Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.26 @ 11:04:42 Player: Wabbajack Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (2375) 2375 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1172) 1172 TOTAL SCORE: 9052 Bonus ------- High Alert Combat Kills 303 Follower Combat Kills 37 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -268 Cogmind --------- Core Integrity 0/1150 Matter 125/300 Energy 100/100 System Corruption 5% Temperature Cool (37) Movement Core (350) Ox6 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Large Storage Unit Triangulator Improved Salvage Targeting Computer Advanced Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Wheel Energy Filter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Energy Well Triangulator Improved Terrain Scan Processor Improved Salvage Targeting Computer Advanced Salvage Targeting Computer Improved Weapon Cycler System Shield > --- WEAPON ----------- Heavy Tesla Rifle Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Enhanced Nuclear Core Micro Nuclear Core Flexi-carbon Leg Armored Leg Armored Leg Improved VSS Leg Wheel Small Storage Unit Improved Medium Laser Field Laser Wave Gun Heavy Ion Cannon Matter Neutralizer [Rating: 105] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Armored Leg Wheel Wheel Utility Large Storage Unit Device Particle Charger Storage Large Storage Unit Processor Improved Salvage Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Hypervelocity Coil Gun Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Slots Evolved 12 | . . . 2 . . . 6 2 . 2 Power . | . . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 . . 1 Utility 7 | . . . 1 . . . 3 2 . 1 Weapon 2 | . . . . . . . 2 . . . Parts Attached 97 | 6 2 3 9 3 8 . 14 . 17 35 Power 8 | 1 1 . . 1 . . 2 . . 3 Engine 2 | 1 . . . 1 . . . . . . Core 5 | . 1 . . . . . 2 . . 2 Reactor 1 | . . . . . . . . . . 1 Propulsion 30 | 2 . 2 2 1 . . 5 . 2 16 Treads . | . . . . . . . . . . . Leg 21 | . . . . . . . 4 . 2 15 Wheel 9 | 2 . 2 2 1 . . 1 . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 31 | 1 1 1 3 1 6 . 6 . 7 5 Device 18 | . . . 3 1 6 . 1 . 5 2 Storage 3 | 1 . 1 . . . . 1 . . . Processor 6 | . . . . . . . 3 . 1 2 Hackware 1 | . . . . . . . . . 1 . Protection 3 | . 1 . . . . . 1 . . 1 Artifact . | . . . . . . . . . . . Weapon 28 | 2 . . 4 . 2 . 1 . 8 11 Energy Gun 14 | 1 . . 4 . 1 . 1 . 3 4 Energy Cannon 6 | . . . . . 1 . . . 1 4 Ballistic Gun 8 | 1 . . . . . . . . 4 3 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 . 3 . 2 . 2 1 Parts Lost 50 | . . 1 4 1 . . 5 . 2 37 Power 4 | . . . 1 . . . . . . 3 Propulsion 18 | . . 1 2 . . . 3 . . 12 Utility 13 | . . . 1 1 . . 2 . 1 8 Weapon 15 | . . . . . . . . . 1 14 Highest Loss Streak 20 | . . 1 2 1 . . 5 . 1 20 To Critical Strikes 2 | . . . . . . . . . . 2 Average Slot Usage (%) 94 | . 95 99 90 95 100 100 64 70 85 90 Engine 6 | . 10 . . 11 11 11 . . . . Core 2 | . 3 14 10 . . . 5 5 5 2 Leg 4 | . . . . . . . 3 23 22 22 Wheel 24 | . 28 27 24 30 33 33 12 . . . Device 17 | . . . 16 20 22 22 11 5 15 16 Storage 11 | . 14 14 11 11 11 11 13 11 11 8 Processor 2 | . . . . . . . 4 11 11 12 Protection 2 | . 9 14 5 . . . 4 5 1 . Energy Gun 13 | . 14 14 21 22 17 11 6 5 5 5 Energy Cannon 3 | . . . . . 4 11 . . . 3 Ballistic Gun 2 | . 14 14 . . . . . . 3 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 71 | 11 16 31 36 41 60 48 61 56 62 71 Greatest Support 109 | 26 26 32 36 36 36 36 64 64 76 109 Greatest Overweight (x) 10 | . . 1 2 1 1 1 5 . 1 10 Average Overweight (x) . | . . . . 1 1 1 2 . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 8 11 15 15 15 15 15 15 15 15 Most Carried 15 | 2 6 7 15 14 15 15 14 11 15 15 Average Carried 12 | 1 2 6 12 13 14 14 9 11 12 9 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 6 6 14 12 15 14 11 11 15 2 Class Distribution -------------------- 76% | Mutant 7% | Gunner 6% | Tank 6% | Scavenger-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Tank | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Matter Collected 1234 | 133 168 38 80 30 58 22 85 . 46 574 Remotely . | . . . . . . . . . . . Salvage Created 3005 | . 218 67 370 68 . 161 284 . 757 1080 Parts 182 | . 22 4 28 5 . 16 5 . 32 70 Haulers Intercepted 1 | . . . . . . . 1 . . . Recyclers Shooed 2 | . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 15 . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Combat Hostiles Destroyed 53 | . 8 3 7 2 . 5 3 . 10 15 Guns 46 | . 8 3 7 2 . 2 3 . 10 11 Cannons 6 | . . . . . . 3 . . . 3 AOE 1 | . . . . . . . . . . 1 Classes Destroyed 12 | . 3 1 2 . . 1 1 . 2 2 Worker 4 | . . 1 1 2 . . . . . . Builder 3 | . . . 2 . . . . . . 1 Hauler 1 | . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . . 1 Watcher 2 | . 1 . . . . . . . . 1 Swarmer 23 | . 6 3 . 2 . 3 . . 4 5 Grunt 21 | . 2 . 5 . . . 3 . 3 8 Duelist 2 | . . . . . . . . . . 2 Sentry 2 | . . . 2 . . . . . . . Specialist 2 | . . . . . . . . . 2 . Programmer 2 | . . . . . . 2 . . . . Heavy 1 | . . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . 1 . Best Kill Streak 4 | . 3 2 3 2 . 3 3 . 4 4 Combat Bots Only 4 | . 3 2 3 1 . 3 3 . 4 3 Max Kills in Single Turn 2 | . 1 1 1 1 . 1 1 . 2 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Hostile Shots Fired 715 | . 28 30 30 18 . 14 29 . 97 469 Missed 271 | . 14 6 11 6 . 5 11 . 37 181 Damage Taken 7661 | . 124 204 252 92 . 139 348 . 1233 5269 Core 1457 | . 59 34 59 13 . 28 54 . 55 1155 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 51 | . . . . . . . . . 51 . Ignored by Resistances 123 | . . . . . . . . . 102 21 Regen/Repaired (Parts) 20 | . . . . . 20 . . . . . Core Remaining (%) 84 | 100 . 62 . . . 75 93 . 94 . Volleys Fired 160 | . 25 17 25 8 1 13 8 . 20 43 Largest 4 | . 2 2 2 2 2 2 1 . 4 4 Hottest 314 | . 70 70 126 126 146 146 250 . 265 314 Shots Fired 362 | . 50 34 51 16 2 28 8 . 29 144 Gun 321 | . 50 34 51 16 1 14 8 . 27 120 Cannon 41 | . . . . . 1 14 . . 2 24 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 131 | . 25 17 . . . . . . 3 86 Thermal 206 | . 25 17 51 16 2 28 8 . 26 33 Explosive . | . . . . . . . . . . . Electromagnetic 25 | . . . . . . . . . . 25 Robot Hit Streak 10 | . 8 5 6 7 . 3 4 . 6 10 Robot Miss Streak 21 | . 3 9 3 3 . 8 8 . 21 9 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 9 | . 3 1 . 1 . . . . . 4 Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . 1 Shots Hit Robots 174 | . 26 12 27 9 . 7 8 . 19 66 Core Hits 128 | . 14 4 12 4 . 5 13 . 33 43 Critical Kills 11 | . . . . . . . . . 1 10 Critical Parts Destroyed 8 | . . . . . . . . . . 8 Critical Strikes 26 | . 3 2 1 . . . . . 1 19 Burn 6 | . 3 2 1 . . . . . . . Destroy 19 | . . . . . . . . . 1 18 Corrupt 1 | . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4631 | . 288 138 532 186 . 233 508 . 1363 1383 Guns 3897 | . 286 131 532 186 . 95 503 . 1363 801 Cannons 494 | . . . . . . 134 . . . 360 Explosions 194 | . . . . . . . . . . 194 Melee . | . . . . . . . . . . . Ramming 46 | . 2 7 . . . 4 5 . . 28 Kinetic 526 | . 112 33 . . . . . . 8 373 Thermal 3524 | . 174 98 532 186 . 229 503 . 1355 447 Explosive . | . . . . . . . . . . . Electromagnetic 535 | . . . . . . . . . . 535 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . 2 2 2 2 . . . 5 Average Corruption 1 | . . . 1 2 2 1 . . . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 17 | . . . 7 2 . 6 . . . 