Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.30 @ 04:39:54 Player: BionicBot Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (19) 3800 Robots Destroyed (230) 1150 Value Destroyed (8427) 8427 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (2565) 2565 TOTAL SCORE: 20502 Bonus ------- High Alert Combat Kills 668 Follower Combat Kills 859 Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Friendly Fire -62 Cogmind --------- Core Integrity 0/1450 Matter 111/300 Energy 100/100 System Corruption 22% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Surveybot 17 Chip Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Transmission Jammer System Restoration Module Advanced Datajack Improved Plasma Cutter DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Overtuned Huge Scrapsphere Overtuned Huge Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Cryofiber Web High-capacity Storage Unit Long-range Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Surveybot 17 Chip Advanced Recoil Stabilizer Improved Medium Armor Plating Layered Heavy Armor Plating Advanced Hacking Suite > --- WEAPON ----------- Quantum Rifle Coil Gun Neutron Missile Launcher Power Sword > --- INVENTORY -------- Light Antimatter Reactor Scrap Suit Improved Matter Compressor Advanced Transmission Jammer Experimental Core Shielding Improved Medium Armor Plating Advanced Focal Shield System Restoration Module Hacking Drone Bay Field Laser Advanced Plasma Cannon Heavy Phase Cannon Overtuned Railgun Enhanced Gauss Cannon Advanced Datajack Improved Plasma Cutter DRS Beacon [Rating: 144] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Wheel Overtuned Huge Scrapsphere Utility High-capacity Storage Unit Device Scrap Suit Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Overtuned Coil Gun Energy Gun Field Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Overtuned Coil Gun Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon CPS Tube Impact Weapon Makeshift Hammer Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Slots Evolved 16 | . . . 2 . . . 6 . . . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . . . . . 1 . . . . . . . Utility 11 | . . . 1 . . . 5 . . . . 1 . . . . 1 1 2 Weapon 2 | . . . . . . . 1 . . . . . . . . . 1 . . Parts Attached 150 | 7 4 1 17 3 1 3 22 5 5 4 3 18 1 . 3 . 31 13 9 Power 25 | 1 1 . 3 1 . . 2 2 1 . . 3 . . 1 . 4 3 3 Engine 7 | 1 1 . 2 1 . . 2 . . . . . . . . . . . . Core 8 | . . . 1 . . . . 2 1 . . 2 . . . . 2 . . Reactor 10 | . . . . . . . . . . . . 1 . . 1 . 2 3 3 Propulsion 15 | 2 . . 6 . . . 3 . 1 . . 2 . . . . . 1 . Treads 9 | 2 . . 6 . . . . . 1 . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 6 | . . . . . . . 3 . . . . 2 . . . . . 1 . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 66 | 2 2 1 4 . 1 . 13 2 2 3 3 5 1 . 2 . 14 7 4 Device 34 | 1 1 . 1 . 1 . 8 . 2 2 1 2 . . . . 10 3 2 Storage 5 | 1 1 . . . . . . . . . . 2 . . 1 . . . . Processor 7 | . . . 1 . . . 2 . . . . . . . . . 3 1 . Hackware 2 | . . . . . . . . . . . . 1 . . . . . 1 . Protection 18 | . . 1 2 . . . 3 2 . 1 2 . 1 . 1 . 1 2 2 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 44 | 2 1 . 4 2 . 3 4 1 1 1 . 8 . . . . 13 2 2 Energy Gun 6 | . . . . . . . . . . . . . . . . . 4 2 . Energy Cannon 3 | . . . . . . . . . . . . 2 . . . . 1 . . Ballistic Gun 28 | 2 . . 4 2 . 3 1 1 . 1 . 5 . . . . 7 . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . 2 . . . . . . . . . 1 . . Special Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . . . . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . . . . . 2 . 1 . . 2 . 2 . . Parts Lost 66 | . 1 . 2 . . . 6 9 2 . 3 3 4 . . . 15 3 18 Power 9 | . . . 1 . . . . 2 . . . . . . . . 2 . 4 Propulsion 4 | . . . . . . . . 1 1 . . . . . . . . . 2 Utility 33 | . 1 . 1 . . . 4 2 1 . 3 2 2 . . . 9 1 7 Weapon 20 | . . . . . . . 2 4 . . . 1 2 . . . 4 2 5 Highest Loss Streak 14 | . 1 . 1 . . . 2 6 3 . 2 1 2 . . . 6 1 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . Average Backups 16 | 1 10 17 19 20 19 19 14 13 10 15 15 17 16 15 17 18 17 15 16 Power 1 | . 1 1 . . . . . . 1 1 1 2 3 3 2 3 1 1 . Propulsion 1 | . 1 3 3 3 2 1 1 2 . . . . . . . . . . . Utility 8 | . 4 5 8 10 10 10 7 8 7 9 10 9 8 8 10 11 10 7 7 Weapon 4 | . 2 7 6 6 6 5 3 2 1 4 3 4 2 2 2 2 3 5 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 33 | . 5 . 7 . 1 5 1 . . 1 . 2 . . 1 . 5 . 5 Power 3 | . 1 . . . . . . . . 1 . . . . 1 . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . . . . . Utility 13 | . 2 . 1 . . 2 1 . . . . 1 . . . . 3 . 3 Weapon 10 | . 2 . 5 . . 3 . . . . . . . . . . . . . Tool/Special 5 | . . . . . . . . . . . . 1 . . . . 2 . 2 Average Slot Usage (%) 88 | . 89 100 99 98 100 100 91 75 91 82 92 82 80 82 68 82 82 78 75 Engine 4 | . 14 14 9 11 11 11 6 1 . . . . . . . . . . . Core 2 | . . . 1 . . . . 4 6 6 6 5 5 5 3 . 2 . . Reactor 1 | . . . . . . . . . . . . . . . 1 5 2 8 7 Treads 14 | . 28 28 32 31 33 33 8 . 12 13 13 2 . . . . . . . Wheel 5 | . . . . . . . 11 15 6 6 6 9 11 11 11 11 10 8 7 Device 14 | . 4 . 4 . 3 3 23 24 25 22 15 19 22 23 23 23 21 19 18 Storage 7 | . 