Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.10 @ 19:55:34 Player: Gabe+Kate4EVR Result: Destroyed by Z-Imprinter with Zionite Laser-M Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (90) 450 Value Destroyed (2856) 2856 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (238) 238 TOTAL SCORE: 7624 Bonus ------- Follower Combat Kills 57 Met Imprinter 300 Friendly Fire -119 Cogmind --------- Core Integrity 0/850 Matter 122/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (250) Ox4 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink Advanced Visual Processing Unit Makeshift Targeting Computer Armor Integrity Analyzer > --- WEAPON (3) ------- Advanced Assault Cannon Molecular Deconstructor > --- INVENTORY (5) ---- Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Gravmag Array > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Makeshift Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Heavy Plasma Cannon Molecular Deconstructor > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Fission Core Fusion Compressor Xenon Bombardment Thruster Improved Heat Sink Compact Matter Pod Kinecellerator Kinecellerator Weapon Shielding Improved Heavy Armor Plating Thermal Shield Improved Shield Generator Makeshift System Restoration Module Improved Field Recycling Unit High-powered Shock Rifle Flak Gun Heavy Missile Launcher Enhanced Flamer [Rating: 72] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Advanced Visual Processing Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Medium Armor Plating Weapon Heavy Plasma Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . 2 . 1 . . . . . . Utility 3 | . . . . 1 1 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 149 | 7 5 10 24 31 9 30 15 8 2 8 Power 26 | 1 1 1 5 4 1 8 3 2 . . Engine 24 | 1 1 1 5 4 1 7 2 2 . . Core 2 | . . . . . . 1 1 . . . Reactor . | . . . . . . . . . . . Propulsion 40 | 2 3 5 3 15 3 7 2 . . . Treads 3 | . . . . 2 1 . . . . . Leg 25 | 2 3 5 3 10 . . 2 . . . Wheel . | . . . . . . . . . . . Hover 12 | . . . . 3 2 7 . . . . Flight . | . . . . . . . . . . . Utility 35 | 2 . 2 10 6 3 7 3 1 . 1 Device 17 | 1 . . 5 2 2 6 1 . . . Storage 5 | 1 . 1 . . . 1 1 1 . . Processor 6 | . . . 2 2 1 . 1 . . . Hackware . | . . . . . . . . . . . Protection 7 | . . 1 3 2 . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 48 | 2 1 2 6 6 2 8 7 5 2 7 Energy Gun 9 | . . 1 2 2 1 2 . 1 . . Energy Cannon 5 | . . . . 2 . 2 1 . . . Ballistic Gun 16 | 2 1 1 3 2 1 3 1 1 . 1 Ballistic Cannon 5 | . . . . . . 1 2 . 1 1 Launcher 4 | . . . 1 . . . 2 . . 1 Special Weapon 6 | . . . . . . . . 2 1 3 Impact Weapon 2 | . . . . . . . 1 1 . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 2 . . . 1 . . Corrupted Parts 1 | . . . 1 . . . . . . . System Corruption 1 | . . . 1 . . . . . . . Parts Lost 32 | . . 1 6 4 1 7 3 1 . 9 Power 3 | . . . 1 . . . . . . 2 Propulsion 15 | . . . 3 4 . 2 3 . . 3 Utility 7 | . . 1 1 . 1 3 . . . 1 Weapon 7 | . . . 1 . . 2 . 1 . 3 Highest Loss Streak 9 | . . 1 3 3 1 4 3 1 . 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 93 87 90 99 91 85 83 67 66 Engine 11 | . 14 11 10 9 15 7 11 13 13 12 Leg 17 | . 28 38 35 28 . . 9 13 13 11 Hover 8 | . . . . 6 27 25 9 6 6 5 Device 8 | . 14 5 7 9 8 12 9 6 6 6 Storage 4 | . 14 11 4 . . . 2 6 6 5 Processor 15 | . . . 6 17 21 20 20 20 20 20 Energy Gun 4 | . . 7 11 5 5 3 . 