Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.25 @ 00:52:51 Player: Zedx Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (98) 490 Value Destroyed (3978) 3978 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (478) 478 TOTAL SCORE: 9046 Bonus ------- Entered DSFs 500 Friendly Fire -22 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 240/240 System Corruption 0% Temperature Cool (20) Movement Walking (120) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Target Analyzer Recoil Stabilizer > --- WEAPON (4) ------- Flak Gun Heavy Battle Rifle > --- INVENTORY (15) --- Light Ion Engine Light Nuclear Core Faulty Enhanced Nuclear Core Light Angular Momentum Engine Armored Medium Treads Large Storage Unit 0b10 Decoder Chip [Skirmisher] Improved Kinecellerator Hardened Heavy Armor Plating Hacking Suite Improved Field Recycling Unit (0) Hacking Drone Bay Heavy Battle Rifle CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg Gravmag System > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Target Analyzer Weapon Cycler Cloaking Device > --- WEAPON ----------- Plasma Rifle Gauss Rifle Coil Gun Long-range Missile Launcher > --- INVENTORY -------- F-cell Engine F-cell Engine Fission Core Light Fission Core Carbon-fiber Leg Carbon-fiber Leg Power Amplifier Improved Heat Sink Improved Heat Sink Large Storage Unit Enhanced Optical Array Layered Medium Armor Plating Shock Rifle Ion Cannon Precision Assault Rifle [Rating: 70] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Target Analyzer Protection Improved Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Flak Gun Launcher Shock Bomb Launcher Impact Weapon Great Maul Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Slots Evolved 8 | . . 2 2 2 . 2 . . . . Power 1 | . . . 1 . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . Utility 3 | . . 1 . 1 . 1 . . . . Weapon 2 | . . . 1 1 . . . . . . Parts Attached 137 | 6 3 9 25 10 19 45 3 12 1 4 Power 22 | 1 1 1 4 3 5 5 . 2 . . Engine 13 | 1 1 . 2 . 4 5 . . . . Core 9 | . . 1 2 3 1 . . 2 . . Reactor . | . . . . . . . . . . . Propulsion 44 | 2 . 5 8 1 9 13 2 2 . 2 Treads 18 | 2 . . . 1 9 6 . . . . Leg 25 | . . 5 8 . . 6 2 2 . 2 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . 1 . . . . Flight . | . . . . . . . . . . . Utility 28 | 1 2 1 5 3 1 11 . 3 . 1 Device 22 | . 1 1 4 3 1 8 . 3 . 1 Storage 3 | 1 1 . . . . 1 . . . . Processor 2 | . . . 1 . . 1 . . . . Hackware . | . . . . . . . . . . . Protection 1 | . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 43 | 2 . 2 8 3 4 16 1 5 1 1 Energy Gun 11 | 1 . . . . 2 7 . 1 . . Energy Cannon 2 | . . . . . . 1 . 1 . . Ballistic Gun 24 | 1 . 1 5 3 1 7 1 3 1 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . 1 1 . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . . . Corrupted Parts 7 | . . . . . . 2 . 5 . . System Corruption 36 | . . . . . . 16 . 20 . . Parts Lost 74 | . . . 15 . 17 24 . 11 . 7 Power 13 | . . . 2 . 6 2 . 2 . 1 Propulsion 22 | . . . 6 . 3 9 . 3 . 1 Utility 14 | . . . 4 . 2 5 . 1 . 2 Weapon 25 | . . . 3 . 6 8 . 5 . 3 Highest Loss Streak 11 | . . . 5 . 6 11 . 9 . 3 To Critical Strikes 2 | . . . . . 1 . . 1 . . Average Slot Usage (%) 94 | . 97 99 87 99 91 95 97 88 93 95 Engine 8 | . 14 4 6 . 5 12 13 2 . . Core 4 | . . 6 7 15 6 . . 9 13 13 Treads 5 | . 28 3 . 