Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 03:16:11 Player: Abkaal Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (86) 430 Value Destroyed (2540) 2540 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (677) 677 TOTAL SCORE: 8587 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 96 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 33/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Core Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Recoil Stabilizer Authchip [Weapon] Peak State ------------ > --- POWER ------------ Backup Power III Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Gyrokinetic Inverter Improved Surge Thruster > --- UTILITY ---------- Advanced Power Amplifier Small Matter Pod Advanced Sensor Array Core Analyzer Armor Integrity Analyzer Point Defense System Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Plasma Rifle Phase Gun Katana > --- INVENTORY -------- Light Ion Engine VTOL Module Authchip [Weapon] [Rating: 84] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Flight Unit Utility Melee Analysis Suite Device Advanced Weight Redist. System Storage Small Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Weapon Shielding Weapon Chainsword Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Disruptor Cannon Ballistic Gun Assault Rifle Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Slots Evolved 12 | . . 2 . 2 2 2 2 . 2 Power 1 | . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . . 1 Utility 7 | . . 1 . 1 1 2 1 . 1 Weapon 2 | . . 1 . . . . 1 . . Parts Attached 160 | 6 3 29 12 44 22 2 5 7 30 Power 33 | 1 . 1 3 17 5 . 1 1 4 Engine 24 | 1 . 1 3 15 3 . . . 1 Core 8 | . . . . 2 2 . 1 1 2 Reactor 1 | . . . . . . . . . 1 Propulsion 43 | 2 . 8 4 5 7 . 3 3 11 Treads 1 | . . . . . . . . . 1 Leg 10 | 2 . 7 . . . . . . 1 Wheel . | . . . . . . . . . . Hover 14 | . . . 2 2 5 . . . 5 Flight 18 | . . 1 2 3 2 . 3 3 4 Utility 38 | 1 1 7 4 10 3 2 1 1 8 Device 20 | . 1 4 3 4 1 1 . . 6 Storage 2 | 1 . . . . . . . . 1 Processor 8 | . . 1 . 3 2 1 . 1 . Hackware 3 | . . . . 2 . . 1 . . Protection 5 | . . 2 1 1 . . . . 1 Artifact . | . . . . . . . . . . Weapon 46 | 2 2 13 1 12 7 . . 2 7 Energy Gun 22 | 1 2 12 . 5 . . . . 2 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 2 | 1 . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon 6 | . . . . 2 4 . . . . Slashing Weapon 11 | . . . 1 3 2 . . 2 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . 1 . . 1 . . . . Unidentified Prototypes 4 | . . 2 . . 2 . . . . Parts Lost 59 | . . 6 . 8 6 . . 4 35 Power 13 | . . . . 3 2 . . 1 7 Propulsion 14 | . . . . 2 2 . . 1 9 Utility 18 | . . 2 . 1 2 . . 1 12 Weapon 14 | . . 4 . 2 . . . 1 7 Highest Loss Streak 11 | . . 3 . 4 4 . . 3 11 To Critical Strikes 1 | . . . . . . . . . 1 Average Slot Usage (%) 86 | . 95 94 83 90 91 100 91 81 59 Engine 8 | . 14 11 11 12 6 . . . 2 Core 1 | . . . . . 4 13 9 5 2 Leg 7 | . 28 21 1 . . . . . . Hover 7 | . . . 12 7 16 20 13 . 4 Flight 5 | . . . 8 10 5 . 3 11 6 Device 9 | . 9 4 18 14 6 13 11 9 5 Storage 4 | . 14 11 6 . . . . . . Processor 11 | . . 7 . 9 22 26 23 23 14 Hackware 5 | . . . . 8 7 6 11 11 9 Protection 2 | . . 8 2 2 . . . . . Energy Gun 12 | . 27 27 20 7 . . . . 1 Impact Weapon 2 | . . . . . 8 13 11 10 2 Slashing Weapon 6 | . . . 1 15 12 6 5 5 5 Naked Turns . | . . . . . . . . . . Heaviest Build 33 | 14 17 22 23 30 25 23 23 18 33 Greatest Support 33 | 20 20 26 26 27 26 26 26 19 33 Greatest Overweight (x) 7 | 1 5 1 1 4 3 . 