Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.14 @ 01:59:06

Player: Savant

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (25)       5000
Robots Destroyed (303)     1515
Value Destroyed (14008)    14008
Prototype IDs (87)         1740
Alien Tech Used (0)        0
Bonus (7023)               7023
              TOTAL SCORE: 32786

 Bonus
-------
High Alert Combat Kills    1519
Follower Combat Kills      1461
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Triggered Deep Caves Wall  500
Exposed GOLEM Chamber      500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      688
Friendly Fire              -545

 Cogmind 
---------
Core Integrity             0/1300
Matter                     259/300
Energy                     100/100
System Corruption          36%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -3/Armory

 Parts 
-------
>               --- POWER (2) --------
      Assembled Flux Generator
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (13) -----
  High-capacity Storage Unit
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
                0b10 Alert Chip
                GOLEM Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Small Battery (10)
       Advanced Terrain Scanner
         Medium Regenerative Plating
                Hacking Drone Bay (1/1)
                GOLEM Unit
                GOLEM Unit
                GOLEM Unit
                GOLEM Unit
                GOLEM Unit
                GOLEM Unit

 Peak State 
------------
>               --- POWER ------------
      Assembled Flux Generator
>               --- PROPULSION -------
                Biometal Leg
      Assembled Alloy Leg
      Assembled Alloy Leg
>               --- UTILITY ----------
      Assembled Nanovents
      Assembled Nanovents
      Assembled Nanovents
  High-capacity Storage Unit
      Assembled Biocell Array
       Improved Signal Interpreter
       Advanced Terrain Scan Processor
                0b10 Alert Chip
      Assembled Alloy Armor
         Medium Regenerative Plating
                Hacking Drone Bay
                GOLEM Unit
>               --- WEAPON -----------
      Assembled Focal Cannon
      Assembled Focal Cannon
      Assembled Focal Cannon
>               --- INVENTORY --------
                Myomer Leg
       Improved Terrain Scanner
           Mini Drone Bay
                Minesniffer Drone Bay
                GOLEM Unit
                GOLEM Unit
                GOLEM Unit
                GOLEM Unit
                GOLEM Unit
                GOLEM Unit
                GOLEM Unit
                Micro-nuke Launcher
                RU-N14's Throwing Claymores v3
[Rating: 176]

 Favorites 
-----------
Power                      Assembled Flux Generator
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Assembled Flux Generator
Propulsion                 Assembled Alloy Leg
  Treads                   Advanced Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Zionite Glidesys II
Utility                    High-capacity Storage Unit
  Device                   Assembled Nanovents
  Storage                  High-capacity Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Array
  Special Weapon           RU-N14's Throwing Claymores v3
  Impact Weapon            Power Maul
  Slashing Weapon          Katana
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext Res Arm 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   .   2   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             322  | 6   17  .   2   1   64  12  11  19  1   20  15  4   11  5   38  2   5   7   .   10  1   35  11  13  12  
  Power                    13   | 1   2   .   .   .   3   .   .   1   .   1   .   .   1   .   2   1   .   .   .   1   .   .   .   .   .   
    Engine                 9    | 1   2   .   .   .   3   .   .   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   
  Propulsion               57   | 2   11  .   .   .   25  1   .   1   .   3   .   .   .   .   5   .   .   .   .   1   .   3   2   1   2   
    Treads                 24   | 1   6   .   .   .   14  .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    11   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   3   2   1   2   
    Wheel                  19   | 1   5   .   .   .   11  1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  165  | 1   3   .   1   1   15  9   10  6   .   6   11  2   6   3   19  .   5   3   .   7   .   30  9   11  7   
    Device                 112  | .   1   .   .   1   10  7   8   3   .   3   6   1   3   2   7   .   5   3   .   7   .   24  7   10  4   
    Storage                13   | 1   1   .   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   5   1   .   2   
    Processor              8    | .   .   .   .   .   .   2   .   .   .   2   .   1   .   .   1   .   .   .   .   .   .   1   .   1   .   
    Hackware               4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             28   | .   1   .   .   .   5   .   2   3   .   .   1   .   3   1   10  .   .   .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   87   | 2   1   .   1   .   21  2   1   11  1   10  4   2   4   2   12  1   .   4   .   1   1   2   .   1   3   
    Energy Gun             18   | 2   .   .   1   .   4   .   .   3   .   2   .   .   1   .   5   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          27   | .   1   .   .   .   10  1   1   1   .   2   3   1   2   1   4   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               12   | .   .   .   .   .   1   .   .   2   .   1   .   1   1   .   1   .   .   2   .   .   .   .   .   .   3   
    Special Weapon         6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   2   .   1   .   
    Impact Weapon          14   | .   .   .   .   .   2   1   .   3   1   3   1   .   .   1   2   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   7    | .   .   .   .   .   1   .   .   2   .   1   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   
  Unidentified Prototypes  33   | .   .   .   .   .   4   .   .   .   .   4   .   .   .   1   12  .   .   .   .   8   .   1   3   .   .   
Parts Lost                 66   | .   2   .   .   1   5   .   3   12  .   2   .   .   .   .   2   4   .   .   .   .   .   10  2   3   20  
  Power                    5    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   
  Propulsion               17   | .   1   .   .   .   4   .   .   1   .   1   .   .   .   .   2   .   .   .   .   .   .   2   .   .   6   
  Utility                  32   | .   .   .   .   1   .   .   2   7   .   1   .   .   .   .   .   3   .   .   .   .   .   5   2   3   8   
  Weapon                   12   | .   .   .   .   .   1   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   5   
  Highest Loss Streak      7    | .   1   .   .   1   2   .   1   6   .   1   .   .   .   .   2   2   .   .   .   .   .   5   1   2   7   
  To Critical Strikes      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Average Slot Usage (%)     88   | .   99  100 100 94  96  93  91  80  76  88  92  86  85  86  85  92  88  88  88  87  88  88  86  89  85  
  Engine                   3    | .   14  14  14  14  9   7   7   6   .   1   6   6   6   6   .   4   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   4   5   5   5   5   5   5   4   3   
  Treads                   3    | .   15  14  14  14  10  7   7   7   7   6   6   6   6   6   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   20  17  17  17  17  17  14  14  14  13  
  Wheel                    3    | .   12  14  14  14  16  8   7   7   7   7   6   6   6   6   1   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   
  Device                   17   | .   1   14  14  8   16  23  22  13  15  21  15  20  19  13  17  19  17  17  17  16  17  20  20  22  21  
  Storage                  9    | .   14  14  14  14  9   7   7   7   7   7   6   6   6   6   7   13  11  11  11  11  11  10  10  9   9   
  Processor                10   | .   .   .   .   .   .   7   7   7   7   13  12  12  13  13  13  13  11  11  11  11  11  14  15  14  14  
  Protection               5    | .   12  .   .   .   8   7   7   4   .   .   .   6   6   13  6   .   5   4   5   5   5   5   5   9   8   
  Energy Gun               2    | .   20  14  14  14  1   7   7   4   .   3   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            12   | .   7   14  14  14  21  11  15  7   .   1   3   20  19  19  8   12  11  11  11  11  10  10  12  13  12  
  Impact Weapon            1    | .   .   .   .   .   .   3   .   10  15  16  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   5   5   4   5   4   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             145  | 12  31  31  51  51  69  71  74  71  56  63  92  92  99  100 108 85  120 129 129 129 125 140 142 145 145 
  Greatest Support         108  | 16  40  10  10  10  40  32  28  28  28  28  28  28  28  28  88  88  88  88  88  90  90  90  85  108 108 
  Greatest Overweight (x)  19   | .   3   3   5   5   4   2   2   2   1   2   3   3   3   3   6   1   1   2   1   1   1   3   3   1   19  
  Average Overweight (x)   1    | .   1   3   4   4   1   2   2   1   1   1   2   3   3   3   1   .   1   1   1   1   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         19   | 6   11  15  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | 4   15  14  16  16  20  20  20  20  18  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 2   9   14  15  16  18  19  19  18  18  19  19  19  19  19  17  19  19  19  19  19  19  19  19  19  19  
  Final Capacity           20   | 8   15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 4   14  14  16  16  20  20  20  18  18  20  19  20  20  20  20  20  19  19  19  20  20  20  20  20  16  

