Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.05 @ 22:04:58 Player: Rainbow Dash Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (208) 1040 Value Destroyed (6352) 6352 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (631) 631 TOTAL SCORE: 14323 Bonus ------- High Alert Combat Kills 205 Follower Combat Kills 126 Met Data Miner 300 Cogmind --------- Core Integrity 991/1150 Matter 207/300 Energy 365/365 System Corruption 0% Temperature Cool (0) Movement Walking (102) Location -4/Factory Parts ------- > --- POWER (2) -------- Neutrino Core Micro Fission Core > --- PROPULSION (6) --- Improved Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg Thunder Leg Enhanced Flexi-carbon Leg > --- UTILITY (8) ------ Improved Heat Sink High-capacity Storage Unit Trap Scanner Seismic Detector Advanced Targeting Computer Improved Transmission Jammer Improved Light Armor Plating Advanced Trap Extractor (0/8) > --- WEAPON (3) ------- Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY (20) --- Angular Momentum Engine Improved VSS Leg Thunder Leg Compact Wheel Compact Wheel Advanced Heat Sink Compact Matter Pod (0) Improved Medium Armor Plating Insulated Plating Cooled Plasma Rifle Cooled Plasma Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun Improved KE Penetrator Long-range Missile Launcher Heavy Pick Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Thunder Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Machine Analyzer Seismic Detector 0b10 Decoder Chip [Scout] Improved Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Variable Charge Gun Improved Heavy Machine Gun Improved Heavy Machine Gun > --- INVENTORY -------- Angular Momentum Engine Improved VSS Leg Compact Wheel Compact Wheel Improved Heat Sink Compact Matter Pod Improved Signal Interpreter Improved Transmission Jammer Insulated Plating Advanced Trap Extractor Cooled Plasma Rifle Cooled Plasma Rifle Improved Heavy Machine Gun Improved Heavy Machine Gun Improved KE Penetrator Long-range Missile Launcher Datajack Heavy Pick [Rating: 92] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Special Weapon Multitool Impact Weapon Great Maul Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Slots Evolved 12 | . . . . 4 2 . . . . 2 . . 2 2 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . 2 . . . . . 1 . . . 1 Utility 6 | . . . . 2 1 . . . . . . . 2 1 Weapon 1 | . . . . . . . . . . 1 . . . . Parts Attached 160 | 7 4 1 4 37 17 . . . 8 47 1 . 25 9 Power 20 | 1 1 . . 1 3 . . . 2 7 . . 5 . Engine 13 | 1 1 . . 1 2 . . . 2 5 . . 1 . Core 6 | . . . . . 1 . . . . 1 . . 4 . Reactor 1 | . . . . . . . . . . 1 . . . . Propulsion 45 | 2 . . 2 14 2 . . . 2 16 . . 4 3 Treads 5 | 2 . . 2 1 . . . . . . . . . . Leg 35 | . . . . 12 2 . . . 1 13 . . 4 3 Wheel 4 | . . . . . . . . . 1 3 . . . . Hover . | . . . . . . . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . . . Utility 55 | 2 3 . 1 9 7 . . . 2 16 1 . 10 4 Device 16 | 1 1 . . . 2 . . . 1 6 . . 3 2 Storage 7 | 1 1 . . 3 . . . . . 1 . . 1 . Processor 15 | . . . . 3 2 . . . 1 4 . . 3 2 Hackware 3 | . . . . . 1 . . . . 1 . . 1 . Protection 14 | . 1 . 1 3 2 . . . . 4 1 . 2 . Artifact . | . . . . . . . . . . . . . . . Weapon 40 | 2 . 1 1 13 5 . . . 2 8 . . 6 2 Energy Gun 12 | . . . . 5 2 . . . . 3 . . 1 1 Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 19 | 2 . 1 1 3 2 . . . 2 3 . . 5 . Ballistic Cannon 2 | . . . . 1 . . . . . 1 . . . . Launcher 3 | . . . . 2 . . . . . 1 . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . Unidentified Prototypes 12 | . 1 . . 5 1 . . . . 1 . . 3 1 Parts Lost 56 | . 1 . 1 7 5 . . . 11 20 . . 5 6 Power 10 | . . . . 1 2 . . . 2 4 . . 1 . Propulsion 17 | . . . 1 3 . . . . 3 7 . . 2 1 Utility 16 | . 1 . . 1 . . . . 3 6 . . 2 3 Weapon 13 | . . . . 2 3 . . . 3 3 . . . 2 Highest Loss Streak 4 | . 1 . 1 3 2 . . . 4 4 . . 1 2 To Critical Strikes 2 | . . . . . . . . . 1 . . . 1 . Average Backups 15 | 2 8 9 9 14 18 18 20 20 14 18 19 20 19 17 Power . | . 1 1 1 . . 1 1 1 . . 1 1 . 1 Propulsion 2 | . 