Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 16:40:15 Player: Derauth Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (3365) 3365 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 7101 Bonus ------- High Alert Combat Kills 78 Follower Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 260/300 Energy 58/100 System Corruption 8% Temperature Cool (20) Movement Core (700) Ox13 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Matter Pod (200) Mini Assault Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Matter Filter Matter Filter Recalibrator > --- WEAPON ----------- Shock Rifle Gatling Laser Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Aluminum Leg Heat Sink Improved Heat Sink Improved Heat Sink High-capacity Matter Pod Mini Assault Cannon Rocket Launcher [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility High-capacity Matter Pod Device Heat Sink Storage High-capacity Matter Pod Hackware Hacking Suite Weapon Autogun Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 . 1 1 . Weapon 2 | . . . . 1 1 . Parts Attached 108 | 6 5 11 34 25 22 5 Power 15 | 1 1 2 6 4 1 . Engine 11 | 1 1 2 6 1 . . Core 4 | . . . . 3 1 . Reactor . | . . . . . . . Propulsion 31 | 2 2 3 8 10 6 . Treads 6 | . . . 1 2 3 . Leg 15 | 2 . 2 5 4 2 . Wheel 7 | . 2 1 . 4 . . Hover . | . . . . . . . Flight 3 | . . . 2 . 1 . Utility 25 | 1 2 3 3 7 8 1 Device 14 | . . 1 1 3 8 1 Storage 10 | 1 2 1 2 4 . . Processor . | . . . . . . . Hackware 1 | . . 1 . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 37 | 2 . 3 17 4 7 4 Energy Gun 5 | . . . . 1 2 2 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 22 | 2 . 3 9 3 4 1 Ballistic Cannon 4 | . . . 4 . . . Launcher 2 | . . . 1 . . 1 Special Weapon 3 | . . . 3 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . 1 . 4 1 1 . Parts Lost 35 | . . 1 2 10 6 16 Power 3 | . . . . 1 1 1 Propulsion 10 | . . 1 1 4 2 2 Utility 10 | . . . 1 3 1 5 Weapon 12 | . . . . 2 2 8 Highest Loss Streak 16 | . . 1 2 6 5 16 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 96 96 98 94 89 84 Engine 5 | . 14 9 11 2 . . Core 2 | . . . . 5 5 5 Treads 4 | . . . . 5 9 11 Leg 9 | . 5 . 19 8 3 . Wheel 3 | . 22 19 . 2 . . Device 15 | . . 9 10 14 27 27 Storage 22 | . 24 23 22 29 16 14 Hackware 4 | . . 11 11 . . . Energy Gun 4 | . . . . 5 10 6 Ballistic Gun 16 | . 28 21 11 20 13 11 Ballistic Cannon 2 | . . . 8 . . . Naked Turns . | . . . . . . . Heaviest Build 75 | 12 34 46 47 71 71 75 Greatest Support 42 | 20 24 28 23 40 42 42 Greatest Overweight (x) 17 | 3 2 4 7 17 4 17 Average Overweight (x) 1 | . . 1 1 2 2 1 Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 Average Capacity 17 | 7 14 15 15 18 20 20 Most Carried 13 | 1 4 7 10 11 13 13 Average Carried 7 | . 1 4 7 7 10 12 Final Capacity 20 | 8 15 15 15 20 20 20 Final Carried 13 | . 4 6 9 11 13 10 Class Distribution -------------------- 45% | Scavenger-Gunner 25% | Scavenger-Mutant 24% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Matter Collected 3866 | 191 217 413 1228 1237 480 100 Remotely . | . . . . . . . Salvage Created 4605 | . 329 376 890 1852 808 350 Parts 256 | . 23 22 62 87 40 22 Haulers Intercepted 7 | . . . 4 3 . . Recyclers Shooed 4 | . 1 1 1 1 . . Parts Field Recycled 16 | . . 16 . . . . Retrieved Matter 46 | . . 46 . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Combat Hostiles Destroyed 79 | . 7 9 16 27 11 9 Guns 64 | . 6 9 4 27 10 8 Cannons 13 | . . . 12 . . 1 AOE 2 | . 1 . . . 1 . Classes Destroyed 15 | . 3 4 5 1 1 1 Worker 3 | . . . 2 . 1 . Builder 3 | . . . 2 . 1 . Tunneler 1 | . 1 . . . . . Hauler 7 | . . . 4 3 . . Recycler 11 | . . 1 2 4 4 . Operator 2 | . 2 . . . . . Watcher 3 | . . . 1 1 1 . Swarmer 12 | . . 4 2 3 3 . Cutter 3 | . . . . . . 