Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.16 @ 14:38:30 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (83) 415 Value Destroyed (1730) 1730 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 5179 Bonus ------- High Alert Combat Kills 29 Follower Combat Kills 25 Cogmind --------- Core Integrity 581/700 Matter 281/300 Energy 60/100 System Corruption 9% Temperature Cool (2) Movement Hovering (38) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aerolev Unit Aerolev Unit Improved Airjet Cooled Airjet > --- UTILITY (6) ------ Large Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Weapon Shielding > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (15) --- Aerolev Unit Aerolev Unit Aerolev Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Microactuators Microactuators Actuator Array Layered Light Armor Plating Great Axe Great Axe Great Axe Great Axe Spear Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Improved Airjet Cooled Airjet > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Weapon Shielding > --- WEAPON ----------- Powered Hammer > --- INVENTORY -------- Aerolev Unit Aerolev Unit Aerolev Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Microactuators Microactuators Actuator Array Great Axe Great Axe Great Axe Great Axe Spear Spear [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Airjet Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Impact Weapon Mace Slashing Weapon Great Axe Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . 2 . . . Utility 4 | . . . 2 . 2 . . Weapon . | . . . . . . . . Parts Attached 66 | 6 4 . 25 8 15 . 8 Power 7 | 1 1 . 3 . 2 . . Engine 3 | 1 1 . 1 . . . . Core 4 | . . . 2 . 2 . . Reactor . | . . . . . . . . Propulsion 22 | 2 . . 9 4 4 . 3 Treads 11 | 2 . . 9 . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 11 | . . . . 4 4 . 3 Flight . | . . . . . . . . Utility 21 | 1 2 . 5 3 5 . 5 Device 3 | . 1 . 1 . 1 . . Storage 4 | 1 1 . . . 2 . . Processor 7 | . . . . 2 1 . 4 Hackware 1 | . . . . . 1 . . Protection 6 | . . . 4 1 . . 1 Artifact . | . . . . . . . . Weapon 16 | 2 1 . 8 1 4 . . Energy Gun 6 | 1 1 . 4 . . . . Energy Cannon 2 | . . . 2 . . . . Ballistic Gun 3 | 1 . . 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . 1 1 . . Slashing Weapon 2 | . . . . . 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . 2 Parts Lost 8 | . . . 6 . . . 2 Power 2 | . . . 1 . . . 1 Propulsion 1 | . . . 1 . . . . Utility 3 | . . . 2 . . . 1 Weapon 2 | . . . 2 . . . . Highest Loss Streak 3 | . . . 3 . . . 2 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 96 100 95 89 88 92 91 Engine 4 | . 14 14 1 . . . . Core 5 | . . . 7 9 7 7 6 Treads 16 | . 28 28 21 . . . . Hover 10 | . . . . 35 30 30 30 Device 9 | . 10 14 14 . 6 7 2 Storage 10 | . 14 14 11 9 6 7 7 Processor 5 | . . . . 16 15 15 23 Protection 9 | . . . 16 9 7 7 7 Energy Gun 10 | . 14 14 15 . . . . Ballistic Gun 5 | . 14 14 4 . . . . Impact Weapon 2 | . . . . 8 7 7 7 Naked Turns . | . . . . . . . . Heaviest Build 47 | 13 33 29 47 36 31 31 31 Greatest Support 46 | 40 40 40 46 46 32 32 33 Greatest Overweight (x) 1 | . . . 1 . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 14 15 15 Most Carried 15 | 1 10 11 15 15 15 15 15 Average Carried 10 | . 4 10 10 13 13 15 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 1 10 10 15 15 15 15 15 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Was Fac Matter Collected 1175 | 255 190 29 402 80 74 . 145 Remotely . | . . . . . . . . Salvage Created 3022 | . 