2 3 2 2 3 2 3 3 1 3 4 4 4 3 Utility 5 | . 2 2 2 4 7 7 7 7 4 6 9 10 7 4 Weapon 5 | . 1 2 2 6 5 5 7 7 5 5 4 4 5 7 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 33 | . 1 1 4 4 1 1 1 . . 8 . . 5 7 Power 7 | . 1 . . 1 . . . . . 2 . . 2 1 Propulsion 3 | . . . . 1 . . 1 . . . . . . 1 Utility 11 | . . 1 1 2 1 1 . . . 1 . . 1 3 Weapon 11 | . . . 2 . . . . . . 5 . . 2 2 Tool/Special 1 | . . . 1 . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 96 95 99 100 86 99 96 100 100 99 96 Engine 8 | . 14 14 14 9 8 7 7 7 9 9 6 6 1 . Core 2 | . . . . . 1 7 7 7 4 . . . 8 10 Treads 5 | . 28 28 27 5 . . . . . . . . . . Leg 22 | . . . . 27 30 29 30 30 27 24 33 33 28 28 Wheel 1 | . . . . . . . . . 2 5 . . . . Device 8 | . 13 9 9 5 4 6 7 7 9 9 11 6 5 16 Storage 8 | . 14 14 14 9 7 7 7 7 7 6 6 6 5 5 Processor 10 | . . . . 16 15 15 15 15 8 7 6 6 16 12 Hackware 3 | . . . . . 6 7 7 7 7 5 6 6 4 . Protection 2 | . . 4 4 4 1 . . . 3 1 1 6 4 6 Energy Gun 4 | . . . . 2 3 7 7 1 4 8 7 13 2 5 Ballistic Gun 11 | . 28 28 28 12 6 7 7 1 9 2 . . 10 7 Impact Weapon 1 | . . . . . . . . . . 5 5 6 2 . Peak Build Rating 92 | 7 10 10 15 40 50 50 47 47 50 68 70 64 88 92 Average Rating 44 | 5 9 10 12 29 44 46 47 38 41 55 61 64 79 89 On Entrance 38 | . 7 10 10 13 37 47 47 47 47 37 60 64 64 81 Avg Prop Armor Cover (%) 10 | . . . . . 5 . . . 3 12 . . 4 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 95 | 13 25 24 26 60 77 84 65 65 86 84 85 84 95 90 Greatest Support 124 | 40 40 40 40 80 80 75 74 74 74 93 88 88 98 124 Greatest Overweight (x) 3 | 1 . . . 1 1 1 . . 1 3 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 9 10 10 15 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 10 10 10 19 20 20 20 20 20 20 20 20 20 19 Average Carried 15 | 2 8 9 9 14 18 18 19 20 14 18 19 20 19 17 Final Capacity 20 | 8 10 10 10 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 10 10 10 17 19 20 20 20 10 19 20 20 19 16 Class Distribution -------------------- 67% | Mutant 23% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Matter Collected 8085 | 306 423 175 88 1730 817 311 4 . 520 1730 186 51 1132 612 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8776 | 116 655 146 151 2719 1033 234 . . 515 1842 30 . 1000 335 Parts 393 | 10 54 12 9 108 45 9 . . 14 80 1 . 34 17 Haulers Intercepted 7 | . 1 . . 5 . . . . . . . . 1 . Recyclers Shooed 22 | . 4 1 . 6 2 . . . . 6 . . 3 . Parts Field Recycled 10 | . . . . . . . . . . 10 . . . . Retrieved Matter 111 | . . . . . . . . . . 111 . . . . Parts Self-Destructed 20 | . . . 8 . . 5 . . 7 . . . . . Prevented 9 | . . . . . . 4 . . 5 . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Combat Hostiles Destroyed 138 | . 11 7 3 35 15 4 . . 11 29 . . 13 10 Guns 109 | . 11 7 3 30 9 4 . . 7 16 . . 12 10 Cannons 4 | . . . . . 2 . . . . 2 . . . . AOE 21 | . . . . 5 4 . . . 2 9 . . 1 . Classes Destroyed 16 | 2 7 . 1 3 1 1 . . . 1 . . . . Worker 13 | . 1 . . 3 . . . . . 9 . . . . Builder 7 | . 1 . . . 1 . . . . 4 . . 1 . Tunneler 4 | 2 1 . . . . . . . . 1 . . . . Hauler 7 | . 1 . . 5 . . . . . . . . 1 . Recycler 27 | 1 4 . . 11 5 . . . . 4 . . 2 . Mechanic 1 | . . . . . . . . . . 1 . . . . Operator 2 | . 1 . . . . . . . . 1 . . . . Watcher 9 | . 3 . . 4 . . . . . 2 . . . . Swarmer 49 | . 9 6 . 6 7 . . . 3 9 . . 1 8 Grunt 38 | . 2 1 . 16 . 2 . . 7 8 . . 2 . Brawler 3 | . . . . . . 1 . . 1 1 . . . . Duelist 3 | . . . . 1 . . . . . 2 . . . . Sentry 21 | . . . . 9 5 . . . . 2 . . 3 2 Hunter 8 | . . . . 3 . 1 . . . 3 . . 1 . Programmer 13 | . . . . . 3 . . . . 4 . . 6 . Subdweller 3 | . . . 3 . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . Best Kill Streak 13 | 3 4 3 2 8 4 2 . . 3 13 . . 3 4 Combat Bots Only 5 | . 3 3 2 4 4 2 . . 3 5 . . 2 4 Max Kills in Single Turn 3 | 1 1 2 1 3 2 1 . . 2 3 1 . 2 2 Gunslinging 1 | . . 1 . . . . . . . 1 . . 1 1 Exploded 2 | . . . . 2 2 . . . 1 2 . . 1 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Hostile Shots Fired 1114 | . 62 34 7 190 204 23 . . 73 288 18 . 109 106 Missed 342 | . 23 11 1 53 82 4 . . 10 74 6 . 