 Class Distribution 
--------------------
 45% | Golem
 15% | Mutant
 11% | Skirmisher
  4% | Scavenger-Tank
  3% | Gunner
  3% | Derelict-Tank
  3% | Derelict-Mutant

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
              Mutant | -9/Mines
          Skirmisher | -8/Materials
          Skirmisher | -7/Factory
              Gunner | -7/Lower Caves
              Mutant | -7/Lower Caves
              Mutant | -7/Data Miner
              Mutant | -6/Proximity Caves
       Hacker-Mutant | -6/Factory
          Skirmisher | -6/Lower Caves
 Derelict-Skirmisher | -6/Lower Caves
       Derelict-Tank | -6/Zion
      Scavenger-Tank | -6/Deep Caves
               Golem | -5/Proximity Caves
               Golem | -5/Factory
               Golem | -5/Upper Caves
               Golem | -5/Upper Caves
               Golem | -5/Warlord
               Golem | -4/Proximity Caves
               Golem | -4/Factory
               Golem | -4/Extension
               Golem | -3/Research
               Golem | -3/Armory

 Resources                       | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Arm  
Matter Collected           4312  | 230  245  .    145  30   697  100  115  231  .    301  150  60   148  22   750  15   20   128  12   .    110  363  168  115  157  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            15512 | .    383  .    .    93   1533 213  502  622  .    233  667  31   356  .    1383 1043 206  610  158  26   414  3812 998  946  1283 
  Parts                    574   | .    27   .    .    2    47   10   17   17   .    8    19   5    8    .    21   29   13   23   11   3    17   173  35   46   43   
Haulers Intercepted        6     | .    .    .    .    .    4    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Recyclers Shooed           4     | .    .    .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      132   | .    .    .    .    .    .    .    19   14   .    7    .    2    7    .    .    35   .    21   11   .    16   .    .    .    .    
  Prevented                11    | .    .    .    .    .    .    .    .    4    .    6    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext Res Arm 
Combat Hostiles Destroyed  297  | .   13  .   .   2   24  1   11  16  .   8   3   2   8   .   56  16  2   14  3   5   11  53  12  15  22  
  Melee                    8    | .   .   .   .   .   .   1   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Guns                     24   | .   9   .   .   1   1   .   4   2   .   1   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
  Cannons                  153  | .   3   .   .   1   17  .   7   1   .   1   3   .   4   .   6   14  2   7   3   1   5   37  11  14  16  
  AOE                      95   | .   .   .   .   .   2   .   .   6   .   6   .   2   3   .   34  2   .   7   .   4   6   15  1   1   6   
Classes Destroyed          24   | .   4   .   .   .   4   3   .   3   .   .   .   .   .   .   4   .   .   .   .   1   .   3   1   .   1   
  Worker                   6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   .   
  Builder                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   3   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   6    | .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycler                 16   | .   1   .   .   .   4   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   8   .   .   .   
  Minesweeper              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  12   | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   5   1   .   .   
  Swarmer                  52   | .   9   .   .   .   7   .   2   3   .   4   .   2   .   .   .   .   .   3   2   1   4   12  .   .   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    102  | .   4   .   .   2   9   .   5   10  .   1   .   .   6   .   .   10  1   8   .   1   4   14  9   9   9   
  Brawler                  6    | .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   
  Duelist                  11   | .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   1   .   2   .   .   .   1   .   .   3   
  Protector                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   20   | .   .   .   .   .   6   .   .   1   .   1   .   .   1   .   .   2   1   .   1   .   1   5   .   1   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hunter                   18   | .   .   .   .   .   1   .   2   .   .   .   2   .   .   .   .   2   .   .   .   .   2   4   2   1   2   
  Programmer               29   | .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   1   .   2   .   15  .   4   4   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Striker                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Z-Light                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Assembler                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Assembled                42   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   42  .   .   .   .   .   .   .   .   .   .   
  Golem                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           38   | .   3   .   .   2   10  2   3   11  .   7   3   2   4   .   38  4   1   5   2   5   4   9   4   5   5   
  Combat Bots Only         36   | .   3   .   .   2   4   1   3   11  .   7   2   2   4   .   36  4   1   5   2   5   4   5   4   4   5   
Max Kills in Single Turn   34   | .   1   .   .   1   2   2   1   2   .   2   2   2   2   .   34  2   1   4   1   2   4   4   2   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 34   | .   .   .   .   .   2   .   .   2   .   2   .   2   2   .   34  2   .   4   .   2   4   4   1   1   3   
  Melee                    1    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Z-Imprinter (-6/Deep Caves)

