Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 21:04:41 Player: taku_the_hopeless Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (20588) 20588 TOTAL SCORE: 27568 Bonus ------- Pacifist 10869 Entered DSFs 500 Win 3000 Win Speed 6219 Cogmind --------- Core Integrity 1386/1600 Matter 202/300 Energy 100/100 System Corruption 3% Temperature Cool (1) Movement Flying (40) Location To Epsilon Eridani Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (2) --- Nuclear Pulse Array > --- UTILITY (13) ----- Experimental Signal Interpreter IFF Parser Advanced Terrain Scan Processor Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield System Shield System Shield System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Nuclear Pulse Array > --- UTILITY ---------- Experimental Signal Interpreter IFF Parser Advanced Terrain Scan Processor Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield System Shield System Shield System Shield > --- WEAPON ----------- (None) > --- INVENTORY -------- (None) [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Nuclear Pulse Array Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Array Utility Hacking Suite Device Advanced Sensor Array Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Advanced Datajack Energy Gun Backup Laser III Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res DSF Acc Slots Evolved 18 | . . . 2 2 2 2 2 2 2 2 . 2 Power 4 | . . . . . . . . 1 2 1 . . Propulsion . | . . . . . . . . . . . . . Utility 11 | . . . . 2 2 2 2 . . 1 . 2 Weapon 3 | . . . 2 . . . . 1 . . . . Parts Attached 41 | . 2 . 1 2 5 8 3 2 1 5 8 4 Power 1 | . . . . . . . . . 1 . . . Engine 1 | . . . . . . . . . 1 . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 7 | . 1 . . . . 3 1 . . 1 . 1 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 7 | . 1 . . . . 3 1 . . 1 . 1 Utility 32 | . 1 . 1 2 5 5 2 2 . 3 8 3 Device 8 | . 1 . . . . 3 . 1 . 1 . 2 Storage . | . . . . . . . . . . . . . Processor 6 | . . . . . 2 2 . 1 . 1 . . Hackware 16 | . . . 1 2 2 . 1 . . 1 8 1 Protection 2 | . . . . . 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . Weapon 1 | . . . . . . . . . . 1 . . Energy Gun . | . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . Unidentified Prototypes 2 | . . . . . . 1 . 1 . . . . Parts Lost 16 | . . . 1 . 1 2 . . 8 . 2 2 Power 2 | . . . . . . . . . 2 . . . Propulsion 4 | . . . 1 . . 1 . . 1 . 1 . Utility 10 | . . . . . 1 1 . . 5 . 1 2 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 6 | . . . 1 . 1 2 . . 6 . 2 2 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 3 | . 1 2 4 4 3 4 3 4 3 2 1 . Power . | . 1 2 2 2 2 2 1 1 . . . . Propulsion . | . . . . . . . . 1 1 1 1 . Utility 1 | . . . 2 2 1 1 1 2 2 1 . . Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 2 | . . . . . . 1 1 . . . . . Power 2 | . . . . . . 1 1 . . . . . Propulsion . | . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 49 | . 19 28 26 35 38 55 72 63 50 33 51 47 Engine 2 | . . . . . . 3 5 5 3 . . . Flight 4 | . 11 14 7 . . 4 7 5 3 3 1 2 Device 6 | . 8 14 11 9 . 8 11 10 4 4 6 3 Processor 7 | . . . . . 3 9 11 10 9 5 8 8 Hackware 22 | . . . 7 26 27 26 28 26 22 16 29 33 Protection 2 | . . . . . 6 . 4 5 3 . . . Peak Build Rating 64 | . 2 2 6 10 16 45 51 58 58 54 63 64 Average Rating 39 | . 1 2 4 9 12 30 49 55 48 42 53 56 On Entrance 24 | . . 2 2 5 10 16 43 51 58 19 54 57 Avg Prop Armor Cover (%) 17 | . . . . . . 17 . . . . . . Naked Turns 4 | . 4 . . . . . . . . . . . Heaviest Build 9 | . 