Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 03:16:11

Player: Abkaal

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (86)      430
Value Destroyed (2540)     2540
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (677)                677
              TOTAL SCORE: 8587

 Bonus
-------
High Alert Combat Kills    81
Follower Combat Kills      96
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1150
Matter                     290/300
Energy                     33/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (4) ---
        (None)
>   --- UTILITY (9) ------
    Core Analyzer
    Hacking Suite
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
    Recoil Stabilizer
    Authchip [Weapon]

 Peak State 
------------
>          --- POWER ------------
           Backup Power III
     Light Antimatter Reactor
>          --- PROPULSION -------
           Antigrav System
           Antigrav System
           Gyrokinetic Inverter
  Improved Surge Thruster
>          --- UTILITY ----------
  Advanced Power Amplifier
     Small Matter Pod
  Advanced Sensor Array
           Core Analyzer
           Armor Integrity Analyzer
           Point Defense System
           Hacking Suite
  Advanced Hacking Suite
>          --- WEAPON -----------
           Plasma Rifle
           Phase Gun
           Katana
>          --- INVENTORY --------
     Light Ion Engine
           VTOL Module
           Authchip [Weapon]
[Rating: 84]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Melee Analysis Suite
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Chainsword
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Heavy Disruptor Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Chainsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac 
Slots Evolved              12   | .   .   2   .   2   2   2   2   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   1   
  Utility                  7    | .   .   1   .   1   1   2   1   .   1   
  Weapon                   2    | .   .   1   .   .   .   .   1   .   .   
Parts Attached             160  | 6   3   29  12  44  22  2   5   7   30  
  Power                    33   | 1   .   1   3   17  5   .   1   1   4   
    Engine                 24   | 1   .   1   3   15  3   .   .   .   1   
    Core                   8    | .   .   .   .   2   2   .   1   1   2   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               43   | 2   .   8   4   5   7   .   3   3   11  
    Treads                 1    | .   .   .   .   .   .   .   .   .   1   
    Leg                    10   | 2   .   7   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  14   | .   .   .   2   2   5   .   .   .   5   
    Flight                 18   | .   .   1   2   3   2   .   3   3   4   
  Utility                  38   | 1   1   7   4   10  3   2   1   1   8   
    Device                 20   | .   1   4   3   4   1   1   .   .   6   
    Storage                2    | 1   .   .   .   .   .   .   .   .   1   
    Processor              8    | .   .   1   .   3   2   1   .   1   .   
    Hackware               3    | .   .   .   .   2   .   .   1   .   .   
    Protection             5    | .   .   2   1   1   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   2   13  1   12  7   .   .   2   7   
    Energy Gun             22   | 1   2   12  .   5   .   .   .   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          2    | 1   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   .   2   4   .   .   .   .   
    Slashing Weapon        11   | .   .   .   1   3   2   .   .   2   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   1   .   .   1   .   .   .   .   
  Unidentified Prototypes  4    | .   .   2   .   .   2   .   .   .   .   
Parts Lost                 59   | .   .   6   .   8   6   .   .   4   35  
  Power                    13   | .   .   .   .   3   2   .   .   1   7   
  Propulsion               14   | .   .   .   .   2   2   .   .   1   9   
  Utility                  18   | .   .   2   .   1   2   .   .   1   12  
  Weapon                   14   | .   .   4   .   2   .   .   .   1   7   
  Highest Loss Streak      11   | .   .   3   .   4   4   .   .   3   11  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   95  94  83  90  91  100 91  81  59  
  Engine                   8    | .   14  11  11  12  6   .   .   .   2   
  Core                     1    | .   .   .   .   .   4   13  9   5   2   
  Leg                      7    | .   28  21  1   .   .   .   .   .   .   
  Hover                    7    | .   .   .   12  7   16  20  13  .   4   
  Flight                   5    | .   .   .   8   10  5   .   3   11  6   
  Device                   9    | .   9   4   18  14  6   13  11  9   5   
  Storage                  4    | .   14  11  6   .   .   .   .   .   .   
  Processor                11   | .   .   7   .   9   22  26  23  23  14  
  Hackware                 5    | .   .   .   .   8   7   6   11  11  9   
  Protection               2    | .   .   8   2   2   .   .   .   .   .   
  Energy Gun               12   | .   27  27  20  7   .   .   .   .   1   
  Impact Weapon            2    | .   .   .   .   .   8   13  11  10  2   
  Slashing Weapon          6    | .   .   .   1   15  12  6   5   5   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             33   | 14  17  22  23  30  25  23  23  18  33  
  Greatest Support         33   | 20  20  26  26  27  26  26  26  19  33  
  Greatest Overweight (x)  7    | 1   5   1   1   4   3   .   7   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   5   5   5   5   5   5   
  Average Capacity         6    | 7   8   8   6   5   5   5   5   5   5   
  Most Carried             8    | 4   8   8   8   5   5   5   5   5   5   
  Average Carried          5    | 2   7   7   6   4   4   4   4   4   3   
  Final Capacity           8    | 8   8   8   5   5   5   5   5   5   5   
  Final Carried            8    | 4   8   8   5   5   5   5   5   4   2   

