Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.28 @ 16:10:16 Player: GGOBC-006 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (130) 650 Value Destroyed (3884) 3884 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1417) 1417 TOTAL SCORE: 8051 Bonus ------- High Alert Combat Kills 452 Follower Combat Kills 272 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -7 Cogmind --------- Core Integrity 0/550 Matter 279/300 Energy 204/265 System Corruption 1% Temperature Cool (41) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Reinforced Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Improved Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Medium Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON (2) ------- EM Pulse Cannon Heavy Flak Cannon > --- INVENTORY (8) ---- Armored Treads Improved Aluminum Leg Armored Wheel Medium Armor Plating Improved Light Armor Plating Flak Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Flak Cannon > --- INVENTORY -------- Armored Treads Improved Aluminum Leg Improved Aluminum Leg Medium Storage Unit Medium Armor Plating Heavy EM Pulse Gun Flak Cannon Improved Grenade Launcher [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Cannon Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power 1 | . . . 1 . . Propulsion 1 | . . 1 . . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 127 | 8 6 16 66 23 8 Power 24 | 2 . 3 12 7 . Engine 12 | 2 . 3 4 3 . Core 12 | . . . 8 4 . Reactor . | . . . . . . Propulsion 29 | 2 . 5 16 4 2 Treads 4 | . . . . 3 1 Leg 25 | 2 . 5 16 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 34 | 2 . 2 19 7 4 Device 9 | . . . 6 2 1 Storage 7 | 2 . 1 4 . . Processor . | . . . . . . Hackware 1 | . . . 1 . . Protection 17 | . . 1 8 5 3 Artifact . | . . . . . . Weapon 40 | 2 6 6 19 5 2 Energy Gun 13 | . . 2 8 3 . Energy Cannon 3 | . . . 1 . 2 Ballistic Gun 7 | 2 3 1 1 . . Ballistic Cannon 9 | . . 2 6 1 . Launcher 6 | . 2 1 2 1 . Special Weapon 1 | . 1 . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 3 . . Parts Lost 22 | . . . 11 8 3 Power 4 | . . . 2 1 1 Propulsion 6 | . . . 3 3 . Utility 4 | . . . 1 2 1 Weapon 8 | . . . 5 2 1 Highest Loss Streak 5 | . . . 4 5 1 Average Slot Usage (%) 93 | . 100 87 96 92 89 Engine 5 | . 14 11 3 6 9 Core 10 | . . . 13 11 7 Treads 4 | . . . . 8 18 Leg 20 | . 28 28 26 13 7 Device 6 | . . . 6 9 9 Storage 12 | . 28 22 13 9 9 Protection 13 | . . 3 15 16 11 Energy Gun 7 | . . 10 7 8 1 Energy Cannon 1 | . . . . . 7 Ballistic Gun 2 | . 22 7 2 . . Ballistic Cannon 7 | . . 3 6 9 9 Naked Turns . | . . . . . . Heaviest Build 53 | 14 15 28 39 41 53 Greatest Support 41 | 20 20 30 41 40 40 Greatest Overweight (x) 2 | 1 . 1 1 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 10 8 8 8 Average Capacity 7 | 5 6 7 8 8 8 Most Carried 8 | 6 6 8 8 8 8 Average Carried 7 | 5 5 7 7 7 7 Final Capacity 8 | 6 6 8 8 8 8 Final Carried 8 | 6 6 8 8 8 7 Class Distribution -------------------- 66% | Scavenger-Mutant 25% | Mutant 7% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 3371 | 462 56 430 1484 652 287 Remotely . | . . . . . . Salvage Created 3788 | 249 114 483 1962 533 447 Parts 263 | 21 21 35 120 41 25 Haulers Intercepted 7 | . . 2 5 . . Recyclers Shooed 4 | . 2 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 85 | . 10 7 35 20 13 Guns 30 | . 1 3 17 9 . Cannons 33 | . . 2 10 8 13 AOE 22 | . 9 2 8 3 . Classes Destroyed 13 | 3 3 3 3 1 . Worker 11 | 2 . . 8 . 1 Builder 7 | . 2 . 5 . . Tunneler 6 | 5 . 1 . . . Hauler 7 | . . 2 5 . . Recycler 5 | 1 . 2 2 . . Operator 3 | . . . 3 . . Watcher 6 | . . 2 4 . . Swarmer 20 | . 6 . 3 8 3 Grunt 40 | . 4 5 20 5 6 Brawler 1 | . . . . 1 . Duelist 2 | . . . 2 . . Sentry 20 | . . 2 9 5 4 Hunter 2 | . . . 1 1 . Best Kill Streak 9 | 4 8 6 7 9 5 Combat Bots Only 9 | . 6 2 5 9 5 Max Kills in Single Turn 3 | 1 3 3 2 3 1 Gunslinging . | . . . . . . Exploded 3 | . 