . Storage 11 | . 14 11 11 11 11 Processor 8 | . 3 7 11 11 11 Energy Gun 8 | . . 12 11 11 5 Ballistic Gun 20 | . 13 21 22 22 24 Ballistic Cannon 3 | . 14 3 . . . Launcher 1 | . . 2 3 . . Special Weapon 5 | . . . 7 11 4 Naked Turns . | . . . . . . Heaviest Build 60 | 11 53 55 54 51 60 Greatest Support 44 | 40 40 44 44 44 44 Greatest Overweight (x) 17 | 3 2 2 1 1 17 Average Overweight (x) 1 | 1 . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 Most Carried 20 | 3 10 9 20 20 20 Average Carried 14 | . 5 5 18 19 18 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | . 7 8 20 20 16 Class Distribution -------------------- 67% | Gunner 22% | Mutant 6% | Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Mat Min Zio Pro Matter Collected 1617 | 222 564 643 68 2 118 Remotely . | . . . . . . Salvage Created 2138 | . 626 1011 271 . 230 Parts 138 | . 37 68 19 . 14 Haulers Intercepted 2 | . 2 . . . . Recyclers Shooed 4 | . 3 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . . 6 Prevented 10 | . . . . . 10 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Combat Hostiles Destroyed 50 | . 15 24 9 . 2 Guns 35 | . 5 20 9 . 1 Cannons 14 | . 10 4 . . . AOE 1 | . . . . . 1 Classes Destroyed 13 | . 7 2 2 . 2 Worker 2 | . 1 1 . . . Builder 1 | . . 1 . . . Tunneler 1 | . . . 1 . . Hauler 2 | . 2 . . . . Recycler 3 | . 2 1 . . . Operator 2 | . 2 . . . . Watcher 6 | . 2 4 . . . Swarmer 22 | . 6 9 7 . . Grunt 21 | . 9 11 1 . . Duelist 1 | . . . 1 . . Sentry 4 | . . 4 . . . Hunter 2 | . . . . . 2 Mutant 2 | . . . . . 2 Best Kill Streak 8 | . 5 5 8 . 1 Combat Bots Only 8 | . 4 4 8 . 1 Max Kills in Single Turn 2 | . 2 2 2 . 2 Gunslinging 1 | . . 1 1 . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Damage Taken 2687 | . 703 580 175 . 1229 Core 416 | . 99 56 18 . 243 Absorbed by Shields 210 | . 95 115 . . . Regen/Repaired (Parts) 225 | . . 225 . . . Core Remaining (%) 80 | 100 60 . . . . Volleys Fired 171 | . 85 53 15 1 17 Largest 4 | . 2 4 3 4 4 Hottest 185 | . 70 130 85 185 118 Shots Fired 460 | . 170 195 45 4 46 Gun 358 | . 100 167 45 3 43 Cannon 96 | . 70 26 . . . Launcher 5 | . . 2 . . 3 Special 1 | . . . . 1 . Kinetic 365 | . 170 131 30 2 32 Thermal 1 | . . . . 1 . Explosive 3 | . . . . . 3 Electromagnetic 91 | . . 64 15 1 11 Robot Hit Streak 14 | . 14 7 11 . 7 Robot Miss Streak 7 | . 6 6 7 . 3 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 3 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 238 | . 94 85 27 . 32 Core Hits 120 | . 37 49 16 . 18 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 1 . . . Critical Strikes 6 | . 4 2 . . . Destroy 2 | . 1 1 . . . Blast 3 | . 3 . . . . Corrupt 1 | . . 1 . . . Melee Attacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3539 | . 1326 1378 281 . 554 Guns 2305 | . 595 1045 270 . 395 Cannons 935 | . 731 204 . . . Explosions 190 | . . 31 . . 159 Melee 98 | . . 98 . . . Ramming 11 | . . . 11 . . Kinetic 2354 | . 1326 650 136 . 242 Thermal 129 | . . 31 . . 98 Explosive 61 | . . . . . 61 Electromagnetic 886 | . . 599 134 . 153 Impact 98 | . . 98 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 45 | . 28 1 . . 16 Projectiles 28 | . 28 . . . . Explosions 17 | . . 1 . . 16 Melee . | . . . . . . Knockbacks 14 | . 11 3 . . . Impact . | . . . . . . Kinetic 14 | . 11 3 . . . Secondary . | . . . . . . Self-Inflicted Damage 76 | . . . . . 76 Shots 2 | . . . . . 2 Rammed 5 | . . . 5 . . Targets Rammed 5 | . . . 5 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 447 | . 42 447 90 70 94 Average Temperature 74 | . 15 110 35 36 31 Received Heat Transfer 460 | . 234 109 6 . 111 Effects 6 | . . 6 . . . Shutdowns 2 | . . 2 . . . Energy Bleed 1 | . . 1 . . . Interference 2 | . . 2 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . 4 . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . 50 . . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Peak Influence 306 | . 172 306 253 . . Initial 103 | . . 19 103 . . Average 101 | . 59 189 65 . . Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 84 | 100 100 50 99 . . Level 1 15 | . . 49 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 4 1 . 