14 14 11 11 11 11 6 6 6 6 6 5 5 5 5 5 5 4 3 Processor 6 | . . . 6 11 11 11 6 6 6 6 6 5 5 5 5 5 9 8 8 Hackware 1 | . . . . . . . . . . . . 4 5 5 5 5 5 1 4 Protection 7 | . . 13 10 11 7 7 7 6 6 9 17 8 4 5 4 5 4 4 8 Ballistic Gun 15 | . 27 28 21 20 22 22 18 4 6 3 13 14 13 11 . 11 14 3 6 Peak Build Rating 144 | 7 9 9 22 23 23 29 58 56 54 67 57 97 94 90 98 98 117 135 144 Average Rating 58 | 6 7 9 16 22 22 26 48 45 51 53 55 85 91 89 83 98 110 126 131 On Entrance 52 | . 7 9 9 22 23 22 29 56 41 54 57 55 94 89 90 98 98 71 129 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 139 | 13 50 52 60 59 59 61 74 68 70 72 76 88 85 81 75 75 105 132 139 Greatest Support 66 | 40 40 40 66 66 66 66 66 24 44 44 8 40 40 40 40 40 40 40 40 Greatest Overweight (x) 9 | 2 1 1 . . . . 9 4 8 8 9 9 2 2 1 1 4 6 3 Average Overweight (x) 1 | . . 1 . . . . 1 2 6 1 8 2 1 2 1 1 1 2 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 4 16 18 20 20 20 20 20 19 15 19 18 20 20 19 20 20 20 20 20 Average Carried 17 | 1 10 17 19 20 19 19 16 15 12 17 16 19 18 18 19 20 18 16 17 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 16 18 20 20 20 20 15 16 14 18 16 19 17 19 20 20 18 19 5 Class Distribution -------------------- 39% | Mutant 35% | Scavenger-Scrapper 6% | Scavenger-Mutant 3% | Derelict-Tank 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Scrapper | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Mutant | -6/Zion Derelict-Tank | -5/Proximity Caves Scavenger-Scrapper | -5/Factory Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Upper Caves Scavenger-Scrapper | -5/Zhirov Scavenger-Scrapper | -4/Proximity Caves Scavenger-Scrapper | -4/Factory Scavenger-Scrapper | -3/Research Scavenger-Scrapper | -2/Research Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Matter Collected 9383 | 451 522 65 738 192 28 46 1547 167 290 60 179 1551 318 111 378 . 1800 740 200 Remotely 3408 | 361 10 . 359 . . . 1547 167 178 40 . 746 . . . . . . . Salvage Created 11069 | 226 641 175 971 332 59 . 1782 153 253 . 153 2171 202 . 473 10 2080 1166 222 Parts 603 | 15 38 4 63 22 4 . 107 13 9 . 6 113 17 . 4 1 136 36 15 Haulers Intercepted 6 | . 2 . 4 . . . . . . . . . . . . . . . . Recyclers Shooed 10 | . 1 . 1 . . . 4 . . . . . . . . . 2 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 49 | . . . . . . . . 8 10 . 13 . 16 . 1 1 . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Combat Hostiles Destroyed 150 | . 11 2 15 6 1 . 32 3 7 . 5 21 6 . . 1 22 11 7 Melee 2 | . . . . . . . . 1 . . . . . . . . . 1 . Guns 103 | . 11 2 15 6 1 . 23 2 . . 2 16 4 . . 1 17 3 . Cannons 5 | . . . . . . . . . . . . . . . . . 1 3 1 AOE 40 | . . . . . . . 9 . 7 . 3 5 2 . . . 4 4 6 Classes Destroyed 16 | 3 5 . 2 . . . 3 . . . 1 . . . . 1 1 . . Worker 13 | 2 1 . 2 . . . 3 . . . . 1 . . . . 3 1 . Builder 4 | . . . . . . . 1 . . . . 1 . . . . 2 . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . . . Hauler 6 | . 2 . 4 . . . . . . . . . . . . . . . . Recycler 13 | 1 2 1 1 1 . . 1 . . . . 2 . . . . 3 1 . Operator 5 | . 1 . 2 1 . . . . . . . 1 . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . 1 . . . Watcher 12 | . 1 . 4 1 . . 2 . . . . 1 . . . . 3 . . Swarmer 37 | . 5 . 3 2 . . 14 . . . 3 . 1 . . . 4 . 5 Grunt 51 | . 6 2 8 2 . . 8 . 2 . 1 8 1 . . . 4 7 2 Brawler 4 | . . . 1 . . . . . 3 . . . . . . . . . . Sentry 18 | . . . 3 2 1 . 4 1 1 . . 3 1 . . . 1 1 . Hunter 9 | . . . . . . . . . . . 1 4 2 . . . 1 1 . Programmer 29 | . . . . . . . 6 2 1 . . 6 1 . . . 11 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . Scrapoid 22 | . . . . . . . 5 . . . . 9 . . . . 3 5 . Best Kill Streak 12 | 4 5 2 7 3 1 . 8 1 6 . 3 6 3 . . 1 12 6 5 Combat Bots Only 9 | . 5 2 5 2 1 . 6 1 6 . 3 5 3 . . 1 9 5 5 Max Kills in Single Turn 4 | 1 1 1 2 1 1 . 4 1 2 . 2 2 2 . . 1 2 2 3 Gunslinging 1 | . . . 1 . . . . . . . . 1 . . . . 1 . . Exploded 3 | . . . . . . . 2 . 2 . 2 2 1 . . . 2 2 3 Melee 1 | . . . . . . . . 1 . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Hostile Shots Fired 1295 | . 49 8 79 40 4 1 193 151 83 . 21 73 52 . . . 245 81 215 Missed 401 | . 10 3 22 11 1 . 67 54 39 . 3 19 14 . . . 82 22 54 Hits 894 | . 39 5 57 29 3 1 126 97 44 . 18 54 38 . . . 163 59 161 Melee 2 | . . . 2 . . . . . . . . . . . . . . . . Projectile 892 | . 39 5 55 29 3 1 126 97 44 . 18 54 38 . . . 163 59 161 AOE 1 | . . . . . . . . . . . . . . . . . 1 . . Critical Strikes 46 | . 1 . 3 . . . 1 2 . . 1 3 2 . . . 17 2 14 Part Disruptions 4 | . . . . . . . . 2 . . . . . . . . 1 . 1 Damage Taken 17073 | . 479 69 834 315 47 59 2112 989 572 . 372 1267 734 . . . 3964 1295 3965 Core 2826 | . 115 21 70 10 15 . 152 78 119 . 22 188 133 . . . 404 47 1452 Absorbed by Shields 43 | . . . . . . . . . . . . . . . . . . . 43 Redirected to Shielding 73 | . . . . . . . . . . . 10 . . . . . 8 . 55 Ignored by Resistances 94 | . . . . . . . . . . . . . . . . . 63 31 . Regen/Repaired (Parts) 1670 | . 156 . 188 45 . 353 110 . 10 . 9 164 15 1 . . 579 30 10 Core Remaining (%) 72 | 100 . 45 . . . 76 . . . . 56 . . . . 67 64 96 . Volleys Fired 733 | 18 47 5 88 22 4 . 93 19 16 . 18 112 30 . . 2 166 60 33 Largest 4 | 2 2 2 2 2 2 . 