Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 15:39:59

Player: x1123581321345589144233

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (109)     545
Value Destroyed (3713)     3713
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (167)                167
              TOTAL SCORE: 8605

 Bonus
-------
High Alert Combat Kills    72
Follower Combat Kills      95

 Cogmind 
---------
Core Integrity             0/1000
Matter                     275/300
Energy                     97/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>        --- POWER (3) --------
   Light Ion Engine
>        --- PROPULSION (4) ---
             (None)
>        --- UTILITY (7) ------
             (None)
>        --- WEAPON (3) -------
             (None)
>        --- INVENTORY (5) ----
         Relay Coupler [NC] (22)
         Autogun
  Guided EMP Blaster
         PL-3XN's Ring of Power

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
               Fusion Reactor
               Fusion Reactor
>              --- PROPULSION -------
               Carbon-fiber Leg
               Myomer Leg
      Enhanced Biometal Leg
      Enhanced Biometal Leg
>              --- UTILITY ----------
  Experimental Power Amplifier
      Improved Cooling System
      Enhanced Optical Array
      Advanced Signal Interpreter
               Armor Integrity Analyzer
  Experimental ECM Suite
  Experimental Thermal Shield
>              --- WEAPON -----------
      Advanced Plasma Cannon
         Heavy Flak Cannon
               Great Maul
>              --- INVENTORY --------
               Autogun
        Guided EMP Blaster
               PL-3XN's Ring of Power
[Rating: 106]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Fusion Reactor
Propulsion                 Titanium Leg
  Treads                   Light Treads
  Leg                      Titanium Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Matter Pod
  Processor                Improved Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Impact Mace
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Proton Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Impact Mace
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   2   .   2   2   2   2   
  Power                    2    | .   .   .   .   .   1   1   .   
  Propulsion               2    | .   .   1   .   .   .   .   1   
  Utility                  5    | .   .   1   .   1   1   1   1   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             122  | 6   4   13  10  11  28  39  11  
  Power                    20   | 1   .   .   2   1   6   8   2   
    Engine                 10   | 1   .   .   2   1   1   3   2   
    Core                   8    | .   .   .   .   .   5   3   .   
    Reactor                2    | .   .   .   .   .   .   2   .   
  Propulsion               34   | 2   .   7   3   2   9   8   3   
    Treads                 6    | .   .   .   2   2   1   .   1   
    Leg                    16   | .   .   .   .   .   8   7   1   
    Wheel                  3    | 2   .   .   .   .   .   1   .   
    Hover                  6    | .   .   6   .   .   .   .   .   
    Flight                 3    | .   .   1   1   .   .   .   1   
  Utility                  30   | 1   3   1   3   3   6   12  1   
    Device                 15   | .   .   1   2   1   4   7   .   
    Storage                3    | 1   2   .   .   .   .   .   .   
    Processor              9    | .   1   .   1   1   2   3   1   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             2    | .   .   .   .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   38   | 2   1   5   2   5   7   11  5   
    Energy Gun             7    | 1   .   1   .   1   3   .   1   
    Energy Cannon          3    | .   .   .   .   .   .   1   2   
    Ballistic Gun          13   | 1   .   2   2   2   3   2   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   2   1   
    Launcher               5    | .   1   .   .   1   .   3   .   
    Special Weapon         2    | .   .   2   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   1   1   2   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  14   | .   .   1   1   1   2   9   .   
Parts Lost                 75   | .   .   12  4   1   14  21  23  
  Power                    15   | .   .   1   .   .   4   6   4   
  Propulsion               22   | .   .   6   .   .   5   5   6   
  Utility                  15   | .   .   1   2   1   2   3   6   
  Weapon                   23   | .   .   4   2   .   3   7   7   
  Highest Loss Streak      17   | .   .   4   2   1   8   11  17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   97  72  73  98  90  80  79  
  Engine                   3    | .   14  9   8   9   .   2   2   
  Core                     4    | .   .   .   .   .   9   5   1   
  Reactor                  1    | .   .   .   .   .   .   2   9   
  Treads                   4    | .   .   .   16  25  2   .   .   
  Leg                      11   | .   .   .   .   .   16  15  15  
  Wheel                    1    | .   28  .   .   .   .   .   .   