 Combat                          | -11   -10   -10   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -3    -3    
--------                   Run   | Scr   Mat   Min   Exi   Min   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Dee   Pro   Fac   Upp   Upp   War   Pro   Fac   Ext   Res   Arm   
Damage Taken               19922 | .     681   .     .     120   1140  29    880   1541  .     59    241   15    293   .     947   1574  17    804   157   157   303   2999  803   1677  5485  
  Core                     2881  | .     128   .     .     .     122   15    45    147   .     .     137   .     12    .     99    224   .     48    52    50    27    329   132   138   1176  
  Absorbed by Shields      143   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     120   .     .     .     23    .     .     
  Redirected to Shielding  97    | .     11    .     .     .     .     .     .     86    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Regen/Repaired (Parts)   469   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    227   230   
Core Remaining (%)         68    | 100   .     .     .     48    77    .     .     .     .     70    .     .     .     .     .     44    .     .     .     .     82    .     59    .     .     
Volleys Fired              721   | .     39    .     .     10    70    2     26    25    .     13    9     7     18    1     45    49    7     23    11    3     17    191   31    52    72    
  Largest                  3     | .     2     .     .     2     3     3     3     3     .     2     3     3     3     1     3     2     2     2     2     1     2     3     3     3     3     
  Hottest                  315   | .     110   .     .     110   204   197   197   190   .     116   105   105   105   35    315   50    50    50    50    .     50    75    75    75    75    
Shots Fired                1457  | .     77    .     .     20    182   6     77    52    .     15    25    18    44    1     93    98    12    44    20    3     32    340   75    88    135   
  Gun                      191   | .     53    .     .     10    38    2     26    27    .     4     .     .     .     .     22    9     .     .     .     .     .     .     .     .     .     
  Cannon                   1218  | .     24    .     .     10    143   4     51    19    .     7     25    17    42    1     69    89    12    42    20    .     30    331   74    83    125   
  Launcher                 28    | .     .     .     .     .     1     .     .     6     .     4     .     1     2     .     2     .     .     2     .     .     .     .     .     .     10    
  Special                  20    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     9     1     5     .     
  Kinetic                  22    | .     .     .     .     .     22    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1379  | .     77    .     .     20    158   6     77    42    .     8     25    17    42    1     91    98    12    42    20    .     30    331   74    83    125   
  Explosive                48    | .     .     .     .     .     1     .     .     6     .     4     .     1     2     .     2     .     .     2     .     3     2     9     1     5     10    
  Electromagnetic          8     | .     .     .     .     .     1     .     .     4     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         23    | .     10    .     .     8     20    2     12    22    .     8     7     1     18    .     6     12    6     12    5     6     23    16    21    15    19    
  Robot Miss Streak        5     | .     3     .     .     4     4     2     3     4     .     1     2     3     1     .     5     2     1     4     3     .     2     4     2     3     3     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Autonomous               32    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    10    .     .     .     .     .     .     .     .     .     
Shots Hit Robots           953   | .     45    .     .     13    118   5     51    58    1     11    16    1     26    .     73    75    7     30    11    3     24    183   51    52    99    
  Core Hits                561   | .     17    .     .     5     45    5     19    23    .     15    11    4     20    .     118   28    5     21    5     11    17    95    26    29    42    
  Critical Kills           9     | .     .     .     .     .     3     .     .     1     .     .     .     .     1     .     4     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed 13    | .     .     .     .     .     .     3     .     3     .     .     .     .     .     .     7     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         38    | .     2     .     .     3     6     3     1     4     .     .     .     .     1     .     11    .     .     .     .     .     2     1     1     3     .     
    Burn                   9     | .     2     .     .     3     3     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Meltdown               6     | .     .     .     .     .     3     .     .     1     .     .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     
    Smash                  16    | .     .     .     .     .     .     3     .     3     .     .     .     .     .     .     10    .     .     .     .     .     .     .     .     .     .     
    Sever                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     1     3     .     
Melee Attacks              115   | .     .     .     .     .     5     7     .     24    1     13    7     .     .     13    37    7     .     1     .     .     .     .     .     .     .     
  Impact                   96    | .     .     .     .     .     1     7     .     21    .     10    7     .     .     13    37    .     .     .     .     .     .     .     .     .     .     
  Slashing                 4     | .     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 8     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     1     .     .     .     .     .     .     .     
  Sneak Attacks            14    | .     .     .     .     .     1     1     .     5     1     3     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        6     | .     .     .     .     .     .     .     .     4     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           49884 | .     664   .     .     189   2388  290   1294  2297  .     723   802   82    1330  .     5371  2969  312   1663  519   1599  2091  12833 2873  3249  6346  
  Guns                     2429  | .     402   .     .     101   324   40    492   360   .     20    .     .     .     .     493   197   .     .     .     .     .     .     .     .     .     
  Cannons                  30300 | .     262   .     .     88    1930  61    802   361   .     174   521   .     764   .     1266  2762  312   1272  519   .     1037  8686  2583  2268  4632  
  Explosions               13016 | .     .     .     .     .     72    .     .     708   .     439   .     82    566   .     2172  .     .     390   .     1457  943   3740  240   713   1494  
  Melee                    2941  | .     .     .     .     .     62    189   .     868   .     90    281   .     .     .     1440  10    .     1     .     .     .     .     .     .     .     
  Ramming                  341   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     93    .     28    220   
  Kinetic                  179   | .     .     .     .     .     179   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  33108 | .     664   .     .     189   2067  101   1294  628   .     194   521   .     764   .     1759  2959  312   1272  519   .     1037  9345  2583  2268  4632  
  Explosive                12357 | .     .     .     .     .     72    .     .     708   .     439   .     82    566   .     2172  .     .     390   .     1457  943   3081  240   713   1494  
  Electromagnetic          101   | .     .     .     .     .     8     .     .     93    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   2868  | .     .     .     .     .     .     189   .     868   .     90    281   .     .     .     1440  .     .     .     .     .     .     .     .     .     .     
  Slashing                 919   | .     .     .     .     .     62    .     .     .     .     .     .     .     .     .     .     .     .     .     .     142   111   314   50    240   .     
  Piercing                 11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     1     .     .     .     .     .     .     .     
Highest Corruption         36    | .     .     .     .     .     .     2     .     5     5     5     .     .     .     .     .     .     .     .     .     .     .     8     8     2     36    
  Average Corruption       5     | .     .     .     .     .     .     1     .     5     5     5     .     .     .     .     .     .     .     .     .     .     .     5     8     1     6     
  Corruption Purged        2     | .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  166   | .     .     .     .     .     .     .     .     18    2     29    .     .     .     .     .     .     .     .     .     .     .     32    45    3     37    
    Message Errors         39    | .     .     .     .     .     .     .     .     4     .     7     .     .     .     .     .     .     .     .     .     .     .     7     12    .     9     
    Matter Fused           30    | .     .     .     .     .     .     .     .     4     .     6     .     .     .     .     .     .     .     .     .     .     .     6     8     1     5     
    Heat Flow Errors       28    | .     .     .     .     .     .     .     .     2     1     3     .     .     .     .     .     .     .     .     .     .     .     6     4     2     10    
    Energy Discharges      16    | .     .     .     .     .     .     .     .     2     1     4     .     .     .     .     .     .     .     .     .     .     .     5     1     .     3     
    Parts Rejected         4     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     
    Data Loss (minor)      18    | .     .     .     .     .     .     .     .     4     .     2     .     .     .     .     .     .     .     .     .     .     .     2     6     .     4     