7 1 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 5 5 5 Average Capacity 6 | 7 8 8 6 5 5 5 5 5 5 Most Carried 8 | 4 8 8 8 5 5 5 5 5 5 Average Carried 5 | 2 7 7 6 4 4 4 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 5 5 5 5 Final Carried 8 | 4 8 8 5 5 5 5 5 4 2 Class Distribution -------------------- 31% | Mutant 19% | Gladiator 10% | Gunner 9% | Scavenger-Gladiator 8% | Scavenger-Mutant 7% | Hacker-Gladiator Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Hacker-Gladiator | -5/Factory Hacker-Gladiator | -5/DSF Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Matter Collected 1612 | 188 102 280 81 469 135 . . 49 308 Remotely . | . . . . . . . . . . Salvage Created 3072 | . 239 969 32 916 445 . . 68 403 Parts 177 | . 11 64 3 49 22 . . 7 21 Haulers Intercepted 4 | . . 2 . 2 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Combat Hostiles Destroyed 60 | . 4 20 1 19 5 . . 3 8 Melee 23 | . . . 1 12 3 . . 2 5 Guns 28 | . 4 18 . 6 . . . . . AOE 1 | . . 1 . . . . . . . Classes Destroyed 12 | . 3 4 . 1 3 . . 1 . Worker 4 | . . 2 . . 1 . . . 1 Builder 2 | . . . . 1 1 . . . . Hauler 4 | . . 2 . 2 . . . . . Recycler 1 | . . . . . 1 . . . . Operator 3 | . 1 . . 1 1 . . . . Watcher 12 | . 1 4 . 3 2 . . . 2 Swarmer 20 | . . 8 . 8 . . . . 4 Cutter 3 | . . . . . . . . 3 . Grunt 23 | . 4 9 1 8 . . . . 1 Sentry 9 | . . 3 . 3 2 . . . 1 Hunter 2 | . . . . . 2 . . . . Programmer 3 | . . . . . 1 . . . 2 Best Kill Streak 7 | . 4 5 1 7 6 . . 3 5 Combat Bots Only 7 | . 4 5 1 7 1 . . 3 5 Max Kills in Single Turn 2 | . 1 2 1 2 1 . . 1 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . 1 . . . . . . . Melee 1 | . . . 1 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Hostile Shots Fired 649 | . 4 120 1 87 93 1 . 24 319 Missed 223 | . 1 36 1 26 34 1 . 9 115 Damage Taken 6794 | . 33 987 . 843 615 . . 656 3660 Core 2094 | . . 147 . 218 244 . . 313 1172 Absorbed by Shields 17 | . . 17 . . . . . . . Redirected to Shielding 53 | . . 53 . . . . . . . Ignored by Resistances 51 | . . . . . . . . . 51 Regen/Repaired (Parts) 448 | . . 166 . 46 138 . 7 . 91 Core Remaining (%) 79 | 100 100 . 63 60 65 100 . 68 . Volleys Fired 95 | . 8 53 . 26 . . . . 8 Largest 3 | . 2 3 . 2 . . . . 2 Hottest 163 | . 90 150 . 100 . . . . 163 Shots Fired 206 | . 16 130 . 49 . . . . 11 Gun 204 | . 16 130 . 48 . . . . 10 Cannon 1 | . . . . . . . . . 1 Launcher . | . . . . . . . . . . Special 1 | . . . . 1 . . . . . Kinetic 10 | . . . . 10 . . . . . Thermal 59 | . . 37 . 12 . . . . 10 Explosive . | . . . . . . . . . . Electromagnetic 136 | . 16 93 . 26 . . . . 1 Robot Hit Streak 10 | . 4 10 . 7 . . . . 4 Robot Miss Streak 6 | . 1 6 . 5 . . . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . . 5 . 2 . . . . . Max Gunslinging Chain 1 | . . 1 . 1 . . . . . Shots Hit Robots 230 | . 10 68 1 71 38 . . 7 35 Core Hits 98 | . 8 32 1 26 8 . . 3 20 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 8 | . . . . . 3 . . 1 4 Critical Strikes 21 | . . 3 . 5 6 . . 2 5 Burn 1 | . . . . 1 . . . . . Corrupt 3 | . . 3 . . . . . . . Smash 9 | . . . . . 3 . . 2 4 Sever 8 | . . . . 4 3 . . . 1 Melee Attacks 171 | . . 3 2 65 43 . . 13 45 Impact 47 | . . . . 2 11 . . 12 22 Slashing 120 | . . . 2 63 31 . . 1 23 Piercing . | . . . . . . . . . . Sneak Attacks 11 | . . 3 . 2 5 . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 22 | . . . . 8 9 . . 2 3 Damage Inflicted 7038 | . 197 1203 42 2325 1566 . . 335 1370 Guns 1793 | . 197 1060 . 399 . . . . 137 Cannons 35 | . . . . . . . . . 35 Explosions 168 | . . 