 Class Distribution 
--------------------
 31% | Mutant
 19% | Gladiator
 10% | Gunner
  9% | Scavenger-Gladiator
  8% | Scavenger-Mutant
  7% | Hacker-Gladiator

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
        Gladiator | -7/Factory
        Gladiator | -6/Factory
 Hacker-Gladiator | -5/Factory
 Hacker-Gladiator | -5/DSF
 Scavenger-Mutant | -4/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac 
Matter Collected           1612 | 188 102 280 81  469 135 .   .   49  308 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3072 | .   239 969 32  916 445 .   .   68  403 
  Parts                    177  | .   11  64  3   49  22  .   .   7   21  
Haulers Intercepted        4    | .   .   2   .   2   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac 
Combat Hostiles Destroyed  60   | .   4   20  1   19  5   .   .   3   8   
  Melee                    23   | .   .   .   1   12  3   .   .   2   5   
  Guns                     28   | .   4   18  .   6   .   .   .   .   .   
  AOE                      1    | .   .   1   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   3   4   .   1   3   .   .   1   .   
  Worker                   4    | .   .   2   .   .   1   .   .   .   1   
  Builder                  2    | .   .   .   .   1   1   .   .   .   .   
  Hauler                   4    | .   .   2   .   2   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   .   .   
  Operator                 3    | .   1   .   .   1   1   .   .   .   .   
  Watcher                  12   | .   1   4   .   3   2   .   .   .   2   
  Swarmer                  20   | .   .   8   .   8   .   .   .   .   4   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   
  Grunt                    23   | .   4   9   1   8   .   .   .   .   1   
  Sentry                   9    | .   .   3   .   3   2   .   .   .   1   
  Hunter                   2    | .   .   .   .   .   2   .   .   .   .   
  Programmer               3    | .   .   .   .   .   1   .   .   .   2   
Best Kill Streak           7    | .   4   5   1   7   6   .   .   3   5   
  Combat Bots Only         7    | .   4   5   1   7   1   .   .   3   5   
Max Kills in Single Turn   2    | .   1   2   1   2   1   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   -5   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  DSF  Fac  
Hostile Shots Fired        649  | .    4    120  1    87   93   1    .    24   319  
  Missed                   223  | .    1    36   1    26   34   1    .    9    115  
Damage Taken               6794 | .    33   987  .    843  615  .    .    656  3660 
  Core                     2094 | .    .    147  .    218  244  .    .    313  1172 
  Absorbed by Shields      17   | .    .    17   .    .    .    .    .    .    .    
  Redirected to Shielding  53   | .    .    53   .    .    .    .    .    .    .    
  Ignored by Resistances   51   | .    .    .    .    .    .    .    .    .    51   
  Regen/Repaired (Parts)   448  | .    .    166  .    46   138  .    7    .    91   
Core Remaining (%)         79   | 100  100  .    63   60   65   100  .    68   .    
Volleys Fired              95   | .    8    53   .    26   .    .    .    .    8    
  Largest                  3    | .    2    3    .    2    .    .    .    .    2    
  Hottest                  163  | .    90   150  .    100  .    .    .    .    163  
Shots Fired                206  | .    16   130  .    49   .    .    .    .    11   
  Gun                      204  | .    16   130  .    48   .    .    .    .    10   
  Cannon                   1    | .    .    .    .    .    .    .    .    .    1    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  1    | .    .    .    .    1    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    10   .    .    .    .    .    
  Thermal                  59   | .    .    37   .    12   .    .    .    .    10   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          136  | .    16   93   .    26   .    .    .    .    1    
  Robot Hit Streak         10   | .    4    10   .    7    .    .    .    .    4    
  Robot Miss Streak        6    | .    1    6    .    5    .    .    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        7    | .    .    5    .    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    .    .    .    .    .    
Shots Hit Robots           230  | .    10   68   1    71   38   .    .    7    35   
  Core Hits                98   | .    8    32   1    26   8    .    .    3    20   
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 8    | .    .    .    .    .    3    .    .    1    4    
  Critical Strikes         21   | .    .    3    .    5    6    .    .    2    5    
    Burn                   1    | .    .    .    .    1    .    .    .    .    .    
    Corrupt                3    | .    .    3    .    .    .    .    .    .    .    
    Smash                  9    | .    .    .    .    .    3    .    .    2    4    
    Sever                  8    | .    .    .    .    4    3    .    .    .    1    
Melee Attacks              171  | .    .    3    2    65   43   .    .    13   45   
  Impact                   47   | .    .    .    .    2    11   .    .    12   22   
  Slashing                 120  | .    .    .    2    63   31   .    .    1    23   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            11   | .    .    3    .    2    5    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        22   | .    .    .    .    8    9    .    .    2    3    
Damage Inflicted           7038 | .    197  1203 42   2325 1566 .    .    335  1370 
  Guns                     1793 | .    197  1060 .    399  .    .    .    .    137  
  Cannons                  35   | .    .    .    .    .    .    .    .    .    35   
  Explosions               168  | .    .    135  .    33   .    .    .    .    .    
  Melee                    5010 | .    .    .    42   1893 1566 .    .    335  1174 
