Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.29 @ 10:55:03 Player: Engy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (185) 925 Value Destroyed (6029) 6029 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1256) 1256 TOTAL SCORE: 10870 Bonus ------- High Alert Combat Kills 1256 Cogmind --------- Core Integrity 0/700 Matter 292/300 Energy 253/310 System Corruption 14% Temperature Cool (0) Movement Walking (190) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Cooled Deuterium Engine > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (4) ------ High-capacity Storage Unit Enhanced Optical Array Improved ECM Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Cooling System Humpback Advanced Signal Interpreter Advanced Terrain Scan Processor Core Analyzer Transmission Jammer Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine Cooled Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Sensor Array Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Advanced Assault Cannon Rocket Array Improved Datajack > --- INVENTORY -------- Cooled Deuterium Engine Wheel Improved Cooling System Enhanced Optical Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Core Analyzer Transmission Jammer Improved ECM Suite Hardlight Generator Hacking Suite [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Cooled Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 . 1 . Weapon 1 | . . . 1 . . Parts Attached 122 | 6 10 26 51 18 11 Power 17 | 1 1 6 3 4 2 Engine 10 | 1 . 3 1 3 2 Core 7 | . 1 3 2 1 . Reactor . | . . . . . . Propulsion 51 | 3 3 13 25 5 2 Treads 30 | 1 . 8 21 . . Leg 10 | 2 3 . 3 1 1 Wheel 5 | . . . . 4 1 Hover 6 | . . 5 1 . . Flight . | . . . . . . Utility 15 | . 3 3 3 1 5 Device 7 | . 1 2 . 1 3 Storage 2 | . 2 . . . . Processor 3 | . . 1 1 . 1 Hackware 3 | . . . 2 . 1 Protection . | . . . . . . Artifact . | . . . . . . Weapon 39 | 2 3 4 20 8 2 Energy Gun 8 | 1 1 . 3 3 . Energy Cannon 5 | . . 1 3 1 . Ballistic Gun 13 | 1 2 3 4 3 . Ballistic Cannon 1 | . . . . . 1 Launcher 6 | . . . 5 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 6 | . . . 5 . 1 Unidentified Prototypes 4 | . . . 3 1 . Parts Lost 56 | . 2 10 15 11 18 Power 9 | . . 3 1 2 3 Propulsion 18 | . . 4 5 4 5 Utility 8 | . . 1 2 . 5 Weapon 21 | . 2 2 7 5 5 Highest Loss Streak 10 | . 1 3 5 4 10 Average Slot Usage (%) 93 | . 98 97 93 91 78 Engine 5 | . 2 1 4 10 14 Core 6 | . 11 9 4 2 . Treads 16 | . . 21 28 15 . Leg 6 | . 28 . . . 6 Wheel 1 | . . . . 7 7 Hover 2 | . . 9 1 . . Device 7 | . 13 10 1 7 7 Storage 9 | . 13 11 9 7 7 Processor 6 | . . 11 6 7 6 Hackware 4 | . . . 9 7 6 Energy Gun 3 | . 11 . 3 1 . Energy Cannon 2 | . . 2 4 5 . Ballistic Gun 12 | . 16 19 10 7 . Launcher 1 | . . . 1 3 5 Special Melee Weapon 3 | . . . 6 1 5 Naked Turns . | . . . . . . Heaviest Build 72 | 9 44 46 58 72 72 Greatest Support 80 | 20 20 60 80 80 52 Greatest Overweight (x) 19 | . 2 4 18 19 6 Average Overweight (x) 1 | . 1 . . 1 3 Largest Inventory Capacity 12 | 4 12 12 12 12 12 Average Capacity 11 | 4 11 12 12 12 12 Most Carried 12 | 4 12 12 12 12 12 Average Carried 10 | 2 8 11 11 10 10 Final Capacity 12 | 4 12 12 12 12 12 Final Carried 12 | 3 11 11 12 12 7 Class Distribution -------------------- 64% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 3552 | 168 332 908 1351 446 347 Remotely . | . . . . . . Salvage Created 7029 | . 374 1942 2903 1582 228 Parts 395 | . 24 131 165 66 9 Haulers Intercepted 11 | . . 5 4 2 . Recyclers Shooed 3 | . . 2 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 10 | . . . . . 10 Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 135 | . 