3 3 2 . 2 3 3 . . 3 4 4 1 Hottest 275 | 40 40 40 46 46 46 . 91 86 61 . 58 160 98 . . 97 258 275 98 Shots Fired 1460 | 36 94 10 176 44 8 . 258 35 17 . 28 208 58 . . 7 347 101 33 Gun 1215 | 36 94 10 176 44 8 . 248 35 1 . 20 191 31 . . 5 267 49 . Cannon 185 | . . . . . . . . . . . . 12 14 . . 2 79 48 30 Launcher 58 | . . . . . . . 8 . 16 . 8 5 13 . . . 1 4 3 Special 2 | . . . . . . . 2 . . . . . . . . . . . . Kinetic 1194 | 36 94 10 176 44 8 . 248 35 1 . 20 191 31 . . 7 256 37 . Thermal 206 | . . . . . . . . . . . . 12 14 . . . 90 60 30 Explosive 58 | . . . . . . . 8 . 16 . 8 5 13 . . . 1 4 3 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 18 | 4 12 7 12 11 2 . 12 9 6 . 8 17 4 . . 1 18 15 8 Robot Miss Streak 8 | 1 3 1 6 6 3 . 7 4 2 . 3 3 4 . . 3 8 4 1 Penetration Max 2 | . . . . . . . 1 . . . . 2 1 . . . 1 . . Secondary Targets 17 | . 2 . 2 . . . 1 . . . . 3 . . . . 8 1 . Max Gunslinging Chain 2 | . 1 . 1 . . . 1 . . . . 1 . . . . 2 1 . Shots Hit Robots 849 | 21 64 8 113 25 3 . 148 30 11 . 14 139 24 . 20 1 155 64 9 Core Hits 440 | 9 26 6 42 12 2 . 78 6 20 . 13 75 13 . 4 1 78 38 17 Critical Kills 9 | . 1 . . . . . 1 . . . . 5 . . . . 2 . . Critical Parts Destroyed 23 | . 1 . 1 . . . 8 . . . . 3 1 . . . 9 . . Critical Strikes 39 | . 2 . 1 . . . 9 . . . . 9 1 . . . 12 5 . Burn 2 | . . . . . . . . . . . . . . . . . . 2 . Destroy 33 | . 2 . 1 . . . 9 . . . . 8 1 . . . 12 . . Blast 3 | . . . . . . . . . . . . . . . . . . 3 . Sever 1 | . . . . . . . . . . . . 1 . . . . . . . Melee Attacks 80 | . 2 . 1 1 . . 3 8 3 1 . 15 . . 20 . 4 15 7 Impact 19 | . 2 . 1 1 . . 3 8 3 1 . . . . . . . . . Slashing 61 | . . . . . . . . . . . . 15 . . 20 . 4 15 7 Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . 1 . . . . . . . . . . 10 . . . . . 7 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 29020 | 256 844 106 1771 489 83 1 4738 725 793 . 576 5226 1088 . 1617 31 6324 3231 1121 Guns 17764 | 256 767 97 1741 489 82 . 3233 586 22 . 278 3570 525 . . 31 5019 1068 . Cannons 969 | . . . . . . . . . . . . 79 . . . . 159 473 258 Explosions 6885 | . . . . . . . 1505 . 771 . 298 763 563 . . . 1146 976 863 Melee 3334 | . 50 . . . . . . 139 . . . 814 . . 1617 . . 714 . Ramming 68 | . 27 9 30 . 1 1 . . . . . . . . . . . . . Kinetic 17428 | 256 767 97 1741 489 82 . 3233 586 22 . 278 3570 525 . . 31 4834 917 . Thermal 2408 | . . . . . . . 400 . . . . 384 . . . . 539 624 461 Explosive 5782 | . . . . . . . 1105 . 771 . 298 458 563 . . . 951 976 660 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . Impact 189 | . 50 . . . . . . 139 . . . . . . . . . . . Slashing 3145 | . . . . . . . . . . . . 814 . . 1617 . . 714 . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . . . . . . 2 2 2 2 . 5 5 5 5 5 21 11 22 Average Corruption 4 | . . . . . . . 1 2 2 2 . 3 5 5 5 5 6 10 12 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 136 | . . . . . . . 6 5 11 4 . 20 25 8 5 4 40 5 3 Message Errors 26 | . . . . . . . 2 2 3 1 . 4 4 1 . 1 6 1 1 Matter Fused 43 | . . . . . . . 2 . 3 . . 8 9 4 3 . 13 1 . Heat Flow Errors 13 | . . . . . . . 1 1 1 1 . 1 3 . . . 5 . . Energy Discharges 18 | . . . . . . . . 2 2 . . 3 3 1 1 1 3 1 1 Data Loss (minor) 16 | . . . . . . . . . 1 1 . 1 3 2 . . 8 . . Data Loss (major) 6 | . . . . . . . 1 . 1 1 . . 2 . . . 1 . . Misfires 2 | . . . . . . . . . . . . . . . . 1 1 . . Alerts 4 | . . . . . . . . . . . . 1 . . 1 1 . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . 1 . 1 Weapon Failures 6 | . . . . . . . . . . . . 2 1 . . . 2 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 632 | . 20 . . . . . 14 . . . . 16 24 . 453 . 90 15 . Projectiles 35 | . . . . . . . . . . . . . . . . . 35 . . Explosions 124 | . . . . . . . 14 . . . . 16 24 . . . 55 15 . Melee 473 | . 20 . . . . . . . . . . . . . 453 . . . . Knockbacks 3 | . . . . . . . . . . . . . . . . . . 3 . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . 3 . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 922 | . . . . . . . 429 . 79 . 44 157 41 . . . 48 . 124 Shots 17 | . . . . . . . 7 . 3 . 1 2 1 . . . 1 . 2 Rammed 8 | . 2 2 2 . 1 1 . . . . . . . . . . . . . Targets Rammed 9 | . 2 2 3 . 1 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . Highest Temperature 934 | . 20 8 25 15 7 . 332 238 100 219 27 338 304 . . . 518 540 934 Average Temperature 114 | . 6 5 8 7 5 . 59 78 20 113 11 90 64 . . . 95 165 410 Received Heat Transfer 4107 | . 141 36 321 84 9 18 333 195 177 . 90 198 9 . . . 729 138 1629 Effects 60 | . . . . . . . . . . . . 2 . . . . 9 26 23 Shutdowns 17 | . . . . . . . . . . . . 1 . . . . 2 9 5 Energy Bleed 4 | . . . . . . . . . . . . 1 . . . . . 3 . Interference 17 | . . . . . . . . . . . . . . . . . 6 6 5 Matter Decay 3 | . . . . . . . . . . . . . . . . . 1 1 1 Short Circuit 3 | . . . . . . . . . . . . . . . . . . 2 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . 2 Damage (major) 12 | . . . . . . . . . . . . . . . . . . 5 7 Damage (core) 2 | . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . 1 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . 1 . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . . . . 2 1 Heat Transferred 2908 | . . . . . . . 148 . . . . 250 . . . . 683 1177 650 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . . . . . . . . . . . . . 1 4 Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Maximum Alert Level 4 | . . . 1 1 . . 2 . . . . 2 . . . . 4 2 1 Low Security (%) 63 | 100 100 100 43 77 100 . 26 . . . . 55 . . . . 51 62 66 Level 1 21 | . . . 56 22 . . 32 . . . . 30 . . . . 10 30 33 Level 2 8 | . . . . . . . 41 . . . . 14 . . . . 5 7 . Level 3 2 | . . . . . . . . . . . . . . . . . 15 . . Level 4 3 | . . . . . . . . . . . . . . . . . 16 . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 1291 | 10 141 57 373 233 99 . 657 . . . . 496 . . . . 1291 591 232 Initial 591 | . . 1 . 59 86 . . . . . . . . . . . . 591 218 Average 202 | 2 40 3 185 145 22 . 348 . . . . 168 . . . . 405 226 159 Influence Increases 7911 | 40 400 71 1150 354 98 . 1133 80 160 . 222 1026 140 . 15 5 1919 573 525 Destroy 0b10 Robot/C 3540 | . 220 40 560 220 60 . 640 60 140 . 160 480 120 . . . 460 240 140 Destroy 0b10 Robot/NC 340 | 40 35 5 75 20 . . 35 . . . 5 30 . . 15 5 60 15 . Destroy Leader 830 | . 56 10 188 64 . . 144 20 20 . 30 122 20 . . . 96 50 10 Allied During Kill 382 | . . 16 207 28 4 . 34 . . . 27 25 . . . . 3 38 . Successful Hack 250 | . 13 . 41 7 34 . 30 . . . . 2 . . . . 72 39 12 Disable Machine 825 | . 45 . 30 15 . . 135 . . . . 135 . . . . 420 15 30 Destroy Structure 1459 | . 1 . 4 . . . 115 . . . . 232 . . . . 688 146 273 Partial Spotted 60 | . 15 . . . . . . . . . . . . . . . 30 15 . Lose Combat Pursuer 225 | . 15 . 45 . . . . . . . . . . . . . 90 15 60 Influence Decreases 7808 | 40 394 77 1009 272 321 . 484 545 344 . 222 569 584 13 15 5 793 1311 810 Entered New Map 1380 | . . 5 . 82 137 . . 241 36 . . . 170 4 . . . 535 170 Time Decay 4568 | 40 394 72 495 190 164 . 424 214 288 . 184 499 374 9 15 5 473 446 282 Lost Part 650 | . . . 20 . . . 60 90 20 . 30 30 40 . . . 150 30 180 Lost Ally 132 | . . . 44 . 20 . . . . . 8 40 . . . . 20 . . Purge Threat 1078 | . . . 450 . . . . . . . . . . . . . 150 300 178 Squads Dispatched 58 | . 4 . 3 3 . . 9 . . . . 10 . . . . 17 4 8 Investigation 20 | . 1 . 2 . . . 2 . . . . 3 . . . . 8 1 3 Extermination 18 | . . . . . . . 4 . . . . 4 . . . . 6 2 2 Reinforcement 14 | . 3 . 1 2 . . 2 . . . . 1 . . . . 2 . 3 Assault 4 | . . . . . . . 1 . . . . 2 . . . . 1 . . Garrison 2 | . . . . 1 . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 . . . . 1 . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Distress Signals 11 | . . . 2 1 . . 3 . . . . 2 . . . . 1 . 2 Communications Jammed 4 | . . . . . . . . . . . . . . . . . 4 . . Distress Signals 4 | . . . . . . . . . . . . . . . . . 4 . . Times Spotted 282 | . 23 2 36 13 3 7 38 9 8 . 6 28 7 . . 1 52 14 35 Peak Tracking Total 23 | . 3 2 6 4 1 4 7 10 7 . 2 8 3 . . 1 13 5 23 Tactical Retreats 10 | . 1 . 2 . . . . . . . . . . . . . 4 1 2 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Traps Triggered 10 | . 2 . 1 . . . 2 . . . . 1 1 . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Disabled 56 | . 3 . 2 1 . . 9 . 1 . . 9 . . . . 28 1 2 Max in Single Turn 5 | . 1 . 1 1 . . 4 . 1 . . 3 . . . . 5 1 2 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Machines Accessed 79 | . 7 . 13 5 7 7 6 . . . . 5 1 . 5 . 13 3 7 Terminals 39 | . 5 . 11 4 5 . 3 . . . . 1 . . . . 4 2 4 Fabricators 2 | . . . . . . . . . . . . 1 . . . . 1 . . Repair Stations 6 | . 1 . 1 1 . . 1 . . . . . . . . . 2 . . Recycling Units 15 | . 1 . . . 1 . 1 . . . . 2 . . . . 6 1 3 Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . . . . 1 . . . . . . . Total Hacks 212 | . 21 . 45 13 27 25 12 . . . . 10 1 . 15 . 25 6 12 Successful 138 | . 11 . 28 5 18 25 3 . . . . 5 1 . 15 . 18 3 6 Failed 73 | . 10 . 16 8 9 . 9 . . . . 5 . . . . 7 3 6 Catastrophic 14 | . 2 . 4 2 . . 2 . . . . 2 . . . . . . 2 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . Manual 104 | . 15 . 29 3 20 . 8 . . . . 6 . . . . 14 2 7 Terminals 113 | . 15 . 36 9 25 . 6 . . . . 4 . . . . 7 4 7 Fabricators 4 | . . . . . . . . . . . . 2 . . . . 2 . . Repair Stations 26 | . 4 . 7 4 . . 2 . . . . . . . . . 9 . . Recycling Units 22 | . 2 . . . 1 . 3 . . . . 2 . . . . 7 2 5 Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . 2 . . . . . . . Terminal Hacks 66 | . . . 11 1 7 25 1 . . . . . 1 . 15 . . 2 3 Record 24 | . . . 1 . 1 18 . . . . . . . . 3 . . 1 . Part Schematic 8 | . . . . . 4 . . . . . . . . . 4 . . . . Robot Analysis 13 | . . . 3 . . 6 . . . . . . . . 4 . . . . Prototype ID Bank 5 | . . . 1 . . . . . . . . . . . 4 . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . 1 . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . 3 . . . . . . . . . . . . . . . 2 Locate Traps 2 | . . . . 1 1 . . . . . . . . . . . . . . Zone Layout 2 | . . . . . 1 . . . . . . . . . . . . . 1 Proto ID Catalog 1 | . . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 2 . . . . 2 . . Load Schematic 2 | . . . . . . . . . . . . 1 . . . . 1 . . Build 2 | . . . . . . . . . . . . 1 . . . . 1 . . Repair Station Hacks 19 | . 4 . 5 3 . . . . . . . . . . . . 