Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.16 @ 23:38:43

Player: Finestep

Result: Destroyed by 1C-UTU with 1C-UTU's Sword "Choppy"

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (13)       2600
Robots Destroyed (207)     1035
Value Destroyed (6858)     6858
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (2249)               2249
              TOTAL SCORE: 14782

 Bonus
-------
High Alert Combat Kills    476
Follower Combat Kills      382
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300
Friendly Fire              -309

 Cogmind 
---------
Core Integrity             0/700
Matter                     280/300
Energy                     114/170
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (68)
Location                   -7/Zion

 Parts 
-------
>               --- POWER (1) --------
      Makeshift Power Source
>               --- PROPULSION (4) ---
         Combat Airjet
         Combat Airjet
         Combat Airjet
         Combat Airjet
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Modified TNC
       Improved Propulsion Shielding
       Improved Medium Armor Plating
>               --- WEAPON (2) -------
       Advanced EMP Blaster
>               --- INVENTORY (20) ---
      Makeshift Power Source
          Light Angular Momentum Engine
                Fission Core
  High-capacity Storage Unit
                Superbattery (2000)
       Advanced Sensor Array
       Advanced Sensor Array
     Long-range Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Weapon Shielding
                Hacking Suite
                Relay Coupler [NC] (17)
                Recalibrator
          Heavy Missile Launcher
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
         Combat Airjet
         Combat Airjet
         Combat Airjet
         Combat Airjet
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Modified TNC
       Advanced Targeting Computer
                Recalibrator
>               --- WEAPON -----------
                AWS/Gauss
>               --- INVENTORY --------
                Fission Core
         Combat Airjet
  High-capacity Storage Unit
                Superbattery
       Advanced Sensor Array
       Advanced Sensor Array
     Long-range Terrain Scanner
       Advanced Terrain Scan Processor
       Improved Propulsion Shielding
       Improved Weapon Shielding
       Improved Medium Armor Plating
                Hacking Suite
                Relay Coupler [NC]
                Beamcaster
          Heavy Battle Rifle
       Advanced EMP Blaster
          Heavy Missile Launcher
                Remote Datajack
                Greatsword
[Rating: 66]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
Weapon                     Light EM Pulse Cannon
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Heavy Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Zio 
Slots Evolved              6    | .   .   .   .   .   4   .   .   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   .   .   3   .   .   .   1   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             254  | 6   19  2   3   5   24  27  8   21  52  1   69  2   15  
  Power                    18   | 1   1   1   .   .   2   .   1   1   2   .   4   .   5   
    Engine                 9    | 1   1   .   .   .   1   .   .   1   .   .   2   .   3   
    Core                   9    | .   .   1   .   .   1   .   1   .   2   .   2   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               44   | 2   7   .   .   2   7   6   1   .   8   .   10  .   1   
    Treads                 17   | .   2   .   .   1   7   6   1   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  8    | 2   5   .   .   1   .   .   .   .   .   .   .   .   .   
    Hover                  19   | .   .   .   .   .   .   .   .   .   8   .   10  .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  111  | 1   3   .   3   .   5   11  1   8   29  1   44  2   3   
    Device                 36   | .   .   .   .   .   1   4   1   2   9   .   18  .   1   
    Storage                14   | 1   3   .   3   .   1   1   .   .   4   .   1   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   2   .   .   1   .   
    Hackware               13   | .   .   .   .   .   .   2   .   5   5   .   1   .   .   
    Protection             45   | .   .   .   .   .   3   4   .   1   9   1   24  1   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   81   | 2   8   1   .   3   10  10  5   12  13  .   11  .   6   
    Energy Gun             8    | 1   .   .   .   .   .   .   .   .   3   .   3   .   1   