7 21 14 . . . . Leg 17 | . . 29 22 15 . 7 24 20 20 24 Device 19 | . 11 21 12 23 22 22 20 19 20 20 Storage 7 | . 14 11 9 7 7 6 6 6 6 6 Processor 3 | . . . 4 . . 2 6 6 6 6 Energy Gun 7 | . 14 . . . 1 10 13 5 6 3 Energy Cannon 1 | . . . . . . . 6 1 . . Ballistic Gun 12 | . 14 11 13 14 14 12 6 14 20 20 Impact Weapon 2 | . . 10 9 7 7 . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 72 | 10 28 31 46 50 55 69 67 72 55 54 Greatest Support 82 | 40 40 40 42 20 70 82 61 61 50 65 Greatest Overweight (x) 20 | 3 . 1 2 2 2 20 1 1 1 1 Average Overweight (x) . | . . . . 2 . . 1 . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 15 15 15 12 15 15 15 15 15 15 Average Carried 13 | 1 7 14 13 10 12 13 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 15 15 13 12 11 8 15 15 15 15 Class Distribution -------------------- 69% | Scavenger-Gunner 13% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -7/DSF Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Matter Collected 3003 | 182 123 106 414 . 353 835 500 302 15 173 Remotely . | . . . . . . . . . . . Salvage Created 3992 | . 380 274 684 . 368 1126 299 583 . 278 Parts 196 | . 26 12 31 . 13 62 6 26 . 20 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . 19 . 18 Prevented 8 | . . . . . . . 4 4 . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Combat Hostiles Destroyed 91 | . 8 7 16 . 7 23 5 15 . 10 Melee 7 | . . 3 2 . 1 1 . . . . Guns 63 | . 8 . 11 . 4 19 2 9 . 10 Cannons 3 | . . . 1 . . . 1 1 . . AOE 6 | . . . . . . 2 1 3 . . Classes Destroyed 12 | . 2 3 2 . 2 2 . . . 1 Worker 2 | . 1 . 1 . . . . . . . Builder 3 | . . . 1 . . 2 . . . . Drone 1 | . . . . . . . . . . 1 Watcher 2 | . . 1 1 . . . . . . . Swarmer 24 | . . . 4 . . 7 . 8 . 5 Grunt 38 | . 8 5 7 . 2 5 3 5 . 3 Brawler 3 | . . . . . 1 . 1 1 . . Duelist 2 | . . 1 . . . . . . . 1 Sentry 12 | . . 1 5 . 1 3 1 1 . . Specialist 4 | . . . . . 3 1 . . . . Hunter 3 | . . . . . . 3 . . . . Programmer 4 | . . . . . . 4 . . . . Best Kill Streak 7 | . 3 3 7 . 3 5 2 5 . 5 Combat Bots Only 7 | . 2 3 7 . 3 4 2 5 . 5 Max Kills in Single Turn 3 | . 1 1 1 . 1 2 1 3 . 3 Gunslinging 1 | . . . . . . 1 . . . 1 Exploded 3 | . . . . . . 1 1 3 . . Melee 1 | . . 1 1 . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Hostile Shots Fired 1026 | . 38 36 148 . 230 368 16 123 . 67 Missed 296 | . 9 12 22 . 71 116 4 35 . 27 Damage Taken 11062 | . 345 318 1833 . 2882 3380 212 1296 . 796 Core 1567 | . 85 23 275 . 332 529 25 191 . 107 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 33 | . . . 33 . . . . . . . Core Remaining (%) 72 | 100 66 94 50 . 52 . . . . . Volleys Fired 224 | . 27 6 40 . 23 66 11 38 . 13 Largest 4 | . 2 1 2 . 3 4 4 4 . 4 Hottest 228 | . 60 20 45 . 88 183 203 228 . 166 Shots Fired 553 | . 53 6 62 . 44 219 48 71 1 49 Gun 524 | . 53 6 62 . 44 216 35 58 1 49 Cannon 26 | . . . . . . . 13 13 . . Launcher 3 | . . . . . . 3 . . . . Special . | . . . . . . . . . . . Kinetic 317 | . 27 6 62 . 39 112 12 19 1 39 Thermal 136 | . 26 . . . 3 57 13 27 . 10 Explosive 3 | . . . . . . 3 . . . . Electromagnetic 97 | . . . . . 2 47 23 25 . . Robot Hit Streak 15 | . 8 3 11 . 5 12 5 15 . 5 Robot Miss Streak 7 | . 2 1 2 . 6 6 2 4 . 7 Penetration Max 1 | . . . . . . 1 . . . . Secondary Targets 9 | . . . 2 . 1 2 . . . 4 Max Gunslinging Chain 1 | . . . 1 . 1 1 . . . 