1 1 1 1 3 4 7 9 9 3 3 3 Greatest Support 15 | 3 4 4 4 3 3 12 13 13 13 15 15 15 Greatest Overweight (x) . | . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 2 5 5 5 5 5 5 5 5 2 3 Average Carried 3 | . 1 2 4 4 3 4 4 5 4 2 2 . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 2 5 5 3 5 5 5 5 2 2 . Class Distribution -------------------- 54% | Hacker-Scout 27% | Hacker-Mutant 9% | Wizard-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Hacker-Mutant | -2/Research Wizard-Mutant | -2/DSF Wizard-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res DSF Acc Matter Collected 478 | . . 120 . . . 90 161 . 45 . 62 . Remotely . | . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res DSF Acc Combat Hostiles Destroyed . | . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res DSF Acc Hostile Shots Fired 247 | . 19 2 3 18 4 6 . . 168 . 9 18 Missed 124 | . 14 1 . 6 2 4 . . 89 . 1 7 Hits 123 | . 5 1 3 12 2 2 . . 79 . 8 11 Projectile 123 | . 5 1 3 12 2 2 . . 79 . 8 11 Critical Strikes 4 | . . . . . . . . . 4 . . . Damage Taken 2966 | 6 46 11 32 198 41 76 . . 1750 . 545 261 Core 1907 | 6 27 11 11 192 . 1 . . 1034 . 411 214 Absorbed by Shields 92 | . . . . . . . . . . . 92 . Regen/Repaired (Parts) 201 | . . . . . . . . . 201 . . . Core Remaining (%) 83 | 97 . 82 97 65 100 99 100 100 20 . 71 86 Volleys Fired . | . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 1 | . . . . . . . . . . . 1 . Core Hits . | . . . . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 25 | 8 . . . 13 . . . . 4 . . . Guns . | . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 25 | 8 . . . 13 . . . . 4 . . . Kinetic . | . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . . 3 . . 3 Average Corruption 2 | . . . . . . . . . 2 . . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 12 | 4 . . . 6 . . . . 2 . . . Shots . | . . . . . . . . . . . . . Rammed 5 | 1 . . . 3 . . . . 1 . . . Targets Rammed 5 | 1 . . . 3 . . . . 1 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . Received Heat Transfer 223 | . 6 6 18 54 . . . . 139 . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res DSF Acc Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 50 | . 15 . 15 . . 32 6 8 50 15 40 24 Initial 24 | . . . . . . . . . . 15 . 24 Average 4 | . 4 . 4 . . 6 . . 5 5 13 9 Influence Increases 432 | . 15 . 15 . 6 82 6 8 198 12 60 30 Successful Hack 72 | . . . . . 6 22 6 8 18 12 . . Partial Spotted 75 | . 15 . 15 . . 45 . . . . . . Lose Combat Pursuer 285 | . . . . . . 15 . . 180 . 60 30 Influence Decreases 422 | . 15 . 15 . 6 80 8 8 169 41 20 60 Entered New Map 32 | . . . . . . . 2 . . 14 . 16 Time Decay 282 | . 15 . 15 . . 80 6 8 101 27 . 30 Lost Part 108 | . . . . . 6 . . . 68 . 20 14 Squads Dispatched 12 | . 1 . 1 . 1 3 . . 6 . . . Investigation 3 | . . . 1 . 1 . . . 1 . . . Extermination 6 | . . . . . . 2 . . 4 . . . Reinforcement 3 | . 1 . . . . 1 . . 1 . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res DSF Acc Distress Signals 2 | . . . 1 . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 62 | . 12 2 3 6 2 5 1 1 23 . 3 4 Peak Tracking Total 11 | . 11 2 3 5 2 2 1 1 9 1 1 2 Tactical Retreats 10 | . . . . . . 1 . . 4 . 4 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res DSF Acc Traps Triggered 4 | . . . . . . 1 . . 1 . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res DSF Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res DSF Acc Machines Accessed 29 | . 1 . 1 1 2 8 5 5 2 3 . 1 Terminals 17 | . 1 . 1 1 1 4 2 4 1 1 . 1 Fabricators 4 | . . . . . 1 1 . 1 . 1 . . Repair Stations 2 | . . . . . . 1 . . 