34 44 Hits 772 | . 39 23 6 137 122 19 . . 63 214 12 . 75 62 Melee 15 | . . . . 1 . 2 . . 2 10 . . . . Projectile 757 | . 39 23 6 136 122 17 . . 61 204 12 . 75 62 AOE 5 | . . . . . . . . . . 1 . . . 4 Critical Strikes 31 | . . 1 . 6 2 2 . . 6 10 1 . 3 . Part Disruptions 2 | . . . . . 1 . . . . . . . . 1 Damage Taken 11832 | . 441 186 132 1971 1253 253 . . 1233 3469 353 . 1370 1171 Core 1576 | . 82 41 44 271 131 63 . . 94 368 189 . 134 159 Absorbed by Shields . | . . . . . . . . . . . . . . . Ignored by Resistances 213 | . . . . . 48 10 . . 47 36 . . 72 . Regen/Repaired (Parts) 416 | . . . . 98 . . . . . 109 . . 209 . Core Remaining (%) 60 | 100 . . 33 50 . . . . 58 . . 34 86 . Volleys Fired 553 | 6 51 10 8 164 70 19 . . 45 98 7 . 52 23 Largest 3 | 2 2 2 2 2 2 2 . . 2 3 3 . 3 3 Hottest 173 | 40 40 40 45 89 88 88 . . 88 173 160 . 163 114 Shots Fired 1147 | 12 102 20 16 321 128 39 1 . 81 203 15 . 152 57 Gun 1035 | 12 102 20 16 277 101 39 1 . 73 170 15 . 152 57 Cannon 80 | . . . . 37 20 . . . . 23 . . . . Launcher 32 | . . . . 7 7 . . . 8 10 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 838 | 12 102 20 16 283 87 19 1 . 57 64 4 . 134 39 Thermal 277 | . . . . 31 34 20 . . 16 129 11 . 18 18 Explosive 15 | . . . . 3 . . . . 2 10 . . . . Electromagnetic 17 | . . . . 4 7 . . . 6 . . . . . Robot Hit Streak 34 | 8 14 9 24 34 17 6 . . 13 32 6 . 15 7 Robot Miss Streak 9 | 1 4 1 . 2 9 3 . . 4 4 1 . 3 6 Penetration Max 1 | . . . . 1 . 1 . . . . . . . . Secondary Targets 14 | . 1 3 . 1 . 2 . . . 3 . . 2 2 Max Gunslinging Chain 1 | . 1 1 . 1 . 1 . . . 1 . . 1 1 Shots Hit Robots 810 | 8 67 17 15 235 72 24 . . 55 166 13 . 104 34 Core Hits 394 | 4 32 8 5 95 45 9 . . 27 106 2 . 42 19 Critical Kills 8 | . . . . 3 2 . . . . 1 . . 2 . Critical Parts Destroyed 14 | . 2 . . 7 1 . . . . 2 . . 2 . Critical Strikes 36 | . 2 . . 13 4 1 . . . 9 1 . 6 . Burn 11 | . . . . 2 1 1 . . . 4 1 . 2 . Destroy 21 | . 2 . . 11 3 . . . . 1 . . 4 . Blast 1 | . . . . . . . . . . 1 . . . . Smash 3 | . . . . . . . . . . 3 . . . . Melee Attacks 80 | . . . . 4 8 . . . 1 34 2 . 28 3 Impact 73 | . . . . 4 7 . . . 1 33 1 . 27 . Slashing . | . . . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . . . 3 Sneak Attacks 15 | . . . . . 2 . . . . 9 1 . 3 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 19220 | 95 887 216 199 4676 1822 468 . . 1533 5623 258 . 2664 779 Guns 14204 | 95 869 214 199 3682 1239 468 . . 1053 2992 258 . 2366 769 Cannons 1352 | . . . . 558 306 . . . . 488 . . . . Explosions 2347 | . . . . 382 184 . . . 480 1222 . . 79 . Melee 1210 | . . . . . 93 . . . . 912 . . 205 . Ramming 107 | . 18 2 . 54 . . . . . 9 . . 14 10 Kinetic 10751 | 95 869 214 199 3754 992 172 . . 671 1232 69 . 2060 424 Thermal 4881 | . . . . 486 629 296 . . 382 2248 189 . 306 345 Explosive 1632 | . . . . 195 . . . . 215 1222 . . . . Electromagnetic 639 | . . . . 187 108 . . . 265 . . . 79 . Impact 1210 | . . . . . 93 . . . . 912 . . 205 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 9 | . 1 1 1 . 2 2 2 2 5 9 9 9 7 . Average Corruption 3 | . 1 1 1 . 1 2 2 2 4 5 9 9 4 . Corruption Purged 5 | . . . . . . . . . . . . . 5 . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 176 | . 8 2 6 . 5 12 5 3 34 49 24 1 27 . Message Errors 40 | . 3 . 1 . 2 1 1 1 11 11 6 . 3 . Matter Fused 55 | . 3 2 2 . 3 5 1 . 6 13 10 . 10 . Heat Flow Errors 14 | . . . 1 . . 2 . . 4 3 1 1 2 . Energy Discharges 20 | . . . 1 . . 1 . 1 3 8 4 . 2 . Parts Rejected 1 | . . . . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 22 | . 1 . 1 . . 1 2 1 5 8 1 . 2 . Data Loss (major) 8 | . . . . . . . . . 1 2 1 . 4 . Misfires 7 | . . . . . . 1 1 . 1 2 . . 2 . Alerts 6 | . 1 . . . . 1 . . 2 1 . . 1 . Weapon Failures 2 | . . . . . . . . . 1 1 . . . . Overload Shots 34 | . . . . . 9 2 . . 8 15 . . . . Effects 2 | . . . . . . 1 . . . 1 . . . . Heat Surge 2 | . . . . . . 1 . . . 1 . . . . Overflow Damage 735 | . . . . 11 69 . . . 20 588 . . 47 . Projectiles 13 | . . . . 7 6 . . . . . . . . . Explosions 41 | . . . . 4 . . . . 