543 133 1571 141 94 . 540 Parts 155 | . 34 6 97 8 3 . 7 Haulers Intercepted 5 | . 1 . 2 . 1 . 1 Recyclers Shooed 4 | . 1 . 2 . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 40 | . 12 1 24 2 . . 1 Melee 1 | . . . . 1 . . . Guns 33 | . 12 1 20 . . . . Cannons 4 | . . . 4 . . . . Classes Destroyed 10 | . 7 1 2 . . . . Worker 8 | . 3 . 2 1 . . 2 Builder 3 | . . . 2 . . . 1 Tunneler 1 | . . 1 . . . . . Hauler 5 | . 1 . 2 . 1 . 1 Recycler 8 | . 1 1 3 . . . 3 Operator 5 | . 1 . 3 . . . 1 Watcher 13 | . 1 . 3 1 2 . 6 Swarmer 12 | . 6 . 6 . . . . Grunt 19 | . 6 1 11 . . . 1 Sentry 9 | . . . 7 2 . . . Best Kill Streak 8 | . 3 1 4 2 1 . 8 Combat Bots Only 4 | . 3 1 4 1 . . 1 Max Kills in Single Turn 2 | . 2 1 2 1 1 . 1 Gunslinging 1 | . 1 . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Damage Taken 2461 | . 335 . 1550 77 86 . 413 Core 423 | . 58 . 246 . 28 . 91 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 19 | . . . . . . . 19 Core Remaining (%) 78 | 100 . 76 38 100 . . . Volleys Fired 162 | . 49 9 104 . . . . Largest 2 | . 2 2 2 . . . . Hottest 124 | . 85 85 124 . . . . Shots Fired 295 | . 98 18 179 . . . . Gun 279 | . 98 18 163 . . . . Cannon 16 | . . . 16 . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 112 | . 49 9 54 . . . . Thermal 124 | . 49 9 66 . . . . Explosive . | . . . . . . . . Electromagnetic 59 | . . . 59 . . . . Robot Hit Streak 21 | . 11 8 21 . . . . Robot Miss Streak 7 | . 5 3 7 . . . . Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 245 | . 62 11 135 9 6 . 22 Core Hits 96 | . 24 5 61 2 1 . 3 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 8 | . . . . 2 1 . 5 Critical Strikes 18 | . . . 9 3 1 . 5 Burn 9 | . . . 9 . . . . Smash 9 | . . . . 3 1 . 5 Melee Attacks 60 | . . . . 19 10 . 31 Impact 60 | . . . . 19 10 . 31 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 10 | . . . . 1 1 . 8 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5295 | . 828 152 2260 261 327 . 1467 Guns 2780 | . 825 152 1803 . . . . Cannons 305 | . . . 305 . . . . Explosions 136 | . . . 136 . . . . Melee 2055 | . . . . 261 327 . 1467 Ramming 19 | . 3 . 16 . . . . Kinetic 1068 | . 418 47 603 . . . . Thermal 1446 | . 407 105 934 . . . . Explosive . | . . . . . . . . Electromagnetic 707 | . . . 707 . . . . Impact 2055 | . . . . 261 327 . 1467 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . . . 1 6 9 Average Corruption 5 | . . . . . 1 3 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . . 1 8 Message Errors 2 | . . . . . . . 2 Matter Fused 2 | . . . . . . 1 1 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1041 | . . . . 53 174 . 814 Projectiles 37 | . . . . . . . 37 Explosions . | . . . . . . . . Melee 1004 | . . . . 53 174 . 777 Knockbacks 11 | . 1 . . 1 . . 9 Impact 8 | . 1 . . 1 . . 6 Kinetic . | . . . . . . . . Secondary 3 | . . . . . . . 3 Self-Inflicted Damage 69 | . . . 69 . . . . Shots 2 | . . . 2 . . . . Rammed 4 | . 1 . 3 . . . . Targets Rammed 4 | . 1 . 3 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 161 | . 18 . 120 11 . . 161 Average Temperature 36 | . 9 . 36 11 . . 74 Received Heat Transfer 795 | . 93 . 573 36 30 . 63 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 22 | . . . . 1 2 . 19 Impact Corruptions 35 | . . . . 3 6 . 26 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 1 2 6 . . . . Heat Transferred 3870 | . 932 259 2679 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Peak Influence 467 | . 238 97 467 268 118 101 367 Initial 182 | . . 39 1 182 32 41 70 Average 133 | . 