Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.13 @ 10:38:26 Player: souux Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (588) 588 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (284) 284 TOTAL SCORE: 3997 Bonus ------- Registered with UFD 300 Friendly Fire -16 Cogmind --------- Core Integrity 778/850 Matter 166/300 Energy 224/240 System Corruption 0% Temperature Warning (310) Movement Rolling (150) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (5) --- Improved Treads Wheel Compact Wheel > --- UTILITY (7) ------ Improved Heat Sink Huge Storage Unit Structural Scanner Hardened Medium Armor Plating Layered Medium Armor Plating Reflective Plating Thermal Shield > --- WEAPON (2) ------- Heavy Particle Cannon Heavy Plasma Cannon > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine High-capacity Storage Unit High-capacity Matter Pod (0) Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Improved System Shield A0-MCA's Component Scanner Particle Gun Particle Gun Particle Gun Ion Cannon Minigun Shock Bomb Launcher Heavy Missile Launcher Hammer Botcube Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Structural Scanner Hardened Medium Armor Plating Layered Medium Armor Plating Reflective Plating Thermal Shield > --- WEAPON ----------- Heavy Particle Cannon Heavy Plasma Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine High-capacity Storage Unit High-capacity Matter Pod Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Improved System Shield A0-MCA's Component Scanner Particle Gun Particle Gun Particle Gun Ion Cannon Minigun Shock Bomb Launcher Heavy Missile Launcher Hammer Botcube [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Visual Processing Unit Protection Reflective Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Hammer Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Slots Evolved 8 | . . . . 8 Power . | . . . . . Propulsion 3 | . . . . 3 Utility 5 | . . . . 5 Weapon . | . . . . . Parts Attached 44 | 9 18 1 10 6 Power 5 | 1 2 . 1 1 Engine 4 | 1 2 . 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 4 4 . 2 1 Treads 4 | . 2 . 1 1 Leg . | . . . . . Wheel 7 | 4 2 . 1 . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 3 1 5 3 Device 5 | 1 1 . 2 1 Storage 4 | 1 2 . 1 . Processor 1 | . . 1 . . Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 14 | 2 9 . 2 1 Energy Gun 8 | 1 7 . . . Energy Cannon 2 | . . . 1 1 Ballistic Gun 1 | 1 . . . . Ballistic Cannon . | . . . . . Launcher 2 | . 1 . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . 2 . . 2 Power 1 | . 1 . . . Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 1 | . 1 . . . Highest Loss Streak 2 | . 2 . . 2 To Critical Strikes . | . . . . . Average Backups 19 | 4 15 20 22 18 Power 2 | . 1 3 2 2 Propulsion 3 | 3 5 5 3 . Utility 6 | . 3 5 10 8 Weapon 6 | . 5 7 6 7 Tool/Special . | . . . . . Unused Backups 20 | . . 1 5 14 Power 2 | . . . . 2 Propulsion 2 | . . . 2 . Utility 10 | . . 1 2 7 Weapon 6 | . . . 1 5 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 99 100 100 86 Engine 12 | . 13 14 14 2 Treads 5 | . 1 11 . 19 Wheel 23 | . 26 16 27 13 Device 5 | . 14 . 1 19 Storage 13 | . 14 14 14 6 Processor 5 | . . 14 4 . Protection 4 | . . . 8 7 Energy Gun 10 | . 22 16 . . Energy Cannon 5 | . . . 13 6 Launcher 3 | . 1 . 8 . Impact Weapon 5 | . . 11 5 5 Peak Build Rating 44 | 7 12 13 21 44 Average Rating 15 | 5 9 12 18 31 On Entrance 10 | . 7 12 12 20 Avg Prop Armor Cover (%) 20 | . . . . 20 Naked Turns . | . . . . . Heaviest Build 126 | 12 54 53 115 126 Greatest Support 40 | 32 20 40 40 26 Greatest Overweight (x) 4 | . 2 2 4 4 Average Overweight (x) 2 | . 