Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.20 @ 12:43:50 Player: rko Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (2606) 2606 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (184) 184 TOTAL SCORE: 4785 Bonus ------- High Alert Combat Kills 184 Cogmind --------- Core Integrity 0/400 Matter 294/300 Energy 274/275 System Corruption 0% Temperature Warm (117) Movement Treading (200) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY (20) --- Deuterium Engine Light Nuclear Core Light Treads Light Treads Improved Flight Unit Improved Heat Sink Medium Battery (150) Medium Matter Pod (100) Large Matter Pod (150) Compact Matter Pod (150) Compact Matter Pod (150) Signal Interpreter Core Shielding Hardened Light Armor Plating Recalibrator Beam Rifle Light Assault Rifle Rocket Launcher Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array Improved Light Armor Plating > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon EM Pulse Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Improved Heat Sink High-capacity Storage Unit Medium Battery Compact Matter Pod Compact Matter Pod Signal Interpreter Hardened Light Armor Plating Recalibrator EM Pulse Cannon Beam Cannon Advanced Beam Cannon Rocket Launcher [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon EM Pulse Cannon Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 58 | 6 18 4 27 3 Power 9 | 1 4 1 2 1 Engine 7 | 1 4 . 1 1 Core 2 | . . 1 1 . Reactor . | . . . . . Propulsion 14 | 2 5 . 6 1 Treads 11 | 2 2 . 6 1 Leg 3 | . 3 . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 6 1 7 . Device 4 | . 2 1 1 . Storage 4 | 1 3 . . . Processor . | . . . . . Hackware 2 | . . . 2 . Protection 5 | . 1 . 4 . Artifact . | . . . . . Weapon 20 | 2 3 2 12 1 Energy Gun 6 | . 1 . 5 . Energy Cannon 8 | . 1 . 7 . Ballistic Gun 5 | 2 1 1 . 1 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 1 2 . Parts Lost 20 | . 4 . 13 3 Power 3 | . 2 . 1 . Propulsion 5 | . 1 . 2 2 Utility 3 | . . . 3 . Weapon 9 | . 1 . 7 1 Highest Loss Streak 2 | . 2 . 2 2 To Critical Strikes . | . . . . . Average Backups 13 | 1 7 12 16 18 Power . | . . . 1 1 Propulsion 2 | . . 2 3 2 Utility 7 | . 4 7 8 9 Weapon 3 | . 1 3 3 4 Tool/Special . | . . . . . Unused Backups 33 | . 4 . 10 19 Power 4 | . . . 2 2 Propulsion 4 | . 1 . . 3 Utility 16 | . 3 . 4 9 Weapon 9 | . . . 4 5 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 96 98 97 95 Engine 6 | . 13 8 2 11 Core 5 | . . 5 8 . Treads 21 | . 19 28 21 19 Leg 1 | . 7 . . . Device 8 | . 2 11 9 11 Storage 12 | . 14 14 11 11 Hackware 2 | . . . 4 . Protection 7 | . 10 2 7 11 Energy Gun 6 | . 6 14 3 11 Energy Cannon 18 | . 6 7 27 13 Ballistic Gun 3 | . 14 . . 6 Peak Build Rating 30 | 6 9 20 30 22 Average Rating 20 | 4 7 17 26 21 On Entrance 10 | . 6 9 20 19 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 69 | 11 30 32 69 66 Greatest Support 43 | 40 40 40 43 40 Greatest Overweight (x) 3 | . . . 2 3 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 20 | 8 20 15 20 20 Average Capacity 15 | 7 9 15 16 20 Most Carried 20 | 5 10 14 20 20 Average Carried 13 | 1 7 12 16 18 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 1 10 14 16 20 Class Distribution -------------------- 47% | Mutant 36% | Tank 7% | Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 2079 | 194 826 367 593 99 Remotely . | . . . . . Salvage Created 3748 | . 742 244 2235 527 Parts 219 | . 38 18 138 25 Haulers Intercepted 8 | . 2 . 6 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 74 | . 13 8 43 10 Melee 2 | . . . 2 . Guns 21 | . 11 4 5 1 Cannons 48 | . 2 4 33 9 AOE 2 | . . . 2 . Classes Destroyed 11 | . 7 . 4 . Worker 5 | . 