3 . . Energy Cannon 2 | . . . . 4 7 5 5 6 . . Ballistic Gun 5 | . 28 14 7 7 1 4 6 3 . . Ballistic Cannon 1 | . . . . . . 4 3 . . . Peak Build Rating 72 | 9 9 16 19 42 53 65 65 72 72 69 Average Rating 43 | 6 9 13 14 32 50 62 58 65 52 50 On Entrance 35 | . 9 9 14 19 42 51 65 61 72 50 Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 12 14 26 30 24 31 53 88 88 82 74 Greatest Support 65 | 20 20 40 56 65 40 46 46 38 38 38 Greatest Overweight (x) 2 | . . . . 2 1 1 2 2 2 1 Average Overweight (x) . | . . . . . . . 1 2 1 1 Largest Inventory Capacity 20 | 8 8 10 10 5 5 15 20 20 20 20 Average Capacity 11 | 7 8 9 7 5 5 5 11 20 20 18 Most Carried 20 | 1 8 10 10 5 5 5 17 20 20 20 Average Carried 10 | . 2 8 6 4 4 4 8 19 19 17 Final Capacity 20 | 8 8 10 5 5 5 5 20 20 20 5 Final Carried 20 | 1 8 10 5 5 5 5 17 20 20 2 Class Distribution -------------------- 31% | Scavenger-Mutant 18% | Derelict-Mutant 15% | Gunner 13% | Derelict-Gunner 11% | Scavenger-Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -6/Deep Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Matter Collected 3517 | 282 113 275 802 412 75 554 420 538 46 . Remotely . | . . . . . . . . . . . Salvage Created 3554 | 122 315 439 374 677 60 666 580 243 . 78 Parts 168 | 3 23 25 30 28 3 33 13 6 . 4 Haulers Intercepted 3 | . . 2 . 1 . . . . . . Recyclers Shooed 6 | 1 2 2 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . 9 4 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Combat Hostiles Destroyed 75 | . 9 6 16 9 1 11 17 4 . 2 Guns 49 | . 9 5 14 9 1 4 5 1 . 1 Cannons 13 | . . . . . . 7 3 3 . . AOE 13 | . . 1 2 . . . 9 . . 1 Classes Destroyed 18 | 2 4 3 3 1 . 3 . 1 . 1 Worker 5 | . 1 1 1 1 . 1 . . . . Builder 3 | . . . 2 1 . . . . . . Tunneler 5 | 1 . . 4 . . . . . . . Hauler 3 | . . 2 . 1 . . . . . . Recycler 5 | 1 1 . . 2 . 1 . . . . Operator 1 | . 1 . . . . . . . . . Swarmer 21 | . 6 . 6 . . 1 4 4 . . Grunt 22 | . 3 4 . 6 . 3 6 . . . Brawler 5 | . . 1 1 . . 1 2 . . . Duelist 4 | . . . . . . 1 3 . . . Sentry 7 | . . 1 . 2 1 1 2 . . . Demolisher 2 | . . . 2 . . . . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 3 | . . . . . . 3 . . . . Behemoth 1 | . . . . . . 1 . . . . Z-Light 2 | . . . . . . . . . . 2 Decomposer 3 | . . . . . . . . 3 . . Packrat 1 | . . . . . . . . 1 . . Tinkerer 1 | . . . . . . . . 1 . . Assembled 7 | . . . 7 . . . . . . . Best Kill Streak 12 | 2 12 4 6 2 1 4 9 4 . 2 Combat Bots Only 9 | . 7 3 6 2 1 3 9 4 . 2 Max Kills in Single Turn 3 | 1 1 1 2 1 1 1 3 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 1 2 . . . 3 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Hostile Shots Fired 482 | . 54 29 63 58 36 110 50 16 . 66 Missed 167 | . 18 9 16 15 7 46 23 5 . 28 Damage Taken 6046 | . 350 225 904 716 263 1621 532 161 . 1274 Core 1203 | . 64 85 77 76 49 407 117 27 . 301 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 50 | . . . . . . . . . . 50 Regen/Repaired (Parts) 117 | . . . . . . 117 . . . . Core Remaining (%) 82 | 100 74 . 59 86 93 . . . . . Volleys Fired 276 | 3 31 33 62 47 5 39 24 17 5 10 Largest 3 | 2 2 2 2 2 2 3 3 3 1 3 Hottest 205 | 40 40 68 88 130 130 205 171 198 . 115 Shots Fired 585 | 6 62 65 114 94 10 104 70 34 5 21 Gun 420 | 6 62 65 109 77 5 47 36 8 . 5 Cannon 127 | . . . . 17 5 57 24 14 . 10 Launcher 17 | . . . 5 . . . 10 . . 2 Special 21 | . . . . . . . . 12 5 4 Kinetic 315 | 6 62 36 56 33 . 