  Hover                    1    | .   .   15  .   .   .   .   .   
  Device                   15   | .   .   4   9   8   22  15  19  
  Storage                  2    | .   18  11  2   .   .   .   .   
  Processor                15   | .   7   11  18  18  15  19  14  
  Protection               1    | .   .   .   .   9   .   1   .   
  Energy Gun               2    | .   6   2   .   .   3   1   .   
  Ballistic Gun            9    | .   14  13  15  18  10  3   1   
  Launcher                 1    | .   7   3   .   4   .   1   .   
  Impact Weapon            4    | .   .   .   .   4   7   4   3   
Peak Build Rating          106  | 6   7   10  13  23  49  102 106 
  Average Rating           40   | 4   6   6   9   19  39  56  87  
  On Entrance              25   | .   6   7   4   11  23  49  100 
Naked Turns                5    | .   .   .   .   .   .   .   5   
Heaviest Build             68   | 13  15  14  9   26  32  68  68  
  Greatest Support         100  | 26  26  26  40  60  60  85  100 
  Greatest Overweight (x)  5    | 1   .   3   1   .   5   5   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   
  Average Capacity         5    | 6   6   5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   5   5   
  Average Carried          4    | .   3   2   3   4   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   
  Final Carried            5    | 2   5   1   5   5   5   5   5   

 Class Distribution 
--------------------
 58% | Scavenger-Mutant
 36% | Mutant
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -6   -5   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Matter Collected           2188 | 123  248  311  118  279  496  439  174  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            4173 | .    95   194  92   469  1123 1229 971  
  Parts                    153  | .    9    16   3    23   34   51   17   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    1    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  85   | .   5   10  2   14  20  22  12  
  Melee                    20   | .   .   .   .   .   7   11  2   
  Guns                     22   | .   1   3   2   7   7   2   .   
  Cannons                  6    | .   .   .   .   .   .   1   5   
  AOE                      17   | .   4   7   .   6   .   .   .   
Classes Destroyed          15   | .   4   1   .   5   2   3   .   
  Worker                   5    | .   .   .   .   1   1   3   .   
  Builder                  2    | .   .   .   .   1   .   1   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   
  Recycler                 13   | .   .   .   .   2   5   1   5   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Watcher                  2    | .   1   .   .   .   1   .   .   
  Swarmer                  28   | .   3   7   .   3   4   3   8   
  Grunt                    33   | .   2   1   2   8   9   8   3   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   9    | .   .   2   .   1   2   4   .   
  Specialist               2    | .   .   .   .   .   .   2   .   
  Hunter                   4    | .   .   .   .   .   3   .   1   
  Programmer               6    | .   .   .   .   .   2   4   .   
  Heavy                    1    | .   .   .   .   .   .   1   .   
Best Kill Streak           12   | .   4   7   2   12  3   3   5   
  Combat Bots Only         8    | .   3   7   2   8   3   3   5   
Max Kills in Single Turn   4    | .   3   2   1   4   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   2   .   3   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -6   -5   
--------                   Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Hostile Shots Fired        1073  | .    11   93   22   50   254  374  269  
  Missed                   323   | .    3    26   10   10   77   134  63   
Damage Taken               10443 | .    107  871  145  548  2197 3148 3427 
  Core                     2408  | .    18   251  30   59   299  740  1011 
  Absorbed by Shields      93    | .    .    .    13   80   .    .    .    
  Ignored by Resistances   346   | .    .    .    .    .    .    75   271  
  Regen/Repaired (Parts)   190   | .    .    .    .    .    .    190  .    
Core Remaining (%)         63    | 100  92   .    29   89   57   12   .    
Volleys Fired              164   | .    9    38   6    23   28   26   34   
  Largest                  3     | .    2    2    2    3    2    2    2    
  Hottest                  200   | .    70   200  200  78   108  99   151  
Shots Fired                278   | .    17   61   11   52   52   38   47   
  Gun                      187   | .    10   52   9    46   52   14   4    
  Cannon                   65    | .    .    .    .    .    .    22   43   
  Launcher                 22    | .    7    7    .    6    .    2    .    
  Special                  4     | .    .    2    2    .    .    .    .    
  Kinetic                  182   | .    9    46   9    46   42   16   14   
  Thermal                  53    | .    1    8    2    .    10   3    29   
  Explosive                22    | .    7    7    .    6    .    2    .    