7 . . Scan Component 11 | . 2 . 3 2 . . . . . . . . . . . . 4 . . Repair 8 | . 2 . 2 1 . . . . . . . . . . . . 3 . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . . . . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 45 | . 6 . 10 1 10 . 2 . . . . 3 . . . . 9 1 3 Terminals 32 | . 6 . 10 1 10 . 1 . . . . 1 . . . . 3 . . Assimilate 4 | . . . 1 . . . . . . . . . . . . . 3 . . Botnet 19 | . 5 . 7 1 5 . 1 . . . . . . . . . . . . Skim 9 | . 1 . 2 . 5 . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 13 | . . . . . . . 1 . . . . 2 . . . . 6 1 3 Fedlink 8 | . . . . . . . . . . . . . . . . . 5 . 3 Scrapoids 5 | . . . . . . . 1 . . . . 2 . . . . 1 1 . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 6 . 12 5 5 . 6 . . . . 4 . . . . 5 3 5 Full Trace Events 5 | . . . 2 . 1 . . . . . . 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . 1 . 4 . . . . 13 . . . . 4 . . . . Parts Built 4 | . . . . . . . . . . . . 2 . . . . 2 . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time 120 | . . . . . . . . . . . . 62 . . . . 58 . . Total Part Build Rating 18 | . . . . . . . . . . . . 4 . . . . 14 . . Parts Repaired 8 | . 2 . 2 1 . . . . . . . . . . . . 3 . . Time 280 | . 52 . 52 38 . . . . . . . . . . . . 138 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . 2 . . . . . . . Machine Destruction 2 | . . . . . . . . . . . . 2 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Total Allies 37 | . . 5 . . . . 5 . . 5 . 10 . . . . 7 5 . Largest Group 6 | . . 5 5 2 2 1 5 . . 5 5 6 . . . . 5 5 . Highest-Rated Group 312 | . . 87 87 24 24 8 140 . . 130 130 266 . . . . 238 312 . Highest-Rated Ally 64 | . . 31 31 16 16 8 28 . . 31 31 50 . . . . 50 64 . Total Orders 22 | . . . . . . . 1 . . . . 7 . . . . 10 4 . STAY 5 | . . . . . . . 1 . . . . 2 . . . . 1 1 . RETURN 17 | . . . . . . . . . . . . 5 . . . . 9 3 . Ally Attacks 180 | . . . 98 19 7 3 4 . . . 20 11 . . . . 5 13 . Total Damage 2603 | . . . 955 153 56 23 33 . . . 412 167 . . . . 431 373 . Kills 36 | . . . 15 6 2 1 . . . . 4 3 . . . . 3 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Active Infowar (turns) 14019 | . 414 81 . . 282 650 1506 336 796 1838 1068 1522 719 315 215 141 2376 1118 642 Sensors 11818 | . . . . . . . 1213 336 796 1838 1068 1522 719 315 215 141 2376 692 587 Terrain 1756 | . . . . . . . . . . . . . . . . . . 1114 642 Structural 2027 | . . . . . 282 650 1095 . . . . . . . . . . . . Seismic 495 | . 414 81 . . . . . . . . . . . . . . . . . Jamming 59 | . . . . . . . . . . . . . . . . . 59 . . Robot Analysis Total 13 | . . . 3 . . 6 . . . . . . . . 4 . . . . Derelict Logs Recovered 12 | . . 2 . . . . . 1 1 2 2 . 2 1 . 1 . . . Drone Launches 17 | . . . . . . . . . . . . 5 . . . . 9 3 . Drone Recoveries 17 | . . . . . . . . . . . . 5 . . . . 9 3 . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Turns Passed 22041 | 184 1526 1386 1662 387 820 2005 1845 447 852 1839 1093 1892 866 315 220 141 2746 1118 697 Spaces Moved 13576 | 74 570 568 840 182 554 1372 1169 349 487 802 654 1358 797 341 179 170 1834 689 587 Core 53 | 4 . . . . . . . . . . . . . . . . . . 49 Treads 5323 | 70 570 568 840 182 554 1372 270 . 97 800 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 8200 | . . . . . . . 899 349 390 2 654 1358 797 341 179 170 1834 689 538 Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 145 145 145 145 90 90 150 150 150 80 80 90 80 80 80 80 50 Average Speed 131 | 157 214 240 152 145 145 145 122 98 164 224 158 93 88 90 80 80 89 96 94 Slowest Speed 240 | 160 240 240 160 145 145 145 225 110 225 225 160 160 90 90 80 80 110 130 100 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . . . . 5 . . . . . 5 . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . 2 . . Exploration Rate (%) 59 | 8 97 95 90 29 99 85 33 56 69 84 79 26 87 48 62 47 47 20 23 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 4 | . . 1 . . . . . . . 1 . . . . . 1 1 . . Known Exits Taken 16 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . 1 . . . 4 . 2 1 3 4 . 3 3 . . . . . Spaces Dug 262 | . . . . . . . 1 . 12 . 31 12 9 . . . 97 21 79 Terrain Destroyed 1120 | . . . . . . . 123 1 103 . 82 144 58 . . 5 420 77 107 Melee 21 | . . . . . . . 1 . 1 . . 5 . . . . 3 4 7 Projectile 332 | . . . . . . . 5 1 . . 2 61 20 . . 5 185 32 21 AOE 766 | . . . . . . . 116 . 102 . 80 78 38 . . . 232 41 79 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Res Total 16473 | 102 776 578 1046 259 562 1392 1402 406 515 838 684 1838 923 348 227 172 2688 1031 686 Wait 1499 | . 121 1 58 46 1 . 62 19 . 18 6 261 90 5 12 1 567 215 16 Move 13558 | 73 569 567 839 181 553 1372 1168 348 486 801 653 1357 796 340 178 169 1833 688 587 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 94 | 4 19 2 15 . 1 6 5 4 1 3 1 10 . 2 2 . 10 5 4 Fast Attach 72 | 7 3 . 5 2 . . 7 2 . 3 1 11 1 . 3 . 18 5 4 Attach 72 | . 1 . 4 . . . 18 4 5 2 3 5 3 . 1 . 9 11 6 Detach 54 | . 1 . . . . . 13 1 . 5 1 8 1 . 2 . 11 6 5 Swap 168 | . 3 1 13 4 1 4 23 1 4 3 1 32 2 . 2 . 48 17 9 Drop 118 | . 8 . 20 3 1 10 10 . . 2 . 19 . . 7 . 22 9 7 Fire 733 | 18 47 5 88 22 4 . 93 19 16 . 18 112 30 . . 2 166 60 33 Melee 80 | . 