Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.30 @ 01:15:46 Player: Azktor Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2537) 2537 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 7322 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 841/1000 Matter 236/300 Energy 300/300 System Corruption 5% Temperature Warm (197) Movement Treading (240) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Fusion Compressor > --- PROPULSION (4) --- Medium Treads > --- UTILITY (8) ------ Advanced Cooling System Large Storage Unit Improved Signal Interpreter Microactuators Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON (3) ------- Tesla Rifle Heavy Particle Cannon Heavy Particle Cannon > --- INVENTORY (15) --- Angular Momentum Engine Wheel Wheel Aerolev Unit Gravmag System Improved Heat Sink Advanced Heat Sink Improved Signal Interpreter Tesla Rifle Tesla Rifle Heavy Particle Cannon High-powered Shotgun Rocket Launcher Power Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Power Amplifier Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Sensor Array Improved Signal Interpreter Microactuators Shield Generator > --- WEAPON ----------- Heavy Particle Cannon Heavy Particle Cannon Heavy Mace > --- INVENTORY -------- Angular Momentum Engine Fusion Compressor Medium Treads Medium Treads Aerolev Unit Gravmag System Improved Heat Sink Advanced Heat Sink Improved Signal Interpreter Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon High-powered Shotgun Rocket Launcher Remote Datajack [Rating: 66] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Medium Treads Treads Medium Treads Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . 1 . . . . . Propulsion 2 | . . . . 1 . 1 . Utility 6 | . . 1 2 . . 1 2 Weapon 1 | . . . . 1 . . . Parts Attached 59 | 7 3 12 13 3 7 3 11 Power 12 | 1 . 4 3 . 2 1 1 Engine 9 | 1 . 3 2 . 2 1 . Core 3 | . . 1 1 . . . 1 Reactor . | . . . . . . . . Propulsion 12 | 2 2 . 1 1 3 1 2 Treads 8 | 2 . . . . 3 1 2 Leg . | . . . . . . . . Wheel 4 | . 2 . 1 1 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 2 1 3 7 1 . 1 5 Device 15 | 1 . 3 6 1 . 1 3 Storage 2 | 1 1 . . . . . . Processor 1 | . . . 1 . . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 15 | 2 . 5 2 1 2 . 3 Energy Gun 4 | 1 . 2 . . . . 1 Energy Cannon 7 | . . 2 2 . 1 . 2 Ballistic Gun 3 | 1 . 1 . . 1 . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 23 | . . 2 5 . 3 . 13 Power 4 | . . . 2 . 1 . 1 Propulsion 6 | . . . 1 . . . 5 Utility 9 | . . 1 2 . 1 . 5 Weapon 4 | . . 1 . . 1 . 2 Highest Loss Streak 5 | . . 1 2 . 2 . 5 To Critical Strikes . | . . . . . . . . Average Backups 10 | 3 6 8 10 12 12 13 14 Power . | . 1 . . . . 1 1 Propulsion 2 | . 1 2 2 1 2 2 3 Utility 2 | . 1 2 2 4 4 3 3 Weapon 4 | 1 2 3 5 7 6 5 5 Tool/Special . | . . . . . . . . Unused Backups 21 | . 2 3 . . 1 . 15 Power 1 | . . . . . . . 1 Propulsion 6 | . 1 . . . 1 . 4 Utility 3 | . . . . . . . 3 Weapon 10 | . 1 3 . . . . 6 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 94 | . 99 99 97 96 98 94 86 Engine 12 | . 14 18 10 7 7 13 9 Core 2 | . . 3 6 7 5 . . Treads 11 | . 3 . . . 13 25 18 Wheel 10 | . 24 22 17 21 9 . . Device 23 | . 14 21 31 22 22 21 25 Storage 8 | . 14 11 9 7 7 6 5 Processor 3 | . . . 3 7 7 6 5 Energy Gun 3 | . 14 8 . . . . 1 Energy Cannon 10 | . . 6 18 15 15 13 10 Ballistic Gun 3 | . 14 6 . . 4 2 . Impact Weapon 1 | . . . . 6 2 3 3 Peak Build Rating 66 | 7 10 21 32 37 49 57 66 Average Rating 35 | 6 9 15 27 35 41 53 59 On Entrance 26 | . 7 10 21 32 37 45 57 Avg Prop Armor Cover (%) 18 | 18 . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 71 | 15 30 42 53 56 64 66 71 Greatest Support 112 | 40 40 24 28 40 84 112 112 Greatest Overweight (x) 2 | 1 1 1 1 1 1 . 2 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 15 15 Most Carried 15 | 5 8 12 14 14 15 15 15 Average Carried 10 | 3 6 8 10 11 12 13 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 5 7 9 14 11 14 15 14 Class Distribution -------------------- 67% | Mutant 12% | Skirmisher 8% | Scavenger-Mutant 4% | Tank 3% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Matter Collected 1059 | 324 94 161 120 . 