  Electromagnetic          21    | .    .    .    .    .    .    17   4    
  Robot Hit Streak         12    | .    2    12   3    11   9    4    2    
  Robot Miss Streak        11    | .    3    4    4    4    11   4    7    
  Penetration Max          1     | .    .    .    .    .    1    .    .    
  Secondary Targets        4     | .    .    .    .    1    3    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    1    1    .    .    
Shots Hit Robots           262   | .    6    32   6    39   73   74   32   
  Core Hits                155   | .    10   18   5    33   45   26   18   
  Critical Kills           6     | .    .    .    .    .    3    1    2    
  Critical Parts Destroyed 30    | .    .    .    .    1    8    15   6    
  Critical Strikes         39    | .    .    .    .    1    12   18   8    
    Burn                   1     | .    .    .    .    .    .    1    .    
    Meltdown               1     | .    .    .    .    .    .    .    1    
    Destroy                1     | .    .    .    .    .    .    .    1    
    Corrupt                1     | .    .    .    .    .    .    1    .    
    Smash                  35    | .    .    .    .    1    12   16   6    
Melee Attacks              138   | .    .    .    .    6    45   65   22   
  Impact                   134   | .    .    .    .    6    45   61   22   
  Slashing                 4     | .    .    .    .    .    .    4    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            18    | .    .    .    .    .    7    6    5    
    Combat Hostiles        1     | .    .    .    .    .    1    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10728 | .    325  752  92   1709 2811 3280 1759 
  Guns                     1856  | .    24   319  68   523  706  170  46   
  Cannons                  864   | .    .    .    .    .    .    293  571  
  Explosions               1836  | .    301  425  .    1014 .    96   .    
  Melee                    6100  | .    .    .    .    172  2105 2691 1132 
  Ramming                  48    | .    .    8    .    .    .    30   10   
  Kinetic                  1751  | .    24   258  68   523  541  203  134  
  Thermal                  1245  | .    .    61   24   430  165  82   483  
  Explosive                1344  | .    301  425  .    584  .    34   .    
  Electromagnetic          240   | .    .    .    .    .    .    240  .    
  Impact                   5940  | .    .    .    .    172  2105 2531 1132 
  Slashing                 160   | .    .    .    .    .    .    160  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    2    4    .    
  Average Corruption       2     | .    .    .    .    .    2    3    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  15    | .    .    .    .    .    8    7    .    
    Message Errors         4     | .    .    .    .    .    3    1    .    
    Matter Fused           5     | .    .    .    .    .    2    3    .    
    Heat Flow Errors       1     | .    .    .    .    .    .    1    .    
    Energy Discharges      1     | .    .    .    .    .    1    .    .    
    Data Loss (major)      2     | .    .    .    .    .    2    .    .    
    Misfires               2     | .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            2504  | .    12   6    .    99   836  959  592  
  Projectiles              16    | .    .    .    .    .    .    .    16   
  Explosions               64    | .    12   6    .    46   .    .    .    
  Melee                    2424  | .    .    .    .    53   836  959  576  
Knockbacks                 26    | .    .    .    .    .    10   3    13   
  Impact                   22    | .    .    .    .    .    10   3    9    
  Kinetic                  4     | .    .    .    .    .    .    .    4    
  Secondary                .     | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      96    | .    25   32   .    .    .    34   5    
  Shots                    5     | .    2    2    .    .    .    1    .    