3 1 2 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 5222 | . 248 195 2858 1080 841 Core 607 | . 33 12 424 121 17 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 86 97 . . . Volleys Fired 385 | 26 17 33 196 79 34 Largest 2 | 2 2 2 2 2 2 Hottest 116 | 40 100 95 108 109 116 Shots Fired 678 | 52 21 61 341 137 66 Gun 358 | 52 8 48 186 64 . Cannon 291 | . . 9 145 71 66 Launcher 28 | . 12 4 10 2 . Special 1 | . 1 . . . . Kinetic 396 | 52 8 30 201 71 34 Thermal 86 | . 1 27 40 18 . Explosive 28 | . 12 4 10 2 . Electromagnetic 168 | . . . 90 46 32 Robot Hit Streak 19 | 13 5 16 19 9 11 Robot Miss Streak 13 | 2 3 4 13 8 5 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 451 | 29 7 46 234 81 54 Core Hits 293 | 12 20 28 127 59 47 Critical Hits 3 | . . . 3 . . Critical Kills 3 | . . . 3 . . Critical Parts Destroyed . | . . . . . . Melee Attacks 3 | . . . 3 . . Impact . | . . . . . . Slashing 3 | . . . 3 . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9479 | 341 721 1054 5215 1193 955 Guns 3342 | 341 45 480 2250 226 . Cannons 3667 | . . 152 1791 769 955 Explosions 2273 | . 670 422 983 198 . Melee 191 | . . . 191 . . Ramming 6 | . 6 . . . . Kinetic 4886 | 341 45 296 2661 769 774 Thermal 1176 | . . 336 678 162 . Explosive 2006 | . 670 422 798 116 . Electromagnetic 1214 | . . . 887 146 181 Impact . | . . . . . . Slashing 191 | . . . 191 . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 . . 1 Average Corruption 1 | . . 2 . . 1 Corruption Purged . | . . . . . . Effects 5 | . . 5 . . . Heat Flow Errors 1 | . . 1 . . . Energy Discharges 3 | . . 3 . . . Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 42 | . 10 . 32 . . Projectiles 11 | . . . 11 . . Explosions 31 | . 10 . 21 . . Melee . | . . . . . . Knockbacks 51 | . . 1 22 20 8 Impact . | . . . . . . Kinetic 50 | . . 1 22 19 8 Secondary 1 | . . . . 1 . Self-Inflicted Damage 279 | . 40 . 239 . . Shots 4 | . 1 . 3 . . Rammed 2 | . 2 . . . . Targets Rammed 2 | . 2 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 383 | . 26 184 347 153 383 Average Temperature 69 | . 9 42 72 43 120 Received Heat Transfer 1788 | . 90 87 1071 315 225 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 5 | . . . 5 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 2083 | . . 599 1249 235 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 4 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 1276 | 40 306 316 647 1276 700 Average Influence 485 | 22 170 195 328 859 612 Maximum Alert Level 4 | . 1 1 2 4 3 Low Security (%) 16 | 100 63 48 15 . . Level 1 27 | . 36 51 50 . . Level 2 30 | . . . 33 26 64 Level 3 19 | . . . . 52 35 Level 4 6 | . . . . 21 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 3 2 7 . 3 Investigation 5 | . 2 1 1 . 1 Extermination . | . . . . . . Reinforcement 6 | . 1 1 3 . 1 Assault 1 | . . . . . 1 Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 6 | . . 2 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 146 | . 15 15 55 29 32 Peak Tracking Total 6 | . 5 5 4 6 6 Tactical Retreats 13 | . . 2 6 2 3 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 6 | . 2 2 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 7 | . . . 4 2 1 Max in Single Turn 2 | . . . 2 1 1 Garrison Relay 2 | . . . . 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 17 | . . 4 9 . 4 Terminals 8 | . . 1 5 . 2 Fabricators . | . . . . . . Repair Stations 3 | . . . 2 . 1 Recycling Units 4 | . . 2 1 . 1 Scanalyzers 1 | . . 1 . . . Garrison Access 1 | . . . 1 . . Total Hacks 63 | . . 12 35 . 16 Successful 36 | . . 7 21 . 8 Failed 27 | . . 5 14 . 8 Catastrophic 2 | . . 1 . . 1 Database Lockouts . | . . . . . . Manual 30 | . . 5 18 . 7 Terminals 26 | . . 2 15 . 9 Fabricators . | . . . . . . Repair Stations 15 | . . . 10 . 5 Recycling Units 12 | . . 6 4 . 2 Scanalyzers 4 | . . 