Cogmind - Beta 14 *** ADVENTURER MODE // 2024.10.09 @ 13:27:52

Player: Jefffff

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (132)     660
Value Destroyed (5009)     5009
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1358)               1358
              TOTAL SCORE: 9267

 Bonus
-------
High Alert Combat Kills    779
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -121

 Cogmind 
---------
Core Integrity             0/550
Matter                     260/300
Energy                     160/160
System Corruption          13%
Temperature                Cool (75)
Movement                   Treading (325) Ox2
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
       Light Nuclear Core
>            --- PROPULSION (4) ---
    Improved Treads
     Armored Treads
    Improved Aluminum Leg
             Wheel
>            --- UTILITY (4) ------
             Huge Storage Unit
             Signal Interpreter
     Layered Light Armor Plating
    Improved Recalibrator
>            --- WEAPON (2) -------
             Assault Cannon
             Power Maul
>            --- INVENTORY (25) ---
    Improved Ion Engine
  Reinforced Ion Engine
    Improved Heat Sink
    Improved Heat Sink
    Improved Heat Sink
    Advanced Visual Processing Unit
    Improved Signal Interpreter
     Layered Light Armor Plating
    Improved Shield Generator
    Improved Shield Generator
    Improved Shield Generator
             Relay Coupler [NC] (34)
             Relay Coupler [NC] (26)
             Relay Coupler [NC] (29)
             Relay Coupler [Swarmer] (54)
             Relay Coupler [Brawler] (26)
             Relay Coupler [Sentry] (27)
             Relay Coupler [Sentry] (29)
             Relay Coupler [Specialist] (28)
             Relay Coupler [Behemoth] (10)
             Corruption Screen
             Corruption Screen
             Particle Gun
             Flak Cannon
             Remote Datajack

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
     Light Angular Momentum Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
           Huge Storage Unit
           Sensor Array
           Signal Interpreter
           Hardlight Generator
>          --- WEAPON -----------
           Powered Cannon
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
  Advanced Heat Sink
  Advanced Visual Processing Unit
           Sensor Array
           Signal Interpreter
           Signal Interpreter
           Signal Interpreter
           ECM Suite
           Propulsion Shielding
           Propulsion Shielding
           Propulsion Shielding
           Propulsion Shielding
           Corruption Screen
           Corruption Screen
           Corruption Screen
           Corruption Screen
           Tractor Beam
     Heavy Particle Cannon
     Heavy Particle Cannon
           Minigun
           Flak Cannon
           Flak Cannon
           Datajack
           Power Maul
[Rating: 48]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Improved Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Improved Hover Unit
Utility                    Huge Storage Unit
  Device                   Sensor Array
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Protection               Propulsion Shielding
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Powered Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat 
Slots Evolved              4    | .   .   .   4   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             104  | 8   19  6   21  23  27  
  Power                    12   | 1   4   1   3   2   1   
    Engine                 8    | 1   4   1   .   2   .   
    Core                   4    | .   .   .   3   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               42   | 3   10  .   15  3   11  
    Treads                 5    | .   .   .   .   .   5   
    Leg                    22   | 2   2   .   11  3   4   
    Wheel                  14   | 1   8   .   4   .   1   
    Hover                  1    | .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 2   2   .   3   5   5   
    Device                 7    | 1   .   .   3   2   1   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   1   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             6    | .   .   .   .   3   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 2   3   5   .   13  10  
    Energy Gun             14   | 2   2   .   .   5   5   
    Energy Cannon          5    | .   .   1   .   2   2   
    Ballistic Gun          5    | .   1   2   .   2   .   
    Ballistic Cannon       4    | .   .   .   .   3   1   
    Launcher               2    | .   .   1   .   .   1   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          2    | .   .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
  Corrupted Parts          2    | .   .   .   .   .   2   
    System Corruption      7    | .   .   .   .   .   7   
Parts Lost                 17   | .   2   .   2   6   7   
  Power                    2    | .   .   .   .   1   1   
  Propulsion               7    | .   1   .   2   1   3   
  Utility                  6    | .   .   .   .   3   3   
  Weapon                   2    | .   1   .   .   1   .   