1 Shots Hit Robots 420 | . 38 26 72 . 43 134 25 46 . 36 Core Hits 197 | . 20 5 25 . 17 50 8 41 . 31 Critical Kills 4 | . . . 1 . . 2 . 1 . . Critical Parts Destroyed 13 | . . 3 3 . 3 2 1 1 . . Critical Strikes 26 | . . 3 5 . 6 7 1 4 . . Burn 3 | . . . . . . 3 . . . . Destroy 7 | . . . . . 1 3 1 2 . . Corrupt 2 | . . . . . . . . 2 . . Smash 12 | . . 3 5 . 3 1 . . . . Sever 2 | . . . . . 2 . . . . . Melee Attacks 67 | . . 25 26 . 10 6 . . . . Impact 60 | . . 25 25 . 4 6 . . . . Slashing 7 | . . . 1 . 6 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 3 | . . . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . Damage Inflicted 9162 | . 364 738 1554 . 995 3285 358 1182 . 686 Guns 6252 | . 360 31 718 . 627 2815 188 827 . 686 Cannons 306 | . . . . . . . 116 190 . . Explosions 437 | . . . . . . 230 54 153 . . Melee 2116 | . . 707 836 . 356 217 . . . . Ramming 51 | . 4 . . . 12 23 . 12 . . Kinetic 3829 | . 154 31 718 . 578 1629 37 161 . 521 Thermal 2048 | . 206 . . . 49 730 170 728 . 165 Explosive 230 | . . . . . . 230 . . . . Electromagnetic 888 | . . . . . . 456 151 281 . . Impact 1929 | . . 707 836 . 169 217 . . . . Slashing 187 | . . . . . 187 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 38 | . 1 . . . 8 18 18 38 38 . Average Corruption 18 | . 1 . . . 8 15 18 34 38 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 286 | . 4 . . . 8 110 113 48 3 . Message Errors 68 | . 2 . . . 2 22 30 11 1 . Matter Fused 76 | . . . . . 3 28 31 14 . . Heat Flow Errors 30 | . 1 . . . 1 9 13 6 . . Energy Discharges 32 | . 1 . . . . 14 12 4 1 . Parts Rejected 3 | . . . . . 1 2 . . . . Parts Fused 1 | . . . . . . 1 . . . . Data Loss (minor) 33 | . . . . . . 11 13 9 . . Data Loss (major) 7 | . . . . . . 4 3 . . . Misfires 13 | . . . . . . 2 8 2 1 . Alerts 8 | . . . . . . 5 3 . . . Misdirections 1 | . . . . . . 1 . . . . Weapon Failures 14 | . . . . . 1 11 . 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 527 | . . 124 219 . 135 49 . . . . Projectiles 21 | . . . 21 . . . . . . . Explosions . | . . . . . . . . . . . Melee 506 | . . 124 198 . 135 49 . . . . Knockbacks 14 | . . 5 5 . 1 3 . . . . Impact 13 | . . 5 4 . 1 3 . . . . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 102 | . . . . . . 47 . 55 . . Shots 2 | . . . . . . 1 . 1 . . Rammed 5 | . 2 . . . 2 1 . . . . Targets Rammed 11 | . 2 . . . 2 3 . 4 . . Kicked 5 | . . . . . . 1 . 4 . . Crushed 1 | . . . . . . 1 . . . . Highest Temperature 410 | . 206 . 19 . 115 346 410 312 . 166 Average Temperature 100 | . 43 . 7 . 68 113 118 117 . 80 Received Heat Transfer 3134 | . 189 147 891 . 903 384 96 252 . 272 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 14 | . . 1 8 . 1 1 . 3 . . Impact Corruptions 22 | . . 6 10 . 5 1 . . . . Robots Melted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 5 | . . . . . . 2 1 1 . 1 Heat Transferred 4319 | . 475 . . . 111 1751 235 1372 . 375 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 1 . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Peak Influence 257 | . 155 257 231 49 124 176 . . . . Initial 49 | . . 31 42 49 34 49 . . . . Average 90 | . 34 129 107 49 64 96 . . . . Maximum Alert Level 1 | . . 1 1 . . . . . . . Low Security (%) 93 | 100 100 73 81 100 100 100 . . . . Level 1 6 | . . 26 18 . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 3 1 2 . 