Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.08 @ 16:04:58

Player: Kaz

Result: Destroyed by Enhanced Grunt with Neutron Cannon

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (12)       2400
Robots Destroyed (140)     700
Value Destroyed (4674)     4674
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (642)                642
              TOTAL SCORE: 10716

 Bonus
-------
High Alert Combat Kills    342
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/850
Matter                     278/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -6/Data Miner

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (7) ------
                Coolant Injector
                Huge Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (25) ---
          Light Nuclear Core
          Light Nuclear Core
                Angular Momentum Engine
       Improved Heat Sink
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
                Weapon Cycler

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
                Angular Momentum Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
                Huge Storage Unit
        Compact Battery
                Core Shielding
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Pulse Rifle
                Gatling Laser
          Heavy Ion Cannon
>               --- INVENTORY --------
     Reinforced Ion Engine
          Light Nuclear Core
          Light Nuclear Core
       Improved Heat Sink
  High-capacity Storage Unit
  High-capacity Storage Unit
                Weapon Cycler
       Improved Utility Shielding
          Light Armor Plating
          Light Armor Plating
         Medium Reactive Plating
       Improved Shield Generator
          Heavy Particle Gun
          Heavy Particle Cannon
          Heavy Particle Cannon
[Rating: 50]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Utility                  5    | .   .   .   .   .   3   1   .   .   1   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Attached             121  | 6   9   3   .   .   39  14  16  1   23  6   1   3   
  Power                    18   | 1   2   .   .   .   3   6   2   1   3   .   .   .   
    Engine                 14   | 1   2   .   .   .   3   3   1   1   3   .   .   .   
    Core                   4    | .   .   .   .   .   .   3   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   2   2   .   .   7   1   2   .   7   2   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  26   | 2   2   2   .   .   7   1   2   .   7   2   .   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  52   | 1   4   .   .   .   20  5   8   .   10  1   1   2   
    Device                 22   | .   .   .   .   .   8   3   4   .   5   1   1   .   
    Storage                13   | 1   3   .   .   .   6   1   1   .   1   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   .   .   .   6   1   3   .   4   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   1   1   .   .   9   2   4   .   3   3   .   .   
    Energy Gun             16   | .   1   1   .   .   8   2   1   .   1   2   .   .   
    Energy Cannon          6    | .   .   .   .   .   1   .   3   .   2   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
Parts Lost                 45   | .   1   1   .   .   4   4   10  .   6   3   1   15  
  Power                    7    | .   .   .   .   .   .   2   2   .   1   .   .   2   
  Propulsion               10   | .   .   1   .   .   2   .   1   .   1   1   1   3   
  Utility                  18   | .   .   .   .   .   2   1   6   .   2   .   .   7   
  Weapon                   10   | .   1   .   .   .   .   1   1   .   2   2   .   3   
  Highest Loss Streak      15   | .   1   1   .   .   1   4   5   .   3   2   1   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   99  98  100 100 97  96  91  100 97  94  93  83  
  Engine                   10   | .   14  14  14  14  9   3   11  13  12  13  13  11  
  Core                     1    | .   .   .   .   .   .   10  3   .   .   .   .   .   
  Wheel                    18   | .   28  26  28  28  17  13  7   15  19  20  13  11  
  Device                   14   | .   .   .   .   .   16  22  23  23  22  18  20  18  
  Storage                  13   | .   14  14  14  14  18  15  12  7   9   6   6   6   
  Processor                3    | .   13  14  14  14  .   .   .   .   .   .   .   .   
  Protection               8    | .   .   .   .   .   8   7   8   15  13  20  20  17  
  Energy Gun               18   | .   8   26  28  28  24  22  18  7   7   10  13  10  
  Energy Cannon            2    | .   .   .   .   .   1   .   4   15  11  4   .   .   
  Ballistic Gun            2    | .   19  1   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             148  | 13  87  49  49  49  105 122 135 127 147 148 146 146 
  Greatest Support         36   | 32  32  32  32  32  32  28  28  24  36  36  36  24  
  Greatest Overweight (x)  26   | 4   5   3   1   1   8   8   5   5   10  5   6   26  
  Average Overweight (x)   2    | .   1   1   1   1   3   3   4   5   3   3   5   6   
Largest Inventory Capacity 25   | 8   25  20  20  20  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   19  20  20  20  23  25  25  25  25  25  25  25  
  Most Carried             25   | 1   20  20  20  20  25  25  22  15  20  16  12  12  
  Average Carried          18   | .   11  19  20  19  22  24  18  14  14  13  11  11  
  Final Capacity           25   | 8   20  20  20  20  25  25  25  25  25  25  25  25  
  Final Carried            25   | 1   20  20  20  19  25  21  13  15  16  10  12  9   