  Highest Loss Streak      4    | .   1   .   1   2   4   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     95   | .   99  95  90  98  85  
  Engine                   11   | .   14  17  9   9   4   
  Core                     1    | .   .   .   6   .   2   
  Treads                   1    | .   .   .   .   .   8   
  Leg                      16   | .   2   .   22  35  19  
  Wheel                    13   | .   25  26  9   .   3   
  Device                   6    | .   .   .   15  12  6   
  Storage                  10   | .   14  13  8   8   9   
  Processor                10   | .   13  13  8   8   6   
  Protection               2    | .   .   .   .   5   5   
  Energy Gun               10   | .   23  4   .   3   7   
  Energy Cannon            3    | .   .   4   8   4   2   
  Ballistic Gun            2    | .   4   9   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   6   .   
  Impact Weapon            1    | .   .   .   .   1   6   
Peak Build Rating          48   | 7   10  25  47  48  40  
  Average Rating           24   | 5   9   15  38  38  31  
  On Entrance              20   | .   7   10  25  47  35  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             111  | 13  90  103 109 111 98  
  Greatest Support         80   | 20  20  20  80  80  70  
  Greatest Overweight (x)  10   | .   8   5   10  1   9   
  Average Overweight (x)   3    | .   4   4   6   1   4   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  
  Average Capacity         24   | 7   24  25  25  25  25  
  Most Carried             25   | 8   25  25  25  25  25  
  Average Carried          23   | 4   23  24  24  23  24  
  Final Capacity           25   | 8   25  25  25  25  25  
  Final Carried            25   | 8   25  25  25  24  25  

 Class Distribution 
--------------------
 71% | Mutant
 16% | Bothacker-Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -8/Materials
           Mutant | -8/Garrison
 Bothacker-Mutant | -8/Materials

 Resources                      | -11  -10  -10  -8   -8   -8   
-----------                Run  | Yrd  Mat  Sub  Mat  Gar  Mat  
Matter Collected           1815 | 278  216  109  235  499  478  
  Remotely                 159  | 159  .    .    .    .    .    
Salvage Created            5014 | 83   908  242  1642 927  1212 
  Parts                    225  | 4    52   19   77   44   29   
Haulers Intercepted        9    | .    2    .    3    .    4    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      4    | .    .    4    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat 
Combat Hostiles Destroyed  100  | .   17  5   24  29  25  
  Melee                    7    | .   .   .   .   .   7   
  Guns                     21   | .   17  2   .   2   .   
  Cannons                  54   | .   .   3   23  27  1   
  AOE                      2    | .   .   .   .   .   2   
Classes Destroyed          17   | 1   6   2   2   1   5   
  Worker                   7    | .   4   .   1   .   2   
  Builder                  1    | .   .   .   .   .   1   
  Tunneler                 1    | .   1   .   .   .   .   
  Hauler                   9    | .   2   .   3   .   4   
  Recycler                 4    | 1   .   .   3   .   .   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  6    | .   3   .   1   .   2   
  Swarmer                  18   | .   3   .   3   7   5   
  Grunt                    53   | .   14  .   16  13  10  
  Brawler                  4    | .   .   .   .   .   4   
  Duelist                  4    | .   .   .   .   .   4   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   14   | .   .   .   5   8   1   
  Hunter                   1    | .   .   .   .   1   .   
  Subdweller               5    | .   .   5   .   .   .   
  Zionite                  2    | .   .   2   .   .   .   
Best Kill Streak           10   | 1   5   2   6   6   10  
  Combat Bots Only         6    | .   3   2   6   6   6   
Max Kills in Single Turn   2    | 1   2   1   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   
--------                   Run   | Yrd  Mat  Sub  Mat  Gar  Mat  
Hostile Shots Fired        552   | .    101  10   95   175  171  
  Missed                   139   | .    28   4    25   36   46   
Damage Taken               4256  | .    596  141  620  1217 1682 
  Core                     783   | .    164  55   104  178  282  
  Absorbed by Shields      516   | .    .    .    200  316  .    
  Redirected to Shielding  70    | .    .    .    .    70   .    
  Ignored by Resistances   1377  | .    186  40   232  442  477  
  Regen/Repaired (Parts)   73    | .    73   .    .    .    .    
Core Remaining (%)         56    | 100  .    12   .    .    .    
Volleys Fired              289   | 1    72   39   73   93   11   
  Largest                  2     | 2    2    2    1    2    2    
  Hottest                  150   | 80   80   100  40   150  130  
Shots Fired                441   | 2    142  55   73   155  14   
  Gun                      208   | 2    142  29   .    31   4    
  Cannon                   213   | .    .    8    73   124  8    
  Launcher                 5     | .    .    3    .    .    2    
  Special                  15    | .    .    15   .    .    .    