  Ramming                  32   | .    .    8    .    .    .    .    .    .    24   
  Kinetic                  21   | .    .    .    .    21   .    .    .    .    .    
  Thermal                  698  | .    .    390  .    171  .    .    .    .    137  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1277 | .    197  805  .    240  .    .    .    .    35   
  Impact                   1532 | .    .    .    .    96   429  .    .    335  672  
  Slashing                 3478 | .    .    .    42   1797 1137 .    .    .    502  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    2    .    .    1    2    .    .    .    6    
  Average Corruption       2    | .    2    .    .    1    1    .    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    1    11   .    .    .    10   
    Message Errors         4    | .    .    .    .    .    2    .    .    .    2    
    Matter Fused           7    | .    .    .    .    .    3    .    .    .    4    
    Energy Discharges      3    | .    .    .    .    1    2    .    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    3    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            828  | .    .    .    .    132  294  .    .    64   338  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    828  | .    .    .    .    132  294  .    .    64   338  
Knockbacks                 9    | .    .    .    .    2    .    .    .    2    5    
  Impact                   9    | .    .    .    .    2    .    .    .    2    5    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      38   | .    .    32   .    .    .    .    .    .    6    
  Shots                    1    | .    .    1    .    .    .    .    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    .    .    .    4    
Targets Rammed             16   | .    .    2    .    .    .    .    .    .    14   
  Kicked                   12   | .    .    2    .    .    .    .    .    .    10   
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        449  | .    171  449  .    27   2    .    .    .    321  
  Average Temperature      152  | .    66   171  .    12   2    .    .    .    124  
  Received Heat Transfer   1542 | .    21   315  .    378  114  .    .    .    714  
  Effects                  8    | .    .    8    .    .    .    .    .    .    .    
    Shutdowns              3    | .    .    3    .    .    .    .    .    .    .    
    Interference           3    | .    .    3    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    1    .    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    1    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    .    .    .    
  Parts Fried              17   | .    1    3    .    2    6    .    .    2    3    
  Impact Corruptions       20   | .    .    .    .    2    5    .    .    3    10   
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    .    .    .    .    1    
  Heat Transferred         1413 | .    .    706  .    420  .    .    .    .    287  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    3    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac 
Peak Influence             520  | .   152 430 163 520 414 123 81  131 181 
  Initial                  210  | .   .   63  163 13  210 123 60  56  52  
  Average                  184  | .   73  235 118 264 266 123 66  108 88  
Maximum Alert Level        2    | .   .   2   .   2   2   .   .   .   .   
  Low Security (%)         54   | 100 100 28  100 28  .   100 100 100 100 
  Level 1                  39   | .   .   64  .   50  98  .   .   .   .   
  Level 2                  6    | .   .   7   .   21  1   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   1   1   4   3   .   1   3   3   
  Investigation            6    | .   .   .   1   1   2   .   1   .   1   
  Extermination            2    | .   .   .   .   .   1   .   .   .   1   
  Reinforcement            8    | .   .   1   .   3   .   .   .   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac 
Distress Signals           5    | .   .   2   .   2   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              132  | .   5   30  1   39  11  2   .   6   38  
  Peak Tracking Total      12   | .   2   6   1   6   3   4   .   3   12  
  Tactical Retreats        14   | .   .   3   .   5   .   .   .   1   5   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac 
Traps Triggered            4    | .   1   1   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac 
Machines Disabled          8    | .   .   5   .   1   .   .   .   .   2   
  Max in Single Turn       2    | .   .   2   .   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac 
Machines Accessed          45   | .   2   6   1   8   13  .   5   .   10  
  Terminals                25   | .   2   2   .   5   9   .   2   .   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   2   .   1   3   .   1   .   3   
  Recycling Units          5    | .   .   1   .   1   1   .   1   .   1   
  Scanalyzers              3    | .   .   1   .   1   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Total Hacks                138  | .   7   21  1   19  33  .   18  .   39  
  Successful               87   | .   3   15  1   13  19  .   13  .   23  
  Failed                   51   | .   4   6   .   6   14  .   5   .   16  
    Catastrophic           5    | .   .   1   .   .   3   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   12   | .   2   .   .   2   3   .   1   .   4   
  Terminals                71   | .   7   5   .   14  22  .   7   .   16  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          47   | .   .   11  .   2   10  .   4   .   20  
  Recycling Units          10   | .   .   2   .   1   1   .   4   .   2   
  Scanalyzers              8    | .   .   3   .   2   .   .   3   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             34   | .   3   2   1   8   9   .   3   .   8   
  Record                   11   | .   .   1   .   .   3   .   2   .   5   