1 . 4 . Builder 1 | . . . 1 . Hauler 8 | . 2 . 6 . Recycler 5 | . 1 1 2 1 Mechanic 1 | . . . 1 . Operator 5 | . 1 . 4 . Watcher 8 | . 3 . 5 . Swarmer 25 | . 3 6 16 . Grunt 36 | . 10 2 16 8 Duelist 1 | . . . 1 . Sentry 12 | . . . 10 2 Best Kill Streak 4 | . 3 3 4 3 Combat Bots Only 4 | . 3 3 4 3 Max Kills in Single Turn 4 | . 1 2 4 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 377 | . 85 24 222 46 Missed 96 | . 21 8 58 9 Hits 281 | . 64 16 164 37 Projectile 281 | . 64 16 164 37 Critical Strikes 6 | . . . 4 2 Damage Taken 3441 | . 742 142 2064 493 Core 512 | . 79 25 319 89 Absorbed by Shields . | . . . . . Redirected to Shielding 26 | . 26 . . . Regen/Repaired (Parts) 64 | . 64 . . . Core Remaining (%) 79 | 100 . 58 . . Volleys Fired 209 | . 70 15 101 23 Largest 3 | . 2 2 3 3 Hottest 199 | . 125 125 199 192 Shots Fired 452 | . 135 29 230 58 Gun 198 | . 116 15 36 31 Cannon 254 | . 19 14 194 27 Launcher . | . . . . . Special . | . . . . . Kinetic 115 | . 98 9 . 8 Thermal 216 | . 37 20 109 50 Explosive . | . . . . . Electromagnetic 121 | . . . 121 . Robot Hit Streak 22 | . 12 6 22 14 Robot Miss Streak 6 | . 4 3 6 2 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 272 | . 82 18 128 44 Core Hits 140 | . 38 10 71 21 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . 1 . 7 2 Burn 7 | . 1 . 4 2 Corrupt 3 | . . . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5714 | . 919 309 3700 786 Guns 1730 | . 791 175 426 338 Cannons 3373 | . 124 134 2667 448 Explosions 585 | . . . 585 . Melee . | . . . . . Ramming 26 | . 4 . 22 . Kinetic 796 | . 667 63 . 66 Thermal 2584 | . 248 246 1370 720 Explosive 384 | . . . 384 . Electromagnetic 1924 | . . . 1924 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 . . Average Corruption 2 | . 2 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . 14 18 . . Message Errors 7 | . 5 2 . . Matter Fused 12 | . 3 9 . . Heat Flow Errors 3 | . . 3 . . Energy Discharges 1 | . . 1 . . Data Loss (minor) 6 | . 5 1 . . Data Loss (major) 2 | . 1 1 . . Alerts 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 131 | . . . 131 . Projectiles 48 | . . . 48 . Explosions 83 | . . . 83 . Melee . | . . . . . Knockbacks 1 | . . 1 . . Impact . | . . . . . Kinetic 1 | . . 1 . . Secondary . | . . . . . Self-Inflicted Damage 374 | . . . 374 . Shots 6 | . . . 6 . Rammed 7 | . 1 . 6 . Targets Rammed 8 | . 1 . 7 . Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 503 | . 254 271 503 332 Average Temperature 103 | . 68 94 106 141 Received Heat Transfer 1089 | . 315 33 441 300 Effects 17 | . . 2 12 3 Shutdowns 2 | . . . 2 . Energy Bleed 8 | . . 2 4 2 Interference 2 | . . . 2 . Matter Decay 2 | . . . 1 1 Short Circuit 1 | . . . 1 . Damage (major) 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles . | . . . . . Parts Fried 8 | . . . 8 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 9 | . 1 . 5 3 Heat Transferred 5689 | . 629 592 2803 1665 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 4 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 3 | . . . 3 2 Low Security (%) 61 | 100 100 100 43 . Level 1 19 | . . . 25 84 Level 2 14 | . . . 24 15 Level 3 3 | . . . 6 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 920 | . 115 70 920 417 Initial 357 | . . . 8 357 Average 201 | . 35 16 303 364 Influence Increases 2566 | . 476 195 1670 225 Destroy 0b10 Robot/C 1480 | . 260 160 860 200 Destroy 0b10 Robot/NC 165 | . 40 5 115 5 Destroy Leader 342 | . 70 30 222 20 Successful Hack 49 | . 31 . 18 . Select Force Hacks 170 | . 60 . 110 . Disable Machine 195 | . 15 . 180 . Destroy Structure 90 | . . . 90 . Lose Combat Pursuer 75 | . . . 75 . Influence Decreases 2236 | . 