  Kinetic                  103   | .    8    17   .    73   5    
  Thermal                  330   | 2    134  35   73   82   4    
  Explosive                5     | .    .    3    .    .    2    
  Electromagnetic          3     | .    .    .    .    .    3    
  Robot Hit Streak         47    | 2    30   47   24   16   11   
  Robot Miss Streak        4     | .    4    1    3    3    1    
  Penetration Max          .     | .    .    .    .    .    .    
  Secondary Targets        4     | .    4    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    
Shots Hit Robots           355   | 2    106  21   56   100  70   
  Core Hits                189   | 2    47   11   27   84   18   
  Critical Kills           8     | .    .    .    4    .    4    
  Critical Parts Destroyed 19    | .    .    .    .    .    19   
  Critical Strikes         29    | .    .    1    4    .    24   
    Meltdown               4     | .    .    .    4    .    .    
    Destroy                1     | .    .    1    .    .    .    
    Smash                  24    | .    .    .    .    .    24   
Melee Attacks              66    | .    .    .    .    2    64   
  Impact                   66    | .    .    .    .    2    64   
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            8     | .    .    .    .    .    8    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           10851 | 22   1236 495  2905 2573 3620 
  Guns                     1761  | 22   1231 213  .    282  13   
  Cannons                  5647  | .    .    282  2905 2291 169  
  Explosions               369   | .    .    .    .    .    369  
  Melee                    3069  | .    .    .    .    .    3069 
  Ramming                  5     | .    5    .    .    .    .    
  Kinetic                  1362  | .    78   102  .    1070 112  
  Thermal                  5989  | 22   1153 393  2905 1503 13   
  Explosive                369   | .    .    .    .    .    369  
  Electromagnetic          57    | .    .    .    .    .    57   
  Impact                   3069  | .    .    .    .    .    3069 
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    13   
  Average Corruption       10    | .    .    .    .    .    10   
  Corruption Purged        .     | .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    
  Effects                  21    | .    .    .    .    .    21   
    Message Errors         3     | .    .    .    .    .    3    
    Matter Fused           7     | .    .    .    .    .    7    
    Heat Flow Errors       3     | .    .    .    .    .    3    
    Energy Discharges      1     | .    .    .    .    .    1    
    Data Loss (minor)      4     | .    .    .    .    .    4    
    Data Loss (major)      1     | .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            1655  | .    .    .    126  23   1506 
  Projectiles              140   | .    .    .    126  14   .    
  Explosions               9     | .    .    .    .    9    .    
  Melee                    1506  | .    .    .    .    .    1506 
Knockbacks                 45    | .    .    .    .    29   16   
  Impact                   14    | .    .    .    .    .    14   
  Kinetic                  30    | .    .    .    .    29   1    
  Secondary                1     | .    .    .    .    .    1    
Self-Inflicted Damage      133   | .    2    .    .    60   71   
  Shots                    3     | .    .    .    .    1    2    
  Rammed                   1     | .    1    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    
Highest Temperature        434   | 18   214  20   171  434  305  
  Average Temperature      83    | 12   65   8    39   125  94   
  Received Heat Transfer   1959  | .    330  30   372  669  558  
  Effects                  7     | .    .    .    .    7    .    
    Shutdowns              1     | .    .    .    .    1    .    
    Interference           4     | .    .    .    .    4    .    
    Matter Decay           1     | .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           16    | .    .    .    .    .    16   
  Combat Hostiles          15    | .    .    .    .    .    15   
  Parts Fried              26    | .    .    .    .    .    26   
  Impact Corruptions       43    | .    .    .    .    .    43   
Robots Melted              4     | .    .    .    4    .    .    
  Combat Hostiles          1     | .    .    .    1    .    .    
  Parts Melted             10    | .    2    .    6    2    .    
  Heat Transferred         4542  | 50   2625 250  .    1580 37   
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -8   -8   -8   
-------                    Run  | Yrd  Mat  Sub  Mat  Gar  Mat  
Peak Influence             1169 | 5    155  .    521  1169 1028 
  Initial                  490  | .    2    .    .    156  490  
  Average                  408  | 2    41   .    323  709  749  
Maximum Alert Level        4    | .    .    .    2    4    3    
  Low Security (%)         39   | 100  100  .    13   2    .    
  Level 1                  15   | .    .    .    68   16   .    