  Rammed                   6     | .    .    2    .    .    .    .    4    
Targets Rammed             8     | .    .    2    .    .    .    2    4    
  Kicked                   2     | .    .    .    .    .    .    2    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        811   | .    30   30   36   72   33   264  811  
  Average Temperature      116   | .    11   9    17   22   10   87   244  
  Received Heat Transfer   3067  | .    36   303  78   246  519  801  1084 
  Effects                  24    | .    .    .    .    .    .    4    20   
    Shutdowns              5     | .    .    .    .    .    .    .    5    
    Energy Bleed           2     | .    .    .    .    .    .    1    1    
    Interference           4     | .    .    .    .    .    .    3    1    
    Matter Decay           2     | .    .    .    .    .    .    .    2    
    Short Circuit          2     | .    .    .    .    .    .    .    2    
    Damage (minor)         4     | .    .    .    .    .    .    .    4    
    Damage (major)         5     | .    .    .    .    .    .    .    5    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           29    | .    .    .    .    1    10   9    9    
  Combat Hostiles          18    | .    .    .    .    1    6    7    4    
  Parts Fried              44    | .    .    .    .    1    15   13   15   
  Impact Corruptions       72    | .    .    .    .    2    26   27   17   
Robots Melted              1     | .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    
  Parts Melted             3     | .    .    .    .    .    1    .    2    
  Heat Transferred         1820  | .    .    185  50   300  337  211  737  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Peak Influence             500  | .   220 484 262 500 408 303 403 
  Initial                  161  | .   .   92  117 102 161 120 131 
  Average                  226  | .   84  329 220 354 215 195 231 
Maximum Alert Level        2    | .   1   2   1   2   2   1   2   
  Low Security (%)         41   | 100 76  9   28  13  50  50  34  
  Level 1                  50   | .   23  65  71  49  45  49  64  
  Level 2                  7    | .   .   25  .   37  4   .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   3   1   .   .   8   7   3   
  Investigation            5    | .   1   .   .   .   2   2   .   
  Extermination            5    | .   .   .   .   .   2   3   .   
  Reinforcement            10   | .   2   1   .   .   3   2   2   
  Assault                  1    | .   .   .   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Distress Signals           10   | .   1   3   .   .   1   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              198  | .   15  26  12  16  34  32  63  
  Peak Tracking Total      11   | .   4   7   4   8   5   4   11  
  Tactical Retreats        33   | .   .   3   3   1   2   8   16  

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Traps Triggered            3    | .   1   .   .   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   2   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   
Most Traps Carried         2    | .   .   .   2   2   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Machines Disabled          6    | .   1   .   .   3   1   .   1   
  Max in Single Turn       3    | .   1   .   .   3   1   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Machines Accessed          13   | .   2   1   .   1   4   4   1   
  Terminals                5    | .   2   .   .   1   1   1   .   
  Fabricators              4    | .   .   .   .   .   2   1   1   
  Repair Stations          2    | .   .   .   .   .   .   2   .   
  Recycling Units          1    | .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Total Hacks                41   | .   3   6   .   4   10  16  2   
  Successful               26   | .   2   4   .   4   7   9   .   
  Failed                   15   | .   1   2   .   .   3   7   2   
    Catastrophic           1    | .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                11   | .   3   .   .   4   2   2   .   
  Fabricators              13   | .   .   .   .   .   7   4   2   
  Repair Stations          10   | .   .   .   .   .   .   10  .   
  Recycling Units          6    | .   .   6   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   
Terminal Hacks             8    | .   2   .   .   4   1   1   .   
  Record                   2    | .   .   .   .   2   .   .   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   1   .   .   1   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   5   1   .   
  Network Status           3    | .   .   .   .   .   2   1   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   2   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   7   .   
  Scan Component           4    | .   .   .   .   .   .   4   .   
  Repair                   3    | .   .   .   .   .   .   3   .   
Recycling Unit Hacks       4    | .   .   4   .   .   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   .   .   
  Process                  1    | .   .   1   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   .   1   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   1   .   .   2   3   1   
  Full Trace Events        3    | .   .   .   .   .   1   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   3   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   134  | .   .   .   .   .   134 .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   12  .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   95  .   .   
  Total Part Build Rating  10   | .   .   .   .   .   10  .   .   
Parts Repaired             2    | .   .   .   .   .   .   2   .   
  Time                     158  | .   .   .   .   .   .   158 .   
Parts Recycled             1    | .   .   1   .   .   .   .   .   
  Recycled Matter          37   | .   .   37  .   .   .   .   .   
  Retrieved Matter         37   | .   .   37  .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Total Allies               3    | .   .   .   .   .   3   .   .   
  Largest Group            3    | .   .   .   .   .   3   .   .   
  Highest-Rated Group      90   | .   .   .   .   .   90  .   .   
  Highest-Rated Ally       30   | .   .   .   .   .   30  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   16  .   .   
  Total Damage             408  | .   .   .   .   .   408 .   .   