3 Grunt 42 | . 7 3 8 15 3 6 Brawler 3 | . . . 1 2 . . Duelist 1 | . . 1 . . . . Sentry 14 | . . 1 5 6 2 . Hunter 1 | . . . . 1 . . Programmer 3 | . . . . . 3 . Best Kill Streak 7 | . 4 4 7 5 3 4 Combat Bots Only 5 | . 2 4 5 5 3 4 Max Kills in Single Turn 3 | . 3 1 2 1 1 2 Gunslinging 1 | . . . . . . 1 Exploded 1 | . 1 . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Hostile Shots Fired 593 | . 35 66 78 137 90 187 Missed 183 | . 10 15 15 41 35 67 Damage Taken 5615 | . 317 649 802 1530 944 1373 Core 1484 | . 97 185 154 346 335 367 Absorbed by Shields 70 | . . . . . . 70 Core Remaining (%) 53 | 100 61 . 15 37 . . Volleys Fired 375 | . 39 48 100 103 55 30 Largest 4 | . 2 2 2 3 4 4 Hottest 206 | . 40 46 100 115 155 206 Shots Fired 811 | . 78 94 161 292 128 58 Gun 713 | . 78 94 74 292 128 47 Cannon 81 | . . . 74 . . 7 Launcher 4 | . . . . . . 4 Special 13 | . . . 13 . . . Kinetic 680 | . 78 94 148 231 95 34 Thermal 120 | . . . 13 61 26 20 Explosive 4 | . . . . . . 4 Electromagnetic 7 | . . . . . 7 . Robot Hit Streak 17 | . 6 8 7 13 17 10 Robot Miss Streak 8 | . 3 7 6 8 5 5 Penetration Max . | . . . . . . . Secondary Targets 12 | . . 4 . 5 1 2 Max Gunslinging Chain 1 | . . 1 . 1 1 1 Shots Hit Robots 474 | . 40 60 78 177 82 37 Core Hits 210 | . 27 19 30 71 37 26 Critical Kills 2 | . 1 . . 1 . . Critical Parts Destroyed 3 | . . . . 1 2 . Critical Strikes 9 | . 1 . 3 3 2 . Burn 1 | . . . . 1 . . Destroy 5 | . 1 . . 2 2 . Blast 3 | . . . 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8090 | . 473 727 1709 2820 1600 761 Guns 6419 | . 330 727 545 2816 1398 603 Cannons 1232 | . . . 1153 . . 79 Explosions 393 | . 135 . . . 179 79 Melee . | . . . . . . . Ramming 46 | . 8 . 11 4 23 . Kinetic 6390 | . 330 727 1698 2265 1016 354 Thermal 1391 | . . . . 551 512 328 Explosive 79 | . . . . . . 79 Electromagnetic 184 | . 135 . . . 49 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 2 . . . 8 8 Average Corruption 6 | . 2 . . . 6 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 49 | . 1 . . . 41 7 Message Errors 13 | . . . . . 11 2 Matter Fused 11 | . 1 . . . 9 1 Heat Flow Errors 4 | . . . . . 4 . Energy Discharges 5 | . . . . . 5 . Parts Rejected 1 | . . . . . . 1 Parts Fused 2 | . . . . . 2 . Data Loss (minor) 6 | . . . . . 4 2 Data Loss (major) 3 | . . . . . 3 . Misfires 2 | . . . . . 2 . Weapon Failures 2 | . . . . . 1 1 Overload Shots . | . . . . . . . Overflow Damage 205 | . . . 5 . 200 . Projectiles 5 | . . . 5 . . . Explosions 200 | . . . . . 200 . Melee . | . . . . . . . Knockbacks 3 | . . . 2 . 1 . Impact 1 | . . . . . 1 . Kinetic 2 | . . . 2 . . . Secondary . | . . . . . . . Self-Inflicted Damage 273 | . 4 . . . 269 . Shots 4 | . . . . . 4 . Rammed 3 | . 1 . . . 2 . Targets Rammed 9 | . 1 . 2 2 4 . Kicked 6 | . . . 2 2 2 . Crushed . | . . . . . . . Highest Temperature 329 | . 25 8 51 168 164 329 Average Temperature 32 | . 5 3 10 26 53 150 Received Heat Transfer 2031 | . 174 183 276 675 171 552 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 1 2 1 Heat Transferred 2889 | . . . . 1406 771 712 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Peak Influence 536 | . 305 402 353 536 364 305 Initial 226 | . . 128 112 130 226 160 Average 215 | . 149 281 198 286 176 231 Maximum Alert Level 2 | . 1 2 1 2 1 1 Low Security (%) 48 | 100 54 10 50 32 72 26 Level 1 43 | . 45 87 49 34 27 73 Level 2 7 | . . 2 . 33 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 3 1 2 3 9 . Investigation . | . . . . . . . Extermination 4 | . . . . . 4 . Reinforcement 9 | . 3 1 2 1 2 . Assault 1 | . . . . 1 . . Garrison 4 | . . . . 1 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Distress Signals 5 | . 2 . . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 133 | . 