1 . . . Recycling Units 3 | . . . . . . 1 2 . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . Garrison Access 2 | . . . . . . 1 1 . . . . . Total Hacks 77 | . 1 . 3 2 9 21 17 9 10 4 . 1 Successful 55 | . 1 . 1 1 5 10 16 7 10 3 . 1 Failed 22 | . . . 2 1 4 11 1 2 . 1 . . Catastrophic 3 | . . . . . 1 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 39 | . 1 . . 2 7 14 5 7 3 . . . Terminals 42 | . 1 . 3 2 5 13 7 5 4 1 . 1 Fabricators 14 | . . . . . 4 4 . 4 . 2 . . Repair Stations 7 | . . . . . . 1 . . 6 . . . Recycling Units 10 | . . . . . . 1 9 . . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . Garrison Access 3 | . . . . . . 2 1 . . . . . Terminal Hacks 22 | . . . 1 . 2 4 6 4 3 1 . 1 Record 1 | . . . . . . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Open Door 1 | . . . . . . . . . . . . 1 Open DSF 3 | . . . . . . . 1 1 . 1 . . Level Access Points 4 | . . . . . . 1 1 1 1 . . . Branch Access Points 2 | . . . . . . . 1 1 . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . Terminal Index 4 | . . . . . 1 1 1 . 1 . . . Extermination Status 1 | . . . . . . . 1 . . . . . Recall Extermination 1 | . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . Zone Layout 2 | . . . . . 1 . . 1 . . . . Fabricator Hacks 3 | . . . . . 1 1 . . . 1 . . Network Status 3 | . . . . . 1 1 . . . 1 . . Repair Station Hacks 7 | . . . . . . 1 . . 6 . . . Scan Component 3 | . . . . . . . . . 3 . . . Repair 3 | . . . . . . . . . 3 . . . Refit 1 | . . . . . . 1 . . . . . . Recycling Unit Hacks 8 | . . . . . . 1 7 . . . . . Recycle Component 1 | . . . . . . . 1 . . . . . Process 2 | . . . . . . . 2 . . . . . Report Inventory 4 | . . . . . . 1 3 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . Retrieve Study 1 | . . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 14 | . 1 . . 1 2 3 3 3 1 . . . Terminals 4 | . 1 . . 1 . 1 . . 1 . . . Assimilate 1 | . . . . 1 . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . Disrupt 2 | . 1 . . . . . . . 1 . . . Fabricators 6 | . . . . . 2 1 . 3 . . . . Liberate 1 | . . . . . . . . 1 . . . . Fabnet 3 | . . . . . 1 1 . 1 . . . . Haulers 2 | . . . . . 1 . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . Monitor 1 | . . . . . . . 1 . . . . . Recyclers 1 | . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . Reprogram 2 | . . . . . . 1 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 17 | . . . 1 1 2 5 2 2 2 2 . . Full Trace Events 2 | . . . 1 . 1 . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . Hackware Fried 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . . 1 . . Parts Repaired 3 | . . . . . . . . . 3 . . . Time 138 | . . . . . . . . . 138 . . . Parts Recycled 1 | . . . . . . . 1 . . . . . Recycled Matter 33 | . . . . . . . 33 . . . . . Retrieved Matter 1 | . . . . . . . 1 . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res DSF Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . 3 4 1 3 1 1 . Autooverrided 1 | . . . . . . 1 . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res DSF Acc Total Allies 4 | . . 2 . 1 . 1 . . . . . . Largest Group 2 | . . 2 . 1 . 1 . . . . . . Highest-Rated Group 46 | . . 46 . 10 . 32 . . . . . . Highest-Rated Ally 32 | . . 31 . 10 . 32 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res DSF Acc Active Infowar (turns) 2415 | . 33 94 88 74 56 408 266 142 1042 114 68 30 Optics 1914 | . . . . . 56 408 266 142 1042 . . . Sensors 1863 | . . . . . . 394 266 139 882 114 68 . IFF 26 | . . . . . . . . . . . . 26 Structural 289 | . 33 94 88 74 . . . . . . . . Seismic 40 | . . . . . . 