50 48 9 . 15 Thermal 154 | . . . 2 61 10 54 12 15 . . Explosive 17 | . . . 5 . . . 10 . . 2 Electromagnetic 80 | . . 29 51 . . . . . . . Robot Hit Streak 20 | 2 9 6 9 8 5 16 20 13 . 3 Robot Miss Streak 6 | 1 4 3 6 3 1 2 4 2 . 6 Penetration Max 1 | . . . . 1 . 1 . . . . Secondary Targets 4 | . 2 . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . Shots Hit Robots 361 | 4 37 43 71 57 8 70 40 18 . 13 Core Hits 185 | 3 21 17 43 22 2 25 36 5 . 11 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 4 | . 1 . . . . 2 . 1 . . Destroy 2 | . 1 . . . . 1 . . . . Blast 2 | . . . . . . 1 . 1 . . Melee Attacks 1 | . . . . . . . . 1 . . Impact 1 | . . . . . . . . 1 . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8771 | 40 457 794 1085 1149 191 2035 2359 260 . 401 Guns 4738 | 40 457 654 1011 974 107 810 566 54 . 65 Cannons 2067 | . . . . 175 84 1225 257 194 . 132 Explosions 1954 | . . 140 74 . . . 1536 . . 204 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3613 | 40 457 270 613 459 . 860 631 86 . 197 Thermal 2671 | . . 140 109 690 191 1175 192 174 . . Explosive 1740 | . . . . . . . 1536 . . 204 Electromagnetic 747 | . . 384 363 . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . 9 . . 4 4 4 4 . Average Corruption 5 | . . . 8 . . 4 4 4 4 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 178 | . . . 80 . . 6 44 43 5 . Message Errors 36 | . . . 16 . . 2 6 11 1 . Matter Fused 47 | . . . 24 . . 1 12 9 1 . Heat Flow Errors 28 | . . . 13 . . . 7 7 1 . Energy Discharges 26 | . . . 10 . . . 8 6 2 . Parts Rejected 1 | . . . 1 . . . . . . . Parts Fused 3 | . . . 1 . . . 1 1 . . Data Loss (minor) 21 | . . . 8 . . 2 6 5 . . Data Loss (major) 6 | . . . 4 . . . 1 1 . . Misfires 7 | . . . 3 . . 1 1 2 . . Alerts 2 | . . . . . . . 1 1 . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 122 | . . . . 18 . 31 50 23 . . Projectiles 72 | . . . . 18 . 31 . 23 . . Explosions 50 | . . . . . . . 50 . . . Melee . | . . . . . . . . . . . Knockbacks 8 | . . . . . . 7 1 . . . Impact . | . . . . . . . . . . . Kinetic 8 | . . . . . . 7 1 . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 48 | . . . 48 . . . . . . . Shots 2 | . . . 2 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 536 | . 16 75 244 282 189 536 295 243 121 31 Average Temperature 98 | . 8 25 57 83 108 195 92 65 64 10 Received Heat Transfer 1242 | . 84 93 . 261 66 207 189 . . 342 Effects 19 | . . . 1 . . 18 . . . . Shutdowns 3 | . . . . . . 3 . . . . Energy Bleed 5 | . . . 1 . . 4 . . . . Interference 7 | . . . . . . 7 . . . . Matter Decay 1 | . . . . . . 1 . . . . Damage (major) 2 | . . . . . . 2 . . . . Damage (core) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 5 | . . . . 2 1 1 . 1 . . Heat Transferred 4448 | . . 250 224 1258 296 1790 300 330 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 2 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Peak Influence 305 | 10 256 305 96 262 127 222 . . . . Initial 107 | . 6 107 52 7 91 7 . . . . Average 72 | 4 138 179 32 155 105 65 . . . . Maximum Alert Level 1 | . 1 1 . 1 . 1 . . . . Low Security (%) 91 | 100 59 58 100 72 100 92 . . . . Level 1 8 | . 40 41 . 27 . 7 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 1 2 . 5 . 6 . . . . Investigation 5 | . . 1 . 3 . 1 . . . . Extermination 4 | . . . . . . 4 . . . . Reinforcement 5 | . 1 1 . 2 . 1 . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . 1 . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Distress Signals 5 | . 2 3 . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 106 | . 15 16 20 17 2 13 16 4 . 3 Peak Tracking Total 9 | . 5 5 4 4 1 3 9 2 . 3 Tactical Retreats 7 | . . 1 2 3 . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Traps Triggered 4 | . . . . . 1 3 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Machines Disabled 9 | . . . . 4 . 3 1 1 . . Max in Single Turn 1 | . . . . 1 . 1 1 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Machines Accessed 8 | . . . 1 2 . 5 . . . . Terminals 3 | . . . . 1 . 2 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 25 | . . . 1 6 . 18 . . . . Successful 13 | . . . 1 3 . 9 . . . . Failed 12 | . . . . 3 . 9 . . . . Catastrophic 4 | . . . . . . 4 . . . . Database Lockouts . | . . . . . . . . . . . Manual 6 | . . . . 3 . 2 . 1 . . Terminals 5 | . . . . 3 . 2 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 13 | . . . . . . 13 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Load Schematic 1 | . . . . . . 1 . . . . Repair Station Hacks 8 | . . . . . . 8 . . . . Scan Component 4 | . . . . . . 4 . . . . Repair 4 | . . . . . . 4 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 3 | . . . . 3 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 2 | . . . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . . . 2 . 4 . . . . Full Trace Events 3 | . . . . 2 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 4 | . . . . . . 4 . . . . Time 198 | . . . . . . 198 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Total Allies 4 | . . . 2 . . . 2 . . . Largest Group 2 | . . . 2 1 . . 2 2 . . Highest-Rated Group 52 | . . . 50 31 . . 52 52 . . Highest-Rated Ally 32 | . . . 31 31 . . 32 32 . . Total Orders . | . . . . . . . . . . . Ally Attacks 13 | . . . 10 1 . . . 2 . . Total Damage 190 | . . . 121 20 . . . 49 . . Kills 3 | . . . 3 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . . 3 . . . 2 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Turns Passed 12553 | 65 197 430 2968 700 463 1585 2108 1551 2073 413 Spaces Moved 6511 | 42 84 249 1317 447 572 902 1128 554 1027 189 Core 6 | 6 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4403 | 36 84 249 1317 304 . . 643 554 1027 189 Wheels . | . . . . . . . . . . . Hover 2102 | . . . . 143 572 902 485 . . . Flight . | . . . . . . . . . . . Fastest Speed 38 | 50 120 120 120 62 38 38 45 265 195 195 Average Speed 146 | 110 120 120 120 105 75 83 175 265 198 195 Slowest Speed 265 | 120 120 120 125 200 142 104 265 265 265 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 43 | 4 22 28 99 22 15 17 90 65 87 27 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . Known Exits Taken 1 | . . . 1 . . . . . . . Unknown Exits Taken 9 | 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 12 | . . . 2 . . . 5 3 2 . Spaces Dug 23 | . . . 21 . . 1 . 1 . . Terrain Destroyed 231 | . . 5 64 8 1 13 133 7 . . Melee . | . . . . . . . . . . . Projectile 46 | . . . . 8 1 13 17 7 . . AOE 185 | . . 5 64 . . . 116 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Low Low Zio Dee Total 8951 | 52 122 321 2582 576 594 1647 1198 595 1055 209 Wait 1869 | . 1 8 1167 30 . 644 9 7 3 . Move 6501 | 41 83 248 1316 446 571 901 1127 553 1026 189 Hop . | . . . . . . . . . . . Pick Up 60 | 1 2 10 7 7 5 7 12 4 5 . Fast Attach 38 | 7 . 