20 17 . . . . Melee 681 | . . . . . 63 . . . . 571 . . 47 . Knockbacks 6 | . . . . 2 . . . . . 2 . . 2 . Impact 4 | . . . . . . . . . . 2 . . 2 . Kinetic 2 | . . . . 2 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 214 | . . . . . . . . . 91 112 . . 11 . Shots 7 | . . . . . . . . . 4 2 . . 1 . Rammed 6 | . 3 1 . 2 . . . . . . . . . . Targets Rammed 18 | . 3 1 . 10 . . . . . 1 . . 1 2 Kicked 12 | . . . . 8 . . . . . 1 . . 1 2 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 555 | . . 2 219 221 168 284 . . 247 240 555 95 351 60 Average Temperature 82 | . . 1 116 27 53 106 . . 145 81 170 80 95 19 Received Heat Transfer 2631 | . 114 . . 846 108 153 . . 411 411 342 . 162 84 Effects 13 | . . . . . . 4 . . . . 7 . 2 . Shutdowns 3 | . . . . . . . . . . . 3 . . . Energy Bleed 2 | . . . . . . 1 . . . . 1 . . . Interference 6 | . . . . . . 3 . . . . 2 . 1 . Short Circuit 1 | . . . . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Robots Corrupted 4 | . . . . . . . . . 2 1 . . 1 . Combat Hostiles 2 | . . . . . . . . . 2 . . . . . Parts Fried 9 | . . . . . 3 . . . 1 4 . . 1 . Impact Corruptions 22 | . . . . . 2 . . . . 17 . . 3 . Robots Melted 2 | . . . . . . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . . 2 . . . . Parts Melted 26 | . . 2 . . 1 . . . . 21 . . 2 . Heat Transferred 9285 | . . . . 1036 1129 605 . . 572 4252 407 . 703 581 Parts Sabotaged 4 | . . . . . . . . . . 4 . . . . Parts Stolen 1 | . . . . . . 1 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 1 . . . . . . . 1 . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Maximum Alert Level 2 | . . . . 2 1 . . . . 2 . . . . Low Security (%) 62 | 100 100 100 . 36 46 . . . . 27 . . 100 100 Level 1 20 | . . . . 57 53 . . . . 6 . . . . Level 2 16 | . . . . 5 . . . . . 65 . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 530 | 15 134 109 . 520 259 . . . . 530 . . 179 97 Initial 231 | . . 39 . . 231 . . . . . . . . 81 Average 177 | 1 48 34 . 223 199 . . . . 342 . . 76 43 Influence Increases 5000 | 15 380 279 . 1246 470 100 . . 320 1125 . . 714 351 Destroy 0b10 Robot/C 2860 | . 220 220 . 700 300 80 . . 220 580 . . 340 200 Destroy 0b10 Robot/NC 350 | 15 60 . . 115 30 . . . . 110 . . 20 . Destroy Leader 692 | . 48 40 . 198 100 20 . . 40 134 . . 82 30 Allied During Kill 38 | . . 19 . . . . . . . . . . 19 . Trap Triggered on 0b10 110 | . . . . . . . . . . 50 . . 30 30 Successful Hack 220 | . 36 . . 52 . . . . . 44 . . 52 36 Disable Machine 195 | . . . . 60 15 . . . . 60 . . 60 . Destroy Structure 190 | . 1 . . 16 10 . . . . 87 . . 66 10 Partial Spotted 30 | . . . . . . . . . . 15 . . . 15 Lose Combat Pursuer 315 | . 15 . . 105 15 . . . 60 45 . . 45 30 Influence Decreases 4928 | 15 280 379 . 736 851 229 . . 320 602 520 3 547 446 Entered New Map 670 | . . 61 . . 279 48 . . . . 194 2 . 86 Time Decay 3728 | 15 280 318 . 666 522 181 . . 230 422 326 1 467 300 Lost Part 490 | . . . . 70 50 . . . 90 180 . . 40 60 Lost Ally 40 | . . . . . . . . . . . . . 40 . Squads Dispatched 34 | . . . . 4 7 . . . . 14 . . 5 4 Investigation 4 | . . . . 2 2 . . . . . . . . . Extermination 11 | . . . . . 3 . . . . 4 . . 3 1 Reinforcement 11 | . . . . 2 . . . . . 5 . . 2 2 Assault 4 | . . . . . 2 . . . . 2 . . . . Garrison 4 | . . . . . . . . . . 3 . . . 1 Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 3 . . 1 1 Haulers Reinforced 2 | . . . . . . . . . . 1 . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Distress Signals 10 | . 1 . . 4 1 . . . . 3 . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 214 | . 16 11 3 57 22 5 . . 16 41 1 . 23 19 Peak Tracking Total 6 | . 3 3 2 5 6 2 . . 3 5 1 . 4 5 Tactical Retreats 17 | . 1 . . 4 1 . . . 4 3 . . 2 2 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Traps Triggered 9 | . 1 . . 2 2 . . . . 3 . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 153 | . . . . . 25 . . . . 76 . . . 52 Triggered 1 | . . . . . . . . . . 1 . . . . Disarmed 1 | . . . . . 1 . . . . . . . . . Reprogrammed 15 | . . . . . 3 . . . . 9 . . . 3 Reused 14 | . . . . . . 2 . . 