Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 13:55:51

Player: Nilson

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (49)      245
Value Destroyed (1330)     1330
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (132)                132
              TOTAL SCORE: 3307

 Bonus
-------
High Alert Combat Kills    132

 Cogmind 
---------
Core Integrity             397/550
Matter                     298/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (2) ---
  Improved Treads
>          --- UTILITY (6) ------
     Large Storage Unit
  Improved Sensor Array
  Improved Terrain Scanner
           Kinecellerator
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
           Minigun
           Minigun
>          --- INVENTORY (15) ---
           Ion Engine
     Light Nuclear Core
     Light Treads
   Armored Wheel
  Advanced Targeting Computer
           Energy Filter
           ECM Suite
           System Shield
           Plasma Cannon
           Plasma Cannon
           Plasma Cannon
           Autogun
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Sensor Array
  Improved Terrain Scanner
           Kinecellerator
     Light Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Minigun
           Minigun
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
     Light Treads
   Armored Wheel
           Energy Filter
           ECM Suite
           Plasma Cannon
           Plasma Cannon
           Plasma Cannon
           Autogun
           Autogun
      Mini Grenade Launcher
[Rating: 30]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Light Armor Plating
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  4    | .   .   2   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             61   | 6   10  30  15  
  Power                    7    | 1   1   4   1   
    Engine                 6    | 1   1   4   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               11   | 2   .   8   1   
    Treads                 5    | 2   .   2   1   
    Leg                    5    | .   .   5   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  19   | 1   4   8   6   
    Device                 6    | .   .   2   4   
    Storage                3    | 1   1   .   1   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             9    | .   3   5   1   
    Artifact               .    | .   .   .   .   
  Weapon                   24   | 2   5   10  7   
    Energy Gun             3    | .   .   3   .   
    Energy Cannon          2    | .   .   2   .   
    Ballistic Gun          13   | 2   2   3   6   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   3   1   .   
    Special Weapon         2    | .   .   1   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 18   | .   .   16  2   
  Power                    3    | .   .   3   .   
  Propulsion               5    | .   .   4   1   
  Utility                  6    | .   .   5   1   
  Weapon                   4    | .   .   4   .   
  Highest Loss Streak      6    | .   .   6   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     91   | .   99  86  92  
  Engine                   9    | .   14  9   2   
  Core                     1    | .   .   .   6   
  Treads                   16   | .   28  9   17  
  Leg                      3    | .   .   7   .   
  Device                   9    | .   .   7   27  
  Storage                  11   | .   15  11  9   
  Processor                3    | .   .   7   .   
  Protection               12   | .   12  12  10  
  Energy Cannon            1    | .   .   3   .   
  Ballistic Gun            17   | .   23  13  16  
  Launcher                 2    | .   4   2   .   
Peak Build Rating          30   | 6   8   12  30  
  Average Rating           11   | 4   7   8   25  
  On Entrance              6    | .   6   8   11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             50   | 10  22  31  50  
  Greatest Support         43   | 40  40  40  43  
  Greatest Overweight (x)  6    | .   .   6   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  
  Average Capacity         10   | 6   9   10  14  
  Most Carried             13   | .   10  9   13  
  Average Carried          6    | .   7   5   10  
  Final Capacity           15   | 8   10  10  15  
  Final Carried            13   | .   10  6   13  