    Data Loss (major)      14    | .     .     .     .     .     .     .     .     2     .     2     .     .     .     .     .     .     .     .     .     .     .     .     9     .     1     
    Misfires               6     | .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     3     .     .     
    Alerts                 5     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     1     .     1     
    Misdirections          2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
    Weapon Failures        4     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     
Overload Shots             3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     
  Effects                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Heat Surge             1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2895  | .     9     .     .     .     22    189   .     323   .     32    83    .     13    .     537   57    .     70    .     29    53    763   73    170   472   
  Projectiles              1282  | .     9     .     .     .     20    .     .     1     .     .     3     .     13    .     15    57    .     67    .     .     8     514   73    135   367   
  Explosions               502   | .     .     .     .     .     .     .     .     4     .     32    .     .     .     .     30    .     .     3     .     29    45    232   .     35    92    
  Melee                    1111  | .     .     .     .     .     2     189   .     318   .     .     80    .     .     .     492   .     .     .     .     .     .     17    .     .     13    
Knockbacks                 16    | .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     13    .     .     .     .     .     .     .     .     .     1     
  Impact                   16    | .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     13    .     .     .     .     .     .     .     .     .     1     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      562   | .     .     .     .     .     .     .     .     56    .     .     .     .     55    .     .     .     .     48    .     .     .     73    .     .     330   
  Shots                    14    | .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     3     .     .     .     1     .     .     7     
  Rammed                   2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Targets Rammed             43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     3     32    
  Kicked                   41    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     3     30    
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        418   | .     377   .     .     303   355   .     28    418   188   257   3     .     7     .     387   6     .     .     .     .     15    194   232   169   224   
  Average Temperature      120   | .     125   .     .     122   100   .     5     203   106   65    3     .     2     .     196   6     .     .     .     .     8     81    104   82    100   
  Received Heat Transfer   4144  | .     96    .     .     87    477   .     252   540   .     12    12    .     111   .     347   430   9     222   46    9     66    572   219   288   349   
  Effects                  7     | .     1     .     .     .     .     .     .     3     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     
    Shutdowns              2     | .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           2     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              3     | .     .     .     .     .     .     1     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact Corruptions       32    | .     .     .     .     .     .     6     .     9     .     .     2     .     .     .     12    .     .     .     .     .     .     1     .     .     2     
Robots Melted              12    | .     1     .     .     .     5     .     .     2     .     .     .     .     1     .     2     .     .     .     .     .     .     1     .     .     .     
  Combat Hostiles          11    | .     1     .     .     .     4     .     .     2     .     .     .     .     1     .     2     .     .     .     .     .     .     1     .     .     .     
  Parts Melted             60    | .     6     .     .     .     17    .     7     2     .     .     3     .     2     .     3     .     .     2     .     .     1     4     4     3     6     
  Heat Transferred         27048 | .     1887  .     .     703   4218  185   2072  1147  .     37    800   .     1200  .     1582  1630  175   675   275   .     550   5025  1362  1175  2350  
Parts Sabotaged            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Arm  
Peak Influence             1389 | .    244  87   .    40   341  160  .    .    .    .    68   .    .    .    .    .    107  .    .    .    .    1389 929  601  526  
  Initial                  680  | .    .    87   .    .    .    65   .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    680  356  242  
  Average                  302  | .    100  87   .    2    124  84   .    .    .    .    11   .    .    .    .    .    28   .    .    .    .    521  711  428  343  
Maximum Alert Level        4    | .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    2    2    
  Low Security (%)         45   | 100  86   100  .    100  74   100  .    .    .    .    100  .    .    .    .    .    100  .    .    .    .    13   .    .    .    
  Level 1                  22   | .    13   .    .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    41   67   
  Level 2                  17   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   35   58   32   
  Level 3                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    27   64   .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          40   | .    3    .    .    .    3    3    .    1    .    1    1    .    .    .    .    1    2    .    1    .    .    15   4    2    3    
  Investigation            9    | .    3    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    
  Extermination            13   | .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    6    .    1    2    
  Reinforcement            7    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    .    
  Assault                  11   | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    .    1    .    .    3    3    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    1    1    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext Res Arm 
Distress Signals           24   | .   .   1   .   .   10  .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   3   1   5   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Times Spotted              417  | .   18  .   .   2   36  3   12  19  .   11  6   3   8   .   60  26  7   17  7   10  11  74  30  25  32  
  Peak Tracking Total      37   | .   4   .   .   2   5   2   3   7   .   7   2   3   4   .   37  10  4   5   10  10  4   6   7   5   5   
  Tactical Retreats        23   | .   .   .   .   .   2   .   .   1   .   3   .   1   .   .   1   3   .   2   .   .   .   6   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext Res Arm 
Traps Triggered            11   | .   1   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                9    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   6   .   .   .   1   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   2   .   1   1   .   1   .   .   .   .   .   1   11  .   .   .   .   .   
Fabricated Traps           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   2   2   2   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext Res Arm 
Machines Disabled          41   | .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   3   .   1   .   .   .   .   23  2   2   6   
  Max in Single Turn       8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   8   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext Res Arm 
Machines Accessed          55   | .   8   .   2   .   10  7   1   .   4   .   8   1   .   .   .   .   6   1   1   2   .   1   .   1   2   
  Terminals                23   | .   6   .   .   .   6   5   1   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Fabricators              7    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          9    | .   2   .   .   .   2   1   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Total Hacks                177  | .   28  .   2   .   36  21  1   .   29  .   25  1   .   .   .   .   21  1   1   2   .   1   .   3   5   
  Successful               129  | .   18  .   2   .   27  11  1   .   29  .   20  1   .   .   .   .   12  1   1   2   .   1   .   1   2   
  Failed                   46   | .   9   .   .   .   8   10  .   .   .   .   5   .   .   .   .   .   9   .   .   .   .   .   .   2   3   
    Catastrophic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Database Lockouts        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   14  .   1   .   15  7   .   .   .   .   11  .   .   .   .   .   8   .   .   1   .   1   .   3   .   
  Terminals                81   | .   26  .   .   .   21  17  1   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Fabricators              29   | .   .   .   .   .   .   2   .   .   .   .   8   .   .   .   .   .   14  .   .   .   .   .   .   .   5   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          14   | .   2   .   .   .   2   2   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Scanalyzers              14   | .   .   .   .   .   13  .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
Terminal Hacks             66   | .   11  .   2   .   7   5   1   .   29  .   6   1   .   .   .   .   .   1   1   2   .   .   .   .   .   
  Record                   13   | .   .   .   1   .   .   .   1   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematic           14   | .   2   .   .   .   .   .   .   .   10  .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        7    | .   1   .   .   .   1   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   2   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             4    | .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   3   .   .   .   2   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           11   | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   .   2   