  Level 2                  17   | .    .    .    17   25   42   
  Level 3                  25   | .    .    .    .    52   57   
  Level 4                  1    | .    .    .    .    3    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          9    | .    3    .    1    .    5    
  Investigation            3    | .    3    .    .    .    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            2    | .    .    .    1    .    1    
  Assault                  4    | .    .    .    .    .    4    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -8  -8  -8  
---------                  Run  | Yrd Mat Sub Mat Gar Mat 
Distress Signals           7    | .   1   .   1   .   5   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              142  | .   22  5   26  33  56  
  Peak Tracking Total      9    | .   5   2   6   4   9   
  Tactical Retreats        6    | .   .   .   .   .   6   

 Traps                          | -11 -10 -10 -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat 
Traps Triggered            6    | .   1   1   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -8  -8  -8  
----------                 Run  | Yrd Mat Sub Mat Gar Mat 
Machines Disabled          7    | .   .   1   .   6   .   
  Max in Single Turn       2    | .   .   1   .   2   .   
  Garrison Relay           4    | .   .   .   .   4   .   
  Phase Generator          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  
---------                  Run  | Yrd Mat Sub Mat Gar Mat 
Machines Accessed          17   | .   10  1   2   2   2   
  Terminals                12   | .   8   .   1   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Total Hacks                57   | .   35  9   5   4   4   
  Successful               42   | .   24  9   5   2   2   
  Failed                   15   | .   11  .   .   2   2   
    Catastrophic           3    | .   2   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   32   | .   24  .   4   2   2   
  Terminals                40   | .   30  .   4   4   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   4   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   
Terminal Hacks             21   | .   10  9   1   1   .   
  Record                   8    | .   .   8   .   .   .   
  Robot Analysis           3    | .   3   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Terminal Index           3    | .   2   .   1   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   1   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   4   .   .   .   .   
  Scan Component           2    | .   2   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   1   
  Report Inventory         2    | .   1   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   1   .   .   
Unauthorized Hacks         14   | .   9   .   3   1   1   
  Terminals                14   | .   9   .   3   1   1   
    Track                  2    | .   1   .   1   .   .   
    Botnet                 11   | .   8   .   1   1   1   
    Operators              1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   9   .   1   2   1   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  
------------               Run  | Yrd Mat Sub Mat Gar Mat 
Used RIF Installer         1    | .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    18   | .   .   .   .   18  .   
  Machine Destruction      18   | .   .   .   .   18  .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  
--------                   Run  | Yrd Mat Sub Mat Gar Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -8  
-------                    Run  | Yrd Mat Sub Mat Gar Mat 
Robot Analysis Total       3    | .   3   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -8   -8   
-------------              Run  | Yrd  Mat  Sub  Mat  Gar  Mat  
Turns Passed               6006 | 83   1856 751  839  1543 934  
Spaces Moved               2700 | 51   1050 403  306  594  296  
  Core                     1    | 1    .    .    .    .    .    
  Treads                   13   | .    .    .    .    .    13   
  Legs                     909  | 43   48   .    67   594  157  
  Wheels                   1777 | 7    1002 403  239  .    126  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  140  116  195  192  
  Average Speed            168  | 113  143  145  199  199  204  
  Slowest Speed            260  | 120  200  155  260  200  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    98   29   27   77   26   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 5    | .    .    .    3    .    2    
Terrain Destroyed          115  | .    .    17   13   65   20   
  Melee                    2    | .    .    .    .    .    2    
  Projectile               15   | .    .    1    13   1    .    