1 3 8 1 11 3 1 1 2 Attach 22 | . . 2 4 2 2 5 . 1 1 5 Detach 6 | . . . . . . 1 . . 4 1 Swap 89 | . 5 7 17 21 6 14 12 6 . 1 Drop 66 | . . 12 6 15 4 12 3 5 8 1 Fire 276 | 3 31 33 62 47 5 39 24 17 5 10 Melee 1 | . . . . . . . . 1 . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 13 | . . . . . . 13 . . . . Rewire 10 | . . . . . . . 8 . 2 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Destroyed 7 combat bots 257 | -10/Materials | Discovered new exit (range 6) 263 | -10/Materials | Entered another Materials area 263 | -9/Materials | Evolved 2 slots: Propulsion x2 501 | -9/Materials | Build established: Scavenger-Mutant 674 | -9/Materials | Discovered new exit (range 14) 693 | -9/Materials | Entered Mines 699 | -9/Mines | Learned Materials stockpile data 710 | -9/Mines | Assembled infested the area 740 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1081 | -9/Mines | Lost 3 parts (1p2n) 1313 | -9/Mines | Discovered new exit (range 11) 1805 | -9/Mines | Found the Drone Emporium 1811 | -9/Mines | Identified exit to Materials 1948 | -9/Mines | Learned location of Storage (-9) 3661 | -9/Mines | Entered Materials 3661 | -8/Materials | Accompanied by 1 ally 3661 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3666 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3773 | -8/Materials | Lost 3 parts (3n) 3994 | -8/Materials | Met 7R-MNS 4146 | -8/Materials | Discovered new exit (range 19) 4361 | -8/Materials | Entered Factory 4361 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4362 | -7/Factory | Caught up to 7R-MNS 4727 | -7/Factory | Discovered new exit (range 20) 4768 | -7/Factory | Build established: Mutant 4824 | -7/Factory | Entered another Factory area 4824 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4897 | -6/Factory | Repaired Hvy. Particle Cannon 4959 | -6/Factory | Repaired Aerolev Unit 5010 | -6/Factory | Repaired Lgt. Angular Momentum Engine 5061 | -6/Factory | Repaired Lgt. Angular Momentum Engine 5063 | -6/Factory | Spotted B-75 Beast 5229 | -6/Factory | Destroyed B-75 Beast 5248 | -6/Factory | Lost 4 parts (1n2u1w) 5621 | -6/Factory | Build established: Gunner 6001 | -6/Factory | Build established: Scavenger-Gunner 6368 | -6/Factory | Discovered new exit (range 19) 6409 | -6/Factory | Build established: Gunner 6409 | -6/Factory | Entered Lower Caves 6436 | -6/Lower Caves | Learned 4 Factory zone layouts 6442 | -6/Lower Caves | Learned location of 1 exit from Factory 6708 | -6/Lower Caves | Encountered a Warlord checkpoint 6743 | -6/Lower Caves | Core integrity fell below 50% 6795 | -6/Lower Caves | Lost 3 parts (3n) 7340 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7392 | -6/Lower Caves | Destroyed 9 combat bots 7482 | -6/Lower Caves | Discovered new exit (range 8) 7897 | -6/Lower Caves | Build established: Derelict-Gunner 8517 | -6/Lower Caves | Entered another Lower Caves area 8517 | -6/Lower Caves | Accompanied by 2 allies 8691 | -6/Lower Caves | Encountered a Warlord checkpoint 8861 | -6/Lower Caves | Build established: Scavenger-Gunner 8947 | -6/Lower Caves | Discovered new exit (range 8) 9443 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 9462 | -6/Lower Caves | Found Prototype Special Weapon 9462 | -6/Lower Caves | Identified Molecular Deconstructor 9737 | -6/Lower Caves | Build established: Derelict-Gunner 