Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 15:08:51 Player: nebulaeandstars Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (36) 180 Value Destroyed (1016) 1016 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (432) 432 TOTAL SCORE: 3428 Bonus ------- Follower Combat Kills 148 Met Imprinter 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 24/100 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Enhanced Armored Medium Treads Enhanced Armored Medium Treads > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Experimental Thermal Defense Suite > --- WEAPON (2) ------- Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY (15) --- Improved Ion Engine Advanced Heat Sink Large Storage Unit Medium Matter Pod (100) Sensor Array Signal Interpreter Hardened Light Armor Plating Shield Generator Hacking Drone Bay (1/1) Heavy Assault Rifle Rocket Launcher Rocket Launcher Datajack Great Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Enhanced Armored Medium Treads Enhanced Armored Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Experimental Thermal Defense Suite > --- WEAPON ----------- Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Improved Ion Engine Advanced Heat Sink Large Storage Unit Medium Matter Pod Sensor Array Signal Interpreter Hardened Light Armor Plating Shield Generator Hacking Drone Bay Heavy Assault Rifle Rocket Launcher Rocket Launcher Datajack Great Maul [Rating: 50] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Shield Generator Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 51 | 6 2 1 22 7 . 13 Power 7 | 1 . 1 3 1 . 1 Engine 6 | 1 . 1 3 1 . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 10 | 2 . . 6 . . 2 Treads 5 | 2 . . 1 . . 2 Leg 5 | . . . 5 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 1 2 . 3 2 . 6 Device 7 | . . . 1 1 . 5 Storage 2 | 1 1 . . . . . Processor 3 | . . . 2 1 . . Hackware . | . . . . . . . Protection 2 | . 1 . . . . 1 Artifact . | . . . . . . . Weapon 20 | 2 . . 10 4 . 4 Energy Gun 4 | . . . 2 2 . . Energy Cannon . | . . . . . . . Ballistic Gun 12 | 2 . . 7 . . 3 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 2 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . . . 5 Parts Lost 15 | . . 1 12 . . 2 Power 4 | . . 1 2 . . 1 Propulsion 5 | . . . 5 . . . Utility 2 | . . . 2 . . . Weapon 4 | . . . 3 . . 1 Highest Loss Streak 9 | . . 1 9 . . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 99 97 78 81 100 96 Engine 10 | . 14 13 9 11 11 6 Treads 8 | . 28 28 14 . . 5 Leg 21 | . . . 8 33 33 24 Device 6 | . . . 3 2 11 9 Storage 11 | . 14 14 11 11 11 11 Processor 7 | . . . 9 2 11 11 Protection 2 | . 13 11 . . . 1 Energy Gun 13 | . . . 3 20 22 8 Ballistic Gun 9 | . 28 28 17 . . 11 Naked Turns . | . . . . . . . Heaviest Build 38 | 13 31 31 31 35 35 38 Greatest Support 70 | 40 40 40 60 30 30 70 Greatest Overweight (x) 2 | 1 . . 2 1 1 1 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 9 15 15 15 15 15 Most Carried 15 | 5 7 7 14 15 15 15 Average Carried 12 | 3 4 6 10 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 4 6 7 13 15 15 14 Class Distribution -------------------- 63% | Scavenger-Mutant 36% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1435 | 225 43 162 573 158 26 248 Remotely . | . . . . . . . Salvage Created 1466 | . 43 107 836 67 . 413 Parts 82 | . 7 6 51 7 . 11 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 17 | . . . . . . 17 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 3 6 17 6 . 3 Guns 31 | . 3 6 17 2 . 3 AOE 4 | . . . . 4 . . Classes Destroyed 12 | . 1 2 6 1 . 2 Worker 3 | . . 2 1 . . . Tunneler 1 | . . . . 1 . . Hauler 1 | . . . 1 . . . Watcher 2 | . . . 2 . . . Swarmer 6 | . 3 . . 3 . . Grunt 14 | . . . 12 2 . . Brawler 2 | . . . 1 1 . . Duelist 1 | . . . 1 . . . Protector 1 | . . . . . . 1 Sentry 3 | . . . 3 . . . Programmer 1 | . . . . . . 1 Assembled 6 | . . 6 . . . . Thug 1 | . . . . . . 1 Best Kill Streak 4 | . 3 4 4 4 . 3 Combat Bots Only 4 | . 3 3 4 3 . 3 Max Kills in Single Turn 3 | . 2 2 2 3 . 1 Gunslinging 1 | . 1 . 1 1 . . Exploded 3 | . . . . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 297 | . 6 31 135 11 . 114 Missed 69 | . 