2 . 1 1 . . 3 8 3 1 . 15 . . 20 . 4 15 7 Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 8 | . 2 2 3 . 1 . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . . . 8 . . . . . . 8 Rewire 1 | . . . . . . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / [*Upp] / Ext) -3/Research (discovered 6 exits: *Res x3 / Arm / *Tes x2) -2/Research History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Met a group of wandering Federalists 300 | -10/Materials | Build established: Mutant 469 | -10/Materials | Discovered new exit (range 5) 490 | -10/Materials | Discovered new exit (range 10) 956 | -10/Materials | Discovered new exit (range 16) 1190 | -10/Materials | Repaired Assault Rifle 1218 | -10/Materials | Repaired Assault Rifle 1423 | -10/Materials | Discovered new exit (range 4) 1692 | -10/Materials | Discovered new exit (range 9) 1711 | -10/Materials | Entered Mines 1712 | -10/Mines | Met a Derelict bent on vengeance 1769 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1870 | -10/Mines | Learned location of Zion (-6) 2100 | -10/Mines | Identified exit to Subcaves 2344 | -10/Mines | Discovered new exit (range 6) 2353 | -10/Mines | Core integrity fell below 50% 2473 | -10/Mines | Discovered new exit (range 7) 2800 | -10/Mines | Found a hidden stash of uninstalled traps 3097 | -10/Mines | Entered Materials 3097 | -9/Materials | Accompanied by 5 allies 3097 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3102 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3185 | -9/Materials | Repaired Lgt. Treads 3213 | -9/Materials | Repaired Lgt. Armor Plating 3676 | -9/Materials | Build established: Scavenger-Mutant 3801 | -9/Materials | Discovered new exit (range 5) 3809 | -9/Materials | Identified exit to Materials 3922 | -9/Materials | Identified exit to Mines 3922 | -9/Materials | Identified exit to Storage 4080 | -9/Materials | Discovered exit to Materials (range 10) 4186 | -9/Materials | Central database locked down 4318 | -9/Materials | Build established: Mutant 4481 | -9/Materials | Discovered exit to Materials (range 16) 4759 | -9/Materials | Entered Storage 4759 | -9/Storage | Accompanied by 2 allies 4811 | -9/Storage | Repaired Adv. Treads 5080 | -9/Storage | Used back door to open Recycling access 5080 | -9/Storage | Discovered new exit (range 4) 5098 | -9/Storage | Garrison activated, responded to threat 5144 | -9/Storage | Identified exit to Recycling 5146 | -9/Storage | Entered Recycling 5146 | -9/Recycling | Accompanied by 2 allies 5147 | -9/Recycling | Met a Zionite searching for Scraptown 5460 | -9/Recycling | Discovered new exit (range 16) 5918 | -9/Recycling | Scanned before Scraplab entrance 5934 | -9/Recycling | Discovered new exit (range 11) 5938 | -9/Recycling | Entered Scraplab 5964 | -9/Recycling | Identified exit to Scraptown 5966 | -9/Recycling | Entered Scraptown 5966 | -9/Scraptown | Accompanied by 1 ally 6281 | -9/Scraptown | Discovered new exit (range 11) 6361 | -9/Scraptown | Visited Awakened 6407 | -9/Scraptown | Visited Observation Area 6491 | -9/Scraptown | Visited Junk Repository 6516 | -9/Scraptown | Visited Supply Room 6606 | -9/Scraptown | Visited CR-KLE's Repair Center 6617 | -9/Scraptown | CR-KLE repaired 7 parts 6642 | -9/Scraptown | Visited Cave Peace 6690 | -9/Scraptown | Visited Shadow of the Wyrm 6754 | -9/Scraptown | Visited UFD Registry 6754 | -9/Scraptown | Registered with UFD as "Carbonbay" 6791 | -9/Scraptown | Visited Science Guys 6838 | -9/Scraptown | Visited Curators Association 6861 | -9/Scraptown | Visited Chapter 10 7078 | -9/Scraptown | Visited Research Penetration Think Tank 7116 | -9/Scraptown | Visited Analyses Database 7154 | -9/Scraptown | Visited Derelict Rescue Squad 7163 | -9/Scraptown | Found DRS Beacon 7193 | -9/Scraptown | Visited DA-N13 Charitable Foundation 7200 | -9/Scraptown | Found DCF Scrap (26 items) 7244 | -9/Scraptown | Visited Cartography Club 7288 | -9/Scraptown | Found Surveybot 17 Chip 7431 | -9/Scraptown | Visited Scrap Suit Storage 7452 | -9/Scraptown | Found Scrap Suit 7481 | -9/Scraptown | Visited LU-1G1's Boring Crew 7579 | -9/Scraptown | Discovered new exit (range 5) 7849 | -9/Scraptown | Met Optimus 7849 | -9/Scraptown | Accepted into 0bPrime 7950 | -9/Scraptown | Civil war broke out across Scraptown 7969 | -9/Scraptown | Identified exit to Factory 7971 | -9/Scraptown | Entered Factory 7971 | -6/Factory | Accompanied by 1 ally 7971 | -6/Factory | Evolved 6 slots: Utility x5, Weapon x1 8001 | -6/Factory | Lost 5 allies 8260 | -6/Factory | Build established: Assassin 8646 | -6/Factory | Scrapoid reinforcements arrived 8767 | -6/Factory | Murdered 4 allies 8798 | -6/Factory | Found Scrap Suit 8803 | -6/Factory | Found Scrap Suit 9051 | -6/Factory | Build established: Scavenger-Scrapper 9467 | -6/Factory | Identified exit to Lower Caves 9485 | -6/Factory | Discovered new exit (range 5) 9488 | -6/Factory | Identified exit to Factory 9493 | -6/Factory | Cargo convoy interrupted 9721 | -6/Factory | First assault squad dispatched 9816 | -6/Factory | Entered Lower Caves 9876 | -6/Lower Caves | Learned Factory stockpile data 9918 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10004 | -6/Lower Caves | Lost 6 parts (1p1n1u3w) 10224 | -6/Lower Caves | Discovered new exit (range 8) 10262 | -6/Lower Caves | Identified exit to Lower Caves 10263 | -6/Lower Caves | Entered another Lower Caves area 10271 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10284 | -6/Lower Caves | Build established: Scavenger-Mutant 10318 | -6/Lower Caves | Lost 3 parts (1n2u) 10383 | -6/Lower Caves | Discovered exit to Factory (range 3) 10810 | -6/Lower Caves | Discovered new exit (range 10) 10830 | -6/Lower Caves | Identified exit to Zion 10948 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 11115 | -6/Lower Caves | Entered Zion 11138 | -6/Zion | Build established: Mutant 11273 | -6/Zion | Given the Hacking Drone Bay 11273 | -6/Zion | Found Prototype Device 11274 | -6/Zion | Identified Hacking Drone Bay 11302 | -6/Zion | System corruption cleaned by Quarantine Array 11373 | -6/Zion | Learned location of Extension (-4) 11874 | -6/Zion | Found Prototype Device 11874 | -6/Zion | Identified Phasing AFG 12112 | -6/Zion | Gained Derelict followers 12358 | -6/Zion | Gained Derelict followers 12362 | -6/Zion | Learned Factory garrison access intel 12408 | -6/Zion | Build established: Derelict-Mutant 12828 | -6/Zion | Given A8's code to call for help 12907 | -6/Zion | Discovered new exit (range 15) 12941 | -6/Zion | Identified exit to Proximity Caves 12954 | -6/Zion | Entered Proximity Caves 12954 | -5/Proximity Caves | Accompanied by 5 allies 13123 | -5/Proximity Caves | Lost 3 allies 13557 | -5/Proximity Caves | Learned Factory terminal intel 13676 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 13716 | -5/Proximity Caves | Build established: Derelict-Tank 14027 | -5/Proximity Caves | Discovered exit to Factory (range 8) 14047 | -5/Proximity Caves | Entered Factory 14047 | -5/Factory | Accompanied by 1 ally 14047 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14049 | -5/Factory | Loaded intel: 26 terminal locations 14050 | -5/Factory | Loaded intel: 4 garrison access locations 14162 | -5/Factory | Identified exit to Factory 14165 | -5/Factory | Identified exit to Upper Caves 14263 | -5/Factory | Scrapoid reinforcements arrived 14399 | -5/Factory | Found Scrap Suit 14449 | -5/Factory | Murdered 3 allies 14664 | -5/Factory | Build established: Scavenger-Scrapper 15112 | -5/Factory | Fabricated Plasma Cutter (x2) 15495 | -5/Factory | Scrapoid reinforcements arrived 15558 | -5/Factory | Murdered 4 allies 15939 | -5/Factory | Entered Upper Caves 15940 | -5/Upper Caves | Identified exit to Upper Caves 16015 | -5/Upper Caves | Learned 4 Factory zone layouts 16016 | -5/Upper Caves | Learned Factory terminal intel 16464 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16805 | -5/Upper Caves | Entered another Upper Caves area 16852 | -5/Upper Caves | Discovered exit to Factory (range 7) 17067 | -5/Upper Caves | Learned Factory stockpile data 17108 | -5/Upper Caves | Discovered new exit (range 9) 17114 | -5/Upper Caves | Identified exit to Zhirov 17120 | -5/Upper Caves | Entered Zhirov 17123 | -5/Zhirov | Discovered new exit (range 3) 17137 | -5/Zhirov | Met Zhirov 17169 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17339 | -5/Zhirov | Identified exit to Proximity Caves 17340 | -5/Zhirov | Entered Proximity Caves 17386 | -4/Proximity Caves | Learned location of Quarantine (-2) 17471 | -4/Proximity Caves | Discovered exit to Factory (range 13) 17481 | -4/Proximity Caves | Entered Factory 17481 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 17482 | -4/Factory | Identified exit to Extension 17485 | -4/Factory | Loaded intel: 28 terminal locations 17645 | -4/Factory | Fabricated Railgun (x2) 17824 | -4/Factory | Discovered new exit (range 16) 18006 | -4/Factory | Discovered new exit (range 16) 18018 | -4/Factory | Identified exit to Research 18264 | -4/Factory | Loaded intel: 8 recycling unit locations 18346 | -4/Factory | Scrapoid reinforcements arrived 18379 | -4/Factory | Found Scrap Suit 18428 | -4/Factory | Discovered new exit (range 11) 18600 | -4/Factory | Spotted B-86 Titan 18627 | -4/Factory | Destroyed B-86 Titan 18741 | -4/Factory | Repaired Ovr. Coil Gun 18785 | -4/Factory | Repaired Imp. Medium Armor Plating 18824 | -4/Factory | Repaired Imp. Light Armor Plating 18987 | -4/Factory | Learned location of Protoforge (-2) 19811 | -4/Factory | Destroyed 9 combat bots 19816 | -4/Factory | Lost 6 parts (1p3u2w) 19981 | -4/Factory | First assault squad dispatched 20138 | -4/Factory | Crushed by falling debris 20138 | -4/Factory | System corruption reached 10% 20170 | -4/Factory | Crushed by falling debris 20212 | -4/Factory | Lost 4 parts (3u1w) 20220 | -4/Factory | Discovered exit to Research (range 9) 20227 | -4/Factory | Entered Research 20227 | -3/Research | Evolved 2 slots: Power x1, Utility x1 20316 | -3/Research | Identified exit to Armory 20316 | -3/Research | Identified exit to Testing 20317 | -3/Research | Identified exit to Research 20426 | -3/Research | Garrison