110 95 155 Remotely . | . . . . . . . . Salvage Created 2980 | 104 246 594 876 . 262 91 807 Parts 162 | 12 23 24 45 . 13 7 38 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 58 | . 10 13 13 . 7 2 13 Melee 2 | . . . . . . 1 1 Guns 22 | . 10 7 . . 2 . 3 Cannons 31 | . . 5 13 . 5 1 7 AOE 1 | . . . . . . . 1 Classes Destroyed 12 | 2 3 3 2 . . 1 1 Worker 2 | 1 . . . . . . 1 Tunneler 5 | 5 . . . . . . . Hauler 2 | . . 1 1 . . . . Recycler 2 | . . 1 1 . . . . Operator 1 | . . . 1 . . . . Watcher 3 | . 1 . 1 . . . 1 Swarmer 15 | . 6 3 . . 4 . 2 Grunt 26 | . 4 8 7 . 1 . 6 Sentry 5 | . . 2 2 . . . 1 Specialist 6 | . . . 4 . 2 . . Hunter 3 | . . . . . . . 3 Programmer 3 | . . . . . . 2 1 Best Kill Streak 7 | 3 3 4 7 . 4 1 4 Combat Bots Only 6 | . 3 3 6 . 4 1 4 Max Kills in Single Turn 2 | 1 2 1 1 . 1 1 1 Gunslinging 1 | . 1 . . . . . . Exploded 1 | . . . . . . . 1 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Hostile Shots Fired 452 | . 39 68 62 . 107 8 168 Missed 147 | . 13 22 23 . 37 4 48 Hits 305 | . 26 46 39 . 70 4 120 Melee 1 | . . . . . . . 1 Projectile 304 | . 26 46 39 . 70 4 119 Critical Strikes 10 | . . 1 1 . 2 . 6 Damage Taken 4159 | . 273 563 536 . 1037 42 1708 Core 660 | . 75 132 145 . 137 12 159 Absorbed by Shields 365 | . . . 88 . . 16 261 Core Remaining (%) 81 | 100 70 67 73 . 80 98 . Volleys Fired 203 | 18 23 48 48 . 15 3 48 Largest 3 | 2 2 2 2 . 3 2 3 Hottest 215 | 70 70 136 150 . 175 150 215 Shots Fired 434 | 36 46 87 96 . 45 6 118 Gun 170 | 36 46 51 . . 15 . 22 Cannon 264 | . . 36 96 . 30 6 96 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 86 | 18 23 30 . . 15 . . Thermal 326 | 18 23 57 96 . 30 6 96 Explosive . | . . . . . . . . Electromagnetic 22 | . . . . . . . 22 Robot Hit Streak 21 | 9 7 21 7 . 3 3 10 Robot Miss Streak 5 | 3 4 4 3 . 5 1 3 Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 289 | 21 27 62 65 . 23 5 86 Core Hits 112 | 6 15 25 25 . 10 1 30 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | 2 1 4 . . . . . Burn 6 | 2 1 3 . . . . . Meltdown 1 | . . 1 . . . . . Melee Attacks 29 | . . . . 4 4 7 14 Impact 29 | . . . . 4 4 7 14 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6097 | 271 348 839 1587 . 552 185 2315 Guns 1593 | 271 336 469 . . 127 . 390 Cannons 4025 | . . 370 1582 . 425 124 1524 Explosions 119 | . . . . . . . 119 Melee 343 | . . . . . . 61 282 Ramming 17 | . 12 . 5 . . . . Kinetic 631 | 105 178 221 . . 127 . . Thermal 4716 | 166 158 618 1582 . 425 124 1643 Explosive . | . . . . . . . . Electromagnetic 390 | . . . . . . . 390 Impact 343 | . . . . . . 61 282 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . . . . . . 1 5 Average Corruption 2 | . . . . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 8 | . . . . . . . 8 Message Errors 1 | . . . . . . . 1 Matter Fused 3 | . . . . . . . 3 Energy Discharges 3 | . . . . . . . 3 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 91 | . . 1 22 . . 37 31 Projectiles 23 | . . 1 22 . . . . Explosions . | . . . . . . . . Melee 68 | . . . . . . 37 31 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 8 | . 6 . 2 . . . . Shots . | . . . . . . . . Rammed 2 | . 1 . 1 . . . . Targets Rammed 2 | . 1 . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 268 | 36 90 225 105 . 28 . 268 Average Temperature 46 | 12 30 53 35 . 9 . 87 Received Heat Transfer 1044 | . 63 270 183 . 171 . 357 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 4 | . . . . . . . 4 Impact Corruptions 3 | . . . . . . 1 2 Robots Melted 1 | . . 1 . . . . . Combat Hostiles 1 | . . 1 . . . . . Parts Melted 16 | . . 5 5 . . . 6 Heat Transferred 8425 | 629 555 1628 2516 . 629 148 2320 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Maximum Alert Level 1 | . . . 1 . 1 . . Low Security (%) 95 | 100 100 100 83 100 56 100 100 Level 1 4 | . . . 16 . 43 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 312 | 10 157 117 312 138 231 123 170 Initial 137 | . . 44 49 137 74 123 6 Average 58 | . 79 33 98 123 152 24 75 Influence Increases 1868 | 30 247 341 493 9 192 77 479 Destroy 0b10 Robot/C 1160 | . 200 260 260 . 140 40 260 Destroy 0b10 Robot/NC 75 | 30 5 10 20 . . . 