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1334 | 139 284 645 266 
  Remotely                 .    | .   .   .   .   
Salvage Created            1391 | .   280 762 349 
  Parts                    101  | .   19  60  22  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           3    | .   1   1   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  42   | .   9   26  7   
  Guns                     23   | .   2   15  6   
  Cannons                  5    | .   .   4   1   
  AOE                      14   | .   7   7   .   
Classes Destroyed          8    | .   4   4   .   
  Builder                  3    | .   .   3   .   
  Tunneler                 1    | .   .   1   .   
  Recycler                 1    | .   1   .   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  16   | .   6   10  .   
  Grunt                    19   | .   3   12  4   
  Brawler                  1    | .   .   1   .   
  Sentry                   6    | .   .   3   3   
Best Kill Streak           8    | .   8   6   2   
  Combat Bots Only         6    | .   6   5   2   
Max Kills in Single Turn   3    | .   3   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        231  | .    34   168  29   
  Missed                   57   | .    8    43   6    
Damage Taken               2650 | .    411  1707 532  
  Core                     343  | .    11   179  153  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         83   | 100  95   55   .    
Volleys Fired              146  | .    25   99   22   
  Largest                  2    | .    2    2    2    
  Hottest                  125  | .    50   120  125  
Shots Fired                272  | .    49   186  37   
  Gun                      209  | .    45   132  32   
  Cannon                   37   | .    .    37   .    
  Launcher                 20   | .    4    16   .    
  Special                  6    | .    .    1    5    
  Kinetic                  204  | .    45   127  32   
  Thermal                  48   | .    .    43   5    
  Explosive                20   | .    4    16   .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         12   | .    6    12   9    
  Robot Miss Streak        7    | .    7    7    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           161  | .    21   113  27   
  Core Hits                86   | .    25   48   13   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    
  Critical Strikes         1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3631 | .    885  2234 512  
  Guns                     1540 | .    171  881  488  
  Cannons                  388  | .    .    388  .    
  Explosions               1679 | .    714  965  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1507 | .    171  848  488  
  Thermal                  506  | .    .    482  24   
  Explosive                1261 | .    357  904  .    
  Electromagnetic          357  | .    357  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         10   | .    .    10   .    
  Average Corruption       9    | .    .    9    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  21   | .    .    21   .    
    Message Errors         6    | .    .    6    .    
    Heat Flow Errors       2    | .    .    2    .    
    Energy Discharges      8    | .    .    8    .    
    Data Loss (major)      1    | .    .    1    .    
    Misfires               1    | .    .    1    .    
    Weapon Failures        3    | .    .    3    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            109  | .    5    104  .    
  Projectiles              .    | .    .    .    .    
  Explosions               109  | .    5    104  .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      288  | .    130  158  .    
  Shots                    7    | .    4    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        355  | .    30   355  89   
  Average Temperature      59   | .    9    76   30   
  Received Heat Transfer   768  | .    129  504  135  
  Effects                  1    | .    .    1    .    
    Energy Bleed           1    | .    .    1    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1089 | .    .    1039 50   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             680  | .   281 680 460 
  Initial                  287  | .   .   118 287 
  Average                  311  | .   128 438 321 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         24   | 100 67  4   .   
  Level 1                  40   | .   32  24  89  
  Level 2                  35   | .   .   70  10  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          7    | .   1   4   2   
  Investigation            4    | .   1   2   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   .   2   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   1   2   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              64   | .   19  35  10  
  Peak Tracking Total      9    | .   5   9   5   
  Tactical Retreats        5    | .   .   5   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          8    | .   2   6   .   
  Max in Single Turn       2    | .   1   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          9    | .   5   2   2   
  Terminals                6    | .   4   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                26   | .   14  7   5   
  Successful               16   | .   9   4   3   
  Failed                   10   | .   5   3   2   
    Catastrophic           2    | .   1   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   3   2   1   
  Terminals                18   | .   13  3   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   4   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              3    | .   .   .   3   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   8   2   2   
  Record                   5    | .   3   1   1   
  Emergency Access Points  1    | .   1   .   .   
  Alert Level              1    | .   1   .   .   
  Locate Traps             1    | .   1   .   .   
  Dispatch Records         2    | .   1   1   .   
