Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.16 @ 17:21:06 Player: Figgis Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (298) 1490 Value Destroyed (12980) 12980 Prototype IDs (46) 920 Alien Tech Used (1) 200 Bonus (3470) 3470 TOTAL SCORE: 25460 Bonus ------- High Alert Combat Kills 2239 Follower Combat Kills 931 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 289/310 System Corruption 11% Temperature Warning (310) Movement Treading (240) Ox1 Location -4/Armory Parts ------- > --- POWER (2) -------- Reinforced Fission Core > --- PROPULSION (5) --- Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (8) ------ Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer Core Analyzer Improved Weapon Cycler Layered Heavy Armor Plating > --- WEAPON (4) ------- High-powered Shock Rifle Plasma Rifle > --- INVENTORY (25) --- Antimatter Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor High-capacity Matter Pod (200) Improved Target Analyzer Improved Armor Integrity Analyzer Kinecellerator Layered Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer Target Analyzer Core Analyzer Improved Weapon Cycler > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Railgun Advanced KE Penetrator > --- INVENTORY -------- Quantum Reactor Light Quantum Reactor Light Quantum Reactor Heavy Treads Advanced Medium Treads Biometal Heavy Treads Advanced Heavy Siege Treads Myomer Leg Scrap Engine Advanced Heat Sink High-capacity Matter Pod Kinecellerator Layered Heavy Armor Plating Layered Heavy Armor Plating Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Railgun [Rating: 133] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Target Analyzer Device Advanced Cooling System Storage Huge Storage Unit Processor Target Analyzer Protection Medium Reactive Plating Weapon Improved Light Cannon Energy Gun Cooled Plasma Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Railgun Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Slots Evolved 12 | . . . 2 . . . 2 . . 4 2 . . . . 2 . Power 1 | . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . . . 1 . . 1 . . . . . 1 . Utility 6 | . . . 2 . . . 1 . . 1 1 . . . . 1 . Weapon 2 | . . . . . . . . . . 1 1 . . . . . . Parts Attached 261 | 7 7 . 18 . 1 1 22 8 2 17 41 . 9 . 4 39 85 Power 35 | 1 1 . 1 . . . 2 . 1 3 5 . 2 . 1 4 14 Engine 8 | 1 1 . 1 . . . 2 . 1 1 . . 1 . . . . Core 10 | . . . . . . . . . . . 5 . 1 . 1 1 2 Reactor 17 | . . . . . . . . . . 2 . . . . . 3 12 Propulsion 92 | 2 2 . 5 . . 1 11 3 1 5 18 . 1 . 2 10 31 Treads 21 | 2 2 . 5 . . . 5 . . . . . . . . . 7 Leg 67 | . . . . . . . 3 3 1 5 18 . 1 . 2 10 24 Wheel 4 | . . . . . . 1 3 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 48 | 1 2 . 6 . 1 . 3 1 . 2 9 . 2 . 1 6 14 Device 25 | . . . . . . . 1 . . 1 7 . 2 . 1 1 12 Storage 6 | 1 1 . 2 . 1 . . . . . . . . . . . 1 Processor 12 | . 1 . 4 . . . 2 1 . . 2 . . . . 2 . Hackware . | . . . . . . . . . . . . . . . . . . Protection 5 | . . . . . . . . . . 1 . . . . . 3 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 86 | 3 2 . 6 . . . 6 4 . 7 9 . 4 . . 19 26 Energy Gun 19 | 2 . . . . . . . . . . 2 . 1 . . 6 8 Energy Cannon 9 | . . . 1 . . . . . . . . . 1 . . 1 6 Ballistic Gun 22 | 1 . . . . . . . . . 1 2 . . . . 9 9 Ballistic Cannon 28 | . 2 . 4 . . . 5 3 . 6 5 . 1 . . 2 . Launcher 2 | . . . . . . . . 1 . . . . 1 . . . . Special Weapon 4 | . . . . . . . . . . . . . . . . 1 3 Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . . . 1 . 1 2 . 1 . 1 4 . Parts Lost 98 | . 1 . . . . . 6 1 1 4 13 . 4 . 2 26 40 Power 20 | . 1 . . . . . 1 . . . 4 . 1 . 1 4 8 Propulsion 35 | . . . . . . . 4 1 1 3 5 . . . 1 8 12 Utility 13 | . . . . . . . 1 . . . 2 . . . . 3 7 Weapon 30 | . . . . . . . . . . 1 2 . 3 . . 11 13 Highest Loss Streak 19 | . 1 . . . . . 2 1 1 3 4 . 3 . 2 19 14 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 95 100 99 100 100 100 96 99 99 99 99 100 99 100 99 93 94 Engine 6 | . 