  Robot Schematic          1    | .   .   .   .   .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   2   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   1   .   1   .   1   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   .   .   
  Alert Level              5    | .   .   1   .   2   2   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   1   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   .   1   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       38   | .   .   9   .   2   10  .   4   .   13  
  Scan Component           19   | .   .   5   .   1   5   .   2   .   6   
  Repair                   17   | .   .   4   .   1   5   .   2   .   5   
  Refit                    2    | .   .   .   .   .   .   .   .   .   2   
Recycling Unit Hacks       7    | .   .   2   .   1   .   .   3   .   1   
  Report Inventory         3    | .   .   1   .   1   .   .   1   .   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   1   .   1   
  Retrieve Components      2    | .   .   1   .   .   .   .   1   .   .   
Scanalyzer                 7    | .   .   2   .   2   .   .   3   .   .   
  Insert Component         3    | .   .   1   .   1   .   .   1   .   .   
  Analyze                  4    | .   .   1   .   1   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   1   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         36   | .   2   5   .   7   12  .   3   .   7   
  Full Trace Events        4    | .   .   .   .   .   2   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  1    | .   .   .   .   .   1   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   1   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             17   | .   .   4   .   1   5   .   2   .   5   
  Time                     621  | .   .   122 .   44  146 .   82  .   227 
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   10  .   .   .   .   1   .   .   
Parts Scanalyzed           3    | .   .   1   .   1   .   .   1   .   .   
  Part Schematics Acquired 2    | .   .   1   .   1   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   1   .   1   1   .   .   .   .   
  Non-combat               3    | .   .   1   .   1   1   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        3    | .   .   1   .   1   1   .   .   .   .   
  no_distress              3    | .   .   1   .   1   1   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac 
Total Allies               3    | .   .   .   3   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   3   3   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   40  40  .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               39   | .   .   .   .   39  .   .   .   .   .   
  Total Damage             461  | .   .   .   .   461 .   .   .   .   .   
  Kills                    6    | .   .   .   .   6   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  -5  -5  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac Fac DSF Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   -5   -5   -4   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  DSF  Fac  
Turns Passed               5059 | 60   329  1153 574  957  783  83   226  115  779  
Spaces Moved               4795 | 37   234  583  676  1068 984  172  271  126  644  
  Core                     176  | 1    1    .    .    7    103  .    1    .    63   
  Treads                   2    | .    .    .    .    .    .    .    .    .    2    
  Legs                     891  | 36   233  583  30   .    .    .    .    .    9    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    1783 | .    .    .    318  306  536  172  180  .    271  
  Flight                   1943 | .    .    .    328  755  345  .    90   126  299  
  Fastest Speed            29   | 50   120  120  34   34   34   45   34   32   29   
  Average Speed            62   | 127  120  126  57   45   47   45   45   56   49   
  Slowest Speed            400  | 190  300  190  120  250  200  45   400  92   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            14   | .    .    .    .    13   1    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 3    38   38   86   62   33   4    7    63   17   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    .    1    1    1    .    .    .    
Scrap Searched             3    | .    .    .    3    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          16   | .    .    11   .    5    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    
  AOE                      16   | .    .    11   .    5    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -6   -5   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  Fac  DSF  Fac  
Total                      6435 | 47   266  889  862  1400 1240 177  376  158  1020 
  Wait                     1032 | 1    6    170  149  163  185  .    82   5    271  
  Move                     4762 | 36   233  582  675  1045 981  171  270  125  644  
  Hop                      10   | .    .    .    .    9    1    .    .    .    .    
  Pick Up                  91   | 4    9    20   8    16   10   3    7    5    9    
  Fast Attach              96   | 6    3    13   2    29   15   .    5    3    20   
  Attach                   30   | .    .    6    2    5    3    2    .    4    8    
  Detach                   16   | .    .    3    2    6    .    .    2    2    1    
  Swap                     34   | .    .    10   8    10   4    .    .    .    2    
  Drop                     118  | .    7    27   14   37   12   1    10   6    4    
  Fire                     95   | .    8    53   .    26   .    .    .    .    8    
  Melee                    135  | .    .    3    2    54   29   .    .    8    39   
  Ram                      4    | .    .    .    .    .    .    .    .    .    4    
  Kick                     12   | .    .    2    .    .    .    .    .    .    10   
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 2 exits: [*Fac x2])
-6/Factory
-5/Factory
-5/DSF
-4/Factory