 Class Distribution 
--------------------
 40% | Tank
 26% | Mutant
 25% | Scavenger-Tank
  4% | Gunner
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
             Tank | -8/Materials
             Tank | -7/Factory
   Scavenger-Tank | -7/Lower Caves
   Scavenger-Tank | -7/Lower Caves
   Scavenger-Tank | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
   Scavenger-Tank | -6/Lower Caves
   Scavenger-Tank | -6/Data Miner

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  
Matter Collected           1846 | 195  295  41   .    17   441  131  161  74   213  173  105  .    
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6003 | .    548  97   .    .    2677 421  705  39   1109 357  50   .    
  Parts                    245  | .    30   1    .    .    122  15   29   .    37   11   .    .    
Haulers Intercepted        9    | .    1    .    .    .    6    .    .    .    2    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    .    .    .    .    3    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      38   | .    .    .    .    .    .    .    27   .    .    11   .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Combat Hostiles Destroyed  109  | .   10  2   .   .   48  9   20  .   12  7   1   .   
  Guns                     86   | .   10  2   .   .   42  7   17  .   4   4   .   .   
  Cannons                  18   | .   .   .   .   .   5   .   3   .   6   3   1   .   
Classes Destroyed          14   | .   4   .   .   .   8   .   .   .   2   .   .   .   
  Worker                   8    | .   1   .   .   .   4   .   .   .   3   .   .   .   
  Builder                  5    | .   .   .   .   .   2   .   .   .   3   .   .   .   
  Hauler                   9    | .   1   .   .   .   6   .   .   .   2   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  8    | .   3   .   .   .   4   1   .   .   .   .   .   .   
  Swarmer                  27   | .   .   .   .   .   12  3   12  .   .   .   .   .   
  Grunt                    51   | .   10  2   .   .   18  5   7   .   4   5   .   .   
  Brawler                  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   2   .   .   .   .   1   .   .   
  Sentry                   18   | .   .   .   .   .   9   1   1   .   6   .   1   .   
  Specialist               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   .   .   2   1   .   .   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   2   .   .   7   2   7   .   7   4   1   .   
  Combat Bots Only         7    | .   2   2   .   .   6   2   7   .   3   4   1   .   
Max Kills in Single Turn   2    | .   1   1   .   .   2   1   2   .   2   1   1   .   
  Gunslinging              1    | .   .   .   .   .   1   .   1   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -6    -6    -6    -6    
--------                   Run   | Yrd   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Fac   Low   Low   Dat   
Hostile Shots Fired        697   | .     42    24    .     .     143   52    132   .     173   52    18    61    
  Missed                   215   | .     10    4     .     .     47    21    26    .     68    14    6     19    
Damage Taken               7350  | .     403   254   .     .     1295  593   1447  .     946   575   63    1774  
  Core                     1585  | .     96    100   .     .     250   99    148   .     68    68    7     749   
  Absorbed by Shields      661   | .     .     .     .     .     .     .     209   .     164   137   22    129   
  Redirected to Shielding  147   | .     .     .     .     .     .     .     3     .     10    69    2     63    
  Ignored by Resistances   54    | .     .     .     .     .     .     .     .     .     .     .     14    40    
Core Remaining (%)         59    | 100   .     .     .     21    54    .     .     64    .     .     .     .     
Volleys Fired              338   | .     50    9     .     .     127   28    46    2     49    19    2     6     
  Largest                  3     | .     2     2     .     .     3     3     3     3     3     3     3     3     
  Hottest                  230   | .     60    105   .     .     183   183   220   220   230   230   183   183   
Shots Fired                920   | .     99    20    .     .     375   84    131   6     131   53    6     15    
  Gun                      736   | .     99    20    .     .     333   84    101   2     61    23    4     9     
  Cannon                   184   | .     .     .     .     .     42    .     30    4     70    30    2     6     
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  101   | .     85    6     .     .     .     .     .     .     .     2     2     6     
  Thermal                  819   | .     14    14    .     .     375   84    131   6     131   51    4     9     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         21    | .     14    12    .     .     21    16    17    13    19    13    8     3     
  Robot Miss Streak        5     | .     3     2     .     .     5     2     5     4     5     4     1     5     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        9     | .     .     1     .     .     6     .     2     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     .     1     .     1     .     .     .     .     .     
Shots Hit Robots           607   | .     71    15    .     .     251   57    69    2     90    36    6     10    
  Core Hits                285   | .     33    5     .     .     107   19    39    1     55    19    2     5     
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         29    | .     .     1     .     .     23    3     1     .     .     .     .     1     
    Burn                   28    | .     .     1     .     .     23    3     1     .     .     .     .     .     
    Blast                  1     | .     .     .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           11392 | .     724   181   .     .     4313  978   1519  35    2433  873   152   184   
  Guns                     8636  | .     724   181   .     .     3798  969   1092  35    1239  435   94    69    
  Cannons                  2691  | .     .     .     .     .     474   .     427   .     1179  438   58    115   