13 14 11 11 11 11 8 9 9 5 . . 4 5 . . . Core 2 | . . . . . . . . . . . 5 11 5 5 9 6 1 Reactor 2 | . . . . . . . . . . 7 5 . . . . 2 7 Treads 7 | . 27 28 21 22 22 14 6 . . . . . . . . . 1 Leg 14 | . . . . . . . 9 26 26 25 22 23 23 23 22 24 22 Wheel 1 | . . . . . . 7 8 . . . . . . . . . . Device 4 | . . . . . . . 4 . . 5 5 11 11 11 10 9 11 Storage 8 | . 14 14 11 11 11 11 9 9 9 6 5 5 5 5 5 5 4 Processor 27 | . 10 14 32 33 33 33 31 35 36 26 27 23 23 23 23 21 22 Energy Gun 1 | . 4 . . . . . . . . . 3 . 2 5 5 2 1 Ballistic Gun 3 | . 4 . . . . . . . . 4 4 5 5 5 5 5 13 Ballistic Cannon 14 | . 18 28 22 22 22 22 17 17 18 14 13 17 9 5 5 6 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 173 | 12 31 31 35 35 95 95 104 101 102 134 136 131 139 135 140 161 173 Greatest Support 175 | 40 40 40 40 40 40 40 60 54 54 70 77 72 72 72 72 110 175 Greatest Overweight (x) 31 | . . . 1 . 2 7 31 10 2 2 2 1 1 1 2 4 2 Average Overweight (x) 1 | . . . . . 1 5 9 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 15 15 25 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 6 14 15 15 15 24 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | 5 14 14 15 15 21 22 25 25 25 25 25 25 25 24 25 25 25 Average Carried 21 | 2 8 14 14 15 17 21 23 23 24 23 24 25 24 24 24 22 22 Final Capacity 25 | 8 15 15 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 14 14 15 15 21 22 25 24 25 25 25 25 24 24 25 25 10 Class Distribution -------------------- 44% | Mutant 32% | Scavenger-Gunner 15% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Recycling Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Upper Caves Scavenger-Gunner | -5/Zhirov Scavenger-Gunner | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Matter Collected 10438 | 213 323 . 1061 88 40 . 1679 484 132 814 1436 198 301 . 496 759 2414 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 12793 | . 407 . 895 103 . . 1426 546 145 563 2066 92 464 . 430 1458 4198 Parts 628 | . 29 . 68 8 . . 119 27 3 15 95 9 17 . 19 54 165 Haulers Intercepted 9 | . 1 . 4 . . . 2 . . . . . 1 . . 1 . Recyclers Shooed 15 | . 1 . 3 . . . 2 . . 2 5 . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . . . . 11 15 . 11 . . Prevented 11 | . . . . . . . . . . . . 3 . . 8 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Combat Hostiles Destroyed 244 | . 13 . 26 3 . . 31 13 4 15 37 4 10 . 9 17 62 Guns 88 | . 6 . . . . . . . . 6 13 1 1 . 4 11 46 Cannons 149 | . 7 . 26 3 . . 31 13 4 9 23 3 7 . 4 6 13 AOE 3 | . . . . . . . . . . . 1 . 2 . . . . Classes Destroyed 22 | . 5 . 2 . . . 7 . 1 1 2 . . . 2 . 2 Worker 8 | . 1 . . . . . 2 . . 1 2 . . . . 2 . Builder 9 | . . . . . . . 7 . . . 2 . . . . . . Tunneler 2 | . . . . . . . . . . . 2 . . . . . . Hauler 9 | . 1 . 4 . . . 2 . . . . . 1 . . 1 . Recycler 9 | . . . . . . . 5 . . 1 2 . . . . 1 . Carrier 1 | . . . . . . . . . . . . . . . . . 1 Mechanic 2 | . . . . . . . 2 . . . . . . . . . . Operator 2 | . . . . . . . 1 . . . . . . . . 1 . Drone 1 | . . . . . . . . . . . . . . . 1 . . Watcher 20 | . 3 . 5 . . . 5 . . . 3 . . . . 1 3 Swarmer 41 | . 3 . 9 . . . 7 . . 4 4 4 . . 4 . 6 Saboteur 4 | . . . . . . . . . . . 1 . . . . . 3 Grunt 110 | . 10 . 7 3 . . 11 3 1 9 19 . 6 . . 9 32 Brawler 5 | . . . 1 . . . . . . . . . . . . . 4 Duelist 7 | . . . . . . . . . 1 . 1 . . . . 1 4 Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 39 | . . . 9 . . . 7 10 2 1 3 . 1 . 1 2 3 Specialist 2 | . . . . . . . 2 . . . . . . . . . . Hunter 11 | . . . . . . . 3 . . . 4 . . . 2 2 . Programmer 20 | . . . . . . . . . . 1 5 . 3 . . 3 8 Heavy 1 | . . . . . . . 1 . . . . . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . 1 . 1 Best Kill Streak 11 | . 4 . 4 3 . . 7 2 2 4 5 4 6 . 4 11 9 Combat Bots Only 9 | . 3 . 3 3 . . 4 2 2 4 5 4 5 . 4 5 9 Max Kills in Single Turn 4 | . 2 . 1 1 . . 4 1 1 2 3 1 2 . 