2 8 . . . . Investigation 3 | . 2 . . . . 1 . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 10 | . 1 1 2 . 2 4 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Distress Signals 1 | . . 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 134 | . 9 13 23 . 22 28 13 14 . 12 Peak Tracking Total 7 | . 3 3 7 . 7 4 3 7 . 5 Tactical Retreats 11 | . . 1 . . 4 1 3 2 . . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Traps Triggered 3 | . 1 . . . 1 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 4 | . . . . . 1 . 2 1 . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Machines Disabled 8 | . . . 1 . . 7 . . . . Max in Single Turn 6 | . . . 1 . . 6 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Machines Accessed 25 | . 5 2 8 1 . 7 2 . . . Terminals 19 | . 4 2 7 1 . 5 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 63 | . 13 8 22 1 . 14 5 . . . Successful 31 | . 4 6 8 1 . 7 5 . . . Failed 32 | . 9 2 14 . . 7 . . . . Catastrophic 4 | . 1 . 2 . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 16 | . 4 1 4 . . 7 . . . . Terminals 49 | . 12 8 19 1 . 9 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . Scanalyzers 4 | . . . . . . 4 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 23 | . 3 6 6 1 . 2 5 . . . Record 4 | . . . . . . . 4 . . . Robot Analysis 1 | . . . 1 . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Open DSF 2 | . . . . 1 . 1 . . . . Alert Level 2 | . . 1 1 . . . . . . . Unreport Threat 2 | . 1 . . . . 1 . . . . Disarm Traps 1 | . . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . Security Status 1 | . . 1 . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Zone Layout 3 | . . 1 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . Report Inventory 2 | . 1 . . . . 1 . . . . Scanalyzer 4 | . . . . . . 4 . . . . Insert Component 2 | . . . . . . 2 . . . . Analyze 2 | . . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 20 | . 4 2 8 . . 6 . . . . Full Trace Events 4 | . 2 . 1 . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 38 | . . . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Total Allies 2 | . . . . . . . 2 . . . Largest Group 2 | . . . . . . . 2 . . . Highest-Rated Group 62 | . . . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . . . . . 8 . . . Total Damage 147 | . . . . . . . 147 . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Robot Analysis Total 1 | . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Turns Passed 10607 | 72 559 495 1144 187 417 2443 2570 987 1298 435 Spaces Moved 5105 | 47 267 280 469 66 147 1078 1306 457 677 311 Core 31 | 28 . . . . . 3 . . . . Treads 1139 | 19 267 33 . . 142 678 . . . . Legs 3935 | . . 247 469 66 5 397 1306 457 677 311 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 120 123 260 157 120 190 120 190 120 Average Speed 178 | 126 160 134 178 260 188 184 190 184 190 121 Slowest Speed 1050 | 200 160 190 270 260 330 1050 190 190 190 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 41 | 3 41 21 40 2 79 23 91 52 64 40 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 2 | . . . . 1 . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . 1 1 . Scrap Searched 17 | . . . . . . . 8 4 4 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 105 | . . . . . . 93 6 5 . 