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  174 | -10/Materials | Discovered new exit (range 8)
  329 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Discovered new exit (range 3)
  390 | -10/Materials | Entered another Materials area
  390 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  589 | -9/Materials  | Repaired Hvy. EM Pulse Gun
  622 | -9/Materials  | Repaired Hvy. EM Pulse Gun
  656 | -9/Materials  | Repaired Hvy. EM Pulse Gun
  953 | -9/Materials  | Build established: Gunner
 1170 | -9/Materials  | Lost 3 parts (1u2w)
 1394 | -9/Materials  | Discovered new exit (range 13)
 1504 | -9/Materials  | Repaired Aluminum Leg
 1543 | -9/Materials  | Entered Mines
 1553 | -9/Mines      | Identified exit to Materials
 1693 | -9/Mines      | Learned 2 Materials zone layouts
 1721 | -9/Mines      | Discovered exit to Materials (range 12)
 1729 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1738 | -9/Mines      | Build established: Mutant
 2002 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2117 | -9/Mines      | Entered Materials
 2117 | -8/Materials  | Accompanied by 3 allies
 2117 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2848 | -8/Materials  | Build established: Gladiator
 2950 | -8/Materials  | Lost 4 parts (2p1n1u)
 2954 | -8/Materials  | Destroyed 7 combat bots
 3042 | -8/Materials  | Repaired Chainsword
 3056 | -8/Materials  | Discovered new exit (range 16)
 3074 | -8/Materials  | Entered Factory
 3074 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3076 | -7/Factory    | Identified exit to DSF
 3166 | -7/Factory    | Repaired Flight Unit
 3208 | -7/Factory    | Discovered new exit (range 13)
 3230 | -7/Factory    | Build established: Scavenger-Gladiator
 3269 | -7/Factory    | Lost 4 parts (2p2n)
 3623 | -7/Factory    | Repaired Imp. Airjet
 3649 | -7/Factory    | Repaired Chainsword
 3710 | -7/Factory    | Repaired Great Maul
 3749 | -7/Factory    | Repaired Imp. Datajack
 3844 | -7/Factory    | Build established: Gladiator
 3856 | -7/Factory    | Discovered new exit (range 4)
 3857 | -7/Factory    | Entered another Factory area
 3857 | -6/Factory    | Evolved 2 slots: Utility x2
 3871 | -6/Factory    | Discovered new exit (range 10)
 3940 | -6/Factory    | Entered another Factory area
 3940 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4037 | -5/Factory    | Repaired Lgt. Nuclear Core
 4083 | -5/Factory    | Repaired Gravmag System
 4105 | -5/Factory    | Identified exit to DSF
 4166 | -5/Factory    | Entered DSF
 4187 | -5/DSF        | Additional patrols routed to DSF
 4218 | -5/DSF        | Discovered new exit (range 12)
 4281 | -5/DSF        | Entered Factory
 4281 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4305 | -4/Factory    | Lost 3 parts (1p1u1w)
 4331 | -4/Factory    | Repaired Broken Nuclear Pulse Array
 4448 | -4/Factory    | Repaired Imp. Surge Thruster
 4487 | -4/Factory    | Repaired Lgt. Nuclear Core
 4564 | -4/Factory    | Repaired Carbide Saw
 4616 | -4/Factory    | Repaired Carbide Saw
 4743 | -4/Factory    | Lost 11 parts (4p1n3u3w)
 4893 | -4/Factory    | Lost 10 parts (3p2n4u1w)
 4935 | -4/Factory    | Core integrity fell below 50%
 4957 | -4/Factory    | Core integrity fell below 20%
 4979 | -4/Factory    | Lost 10 parts (4n4u2w)
 5060 | -4/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
04993_ K-01 Serf sends out distress signal.
04994_ Kicked K-01 Serf.
04997_ System corrupted: Matter fused (-10).
05001_ Kicked K-01 Serf.
05008_ Kicked R-10 Processor out of the way.
05009_ Kicked R-10 Processor. <x3>
05020_ Kicked A-15 Conveyor.
05021_ A-15 Conveyor calls for reinforcements.
05021_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
05021_ Kicked A-15 Conveyor. <x3>
05034_ Adv. Hacking Suite destroyed.
05040_ Acquired Hvy. Disruptor Cannon.
05041_ System corrupted: Matter fused (-5).
05047_ Myomer Leg destroyed.
05054_ Gyrokinetic Inverter destroyed.
05056_ System corrupted: Hvy. Disruptor Cannon
  rejected.
05056_ Acquired Hvy. Disruptor Cannon.
05057_ Hvy. Disruptor Cannon destroyed.