2 1 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 Exploded 1 | . . . . . . . . . . . 1 . 1 . . . . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Damage Taken 21241 | . 453 . 590 72 57 . 1357 362 188 1207 2376 104 731 . 688 3843 9213 Core 2238 | . 39 . 71 14 7 . 326 116 28 145 144 12 64 . 118 259 895 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1143 | . 104 . 115 . . . 220 15 . 125 . . . . . . 564 Core Remaining (%) 70 | 100 . 84 . . . 77 . . 14 82 . . . . 66 . . Volleys Fired 668 | . 52 . 70 6 . . 112 32 10 45 85 8 15 2 22 56 153 Largest 4 | . 2 . 2 2 . . 2 2 2 3 4 4 4 4 4 4 4 Hottest 360 | . 78 . 78 78 . . 96 96 96 144 211 192 192 186 186 224 360 Shots Fired 1766 | . 100 . 140 12 . . 224 64 20 113 279 22 60 8 78 166 480 Gun 761 | . 40 . . . . . . . . 31 129 8 18 4 37 105 389 Cannon 996 | . 60 . 140 12 . . 224 64 20 82 150 14 38 4 41 59 88 Launcher 4 | . . . . . . . . . . . . . 4 . . . . Special 5 | . . . . . . . . . . . . . . . . 2 3 Kinetic 1342 | . 77 . 140 12 . . 224 64 20 113 210 22 53 4 38 93 272 Thermal 348 | . 23 . . . . . . . . . 69 . 3 2 18 53 180 Explosive 4 | . . . . . . . . . . . . . 4 . . . . Electromagnetic 67 | . . . . . . . . . . . . . . 2 22 18 25 Robot Hit Streak 20 | . 10 . 15 4 . . 13 8 13 18 14 7 6 . 12 12 20 Robot Miss Streak 9 | . 6 . 4 2 . . 9 3 1 4 5 5 4 . 6 4 3 Penetration Max 2 | . . . . . . . 1 . 1 1 1 . 1 . . 1 2 Secondary Targets 7 | . . . . . . . . . . . . . . . . . 7 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 1084 | . 49 . 89 6 . . 124 35 17 76 166 8 29 . 42 110 333 Core Hits 519 | . 24 . 37 4 . . 69 15 4 31 99 5 20 . 18 54 139 Critical Kills 12 | . . . . . . . . . . . 1 . . . . 3 8 Critical Parts Destroyed 19 | . 1 . . . . . . . . . 1 . . . . 2 15 Critical Strikes 125 | . 3 . 1 1 . . 29 5 1 9 18 1 4 . 8 18 27 Burn 18 | . . . . . . . . . . . 6 . . . 2 7 3 Meltdown 1 | . . . . . . . . . . . . . . . . . 1 Destroy 32 | . 1 . . . . . . . . . 2 . . . 1 6 22 Blast 70 | . 2 . 1 1 . . 29 5 1 9 10 1 4 . 2 5 . Corrupt 4 | . . . . . . . . . . . . . . . 3 . 1 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 31513 | . 897 . 1969 137 . . 4067 1067 585 2069 5284 267 1557 . 1173 3391 9050 Guns 12278 | . 300 . . . . . . . . 486 2226 115 245 . 532 2030 6344 Cannons 17890 | . 592 . 1969 137 . . 3751 1067 585 1583 2741 152 790 . 641 1176 2706 Explosions 1340 | . . . . . . . 316 . . . 317 . 522 . . 185 . Melee . | . . . . . . . . . . . . . . . . . . Ramming 5 | . 5 . . . . . . . . . . . . . . . . Kinetic 21969 | . 705 . 1969 137 . . 3751 1067 585 2069 3844 267 1035 . 533 1864 4143 Thermal 7271 | . 187 . . . . . . . . . 1229 . . . 247 1037 4571 Explosive 775 | . . . . . . . . . . . 68 . 522 . . 185 . Electromagnetic 1493 | . . . . . . . 316 . . . 143 . . . 393 305 336 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 1 1 . . . . . . . . 5 . 3 3 3 2 11 Average Corruption 2 | . 1 1 . . . . . . . . 1 . 2 3 3 1 3 Corruption Purged 5 | . . . . . . . . . . . 5 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 140 | . 9 3 . . . . . . . . 11 . 13 1 29 6 68 Message Errors 37 | . 1 . . . . . . . . . 4 . 4 . 7 . 21 Matter Fused 36 | . 2 3 . . . . . . . . 2 . 5 1 9 1 13 Heat Flow Errors 18 | . . . . . . . . . . . 2 . 1 . 6 1 8 Energy Discharges 9 | . . . . . . . . . . . . . 1 . 3 . 5 Parts Rejected 2 | . 1 . . . . . . . . . . . . . . . 1 Parts Fused 2 | . . . . . . . . . . . . . 1 . 1 . . Data Loss (minor) 14 | . . . . . . . . . . . 2 . 1 . 1 2 8 Data Loss (major) 6 | . 2 . . . . . . . . . . . . . 1 . 3 Misfires 7 | . 2 . . . . . . . . . . . . . . 1 4 Alerts 2 | . 1 . . . . . . . . . . . . . 1 . . Weapon Failures 7 | . . . . . . . . . . . 1 . . . . 1 5 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 251 | . 3 . 28 . . . 6 2 22 1 20 13 40 . . 64 52 Projectiles 235 | . 3 . 28 . . . 5 2 22 1 17 13 40 . . 52 52 Explosions 16 | . . . . . . . 