135 . 33 . . . . . Melee 5010 | . . . 42 1893 1566 . . 335 1174 Ramming 32 | . . 8 . . . . . . 24 Kinetic 21 | . . . . 21 . . . . . Thermal 698 | . . 390 . 171 . . . . 137 Explosive . | . . . . . . . . . . Electromagnetic 1277 | . 197 805 . 240 . . . . 35 Impact 1532 | . . . . 96 429 . . 335 672 Slashing 3478 | . . . 42 1797 1137 . . . 502 Piercing . | . . . . . . . . . . Highest Corruption 6 | . 2 . . 1 2 . . . 6 Average Corruption 2 | . 2 . . 1 1 . . . 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 22 | . . . . 1 11 . . . 10 Message Errors 4 | . . . . . 2 . . . 2 Matter Fused 7 | . . . . . 3 . . . 4 Energy Discharges 3 | . . . . 1 2 . . . . Parts Rejected 1 | . . . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . 3 . . . 2 Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 828 | . . . . 132 294 . . 64 338 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 828 | . . . . 132 294 . . 64 338 Knockbacks 9 | . . . . 2 . . . 2 5 Impact 9 | . . . . 2 . . . 2 5 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 38 | . . 32 . . . . . . 6 Shots 1 | . . 1 . . . . . . . Rammed 4 | . . . . . . . . . 4 Targets Rammed 16 | . . 2 . . . . . . 14 Kicked 12 | . . 2 . . . . . . 10 Crushed . | . . . . . . . . . . Highest Temperature 449 | . 171 449 . 27 2 . . . 321 Average Temperature 152 | . 66 171 . 12 2 . . . 124 Received Heat Transfer 1542 | . 21 315 . 378 114 . . . 714 Effects 8 | . . 8 . . . . . . . Shutdowns 3 | . . 3 . . . . . . . Interference 3 | . . 3 . . . . . . . Short Circuit 1 | . . 1 . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 17 | . 1 3 . 2 6 . . 2 3 Impact Corruptions 20 | . . . . 2 5 . . 3 10 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . 1 Heat Transferred 1413 | . . 706 . 420 . . . . 287 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 3 . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Peak Influence 520 | . 152 430 163 520 414 123 81 131 181 Initial 210 | . . 63 163 13 210 123 60 56 52 Average 184 | . 73 235 118 264 266 123 66 108 88 Maximum Alert Level 2 | . . 2 . 2 2 . . . . Low Security (%) 54 | 100 100 28 100 28 . 100 100 100 100 Level 1 39 | . . 64 . 50 98 . . . . Level 2 6 | . . 7 . 21 1 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . . 1 1 4 3 . 1 3 3 Investigation 6 | . . . 1 1 2 . 1 . 1 Extermination 2 | . . . . . 1 . . . 1 Reinforcement 8 | . . 1 . 3 . . . 3 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Distress Signals 5 | . . 2 . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 132 | . 5 30 1 39 11 2 . 6 38 Peak Tracking Total 12 | . 2 6 1 6 3 4 . 3 12 Tactical Retreats 14 | . . 3 . 5 . . . 1 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Traps Triggered 4 | . 1 1 . 2 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Machines Disabled 8 | . . 5 . 1 . . . . 2 Max in Single Turn 2 | . . 2 . 1 . . . . 1 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Machines Accessed 45 | . 2 6 1 8 13 . 5 . 10 Terminals 25 | . 2 2 . 5 9 . 2 . 5 Fabricators . | . . . . . . . . . . Repair Stations 10 | . . 2 . 1 3 . 1 . 3 Recycling Units 5 | . . 1 . 1 1 . 1 . 1 Scanalyzers 3 | . . 1 . 1 . . 1 . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 138 | . 7 21 1 19 33 . 18 . 39 Successful 87 | . 3 15 1 13 19 . 13 . 23 Failed 51 | . 4 6 . 6 14 . 5 . 16 Catastrophic 5 | . . 1 . . 3 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 12 | . 2 . . 2 3 . 1 . 4 Terminals 71 | . 7 5 . 14 22 . 7 . 16 Fabricators . | . . . . . . . . . . Repair Stations 47 | . . 