1 1 2 3 Largest Inventory Capacity 25 | 8 20 20 25 25 Average Capacity 21 | 7 19 20 23 25 Most Carried 25 | 8 20 20 25 24 Average Carried 19 | 4 15 20 23 19 Final Capacity 25 | 8 20 20 25 25 Final Carried 25 | 8 20 20 25 20 Class Distribution -------------------- 98% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Scr Fac Matter Collected 1024 | 321 264 112 327 . Remotely . | . . . . . Salvage Created 768 | 124 351 83 140 70 Parts 51 | 12 27 4 6 2 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 11 | . . 11 . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Combat Hostiles Destroyed 17 | . 12 2 2 1 Guns 5 | . 3 2 . . Cannons 2 | . . . 1 1 AOE 9 | . 9 . . . Classes Destroyed 9 | 2 5 . 1 1 Worker 3 | . 3 . . . Tunneler 5 | 3 2 . . . Hauler 1 | . 1 . . . Recycler 1 | 1 . . . . Watcher 2 | . 2 . . . Swarmer 6 | . 6 . . . Grunt 8 | . 6 2 . . Sentry 1 | . . . . 1 Scrapper 2 | . . . 2 . Best Kill Streak 7 | 2 7 2 1 1 Combat Bots Only 5 | . 5 2 1 1 Max Kills in Single Turn 4 | 1 4 1 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Scr Fac Hostile Shots Fired 182 | . 38 15 12 117 Missed 52 | . 7 7 3 35 Hits 130 | . 31 8 9 82 Projectile 130 | . 31 8 9 82 Damage Taken 1433 | . 479 202 218 534 Core 173 | . 66 35 . 72 Absorbed by Shields . | . . . . . Ignored by Resistances 97 | . . . 19 78 Core Remaining (%) 79 | 100 . . 59 . Volleys Fired 100 | 31 49 5 8 7 Largest 2 | 2 2 2 1 2 Hottest 165 | 60 130 130 75 165 Shots Fired 139 | 34 72 11 8 14 Gun 108 | 34 63 11 . . Cannon 22 | . . . 8 14 Launcher 9 | . 9 . . . Special . | . . . . . Kinetic 62 | 31 31 . . . Thermal 43 | . 10 11 8 14 Explosive 9 | . 9 . . . Electromagnetic 25 | 3 22 . . . Robot Hit Streak 11 | 9 8 8 3 11 Robot Miss Streak 4 | 4 4 1 1 1 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 86 | 21 40 9 4 12 Core Hits 50 | 9 32 4 3 2 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | 1 . . . . Critical Strikes 3 | 1 1 . 1 . Burn 1 | . 1 . . . Meltdown 1 | . . . 1 . Destroy 1 | 1 . . . . Melee Attacks 48 | . 4 36 3 5 Impact 48 | . 4 36 3 5 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2036 | 187 1258 142 100 349 Guns 771 | 187 442 142 . . Cannons 449 | . . . 100 349 Explosions 816 | . 816 . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 320 | 162 158 . . . Thermal 783 | . 192 142 100 349 Explosive 701 | . 701 . . . Electromagnetic 232 | 25 207 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 4 4 . . Average Corruption 3 | . 3 4 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 39 | . 10 29 . . Message Errors 7 | . 2 5 . . Matter Fused 10 | . 1 9 . . Heat Flow Errors 6 | . 3 3 . . Energy Discharges 7 | . 2 5 . . Parts Fused 1 | . . 1 . . Data Loss (minor) 3 | . . 3 . . Data Loss (major) 2 | . . 2 . . Misfires 3 | . 2 1 . . Overload Shots . | . . . . . Overflow Damage 35 | . 35 . . . Projectiles . | . . . . . Explosions 35 | . 35 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 145 | . 145 . . . Shots 5 | . 5 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 329 | 40 278 242 220 329 Average Temperature 86 | 26 56 83 78 216 Received Heat Transfer 492 | . 156 60 96 180 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 4 | . 2 . 2 . Heat Transferred 1377 | . 409 333 100 535 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 3 . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Maximum Alert Level 1 | . 1 . . . Low Security (%) 97 | 100 96 . . 100 Level 1 2 | . 3 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 223 | 5 223 . . 31 Initial . | . . . . . Average 59 | 1 86 . . 1 Influence Increases 565 | 20 448 50 . 47 Destroy 0b10 Robot/C 300 | . 240 40 . 20 Destroy 0b10 Robot/NC 60 | 20 40 . . . Destroy Leader 66 | . 46 10 . 10 Successful Hack 29 | . 29 . . . Destroy Structure 65 | . 63 . . 2 Lose Combat Pursuer 45 | . 30 . . 15 Influence Decreases 562 | 20 441 57 . 44 Entered New Map 4 | . . 4 . . Time Decay 518 | 20 421 53 . 