98 47 178 139 61 63 182 Maximum Alert Level 2 | . 1 . 2 1 . . 1 Low Security (%) 79 | 100 92 100 65 81 100 100 70 Level 1 10 | . 7 . 11 18 . . 29 Level 2 9 | . . . 22 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 . 4 1 2 . 2 Investigation 2 | . . . 1 . 1 . . Extermination 1 | . . . . . . . 1 Reinforcement 7 | . 1 . 3 1 1 . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Distress Signals 7 | . 2 . 2 2 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 123 | . 23 1 47 14 5 5 28 Peak Tracking Total 11 | . 4 1 6 7 1 5 11 Tactical Retreats 10 | . 1 . 2 2 1 . 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Traps Triggered 3 | . 1 . . . 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Disabled 6 | . 1 . 3 . . . 2 Max in Single Turn 1 | . 1 . 1 . . . 1 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Machines Accessed 15 | . 1 . 5 3 4 . 2 Terminals 13 | . 1 . 5 3 2 . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 44 | . 3 . 14 9 13 . 5 Successful 22 | . 2 . 7 6 5 . 2 Failed 22 | . 1 . 7 3 8 . 3 Catastrophic 3 | . . . 2 . . . 1 Database Lockouts . | . . . . . . . . Manual 36 | . 3 . 14 9 5 . 5 Terminals 36 | . 3 . 14 9 5 . 5 Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . 4 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . . 4 . . Terminal Hacks 1 | . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 19 | . 2 . 6 6 3 . 2 Terminals 19 | . 2 . 6 6 3 . 2 Track 2 | . . . . 2 . . . Assimilate 1 | . . . . 1 . . . Botnet 12 | . 1 . 5 2 2 . 2 Operators 4 | . 1 . 1 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 1 . 3 2 3 . 2 Full Trace Events 3 | . . . 2 . 1 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Was Fac Total Allies 2 | . . 1 . 1 . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 31 | . . 31 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 6 | . . 6 . . . . . Total Damage 125 | . . 125 . . . . . Kills 1 | . . 1 . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Was Fac Turns Passed 6085 | 72 875 664 2520 917 577 25 435 Spaces Moved 3679 | 43 333 398 693 658 717 65 772 Core 5 | 5 . . . . . . . Treads 1467 | 38 333 398 693 5 . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 2207 | . . . . 653 717 65 772 Flight . | . . . . . . . . Fastest Speed 38 | 50 160 160 160 48 38 38 38 Average Speed 96 | 147 160 160 194 48 43 38 38 Slowest Speed 240 | 160 160 160 240 160 48 38 38 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 48 | 4 63 88 48 49 18 91 29 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 11 | . . . . 5 4 . 2 Terrain Destroyed 14 | . . . 3 5 4 . 2 Melee 11 | . . . . 5 4 . 2 Projectile . | . . . . . . . . AOE 3 | . . . 3 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Was Fac Total 5834 | 49 575 408 1686 1222 970 64 860 Wait 1741 | . 181 . 820 522 182 . 36 Move 3673 | 42 332 397 692 657 717 64 772 Hop . | . . . . . . . . Pick Up 53 | 1 7 1 17 8 15 . 4 Fast Attach 34 | 6 2 . 13 1 6 . 6 Attach 12 | . . . 2 6 3 . 1 Detach 3 | . . . 1 . 2 . . Swap 20 | . 2 . 10 1 6 . 1 Drop 59 | . 1 1 24 8 16 . 9 Fire 162 | . 49 9 104 . . . . Melee 60 | . . . . 19 10 . 31 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 4 | . 1 . 3 . . . . Escape Stasis 13 | . . . . . 