4 . . . Garrison Access 6 | . . . 6 . . Terminal Hacks 3 | . . . 1 . 2 Alert Level 1 | . . . . . 1 Unreport Threat 2 | . . . 1 . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 10 | . . . 8 . 2 Scan Component 5 | . . . 4 . 1 Repair 5 | . . . 4 . 1 Recycling Unit Hacks 6 | . . 2 3 . 1 Report Inventory 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Retrieve Components 4 | . . 2 1 . 1 Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 13 | . . 2 8 . 3 Terminals 9 | . . 1 5 . 3 Track 7 | . . 1 4 . 2 Operators 2 | . . . 1 . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 1 . . Reject 1 | . . 1 . . . Mask 1 | . . . 1 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Restock 1 | . . . 1 . . Reprogram 1 | . . . 1 . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 15 | . . 3 8 . 4 Full Trace Events 1 | . . . . . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 5 | . . . 4 . 1 Time 154 | . . . 116 . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter 85 | . . . 85 . . Retrieved Components 31 | . . 18 10 . 3 Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 11 | . . . . 11 . Machine Destruction 8 | . . . . 8 . Programmers 3 | . . . . 3 . Robots Rewired 9 | . . . . 9 . Allies Hacked 1 | . . . . 1 . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies 11 | . . . 1 10 . Largest Group 8 | . . . 1 8 6 Highest-Rated Group 121 | . . . 39 121 100 Highest-Rated Ally 39 | . . . 39 39 21 Total Orders . | . . . . . . Ally Attacks 78 | . . . . 56 22 Total Damage 1005 | . . . . 611 394 Kills 10 | . . . . 6 4 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 6747 | 293 152 577 2980 1908 837 Spaces Moved 3219 | 172 84 334 1412 984 233 Core 9 | 9 . . . . . Treads 641 | . . . . 408 233 Legs 2569 | 163 84 334 1412 576 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 Average Speed 133 | 117 120 125 124 141 178 Slowest Speed 180 | 120 120 150 150 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 9 22 28 87 75 15 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . 1 . . . . Terrain Destroyed 215 | . 52 19 117 27 . Melee . | . . . . . . Projectile 10 | . 1 1 8 . . AOE 205 | . 51 18 109 27 . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 5003 | 212 110 438 2285 1365 593 Wait 1044 | . . 27 554 155 308 Move 3214 | 171 84 333 1411 982 233 Hop . | . . . . . . Pick Up 35 | 6 1 11 13 . 4 Fast Attach 50 | 7 . 5 24 11 3 Attach 14 | . . 1 8 2 3 Detach 3 | . . . 1 2 . Swap 64 | 1 6 10 34 11 2 Drop 78 | 1 1 18 41 11 6 Fire 385 | 26 17 33 196 79 34 Melee 3 | . . . 3 . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire 107 | . . . . 107 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 294 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 10) 407 | -10/Materials | Discovered new exit (range 16) 446 | -10/Materials | Entered another Materials area 446 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 609 | -9/Materials | Discovered new exit (range 8) 767 | -9/Materials | Discovered new exit (range 11) 1023 | -9/Materials | Entered another Materials area 1023 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1132 | -8/Materials | Build established: Scavenger-Mutant 1147 | -8/Materials | Repaired Lgt. Armor Plating 1175 | -8/Materials | Repaired Grenade Launcher 1505 | -8/Materials | Lost 4 parts (1p1n1u1w) 1784 | -8/Materials | Discovered new exit (range 5) 1932 | -8/Materials | Garrison activated, responded to threat 2415 | -8/Materials | Build established: Mutant 2831 | -8/Materials | Core integrity fell below 50% 2959 | -8/Materials | Repaired Imp. Light Armor Plating 2987 | -8/Materials | Repaired Lgt. Armor Plating 3339 | -8/Materials | Build established: Scavenger-Mutant 3649 | -8/Materials | Discovered new exit (range 9) 3995 | -8/Materials | Identified exit to Garrison 4003 | -8/Materials | Entered Garrison 4003 | -8/Garrison | Accompanied by 1 ally 4046 | -8/Garrison | Triggered checkpoint 4144 | -8/Garrison | P-60 Hacker assimilated hostile S-10 Pest 4330 | -8/Garrison | Triggered checkpoint 4330 | -8/Garrison | Triggered checkpoint 4332 | -8/Garrison | Core integrity fell below 20% 4391 | -8/Garrison | Destroyed 9 combat bots 4619 | -8/Garrison | Discovered new exit (range 10) 4740 | -8/Garrison | Discovered new exit (range 15) 4836 | -8/Garrison | Triggered checkpoint 4906 | -8/Garrison | Triggered checkpoint 4948 | -8/Garrison | Triggered checkpoint 5005 | -8/Garrison | Lost 5 parts (1p1n2u1w) 5131 | -8/Garrison | Garrison Relay disabled 5345 | -8/Garrison | Garrison Relay disabled 5838 | -8/Garrison | Triggered checkpoint 5852 | -8/Garrison | Discovered new exit (range 15) 5895 | -8/Garrison | Installed Relay Interface Framework 5911 | -8/Garrison | Entered Materials 5911 | -8/Materials | Accompanied by 6 allies 5997 | -8/Materials | Repaired Imp. Light Armor Plating 6311 | -8/Materials | First assault squad dispatched 6313 | -8/Materials | Build established: Commander-Mutant 6686 | -8/Materials | Build established: Scavenger-Mutant 6748 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper knocked back. Terminal disabled. Acquired 7 matter. G-47 Trooper destroyed. Acquired 7 matter. U-05 Engineer repairs door. Acquired 7 matter. K-01 Serf collects debris. EM Pulse Cannon destroyed. Acquired 5 matter. K-01 Serf collects debris. G-47 Trooper destroyed. Acquired 9 matter. Acquired 10 matter. K-01 Serf collects debris. W-25 Informer sends out distress signal. K-01 Serf collects debris. G-47 Trooper knocked back. K-01 Serf collects debris. G-47 Trooper misfires. Map ----- +----------------------------------------------------+ | ?????????????????????# = ! #?# #?????? | | ?????????????????????## ##?# #?????? | | ?????????????????????# #??# #?????? | | ?????????????????????### ! ##??# #?????? | | ??????????????????????##% =%=!#???# #?????? | | ???????????????????????#=[%%=*#???# #?????? | | ???????????????????????##"#######?###+#######????? | | ????????????????????????#% #?# T #????? | | ????????????????????????####### #?# #????? | | ??????????????????????????????# ### """ """ #????? | | ??????????????????????????????# # """ """ #????? | | ??????????????????????????????# + """ """ #????? | | ??????????????????????????????# # #????? | | ??????????????????????????????# # #????? | | ??????????????????????????????# # [ #????? | | ?????????????????????#######??#[ ###########????? | | ?????????????????????# #### #??????????????? | | ?????????????????????# = ################ | | ?????????????????????# * [[ *%= | | ?????????????????????# % % * #### | | ?????????????????????#[ % ########??# | | ?????????????????????##g u############ | | ??????????????????????# # """ %##= | | ??????????????????????# # " !%/=[ | | ??????????????????????# ;!%[ [!######### ## | | ??????????????????????# @# * #????????? #? | | ??????????????????????# ###########?????????? #? | | ??????????????????????# #??????????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????# ???????????????? | | ?????????????????????# ???????????? | | ?????????????????????# ########## ??????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????## ##?????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# a#??????????????????????? | | ??????????????????????# t+??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 23 Energy Capacity 335 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaIonicLeg Manual? 0 Play Time 01:21:37 Cumulative 42.8 hours Start 2020.07.28 @ 14:44:53 End 2020.07.28 @ 16:10:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 39 Rogue 39 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 43 Gallery% 39 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b795cf89-6037-473f-91c0-0356b2a280bc