11 . 2 10 . 4 . 20 Recycling Units 10 | . . 2 . 1 1 . 4 . 2 Scanalyzers 8 | . . 3 . 2 . . 3 . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 34 | . 3 2 1 8 9 . 3 . 8 Record 11 | . . 1 . . 3 . 2 . 5 Robot Schematic 1 | . . . . . 1 . . . . Robot Analysis 1 | . . . . 1 . . . . . Prototype ID Bank 2 | . . . . 2 . . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 3 | . . . . . 1 . 1 . 1 Emergency Access Points 1 | . . . . 1 . . . . . Alert Level 5 | . . 1 . 2 2 . . . . Locate Traps 1 | . 1 . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . Surveillance Status 1 | . . . . 1 . . . . . Assault Status 1 | . . . . . 1 . . . . Recall Investigation 1 | . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 38 | . . 9 . 2 10 . 4 . 13 Scan Component 19 | . . 5 . 1 5 . 2 . 6 Repair 17 | . . 4 . 1 5 . 2 . 5 Refit 2 | . . . . . . . . . 2 Recycling Unit Hacks 7 | . . 2 . 1 . . 3 . 1 Report Inventory 3 | . . 1 . 1 . . 1 . . Retrieve Matter 2 | . . . . . . . 1 . 1 Retrieve Components 2 | . . 1 . . . . 1 . . Scanalyzer 7 | . . 2 . 2 . . 3 . . Insert Component 3 | . . 1 . 1 . . 1 . . Analyze 4 | . . 1 . 1 . . 2 . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 3 | . 1 . . 1 1 . . . . Used . | . . . . . . . . . . Hacking Detections 36 | . 2 5 . 7 12 . 3 . 7 Full Trace Events 4 | . . . . . 2 . 1 . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 17 | . . 4 . 1 5 . 2 . 5 Time 621 | . . 122 . 44 146 . 82 . 227 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 11 | . . 10 . . . . 1 . . Parts Scanalyzed 3 | . . 1 . 1 . . 1 . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . 1 . 1 1 . . . . Non-combat 3 | . . 1 . 1 1 . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 3 | . . 1 . 1 1 . . . . no_distress 3 | . . 1 . 1 1 . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Total Allies 3 | . . . 3 . . . . . . Largest Group 3 | . . . 3 3 . . . . . Highest-Rated Group 40 | . . . 40 40 . . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 39 | . . . . 39 . . . . . Total Damage 461 | . . . . 461 . . . . . Kills 6 | . . . . 6 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Robot Analysis Total 1 | . . . . 1 . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Turns Passed 5059 | 60 329 1153 574 957 783 83 226 115 779 Spaces Moved 4795 | 37 234 583 676 1068 984 172 271 126 644 Core 176 | 1 1 . . 7 103 . 1 . 63 Treads 2 | . . . . . . . . . 2 Legs 891 | 36 233 583 30 . . . . . 9 Wheels . | . . . . . . . . . . Hover 1783 | . . . 318 306 536 172 180 . 271 Flight 1943 | . . . 328 755 345 . 90 126 299 Fastest Speed 29 | 50 120 120 34 34 34 45 34 32 29 Average Speed 62 | 127 120 126 57 45 47 45 45 56 49 Slowest Speed 400 | 190 300 190 120 250 200 45 400 92 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 14 | . . . . 13 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 38 38 86 62 33 4 7 63 17 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . . . Scrap Searched 3 | . . . 3 . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 16 | . . 11 . 5 . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 16 | . . 11 . 5 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac Total 6435 | 47 266 889 862 1400 1240 177 376 158 1020 Wait 1032 | 1 6 170 149 163 185 . 82 5 271 Move 4762 | 36 233 582 675 1045 981 171 270 125 644 Hop 10 | . . . . 9 1 . . . . Pick Up 91 | 4 9 20 8 16 10 3 7 5 9 Fast Attach 96 | 6 3 13 2 29 15 . 5 3 20 Attach 30 | . . 6 2 5 3 2 . 4 8 Detach 16 | . . 3 2 6 . . 2 2 1 Swap 34 | . . 