1 . . . 3 . . . . 12 . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 97 | . 4 . 13 . . . 27 4 2 19 20 1 4 . . 3 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 83 | . 4 . 12 . . . 21 4 1 17 17 1 3 . . 3 . Secondary 14 | . . . 1 . . . 6 . 1 2 3 . 1 . . . . Self-Inflicted Damage 407 | . . . . . . . . . . . 293 . 26 . . 88 . Shots 9 | . . . . . . . . . . . 7 . 1 . . 1 . Rammed 1 | . 1 . . . . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 564 | . 144 . 135 132 . . 358 162 165 460 421 30 412 24 186 209 564 Average Temperature 77 | . 47 . 25 72 . . 65 37 67 184 71 20 62 16 35 56 145 Received Heat Transfer 4777 | . 183 . 213 60 . . 405 108 81 477 529 . 255 . 36 703 1727 Effects 33 | . . . . . . . 2 . . 2 . . . . . . 29 Shutdowns 6 | . . . . . . . . . . . . . . . . . 6 Energy Bleed 1 | . . . . . . . . . . . . . . . . . 1 Interference 19 | . . . . . . . 2 . . 2 . . . . . . 15 Matter Decay 3 | . . . . . . . . . . . . . . . . . 3 Damage (minor) 3 | . . . . . . . . . . . . . . . . . 3 Damage (major) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . . . . . . . . . 1 . 1 Parts Fried 6 | . . . . . . . 1 . . . . . . . 2 2 1 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 Parts Melted 42 | . 3 . . . . . . . . . 2 . . . . 15 22 Heat Transferred 12361 | . 555 . . . . . . . . . 2937 . . . 700 2319 5850 Parts Sabotaged 5 | . . . . . . . . . . . 2 . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Peak Influence 1109 | . 218 . 444 241 . . 571 660 275 115 1057 . . . . 565 1109 Initial 450 | . . . . 154 . . . 239 213 9 56 . . . . 450 276 Average 324 | . 86 . 268 136 . . 322 478 66 41 518 . . . . 387 646 Maximum Alert Level 4 | . 1 . 2 1 . . 2 2 1 . 3 . . . . 2 4 Low Security (%) 35 | 100 98 100 18 54 . 100 14 . 75 100 31 . . . . 2 . Level 1 31 | . 1 . 79 45 . . 59 16 24 . 14 . . . . 51 6 Level 2 24 | . . . 1 . . . 26 83 . . 22 . . . . 46 59 Level 3 8 | . . . . . . . . . . . 31 . . . . . 33 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 3 . 3 . . . 5 3 . 3 8 . . . . 2 14 Investigation 9 | . 1 . 1 . . . 2 1 . 1 1 . . . . . 2 Extermination 10 | . . . . . . . . . . 1 2 . . . . 2 5 Reinforcement 13 | . 2 . 2 . . . 2 2 . 1 2 . . . . . 2 Assault 8 | . . . . . . . 1 . . . 2 . . . . . 5 Garrison 1 | . . . . . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . 1 . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Distress Signals 13 | . 1 . 1 . . . 2 1 . . . . . . . 3 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 379 | . 21 . 36 3 1 . 59 26 4 19 56 4 11 . 12 32 95 Peak Tracking Total 9 | . 4 . 4 3 2 . 5 4 2 4 5 4 5 . 4 9 9 Tactical Retreats 20 | . 1 . 1 . . . 9 . . . 5 . . . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Traps Triggered 12 | . 2 . 1 . . . 1 2 . 1 2 . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 1 . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Machines Disabled 63 | . 1 . 1 . . . 12 3 . 1 25 . . . 1 10 9 Max in Single Turn 8 | . 1 . 1 . . . 2 1 . 1 8 . . . 1 2 1 Garrison Access 4 | . . . . . . . 1 . . . 2 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Machines Accessed 83 | . 7 . 13 . 2 . 12 11 12 4 10 . . . 1 3 8 Terminals 46 | . 6 . 10 . . . 7 8 6 2 3 . . . . 1 3 Fabricators 3 | . . . . . . . . . . 1 . . . . . . 2 Repair Stations 11 | . 1 . 2 . . . 1 1 . 1 3 . . . . . 2 Recycling Units 13 | . . . 1 . . . 2 2 6 . 1 . . . . . 1 Scanalyzers 3 | . . . . . . . 1 . . . 1 . . . . 1 . Garrison Access 4 | . . . . . . . 1 . . . 2 . . . . 1 . Total Hacks 202 | . 24 . 25 . 2 . 42 24 21 12 23 . . . 1 7 21 Successful 93 | . 10 . 9 . 2 . 22 16 10 5 6 . . . 1 5 7 Failed 109 | . 14 . 16 . . . 20 8 11 7 17 . . . . 2 14 Catastrophic 18 | . 2 . 3 . . . 2 1 1 1 4 . . . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 44 | . 9 . 4 . 1 . 11 7 6 1 5 . . . . . . Terminals 115 | . 17 . 21 . . . 26 19 14 5 6 . . . . 