13 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 315 | -10/Materials | Discovered new exit (range 11) 346 | -10/Materials | Discovered new exit (range 11) 646 | -10/Materials | Discovered new exit (range 7) 948 | -10/Materials | Entered Mines 948 | -10/Mines | Discovered new exit (range 8) 1001 | -10/Mines | Received a Mining Laser from a helpful Derelict 1138 | -10/Mines | Learned Materials stockpile data 1424 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1532 | -10/Mines | Discovered new exit (range 6) 1572 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1572 | -10/Mines | Discovered new exit (range 5) 1612 | -10/Mines | Entered Materials 1612 | -9/Materials | Evolved 2 slots: Utility x2 2950 | -9/Materials | Discovered new exit (range 3) 3087 | -9/Materials | Identified exit to Mines 3251 | -9/Materials | Lost 3 parts (1p1u1w) 3292 | -9/Materials | Core integrity fell below 50% 3448 | -9/Materials | Discovered new exit (range 5) 3613 | -9/Materials | Build established: Scavenger-Mutant 4132 | -9/Materials | Entered another Materials area 4132 | -8/Materials | Evolved 2 slots: Propulsion x2 4442 | -8/Materials | Build established: Mutant 5040 | -8/Materials | Discovered new exit (range 18) 5049 | -8/Materials | Entered Factory 5049 | -7/Factory | Evolved 2 slots: Utility x2 5276 | -7/Factory | Discovered new exit (range 7) 5626 | -7/Factory | Sucked down chute 5626 | -7/Factory | Entered Waste 5631 | -7/Waste | Spotted C-40 Crusher 5636 | -7/Waste | Spotted C-40 Crusher 5639 | -7/Waste | Spotted C-40 Crusher 5639 | -7/Waste | Spotted C-40 Crusher 5639 | -7/Waste | Spotted C-40 Crusher 5641 | -7/Waste | EMP discharged 5644 | -7/Waste | Discovered new exit (range 18) 5644 | -7/Waste | Spotted C-40 Crusher 5651 | -7/Waste | Entered Factory 6086 | -7/Factory | Self-destructed Last Messages --------------- 06015_ P-60 Hacker suffers critical hit (Smash). 06015_ Destroyed Shock Rifle. 06015_ Destroyed Gravmag System. 06015_ P-60 Hacker system corrupted by crushing effect. 06015_ P-60 Hacker knocked back. 06023_ Dropped Aerolev Unit. 06023_ Acquired Prototype Hover Unit. 06023_ Identified Imp. Airjet. 06024_ System corrupted: Matter fused (-9). 06033_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 06038_ O-24 Administrator uses terminal to summon reinforcements. 06038_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F019. 06038_ O-24 Administrator locks terminal. 06048_ System corrupted: Energy discharge (-54). 06061_ Imp. Melee Analysis Suite destroyed. 06063_ 4YEJPMQZPJJAF325O8WB%B>14 06065_ Connecting with Fabricator... 06074_ Acquired Lyr. Light Armor Plating. 06075_ Mic. Nuclear Core destroyed. 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R"#?????????????????# " | | ????????######### """#?????????????????# " | | ????????????????# ! ! #?????????????????# | | ????????????????##############?????????????????# | | ???????????????????????????????????????????????# " | | ???????????????????????????????????????????????# " | | ???????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????????##########?????????????????# | | ????????????????????#= #?????????????????? | | ????????????????????? !#??????????????????? | | ????????????????????? #################### | | ????????????????????? # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 450 Weapon Shielding 33 Evasion (%) 57 Melee Accuracy 18 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamTerrainSword Manual? 0 Play Time 00:40:42 Cumulative 337.2 hours Start 2022.06.16 @ 10:13:13 End 2022.06.16 @ 14:38:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 597 Rogue 442 Adventurer 148 Explorer 7 Win Type - Total 11 Types 9/0/1/1/0/0/0/0/0 Lore% 74 Gallery% 87 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 780538d6-a6f7-4665-a1e3-359e0e65b67a