  Network Status           4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   1   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Report Inventory         5    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         33   | .   7   .   .   .   7   4   .   .   .   .   8   .   .   .   .   .   5   .   .   .   .   1   .   1   .   
  Terminals                17   | .   5   .   .   .   5   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Track                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 11   | .   3   .   .   .   4   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Fabnet                 2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   5   .   .   .   7   6   .   .   .   .   5   .   .   .   .   .   6   .   .   .   .   .   .   1   2   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   67   | .   .   .   .   .   .   .   .   .   .   .   67  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   32   | .   2   .   .   .   6   .   .   .   10  .   2   .   .   12  .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   142  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   95  .   .   .   .   .   .   .   47  
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   10  
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext Res Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   3   3   3   4   4   4   1   1   
  Autooverrided            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   
Robots Rewired             13   | .   .   .   .   .   .   .   .   2   .   2   .   .   .   .   .   2   .   .   .   .   .   .   7   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Arm  
Total Allies               40   | .    .    .    .    2    .    1    .    2    .    3    3    .    .    5    .    5    .    1    .    .    .    .    17   1    .    
  Largest Group            8    | .    .    .    .    2    2    1    .    2    .    2    3    .    .    5    5    2    1    .    .    .    .    .    8    4    .    
  Highest-Rated Group      466  | .    .    .    .    42   42   26   .    32   .    96   90   .    .    140  140  85   26   .    .    .    .    .    466  153  .    
  Highest-Rated Ally       159  | .    .    .    .    31   31   26   .    16   .    96   30   .    .    39   39   85   26   .    .    .    .    .    159  51   .    
Total Orders               40   | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    .    .    14   2    8    13   
  STAY                     1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    7    11   
  RETURN                   13   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    7    2    1    2    
Ally Attacks               287  | .    .    .    .    .    8    .    .    13   .    28   4    .    .    .    67   25   .    2    .    .    .    .    121  19   .    
  Total Damage             6736 | .    .    .    .    .    83   .    .    125  .    638  71   .    .    .    953  625  .    32   .    .    .    .    3715 494  .    
  Kills                    41   | .    .    .    .    .    1    .    .    1    .    2    .    .    .    .    11   4    .    .    .    .    .    .    18   4    .    
Allies Corrupted           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Allies Melted              4    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp War Pro Fac Ext Res Arm 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    14   | .   .   1   .   1   .   .   3   .   .   1   .   .   1   2   .   1   .   2   .   .   2   .   .   .   .   
Drone Launches             54   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   26  2   8   17  
  Drone Recoveries         33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   16  2   5   9   
Decoded 0b10 Intel         9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrols                  3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guards                   6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Arm  
Turns Passed               35425 | 62   744  102  458  867  2031 562  1588 1334 103  971  923  1545 1660 1588 4052 2294 848  2277 1097 1376 1892 3427 1252 975  1397 
Spaces Moved               20074 | 48   544  82   312  554  1180 384  1133 901  88   692  633  1019 1081 1054 2608 1161 421  1026 581  742  1046 1418 487  408  471  
  Core                     2     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Treads                   5     | .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     8245  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    485  1161 421  1026 581  742  1046 1418 487  408  470  
  Wheels                   10151 | 47   540  82   312  554  1179 384  1133 901  88   692  633  1019 1081 1054 452  .    .    .    .    .    .    .    .    .    .    
  Hover                    1671  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1671 .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   125  125  140  105  130  130  115  115  115  130  145  145  145  122  140  183  183  183  176  176  175  183  179  179  
  Average Speed            150   | 98   104  125  145  148  129  130  130  128  115  121  130  145  145  145  139  141  183  185  183  180  176  177  192  179  182  
  Slowest Speed            1000  | 100  240  125  155  155  240  130  130  130  115  130  145  145  145  145  260  185  183  235  183  183  176  240  240  183  1000 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 3    91   21   70   80   63   11   99   85   75   72   15   94   96   86   84   96   11   96   68   88   98   38   52   16   24   
  Regions Visited          25
    Branch Regions         18
  Pre-discovered Areas     12    | .    2    .    1    .    2    1    .    .    1    .    .    .    .    3    .    1    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      17    | 1    .    1    1    1    1    .    1    1    1    1    .    1    1    1    1    1    .    1    1    1    .    .    .    .    .    
Scrap Searched             39    | .    .    .    .    2    .    .    4    4    .    3    .    3    8    3    .    4    .    4    .    .    4    .    .    .    .    
Spaces Dug                 162   | .    .    .    .    .    16   4    .    .    .    8    3    17   11   2    6    10   2    2    1    .    4    63   2    9    2    
Terrain Destroyed          998   | .    .    .    .    .    19   4    .    31   .    21   12   56   43   2    28   27   4    73   9    34   51   344  38   69   133  
  Melee                    20    | .    .    .    .    .    4    4    .    .    .    7    3    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               325   | .    .    .    .    .    3    .    .    1    .    2    9    17   15   .    28   27   4    15   9    .    8    122  17   32   16   
  AOE                      653   | .    .    .    .    .    12   .    .    30   .    12   .    39   28   .    .    .    .    58   .    34   43   222  21   37   117  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -3   -3   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Dee  Pro  Fac  Upp  Upp  War  Pro  Fac  Ext  Res  Arm  
Total                      23761 | 59   638  81   315  576  1521 433  1187 996  89   784  710  1074 1136 1085 2918 1729 490  1356 596  773  1066 1983 744  569  853  
  Wait                     1927  | 2    20   .    .    12   137  7    11   26   .    28   14   36   19   7    66   442  46   289  .    6    .    306  129  82   242  
  Move                     20046 | 47   543  81   311  553  1179 383  1132 900  87   691  632  1018 1080 1049 2607 1160 420  1025 580  741  1045 1417 486  408  471  
  Hop                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  172   | 4    12   .    1    .    29   10   5    6    .    7    16   5    2    3    40   4    3    1    2    3    1    4    3    3    8    
  Fast Attach              87    | 6    4    .    .    1    13   1    .    2    .    8    3    .    2    .    20   1    .    2    .    7    .    7    4    4    2    
  Attach                   62    | .    2    .    .    .    10   3    3    9    .    2    4    1    .    .    11   1    3    1    .    .    1    3    1    1    6    
  Detach                   75    | .    1    .    .    .    3    1    .    1    .    3    3    1    .    .    8    8    5    8    .    2    2    12   5    3    9    
  Swap                     173   | .    11   .    2    .    41   8    8    8    1    10   8    3    9    5    7    .    2    4    .    3    .    25   6    8    4    
  Drop                     207   | .    6    .    1    .    33   11   2    .    .    8    16   3    6    5    71   4    4    2    2    8    .    6    6    6    7    
  Fire                     721   | .    39   .    .    10   70   2    26   25   .    13   9    7    18   1    45   49   7    23   11   3    17   191  31   52   72   
  Melee                    107   | .    .    .    .    .    5    7    .    19   1    12   5    .    .    13   37   7    .    1    .    .    .    .    .    .    .    
  Ram                      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Kick                     40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    2    30   
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Rewire                   119   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    53   .    .    .    .    .    .    66   .    .    
  Trap                     10    | .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    6    .    .    .    1    .    .    .    .    .    .    
  Miscellaneous            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion (discovered 2 exits: [*Dee] / [*Pro])
-6/Deep Caves
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 5 exits: *Res / *Upp x2 / *Ext x2)
-4/Extension
-3/Research (discovered 2 exits: *Arm / Qua)
-3/Armory