1 Investigation 5 | . 2 2 1 . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 26 33 11 . 17 Peak Tracking Total 10 | . 5 4 6 . 10 Tactical Retreats 5 | . 1 1 1 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Mat Min Zio Pro Machines Disabled 6 | . 3 2 1 . . Max in Single Turn 1 | . 1 1 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Machines Accessed 10 | . 4 5 1 . . Terminals 7 | . 4 3 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 34 | . 11 22 1 . . Successful 19 | . 4 14 1 . . Failed 15 | . 7 8 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 11 9 . . . Fabricators . | . . . . . . Repair Stations 13 | . . 13 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 4 4 1 . . Open Door 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Alert Level 1 | . . 1 . . . Unreport Threat 1 | . 1 . . . . Dispatch Records 1 | . . 1 . . . Investigation Status 1 | . . 1 . . . Recall Reinforcements 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . 10 . . . Scan Component 5 | . . 5 . . . Repair 5 | . . 5 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 8 | . 3 5 . . . Full Trace Events 3 | . 2 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . 5 . . . Time 148 | . . 148 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Scr Mat Mat Min Zio Pro Total Allies 8 | . . . 1 7 . Largest Group 7 | . . . 1 7 7 Highest-Rated Group 235 | . . . 31 235 235 Highest-Rated Ally 39 | . . . 31 39 39 Total Orders . | . . . . . . Ally Attacks 16 | . . . . . 16 Total Damage 868 | . . . . . 868 Kills 6 | . . . . . 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Scr Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Mat Min Zio Pro Turns Passed 10122 | 64 2047 1780 1745 3536 950 Spaces Moved 3772 | 32 776 571 722 1324 347 Core 23 | 14 . . . . 9 Treads 3749 | 18 776 571 722 1324 338 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 225 225 225 225 Average Speed 228 | 161 225 236 225 225 251 Slowest Speed 900 | 200 320 305 225 225 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 4 96 53 92 93 39 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 6 | . . . 3 3 . Spaces Dug . | . . . . . . Terrain Destroyed 24 | . . 3 . . 21 Melee . | . . . . . . Projectile . | . . . . . . AOE 24 | . . 3 . . 21 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Scr Mat Mat Min Zio Pro Total 4932 | 45 912 893 809 1880 393 Wait 849 | . 13 217 56 546 17 Move 3767 | 31 775 570 721 1323 347 Hop . | . . . . . . Pick Up 65 | 7 19 19 11 5 4 Fast Attach . | . . . . . . Attach 31 | 6 4 13 . . 8 Detach 1 | . . 1 . . . Swap 21 | . 9 11 1 . . Drop 21 | 1 7 8 . 5 . Fire 171 | . 85 53 15 1 17 Melee 1 | . . 1 . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . . 5 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / [*Sto]) -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 523 | -10/Materials | Discovered new exit (range 6) 1029 | -10/Materials | Discovered new exit (range 13) 1571 | -10/Materials | Identified exit to Mines 1583 | -10/Materials | Discovered new exit (range 14) 2000 | -10/Materials | Discovered new exit (range 15) 2112 | -10/Materials | Entered another Materials area 2112 | -9/Materials | Evolved 2 slots: Weapon x2 2302 | -9/Materials | Repaired Ion Engine 2411 | -9/Materials | Build established: Tank 2626 | -9/Materials | Discovered new exit (range 16) 3041 | -9/Materials | Build established: Gunner 3339 | -9/Materials | Discovered new exit (range 5) 3406 | -9/Materials | Discovered new exit (range 6) 3712 | -9/Materials | Repaired Lgt. Assault Rifle 3746 | -9/Materials | Repaired Hvy. EM Pulse Gun 3774 | -9/Materials | Repaired Ion Engine 3814 | -9/Materials | Repaired Adv. Treads 3864 | -9/Materials | Discovered new exit (range 8) 3892 | -9/Materials | Entered Mines 3907 | -9/Mines | Met a Derelict shopkeep closing up shop 4201 | -9/Mines | Learned Materials emergency access door positions 4325 | -9/Mines | Destroyed 8 combat bots 4391 | -9/Mines | Discovered new exit (range 12) 4435 | -9/Mines | Received a Mining Laser from a helpful Derelict 4775 