  AOE                      98   | .    .    16   .    64   18   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -8   
---------                  Run  | Yrd  Mat  Sub  Mat  Gar  Mat  
Total                      3604 | 72   1267 489  489  803  484  
  Wait                     263  | .    81   27   43   47   65   
  Move                     2695 | 50   1049 402  305  593  296  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  92   | 11   26   7    20   19   9    
  Fast Attach              21   | 6    2    1    2    .    10   
  Attach                   18   | 2    1    1    4    9    1    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     65   | .    16   4    15   14   16   
  Drop                     84   | 2    19   8    27   16   12   
  Fire                     289  | 1    72   39   73   93   11   
  Melee                    66   | .    .    .    .    2    64   
  Ram                      1    | .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            10   | .    .    .    .    10   .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-10/Subcaves
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   84 | -11/Scrapyard | Entered Materials
  324 | -10/Materials | Build established: Mutant
  383 | -10/Materials | Discovered new exit (range 16)
  443 | -10/Materials | Identified exit to Materials
  791 | -10/Materials | Core integrity fell below 50%
  883 | -10/Materials | Discovered new exit (range 16)
  906 | -10/Materials | Identified exit to Mines
  958 | -10/Materials | Discovered exit to Materials (range 8)
 1054 | -10/Materials | Discovered exit to Materials (range 5)
 1116 | -10/Materials | Build established: Scavenger-Mutant
 1457 | -10/Materials | Repaired Sml. Laser
 1478 | -10/Materials | Build established: Mutant
 1485 | -10/Materials | Repaired Wheel
 1920 | -10/Materials | Discovered new exit (range 8)
 1938 | -10/Materials | Identified exit to Subcaves
 1940 | -10/Materials | Entered Subcaves
 2061 | -10/Subcaves  | Learned location of Zion (-6)
 2061 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2144 | -10/Subcaves  | Core integrity fell below 20%
 2194 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 2198 | -10/Subcaves  | Shifting Twisted Machinery released Riot Gun
 2394 | -10/Subcaves  | Visited 4L-MR0's lab
 2418 | -10/Subcaves  | Found Powered Cannon
 2420 | -10/Subcaves  | Attached Powered Cannon, gained temporary slot: Power
 2669 | -10/Subcaves  | Discovered new exit (range 14)
 2689 | -10/Subcaves  | Identified exit to Materials
 2691 | -10/Subcaves  | Entered Materials
 2691 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 3315 | -8/Materials  | Build established: Scavenger-Mutant
 3524 | -8/Materials  | Identified exit to Garrison
 3530 | -8/Materials  | Entered Garrison
 3564 | -8/Garrison   | Garrison Relay disabled
 3590 | -8/Garrison   | Triggered checkpoint
 3650 | -8/Garrison   | Garrison Relay disabled
 3708 | -8/Garrison   | Build established: Mutant
 3744 | -8/Garrison   | Triggered checkpoint
 3967 | -8/Garrison   | Discovered new exit (range 13)
 4014 | -8/Garrison   | Triggered checkpoint
 4074 | -8/Garrison   | Garrison Relay disabled
 4205 | -8/Garrison   | Triggered checkpoint
 4302 | -8/Garrison   | Triggered checkpoint
 4347 | -8/Garrison   | Garrison Relay disabled
 4458 | -8/Garrison   | Discovered new exit (range 14)
 4618 | -8/Garrison   | Triggered checkpoint
 4757 | -8/Garrison   | Triggered checkpoint
 5020 | -8/Garrison   | Phase Generator disabled
 5021 | -8/Garrison   | Core integrity fell below 50%
 5021 | -8/Garrison   | Discovered new exit (range 13)
 5040 | -8/Garrison   | Installed Relay Interface Framework
 5066 | -8/Garrison   | Identified exit to Materials
 5073 | -8/Garrison   | Entered Materials
 5326 | -8/Materials  | Build established: Bothacker-Mutant
 5473 | -8/Materials  | First assault squad dispatched
 5518 | -8/Materials  | Core integrity fell below 20%
 5547 | -8/Materials  | Lost 4 parts (1p1n2u)
 5715 | -8/Materials  | System corruption reached 10%
 6007 | -8/Materials  | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
05924_ G-50 Soldier system corrupted by crushing
  effect.
05924_ G-50 Soldier knocked back.
05927_ Destroyed Lgt. Angular Momentum Engine.
05927_ G-50 Soldier system corrupted by crushing
  effect.
05927_ G-50 Soldier knocked back.
05930_ System corrupted: Matter fused (-5).
05933_ Acquired 5 matter.
05937_ Acquired Rnf. Ion Engine.
05951_ System corrupted: Matter fused (-5).
05966_ System corrupted: Heat flow error (+129).
05977_ Acquired Assault Cannon.
05985_ System corrupted: Component data lost.
05997_ M-28 Smith knocked back.
05999_ C-30 ARC bursts open, deploying its
  payload.
05999_ G-50 Soldier unfolds itself.
05999_ M-28 Smith unfolds itself.
06005_ G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
|                      ????????????????????????????? |
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|                      #!   # ##= =%% #????# """ %## |
|                      #    # #####+########!"""% #  |
|                      #  !!#     =%%%     +% !%  #  |
|                      #  !m#              #%""" ]#  |
|                      #[  @#              # """  ## |
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|                      #   k#g##############      #? |
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|                      ????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          25
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NovaVariableReconfigurator
  Manual?         0
Play Time         00:41:17
  Cumulative      152.7 hours
  Start           2024.10.09 @ 12:47:14
  End             2024.10.09 @ 13:27:52
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          201
  Rogue           0
  Adventurer      201
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          53
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6fe4a273-2363-48d3-9ac1-716d4e703241