 History 
---------
  Turn | Location           | Event
    21 | -11/Scrapyard      | Discovered new exit (range 16)
    63 | -11/Scrapyard      | Entered Materials
   216 | -10/Materials      | Discovered new exit (range 10)
   304 | -10/Materials      | Build established: Mutant
   335 | -10/Materials      | Discovered new exit (range 5)
   427 | -10/Materials      | Discovered new exit (range 9)
   431 | -10/Materials      | Central database locked down
   530 | -10/Materials      | Discovered new exit (range 5)
   540 | -10/Materials      | Identified exit to Mines
   734 | -10/Materials      | Core integrity fell below 50%
   807 | -10/Materials      | Entered Mines
   872 | -10/Mines          | Discovered new exit (range 8)
   882 | -10/Mines          | Assembled infested the area
   889 | -10/Mines          | Learned Materials security intel
   904 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   904 | -10/Mines          | Discovered new exit (range 5)
   909 | -10/Mines          | Entered Exiles
   939 | -10/Exiles         | Met 8R-AWN
   962 | -10/Exiles         | Met EX-HEX
  1007 | -10/Exiles         | Met EX-DEC
  1093 | -10/Exiles         | Learned location of Zion (-6)
  1124 | -10/Exiles         | Met EX-BIN
  1147 | -10/Exiles         | Aligned with FarCom system
  1149 | -10/Exiles         | Given EX-Vault access code
  1186 | -10/Exiles         | Opened EX-Vault
  1203 | -10/Exiles         | Found AWS/Thermal
  1237 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1349 | -10/Exiles         | Discovered new exit (range 14)
  1367 | -10/Exiles         | Left Exiles lab with AWS/Thermal
  1367 | -10/Exiles         | Entered Mines
  1733 | -9/Mines           | Discovered new exit (range 10)
  1843 | -9/Mines           | Learned Materials machine intel
  2234 | -9/Mines           | Entered Materials
  2234 | -8/Materials       | Accompanied by 2 allies
  2234 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2236 | -8/Materials       | Loaded intel: 56 machine locations
  2239 | -8/Materials       | Led the pair of lost Derelicts to an unsafe place
  2776 | -8/Materials       | Build established: Scavenger-Skirmisher
  3190 | -8/Materials       | Build established: Skirmisher
  3987 | -8/Materials       | Discovered new exit (range 16)
  4151 | -8/Materials       | Central database locked down
  4265 | -8/Materials       | Entered Factory
  4265 | -7/Factory         | Evolved 2 slots: Utility x2
  4700 | -7/Factory         | Identified exit to Lower Caves
  4827 | -7/Factory         | Entered Lower Caves
  4828 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4847 | -7/Lower Caves     | Learned Factory trap positions
  5434 | -7/Lower Caves     | Build established: Gunner
  5556 | -7/Lower Caves     | Learned Factory terminal intel
  5588 | -7/Lower Caves     | Learned Factory emergency access door positions
  6032 | -7/Lower Caves     | Discovered new exit (range 14)
  6415 | -7/Lower Caves     | Entered another Lower Caves area
  6539 | -7/Lower Caves     | Discovered new exit (range 12)
  6586 | -7/Lower Caves     | Build established: Mutant
  6945 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  7001 | -7/Lower Caves     | Lost 6 parts (1n4u1w)
  7041 | -7/Lower Caves     | Destroyed 11 combat bots
  7049 | -7/Lower Caves     | Lost 3 parts (1u2w)
  7119 | -7/Lower Caves     | Spotted B-75 Beast
  7556 | -7/Lower Caves     | Discovered new exit (range 15)
  7749 | -7/Lower Caves     | Entered Data Miner
  7749 | -7/Data Miner      | Discovered new exit (range 6)
  7771 | -7/Data Miner      | Met Data Miner
  7791 | -7/Data Miner      | Learned location of Section 7 (-2)
  7791 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7812 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7852 | -7/Data Miner      | Entered Proximity Caves
  8165 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  8195 | -6/Proximity Caves | Found Prototype Device
  8195 | -6/Proximity Caves | Identified Exp. Thermal Shield
  8202 | -6/Proximity Caves | Destroyed 7 combat bots
  8407 | -6/Proximity Caves | Learned Factory trap positions
  8509 | -6/Proximity Caves | Discovered new exit (range 14)
  8823 | -6/Proximity Caves | Entered Factory
  8823 | -6/Factory         | Accompanied by 1 ally
  8823 | -6/Factory         | Evolved 2 slots: Utility x2
  8824 | -6/Factory         | Loaded intel: 82 trap records
  8826 | -6/Factory         | Loaded intel: 26 terminal locations
  9131 | -6/Factory         | Identified exit to Lower Caves
  9152 | -6/Factory         | Build established: Hacker-Mutant
  9334 | -6/Factory         | Discovered new exit (range 12)
  9336 | -6/Factory         | Found Prototype Launcher
  9339 | -6/Factory         | Found Prototype Launcher
  9348 | -6/Factory         | Identified Rocket Array (x2)
  9358 | -6/Factory         | Found Rocket Array
  9497 | -6/Factory         | Fabricated L-41 Fighter (x3)
  9746 | -6/Factory         | Entered Lower Caves
 10112 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10115 | -6/Lower Caves     | Build established: Skirmisher
 10302 | -6/Lower Caves     | Spotted B-75 Beast
 11023 | -6/Lower Caves     | Discovered new exit (range 14)
 11291 | -6/Lower Caves     | Entered another Lower Caves area
 11341 | -6/Lower Caves     | Discovered new exit (range 14)
 12076 | -6/Lower Caves     | Build established: Derelict-Skirmisher
 12126 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12366 | -6/Lower Caves     | Learned location of 2 exits from Factory
 12723 | -6/Lower Caves     | Discovered new exit (range 11)
 12951 | -6/Lower Caves     | Entered Zion
 12995 | -6/Zion            | Given the Hacking Drone Bay
 13013 | -6/Zion            | Found Prototype Device
 13014 | -6/Zion            | Identified Hacking Drone Bay
 13097 | -6/Zion            | Discovered new exit (range 12)
 13188 | -6/Zion            | Build established: Derelict-Tank
 13417 | -6/Zion            | Gained Derelict followers
 13500 | -6/Zion            | Received a hallucinogenic algorithm
 13607 | -6/Zion            | Rebuked by Imprinter
 14018 | -6/Zion            | Gained Derelict followers
 14182 | -6/Zion            | Build established: Derelict-Mutant
 14206 | -6/Zion            | Found Prototype Device
 14529 | -6/Zion            | Discovered new exit (range 5)
 14530 | -6/Zion            | Saw the warning signs outside the Deep Caves entrance
 14539 | -6/Zion            | Entered Deep Caves
 14539 | -6/Deep Caves      | Accompanied by 5 allies
 14780 | -6/Deep Caves      | Z-Facility disabled
 14785 | -6/Deep Caves      | Attacked by Z-Imprinter
 14812 | -6/Deep Caves      | Destroyed Z-Imprinter
 14976 | -6/Deep Caves      | Identified Bomb Factory No. 2
 15272 | -6/Deep Caves      | Found Prototype Protection
 15272 | -6/Deep Caves      | Identified Zio. Weapon Casing
 15501 | -6/Deep Caves      | Found Prototype Protection
 15834 | -6/Deep Caves      | Discovered new exit (range 13)
 16065 | -6/Deep Caves      | Build established: Scavenger-Skirmisher
 16466 | -6/Deep Caves      | Build established: Scavenger-Tank
 16601 | -6/Deep Caves      | Spotted as-67096
 16632 | -6/Deep Caves      | Spotted as-09245
 16669 | -6/Deep Caves      | Triggered Deep Caves wall
 16669 | -6/Deep Caves      | Spotted AS-53648
 16669 | -6/Deep Caves      | Spotted AS-19496
 16670 | -6/Deep Caves      | Destroyed AS-19496