6 35 60 25 9 Guns 73 | . 6 32 29 6 . Cannons 33 | . . 3 16 9 5 AOE 29 | . . . 15 10 4 Classes Destroyed 14 | . 3 5 5 1 . Worker 12 | . . . 3 9 . Builder 8 | . . 1 5 2 . Hauler 11 | . . 5 4 2 . Recycler 4 | . . 2 . 2 . Mechanic 1 | . . . . 1 . Operator 4 | . 1 1 2 . . Watcher 10 | . 3 3 3 1 . Swarmer 18 | . . 7 11 . . Grunt 83 | . 6 18 32 21 6 Brawler 4 | . . . 4 . . Duelist 5 | . . . 2 2 1 Protector 1 | . . . 1 . . Sentry 21 | . . 10 9 . 2 Hunter 3 | . . . 1 2 . Best Kill Streak 11 | . 2 4 10 11 5 Combat Bots Only 10 | . 2 4 10 8 5 Max Kills in Single Turn 6 | . 1 2 4 6 3 Gunslinging 1 | . . 1 . . . Exploded 4 | . . . 4 3 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 8385 | . 505 1811 3282 1145 1642 Core 1594 | . 140 306 445 152 551 Absorbed by Shields 9 | . . . . . 9 Core Remaining (%) 46 | 100 44 23 19 . . Volleys Fired 477 | . 50 122 213 62 30 Largest 3 | . 2 2 3 3 3 Hottest 175 | . 60 79 161 142 175 Shots Fired 870 | . 99 244 355 131 41 Gun 660 | . 99 227 247 82 5 Cannon 189 | . . 17 97 46 29 Launcher 21 | . . . 11 3 7 Special . | . . . . . . Kinetic 592 | . 50 227 216 70 29 Thermal 58 | . . . 41 12 5 Explosive 21 | . . . 11 3 7 Electromagnetic 199 | . 49 17 87 46 . Robot Hit Streak 27 | . 9 16 27 10 11 Robot Miss Streak 9 | . 9 4 5 3 4 Penetration Max 1 | . . . 1 1 . Secondary Targets 11 | . 1 7 2 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 607 | . 58 165 269 84 31 Core Hits 338 | . 20 70 142 80 26 Critical Hits 8 | . . 2 3 1 2 Critical Kills 4 | . . 1 1 1 1 Critical Parts Destroyed 4 | . . 1 2 . 1 Melee Attacks 24 | . . . 21 . 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 18 | . . . 15 . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 15532 | . 842 2652 7200 3751 1087 Guns 7611 | . 816 2333 3403 1008 51 Cannons 3834 | . . 319 1817 1184 514 Explosions 4083 | . 26 . 1976 1559 522 Melee . | . . . . . . Ramming 4 | . . . 4 . . Kinetic 7083 | . 345 2333 2959 932 514 Thermal 1822 | . 26 . 1389 356 51 Explosive 3084 | . . . 1283 1279 522 Electromagnetic 3539 | . 471 319 1565 1184 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . . . 14 Average Corruption 13 | . . . . . 13 Corruption Purged . | . . . . . . Effects 10 | . . . . . 10 Message Errors 5 | . . . . . 5 Matter Fused 1 | . . . . . 1 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 323 | . 7 20 236 60 . Projectiles 109 | . . 20 55 34 . Explosions 214 | . 7 . 181 26 . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 330 | . . . 122 103 105 Shots 14 | . . . 4 5 5 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 553 | . 175 84 359 553 233 Average Temperature 101 | . 38 23 98 180 82 Received Heat Transfer 3084 | . 258 738 1440 459 189 Effects 28 | . . . 5 23 . Shutdowns 8 | . . . 1 7 . Energy Bleed 3 | . . . 1 2 . Interference 10 | . . . 3 7 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Damage (major) 4 | . . . . 4 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 19 | . . 1 9 9 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 3 . 1 Heat Transferred 2382 | . 50 . 1736 485 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . 1 . 4 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 1082 | . 120 561 1075 1082 . Average Influence 394 | . 31 300 558 744 . Maximum Alert Level 3 | . . 2 3 3 . Low Security (%) 33 | 100 100 30 8 . . Level 1 22 | . . 45 24 . . Level 2 25 | . . 24 36 39 . Level 3 18 | . . . 29 60 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 24 | . 1 5 10 8 . Investigation 5 | . . 2 2 1 . Extermination 1 | . . . . 1 . Reinforcement 12 | . 1 2 4 5 . Assault 6 | . . 1 4 1 . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 4 | . . . 1 3 . Haulers Reinforced 2 | . . . . 2 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 12 | . . 4 8 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 226 | . 19 60 104 30 13 Peak Tracking Total 10 | . 4 5 10 4 7 Tactical Retreats 22 | . 2 2 11 3 4 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered 5 | . 1 2 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . 6 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 22 | . 1 2 9 8 2 Max in Single Turn 4 | . 1 1 2 4 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 31 | . 6 16 8 1 . Terminals 20 | . 4 10 5 1 . Fabricators . | . . . . . . Repair Stations 5 | . 1 2 2 . . Recycling Units 3 | . 1 2 . . . Scanalyzers 3 | . . 2 1 . . Garrison Access . | . . . . . . Total Hacks 125 | . 12 66 45 2 . Successful 80 | . 5 43 32 . . Failed 45 | . 7 23 13 2 . Catastrophic 3 | . 2 . 1 . . Database Lockouts . | . . . . . . Manual 54 | . 6 30 16 2 . Terminals 76 | . 6 40 28 2 . Fabricators . | . . . . . . Repair Stations 26 | . 3 11 12 . . Recycling Units 6 | . 3 3 . . . Scanalyzers 17 | . . 12 5 . . Garrison Access . | . . . . . . Terminal Hacks 18 | . . 8 10 . . Robot Analysis 3 | . . 2 1 . . Prototype ID Bank 2 | . . 1 1 . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 4 | . . 1 3 . . Locate Traps 2 | . . 1 1 . . Disarm Traps 1 | . . . 1 . . Maintenance Status 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Recall Investigation 1 | . . . 1 . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 23 | . 2 9 12 . . Scan Component 12 | . 1 5 6 . . Repair 11 | . 1 4 6 . . Recycling Unit Hacks 4 | . 2 2 . . . Report Inventory 3 | . 1 2 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 16 | . . 12 4 . . Insert Component 7 | . . 5 2 . . Analyze 9 | . . 7 2 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 68 | . 7 40 19 2 . Terminals 19 | . 1 12 6 . . Assimilate 7 | . . 5 2 . . Botnet 12 | . 1 7 4 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 30 | . 6 15 8 1 . Full Trace Events 3 | . . 1 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 5 | . . 3 2 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 11 | . 1 4 6 . . Time 304 | . 26 61 217 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed 5 | . . 4 1 . . Part Schematics Acquired 5 | . . 3 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 8 | . . . 6 . 2 Non-combat 8 | . . . 6 . 2 Combat . | . . . . . . Robot Hacks Applied 10 | . . . 8 . 2 parse_system 3 | . . . 1 . 2 no_distress 7 | . . . 7 . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total 3 | . . 2 1 . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 8240 | 73 1423 2084 2822 793 1045 Spaces Moved 3745 | 54 659 1011 1153 353 515 Core 19 | 11 . . 3 5 . Treads 1819 | . . 585 1024 210 . Legs 1145 | 43 659 28 57 4 354 Wheels 295 | . . . . 134 161 Hover 467 | . . 398 69 . . Flight . | . . . . . . Fastest Speed 50 | 50 120 112 155 100 100 Average Speed 162 | 105 178 144 164 159 184 Slowest Speed 1000 | 120 180 300 950 1000 220 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 2 | . . . . . 2 Exploration Rate (%) 59 | 5 94 100 86 8 65 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 Spaces Dug . | . . . . . . Terrain Destroyed 420 | . 4 . 186 103 127 Melee . | . . . . . . Projectile 14 | . . . 8 2 4 AOE 406 | . 4 . 178 101 123 Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 5041 | 69 804 1402 1742 460 564 Wait 500 | . 56 203 239 2 . Move 3740 | 53 658 1010 1152 352 515 Hop . | . . . . . . Pick Up 114 | 8 25 18 39 19 5 Fast Attach 25 | 2 1 11 10 1 . Attach 60 | 3 4 7 22 13 11 Detach . | . . . . . . Swap 37 | 1 5 8 19 4 . Drop 63 | 2 5 23 26 7 . Fire 477 | . 