Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.22 @ 19:33:25 Player: Szantharis Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (76) 380 Value Destroyed (2415) 2415 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (512) 512 TOTAL SCORE: 6567 Bonus ------- High Alert Combat Kills 12 Entered DSFs 500 Cogmind --------- Core Integrity 771/850 Matter 185/300 Energy 250/250 System Corruption 1% Temperature Cool (0) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (5) --- Light Treads Light Treads Flexi-carbon Leg > --- UTILITY (5) ------ Large Storage Unit Improved Sensor Array Targeting Computer Medium Armor Plating Authchip [R/Combat] > --- WEAPON (4) ------- High-powered Shotgun Gauss Rifle Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY (15) --- Ion Engine Improved Ion Engine Heavy Ion Engine Large Storage Unit Huge Storage Unit Weapon Shielding Shield Generator Assault Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Light Cannon Advanced EMP Blaster Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Targeting Computer Medium Armor Plating Authchip [R/Combat] > --- WEAPON ----------- High-powered Shotgun Gauss Rifle Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Heavy Ion Engine Improved Heat Sink Large Storage Unit Large Storage Unit Medium Battery Weapon Shielding Shield Generator Assault Rifle Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Light Cannon Advanced EMP Blaster Grenade Launcher Grenade Launcher [Rating: 38] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Utility Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Targeting Computer Hackware Authchip [R/Combat] Protection Light Armor Plating Weapon Light Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 3 | . . 1 1 1 . . Utility 3 | . . . 1 1 . 1 Weapon 2 | . . 1 . . . 1 Parts Attached 57 | 6 4 13 14 2 6 12 Power 6 | 1 . 2 2 . . 1 Engine 6 | 1 . 2 2 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 14 | 2 . 3 3 1 3 2 Treads 13 | 2 . 3 3 1 3 1 Leg 1 | . . . . . . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 3 . 3 1 1 3 Device 2 | . . . 1 1 . . Storage 4 | 1 2 . . . . 1 Processor 1 | . 1 . . . . . Hackware 1 | . . . . . . 1 Protection 4 | . . . 2 . 1 1 Artifact . | . . . . . . . Weapon 25 | 2 1 8 6 . 2 6 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 14 | 2 1 7 1 . . 3 Ballistic Cannon 7 | . . . 4 . 1 2 Launcher 4 | . . 1 1 . 1 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 2 . . . Parts Lost 14 | . . 2 1 . 4 7 Power 2 | . . 1 . . . 1 Propulsion 8 | . . 1 . . 3 4 Utility 3 | . . . 1 . 1 1 Weapon 1 | . . . . . . 1 Highest Loss Streak 4 | . . 2 1 . 4 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 94 99 98 100 99 89 Engine 9 | . 14 11 9 7 7 5 Treads 31 | . 28 33 36 38 37 22 Device 3 | . . . 6 15 10 6 Storage 9 | . 14 11 9 7 7 6 Processor 8 | . 9 11 9 7 7 6 Protection 1 | . . . 1 . 4 6 Ballistic Gun 17 | . 28 32 5 . . 11 Ballistic Cannon 10 | . . . 21 23 22 13 Peak Build Rating 38 | 6 8 13 19 19 22 38 Average Rating 15 | 5 7 11 14 18 19 31 On Entrance 11 | . 6 8 12 17 19 19 Naked Turns . | . . . . . . . Heaviest Build 112 | 13 89 92 97 97 101 112 Greatest Support 100 | 40 40 60 80 100 100 100 Greatest Overweight (x) 3 | 3 2 1 1 . 1 2 Average Overweight (x) . | . . 1 1 . . 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 16 25 25 25 25 23 Most Carried 25 | 4 17 25 25 24 24 23 Average Carried 19 | 2 9 22 24 23 22 20 Final Capacity 25 | 8 25 25 25 25 25 15 Final Carried 25 | 4 17 25 25 23 23 15 Class Distribution -------------------- 76% | Gunner 18% | Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 2041 | 272 187 344 503 . 297 438 Remotely . | . . . . . . . Salvage Created 2500 | 23 250 530 800 . 461 436 Parts 160 | 4 20 51 44 . 18 23 Haulers Intercepted 4 | . 1 1 2 . . . Recyclers Shooed 6 | . 1 . . . . 5 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 59 | . 4 18 15 . 11 11 Guns 31 | . 4 17 7 . . 3 Cannons 24 | . . . 8 . 11 5 AOE 4 | . . 1 . . . 3 Classes Destroyed 16 | 1 2 4 5 . 3 1 Worker 3 | . . 1 . . . 2 Builder 1 | . . . 1 . . . Tunneler 2 | 1 1 . . . . . Hauler 4 | . 1 1 2 . . . Recycler 2 | . . . 