476 173 774 813 Entered New Map 575 | . . . 14 561 Time Decay 1471 | . 446 173 630 222 Lost Part 190 | . 30 . 130 30 Squads Dispatched 10 | . 4 . 6 . Investigation 6 | . 3 . 3 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals 5 | . 1 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 100 | . 17 8 61 14 Peak Tracking Total 6 | . 3 3 6 3 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered 4 | . 4 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 13 | . 1 . 12 . Max in Single Turn 5 | . 1 . 5 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged 1 | . . . 1 . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed 23 | . 9 . 14 . Terminals 15 | . 6 . 9 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 4 | . 2 . 2 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 61 | . 22 . 39 . Successful 35 | . 10 . 25 . Failed 25 | . 12 . 13 . Catastrophic 4 | . 1 . 3 . Database Lockouts 1 | . . . 1 . Manual 24 | . 8 . 16 . Terminals 38 | . 14 . 24 . Fabricators . | . . . . . Repair Stations 4 | . 2 . 2 . Recycling Units 11 | . 6 . 5 . Scanalyzers 8 | . . . 8 . Garrison Access . | . . . . . Terminal Hacks 12 | . 3 . 9 . Prototype ID Bank 3 | . 1 . 2 . Level Access Points 1 | . . . 1 . Branch Access Points 1 | . . . 1 . Alert Level 1 | . 1 . . . Locate Traps 1 | . . . 1 . Recall Investigation 1 | . 1 . . . Hauler Manifests 1 | . . . 1 . Zone Layout 3 | . . . 3 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 2 . 1 . Scan Component 2 | . 1 . 1 . Repair 1 | . 1 . . . Recycling Unit Hacks 3 | . 1 . 2 . Retrieve Components 3 | . 1 . 2 . Scanalyzer 7 | . . . 7 . Insert Component 2 | . . . 2 . Analyze 4 | . . . 4 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 4 . 6 . Terminals 6 | . 2 . 4 . Botnet 5 | . 2 . 3 . Sabotage 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . 2 . 2 . Tunnel 4 | . 2 . 2 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . . . 3 . Used . | . . . . . Hacking Detections 16 | . 8 . 8 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . . 1 . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 14 | . 3 . 11 . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) 3022 | . . 875 2147 . Sensors 3022 | . . 875 2147 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 4 | . . 2 . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 6655 | 55 1457 1043 3639 461 Spaces Moved 2928 | 30 749 602 1381 166 Core 9 | 9 . . . . Treads 2683 | 21 513 602 1381 166 Legs 236 | . 236 . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 200 Average Speed 181 | 127 147 160 207 211 Slowest Speed 280 | 160 160 160 240 280 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 60 | 5 86 98 94 19 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 5 | . 2 . 2 1 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 1 . 1 Spaces Dug . | . . . . . Terrain Destroyed 104 | . . . 104 . Melee . | . . . . . Projectile . | . . . . . AOE 104 | . . . 104 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 3878 | 47 985 654 1964 228 Wait 526 | 5 95 22 377 27 Move 2924 | 29 748 601 1380 166 Hop . | . . . . . Pick Up 85 | 7 28 8 34 8 Fast Attach 12 | . 5 . 7 . Attach 37 | 6 11 3 13 4 Detach . | . . . . . Swap 30 | . 11 1 18 . Drop 47 | . 16 4 27 . Fire 209 | . 70 15 101 23 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 8 | . 1 . 