2 5 Fabricators 6 | . . . . . . . . . . 1 . . . . . . 5 Repair Stations 40 | . 7 . 3 . . . 8 3 . 6 3 . . . . . 10 Recycling Units 15 | . . . 1 . . . 3 2 7 . 1 . . . . . 1 Scanalyzers 15 | . . . . . . . 3 . . . 8 . . . . 4 . Garrison Access 8 | . . . . . . . 2 . . . 5 . . . . 1 . Terminal Hacks 43 | . 5 . 6 . 2 . 11 12 3 2 . . . . 1 . 1 Record 3 | . . . 1 . 1 . . . . . . . . . 1 . . Part Schematic 2 | . . . . . . . . 1 . 1 . . . . . . . Robot Analysis 10 | . 3 . 1 . . . 1 4 . . . . . . . . 1 Prototype ID Bank 8 | . . . 3 . . . 3 . 2 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . . . . . . Branch Access Points 5 | . 1 . 1 . . . 1 1 . 1 . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . Unreport Threat 5 | . 1 . . . . . 2 1 1 . . . . . . . . Locate Traps 3 | . . . . . . . 2 1 . . . . . . . . . Assault Status 1 | . . . . . . . . 1 . . . . . . . . . Recall Investigation 2 | . . . . . . . 1 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 2 Load Schematic 1 | . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 20 | . 5 . 2 . . . 4 2 . 3 . . . . . . 4 Scan Component 12 | . 3 . 1 . . . 2 1 . 2 . . . . . . 3 Repair 8 | . 2 . 1 . . . 2 1 . 1 . . . . . . 1 Recycling Unit Hacks 14 | . . . 1 . . . 3 2 7 . 1 . . . . . . Report Inventory 12 | . . . 1 . . . 2 2 6 . 1 . . . . . . Retrieve Components 2 | . . . . . . . 1 . 1 . . . . . . . . Scanalyzer 11 | . . . . . . . 3 . . . 4 . . . . 4 . Insert Component 5 | . . . . . . . 2 . . . 1 . . . . 2 . Analyze 6 | . . . . . . . 1 . . . 3 . . . . 2 . Garrison Access Hacks 3 | . . . . . . . 1 . . . 1 . . . . 1 . Seal Access 3 | . . . . . . . 1 . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 65 | . 6 . 12 . . . 9 8 7 4 9 . . . . 2 8 Full Trace Events 7 | . 1 . . . . . 1 1 . 1 1 . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 1 1 . 1 1 . . . . 2 . Parts Built 2 | . . . . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . . . . 58 Total Part Build Rating 14 | . . . . . . . . . . . . . . . . . 14 Parts Repaired 8 | . 2 . 1 . . . 2 1 . 1 . . . . . . 1 Time 291 | . 52 . 26 . . . 88 38 . 61 . . . . . . 26 Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 7 | . . . . . . . 5 . 2 . . . . . . . . Parts Scanalyzed 4 | . . . . . . . 1 . . . 1 . . . . 2 . Part Schematics Acquired 4 | . . . . . . . 1 . . . 1 . . . . 2 . Parts Damaged 1 | . . . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . 6 . . . . . . Machine Destruction 2 | . . . . . . . . . . . 2 . . . . . . Programmers 4 | . . . . . . . . . . . 4 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Total Allies 19 | . . 1 . . . . . 10 . . . . . . . 2 6 Largest Group 10 | . . 1 1 . . . . 10 . . . . . . . 1 4 Highest-Rated Group 175 | . . 31 31 . . . . 173 . . . . . . . 56 175 Highest-Rated Ally 56 | . . 31 31 . . . . 29 . . . . . . . 56 56 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 172 | . . . 1 . . . . 98 . . . . . . . 15 58 Total Damage 4456 | . . . 20 . . . . 1229 . . . . . . . 1053 2154 Kills 28 | . . . 1 . . . . 13 . . . . . . . 6 8 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Field Lobotomies 5 | . . . . . . . . . . . . . . . . 2 3 Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Robot Analysis Total 10 | . 3 . 1 . . . 1 4 . . . . . . . . 1 Derelict Logs Recovered 6 | . . 1 . 1 . . . . . . . 2 1 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Turns Passed 23437 | 45 1244 338 2543 806 1430 628 3239 1214 1199 1334 2464 848 663 23 1532 1149 2738 Spaces Moved 9983 | 32 572 208 1259 483 455 279 1101 531 564 535 977 429 310 9 756 435 1048 Core 19 | 17 . . . . . . 2 . . . . . . . . . . Treads 3185 | 15 572 208 1259 483 455 66 30 . . . . . . . . . 97 Legs 5471 | . . . . . . . . 505 564 535 977 429 310 9 756 435 951 Wheels 1308 | . . . . . . 213 1069 26 . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 195 210 190 190 195 192 192 192 192 190 190 120 Average Speed 194 | 101 160 160 160 160 310 224 231 192 190 195 199 192 192 192 190 191 186 Slowest Speed 1600 | 160 160 160 240 160 320 320 1600 470 260 266 266 192 192 192 263 400 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 3 96 37 96 99 66 79 81 91 97 11 23 67 51 7 86 11 43 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 2 | . . . . . 1 . . . . . . . 1 . . . . Known Exits Taken 6 | . 1 . 1 . . . 1 1 . . . 1 . . . 1 . Unknown Exits Taken 11 | 1 . 1 . 1 1 1 . . 1 1 1 . 1 1 1 . . Scrap Searched 8 | . . . . 1 . 1 . . . . . 1 1 . 4 . . Spaces Dug 10 | . . . . . . . . . . . . 8 . 2 . . . Terrain Destroyed 435 | . 4 . 9 2 . . 127 19 6 17 56 13 61 2 18 58 43 Melee . | . . . . . . . . . . . . . . . . . . Projectile 303 | . 4 . 9 2 . . 86 19 6 17 38 13 26 2 18 24 39 AOE 128 | . . . . . . . 41 . . . 18 . 35 . . 34 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Jun Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac Upp Upp Zhi Pro Fac Arm Total 12684 | 43 802 213 1654 504 477 280 1574 659 671 737 1304 436 341 10 794 636 1549 Wait 1343 | . 152 6 263 16 . . 291 81 90 107 149 . . . . 62 126 Move 9966 | 31 571 207 1258 482 454 278 1100 530 563 534 976 428 309 8 755 434 1048 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 258 | 5 18 . 19 . 14 1 30 7 3 16 22 . 5 . 8 35 75 Fast Attach 31 | 3 . . 6 . . . 3 . 1 1 7 . . . . . 10 Attach 133 | 3 5 . 2 . . . 11 7 . 9 15 . 5 . 3 32 41 Detach 1 | . . . . . . . . . . . . . . . . 1 . Swap 98 | 1 2 . 10 . 1 1 8 1 1 7 19 . 4 . 2 7 34 Drop 170 | . 1 . 26 . 8 . 19 1 3 13 21 . 3 . 4 9 62 Fire 668 | . 52 . 70 6 . . 112 32 10 45 85 8 15 2 22 56 153 Melee . | . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . 5 10 . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory History --------- Turn | Location | Event 10 | -11/Junkyard | Discovered new exit (range 16) 46 | -11/Junkyard | Entered Materials 134 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Build established: Mutant 472 | -10/Materials | Discovered new exit (range 15) 545 | -10/Materials | Repaired Lgt. Treads 572 | -10/Materials | Repaired Lgt. Treads 654 | -10/Materials | Identified exit to Mines 941 | -10/Materials | Discovered new exit (range 11) 1180 | -10/Materials | Discovered new exit (range 16) 1290 | -10/Materials | Entered Mines 1406 | -10/Mines | Learned 2 Materials zone layouts 1462 | -10/Mines | Discovered new exit (range 16) 1481 | -10/Mines | Received a Mining Laser from a helpful Derelict 1571 | -10/Mines | Assembled infested the area 1628 | -10/Mines | Entered Materials 1628 | -9/Materials | Accompanied by 1 ally 1628 | -9/Materials | Evolved 2 slots: Utility x2 1629 | -9/Materials | Identified exit to Mines 1956 | -9/Materials | Discovered exit to Mines (range 10) 2156 | -9/Materials | Discovered new exit (range 12) 2187 | -9/Materials | Repaired Lgt. Treads 3418 | -9/Materials | Discovered new exit (range 16) 3780 | -9/Materials | Discovered new exit (range 4) 4171 | -9/Materials | Entered Mines 4343 | -9/Mines | Discovered new exit (range 16) 4359 | -9/Mines | Discovered new exit (range 11) 4969 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4970 | -9/Mines | Discovered new exit (range 5) 4977 | -9/Mines | Entered Exiles 5000 | -9/Exiles | Discovered new exit (range 15) 5155 | -9/Exiles | Met 8R-AWN 5209 | -9/Exiles | Met EX-HEX 5580 | -9/Exiles | Met EX-DEC 5603 | -9/Exiles | Learned location of Zion (-6) 5921 | -9/Exiles | Met EX-BIN 5966 | -9/Exiles | Aligned with FarCom system 5969 | -9/Exiles | Given EX-Vault access code 6043 | -9/Exiles | Opened EX-Vault 6059 | -9/Exiles | Found Field Lobotomy Kit 6076 | -9/Exiles | Found Trap Reconfigurator 6147 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6174 | -9/Exiles | Exiles lab attacked by MAIN.C 6371 | -9/Exiles | Discovered new exit (range 12) 6407 | -9/Exiles | Stole two