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5161 | -9/Mines | Discovered new exit (range 9) 5637 | -9/Mines | Entered Zion 6230 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6355 | -7/Zion | Imprinted 6357 | -7/Zion | Declared Zion's savior 7674 | -7/Zion | Found Prototype Processor 7723 | -7/Zion | Gained Derelict followers 8867 | -7/Zion | Discovered new exit (range 15) 9173 | -7/Zion | Entered Proximity Caves 9173 | -6/Proximity Caves | Accompanied by 7 allies 9207 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9663 | -6/Proximity Caves | Core integrity fell below 50% 9693 | -6/Proximity Caves | Lost 7 parts (2n5w) 10065 | -6/Proximity Caves | Build established: Scavenger-Gunner 10099 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10123 | -6/Proximity Caves | Self-destructed Last Messages --------------- 09707_ Acquired Imp. Deuterium Engine. 09718_ Acquired Arm. Treads. 09720_ Acquired 34 matter. 09729_ The unstable cave ceiling collapses. 09730_ Acquired Arm. Treads. 09732_ Acquired 10 matter. 09757_ Acquired Gauss Rifle. 10035_ Acquired 4 matter. 10038_ Acquired 11 matter. 10053_ Acquired 5 matter. 10098_ Slug penetrates Wall. 10099_ Acquired 10 matter. 10099_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 10102_ Acquired 10 matter. 10102_ Penetrated by Slug. 10103_ Y-64 Sentinel: "REQUESTING BACKUP." 10117_ Slug penetrates Wall. 10120_ Slug penetrates G-50 Soldier. 10121_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????# ??????????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? ####??????????????? | | ???????????????????????????? # #??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ??????????????? | | ???????????????????????????? ???????????????? | | ???????????????###?????????## ???????????????? | | ##????????????# ????????? g????????????????? | | #####???????? ????????## !?????????????????? | | #???????? ???????## !%?????????????????? | | #???????? #???????# ??????????????????? | | ##????????# ##???????# b#??????????????????? | | ## #?????????# ?????????# #????????? ????????? | | #? #??##?????# ?????????#=%#???????? ?????????? | | ## #?## #???# #????????##Yg#???????? ?????????? | | # ### ##### #???????##g ##??????? #?????????? | | #??????##s ##???????? #?????????? | | #??????# ######??? #?????????? | | # ####### ########@ ##?? #?????##??? | | #=#?????#### ## #?# #### ##?? | | #%#????????## ### ##? ##? | | %!##???????## ### ### # ### #? | | =[ #??????## #?# ## ?? | | % ##?????# ## #?######## ##??? ?? | | ####### ## #????????#### ## ##???# ?? | | #### ## ##??????????# #??#???# ?? | | ### #??## #??????????# #?????# ??? | | #?# ##### #######???????# #???## ????? | | #?# #???# #??????# #??# #?????? | | ## #?######### #???# #????##!#?# #??????? | | ?#####?????????#####????# #??##!%## #???????? | | ????????????????????????# ### ! #???????? | | ?????????????????????????# ##????###? | | ?????????????????????????### #????## ## | | ???????????????????????????## ######## # | | ???????????????????????????# [ ![## | | ???????????????????????????#### ## # | | ???????????????????????????# ## #### # | | ???????????????????????????### # #??### ## | | ????????????????????????##???### #????# # | | ????????????????????????# ##### ########??# # | | ????????????????????????# ## #### #### # | | ????????????????????????# = ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Core Analyzer | -7/Zion | Archive 0b10 Decoder Chip [Looter] | -7/Zion | Archive Lightning Gun | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Variable Charge Gun | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive Arc Thrower | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Mak. Armor Plating | -7/Zion | Archive Force Field | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab One Hack Too Far The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed GravityAutogunMatrix Manual? 0 Play Time 01:26:10 Cumulative 4.2 hours Start 2022.10.05 @ 21:44:57 End 2022.10.06 @ 00:08:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 6 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: efad385a-819b-4d1b-b654-2ceef1a4c43f