10 8 10 4 . . . 2 Drop 118 | . 7 27 14 37 12 1 10 6 4 Fire 95 | . 8 53 . 26 . . . . 8 Melee 135 | . . 3 2 54 29 . . 8 39 Ram 4 | . . . . . . . . . 4 Kick 12 | . . 2 . . . . . . 10 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: [*Fac x2]) -6/Factory -5/Factory -5/DSF -4/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 174 | -10/Materials | Discovered new exit (range 8) 329 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 3) 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 589 | -9/Materials | Repaired Hvy. EM Pulse Gun 622 | -9/Materials | Repaired Hvy. EM Pulse Gun 656 | -9/Materials | Repaired Hvy. EM Pulse Gun 953 | -9/Materials | Build established: Gunner 1170 | -9/Materials | Lost 3 parts (1u2w) 1394 | -9/Materials | Discovered new exit (range 13) 1504 | -9/Materials | Repaired Aluminum Leg 1543 | -9/Materials | Entered Mines 1553 | -9/Mines | Identified exit to Materials 1693 | -9/Mines | Learned 2 Materials zone layouts 1721 | -9/Mines | Discovered exit to Materials (range 12) 1729 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1738 | -9/Mines | Build established: Mutant 2002 | -9/Mines | Met a Derelict shopkeep closing up shop 2117 | -9/Mines | Entered Materials 2117 | -8/Materials | Accompanied by 3 allies 2117 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2848 | -8/Materials | Build established: Gladiator 2950 | -8/Materials | Lost 4 parts (2p1n1u) 2954 | -8/Materials | Destroyed 7 combat bots 3042 | -8/Materials | Repaired Chainsword 3056 | -8/Materials | Discovered new exit (range 16) 3074 | -8/Materials | Entered Factory 3074 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3076 | -7/Factory | Identified exit to DSF 3166 | -7/Factory | Repaired Flight Unit 3208 | -7/Factory | Discovered new exit (range 13) 3230 | -7/Factory | Build established: Scavenger-Gladiator 3269 | -7/Factory | Lost 4 parts (2p2n) 3623 | -7/Factory | Repaired Imp. Airjet 3649 | -7/Factory | Repaired Chainsword 3710 | -7/Factory | Repaired Great Maul 3749 | -7/Factory | Repaired Imp. Datajack 3844 | -7/Factory | Build established: Gladiator 3856 | -7/Factory | Discovered new exit (range 4) 3857 | -7/Factory | Entered another Factory area 3857 | -6/Factory | Evolved 2 slots: Utility x2 3871 | -6/Factory | Discovered new exit (range 10) 3940 | -6/Factory | Entered another Factory area 3940 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4037 | -5/Factory | Repaired Lgt. Nuclear Core 4083 | -5/Factory | Repaired Gravmag System 4105 | -5/Factory | Identified exit to DSF 4166 | -5/Factory | Entered DSF 4187 | -5/DSF | Additional patrols routed to DSF 4218 | -5/DSF | Discovered new exit (range 12) 4281 | -5/DSF | Entered Factory 4281 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4305 | -4/Factory | Lost 3 parts (1p1u1w) 4331 | -4/Factory | Repaired Broken Nuclear Pulse Array 4448 | -4/Factory | Repaired Imp. Surge Thruster 4487 | -4/Factory | Repaired Lgt. Nuclear Core 4564 | -4/Factory | Repaired Carbide Saw 4616 | -4/Factory | Repaired Carbide Saw 4743 | -4/Factory | Lost 11 parts (4p1n3u3w) 4893 | -4/Factory | Lost 10 parts (3p2n4u1w) 4935 | -4/Factory | Core integrity fell below 50% 4957 | -4/Factory | Core integrity fell below 20% 4979 | -4/Factory | Lost 10 parts (4n4u2w) 5060 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 04993_ K-01 Serf sends out distress signal. 04994_ Kicked K-01 Serf. 04997_ System corrupted: Matter fused (-10). 