  Maintenance Status       1    | .   1   .   .   
  Transport Status         1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   
  Scan Component           2    | .   .   2   .   
Recycling Unit Hacks       1    | .   1   .   .   
  Recycle Component        1    | .   1   .   .   
Scanalyzer                 1    | .   .   .   1   
  Insert Component         1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   5   3   2   
  Full Trace Events        5    | .   2   1   2   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2564 | 62   760  1194 548  
Spaces Moved               1061 | 35   379  433  214  
  Core                     31   | 2    .    29   .    
  Treads                   857  | 33   379  231  214  
  Legs                     155  | .    .    155  .    
  Wheels                   18   | .    .    18   .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  110  160  
  Average Speed            177  | 153  160  180  208  
  Slowest Speed            350  | 160  160  350  240  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       34   | 3    75   37   21   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 4    | .    .    1    3    
Terrain Destroyed          150  | .    27   119  4    
  Melee                    .    | .    .    .    .    
  Projectile               5    | .    .    1    4    
  AOE                      145  | .    27   118  .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1470 | 40  491 664 275 
  Wait                     148  | .   62  83  3   
  Move                     1058 | 34  378 432 214 
  Hop                      .    | .   .   .   .   
  Pick Up                  29   | .   11  10  8   
  Fast Attach              26   | 6   2   9   9   
  Attach                   13   | .   1   11  1   
  Detach                   9    | .   2   3   4   
  Swap                     22   | .   7   10  5   
  Drop                     19   | .   3   7   9   
  Fire                     146  | .   25  99  22  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   23 | -11/Scrapyard | Discovered new exit (range 15)
   63 | -11/Scrapyard | Entered Materials
  288 | -10/Materials | Discovered new exit (range 8)
  308 | -10/Materials | Build established: Mutant
  543 | -10/Materials | Discovered new exit (range 6)
  650 | -10/Materials | Discovered new exit (range 16)
  823 | -10/Materials | Entered another Materials area
  823 | -9/Materials  | Evolved 2 slots: Utility x2
  912 | -9/Materials  | Lost 4 parts (1p1n1u1w)
 1106 | -9/Materials  | Lost 5 parts (1p1n1u2w)
 1479 | -9/Materials  | Build established: Scavenger-Mutant
 1548 | -9/Materials  | System corruption reached 10%
 1578 | -9/Materials  | Lost 6 parts (1p2n2u1w)
 1963 | -9/Materials  | Discovered new exit (range 4)
 2017 | -9/Materials  | Entered another Materials area
 2017 | -8/Materials  | Evolved 2 slots: Utility x2
 2234 | -8/Materials  | Build established: Mutant
 2565 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Connecting with Scanalyzer...
>>Insert(Lgt. Nuclear Core)
Scanning Lgt. Nuclear Core...
  Ready to analyze.
Y-45 Defender destroyed.
Critical hit (Burn: +37).
Y-45 Defender destroyed.
Acquired 77 matter.
R-06 Scavenger collects Beam Rifle.
Acquired Adv. Targeting Computer.
Acquired System Shield.
Connecting with Terminal...
Dropped Autogun.
K-01 Serf cleans the Fusion Modulator. <x6>
Y-45 Defender destroyed.
K-01 Serf collects debris. <x4>
Acquired 8 matter.
Penetrated by Slug.
Acquired 1 matter.
Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
|    #?# ##     ##       ##                ????????? |
|   !#?# ## ""  ####   ####                ????????? |
| ##+### ## ""  #?##   ##?#  """  """  """?????????? |
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|   [#?# ## ""  #??#   #??#  """  """  ""??????????? |
|    #?# ## ""  #?##   ##?#                ????????? |
|   !### ##     #?#     #?#             !  ????????? |
|    ##   ##+######     #?## ######+####???????????? |
|       T[%=[     [     #?## ##???????????? ???????? |
| ##### !=##+######     #??# #?? ??????????????????? |
| ######+##      ##     ##?# #???????????#?????????? |
| ?#      #  !   ########??# #?????????????????????? |
| ?#      #  =  !#??????#??# #?????????????????????? |
| ##      #      #????????## #?????"???????????????? |
| ?#  ""  #       #????#??## #?????????????????????? |
| ?# S""  #      ##????????#t#??????"???#??????????? |
| ## ""   ########?#??######!##????????????????????? |
| ##########?########?#    !%=#?#??????????????????? |
| ?###?#?#???#    === #    !=[########## ??????????? |
| ?#??????#??#    ==  #  % kw             ?????????? |
| ???#??#?#??#    ==  ; %              H  ?????????? |
| ????#??????#        # %                 ?????????? |
| ??#????#????????????#       #######+##  ?????????? |
| ????????????????????#       ## ???? ?????????????? |
| ???#?????????? ?""  ###   ###?????? ?????????????? |
| ??#???????????????????#  @#???? ??"??????????????? |
| ???????????#??????????#   #??????????????????????? |
| ??????????????????????#   #????? ????????????????? |
| ??#???????????????????#   #??????????????????????? |
| ????????????????????#?    w??????????????????????? |
| ?????????????????????#     ??????????????????????? |
| ?????????????????????#      ?????????????????????? |
| ?????????????????????#      ?????????????????????? |
| ?????????????????????#     ##?????#??????????????? |
| ?????????????????????#######?????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             375
Evasion (%)                55
Recoil Reduction           2
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              MappingBiocellModule
  Manual?         0
Play Time         00:52:04
  Cumulative      6.1 hours
  Start           2024.08.08 @ 07:23:33
  End             2024.08.11 @ 13:55:51
Sessions          7
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          8
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Zoom Use          93%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 179b63ab-c3af-4baa-839c-3cdca905481d