9802 | -6/Lower Caves | Discovered new exit (range 3) 10068 | -6/Lower Caves | Entered Zion 10240 | -6/Zion | Found CR-A16's Pointy Stick 10265 | -6/Zion | System corruption cleaned by Quarantine Array 10288 | -6/Zion | Learned Factory emergency access door positions 10356 | -6/Zion | Discovered new exit (range 19) 10401 | -6/Zion | Received a hallucinogenic algorithm 10527 | -6/Zion | Build established: Derelict-Mutant 10718 | -6/Zion | Learned Factory security intel 10794 | -6/Zion | Learned location of Quarantine (-3) 10953 | -6/Zion | Met Imprinter 11440 | -6/Zion | Found GAL Module 11632 | -6/Zion | Discovered new exit (range 4) 11633 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 12141 | -6/Zion | Entered Deep Caves 12496 | -6/Deep Caves | Attacked by Z-Imprinter 12515 | -6/Deep Caves | Core integrity fell below 20% 12554 | -6/Deep Caves | Destroyed by Z-Imprinter with Zionite Laser-M Last Messages --------------- I've worked too hard for our future just to have you ruin everything! 12502_ Dropped Hcp. Storage Unit. 12502_ Imp. Carbon-fiber Leg destroyed. 12505_ Acquired Flak Gun. 12506_ Gravmag Array destroyed. 12509_ Acquired Adv. Assault Cannon. 12515_ Acquired Hvy. Missile Launcher. 12517_ 8F-VPE(z) destroyed. 12522_ Weapon Shielding destroyed. 12522_ Hvy. Missile Launcher destroyed. 12524_ ZW-VRG(z) destroyed. 12527_ Destroyed Prototype Hover Unit. 12528_ Flak Gun destroyed. 12538_ Imp. Titanium Leg destroyed. 12543_ Entropy package melds with Wall. 12544_ Wall disintegrates. 12547_ Entropy package works its way towards Z-Imprinter core. 12548_ Imp. Deuterium Engine destroyed. 12553_ Z-Imprinter core entropy levels peaking. 12554_ Rnf. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ??????"" # | | ????? # | | ?????""" ######## # | | ??????"" ###???## # | | ??????"" ##?????# # | | ???????" #??????## | | ??????" ##??????## | | ?????? #???????## | | ??????? #????????## | | ???????? #?????????## | | ???????? ##??????????# | | ???????? ##?????????# | | ???????? #?????????# | | ???????? #?????????# | | ???????? !% ##?????????# | | ???????? % ##?????????? # | | ???????"" % %! #????????? ##### | | ??????""" I! ##??????? #????? | | ?????"""" #?????? ?????? | | ????"""" #????? ?????? | | ????""" ##????# ??????? | | ???? #?????? ??????? | | ????""""o ##????????????????? | | ?""""" #????????????????? | | ? ##???????????????? | | ? @ #???????????????? | | ? ##??????????????? | | ???? !! #??????????????? | | ???? / !* #??????????????? | | ???? ! !!! #??????????????? | | ???? ##### !&! #??????????????? | | ?????? ? ???????##; ;;;; #??????????????? | | ?????????????????##;;;;# ;; ##??????????????? | | ??????????????????## # # ;; ###???????????????? | | ???????????????????###??########?????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 10 Armor Integrity Analysis 30 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Adv. Assault Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Deconstruction Challenges ------------ None Game ------ Seed TripodPoweredMallet Manual? 0 Play Time 00:59:35 Cumulative 211.0 hours Start 2024.11.10 @ 18:54:25 End 2024.11.10 @ 19:55:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 409 Rogue 409 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 65 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1bc1df2f-59fe-41a6-8ec8-af486cea472a