05001_ Kicked K-01 Serf. 05008_ Kicked R-10 Processor out of the way. 05009_ Kicked R-10 Processor. 05020_ Kicked A-15 Conveyor. 05021_ A-15 Conveyor calls for reinforcements. 05021_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05021_ Kicked A-15 Conveyor. 05034_ Adv. Hacking Suite destroyed. 05040_ Acquired Hvy. Disruptor Cannon. 05041_ System corrupted: Matter fused (-5). 05047_ Myomer Leg destroyed. 05054_ Gyrokinetic Inverter destroyed. 05056_ System corrupted: Hvy. Disruptor Cannon rejected. 05056_ Acquired Hvy. Disruptor Cannon. 05057_ Hvy. Disruptor Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???=?????????????????????????????????????????????? | | ???????????????????????? ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????????????????????# ?????????????????????? | | ??????? ??????????????# #????????????????????? | | ??????? ??????????????# #????????????????????? | | ?+????? ??????????????+ g/????????????????????? | | ? ????? "?????????????# #????????????????????? | | ? ????? "?????????????# #????????????????????? | | ? ????? ?????????????# ######???????????????? | | ? ????# ?????????????# ????????????????? | | # #???#/#?????????????# ?????????????????? | | # #???# #?????????????# ??????????????????? | | # #???# #?????????????? ???????????????????? | | # #???# #??????????????? ????????????????????? | | # #???# #?????????????####/######????????????????? | | # #?### ###???????????# gg #????????????????? | | # #?# ######??????# #????????????????? | | # ### ######## #????????????????? | | % %% h gg #????????????????? | | ##### ######## @ #????????????????? | | ????# ## #??????# """ """ #????????????????? | | ????######## #??????# """ """ #????????????????? | | ???????????# #??????# """ """ #????????????????? | | ???????????# #??????###########????????????????? | | ##?????????# #?????????????????????????????????? | | ############+#####??????????????????????????????? | | # # #??????????????????????????????? | | # # #??????????????????????????????? | | + # #??????????????????????????????? | | # # #??????????????????????????????? | | # # #??????????????????????????????? | | + # #??????????????????????????????? | | ###### #??????????????????????????????? | | #???##############??????????????????????????????? | | #???# #??????????????????????!??????????? | | #???# #?????????????????????????????????? | | #???# #?????????????????????????????????? | | #???# #?????????????????????????????????? | | #???# #?????????????????????????????????? | | /##### #?????????????????????????????????? | | # #?????????????????????????????????? | | """ # #?????????????????????????????????? | | """" ####+######?????????????????????????????????? | | """" # #?####???###+###############????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 33 Energy Capacity 430 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 20 Weapon Shielding 33 Point Defense Rating 80 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 5 Melee Accuracy 21 Core Analysis 6 Armor Integrity Analysis 30 Offensive Hacking 24 Authchip Count 2 Item Schematics ----------------- Imp. Hover Unit | -9/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Robot Schematics ------------------ A-02 Transporter | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Challenges ------------ None Game ------ Seed FrostInsulationCarapace Manual? 0 Play Time 02:08:30 Cumulative 9.2 hours Start 2024.04.03 @ 01:03:17 End 2024.04.03 @ 03:16:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 61b4f8d1-1891-4362-8e24-d0e73af7aceb