  Kills                    4    | .   .   .   .   .   4   .   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Turns Passed               6333 | 52   354  516  399  603  2312 1369 728  
Spaces Moved               3822 | 47   354  498  314  299  1179 656  475  
  Core                     252  | 4    .    110  58   .    7    31   42   
  Treads                   684  | .    .    .    164  299  182  .    39   
  Legs                     1937 | .    .    .    .    .    990  568  379  
  Wheels                   461  | 43   354  7    .    .    .    57   .    
  Hover                    380  | .    .    380  .    .    .    .    .    
  Flight                   108  | .    .    1    92   .    .    .    15   
  Fastest Speed            35   | 50   90   50   40   160  125  50   35   
  Average Speed            119  | 88   90   78   106  160  144  122  103  
  Slowest Speed            300  | 100  90   200  160  160  300  300  160  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    2    .    .    .    3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    67   55   61   31   25   10   16   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    
Spaces Dug                 7    | .    .    .    .    .    .    7    .    
Terrain Destroyed          149  | .    36   38   .    25   .    33   17   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               21   | .    .    1    .    .    .    3    17   
  AOE                      128  | .    36   37   .    25   .    30   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  
Total                      5049 | 54   373  559  361  365  1658 1066 613  
  Wait                     720  | .    5    3    24   15   350  256  67   
  Move                     3806 | 46   353  497  309  298  1178 655  470  
  Hop                      4    | .    .    .    2    .    .    .    2    
  Pick Up                  26   | 2    .    1    6    3    6    7    1    
  Fast Attach              88   | 6    3    9    8    3    21   29   9    
  Attach                   21   | .    .    3    2    4    3    7    2    
  Detach                   15   | .    2    .    2    2    3    4    2    
  Swap                     14   | .    1    1    .    4    5    3    .    
  Drop                     38   | .    .    5    2    5    14   12   .    
  Fire                     164  | .    9    38   6    23   28   26   34   
  Melee                    138  | .    .    .    .    6    45   65   22   
  Ram                      6    | .    .    2    .    .    .    .    4    
  Kick                     2    | .    .    .    .    .    .    2    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    .    5    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     2    | .    .    .    .    2    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low / Gar)
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   53 | -11/Scrapyard | Entered Materials
   65 | -10/Materials | Discovered new exit (range 15)
  184 | -10/Materials | Discovered new exit (range 7)
  232 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Build established: Mutant
  333 | -10/Materials | Identified exit to Mines
  383 | -10/Materials | Discovered new exit (range 12)
  392 | -10/Materials | Identified exit to Materials
  407 | -10/Materials | Entered another Materials area
  407 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  484 | -9/Materials  | Destroyed 7 combat bots
  619 | -9/Materials  | Lost 3 parts (2n1w)
  777 | -9/Materials  | Lost 4 parts (2n1u1w)
  889 | -9/Materials  | Core integrity fell below 50%
  900 | -9/Materials  | Discovered new exit (range 9)
  913 | -9/Materials  | Lost 3 parts (1p2w)
  922 | -9/Materials  | Identified exit to Mines
  923 | -9/Materials  | Entered Mines
  954 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  955 | -9/Mines      | Found Prototype Device
  955 | -9/Mines      | Identified Exp. Sensor Array
  970 | -9/Mines      | Learned Materials trap positions
 1023 | -9/Mines      | Joined a pair of Derelicts in attacking an 0b10 outpost
 1258 | -9/Mines      | Found a hidden stash of uninstalled traps
 1271 | -9/Mines      | Discovered new exit (range 15)
 1320 | -9/Mines      | Identified exit to Materials
 1322 | -9/Mines      | Entered Materials
 1322 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1323 | -8/Materials  | Loaded intel: 10 trap records
 1438 | -8/Materials  | Destroyed 8 combat bots
 1783 | -8/Materials  | Discovered new exit (range 4)
 1789 | -8/Materials  | Identified exit to Factory
 1923 | -8/Materials  | Build established: Scavenger-Mutant
 1925 | -8/Materials  | Entered Factory
 1925 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 1937 | -7/Factory    | Discovered new exit (range 16)