2 . . . Operator 2 | . . 1 1 . . . Watcher 3 | . . . 3 . . . Swarmer 17 | . . 10 3 . . 4 Grunt 28 | . 4 5 9 . 5 5 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . 1 . Sentry 6 | . . 3 1 . 1 1 Specialist 3 | . . . . . 3 . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . . 1 Heavy 1 | . . . . . 1 . Best Kill Streak 7 | 1 2 4 7 . 6 4 Combat Bots Only 7 | . 2 4 7 . 6 4 Max Kills in Single Turn 3 | 1 1 2 2 . 1 3 Gunslinging 1 | . . 1 . . . . Exploded 2 | . . 1 . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 359 | . 28 76 68 . 100 87 Missed 116 | . 6 21 16 . 45 28 Damage Taken 3291 | . 309 589 708 . 726 959 Core 351 | . 41 47 129 . 55 79 Absorbed by Shields 90 | . . . . . 90 . Redirected to Shielding 50 | . . . 50 . . . Core Remaining (%) 87 | 100 83 88 76 . 92 . Volleys Fired 161 | 4 24 41 43 . 24 25 Largest 4 | 2 2 3 3 . 3 4 Hottest 151 | 40 40 63 105 . 106 151 Shots Fired 456 | 7 48 115 129 . 70 87 Gun 256 | 7 48 112 54 . . 35 Cannon 194 | . . . 75 . 68 51 Launcher 6 | . . 3 . . 2 1 Special . | . . . . . . . Kinetic 450 | 7 48 112 129 . 68 86 Thermal . | . . . . . . . Explosive 4 | . . 3 . . . 1 Electromagnetic 2 | . . . . . 2 . Robot Hit Streak 26 | 3 20 26 17 . 25 7 Robot Miss Streak 5 | 1 2 2 3 . 1 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . . 4 1 . . . Max Gunslinging Chain 2 | . . 2 1 . . . Shots Hit Robots 305 | 5 38 71 87 . 50 54 Core Hits 158 | 2 13 37 45 . 26 35 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 10 | . . . 5 . 5 . Destroy 1 | . . . 1 . . . Blast 9 | . . . 4 . 5 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5408 | 46 488 861 1340 . 1243 1430 Guns 2168 | 46 480 727 385 . . 530 Cannons 2429 | . . . 916 . 861 652 Explosions 758 | . . 128 . . 382 248 Melee . | . . . . . . . Ramming 53 | . 8 6 39 . . . Kinetic 4597 | 46 480 727 1301 . 861 1182 Thermal 125 | . . . . . 125 . Explosive 256 | . . 128 . . . 128 Electromagnetic 377 | . . . . . 257 120 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 . . 1 Average Corruption 3 | . . . 4 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . 6 . . 1 Message Errors 3 | . . . 3 . . . Matter Fused 2 | . . . 2 . . . Energy Discharges 1 | . . . . . . 1 Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 13 | . . 6 . . . 7 Projectiles . | . . . . . . . Explosions 13 | . . 6 . . . 7 Melee . | . . . . . . . Knockbacks 26 | . . . 9 . 12 5 Impact . | . . . . . . . Kinetic 22 | . . . 6 . 11 5 Secondary 4 | . . . 3 . 1 . Self-Inflicted Damage 150 | . . . . . 15 135 Shots 5 | . . . . . 1 4 Rammed 5 | . 1 1 3 . . . Targets Rammed 5 | . 1 1 3 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 365 | . 2 46 200 . 365 338 Average Temperature 75 | . 2 18 58 . 139 135 Received Heat Transfer 1024 | . 180 147 297 . 169 231 Effects 2 | . . . . . 1 1 Energy Bleed 2 | . . . . . 1 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . . 1 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 150 | . . . . . 150 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . 1 1 Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Peak Influence 463 | 5 88 323 323 40 261 463 Initial 136 | . 3 20 123 35 28 136 Average 148 | . 42 127 193 35 139 267 Maximum Alert Level 2 | . . 1 1 . 1 2 Low Security (%) 60 | 100 100 64 45 100 63 24 Level 1 38 | . . 35 54 . 36 74 Level 2 . | . . . . . . 1 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Squads Dispatched 10 | . 1 2 4 . 2 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 7 | . 1 2 1 . 2 1 Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 4 | . 2 1 . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 80 | . 5 24 19 . 13 19 Peak Tracking Total 6 | . 3 6 5 . 5 5 Tactical Retreats 4 | . 1 1 . . 1 1 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 5 | . . . 3 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 5 | . . 1 . . . 4 Max in Single Turn 3 | . . 1 . . . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 5 | . 1 1 2 1 . . Terminals 5 | . 1 1 2 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 8 | . 1 1 5 1 . . Successful 5 | . 1 . 3 1 . . Failed 3 | . . 