7 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Mines (discovered 1 exit: *Mat) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Discovered new exit (range 10) 315 | -10/Materials | Build established: Mutant 710 | -10/Materials | Repaired Lgt. Assault Rifle 791 | -10/Materials | Discovered new exit (range 9) 973 | -10/Materials | Discovered new exit (range 5) 1148 | -10/Materials | Discovered new exit (range 8) 1297 | -10/Materials | Discovered new exit (range 8) 1513 | -10/Materials | Entered Mines 1520 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1673 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1680 | -10/Mines | Found Prototype Device 1681 | -10/Mines | Identified Exp. Sensor Array 1939 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1939 | -10/Mines | Discovered new exit (range 5) 2007 | -10/Mines | Learned Materials terminal intel 2097 | -10/Mines | Discovered new exit (range 7) 2240 | -10/Mines | Learned Materials garrison access intel 2530 | -10/Mines | Discovered new exit (range 15) 2556 | -10/Mines | Entered Materials 2556 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2557 | -9/Materials | Loaded intel: 12 terminal locations 2742 | -9/Materials | Central database locked down 2871 | -9/Materials | Build established: Tank 3544 | -9/Materials | Discovered new exit (range 7) 4726 | -9/Materials | Discovered new exit (range 6) 4829 | -9/Materials | Identified exit to Materials 4867 | -9/Materials | Identified exit to Mines 4867 | -9/Materials | Identified exit to Storage 5356 | -9/Materials | First assault squad dispatched 5389 | -9/Materials | Core integrity fell below 50% 5647 | -9/Materials | Build established: Gunner 6195 | -9/Materials | Entered Mines 6210 | -9/Mines | Met a Derelict bent on vengeance 6276 | -9/Mines | Core integrity fell below 20% 6596 | -9/Mines | Learned location of Zion (-6) 6612 | -9/Mines | Learned 2 Materials zone layouts 6644 | -9/Mines | Discovered exit to Materials (range 9) 6656 | -9/Mines | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Hrd. Light Armor Plating. Acquired Lgt. Assault Rifle. K-01 Serf collects debris. G-34 Mercenary destroyed. Destroyed Lgt. Nuclear Core. Critical hit (Burn: +37). G-47 Trooper destroyed. G-34 Mercenary destroyed. Acquired derelict log, extracted data. World map updated: -6/Zion. Acquired 18 matter. Acquired derelict log, extracted data. Data stored: Materials zone layouts (x2). Searching scrap... Found Disposable Heat Sink. Found Welding Torch. Found VTOL Module. Found Arm. Wheel. Found 61 Matter. EXIT=FOUND: MATERIALS Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????###### | | ???###?????????????????##"! "# | | ??? ?????????????????#"" !"" | | ??? ?????????????????# = | | ??? ?????????????????##%=%!# | | ???< ????????????????####++## | | ??? ????????####???## !*!%%! | | ??? ?????#### ##??# % ! | | ??? ????## #??# ### | | ???# #?#### #??# ## | | ???#g#?#%==|= #??# | | ???#g###!###%%### #### | | ???# @ t #?#[##?# | | ???# #####?#!#??####### | | ???# #??#### #####????# ## | | ???# #??# [%* #????# ### | | ???# #??# #????# #?# | | ???# #??# #????# #?# | | ???# #??# """ #???# ?# | | ???# ??# """ #??# ### | | ???# ??# """ #?# #?? | | ???# ??##########?# ?? | | ???? ?????????????## ?? | | ???? ??????????????##### ##? | | ???? ??????????????????? #?? | | ???? ??????????????????? #?? | | ????# ??????????????????? ?? | | ?????#???????????????????###?? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Power Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 20% | -10/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PartitionPoweredBooster Manual? 0 Play Time 00:48:08 Cumulative 201.6 hours Start 2026.06.28 @ 15:09:55 End 2026.07.20 @ 12:43:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 2 Adventurer 63 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 62 Achievement% 52 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e03b697e-9fd9-4c03-87df-38199f64a40b