1 8 32 4 . 24 Damage Taken 3113 | . 41 331 1404 96 . 1241 Core 432 | . . 32 243 11 . 146 Absorbed by Shields . | . . . . . . . Ignored by Resistances 58 | . . . . . . 58 Core Remaining (%) 93 | 100 . 87 . . . . Volleys Fired 127 | . 10 21 64 9 . 23 Largest 2 | . 2 2 2 2 . 2 Hottest 121 | . 40 40 121 112 . 89 Shots Fired 231 | . 20 42 117 13 . 39 Gun 225 | . 20 42 116 8 . 39 Cannon . | . . . . . . . Launcher 6 | . . . 1 5 . . Special . | . . . . . . . Kinetic 199 | . 20 42 101 . . 36 Thermal 26 | . . . 15 8 . 3 Explosive 6 | . . . 1 5 . . Electromagnetic . | . . . . . . . Robot Hit Streak 11 | . 3 5 10 11 . 8 Robot Miss Streak 7 | . 7 4 3 2 . 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 6 | . 2 . 3 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . Shots Hit Robots 157 | . 8 21 86 9 . 33 Core Hits 81 | . 5 13 39 10 . 14 Critical Kills . | . . . . . . . Critical Parts Destroyed 4 | . . . 2 . . 2 Critical Strikes 5 | . . . 3 . . 2 Burn 1 | . . . 1 . . . Destroy 4 | . . . 2 . . 2 Melee Attacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2982 | . 91 242 1124 590 . 935 Guns 2327 | . 91 228 1033 73 . 902 Cannons . | . . . . . . . Explosions 608 | . . . 91 517 . . Melee 33 | . . . . . . 33 Ramming 14 | . . 14 . . . . Kinetic 2035 | . 91 228 858 . . 858 Thermal 292 | . . . 175 73 . 44 Explosive 608 | . . . 91 517 . . Electromagnetic . | . . . . . . . Impact 33 | . . . . . . 33 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 4 7 3 3 3 2 Average Corruption 3 | . 2 4 3 3 3 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 36 | . 5 10 3 11 6 1 Message Errors 9 | . 1 3 1 3 . 1 Matter Fused 10 | . 1 1 . 5 3 . Heat Flow Errors 6 | . 1 3 1 . 1 . Energy Discharges 3 | . 2 . 1 . . . Parts Rejected 1 | . . 1 . . . . Data Loss (minor) 3 | . . 1 . 1 1 . Data Loss (major) 1 | . . 1 . . . . Alerts 3 | . . . . 2 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 287 | . 158 277 287 132 170 63 Average Temperature 53 | . 32 51 68 59 88 30 Received Heat Transfer 674 | . . 20 564 30 . 60 Effects 1 | . . . 1 . . . Interference 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 814 | . . . 518 185 . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 313 | . 100 59 313 307 . . Initial 121 | . . 39 . 121 . . Average 118 | . 42 42 136 197 . . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 75 | 100 100 100 72 48 . . Level 1 24 | . . . 27 51 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 2 . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 2 . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 7 | . . . 6 . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 7 7 29 5 . 10 Peak Tracking Total 8 | . 3 4 6 3 . 8 Tactical Retreats 3 | . . . 3 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 2 . 1 . . . Terminals 3 | . 2 . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 7 | . 5 . 2 . . . Successful 3 | . 3 . . . . . Failed 4 | . 2 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 2 . . . 3 . Terminals 7 | . 5 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 3 . . . . . Record 2 | . 2 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 85 | . . . . . 85 85 Highest-Rated Ally 31 | . . . . . 31 31 Total Orders . | . . . . . . . Ally Attacks 22 | . . . . . . 22 Total Damage 561 | . . . . . . 561 Kills 4 | . . . . . . 4 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4047 | 72 335 411 698 657 1595 279 Spaces Moved 1984 | 48 187 218 281 321 833 96 Core 18 | 18 . . . . . . Treads 642 | 30 187 218 197 . . 10 Legs 1324 | . . . 84 321 833 86 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 190 190 160 Average Speed 178 | 119 160 160 168 190 190 187 Slowest Speed 260 | 160 160 160 260 190 190 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 3 38 49 21 72 82 11 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . . . 2 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 2 . 1 1 1 Spaces Dug . | . . . . . . . Terrain Destroyed 65 | . . . 5 51 . 9 Melee . | . . . . . . . Projectile 9 | . . . . . . 9 AOE 56 | . . . 5 51 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2262 | 63 204 241 400 355 846 153 Wait 46 | . 3 . 