1 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . 1 1 5 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . 3 1 . . Record 2 | . . . 2 . . . Open DSF 1 | . . . . 1 . . Branch Access Points 1 | . 1 . . . . . Unreport Threat 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . 1 . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 3260 | 88 511 969 881 70 265 476 Spaces Moved 1183 | 40 229 331 285 43 106 149 Core 6 | 6 . . . . . . Treads 1177 | 34 229 331 285 43 106 149 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 240 240 160 160 240 Average Speed 215 | 159 176 240 240 160 161 240 Slowest Speed 320 | 200 320 240 240 160 240 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 5 32 31 29 2 90 5 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 35 | . . 20 . . 3 12 Melee . | . . . . . . . Projectile 8 | . . . . . . 8 AOE 27 | . . 20 . . 3 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 1556 | 55 287 431 386 44 146 207 Wait 93 | 2 16 29 28 . 5 13 Move 1177 | 39 228 330 284 42 105 149 Hop . | . . . . . . . Pick Up 45 | 4 13 12 8 . 5 3 Fast Attach 9 | 6 2 . 1 . . . Attach 20 | . . 5 2 2 4 7 Detach . | . . . . . . . Swap 28 | . 2 8 11 . 2 5 Drop 18 | . 1 5 6 . 1 5 Fire 161 | 4 24 41 43 . 24 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . 1 1 3 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 434 | -10/Materials | Identified exit to Mines 491 | -10/Materials | Discovered new exit (range 11) 600 | -10/Materials | Entered another Materials area 600 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 900 | -9/Materials | Build established: Gunner 1562 | -9/Materials | Discovered new exit (range 3) 1569 | -9/Materials | Entered another Materials area 1569 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1618 | -8/Materials | Garrison activated, responded to threat 1692 | -8/Materials | Destroyed 7 combat bots 2395 | -8/Materials | Discovered new exit (range 13) 2450 | -8/Materials | Entered Factory 2450 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2518 | -7/Factory | Identified exit to DSF 2520 | -7/Factory | Entered DSF 2561 | -7/DSF | Additional patrols routed to DSF 2654 | -7/DSF | Lost 4 parts (3n1u) 2690 | -7/DSF | Sterilization system engaged 2710 | -7/DSF | Ambient heat levels rising (+10) 2725 | -7/DSF | Ambient heat levels rising (+10) 2740 | -7/DSF | Ambient heat levels rising (+10) 2755 | -7/DSF | Ambient heat levels rising (+10) 2759 | -7/DSF | Discovered new exit (range 14) 2770 | -7/DSF | Ambient heat levels rising (+10) 2785 | -7/DSF | Ambient heat levels rising (+10) 2785 | -7/DSF | Entered Factory 2785 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3015 | -6/Factory | Lost 3 parts (1n1u1w) 3261 | -6/Factory | Self-destructed Last Messages --------------- Engine. 03188_ Acquired Hvy. Ion Engine. 03188_ U-05 Engineer repairs door. 03189_ Dropped Imp. Heat Sink. 03190_ Dropped Med. Battery. 03190_ U-05 Engineer lays Concrete. 03191_ R-10 Processor collects Corrupted Med. Matter Pod. 03191_ U-05 Engineer lays Concrete. 03197_ R-10 Processor collects Corrupted Carbon-fiber Leg. 03197_ U-05 Engineer repairs door. 03198_ U-05 Engineer lays Concrete. 03204_ R-10 Processor collects Imp. Heat Sink. 03205_ U-05 Engineer lays Concrete. 03207_ R-10 Processor collects Lgt. Cannon. 03207_ U-05 Engineer lays Concrete. 03211_ R-10 Processor collects Med. Battery. 03211_ U-05 Engineer lays Concrete. 03213_ K-01 Serf cleans the Pressure Siphon. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????"?????"????????????????????? | | ?????????????????????"" ??? 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"?? ????????????????????????? | | ]]## """ "?? ??? ??? ?????????????????????????? | | ] ## """ "?? ??? ???????????????????????????????? | | ## ? ??????????????????????????????????????? | | ## ?? ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 5 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeatScrapSpiker Manual? 0 Play Time 00:44:17 Cumulative 16.2 hours Start 2025.04.22 @ 18:47:24 End 2025.04.22 @ 19:33:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cab36932-f4c1-49ea-97ec-1d814d7bb469