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  65    | .     .     .     .     .     41    9     .     .     15    .     .     .     
  Kinetic                  839   | .     580   48    .     .     .     .     .     .     .     38    58    115   
  Thermal                  10488 | .     144   133   .     .     4272  969   1519  35    2418  835   94    69    
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         5     | .     2     2     2     2     5     .     .     .     4     4     4     4     
  Average Corruption       2     | .     2     2     2     2     2     .     .     .     3     4     4     4     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  115   | .     5     4     8     1     48    .     .     .     20    10    15    4     
    Message Errors         31    | .     1     .     2     .     15    .     .     .     3     3     5     2     
    Matter Fused           29    | .     .     1     1     .     11    .     .     .     7     3     6     .     
    Heat Flow Errors       13    | .     1     .     .     1     5     .     .     .     2     1     3     .     
    Energy Discharges      12    | .     1     1     1     .     4     .     .     .     2     2     .     1     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     .     1     .     .     .     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     1     .     .     .     
    Data Loss (minor)      11    | .     1     .     .     .     8     .     .     .     .     1     .     1     
    Data Loss (major)      7     | .     .     .     2     .     3     .     .     .     1     .     1     .     
    Misfires               2     | .     .     2     .     .     .     .     .     .     .     .     .     .     
    Alerts                 7     | .     1     .     2     .     2     .     .     .     2     .     .     .     
    Weapon Failures        1     | .     .     .     .     .     .     .     .     .     1     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            8     | .     .     .     .     .     2     .     6     .     .     .     .     .     
  Projectiles              8     | .     .     .     .     .     2     .     6     .     .     .     .     .     
  Explosions               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Melee                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 3     | .     .     .     .     .     .     .     .     .     .     .     .     3     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3     | .     .     .     .     .     .     .     .     .     .     .     .     3     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      30    | .     .     .     .     .     19    4     .     .     7     .     .     .     
  Shots                    .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   8     | .     .     .     .     .     6     1     .     .     1     .     .     .     
Targets Rammed             8     | .     .     .     .     .     6     1     .     .     1     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        697   | .     157   299   .     165   461   430   597   39    128   697   204   195   
  Average Temperature      144   | .     22    129   .     85    119   163   284   26    23    243   74    113   
  Received Heat Transfer   1657  | .     222   144   .     .     450   84    272   .     211   254   20    .     
  Effects                  49    | .     .     .     .     .     4     2     22    .     .     21    .     .     
    Shutdowns              16    | .     .     .     .     .     1     .     10    .     .     5     .     .     
    Energy Bleed           8     | .     .     .     .     .     3     .     3     .     .     2     .     .     
    Interference           6     | .     .     .     .     .     .     1     3     .     .     2     .     .     
    Matter Decay           3     | .     .     .     .     .     .     .     1     .     .     2     .     .     
    Short Circuit          3     | .     .     .     .     .     .     .     1     .     .     2     .     .     
    Damage (minor)         5     | .     .     .     .     .     .     1     4     .     .     .     .     .     
    Damage (major)         8     | .     .     .     .     .     .     .     .     .     .     8     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              6     | .     .     .     .     .     2     2     .     .     2     .     .     .     
  Combat Hostiles          5     | .     .     .     .     .     1     2     .     .     2     .     .     .     
  Parts Melted             75    | .     .     3     .     .     37    10    4     .     13    7     1     .     
  Heat Transferred         23611 | .     325   385   .     .     11127 2331  3031  75    4385  1541  199   212   
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Peak Influence             833  | .   240 50  .   .   833 473 .   .   336 .   .   .   
  Initial                  378  | .   .   9   .   .   .   378 .   .   113 .   .   .   
  Average                  274  | .   94  45  .   .   387 359 .   .   173 .   .   .   
Maximum Alert Level        3    | .   1   .   .   .   3   2   .   .   1   .   .   .   
  Low Security (%)         42   | 100 92  100 .   100 18  .   .   .   71  .   .   .   
  Level 1                  31   | .   7   .   .   .   31  79  .   .   28  .   .   .   
  Level 2                  21   | .   .   .   .   .   39  20  .   .   .   .   .   .   
  Level 3                  4    | .   .   .   .   .   10  .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   4   .   .   .   11  3   .   .   8   .   .   .   
  Investigation            5    | .   .   .   .   .   3   1   .   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   .   1   .   .   2   .   .   .   
  Reinforcement            11   | .   4   .   .   .   4   1   .   .   2   .   .   .   
  Assault                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   2   .   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Distress Signals           3    | .   1   .   .   .   2   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              146  | .   19  2   .   .   64  12  22  .   15  7   1   4   
  Peak Tracking Total      7    | .   4   2   .   .   6   3   7   .   4   5   1   4   