2 Message Errors 2 | . . . . 1 . . . . . 1 Matter Fused 2 | . . . 1 . . . . . . 1 Heat Flow Errors 2 | . . . 2 . . . . . . . Energy Discharges 4 | . . . 2 1 . 1 . . . . Data Loss (minor) 4 | . . . 1 . . 3 . . . . Misfires 3 | . . . 1 . . 2 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 97 | . . . . . . . . . . 97 Projectiles . | . . . . . . . . . . . Explosions 97 | . . . . . . . . . . 97 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 240 | . 1 3 . . . 2 2 . . 232 Shots 3 | . . . . . . . . . . 3 Rammed 4 | . 1 1 . . . 1 1 . . . Targets Rammed 8 | . 1 1 . . . 1 1 . . 4 Kicked 4 | . . . . . . . . . . 4 Crushed . | . . . . . . . . . . . Highest Temperature 460 | . 162 240 195 18 68 165 189 . 102 460 Average Temperature 82 | . 64 113 70 8 43 63 113 . 36 104 Received Heat Transfer 965 | . 18 . 96 . . . 162 . 189 500 Effects 2 | . . 2 . . . . . . . . Interference 2 | . . 2 . . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . 3 . . . 2 . . . Heat Transferred 6215 | . 740 444 1147 370 . 259 725 . 2036 494 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Peak Influence 1041 | . 257 165 165 106 . . 1041 509 568 651 Initial 963 | . . 100 64 56 . . 963 509 356 298 Average 367 | . 161 116 101 84 . . 984 509 451 513 Maximum Alert Level 3 | . 1 . . . . . 3 2 2 2 Low Security (%) 45 | 100 72 100 100 100 . . . . . . Level 1 12 | . 27 . . . . . . . 52 14 Level 2 29 | . . . . . . . . 100 47 85 Level 3 11 | . . . . . . . 100 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . Squads Dispatched 11 | . 1 . 3 . . . 2 . 1 4 Investigation 4 | . 1 . 2 . . . . . . 1 Extermination 2 | . . . . . . . 1 . . 1 Reinforcement 4 | . . . 1 . . . . . 1 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Distress Signals 4 | . 1 . 1 . . 1 . . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 100 | . 13 3 9 3 . 15 7 . 10 40 Peak Tracking Total 9 | . 4 2 6 3 . 3 4 . 5 9 Tactical Retreats 10 | . 2 . . . . . . . . 8 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Traps Triggered 6 | . 1 . 2 . . . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Machines Disabled 17 | . . . 1 . . . . . 1 15 Max in Single Turn 5 | . . . 1 . . . . . . 5 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Machines Accessed 9 | . 2 . 5 . . . 1 1 . . Terminals 6 | . 1 . 3 . . . 1 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 23 | . 6 . 14 . . . 2 1 . . Successful 11 | . 2 . 7 . . . 1 1 . . Failed 12 | . 4 . 7 . . . 1 . . . Catastrophic 5 | . 1 . 4 . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 19 | . 2 . 5 . 3 . 2 . . 7 Terminals 19 | . 5 . 11 . . . 2 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 8 | . 1 . 5 . . . 1 1 . . Record 1 | . . . 1 . . . . . . . Open DSF 2 | . . . . . . . 1 1 . . Alert Level 4 | . 1 . 3 . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . . . Report Inventory 2 | . 1 . 1 . . . . . . . Scanalyzer 1 | . . . 1 . . . . . . . Insert Component 1 | . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . 2 . 4 . . . . . . . Full Trace Events 3 | . 1 . 2 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Total Allies 7 | . . . . . 4 . 2 . . 1 Largest Group 4 | . . . . . 4 . 2 2 1 1 Highest-Rated Group 192 | . . . . . 156 . 192 178 89 50 Highest-Rated Ally 96 | . . . . . 41 . 96 89 89 50 Zionite Dispatches 1 | . . . . . . . . . . 1 Demo 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 30 | . . . . . . . 15 . 11 4 Total Damage 935 | . . . . . . . 474 . 312 149 Kills 2 | . . . . . . . 2 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Turns Passed 5599 | 46 356 209 593 137 2163 712 326 8 263 786 Spaces Moved 4707 | 40 305 154 476 106 2110 663 216 7 125 505 Core 5 | 2 . . . . . . . . . 