1 Melee . | . . . . . . . . . . . Projectile 4 | . . . . . . 3 . . . 1 AOE 101 | . . . . . . 90 6 5 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Zio Pro Total 6136 | 60 354 361 679 81 234 1411 1385 542 693 336 Wait 331 | . 34 18 82 . 12 133 34 15 3 . Move 5095 | 46 266 279 468 65 146 1077 1305 456 676 311 Hop . | . . . . . . . . . . . Pick Up 183 | 8 18 12 26 4 17 55 17 13 7 6 Fast Attach . | . . . . . . . . . . . Attach 106 | 6 1 5 19 5 16 38 1 11 . 4 Detach 8 | . . 1 2 1 2 2 . . . . Swap 31 | . 2 4 6 5 3 7 2 1 1 . Drop 77 | . 4 11 11 1 4 24 10 4 6 2 Fire 224 | . 27 6 40 . 23 66 11 38 . 13 Melee 65 | . . 25 25 . 9 6 . . . . Ram . | . . . . . . . . . . . Kick 5 | . . . . . . 1 . 4 . . Crush 6 | . 2 . . . 2 2 . . . . Escape Stasis . | . . . . . . . . . . . Rewire 5 | . . . . . . . 5 . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: [*Fac] / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 600 | -10/Materials | Discovered new exit (range 15) 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 900 | -9/Materials | Discovered new exit (range 14) 1017 | -9/Materials | Build established: Scavenger-Mutant 1127 | -9/Materials | Entered another Materials area 1127 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1346 | -8/Materials | Destroyed 7 combat bots 1347 | -8/Materials | Lost 3 parts (2n1u) 1588 | -8/Materials | Repaired Lgt. Nuclear Core 1722 | -8/Materials | Lost 5 parts (2p1n1u1w) 2142 | -8/Materials | Discovered new exit (range 8) 2271 | -8/Materials | Entered Factory 2271 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2458 | -7/Factory | Identified exit to DSF 2458 | -7/Factory | Entered DSF 2521 | -7/DSF | Additional patrols routed to DSF 2713 | -7/DSF | Lost 4 parts (1p1n1u1w) 2801 | -7/DSF | Lost 4 parts (2p1n1w) 2850 | -7/DSF | Discovered new exit (range 16) 2875 | -7/DSF | Entered Factory 2875 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2883 | -6/Factory | System corruption reached 10% 2896 | -6/Factory | Lost 6 parts (1p1n1u3w) 3175 | -6/Factory | Build established: Scavenger-Gunner 4435 | -6/Factory | Lost 11 parts (4n3u4w) 5250 | -6/Factory | Discovered new exit (range 6) 5277 | -6/Factory | Core integrity fell below 50% 5283 | -6/Factory | Discovered new exit (range 15) 5312 | -6/Factory | Lost 8 parts (2p3n1u2w) 5318 | -6/Factory | Entered Lower Caves 5625 | -6/Lower Caves | Learned Factory terminal intel 5644 | -6/Lower Caves | A Commander dispatched an escort 5674 | -6/Lower Caves | Learned Armory garrison access intel 6037 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6098 | -6/Lower Caves | Identified exit to Lower Caves 6122 | -6/Lower Caves | Encountered a Warlord checkpoint 7888 | -6/Lower Caves | Entered another Lower Caves area 7890 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8051 | -6/Lower Caves | Core integrity fell below 20% 8054 | -6/Lower Caves | System corruption reached 30% 8081 | -6/Lower Caves | Lost 9 parts (1p3n1u4w) 8841 | -6/Lower Caves | Discovered new exit (range 9) 8875 | -6/Lower Caves | Entered Zion 8932 | -6/Zion | System corruption cleaned by Quarantine Array 9043 | -6/Zion | Found CR-A16's Pointy Stick 9834 | -6/Zion | Given A8's code to call for help 10090 | -6/Zion | Given the Hacking Drone Bay 10095 | -6/Zion | Found Prototype Device 10145 | -6/Zion | Discovered new exit (range 15) 10173 | -6/Zion | Entered Proximity Caves 10219 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 10468 | -5/Proximity Caves | Spotter reported a threat 10543 | -5/Proximity Caves | Spotted B-75 Beast 10608 | -5/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- repair. 