24 Lost Part 40 | . 20 . . 20 Squads Dispatched 3 | . 2 . . 1 Investigation 1 | . 1 . . . Extermination 1 | . . . . 1 Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Distress Signals 3 | . 3 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . 23 4 2 4 Peak Tracking Total 6 | . 6 2 6 3 Tactical Retreats 4 | . 2 1 . 1 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Traps Triggered 4 | . 3 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Scr Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Machines Accessed 12 | . 6 1 4 1 Terminals 7 | . 6 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 60 | . 27 5 26 2 Successful 48 | . 16 5 26 1 Failed 12 | . 11 . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 24 | . 20 . . 4 Terminals 29 | . 27 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 37 | . 6 5 26 . Record 30 | . . 5 25 . Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Locate Traps 2 | . 2 . . . Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 11 | . 10 . . 1 Terminals 11 | . 10 . . 1 Botnet 5 | . 4 . . 1 Operators 1 | . 1 . . . Skim 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 6 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Scr Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Scr Fac Total Allies 1 | . . . 1 . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Scr Fac Active Infowar (turns) 3621 | 57 1271 1237 649 407 Optics 1845 | . . 1237 608 . Structural 447 | . . . 41 406 Seismic 1706 | 57 1271 . . 378 Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Scr Fac Turns Passed 5124 | 178 1272 1237 2024 413 Spaces Moved 2956 | 110 696 399 1493 258 Core 2 | 2 . . . . Treads 165 | . . 158 7 . Legs . | . . . . . Wheels 2789 | 108 696 241 1486 258 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 110 105 135 Average Speed 128 | 86 107 161 130 135 Slowest Speed 320 | 100 110 240 320 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 4 98 20 91 7 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 5 | . 1 . 4 . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 3 | . . . 3 . Spaces Dug 69 | . 50 14 4 1 Terrain Destroyed 89 | . 68 14 6 1 Melee 19 | . 2 14 2 1 Projectile 4 | . . . 4 . AOE 66 | . 66 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Scr Fac Total 4070 | 161 1140 917 1554 298 Wait 820 | 2 336 470 . 12 Move 2952 | 109 695 398 1492 258 Hop . | . . . . . Pick Up 45 | 8 15 1 19 2 Fast Attach 13 | 9 3 . 1 . Attach 12 | . 3 . . 9 Detach . | . . . . . Swap 49 | . 25 6 14 4 Drop 29 | 2 10 1 15 1 Fire 100 | 31 49 5 8 7 Melee 48 | . 4 36 3 5 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 2 | . . . 2 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: Mat x2 / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: Fac x4 / *Low x2) History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 179 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 502 | -10/Materials | Discovered new exit (range 13) 613 | -10/Materials | Discovered new exit (range 10) 791 | -10/Materials | Discovered new exit (range 8) 858 | -10/Materials | Learned Storage terminal intel 877 | -10/Materials | Discovered new exit (range 3) 928 | -10/Materials | Loaded intel: 11 trap records 989 | -10/Materials | Learned Storage interactive machine intel 1041 | -10/Materials | Identified exit to Subcaves 1081 | -10/Materials | Learned location of Mines (-9) 1132 | -10/Materials | Learned Storage trap positions 1250 | -10/Materials | Learned 4 Subcaves zone layouts 1311 | -10/Materials | Learned 2 Mines zone layouts 1451 | -10/Materials | Entered Subcaves 1452 | -10/Subcaves | Approached by a straggling Scientist 1452 | -10/Subcaves | Identified exit to Materials 1535 | -10/Subcaves | Visited Clippyterm 1538 | -10/Subcaves | Learned 40 Factory zone layouts 