40 . . . . . . ECM 4 | . . . . . . . . . . . . 4 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res DSF Acc Turns Passed 2673 | 10 47 94 88 89 114 408 266 142 1046 121 136 112 Spaces Moved 3967 | 17 104 235 194 116 203 809 662 342 609 279 151 246 Core 1040 | 17 6 . 49 116 203 402 . . 66 21 92 68 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2927 | . 98 235 145 . . 407 662 342 543 258 59 178 Fastest Speed 37 | 50 40 40 40 50 50 37 37 40 40 40 40 40 Average Speed 42 | 50 40 40 42 50 50 43 38 40 41 40 46 42 Slowest Speed 50 | 50 50 40 50 50 50 50 40 40 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 54 | . . 3 1 . . 2 10 14 16 . . 8 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 23 | 3 31 43 19 22 8 25 20 12 15 7 88 7 Regions Visited 12 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res DSF Acc Total 4891 | 17 107 231 197 146 214 858 661 333 1387 284 213 243 Wait 897 | . . . 1 24 4 33 3 . 789 . 43 . Move 3851 | 16 103 228 191 115 202 804 643 314 577 278 150 230 Hop 50 | . . 3 1 . . 2 8 13 16 . . 7 Pick Up 12 | . 2 . 3 2 . 3 2 . . . . . Fast Attach 30 | . 2 . 1 . 3 8 1 2 3 3 4 3 Attach 11 | . . . . 2 2 . 2 . 1 3 . 1 Detach 7 | . . . . . 2 2 . 1 1 . . 1 Swap 5 | . . . . . . . . 1 . . 4 . Drop 12 | . . . . . 1 6 2 2 . . . 1 Fire . | . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . Ram 4 | 1 . . . 3 . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . 11 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/DSF -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 12) 11 | -11/Scrapyard | Entered Materials 53 | -10/Materials | Discovered new exit (range 14) 58 | -10/Materials | Entered Mines 63 | -10/Mines | Learned location of Storage (-7) 150 | -10/Mines | Discovered new exit (range 6) 152 | -10/Mines | Entered Materials 152 | -9/Materials | Evolved 2 slots: Weapon x2 233 | -9/Materials | Discovered new exit (range 15) 240 | -9/Materials | Entered another Materials area 240 | -8/Materials | Evolved 2 slots: Utility x2 324 | -8/Materials | Discovered new exit (range 11) 329 | -8/Materials | Entered Factory 329 | -7/Factory | Evolved 2 slots: Utility x2 341 | -7/Factory | Hacking Suite fried by hacking feedback 432 | -7/Factory | Discovered new exit (range 10) 443 | -7/Factory | Entered another Factory area 443 | -6/Factory | Evolved 2 slots: Utility x2 546 | -6/Factory | Build established: Hacker-Mutant 750 | -6/Factory | Spotted B-75 Beast 769 | -6/Factory | Identified exit to Factory 814 | -6/Factory | Discovered new exit (range 5) 851 | -6/Factory | Entered another Factory area 851 | -5/Factory | Evolved 2 slots: Utility x2 901 | -5/Factory | Identified exit to DSF 1001 | -5/Factory | Build established: Hacker-Scout 1107 | -5/Factory | Identified exit to Upper Caves 1107 | -5/Factory | Identified exit to Factory 1117 | -5/Factory | Entered another Factory area 1117 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 1123 | -4/Factory | Identified exit to Upper Caves 1123 | -4/Factory | Identified exit to Extension 1145 | -4/Factory | Found Prototype Processor 1145 | -4/Factory | Identified Exp. Signal Interpreter 1188 | -4/Factory | Identified exit to DSF 1197 | -4/Factory | Identified exit to Research 1259 | -4/Factory | Entered Research 1259 | -3/Research | Evolved 2 slots: Power x2 1315 | -3/Research | Repaired Adv. Sensor Array 1339 | -3/Research | Identified exit to Research 1482 | -3/Research | Repaired Adv. Sensor Array 1522 | -3/Research | Repaired Imp. Light Armor Plating 2280 | -3/Research | Core integrity fell below 50% 2305 | -3/Research | Entered another Research area 2305 | -2/Research | Evolved 2 slots: Power x1, Utility x1 2330 | -2/Research | Identified exit to DSF 2332 | -2/Research | Lost 6 parts (1p1n4u) 2426 | -2/Research | Entered DSF 2462 | -2/DSF | Additional patrols routed to DSF 2555 | -2/DSF | Discovered new exit (range 15) 2562 | -2/DSF | Identified exit to Access 2562 | -2/DSF | Entered Access 2562 | -1/Access | Evolved 2 slots: Utility x2 2645 | -1/Access | Spotted B-99 Colossus 2672 | -1/Access | Discovered new exit (range 5) 2673 | -1/Access | Identified exit to Surface 2674 | *** | Escaped! Last Messages --------------- 02555_ EXIT=FOUND 02562_ EXIT=IDENTIFIED: ACCESS PARAMETERS=UTILITY+2 LOCATION=ACCESS GOAL=ESCAPE 02568_ Acquired ECM Suite. 02571_ Dropped Adv. Datajack. 02583_ ECM Suite destroyed. 02598_ Power Amplifier destroyed. 02631_ Acquired Hacking Suite. 02648_ Acquired IFF Parser. 02671_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02672_ The Access Shell folds into the floor. 02672_ EXIT=FOUND 02673_ EXIT=IDENTIFIED: SURFACE [Achievement: Pacifist] [Achievement: Engineer's Best Friend] [Achievement: Travel Light] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ###???????# ????????????????????????????????????? | | #???????# ??????###???????????????????????????? | | # #?####### ####### ##########??????????????????? | | # #?# ## """T""" "??????????????????? | | # ### ## """ """ "??????????????????? | | # ## "??????????????????? | | # ## "??????????????????? | | " + ## "" "??????????????????? | | # ## @" "??????????????????? | | # ## "??????????????????? | | # ### ! ## "??????????????????? | | # #?# ## "??????????????????? | | # #?####### "??????????????????? | | # #???????# p####### ##########??????????????????? | | # #???????# #?????###???????????????????????????? | | #+######### #???????????????????????????????????? | | # #???????????????????????????????????? | | # #???????????????????????????????????? | | """"" + #???????????????????????????????????? | | """"" # #???????????????????????????????????? | | * """"" # ##########?###??????????????????????? | | """"" # # " #??????????????????????? | | """"" # # """ #??????????????????????? | | # # """ #??????????????????????? | | # # " #??????????????????????? | | ########### + #??????????????????????? | | ########### # #??????????????????????? | | # #??????????????????????? | | + #??????????????????????? | | ############## !!!#??????????????????????? | | ## !! #??????????????????????? | | ## !! #??????????????????????? | | ## #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 11 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Power Amplification 20 Armor Coverage 150 Evasion (%) 74 Offensive Hacking 58 Defensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Sensor Array | 20% | -3/Research Adv. Sensor Array | 16% | -3/Research Imp. Light Armor Plating | 10% | -3/Research Studied --------- Nuclear Pulse Array | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Engineer's Best Friend Pacifist Travel Light Challenges ------------ None Game ------ Seed ArcsightPlasmaPlating Manual? 0 Play Time 00:29:45 Cumulative 270.5 hours Start 2025.11.04 @ 20:35:30 End 2025.11.04 @ 21:04:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 304 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 76 Gallery% 71 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/VGA_Max Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6489be6-d437-4fea-b21e-0ff403418da2