13 18 28 45 18 11 Peak Tracking Total 8 | . 6 6 7 8 5 4 Tactical Retreats 14 | . 1 1 5 5 2 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Traps Triggered 6 | . 1 . . 2 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . 6 . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Disabled 14 | . 2 . 5 2 4 1 Max in Single Turn 4 | . 2 . 1 1 4 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Machines Accessed 13 | . . 4 6 2 1 . Terminals 10 | . . 3 6 1 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units 1 | . . 1 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 25 | . . 10 10 4 1 . Successful 14 | . . 7 4 2 1 . Failed 11 | . . 3 6 2 . . Catastrophic 2 | . . . 1 1 . . Database Lockouts . | . . . . . . . Manual 4 | . . 3 1 . . . Terminals 19 | . . 7 10 2 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 3 | . . 3 . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 9 | . . 4 4 1 . . Prototype ID Bank 1 | . . . . 1 . . Open Door 2 | . . . 2 . . . Alert Level 2 | . . 1 1 . . . Locate Traps 1 | . . 1 . . . . Disarm Traps 1 | . . 1 . . . . Security Status 1 | . . . 1 . . . Zone Layout 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . 1 . . Scan Component 1 | . . . . 1 . . Recycling Unit Hacks 3 | . . 3 . . . . Process 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Retrieve Matter 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . . 2 4 1 . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 60 | . . 60 . . . . Retrieved Matter 60 | . . 60 . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 4 . . Highest-Rated Group 88 | . . . 88 40 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 18 | . . . 17 1 . . Total Damage 201 | . . . 189 12 . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Turns Passed 5925 | 96 337 468 1867 1390 1555 212 Spaces Moved 2108 | 78 172 259 684 442 425 48 Core 35 | 24 . . . 9 . 2 Treads 488 | . . . 50 149 243 46 Legs 1070 | 54 30 5 633 166 182 . Wheels 514 | . 142 254 . 118 . . Hover . | . . . . . . . Flight 1 | . . . 1 . . . Fastest Speed 50 | 50 105 105 190 110 232 232 Average Speed 218 | 112 113 112 216 238 321 255 Slowest Speed 900 | 200 190 400 540 900 400 900 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 5 28 14 82 40 11 18 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 59 | . . . 19 . 34 6 Melee . | . . . . . . . Projectile 19 | . . . 19 . . . AOE 40 | . . . . . 34 6 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Total 2810 | 84 251 351 897 612 524 91 Wait 141 | . 25 24 48 30 6 8 Move 2103 | 77 171 258 683 441 425 48 Hop . | . . . . . . . Pick Up 31 | 1 6 5 13 4 2 . Fast Attach 41 | 5 3 5 4 12 10 2 Attach 22 | 1 1 3 5 5 4 3 Detach . | . . . . . . . Swap 45 | . 1 3 25 8 8 . Drop 38 | . 4 5 16 7 6 . Fire 375 | . 39 48 100 103 55 30 Melee . | . . . . . . . Ram 1 | . 1 . . . . . Kick 6 | . . . 2 2 2 . Crush 2 | . . . . . 2 . Escape Stasis 4 | . . . . . 4 . Rewire 1 | . . . 1 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 16) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Utility x2 768 | -9/Materials | Discovered new exit (range 15) 902 | -9/Materials | Entered Storage 1245 | -9/Storage | Core integrity fell below 50% 1646 | -9/Storage | Discovered new exit (range 16) 1945 | -9/Storage | Build established: Scavenger-Mutant 2542 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2625 | -9/Storage | Lost 6 allies 2698 | -9/Storage | Core integrity fell below 20% 2769 | -9/Storage | Entered Materials 2769 | -8/Materials | Accompanied by 4 allies 2769 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2924 | -8/Materials | Lost 4 allies 3300 | -8/Materials | Lost 6 parts (1p2n1u2w) 3329 | -8/Materials | Garrison activated, responded to threat 3662 | -8/Materials | Build established: Scavenger-Gunner 3681 | -8/Materials | Core integrity fell below 50% 3969 | -8/Materials | First assault squad dispatched 4152 | -8/Materials | Discovered new exit (range 3) 4159 | -8/Materials | Entered Factory 4159 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4469 | -7/Factory | Lost 5 parts (1p1n1u2w) 5347 | -7/Factory | Garrison activated, responded to threat 5713 | -7/Factory | Identified exit to Garrison 5714 | -7/Factory | Entered Garrison 5768 | -7/Garrison | Core integrity fell below 50% 5768 | -7/Garrison | Triggered checkpoint 5801 | -7/Garrison | Triggered checkpoint 5850 | -7/Garrison | Triggered checkpoint 5880 | -7/Garrison | Triggered checkpoint 5918 | -7/Garrison | Core integrity fell below 20% 5926 | -7/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 05895_ Autogun destroyed. 05898_ Gatling Laser destroyed. 05901_ Acquired 10 matter. 05903_ Acquired 4 matter. 05904_ Enh. Autogun destroyed. 05904_ Shock Rifle destroyed. 05904_ Hcp. Matter Pod destroyed. 05906_ Acquired 10 matter. 05907_ Acquired 2 matter. 05909_ System corrupted: Imp. Heat Sink rejected. 05914_ System corrupted: Rocket Launcher failed to launch. 05914_ Rocket Launcher destroyed. 05917_ Imp. Heat Sink destroyed. 05919_ The unstable cave ceiling collapses. 05923_ Acquired Particle Gun. 05923_ Recalibrator destroyed. 05925_ System corrupted: Matter fused (-8). 05926_ Particle Gun destroyed. Map ----- +----------------------------------------------------+ | ????????# #???????????????????????????????????? | | ????????### #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ???######## #???????????????????????????????????? | | ########????????????????????????????? | | ???######## #????????????????????????????? | | ??????????# #????????????????????????????? | | ??????????######## #????????????????????????????? | | ?????????????????# #??? ???? ???????????????????? | | ?????????????????# #??# ???? #??????????????????? | | ?????????????????# #??# ??? #??????????????????? | | ?????????????????# #??# ??? #??????????????????? | | ?????????????????# ####Y#?? #???#??????????????? | | ?????????????????# ## ?? #?? #??????????????? | | ???????""^??????##!=## ## ### ???????????????? | | ????#" ####=% ####?????????????? | | ???????????# + */ ??????????????? | | ???????????###### ??????????????? | | ????????????????# ## # Y ##???????????????? | | ??????????????### ## ###???????????????? | | ??????????????# = #???????????????? | | ??????????????# = *%= #???????????????? | | ??????????????# = *=% !%*^ #???????????????? | | ??????????????# / = %[ !@!! #???????????????? | | ??????????????### ## *## ###???????????????? | | ????????????????# ## #? #?????????????????? | | ????????????????# ^^ #?????????????????? | | ????????????????# ^^ #?????????????????? | | ????????????????# ^ #?????????????????? | | ????????????????# ## ## ##?????????????????? | | ????????????????# ##CC%C#? #??????????????????? | | ????????????????# #######?? #??????????????????? | | ????????????????# #?????????#??????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ???????????????? #????????????????????????????? | | ???????????????? #????????????????????????????? | | ????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 18 Energy Capacity 280 Matter Stores 900 Matter Capacity 900 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Matter Filtering 45 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeartMediumImmobilizer Manual? 0 Play Time 00:59:47 Cumulative 14.3 hours Start 2024.04.06 @ 13:04:41 End 2024.04.06 @ 16:40:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 21 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af1c7500-4cda-47b0-b0b1-cd0d81ccb878