  Tactical Retreats        7    | .   .   .   .   .   2   2   2   .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Traps Triggered            9    | .   1   .   .   .   5   .   .   .   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Machines Disabled          3    | .   .   .   .   .   .   .   2   .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   .   .   .   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Machines Accessed          35   | .   6   .   4   .   15  5   .   .   1   .   .   4   
  Terminals                14   | .   4   .   .   .   9   1   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   2   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   2   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Total Hacks                94   | .   10  .   4   .   39  10  .   .   2   .   .   29  
  Successful               69   | .   7   .   4   .   24  3   .   .   2   .   .   29  
  Failed                   23   | .   3   .   .   .   13  7   .   .   .   .   .   .   
    Catastrophic           3    | .   .   .   .   .   2   1   .   .   .   .   .   .   
  Database Lockouts        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                30   | .   8   .   .   .   20  2   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   5   .   .   2   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   .   .   4   .   .   .   .   .   .   .   
  Scanalyzers              15   | .   .   .   .   .   13  2   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Terminal Hacks             48   | .   5   .   4   .   10  .   .   .   .   .   .   29  
  Record                   20   | .   .   .   4   .   5   .   .   .   .   .   .   11  
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   .   .   .   11  
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Prototype ID Bank        4    | .   .   .   .   .   1   .   .   .   .   .   .   3   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   .   .   1   .   .   .   .   .   .   .   
  Investigation Status     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   2   .   .   .   1   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   1   .   .   2   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   1   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   2   .   .   .   1   .   .   .   .   .   .   .   
  Report Inventory         3    | .   2   .   .   .   1   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   .   .   12  2   .   .   .   .   .   .   
  Insert Component         7    | .   .   .   .   .   6   1   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   6   1   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   4   .   .   .   11  4   .   .   1   .   .   .   
  Full Trace Events        3    | .   .   .   .   .   1   1   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   4   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   6   1   .   .   .   .   .   11  
  Parts Built              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   62   | .   .   .   .   .   .   .   .   .   62  .   .   .   
  Total Part Build Rating  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   .   .   6   1   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   .   .   6   1   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Total Allies               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   
  Total Damage             42   | .   .   .   .   .   42  .   .   .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac Low Low Dat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  
Turns Passed               9017 | 46   1072 211  711  142  2865 839  821  142  999  457  525  187  
Spaces Moved               5320 | 40   707  154  619  116  1578 457  400  81   528  271  281  88   
  Core                     17   | 16   .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   5303 | 24   707  154  619  116  1578 457  400  81   528  271  281  87   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  115  115  115  115  145  160  165  135  135  150  135  
  Average Speed            138  | 91   117  115  115  115  143  149  160  165  136  141  178  190  
  Slowest Speed            1350 | 250  175  145  115  115  210  210  165  165  240  165  180  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 4    95   44   94   42   99   12   67   14   16   50   52   76   
  Regions Visited          12
    Branch Regions         8
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    .    .    .    .    .    1    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    .    1    1    1    1    .    
Scrap Searched             8    | .    .    1    .    2    .    .    2    1    .    1    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          6    | .    .    .    .    .    .    .    1    1    3    1    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    .    .    .    .    .    1    1    3    1    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  Low  Low  Dat  
Total                      6244 | 46   859  169  618  126  1906 570  480  84   688  300  301  97   
  Wait                     317  | .    66   4    .    6    81   52   16   .    73   3    16   .    
  Move                     5308 | 39   706  153  618  115  1577 456  399  80   527  270  280  88   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  87   | 1    21   .    .    2    39   8    2    1    11   .    2    .    
  Fast Attach              17   | 6    1    .    .    .    6    1    2    .    1    .    .    .    
  Attach                   55   | .    1    1    .    .    14   7    10   .    13   6    .    3    
  Detach                   3    | .    .    .    .    .    2    1    .    .    .    .    .    .    
  Swap                     49   | .    7    2    .    .    19   6    4    1    9    .    1    .    
  Drop                     62   | .    7    .    .    3    35   10   1    .    4    2    .    .    
  Fire                     338  | .    50   9    .    .    127  28   46   2    49   19   2    6    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      8    | .    .    .    .    .    6    1    .    .    1    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner (discovered 1 exit: [*Pro])