1 5 . . 3 3 Traps Extracted 15 | . . . . . 3 . . . . 9 . . . 3 Installed 15 | . . . . . . 2 . . 1 5 . . 4 3 Triggered 14 | . . . . . . 2 . . 1 5 . . 3 3 Most Traps Carried 6 | . . . . . 3 3 1 1 1 6 4 4 4 3 Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Machines Disabled 13 | . . . . 4 1 . . . . 4 . . 4 . Max in Single Turn 2 | . . . . 1 1 . . . . 2 . . 2 . Garrison Access 3 | . . . . 1 1 . . . . . . . 1 . Machines Repaired 1 | . . . . 1 . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Machines Accessed 65 | . 10 . . 16 5 . . 4 . 12 . . 13 5 Terminals 28 | . 7 . . 9 2 . . . . 5 . . 3 2 Fabricators 4 | . . . . . 1 . . . . 1 . . 1 1 Repair Stations 8 | . 1 . . 2 1 . . . . 1 . . 2 1 Recycling Units 12 | . 2 . . 2 . . . . . 3 . . 5 . Scanalyzers 5 | . . . . 2 . . . . . 1 . . 1 1 Garrison Access 4 | . . . . 1 1 . . . . 1 . . 1 . Total Hacks 188 | . 31 . . 42 10 . . 28 . 27 . . 41 9 Successful 108 | . 17 . . 28 2 . . 28 . 14 . . 15 4 Failed 79 | . 14 . . 13 8 . . . . 13 . . 26 5 Catastrophic 13 | . 2 . . 2 1 . . . . 2 . . 5 1 Database Lockouts 1 | . . . . 1 . . . . . . . . . . Manual 76 | . 25 . . 26 1 . . . . 13 . . 9 2 Terminals 74 | . 23 . . 27 3 . . . . 11 . . 6 4 Fabricators 12 | . . . . . 2 . . . . 3 . . 6 1 Repair Stations 20 | . 3 . . 3 2 . . . . 2 . . 8 2 Recycling Units 31 | . 5 . . 4 . . . . . 8 . . 14 . Scanalyzers 16 | . . . . 7 . . . . . 2 . . 5 2 Garrison Access 7 | . . . . 1 3 . . . . 1 . . 2 . Terminal Hacks 43 | . 4 . . 7 1 . . 28 . 2 . . 1 . Record 11 | . . . . . . . . 11 . . . . . . Part Schematic 8 | . . . . . . . . 8 . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . 1 . . . 3 . . . . . . Branch Access Points 2 | . . . . 2 . . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . Locate Traps 5 | . 1 . . 1 1 . . . . 1 . . 1 . Security Status 1 | . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 6 | . . . . . 1 . . . . 2 . . 2 1 Network Status 3 | . . . . . . . . . . 1 . . 1 1 Load Schematic 3 | . . . . . 1 . . . . 1 . . 1 . Repair Station Hacks 8 | . . . . 2 . . . . . 2 . . 3 1 Scan Component 5 | . . . . 1 . . . . . 1 . . 2 1 Repair 3 | . . . . 1 . . . . . 1 . . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . . . . . 1 . . . . Scanalyzer 15 | . . . . 7 . . . . . 2 . . 4 2 Insert Component 4 | . . . . 4 . . . . . . . . . . Analyze 3 | . . . . 3 . . . . . . . . . . Retrieve Study 8 | . . . . . . . . . . 2 . . 4 2 Garrison Access Hacks 2 | . . . . 1 . . . . . . . . 1 . Seal Access 2 | . . . . 1 . . . . . . . . 1 . Unauthorized Hacks 33 | . 13 . . 11 . . . . . 5 . . 4 . Terminals 20 | . 9 . . 9 . . . . . 2 . . . . Track 5 | . 3 . . 1 . . . . . 1 . . . . Botnet 4 | . 1 . . 2 . . . . . 1 . . . . Skim 11 | . 5 . . 6 . . . . . . . . . . Fabricators 3 | . . . . . . . . . . 1 . . 2 . Liberate 1 | . . . . . . . . . . . . . 1 . Haulers 2 | . . . . . . . . . . 1 . . 1 . Repair Stations 1 | . 1 . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . Recycling Units 9 | . 3 . . 2 . . . . . 2 . . 2 . Reject 4 | . 2 . . 1 . . . . . . . . 1 . Recyclers 4 | . 1 . . 1 . . . . . 1 . . 1 . Mask 1 | . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 50 | . 9 . . 10 5 . . . . 11 . . 11 4 Full Trace Events 3 | . 2 . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . 3 . . . 8 . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . . . . . . . . 2 . . 4 2 Parts Repaired 3 | . . . . 1 . . . . . 1 . . 1 . Time 130 | . . . . 38 . . . . . 70 . . 22 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . 1 . . . . 1 1 . 1 . Non-combat 3 | . . . . . 1 . . . . 1 1 . . . Combat 1 | . . . . . . . . . . . . . 1 . Robot Hacks Applied 4 | . . . . . 1 . . . . 1 1 . 1 . parse_system 2 | . . . . . . . . . . . 1 . 1 . find_recycling 2 | . . . . . 1 . . . . 1 . . . . Relay Couplers Released 4 | . . . . . 4 . . . . . . . . . Machine Destruction 4 | . . . . . 4 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Total Allies 5 | . . 3 . . . . . . . . . . 2 . Largest Group 3 | . . 3 3 . . . . . . . . . 2 . Highest-Rated Group 98 | . . 