 Map 
-----
+----------------------------------------------------+
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|  ######           #??????????????????????????????? |
|  #???##############??????????????????????????????? |
|  #???#         #??????????????????????!??????????? |
|  #???#         #?????????????????????????????????? |
|  #???#         #?????????????????????????????????? |
|  #???#         #?????????????????????????????????? |
|  #???#         #?????????????????????????????????? |
| /#####         #?????????????????????????????????? |
|      #         #?????????????????????????????????? |
| """  #         #?????????????????????????????????? |
| """" ####+######?????????????????????????????????? |
| """" #       #?####???###+###############????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          33
Energy Capacity            430
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Power Amplification        30
Additional Mass Support    9
Armor Coverage             150
Resistance: TH             20
Weapon Shielding           33
Point Defense Rating       80
Melee Speed Boost          20
Evasion (%)                63
Targeting Accuracy         5
Melee Accuracy             21
Core Analysis              6
Armor Integrity Analysis   30
Offensive Hacking          24
Authchip Count             2

 Item Schematics 
-----------------
            Imp. Hover Unit | -9/Materials | Scanalyzed
 Adv. Weight Redist. System | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
 A-02 Transporter | -7/Factory | Hacked

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!

 Challenges 
------------
None

 Game 
------
Seed              FrostInsulationCarapace
  Manual?         0
Play Time         02:08:30
  Cumulative      9.2 hours
  Start           2024.04.03 @ 01:03:17
  End             2024.04.03 @ 03:16:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          16
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61b4f8d1-1891-4362-8e24-d0e73af7aceb