 History 
---------
 Turn | Location       | Event
    8 | -11/Scrapyard  | Discovered new exit (range 15)
   47 | -11/Scrapyard  | Entered Materials
  316 | -10/Materials  | Build established: Mutant
  525 | -10/Materials  | Discovered new exit (range 4)
  753 | -10/Materials  | Discovered new exit (range 8)
  999 | -10/Materials  | Discovered new exit (range 9)
 1059 | -10/Materials  | Discovered new exit (range 12)
 1119 | -10/Materials  | Entered Mines
 1130 | -10/Mines      | Core integrity fell below 50%
 1142 | -10/Mines      | Met a Derelict bent on vengeance
 1311 | -10/Mines      | Discovered new exit (range 6)
 1324 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1325 | -10/Mines      | Discovered new exit (range 5)
 1330 | -10/Mines      | Entered Exiles
 1330 | -10/Exiles     | Found Exiles lab abandoned
 1356 | -10/Exiles     | Discovered new exit (range 14)
 1659 | -10/Exiles     | Discovered new exit (range 12)
 2041 | -10/Exiles     | Entered Mines
 2044 | -9/Mines       | Received a Mining Laser from a helpful Derelict
 2058 | -9/Mines       | Discovered new exit (range 8)
 2087 | -9/Mines       | Found a hidden stash of uninstalled traps
 2161 | -9/Mines       | Discovered new exit (range 8)
 2183 | -9/Mines       | Entered Materials
 2183 | -8/Materials   | Accompanied by 1 ally
 2183 | -8/Materials   | Evolved 4 slots: Utility x3, Weapon x1
 2597 | -8/Materials   | Discovered new exit (range 16)
 3061 | -8/Materials   | Discovered new exit (range 5)
 3077 | -8/Materials   | Build established: Tank
 3113 | -8/Materials   | Central database locked down
 3113 | -8/Materials   | Central database locked down
 4482 | -8/Materials   | Discovered new exit (range 5)
 4583 | -8/Materials   | First assault squad dispatched
 4644 | -8/Materials   | Garrison activated, responded to threat
 5048 | -8/Materials   | Entered Factory
 5048 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 5753 | -7/Factory     | Discovered new exit (range 12)
 5867 | -7/Factory     | Lost 4 parts (2p1u1w)
 5887 | -7/Factory     | Entered Lower Caves
 5984 | -7/Lower Caves | Encountered a Warlord checkpoint
 6181 | -7/Lower Caves | Destroyed 7 combat bots
 6200 | -7/Lower Caves | Identified exit to Lower Caves
 6226 | -7/Lower Caves | Learned Factory emergency access door positions
 6542 | -7/Lower Caves | Attracted the attention of an 0b10 base
 6623 | -7/Lower Caves | Build established: Scavenger-Tank
 6629 | -7/Lower Caves | Destroyed 7 combat bots
 6630 | -7/Lower Caves | Lost 5 parts (1p1n3u)
 6708 | -7/Lower Caves | Entered another Lower Caves area
 6708 | -7/Lower Caves | Discovered new exit (range 14)
 6850 | -7/Lower Caves | Entered Factory
 6850 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 7320 | -6/Factory     | Garrison activated, responded to threat
 7428 | -6/Factory     | Lost 3 parts (1n2w)
 7698 | -6/Factory     | Fabricated Arm. Wheel (x2)
 7786 | -6/Factory     | Discovered new exit (range 14)
 7849 | -6/Factory     | Entered Lower Caves
 8282 | -6/Lower Caves | Discovered new exit (range 16)
 8306 | -6/Lower Caves | Entered another Lower Caves area
 8343 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 8478 | -6/Lower Caves | Encountered a Warlord checkpoint
 8817 | -6/Lower Caves | Discovered new exit (range 9)
 8828 | -6/Lower Caves | Spotted B-75 Beast
 8831 | -6/Lower Caves | Entered Data Miner
 8831 | -6/Data Miner  | Discovered new exit (range 6)
 8866 | -6/Data Miner  | Met Data Miner
 8920 | -6/Data Miner  | Learned location of Section 7 (-2)
 8920 | -6/Data Miner  | Acquired the access code to Warlord's prototype stash
 8956 | -6/Data Miner  | Received God Mode back door access code from Data Miner
 8966 | -6/Data Miner  | Data Conduit disabled
 9008 | -6/Data Miner  | Core integrity fell below 50%
 9016 | -6/Data Miner  | Core integrity fell below 20%
 9018 | -6/Data Miner  | Destroyed by Enhanced Grunt with Neutron Cannon