 2054 | -7/Factory    | Lost 8 parts (2p3n2u1w)
 3371 | -7/Factory    | Fabricated L-41 Fighter (x3)
 3505 | -7/Factory    | Fabricated Imp. Actuator Array (x2)
 3806 | -7/Factory    | Discovered new exit (range 9)
 3818 | -7/Factory    | Identified exit to Lower Caves
 3956 | -7/Factory    | Build established: Mutant
 4165 | -7/Factory    | Garrison activated, responded to threat
 4195 | -7/Factory    | Identified exit to Garrison
 4236 | -7/Factory    | Identified exit to Factory
 4237 | -7/Factory    | Entered another Factory area
 4237 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4414 | -6/Factory    | Repaired Impact Mace
 4518 | -6/Factory    | Lost 8 parts (3p2n1u2w)
 4897 | -6/Factory    | Build established: Scavenger-Mutant
 4958 | -6/Factory    | Repaired Imp. Carbon-fiber Leg
 5026 | -6/Factory    | Discovered new exit (range 13)
 5184 | -6/Factory    | Core integrity fell below 50%
 5224 | -6/Factory    | Lost 11 parts (2p3n2u4w)
 5291 | -6/Factory    | Cargo convoy interrupted
 5355 | -6/Factory    | Found Prototype Launcher
 5355 | -6/Factory    | Identified Mni. Smartbomb Launcher
 5380 | -6/Factory    | Core integrity fell below 20%
 5385 | -6/Factory    | Found Prototype Device
 5385 | -6/Factory    | Identified Exp. Thermal Shield
 5388 | -6/Factory    | Found Prototype Device
 5388 | -6/Factory    | Identified Exp. ECM Suite
 5532 | -6/Factory    | Found PL-3XN's Ring of Power
 5605 | -6/Factory    | Identified exit to Factory
 5606 | -6/Factory    | Entered another Factory area
 5606 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5851 | -5/Factory    | Lost 3 parts (1p2w)
 6242 | -5/Factory    | Core integrity fell below 50%
 6269 | -5/Factory    | Core integrity fell below 20%
 6280 | -5/Factory    | Lost 17 parts (3p5n6u3w)
 6334 | -5/Factory    | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
Slammed into K-01 Serf. <x2>
Acquired Imp. Medium Treads.
Acquired Hvy. Proton Cannon.
Acquired Variable Charge Gun.
Hvy. Proton Cannon destroyed.
W-25 Informer sends out distress signal.
Discarded Broken Adv. Signal Interpreter.
W-25 Informer sends out distress signal.
G-50 Soldier destroyed.
Variable Charge Gun destroyed.
Critical hit (Burn: +50).
K-01 Serf cleans the Matter Pump.
Imp. Medium Treads destroyed.
K-01 Serf destroyed.
Penetrated by Slug.
K-01 Serf collects debris.
Slug penetrates K-01 Serf.
Matter Pump disabled.
Acquired Lgt. Ion Engine.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????############# |
| ?????????????????????????????????????#             |
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| ?????????????????????????????????????#     !       |
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| ?????????????????????????????????????#   !         |
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| ???????????????????#     #####              #      |
| ????????????????####     @    k             #      |
| ????????????  wu      Y         %"" l!!     # """  |
| ??????????    ######      !%=   """ !!!     # """  |
| ???????????????????#     #####  """ !!      # """  |
| ???????????????????######????#            * #      |
| ?????????????????????????????#  """ """  =% ###+## |
| ?????????????????????????????#  """ """   [        |
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| ?????????????????????????????#                     |
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| ?????????????????????????????????????????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          73
Energy Capacity            700
Matter Stores              450
Matter Capacity            450
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               3
Jamming Range              12
Power Amplification        40
Armor Coverage             150
Resistance: TH             30
Melee Speed Boost          20
Evasion (%)                62
Targeting Accuracy         11
Target Analysis            5
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           3
Offensive Hacking          12

 Item Schematics 
-----------------
 Imp. Actuator Array | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
        L-41 Fighter | x3 | -7/Factory | Preloaded
 Imp. Actuator Array | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Just What I Needed
My Command Is Your Wish
Respectable Loadout
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              MassVisualMallet
  Manual?         0
Play Time         01:22:44
  Cumulative      7.9 hours
  Start           2024.09.20 @ 10:35:50
  End             2024.09.20 @ 15:39:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          16
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c9c65e5b-a6f8-4551-9ab9-f3c98dd9c024