10 Destroy Leader 280 | . 42 62 64 . 20 20 72 Successful Hack 43 | . . 9 . 5 . 12 17 Disable Machine 60 | . . . 30 . . . 30 Destroy Structure 55 | . . . 14 4 2 5 30 Lose Combat Pursuer 195 | . . . 105 . 30 . 60 Influence Decreases 1724 | 30 140 331 308 205 62 299 349 Entered New Map 449 | . . 63 68 165 32 113 8 Time Decay 989 | 30 140 192 190 40 . 186 211 Lost Part 220 | . . 10 50 . 30 . 130 Purge Threat 66 | . . 66 . . . . . Squads Dispatched 18 | . 1 2 3 . 2 2 8 Investigation 4 | . 1 1 1 . . . 1 Extermination 3 | . . . . . . 2 1 Reinforcement 7 | . . 1 2 . 2 . 2 Assault . | . . . . . . . . Garrison 4 | . . . . . . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Distress Signals 5 | . 1 . 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 90 | . 13 15 22 . 14 2 24 Peak Tracking Total 9 | . 4 3 9 . 5 1 5 Tactical Retreats 7 | . . . 3 . 2 . 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Traps Triggered 5 | . 1 1 1 . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Disabled 4 | . . . 2 . . . 2 Max in Single Turn 1 | . . . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Machines Accessed 13 | . 3 3 . 1 . 2 4 Terminals 7 | . 2 2 . 1 . . 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . . 1 2 Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . 1 . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 25 | . 8 6 . 1 . 3 7 Successful 11 | . 3 4 . 1 . 1 2 Failed 14 | . 5 2 . . . 2 5 Catastrophic 5 | . 2 1 . . . . 2 Database Lockouts . | . . . . . . . . Manual 3 | . 1 . . . . . 2 Terminals 14 | . 6 4 . 1 . . 3 Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . . 1 4 Recycling Units 2 | . 2 . . . . . . Scanalyzers 4 | . . 2 . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 2 2 . 1 . . 1 Record 1 | . 1 . . . . . . Open DSF 2 | . . . . 1 . . 1 Branch Access Points 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . 1 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 Scan Component 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 3 | . . 2 . . . 1 . Insert Component 1 | . . 1 . . . . . Analyze 1 | . . 1 . . . . . Retrieve Study 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 10 | . 2 2 . . . 2 4 Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Active Infowar (turns) 2475 | 186 345 356 256 13 250 799 270 Sensors 1462 | . . . 130 13 250 799 270 Terrain 126 | . . . 126 . . . . Seismic 887 | 186 345 356 . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Turns Passed 3483 | 348 345 577 384 82 250 799 698 Spaces Moved 1779 | 179 245 364 143 59 120 384 285 Core 9 | 9 . . . . . . . Treads 930 | 170 22 . . . 69 384 285 Legs . | . . . . . . . . Wheels 840 | . 223 364 143 59 51 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 105 105 108 108 160 160 Average Speed 134 | 156 99 105 108 108 137 160 168 Slowest Speed 240 | 160 160 105 110 110 160 160 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 11 41 26 20 3 82 9 9 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 17 | . . . 2 4 2 5 4 Terrain Destroyed 40 | . . . 14 4 2 5 15 Melee 15 | . . . . 4 2 5 4 Projectile 15 | . . . 14 . . . 1 AOE 10 | . . . . . . . 10 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Total 2442 | 208 302 482 277 71 168 551 383 Wait 268 | . 20 32 52 3 6 145 10 Move 1772 | 178 244 363 142 58 119 383 285 Hop . | . . . . . . . . Pick Up 47 | 5 6 10 10 . 5 4 7 Fast Attach 32 | 7 . 5 6 1 5 2 6 Attach 31 | . 2 7 6 2 3 3 8 Detach 22 | . . 8 4 1 6 2 1 Swap 3 | . 1 . 2 . . . . Drop 33 | . 5 9 6 2 5 2 4 Fire 203 | 18 23 48 48 . 15 3 48 Melee 29 | . . . . 4 4 7 14 Ram 2 | . 1 . 1 . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat] / Min) -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 15) 349 | -11/Scrapyard | Entered Materials 350 | -10/Materials | Build established: Mutant 676 | -10/Materials | Discovered new exit (range 9) 694 | -10/Materials | Entered another Materials area 694 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 935 | -9/Materials | Identified exit to Mines 1225 | -9/Materials | Discovered new exit (range 5) 1271 | -9/Materials | Entered another Materials area 1271 | -8/Materials | Evolved 2 slots: Utility x2 1582 | -8/Materials | Discovered new exit (range 12) 1654 | -8/Materials | Identified exit to Factory 1655 | -8/Materials | Entered Factory 1655 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1737 | -7/Factory | Identified exit to DSF 1737 | -7/Factory | Entered DSF 1761 | -7/DSF | Additional patrols routed to DSF 1949 | -7/DSF | Discovered new exit (range 14) 1986 | -7/DSF | Identified exit to Factory 1987 | -7/DSF | Entered Factory 1987 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2217 | -6/Factory | Build established: Skirmisher 2656 | -6/Factory | Build established: Mutant 2744 | -6/Factory | Discovered new exit (range 14) 2782 | -6/Factory | Identified exit to Factory 2786 | -6/Factory | Entered another Factory area 2786 | -5/Factory | Evolved 2 slots: Utility x2 3154 | -5/Factory | Garrison activated, responded to threat 3230 | -5/Factory | Lost 5 parts (1n2u2w) 3318 | -5/Factory | Lost 3 parts (1p1n1u) 3396 | -5/Factory | Garrison activated, responded to threat 3484 | -5/Factory | Self-destructed Last Messages --------------- 03433_ Med. Treads+ destroyed. 03433_ Slug penetrates Wall. 03434_ Neutrino Core fried. 03434_ KE Penetrator melted. 03434_ Y-64 Sentinel destroyed. 03434_ K-01 Serf collects debris. 03437_ Acquired 90 matter. 03438_ K-01 Serf collects debris. 03438_ R-10 Processor collects Corrupted Imp. Treads. 03440_ K-01 Serf collects debris. 03442_ Acquired Imp. Medium Armor Plating. 03443_ R-10 Processor collects Med. Matter Pod. 03443_ K-01 Serf collects debris. 03451_ W-25 Informer sends out distress signal. 03456_ ALERT: Security rotation in progress. 03461_ System corrupted: Energy discharge (-66). 03476_ System corrupted: Matter fused (-6). 03479_ Adv. Heat Sink destroyed. 03479_ System corrupted by crushing effect (+2). 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G ### ?????????????? | | ??????????????????????"" #????????????? | | ???????????????????????" #????????????? | | ???????????????????????? #????????????? | | ????????????????????????? ##+###########??? | | ?????????????????????????? # #? ? | | ???????????????????????????# # #? ? | | ???????????????????????????# # #? ? | | ???????????????????????????# # #? ? | | ???????????????????????????# # #? ? | | ???????????????????????????# # #? ? | | ???????????????????????????+ + #? ? | | ???????????????????????????# # ## # | | ???????????????????????????# #= ## # | | ????????????????????######## # ## # | | ????????????????????# g g # % ## # | | ????????????????????# b # ## # | | ????????????????????# @ k ############+## # | | ????????????????????+ #??????????# # | | ????????????????????# #??????????# # | | ????????????????????# ###+####???????####### # | | ????????????????????# #??????????????# # # | | ????????????????????# #??????????????# """ # # | | ????????????????????# #??????????????# """ #!# | | ????????????????????# #??????????????# """ #%# | | ????????????????????+ #??????????????# #*= | | ????????????????????# ???????????????# + | | ????????????????????# ???????????????# # | | ????????????????????# ???????????????# """### | | ????????????????????# ???????????????# """#?? | | ????????????????????# ???????????????# R"#?? | | ????????????????????? ???????????????# """#?? | | ??????????????????????? ???????????????# #?? | | ?????????????????????????????????????????#######?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 38 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 375 Melee Speed Boost 20 Evasion (%) 42 Recoil Reduction 4 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Med. Treads | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Heavy Suspicion Item+ Window Shopping Challenges ------------ None Game ------ Seed SeismicAngularRailcannon Manual? 0 Play Time 00:48:56 Cumulative 201.9 hours Start 2025.11.30 @ 00:27:11 End 2025.11.30 @ 01:15:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 16 Adventurer 63 Explorer 0 Win Type - Total 8 Types 4/2/0/2/0/0/0/0/0/0 Lore% 31 Gallery% 58 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87146f10-8067-4732-984a-8a718f11ea5d