 Last Messages 
---------------
08970_ Enhanced Grunt Prototype Leg blasted off.
08974_ Hvy. Particle Gun destroyed.
08980_ Slug penetrates Enhanced Grunt.
08980_ Enhanced Grunt knocked back.
08983_ Med. Reactive Plating destroyed.
08983_ Enhanced Grunt knocked back.
08984_ Arm. Wheel destroyed.
08985_ Imp. Utility Shielding destroyed.
08988_ Core Shielding destroyed.
08992_ Imp. Shield Generator destroyed.
08994_ Angular Momentum Engine destroyed.
08994_ Rnf. Ion Engine destroyed.
08998_ Gatling Laser destroyed.
09001_ Arm. Wheel destroyed.
09006_ Lgt. Armor Plating destroyed.
09006_ Gauss Cannon destroyed.
09006_ Reflective Plating destroyed.
09007_ Arm. Wheel destroyed.
09007_ Imp. Heat Sink destroyed.
09013_ OJRCRPYCFLXHWNCVBJZFAF

 Map 
-----
+----------------------------------------------------+
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|  ????????????????????????????????????????????????? |
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|  ??????###############?????##?#?????###  #???????? |
|  ??????""""""""""""""###### # #?#?###    #???????? |
|  ????"""""""""    """" "" # # # # ##  < ##???????? |
|  ????"""""""""           =               ######??? |
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|  ????""""              g                      #??? |
|  ????"""""               @                   ##??? |
|  ????""""""               " " """""""""""#####???? |
|  ?????""""""            "" ###############???????? |
|  ?????""""""        """ "###?????????????????????? |
|  ??????""""""       "#####???????????????????????? |
|  ??????######"#;    "#???????????????????????????? |
|  ???????????#"#;#   "#???????????????????????????? |
|  ???????????#"###   "#???????????????????????????? |
|  ???????????#"##    "#???????????????????????????? |
|  ???????????#"##    "#???????????????????????????? |
|  ?????????????#     "#???????????????????????????? |
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|  ??????????##"#"X   ""#??????????????????????????? |
|  ?????????""""""     "####???????????????????????? |
|  ?????????#"""""    X"""""???????????????????????? |
|  ?????????###"#"X    "##"#???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           89
Coolant Potential          65
Energy Generation          29
Energy Capacity            805
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             30
Core Shielding             20
Utility Shielding          66
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         5