prototypes: Trap Reconfigurator, Field Lobotomy Kit 6407 | -9/Exiles | Entered Mines 6762 | -8/Mines | Discovered new exit (range 12) 7019 | -8/Mines | Discovered new exit (range 9) 7035 | -8/Mines | Entered Materials 7035 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7036 | -8/Materials | Identified exit to Storage 8383 | -8/Materials | Discovered new exit (range 3) 8482 | -8/Materials | Core integrity fell below 50% 8944 | -8/Materials | Repaired Gauss Cannon 8989 | -8/Materials | Repaired Gauss Cannon 9171 | -8/Materials | Discovered new exit (range 11) 10235 | -8/Materials | First assault squad dispatched 10274 | -8/Materials | Entered Storage 10300 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 10440 | -8/Storage | Identified exit to Recycling 10592 | -8/Storage | Build established: Commander-Mutant 11016 | -8/Storage | Build established: Scavenger-Mutant 11106 | -8/Storage | Discovered new exit (range 16) 11252 | -8/Storage | Core integrity fell below 20% 11390 | -8/Storage | Repaired Adv. Targeting Computer 11483 | -8/Storage | Used back door to open Recycling access 11488 | -8/Storage | Entered Recycling 11506 | -8/Recycling | Found Scrap Engine 12610 | -8/Recycling | Discovered new exit (range 13) 12687 | -8/Recycling | Entered Factory 12687 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 12689 | -6/Factory | FarCom data flow suspended 12783 | -6/Factory | Repaired Broken Gauss Cannon 12858 | -6/Factory | Lost 3 parts (2n1w) 13084 | -6/Factory | Build established: Gunner 13232 | -6/Factory | Identified exit to Lower Caves 13277 | -6/Factory | Discovered new exit (range 8) 14021 | -6/Factory | Entered another Factory area 14021 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14627 | -5/Factory | Build established: Scavenger-Gunner 15221 | -5/Factory | First assault squad dispatched 15752 | -5/Factory | Lost 4 parts (1p2n1w) 16143 | -5/Factory | Lost 3 parts (1p1u1w) 16155 | -5/Factory | Discovered new exit (range 15) 16485 | -5/Factory | Entered Upper Caves 16919 | -5/Upper Caves | Identified exit to Upper Caves 17333 | -5/Upper Caves | Entered another Upper Caves area 17456 | -5/Upper Caves | Learned location of Armory (-4) 17488 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 17638 | -5/Upper Caves | Lost 3 parts (3w) 17648 | -5/Upper Caves | Found Imp. Powered Armor 17663 | -5/Upper Caves | Found Imp. Powered Armor 17969 | -5/Upper Caves | Discovered new exit (range 15) 17996 | -5/Upper Caves | Entered Zhirov 17996 | -5/Zhirov | Discovered new exit (range 3) 18019 | -5/Zhirov | Entered Proximity Caves 18182 | -4/Proximity Caves | Spotter reported a threat 18270 | -4/Proximity Caves | Spotter reported a threat 18411 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18550 | -4/Proximity Caves | Spotter reported a threat 19070 | -4/Proximity Caves | Spotted B-86 Titan 19085 | -4/Proximity Caves | Destroyed B-86 Titan 19241 | -4/Proximity Caves | Learned Research stockpile data 19332 | -4/Proximity Caves | Found Alien Artifact 19333 | -4/Proximity Caves | Identified Dimensional Node Initializer 19333 | -4/Proximity Caves | Initialized slip node 19467 | -4/Proximity Caves | Discovered new exit (range 13) 19551 | -4/Proximity Caves | Entered Factory 19551 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19552 | -4/Factory | Identified exit to Armory 19801 | -4/Factory | Search patrols dispatched 20372 | -4/Factory | Lost 19 parts (3p5n2u9w) 20408 | -4/Factory | Assimilated H-77 Assassin with FLK Orb 20449 | -4/Factory | Assimilated H-77 Assassin with FLK Orb 20524 | -4/Factory | Lost 3 parts (2n1w) 20622 | -4/Factory | Found Prototype Processor 20623 | -4/Factory | Identified Exp. Terrain Scan Processor 20700 | -4/Factory | Entered Armory 20700 | -4/Armory | Accompanied by 1 ally 20846 | -4/Armory | Allied Derelicts emerged from ambush