19 12 12 . Move 1978 | 47 186 217 280 320 832 96 Hop . | . . . . . . . Pick Up 35 | 10 2 1 12 4 1 5 Fast Attach 19 | . 1 1 8 2 . 7 Attach 13 | 6 . . 6 . . 1 Detach 2 | . . . 1 . . 1 Swap 19 | . 1 . 8 5 . 5 Drop 20 | . 1 . 2 3 1 13 Fire 127 | . 10 21 64 9 . 23 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . 1 . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 408 | -10/Materials | Entered Mines 453 | -10/Mines | Discovered new exit (range 15) 613 | -10/Mines | Assembled infested the area 616 | -10/Mines | Learned Materials emergency access door positions 819 | -10/Mines | Entered Materials 819 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1305 | -9/Materials | Core integrity fell below 50% 1341 | -9/Materials | Lost 9 parts (1p3n2u3w) 1507 | -9/Materials | Discovered new exit (range 6) 1517 | -9/Materials | Entered Mines 1535 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1658 | -9/Mines | Discovered new exit (range 12) 1719 | -9/Mines | Build established: Scavenger-Mutant 1733 | -9/Mines | Learned location of Storage (-7) 1902 | -9/Mines | Identified exit to Materials 2016 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2126 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2174 | -9/Mines | Entered Zion 2197 | -7/Zion | Given the Hacking Drone Bay 2205 | -7/Zion | Found Prototype Device 2406 | -7/Zion | Discovered new exit (range 11) 2484 | -7/Zion | System corruption cleaned by Quarantine Array 2702 | -7/Zion | Received a visual enhancement algorithm 2883 | -7/Zion | Given A8's code to call for help 3081 | -7/Zion | Gained Derelict followers 3427 | -7/Zion | Learned 4 Factory zone layouts 3769 | -7/Zion | Entered Proximity Caves 3769 | -6/Proximity Caves | Accompanied by 4 allies 3773 | -6/Proximity Caves | Learned Factory stockpile data 3807 | -6/Proximity Caves | Identified Hacking Drone Bay 3811 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 3986 | -6/Proximity Caves | Found Prototype Device 3987 | -6/Proximity Caves | Identified Exp. Thermal Defense Suite 3990 | -6/Proximity Caves | Found Prototype Device 3990 | -6/Proximity Caves | Identified Imp. Particle Accelerator 4003 | -6/Proximity Caves | P-60 Hacker assimilated allied AF-33L(g) 4036 | -6/Proximity Caves | Core integrity fell below 20% 4048 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- repair. 04038_ Penetrated by Slug. 04038_ Lgt. Nuclear Core destroyed. 04038_ Slug penetrates Wall. 04038_ Slug penetrates H-66 Slayer. 04039_ Slug penetrates Wall. 04041_ Slug penetrates H-66 Slayer. 04041_ H-66 Slayer suffers critical hit (Destroy). 04041_ Destroyed Flexi-carbon Leg. 04041_ Slug penetrates H-66 Slayer. 04041_ Penetrated by Slug. 04042_ Imp. Deuterium Engine fries itself beyond repair. 04043_ Wall collapses. 04044_ Slug penetrates H-66 Slayer. 04044_ Penetrated by Slug. 04047_ Acquired 161 matter. 04047_ Slug penetrates Wall. 04047_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??#####??????????????????????????????????????????? | | ??# ##?????????????????????????????????????????? | | ???# #???????????????#####?????????????????????? | | ?### ##??????????????#= =##??##????????????????? | | ## ###??####??????#]=[!### #????????????????? | | ## #?????#[=!!%;# #????????????????? | | ![ #?#???##@;### #????????????????? | | ### # ### ### ??#[;h;# #### #???????????? | | #?# ## ####?# ## ###=h;h #???????????? | | ??# ########## %% *% #???????????? | | ??# ## % [%[ #######???????????? | | ### #### = = ;#######??????????? | | # ######## #### #??????????? | | ## # # ######## ### ### ### #??????????? | | ?## ## ## ;;?? #??????????????? | | ??# #?## ######### # #?? ??????????????? | | ??###??###???????##### ## #???#?????????????? | | ?????????????????????# #####??#?????????????????? | | ?????????????????????# ##????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 30 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Challenges ------------ None Game ------ Seed DimensionalNodeReplicator Manual? 0 Play Time 01:16:23 Cumulative 11.6 hours Start 2024.04.06 @ 01:40:44 End 2024.04.06 @ 15:08:51 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e46e21a-76cf-4468-9c06-22efb05bfe68