 16680 | -6/Deep Caves      | Destroyed AS-53648
 16700 | -6/Deep Caves      | Destroyed 36 combat bots
 17318 | -6/Deep Caves      | Found Prototype Protection
 17320 | -6/Deep Caves      | Identified Zio. Heavy Carapace (x2)
 17604 | -6/Deep Caves      | Exposed GOLEM chamber
 17608 | -6/Deep Caves      | Found GOLEM Unit
 17895 | -6/Deep Caves      | Build established: Mutant
 18053 | -6/Deep Caves      | Found 0b10 Alert Chip
 18093 | -6/Deep Caves      | Found GOLEM Unit
 18097 | -6/Deep Caves      | Found GOLEM Unit
 18210 | -6/Deep Caves      | Found GOLEM Unit
 18217 | -6/Deep Caves      | Found GOLEM Unit
 18241 | -6/Deep Caves      | Found GOLEM Unit
 18276 | -6/Deep Caves      | Found GOLEM Unit
 18335 | -6/Deep Caves      | Found GOLEM Unit
 18384 | -6/Deep Caves      | Found GOLEM Unit
 18591 | -6/Deep Caves      | Entered Proximity Caves
 18619 | -5/Proximity Caves | Learned location of Warlord (-5)
 18664 | -5/Proximity Caves | Spotted B-75 Beast
 18967 | -5/Proximity Caves | Build established: Golem
 19498 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 19769 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 19797 | -5/Proximity Caves | Core integrity fell below 50%
 20517 | -5/Proximity Caves | Discovered new exit (range 10)
 20885 | -5/Proximity Caves | Entered Factory
 20885 | -5/Factory         | Accompanied by 1 ally
 20885 | -5/Factory         | Evolved 2 slots: Power x1, Utility x1
 20886 | -5/Factory         | Identified exit to Factory
 20886 | -5/Factory         | Identified exit to Upper Caves
 20887 | -5/Factory         | Loaded intel: 110 trap records
 20982 | -5/Factory         | Incoming investigation squad redirected
 21061 | -5/Factory         | Fabricated Adv. Terrain Scanner?
 21286 | -5/Factory         | Discovered exit to Factory (range 15)
 21706 | -5/Factory         | Discovered exit to Upper Caves (range 15)
 21733 | -5/Factory         | Entered Upper Caves
 22204 | -5/Upper Caves     | Spotted B-75 Beast
 22405 | -5/Upper Caves     | Learned location of 1 exit from Factory
 23442 | -5/Upper Caves     | Discovered new exit (range 17)
 23754 | -5/Upper Caves     | Encountered a Warlord checkpoint
 24010 | -5/Upper Caves     | Entered another Upper Caves area
 24155 | -5/Upper Caves     | Discovered exit to Factory (range 10)
 24747 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 25059 | -5/Upper Caves     | Discovered new exit (range 16)
 25101 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 25107 | -5/Upper Caves     | Entered Warlord
 25490 | -5/Warlord         | Found Prototype Device
 25502 | -5/Warlord         | Identified Minesniffer Drone Bay
 25626 | -5/Warlord         | Received a Watcher feed algorithm from an ecstatic Tinkerer
 26018 | -5/Warlord         | Met Warlord
 26032 | -5/Warlord         | Warlord's base attacked by MAIN.C
 26043 | -5/Warlord         | Opened Warlord's prototype stash
 26053 | -5/Warlord         | Found Prototype Device
 26053 | -5/Warlord         | Identified Exp. Focal Shield
 26068 | -5/Warlord         | Found Prototype Device
 26068 | -5/Warlord         | Identified Exp. Phase Shifter
 26076 | -5/Warlord         | Found Prototype Reactor
 26076 | -5/Warlord         | Identified Vortex Chain Reactor
 26234 | -5/Warlord         | Found Prototype Special Weapon
 26235 | -5/Warlord         | Identified RU-N14's Throwing Claymores v3
 26239 | -5/Warlord         | Found RU-N14's Throwing Claymores v3
 26382 | -5/Warlord         | Warlord forces counterattacked
 26428 | -5/Warlord         | Opened side exit
 26453 | -5/Warlord         | Discovered new exit (range 15)
 26463 | -5/Warlord         | Spotted Striker
 26467 | -5/Warlord         | Destroyed Striker
 26483 | -5/Warlord         | Entered Proximity Caves
 27573 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 28375 | -4/Proximity Caves | Entered Factory
 28375 | -4/Factory         | Evolved 2 slots: Utility x2
 28376 | -4/Factory         | Identified exit to Research
 30375 | -4/Factory         | First assault squad dispatched
 30728 | -4/Factory         | Incoming assault squad redirected
 30939 | -4/Factory         | Incoming assault squad redirected
 31008 | -4/Factory         | Discovered new exit (range 6)
 31029 | -4/Factory         | Identified exit to Upper Caves
 31056 | -4/Factory         | Identified exit to Extension
 31480 | -4/Factory         | Incoming assault squad redirected
 31647 | -4/Factory         | Incoming assault squad redirected
 31724 | -4/Factory         | Lost 5 parts (1p1n2u1w)
 31802 | -4/Factory         | Entered Extension
 31958 | -4/Extension       | Rescued a captive Derelict
 32000 | -4/Extension       | Rescued a captive Derelict
 32002 | -4/Extension       | Rescued a captive Derelict
 32052 | -4/Extension       | First assault squad dispatched
 32075 | -4/Extension       | Incoming assault squad redirected
 32343 | -4/Extension       | Rescued a captive Derelict
 32370 | -4/Extension       | Rescued a captive Derelict
 32371 | -4/Extension       | Rescued a captive Derelict
 32424 | -4/Extension       | Rescued a captive Derelict
 32511 | -4/Extension       | Rescued A7
 32972 | -4/Extension       | Spotted B-86 Titan
 32985 | -4/Extension       | Destroyed B-86 Titan
 32988 | -4/Extension       | Spotted B-86 Titan
 32992 | -4/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 32999 | -4/Extension       | Allies destroyed B-86 Titan
 33010 | -4/Extension       | Found Prototype Protection
 33010 | -4/Extension       | Identified Med. Regenerative Plating
 33038 | -4/Extension       | Discovered exit to Research (range 3)
 33054 | -4/Extension       | Entered Research
 33054 | -3/Research        | Accompanied by 3 allies
 33054 | -3/Research        | Evolved 2 slots: Utility x2
 33055 | -3/Research        | Identified exit to Quarantine
 33804 | -3/Research        | First assault squad dispatched
 33936 | -3/Research        | Discovered new exit (range 16)
 33981 | -3/Research        | Identified exit to Armory
 34029 | -3/Research        | Incoming assault squad redirected
 34029 | -3/Research        | Entered Armory
 34812 | -3/Armory          | Fabricated Adv. Terrain Scanner?
 35204 | -3/Armory          | System corruption reached 10%
 35252 | -3/Armory          | Lost 3 parts (1p1n1u)
 35347 | -3/Armory          | Core integrity fell below 50%
 35348 | -3/Armory          | Lost 7 parts (2n3u2w)
 35398 | -3/Armory          | System corruption reached 30%
 35415 | -3/Armory          | Core integrity fell below 20%
 35426 | -3/Armory          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
35405_ P-80 Master resets P-80 Master, system corruption cleaned.
35406_ Flexi-carbon Leg destroyed.
35407_ Kicked P-80 Master.
35409_ Asb. Nanovents destroyed.
35409_ Kicked P-80 Master.
35410_ P-80 Master resets P-80 Master, system corruption cleaned.
35411_ Kicked P-80 Master.
35412_ Asb. Nanovents destroyed.
35413_ Kicked P-80 Master.
35415_ P-80 Master resets P-80 Master, system corruption cleaned.
35415_ Kicked P-80 Master.
35415_ Destroyed Sml. Battery.
35415_ P-80 Master system corrupted by crushing effect.
35417_ Kicked P-80 Master.
35417_ Asb. Alloy Leg destroyed.
35419_ Slammed into P-80 Master.
35421_ P-80 Master misfires.
35423_ P-80 Master resets P-80 Master, system corruption cleaned. <x2>
35424_ Asb. Biocell Array destroyed.
35425_ System corrupted: Component data lost.