trap array 20882 | -4/Armory | Assimilated D-63 Destroyer with FLK Orb 20945 | -4/Armory | Destroyed 7 combat bots 21224 | -4/Armory | Assimilated H-77 Assassin with FLK Orb 21264 | -4/Armory | Lost 3 parts (2p1n) 21380 | -4/Armory | Assimilated H-77 Assassin with FLK Orb 21450 | -4/Armory | First assault squad dispatched 21988 | -4/Armory | Fabricated Myomer Leg (x2) 22394 | -4/Armory | Core integrity fell below 50% 22421 | -4/Armory | Destroyed 8 combat bots 22783 | -4/Armory | Repaired Huge Storage Unit 22917 | -4/Armory | Destroyed 9 combat bots 22922 | -4/Armory | Lost 5 parts (1p1n2u1w) 23041 | -4/Armory | Spotted B-86 Titan 23120 | -4/Armory | Core integrity fell below 20% 23127 | -4/Armory | Lost 14 parts (1p5n2u6w) 23139 | -4/Armory | Destroyed B-86 Titan 23291 | -4/Armory | System corruption reached 10% 23321 | -4/Armory | Lost 5 parts (1n1u3w) 23438 | -4/Armory | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- 23411_ Adv. Medium Treads destroyed. 23412_ HZH#Z6B4U1>IV&0 MLLOTUOY/ ITLVHCO|OS 23416_ Power failure, Rnf. Fission Core shutdown. 23418_ Overheating: Matter decay (-48). 23423_ G-67 Veteran misfires. 23425_ G-67 Veteran system terminally corrupted. 23425_ Adv. Heat Sink melted. 23425_ Field Laser fried. 23425_ Flexi-carbon Leg melted. 23425_ Adv. Heat Sink melted. 23426_ Acquired 48 matter. 23426_ Hvy. Treads destroyed. 23428_ Power failure, Rnf. Fission Core shutdown. 23429_ Rnf. Fission Core destroyed. 23433_ System corrupted: Plasma Rifle failed to cycle. 23437_ Overheating: System interference. 23437_ Hpw. Shock Rifle temporarily disabled. 23437_ Plasma Rifle temporarily disabled. 23437_ Imp. Targeting Computer temporarily disabled. [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????????# = | | ??????????????????????????????????????????????# " | | ??????????????????????????????????????????????#= | | ????????????????????????????????????????????### % | | ??????????????????????????????????########### " /= | | ????????????????????????????????### *%= !#=""""# | | ???????????????#######+##########;#!#%[* !% ! % | | ?????????????? ^ i%% !=%=% %!%= | | ?????????????? %=%=#;;;"!=*= ! ! % | | ?????????????????####^^"" ^[!! * ; *%= =####### | | ????????????????????# "T !%!!! ### #""""%%###### | | ????????????????????# "" =!!!###?###=% !=%*== " | | ????????????????????# "! #######*! =!" |*!!! | | ????????????????????# %%!== + *""" !!% | | ????????????????????# ###x###+####### """ """=!!# | | ????????????????????# # @%= # "R[ "" # | | ????????????????????# ?# = # """ " %! # | | ????????????????????#??# " " ; ! # | | ???????????????????????# " "? ######" ""### | | ???????????????????????# " "? #????#"R""#?? | | ???????????????????????# ?#????#""" #?? | | ???????????????????????#############??????######?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????H????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Energy Generation 45 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 625 Resistance: KI 30 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 5 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 5 Particle Charging 15 Kinecelleration 40 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Storage | Hacked Magnetic Acceleration Cannon | -6/Factory | Hacked Enh. Armored Leg | -5/Factory | Scanalyzed Myomer Leg | -4/Factory | Scanalyzed Imp. Powered Armor | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Myomer Leg | x2 | -4/Armory Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- 20k Club Alien Tech Cannon Specialist Challenges ------------ None Game ------ Seed TargetingBiocellAmplifier Manual? 0 Play Time 02:26:26 Cumulative 65.7 hours Start 2023.10.16 @ 14:55:54 End 2023.10.16 @ 17:21:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 106 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d61b90f6-1889-4cbf-9b12-5d7447596853