 Item Schematics 
-----------------
                 Arm. Wheel | -8/Materials  | Scanalyzed
            Prc. Beam Rifle | -8/Materials  | Scanalyzed
          Hcp. Storage Unit | -8/Materials  | Scanalyzed
            Rnf. Ion Engine | -8/Materials  | Scanalyzed
             Imp. Heat Sink | -8/Materials  | Scanalyzed
   Imp. Light Armor Plating | -8/Materials  | Scanalyzed
   Hrd. Light Armor Plating | -7/Factory    | Scanalyzed
           Combat Drone Bay | -6/Data Miner | Free
  Lgt. Regenerative Plating | -6/Data Miner | Free
           Enh. Armored Leg | -6/Data Miner | Free
 Imp. Thermal Defense Suite | -6/Data Miner | Free
          Cld. Plasma Rifle | -6/Data Miner | Free
        Imp. Linear Gravjet | -6/Data Miner | Free
        Point Defense Array | -6/Data Miner | Free
                HERF Cannon | -6/Data Miner | Free
         Matter Neutralizer | -6/Data Miner | Free
          Mic. Fission Core | -6/Data Miner | Free
    Mic. Antimatter Reactor | -6/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free

 Fabricated
------------
 Arm. Wheel | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ThiefCoilTube
  Manual?         0
Play Time         01:25:16
  Cumulative      149.9 hours
  Start           2024.03.08 @ 14:24:46
  End             2024.03.08 @ 16:04:58
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           86
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          37
Achievement%      30
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a9145ef5-946c-4d96-9cf9-6a965b8872f6