activated, responded to threat 20982 | -3/Research | Scrapoid reinforcements arrived 21007 | -3/Research | Found Scrap Suit 21031 | -3/Research | Found Scrap Suit 21041 | -3/Research | Murdered 5 allies 21259 | -3/Research | System corruption reached 10% 21345 | -3/Research | Entered another Research area 21345 | -2/Research | Evolved 2 slots: Utility x2 21676 | -2/Research | Loaded intel: 5 recycling unit locations 21927 | -2/Research | Spotted B-90 Cyclops 21963 | -2/Research | Spotted B-90 Cyclops 22003 | -2/Research | System corruption reached 10% 22007 | -2/Research | Core integrity fell below 50% 22021 | -2/Research | Core integrity fell below 20% 22042 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 22023_ Slug penetrates Wall. 22025_ Power Sword destroyed. 22029_ W-44 Eye sends out distress signal. 22033_ Triggered Stasis Trap. 22033_ A bubble of rippling energy engulfs the area. 22033_ Field strength at 94. 22033_ Field strength at 88. 22034_ Field strength at 76. 22035_ Field strength at 70. 22035_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 22036_ Field strength at 64. 22037_ Field strength at 52. 22038_ Field strength at 46. 22039_ Field strength at 21. 22040_ C-30 ARC bursts open, deploying its payload. 22040_ G-73 Enforcer unfolds itself. 22040_ Field strength at 3. 22041_ Stasis field depleted. 22042_ P-80 Master resets P-80 Master, system corruption cleaned. Map ----- +----------------------------------------------------+ | # ? ????????????? | | # ?? ???????????? | | + ############### #???????????????? | | # ### ###############??##?????????????? | | " " # ### ############### #???????????????? | | "Y" # ### ^ ^##############? ?#??????????????? | | """ " ###^ ##############? ??#?????????????? | | ###### ### ##########??? ????????????????? | | ###### ### #############?"?????????????????? | | ###### ### #############???????????????????? | | ###### ####+###########???????????????????????? | | ###### # """T"""??##??????????????????????? | | ###### # """ ""???????????????????????????? | | # ????????????????????????????? | | # ??? ???????????????????????????? | | + ? ???????????????????????????? | | # ????????????????????????????? | | ####+#############?#??????????????????????????? | | # ######???????????????????????????? | | # ########?????????????????????????? | | #[ """ """ ##?###?##????????????????????????? | | # """ """ ###########??????????????????????? | | # """ """ + ggg ?????H????????????????? | | # ##?##g #??????????????????????? | | # ##### #??????????????????????? | | # " " """ ##### @#??????????????????????? | | " "T" """ ##### #??????????????????????? | | #### """ """ ##### ##?????????????????????? | | #### ##### ##?????????????????????? | | ####! ! ##### ##?????????????????????? | | ############+######?# #??????????????????????? | | ############ ######## ##?????????????????????? | | ############ ######## ## ??????????????????+?? | | ############+########k ## ?????????????????? ?? | | ########### # ##?????????????????## ## | | # # # ##????????????????? | | # # ! # #?#########???????? | | # """# # # #???????? ! | | # ! """# #g pp# #???????? | | # ! """# """ /g + #???????? | | # # """ # # #????????# | | # # """ # # #????#???# ] | | # "########## ###########?######## ] | | #########+########## #?????# # ] | | ###### #????## # | | ######^ ####### = " | | ?##### + # | | ###### ! ##### #= | | ] ! # !! #??## #% | | # "Y" !! ##??########=### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 43 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 1210 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 1050 Resistance: KI 30 Core Shielding 40 Power Shielding 33 Evasion (%) 50 Recoil Reduction 12 Salvage Targeting 4 Offensive Hacking 14 Item Schematics ----------------- Hvy. Assault Rifle | -9/Materials | Scanalyzed Arm. Wheel | -9/Recycling | Hacked Imp. Shield Generator | -9/Recycling | Hacked Imp. Datajack | -9/Recycling | Hacked Plasma Cutter | -9/Recycling | Hacked Phase Shifter | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Proton Cannon | -6/Zion | Archive Arm. Medium Treads | -6/Zion | Archive Adv. Terrain Scanner | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Railgun | -6/Zion | Archive Adv. Actuator Array | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Plasma Cutter | x2 | -5/Factory Railgun | x2 | -4/Factory Repaired ---------- Assault Rifle | 10% | -10/Materials Assault Rifle | 34% | -10/Materials Lgt. Treads | 5% | -9/Materials Lgt. Armor Plating | 38% | -9/Materials Adv. Treads | 73% | -9/Storage Ovr. Coil Gun | 29% | -4/Factory Imp. Medium Armor Plating | 15% | -4/Factory Imp. Light Armor Plating | 17% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AmuletDefenseBlade Manual? 0 Play Time 05:09:29 Cumulative 219.6 hours Start 2025.05.29 @ 02:38:55 End 2025.05.30 @ 04:39:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 159 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/1/0/0/0/0/0/0/0 Lore% 54 Gallery% 58 Achievement% 59 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9140449-cd6e-48a1-8924-daabb58cb31e