3 Treads . | . . . . . . . . . . . Legs 657 | . . . . . . . 29 7 125 496 Wheels 4045 | 38 305 154 476 106 2110 663 187 . . 6 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 90 86 101 101 101 100 120 120 114 Average Speed 103 | 85 90 98 100 101 101 101 124 120 122 121 Slowest Speed 550 | 90 90 115 130 105 101 101 330 120 190 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 3 39 31 39 20 89 87 5 . 92 12 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . Scrap Searched 8 | . . 1 . 1 2 4 . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 50 | . . . . . . 10 . . . 40 Melee . | . . . . . . . . . . . Projectile 20 | . . . . . . 10 . . . 10 AOE 26 | . . . . . . . . . . 26 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac DSF Fac Total 5078 | 48 340 179 541 119 2139 683 244 6 175 604 Wait 33 | 1 5 5 12 . 5 . . . . 5 Move 4695 | 39 304 153 475 105 2107 662 215 6 124 505 Hop 1 | . . . . . 1 . . . . . Pick Up 40 | 2 3 . 14 1 7 3 3 . 4 3 Fast Attach 40 | 6 1 . 3 2 . . 6 . 12 10 Attach 33 | . . 1 1 1 . . 5 . 4 21 Detach 16 | . . . . . . . 3 . 7 6 Swap 24 | . 1 2 5 . 8 . 3 . 1 4 Drop 26 | . . . 6 2 8 4 . . 3 3 Fire 160 | . 25 17 25 8 1 13 8 . 20 43 Melee . | . . . . . . . . . . . Ram 4 | . 1 1 . . . 1 1 . . . Kick 4 | . . . . . . . . . . 4 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 9) 332 | -10/Materials | Build established: Mutant 403 | -10/Materials | Entered Mines 409 | -10/Mines | Met a Derelict bent on vengeance 600 | -10/Mines | Discovered new exit (range 11) 612 | -10/Mines | Entered Materials 612 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1012 | -9/Materials | Discovered new exit (range 16) 1166 | -9/Materials | Discovered new exit (range 8) 1205 | -9/Materials | Entered Mines 1309 | -9/Mines | Discovered new exit (range 10) 1333 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1342 | -9/Mines | Entered Zion 1383 | -7/Zion | System corruption cleaned by Quarantine Array 1602 | -7/Zion | Found Prototype Device 1609 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1665 | -7/Zion | Found Prototype Energy Gun 1764 | -7/Zion | Imprinted 1766 | -7/Zion | Declared Zion's savior 1984 | -7/Zion | Learned Factory emergency access door positions 2017 | -7/Zion | Found Prototype Device 2018 | -7/Zion | Identified Phasing AFG 2266 | -7/Zion | Given the Hacking Drone Bay 2271 | -7/Zion | Found Prototype Device 2273 | -7/Zion | Identified Hacking Drone Bay 2588 | -7/Zion | Given A8's code to call for help 3490 | -7/Zion | Discovered new exit (range 15) 3505 | -7/Zion | Entered Proximity Caves 3508 | -6/Proximity Caves | Spotter reported a threat 3509 | -6/Proximity Caves | Spotter reported a threat 3575 | -6/Proximity Caves | Learned Factory terminal intel 3691 | -6/Proximity Caves | Spotter reported a threat 3804 | -6/Proximity Caves | Spotter reported a threat 3818 | -6/Proximity Caves | Spotter reported a threat 3871 | -6/Proximity Caves | Spotter reported a threat 3878 | -6/Proximity Caves | Spotted B-75 Beast 3952 | -6/Proximity Caves | Spotter reported a threat 4004 | -6/Proximity Caves | Spotter reported a threat 4058 | -6/Proximity Caves | Spotter reported a threat 4102 | -6/Proximity Caves | Spotter reported a threat 4184 | -6/Proximity Caves | Spotter reported a threat 4201 | -6/Proximity Caves | Discovered new exit (range 12) 4217 | -6/Proximity Caves | Entered Factory 4217 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 4219 | -6/Factory | Loaded intel: 26 terminal locations 4219 | -6/Factory | Identified Storm Laser 4386 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4392 | -6/Factory | Enhanced Grunt warped into view, answering