10423_ Acquired 15 matter. 10424_ Lgt. Nuclear Core fries itself beyond repair. 10425_ Unknown Flight Unit fries itself beyond repair. 10426_ Unknown Ballistic Gun fries itself beyond repair. 10427_ Unknown Flight Unit fries itself beyond repair. 10466_ N-01 Spotter is scanning... 10468_ N-01 Spotter sends a signal. 10468_ ALERT: Unidentified potential threat approaching Complex 0b10. 10549_ Knocked back. 10563_ Acquired 1 matter. 10608_ Outpost Generator explodes. 10608_ Mak. Shrapnel Gun destroyed. 10608_ Imp. Heat Sink destroyed. 10608_ Fission Core destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????###?????????#######?? | | ?????????????##############??# ##?????#### #?? | | ????????????## #??# #????## #?? | | ????????????# #### ##???# ## #?? | | ????????????# ## #" ###?# ##??##?? | | ????????????# ### ##" "#?????? | | ????????????## #?## "##????? | | ?????????????## #?## #### "" | | ??????????????## ### #??# ###"" | | ???????????????# ## #??## ##?##" | | ???????????????## # ##??# #??### | | ????????????????# ## #??## #?????## | | ????????????????# ### #???# #??????? | | ????????????????# #?## #???## ##???????###### | | ????????????????# #??# ##########?????????????? | | ????????????????# #??# ##???????????????? | | ????????????????# #### #???????????????? | | ???????????????## #??# ?????????? | | ?????????????### ## ????????? | | ????????????## # ???????? | | ????????????# ## ???????? | | ????????????# ## ###;; ;;; ##### ???????? | | ????????????## # # ""#?? ????????? | | ?????????????# # @ T "#?????????????? | | ?????????????# # ""#?????????????? | | ?????????????# #] " "#?????????????? | | ?????????????## #;; ####?????????????? | | ??????????????## # ???????????????? | | ???????????????# + ; " +?????????????? | | ??????????????## + #" " $????????????? | | ??????????????# # #" "# ???????????? | | ??????????????## # ####++#### ???????????? | | ???????????????# # ??? ???????????? | | ??????????????## # ?? #??????????? | | ?????????????## # ??" ??# #??????????? | | ????????????## #??" ""???? #??????????? | | ???????????## ### ++## ##??????????????? | | ??#####???## ?????????????? | | ?## #?### ??????????????? | | ## ### ## #######?????????????????? | | # ## #??????????????????????? | | # #??????????????????????? | | # ### #??????????????????????? | | # ## ##### #??????????????????????? | | # ### ##?## ####??????????????????????? | | # #?### #### #?????????????????????????? | | # #???## ## #?????????????????????????? | | # #????### ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 37 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Jamming Range 12 Cloak Strength 2 Power Amplification 20 Armor Coverage 150 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- Arm. Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictWeaponMultirail Manual? 0 Play Time 01:25:51 Cumulative 18.5 hours Start 2024.04.23 @ 15:01:32 End 2024.04.25 @ 00:52:51 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 231a3499-c3c8-4180-9a69-a606cec7dd4c