 Map 
-----
+----------------------------------------------------+
|  "   "  #####   """  " "  #                        |
|  "   "  #####             "                        |
|  "   "  #####         [%  #                        |
|         #####          *! #                        |
|         #####/########"[  #                        |
|         ###           %#  #                        |
|         + /!!  *!      #  #                        |
|         ##"    !%[     "  #                        |
| ##########"    ""    [%#  #                        |
| ##########" %  "   !!] #  #                        |
| ########### =  """ !!] "  #                        |
| ###########    """ !]] #  #                        |
|           +![  """     #  #                        |
| ####+######%|   ""   ! #  #                        |
|   #      ##=    ""     #  #                        |
| " /      ##            ;  #                        |
| " #      ##         ! *#  #                        |
| " #      ##"#"""#####"##  #                        |
| " #      ##  =      !%!#  #                        |
|   #      ## !%!     %[ #  #                        |
| ###+###+###  =         +  #                        |
|     ### ### %          #p #                        |
|     ### ###%       "   #  #                        |
|         ###! %         #  #                        |
|         ###%/       "  # p#                        |
|         ###         "" # @#                        |
| ##      ###         F"  p #                        |
| ##        +          " #                           |
| ##      ###              #                         |
| ##      ###          %  # #                        |
| ##      ######## #  ##%###                         |
| ##      ######## #  # %##                          |
|         #     [    ##  ##                          |
|         +  [     # ### #                           |
|         #        #  ##!# #                         |
|         ##+#####     % #                           |
|                 x      #  #                        |
|                      # #  #                        |
|              """   ### #  #                        |
|              """"  ###!####                        |
|              "F""  #?#[#?#?                        |
|                ""  ###%###?                        |
| ""  """       """  ###!####                        |
| ""  """       ""   ###=##?#                        |
| ""  """            ##%=##??                        |
|                    ##!%#???                        |
|                    ###%#???                        |
| ""  """  """   "   # #=#???                        |
| ""  """  """       #  !#???                        |
| ""  """    "          *####                        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          55
Energy Capacity            2300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              14
Additional Mass Support    20
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             30
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Utility Shielding          33
Weapon Shielding           100
Phase Shifting             20
Evasion (%)                60
Targeting Accuracy         8
Recoil Reduction           2
Particle Charging          20
Offensive Hacking          20
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
           Hcp. Storage Unit | -10/Materials | Hacked
           Huge Storage Unit | -10/Materials | Hacked
            Adv. Beam Cannon | -8/Materials  | Scanalyzed
 Adv. Terrain Scan Processor | -8/Materials  | Scanalyzed
        Imp. Terrain Scanner | -8/Materials  | Scanalyzed
     Imp. Signal Interpreter | -8/Materials  | Scanalyzed
   System Restoration Module | -8/Materials  | Scanalyzed
            Machine Analyzer | -8/Materials  | Scanalyzed
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
         Biomechanical Wings | -7/Data Miner | Free
   Exp. Propulsion Shielding | -7/Data Miner | Free
          Imp. Lightning Gun | -7/Data Miner | Free
      Field Propulsion Drive | -7/Data Miner | Free
          Imp. Weapon Cycler | -7/Data Miner | Free
                 Tesla Rifle | -7/Data Miner | Free
       Imp. Particle Charger | -7/Data Miner | Free
        Adv. Power Amplifier | -7/Data Miner | Free
       Adv. Coolant Injector | -6/Factory    | Hacked
          Smartbomb Launcher | -6/Factory    | Hacked
            Hvy. Machine Gun | -6/Zion       | Archive
       Adv. Shield Generator | -6/Zion       | Archive
           Fusion Compressor | -6/Zion       | Archive
        Adv. Terrain Scanner | -6/Zion       | Archive
             Hvy. Beamcaster | -6/Zion       | Archive
        Mak. Cloaking Device | -6/Zion       | Archive
          Matter Neutralizer | -6/Zion       | Archive
                  Myomer Leg | -6/Zion       | Archive
             Power Amplifier | -6/Zion       | Archive
    Lyr. Heavy Armor Plating | -6/Zion       | Archive
                Plasma Rifle | -6/Zion       | Archive
           Enh. Gauss Cannon | -6/Zion       | Archive

 Robot Schematics 
------------------
         M-28 Smith | -7/Data Miner | Free
       L-41 Fighter | -7/Data Miner | Free
     B-48 Gladiator | -7/Data Miner | Free
 O-24 Administrator | -7/Data Miner | Free
     M-22 Extractor | -7/Data Miner | Free
   A-02 Transporter | -6/Zion       | Archive
      A-15 Conveyor | -6/Zion       | Archive
          K-01 Serf | -6/Zion       | Archive
      G-73 Enforcer | -6/Zion       | Archive

 Fabricated
------------
         L-41 Fighter | x3 | -6/Factory | Authchip
 Adv. Terrain Scanner | x2 | -5/Factory 
 Adv. Terrain Scanner | x2 | -3/Armory  

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ReflectiveSpreadRecalibrator
  Manual?         0
Play Time         03:56:13
  Cumulative      356.4 hours
  Start           2022.06.13 @ 22:03:08
  End             2022.06.14 @ 01:59:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          96
  Rogue           96
  Adventurer      0
  Explorer        0
Win Type          -
  Total           18
  Types           14/1/3/0/0/0/0/0/0
Lore%             90
Gallery%          91
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0918ce7-f407-4880-9a56-c591468d1bce