call for help 4394 | -6/Factory | Lost 5 parts (3n2u) 4401 | -6/Factory | Discovered new exit (range 16) 4489 | -6/Factory | Garrison activated, responded to threat 4504 | -6/Factory | Discovered new exit (range 6) 4521 | -6/Factory | Identified exit to Factory 4543 | -6/Factory | Entered another Factory area 4543 | -5/Factory | Accompanied by 2 allies 4543 | -5/Factory | Evolved 2 slots: Utility x2 4547 | -5/Factory | Identified exit to DSF 4551 | -5/Factory | Entered DSF 4551 | -5/DSF | Accompanied by 2 allies 4612 | -5/DSF | Additional patrols routed to DSF 4632 | -5/DSF | Found Prototype Device 4632 | -5/DSF | Identified Exp. Thermal Shield 4747 | -5/DSF | Sterilization system engaged 4759 | -5/DSF | Discovered new exit (range 15) 4767 | -5/DSF | Ambient heat levels rising (+10) 4782 | -5/DSF | Ambient heat levels rising (+10) 4797 | -5/DSF | Ambient heat levels rising (+10) 4812 | -5/DSF | Ambient heat levels rising (+10) 4814 | -5/DSF | Entered Factory 4814 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4987 | -4/Factory | Lost 3 parts (1n1u1w) 5064 | -4/Factory | Search patrols dispatched 5366 | -4/Factory | Lost 11 parts (4n1u6w) 5405 | -4/Factory | Zion Demo squad teleported in 5576 | -4/Factory | Core integrity fell below 50% 5595 | -4/Factory | Core integrity fell below 20% 5600 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 05566_ Matter Neutralizer destroyed. 05570_ Flexi-carbon Leg destroyed. 05573_ Slug penetrates Wall. 05575_ Flexi-carbon Leg severed. 05577_ L-61 Swordsman destroyed. 05582_ Acquired Flexi-carbon Leg. 05583_ Arm. Leg destroyed. 05586_ HJ > S8TYJHZBVZPA6VXCED 05586_ Flexi-carbon Leg destroyed. 05586_ Mic. Nuclear Core destroyed. 05587_ Imp. Weapon Cycler destroyed. 05589_ Slug penetrates Wall. 05589_ Imp. Focal Shield destroyed. 05589_ Acquired 77 matter. 05590_ Imp. Terrain Scan Processor destroyed. 05593_ Hvy. Phase Cannon destroyed. 05594_ P-70 Sage destroyed. 05597_ System Shield destroyed. 05599_ Slug penetrates Wall. 05600_ Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????###########???????????########## | | ????# #???????????# | | ????# ]##??????????# | | ????# / !############ | | ????# !*# " | | ????# @ # ####### #########+ | | ???#; ! # #?????# | | ???## psg% # #?????# | | ????# gg # #######"## | | ????#;;;#+;#### ## # | | ????### ## # ^ | | ??????# ## # """"" "" | | ??????# """ ! #" # """"" "" | | ??????# """ "" # """ "" | | ???#### """ " | | ???# # """"" "" | | ???# """" "" | | ???# """ "" | | ???# [ | | ???# " F | | ???# """" #### | | ???# ## | | ???# !* + | | ???# ####=%= ## | | ???# #####+################## | | ???# # #???????######## | | ???# ??# #???????#=! * ![ | | ??????????# #???????#%!"""" | | ??????????# """ #???????#=*"""" | | ??????????# """ #???????#[="""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 50 Energy Generation 21 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 110 Armor Coverage 150 Resistance: KI 25 Resistance: TH 30 Resistance: EM 15 Power Shielding 66 Weapon Cycling 20 Evasion (%) 55 Particle Charging 15 Salvage Targeting 5 Defensive Hacking 10 Item Schematics ----------------- Imp. Core Shielding | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Lance | -7/Zion | Archive Drone Bay | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Respectable Loadout Robot Respite The One Challenges ------------ None Game ------ Seed ScanCommStripper Manual? 0 Play Time 01:11:30 Cumulative 17.6 hours Start 2024.06.26 @ 09:50:37 End 2024.06.26 @ 11:04:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 27 Rogue 26 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be6bb17a-12ce-4fd1-a3ed-92252f99c9ef