40 40 . . . . . . . . . 98 . Highest-Rated Ally 49 | . . 16 16 . . . . . . . . . 49 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 25 | . . 15 1 . . . . . . . . . 9 . Total Damage 451 | . . 217 14 . . . . . . . . . 220 . Kills 8 | . . 4 . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Active Infowar (turns) 14981 | 63 1284 698 440 2646 1450 978 427 125 1373 2116 713 35 1850 783 Optics 3780 | . . . . . 1449 978 427 125 801 . . . . . Traps 3164 | . . . . . 108 . . . . 1400 588 . 435 633 Seismic 12410 | 63 1284 698 440 1496 809 830 427 125 1229 1954 713 35 1554 753 Decoding 2313 | . . . . . . . . . . . . . 1751 562 Machine Analysis 8314 | . . . . 2624 1450 973 427 125 303 . . . 1848 564 Jamming 1 | . . . . . . . . . . . . . . 1 Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 . . . 1 . . 1 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 42 | . . . . . . . . . . . . . 33 9 Traps 33 | . . . . . . . . . . . . . 27 6 Emergency Access 6 | . . . . . . . . . . . . . 4 2 Garrisons 2 | . . . . . . . . . . . . . 1 1 Exits 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Turns Passed 16519 | 143 1329 997 622 2646 1450 987 427 125 1508 2882 735 35 1850 783 Spaces Moved 9966 | 72 709 596 363 1439 840 680 328 94 727 1682 605 31 1235 565 Core 5 | 5 . . . . . . . . . . . . . . Treads 1994 | 67 709 596 363 259 . . . . . . . . . . Legs 7179 | . . . . 1180 840 680 328 94 727 894 605 31 1235 565 Wheels 788 | . . . . . . . . . . 788 . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 127 127 130 130 127 105 114 114 102 102 Average Speed 130 | 155 160 160 160 131 130 132 130 130 150 116 114 114 113 105 Slowest Speed 260 | 160 160 160 160 260 200 200 130 130 200 260 114 114 187 108 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 5 95 96 19 85 24 81 66 72 73 36 73 9 29 16 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 6 | . 1 2 . 2 . . . 1 . . . . . . Known Exits Taken 7 | . . 1 1 1 1 . . . 1 1 . . 1 . Unknown Exits Taken 7 | 1 1 . . . . 1 1 1 . . 1 1 . . Scrap Searched 9 | . . 1 3 . . 1 1 . . . 2 1 . . Spaces Dug 67 | . . . . 3 6 . . . 5 24 1 . 25 3 Terrain Destroyed 162 | . . . . 13 9 1 . . 11 95 1 . 28 4 Melee 63 | . . . . 3 6 . . . 1 24 1 . 25 3 Projectile 24 | . . . . 9 3 1 . . 1 8 . . 1 1 AOE 75 | . . . . 1 . . . . 9 63 . . 2 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Low Low Fac Fac Total 12193 | 88 799 617 391 1864 1034 722 329 97 1046 2326 634 30 1519 697 Wait 733 | . 21 2 1 122 16 10 . . 231 223 9 . 85 13 Move 9952 | 71 708 595 362 1438 839 679 327 93 726 1681 604 30 1234 565 Hop . | . . . . . . . . . . . . . . . Pick Up 131 | 4 7 1 6 21 11 3 1 . 3 49 4 . 18 3 Fast Attach 73 | 7 2 1 . 21 4 . . 2 . 19 . . 15 2 Attach 78 | . . . 2 8 8 1 . . 12 28 1 . 10 8 Detach 23 | . 1 . 1 3 2 . . . 1 8 . . 3 4 Swap 262 | . 3 5 5 39 40 7 . . 24 73 5 . 43 18 Drop 114 | . 3 2 6 32 6 1 1 2 1 31 2 . 26 1 Fire 553 | 6 51 10 8 164 70 19 . . 45 98 7 . 52 23 Melee 80 | . . . . 4 8 . . . 1 34 2 . 28 3 Ram . | . . . . . . . . . . . . . . . Kick 12 | . . . . 8 . . . . . 1 . . 1 2 Crush 6 | . 3 1 . 2 . . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 168 | . . . . . 25 2 . . 1 81 . . 4 55 Miscellaneous 3 | . . . . 2 . . . . 1 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res / [*Upp] / *Ext x2) History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 6) 656 | -10/Materials | Discovered new exit (range 16) 946 | -10/Materials | Discovered new exit (range 16) 1025 | -10/Materials | Learned location of 2 exits from Subcaves 1097 | -10/Materials | Identified exit to Materials 1180 | -10/Materials | Discovered new exit (range 14) 1215 | -10/Materials | Identified exit to Subcaves 1258 | -10/Materials | Learned location of 2 exits from Mines 1293 | -10/Materials | Learned location of Mines (-10) 1337 | -10/Materials | Learned Materials emergency access door positions 1450 | -10/Materials | Learned 2 Materials zone layouts 1473 | -10/Materials | Entered Mines 1624 | -10/Mines | Discovered exit to Materials (range 5) 1692 | -10/Mines | Learned location of Storage (-9) 1723 | -10/Mines | Learned location of 1 exit from Materials 1739 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1860 | -10/Mines | Learned Materials stockpile data 2167 | -10/Mines | Learned location of Zion (-6) 2470 | -10/Mines | Entered Subcaves 2470 | -10/Subcaves | Accompanied by 3 allies 2471 | -10/Subcaves | Approached by a straggling Scientist 2471 | -10/Subcaves | Identified exit to Recycling 2471 | -10/Subcaves | Identified exit to Materials 2513 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2530 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2721 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2804 | -10/Subcaves | Core integrity fell below 50% 2844 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2846 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 3092 | -10/Subcaves | Entered Materials 3092 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3093 | -8/Materials | Identified exit to Factory 3217 | -8/Materials | Central database locked down 4040 | -8/Materials | Lost 3 parts (1p1n1w) 4152 | -8/Materials | Learned location of Extension (-4) 4222 | -8/Materials | Learned location of Lower Caves (-6) 4283 | -8/Materials | Learned Storage stockpile data 4418 | -8/Materials | Learned 4 Factory zone layouts 4576 | -8/Materials | Repaired Titanium Leg 5738 | -8/Materials | Entered Factory 5738 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6236 | -7/Factory | Discovered new exit (range 7) 6598 | -7/Factory | Discovered new exit (range 5) 6913 | -7/Factory | Discovered new exit (range 4) 7044 | -7/Factory | Identified exit to Factory 7148 | -7/Factory | Identified exit to Lower Caves 7188 | -7/Factory | Entered Lower Caves 8170 | -7/Lower Caves | Discovered new exit (range 4) 8175 | -7/Lower Caves | Entered another Lower Caves area 8486 | -7/Lower Caves | Discovered new exit (range 16) 8602 | -7/Lower Caves | Entered Data Miner 8602 | -7/Data Miner | Discovered new exit (range 6) 8623 | -7/Data Miner | Met Data Miner 8653 | -7/Data Miner | Learned location of Section 7 (-2) 8653 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8679 | -7/Data Miner | Received God Mode back door access code from Data Miner 8727 | -7/Data Miner | Entered Proximity Caves 9083 | -6/Proximity Caves | Lost 4 parts (1n2u1w) 9824 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 9832 | -6/Proximity Caves | Learned Factory terminal intel 10227 | -6/Proximity Caves | Discovered exit to Factory (range 5) 10235 | -6/Proximity Caves | Entered Factory 10235 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10236 | -6/Factory | Loaded intel: 25 terminal locations 10880 | -6/Factory | Garrison activated, responded to threat 11039 | -6/Factory | Lost 4 parts (1p1n2u) 11405 | -6/Factory | Lost 3 parts (1p1n1w) 11635 | -6/Factory | First assault squad dispatched 11650 | -6/Factory | Build established: Scavenger-Mutant 11654 | -6/Factory | Lost 3 parts (1p1n1u) 11656 | -6/Factory | Repaired Cld. Pulse Rifle? 13029 | -6/Factory | Found Prototype Launcher 13029 | -6/Factory | Identified Scatter Rocket Array 13099 | -6/Factory | Discovered new exit (range 7) 13107 | -6/Factory | Identified exit to Lower Caves 13117 | -6/Factory | Entered Lower Caves 13354 | -6/Lower Caves | Learned location of 1 exit from Factory 13619 | -6/Lower Caves | Spotted B-75 Beast 13646 | -6/Lower Caves | Encountered a Warlord checkpoint 13727 | -6/Lower Caves | Core integrity fell below 50% 13843 | -6/Lower Caves | Discovered new exit (range 7) 13852 | -6/Lower Caves | Entered another Lower Caves area 13878 | -6/Lower Caves | Discovered new exit (range 9) 13887 | -6/Lower Caves | Entered Factory 13887 | -5/Factory | Evolved 2 slots: Utility x2 13888 | -5/Factory | Identified exit to Factory 15101 | -5/Factory | Repaired Imp. Medium Armor Plating 15737 | -5/Factory | Entered another Factory area 15737 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15738 | -4/Factory | Identified exit to Extension 15755 | -4/Factory | Discovered exit to Extension (range 11) 15832 | -4/Factory | Discovered new exit (range 15) 15849 | -4/Factory | Identified exit to Research 16007 | -4/Factory | Discovered new exit (range 3) 16142 | -4/Factory | Spotted B-86 Titan 16240 | -4/Factory | Spotted B-86 Titan 16280 | -4/Factory | Watched by a mysterious "MATRIX" hacker. 