1538 | -10/Subcaves | Learned Factory stockpile data 2013 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2621 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 2688 | -10/Subcaves | Entered Scraptown 2688 | -8/Scraptown | System corruption cleaned by C-Scrubber 2756 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2926 | -8/Scraptown | Discovered new exit (range 5) 3052 | -8/Scraptown | Visited CPS Storage 3072 | -8/Scraptown | Visited Cyclists 3434 | -8/Scraptown | Visited Junk Repository 3534 | -8/Scraptown | Visited Symbiants 3615 | -8/Scraptown | Visited Awakened 3671 | -8/Scraptown | Visited UFD Registry 3671 | -8/Scraptown | Registered with UFD as "Monoeater" 3723 | -8/Scraptown | Visited LU-1G1's Boring Crew 3789 | -8/Scraptown | Visited Botcube Research 3802 | -8/Scraptown | Botcube activated 3806 | -8/Scraptown | Found Botcube 3849 | -8/Scraptown | Visited Curators Association 4066 | -8/Scraptown | Visited Science Testing Area 4091 | -8/Scraptown | Visited Derelict Rescue Squad 4127 | -8/Scraptown | Visited A0-MCA Data Center 4135 | -8/Scraptown | Given a B- rating by A0-MCA 4138 | -8/Scraptown | Found A0-MCA's Component Scanner 4161 | -8/Scraptown | Visited Science Guys 4230 | -8/Scraptown | Discovered new exit (range 3) 4342 | -8/Scraptown | Visited Scrap Suit Storage 4388 | -8/Scraptown | Visited Abandonware Association 4423 | -8/Scraptown | Learned abandonware demo "POISON.EXE" 4457 | -8/Scraptown | Visited Cartography Club 4528 | -8/Scraptown | Attacked by Scraptown defenders 4578 | -8/Scraptown | Learned location of Storage (-8) 4578 | -8/Scraptown | Learned location of Cetus (-4) 4578 | -8/Scraptown | Learned location of Archives (-4) 4578 | -8/Scraptown | Learned location of Hub_04(d) (-4) 4578 | -8/Scraptown | Learned 24 Factory zone layouts 4578 | -8/Scraptown | Learned 16 Research zone layouts 4578 | -8/Scraptown | Learned 16 Factory zone layouts 4578 | -8/Scraptown | Learned 4 Access zone layouts 4578 | -8/Scraptown | Learned 8 Upper Caves zone layouts 4578 | -8/Scraptown | Learned 4 Recycling zone layouts 4578 | -8/Scraptown | Learned 8 Proximity Caves zone layouts 4578 | -8/Scraptown | Learned 16 Proximity Caves zone layouts 4578 | -8/Scraptown | Learned location of 3 exits from Factory 4578 | -8/Scraptown | Learned location of 2 exits from Research 4578 | -8/Scraptown | Learned location of 2 exits from Lower Caves 4712 | -8/Scraptown | Entered Factory 4712 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x5 4713 | -6/Factory | Identified exit to Factory 4714 | -6/Factory | Identified exit to Lower Caves 5125 | -6/Factory | Self-destructed Last Messages --------------- 04847_ Connecting with Terminal... 04847_ Current location identified: Factory >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 04904_ ALERT: All DSF locations entering lockdown mode. 04983_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7B. 04986_ R-10 Processor collects Med. Reactive Plating. 04990_ K-01 Serf collects debris. 05044_ Acquired Hcp. Storage Unit. 05103_ Y-54 Guardian destroyed. 05111_ R-10 Processor collects Gatling Laser. 05116_ R-10 Processor collects Imp. Heat Sink. 05117_ Lgt. Treads destroyed. 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" " # ##?? | | # #????# " " " # ##?? | | # #????# " " " # ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 30 Resistance: TH 20 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Frankenstein Challenges ------------ None Game ------ Seed LightpackSlugShifter Manual? 0 Play Time 00:55:45 Cumulative 122.8 hours Start 2025.12.12 @ 09:43:12 End 2025.12.13 @ 10:38:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 99 Rogue 99 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9aa9c7cd-139f-4346-8a8f-3a3ccd8533b3