Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.07 @ 18:56:17 Player: Ben'n'Dan Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (3) 15 Value Destroyed (30) 30 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1185 Bonus ------- None Cogmind --------- Core Integrity 386/400 Matter 266/300 Energy 121/125 System Corruption 0% Temperature Cool (4) Movement Flying (37) Location -9/Mines Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Flight Unit VTOL Module > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (4) ---- Light Ion Engine Heat Sink Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- (None) > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Heat Sink [Rating: 6] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility None Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 8 | 2 3 1 2 Power 1 | . 1 . . Engine 1 | . 1 . . Core . | . . . . Reactor . | . . . . Propulsion 4 | . 2 1 1 Treads . | . . . . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight 4 | . 2 1 1 Utility . | . . . . Device . | . . . . Storage . | . . . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 3 | 2 . . 1 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 3 | . . 3 . Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 1 | . . 1 . Highest Loss Streak 3 | . . 3 . Average Slot Usage (%) 42 | . 48 41 37 Engine 9 | . 6 11 11 Flight 17 | . 14 19 17 Ballistic Gun 12 | . 28 11 . Launcher 3 | . . . 8 Naked Turns . | . . . . Heaviest Build 7 | 2 5 5 7 Greatest Support 12 | 3 8 12 9 Greatest Overweight (x) . | . . . . Average Overweight (x) . | . . . . Largest Inventory Capacity 4 | 4 4 4 4 Average Capacity 4 | 4 4 4 4 Most Carried 4 | 2 3 4 4 Average Carried 2 | 1 1 3 3 Final Capacity 4 | 4 4 4 4 Final Carried 4 | 1 3 4 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Min Matter Collected 256 | 220 36 . . Remotely . | . . . . Salvage Created 52 | . 52 . . Parts 5 | . 5 . . Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Combat Hostiles Destroyed 3 | . 3 . . Guns 3 | . 3 . . Classes Destroyed 1 | . 1 . . Swarmer 3 | . 3 . . Best Kill Streak 3 | . 3 . . Combat Bots Only 3 | . 3 . . Max Kills in Single Turn 1 | . 1 . . Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Damage Taken 250 | . 90 154 6 Core 37 | . 23 14 . Absorbed by Shields . | . . . . Core Remaining (%) 95 | 100 90 . . Volleys Fired 8 | . 7 . 1 Largest 2 | . 2 . 1 Hottest 40 | . 40 . 33 Shots Fired 15 | . 14 . 1 Gun 14 | . 14 . . Cannon . | . . . . Launcher 1 | . . . 1 Special . | . . . . Kinetic 14 | . 14 . . Thermal . | . . . . Explosive 1 | . . . 1 Electromagnetic . | . . . . Robot Hit Streak 7 | . 7 . 2 Robot Miss Streak 2 | . 2 . . Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 11 | . 10 . 1 Core Hits 4 | . 4 . . Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 127 | . 74 . 53 Guns 74 | . 74 . . Cannons . | . . . . Explosions 53 | . . . 53 Melee . | . . . . Ramming . | . . . . Kinetic 74 | . 74 . . Thermal . | . . . . Explosive 53 | . . . 53 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 8 | . . . 8 Shots 1 | . . . 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature . | . . . . Average Temperature . | . . . . Received Heat Transfer 45 | . 6 39 . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Peak Influence 102 | . 90 102 31 Average Influence 42 | . 51 69 31 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 2 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 19 | . 11 8 . Peak Tracking Total 8 | . 6 8 . Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Min Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Machines Accessed 1 | . 1 . . Terminals 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 2 | . 2 . . Successful 1 | . 1 . . Failed 1 | . 1 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . 1 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Min Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Min Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Min Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . . 2 Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Min Turns Passed 218 | 17 66 47 88 Spaces Moved 450 | 26 99 120 205 Core 45 | 26 19 . . Treads . | . . . . Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight 405 | . 80 120 205 Fastest Speed 34 | 50 37 34 37 Average Speed 38 | 50 39 37 37 Slowest Speed 50 | 50 50 40 40 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 7 | . 2 3 2 Cave-ins Triggered . | . . . . Exploration Rate (%) 29 | 2 35 23 57 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . . 1 Spaces Dug . | . . . . Terrain Destroyed 10 | . . . 10 Melee . | . . . . Projectile . | . . . . AOE 10 | . . . 10 Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Min Total 470 | 29 110 119 212 Wait 8 | . 2 . 6 Move 433 | 25 94 113 201 Hop 7 | . 2 3 2 Pick Up 5 | 2 2 1 . Fast Attach 5 | 1 3 . 1 Attach 3 | 1 . 1 1 Detach 1 | . . 1 . Swap . | . . . . Drop . | . . . . Fire 8 | . 7 . 1 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 18 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Discovered new exit (range 11) 84 | -10/Materials | Entered another Materials area 84 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 123 | -9/Materials | Discovered new exit (range 10) 131 | -9/Materials | Entered Mines 150 | -9/Mines | Lost 3 parts (2n1w) 156 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 219 | -9/Mines | Self-destructed Last Messages --------------- when you travel the depths." 00152_ 3P-JTK(g): "Pshh... whatever." 00153_ 3P-JTK(g): "Everyone knows a good old rocket launcher goes a long way." 00154_ 3P-JTK(g): "Need to get rid of a swarm? Done. Need a big hole in the wall? Done." 00155_ 3P-JTK(g): "Need a small hole in the wall? Leave that to the mining laser wimps, I say!" 00156_ 3P-JTK(g): "Would you like a rocket launcher? I know I would if I were you, so I'm going to lend you mine." 00156_ 3P-JTK(g) slips back into the shadows. 00159_ Acquired Rocket Launcher. 00181_ Searching scrap... 00181_ Found 28 Matter. 00181_ Found Reclamation Unit. 00181_ Found Disposable Heat Sink. 00181_ Found Imp. Light Cannon. 00185_ Acquired derelict log, extracted data. World map updated: -8/Materials. 00185_ Acquired derelict log, extracted data. Data stored: Storage entrances (x1). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????###????????????????????????? | | ?????????????????## ##??????????????????????? | | ?????????????????# #??????????????????????# | | ?????????????????# #?????????????????????# | | ??????????????????# #?????????????????????# | | ??????????????????# ##????????????????????# | | ???????????????????# @ #????????????????????# | | ???????????????????# #????????????????????# | | ???????????????????# #???????????????????## | | ??????????????????## #####???????????????# | | ?????????????????## #?????????# ##### | | ?????????????????# #### #?????????# | | ????????????????## #??# #?????????####### | | ???????????????## #??# ###############?# | | ???????????????# ##??# #?# | | ??????????????# ###???######### ##### #?# | | ?????????????# ##?????????????# #???# ### | | ?????????????# #??????????????# #???# | | ?????????????## ##??????????????# #???##### | | ??????????????###????????????????# #???????# | | ?????????????????????????????????# #??????## | | ?????????????????????????????????# #?????## | | ?????????????????????????????????# #?????# | | ?????????????????????????????????# #?????# | | ?????????????????????????????????# #?????# | | ?????????????????????????????????# #????## | | ?????????????????????????????????# #???## ## | | ?????????????????????????????????# ##### ##? | | ?????????????????????????????????# #?? | | ?????????????????????????????????####### ## | | ???????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FortressTachyonManipulator Manual? 0 Play Time 00:04:11 Cumulative 119.9 hours Start 2020.06.07 @ 18:52:51 End 2020.06.07 @ 18:56:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 285 Rogue 277 Adventurer 8 Explorer 0 Win Type - Total 7 Types 4/0/2/1/0/0/0 Lore% 77 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73f2f554-5add-4637-80d4-cf5696c0ac57