16517 | -4/Factory | Garrison activated, responded to threat 16520 | -4/Factory | Self-destructed Last Messages --------------- 16499_ Imp. Heat Sink blown off. 16499_ Imp. Remote Datajack blown off. 16499_ Unknown Hover Unit blown off. 16500_ Adv. Trap Extractor dropped Segregator Trap. 16505_ Installed Segregator Trap. 16507_ Slug penetrates Wall. 16511_ Penetrated by Slug. 16511_ Slug penetrates P-70 Sage. 16511_ P-70 Sage destroyed. 16512_ Kicked U-05 Engineer out of the way. 16513_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 16513_ Kicked H-77 Assassin out of the way. 16514_ Penetrated by Slug. 16515_ Slug penetrates Wall. 16517_ H-77 Assassin calls for garrison reinforcements. 16517_ ALERT: Activating Garrison Access F004. 16518_ Penetrated by Slug. 16518_ Slug penetrates Wall. 16518_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?#####+#### #????????????????????????????? | | ?# ^ #????????????????????????????? | | ?# ^ #????????????????????????????? | | ?#" ^ ^ ! #????????????????????????????? | | ?#T #????????????????????????????? | | ?#" """ """^""" #????????????????????????????? | | ## """ """ """ #????????????????????????????? | | # """ """ """ #????????????????????????????? | | # #????????????????????????????? | | # = #??????????????????????????????? | | # ! [= #??????????????????????????????? | | # #### #??????????????##??????????????? | | + #??# #?????????????? #??????????????? | | # #??# #????????????? #??????????????? | | # #??# #????????????? ???????????????? | | # #?## ##??????????? ????????????????? | | + #?# ! #????????###+############?????? | | #########?# ########## ^!!! ????? | | #?????????# ^ !! ???????? | | ##?????????# = ^ !! ###????????? | | ???????????# ""?????????? | | ???????????# ###### " "" ""?????????? | | ???????????# #????# ### """" ?G?????????? | | ?????????######+######??#=#?# ^"""" ?""?????????? | | ?????????# #??#h#?# """" ?""?????????? | | ?????????#! ####@#?# """"?????????????? | | ?????????# """ """ !/^|h!#?# """"?????????????? | | ?????????# """ """ ######?# """"?????????????? | | ?????????# """ """ #??????# ??????????????? | | ?????????# #??????# ??????????????? | | ?????????# ! #???????######??????????????? | | ?????????#############???????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 37 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 525 Resistance: KI 30 Resistance: EM 25 Phase Shifting 5 Evasion (%) 70 Targeting Accuracy 10 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 14 Trap Extractor Capacity 8 Item Schematics ----------------- Prc. Beam Rifle | -8/Materials | Scanalyzed Multitool | -8/Materials | Scanalyzed Imp. Trap Extractor | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Adv. Field Recycling Unit | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Titanium Leg | 32% | -8/Materials Cld. Pulse Rifle | 9% | -6/Factory Imp. Medium Armor Plating | 12% | -5/Factory Studied --------- Com. Wheel | -6/Factory | Hacked Arm. Leg | -6/Factory | Hacked Thunder Leg | -5/Factory | Hacked Carbon-fiber Leg | -5/Factory | Hacked Flexi-carbon Leg | -5/Factory | Hacked Neutrino Core | -5/Factory | Hacked Imp. VSS Leg | -4/Factory | Hacked Imp. Carbon-fiber Leg | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Fixer-Upper Challenges ------------ None Game ------ Seed ReflexExperimentalCore Manual? 0 Play Time 03:39:01 Cumulative 159.9 hours Start 2026.04.05 @ 14:03:40 End 2026.04.05 @ 22:04:58 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 96 Adventurer 45 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 75 Gallery% 61 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e235be60-9265-450c-b648-103c94f02d0e