50 122 213 62 30 Melee 24 | . . . 21 . 3 Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . . . 1 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 245 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 7) 642 | -10/Materials | Discovered new exit (range 8) 946 | -10/Materials | Repaired Hcp. Storage Unit 989 | -10/Materials | Discovered new exit (range 15) 1079 | -10/Materials | Core integrity fell below 50% 1368 | -10/Materials | Discovered new exit (range 16) 1497 | -10/Materials | Entered another Materials area 1497 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1866 | -9/Materials | Build established: Scavenger-Mutant 2117 | -9/Materials | Repaired Lgt. Nuclear Core 2132 | -9/Materials | Repaired Lgt. Treads 2176 | -9/Materials | Discovered new exit (range 13) 2228 | -9/Materials | Repaired Hvy. Assault Rifle 2243 | -9/Materials | Repaired Sensor Array 2298 | -9/Materials | Discovered new exit (range 8) 2666 | -9/Materials | Discovered new exit (range 5) 2909 | -9/Materials | Discovered new exit (range 12) 3130 | -9/Materials | Discovered new exit (range 17) 3177 | -9/Materials | Core integrity fell below 50% 3381 | -9/Materials | Discovered new exit (range 18) 3497 | -9/Materials | First assault squad dispatched 3581 | -9/Materials | Entered another Materials area 3581 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3606 | -8/Materials | Lost 3 parts (2n1w) 3924 | -8/Materials | Destroyed 10 combat bots 4148 | -8/Materials | Repaired Imp. EM Shotgun 4188 | -8/Materials | Repaired Lgt. Nuclear Core 4215 | -8/Materials | Repaired Lgt. Treads 4255 | -8/Materials | Repaired Lgt. Nuclear Core 4294 | -8/Materials | Repaired Imp. Datajack 4410 | -8/Materials | Discovered new exit (range 16) 4781 | -8/Materials | First assault squad dispatched 4968 | -8/Materials | Lost 5 parts (1p3n1u) 4974 | -8/Materials | Destroyed 8 combat bots 5289 | -8/Materials | Core integrity fell below 50% 5581 | -8/Materials | Repaired Lgt. Treads 5619 | -8/Materials | Found Prototype Launcher 6108 | -8/Materials | Identified Rocket Array 6319 | -8/Materials | Core integrity fell below 20% 6365 | -8/Materials | Discovered new exit (range 14) 6403 | -8/Materials | Entered Factory 6403 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6676 | -7/Factory | Discovered new exit (range 16) 6771 | -7/Factory | Destroyed 8 combat bots 6776 | -7/Factory | Lost 4 parts (1p2n1w) 6803 | -7/Factory | First assault squad dispatched 7196 | -7/Factory | Entered Lower Caves 7225 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7271 | -7/Lower Caves | Lost 5 parts (3n2w) 7301 | -7/Lower Caves | Encountered a Warlord checkpoint 7531 | -7/Lower Caves | Build established: Mutant 8056 | -7/Lower Caves | Attracted the attention of an 0b10 base 8089 | -7/Lower Caves | Core integrity fell below 50% 8094 | -7/Lower Caves | Crushed by falling debris 8094 | -7/Lower Caves | System corruption reached 10% 8113 | -7/Lower Caves | Crushed by falling debris 8113 | -7/Lower Caves | Core integrity fell below 20% 8144 | -7/Lower Caves | Lost 10 parts (2p2n3u3w) 8241 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 08153_ Acquired Humpback. 08156_ Searching scrap... 08156_ Found 44 Matter. 08156_ Found Mak. Power Source. 08156_ Found Imp. Terrain Scan Processor. 08156_ Found Imp. Reclamation Unit. 08157_ Acquired 17 matter. 08160_ Acquired Mak. Power Source. 08162_ Acquired 10 matter. 08170_ T2JJG3D 6LREJR:5C5ZRC 08185_ The unstable cave ceiling collapses. 08193_ UN3#SQX: LAOH2 >