    Energy Cannon          20   | .   .   .   .   .   4   4   3   6   3   .   .   .   .   
    Ballistic Gun          16   | 1   7   1   .   2   .   .   .   .   .   .   3   .   2   
    Ballistic Cannon       8    | .   .   .   .   .   4   2   .   .   2   .   .   .   .   
    Launcher               5    | .   .   .   .   .   .   1   1   2   .   .   .   .   1   
    Special Weapon         11   | .   1   .   .   1   .   3   .   2   3   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        13   | .   .   .   .   .   2   .   1   2   2   .   4   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
Parts Lost                 21   | .   6   .   1   .   2   .   .   .   3   .   5   .   4   
  Power                    5    | .   1   .   .   .   .   .   .   .   1   .   1   .   2   
  Propulsion               5    | .   2   .   .   .   2   .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   
  Weapon                   8    | .   3   .   .   .   .   .   .   .   2   .   2   .   1   
  Highest Loss Streak      3    | .   2   .   1   .   1   .   .   .   2   .   3   .   2   
Average Slot Usage (%)     92   | .   96  100 97  85  88  89  90  89  98  100 96  92  91  
  Engine                   4    | .   12  5   .   .   4   9   .   1   2   .   3   .   3   
  Core                     4    | .   .   8   14  14  4   .   8   7   4   7   3   7   2   
  Treads                   12   | .   2   .   .   .   24  27  27  27  .   .   .   .   .   
  Wheel                    5    | .   24  28  28  27  1   .   .   .   .   .   .   .   .   
  Hover                    10   | .   .   .   .   .   .   .   .   .   30  30  29  30  30  
  Device                   5    | .   .   .   .   .   7   5   8   5   3   .   8   .   2   
  Storage                  18   | .   27  28  25  14  17  18  18  18  15  15  15  15  15  
  Processor                5    | .   .   .   .   .   .   .   .   .   14  15  15  23  21  
  Hackware                 1    | .   .   .   .   .   .   2   .   4   7   .   .   .   .   
  Protection               5    | .   .   .   .   .   8   9   9   6   2   15  5   7   6   
  Energy Gun               1    | .   2   .   .   .   .   .   .   .   .   15  2   .   1   
  Energy Cannon            4    | .   .   .   .   .   5   10  8   14  1   .   .   .   .   
  Ballistic Gun            5    | .   24  28  28  25  1   .   .   .   .   .   .   7   6   
  Ballistic Cannon         2    | .   .   .   .   .   11  2   8   .   .   .   .   .   .   
  Special Weapon           1    | .   .   .   .   2   .   4   .   1   3   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   1   2   6   .   6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             133  | 11  31  33  89  89  127 133 133 125 95  81  88  81  87  
  Greatest Support         88   | 32  40  20  20  20  60  60  60  60  88  88  88  88  88  
  Greatest Overweight (x)  12   | .   2   1   4   8   12  2   2   2   1   .   1   .   1   
  Average Overweight (x)   .    | .   .   1   2   4   2   1   1   1   .   .   .   .   .   
Largest Inventory Capacity 50   | 6   14  14  24  24  30  50  30  30  40  20  20  20  20  
  Average Capacity         23   | 5   11  14  19  24  29  30  30  30  19  20  20  20  20  
  Most Carried             30   | 5   14  14  23  24  30  30  30  30  30  20  20  20  20  
  Average Carried          23   | 2   10  13  17  23  29  29  29  29  19  18  19  20  19  
  Final Capacity           30   | 6   14  14  24  24  30  30  30  30  20  20  20  20  20  
  Final Carried            30   | 5   14  14  23  24  30  30  30  30  17  20  20  20  15  

 Class Distribution 
--------------------
 52% | Hauler-Mutant
 21% | Hauler-Scout
 11% | Mutant
  6% | Bothacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
   Hauler-Mutant | -10/Exiles
   Hauler-Mutant | -9/Mines
   Hauler-Mutant | -8/Materials
   Hauler-Mutant | -8/Garrison
   Hauler-Mutant | -8/Materials
   Hauler-Mutant | -8/Garrison
    Hauler-Scout | -7/Factory
 Mechanic-Mutant | -7/Waste
    Hauler-Scout | -7/Factory
   Hauler-Mutant | -7/Lower Caves
   Hauler-Mutant | -7/Zion

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Zio  
Matter Collected           4816 | 275  486  125  .    158  1040 625  .    425  690  25   686  27   254  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6891 | 102  804  121  .    105  900  841  .    960  862  .    1511 72   613  
  Parts                    384  | 4    48   5    .    12   42   52   .    43   38   .    83   6    51   
Haulers Intercepted        5    | .    .    .    .    .    4    .    .    .    .    .    1    .    .    
Recyclers Shooed           5    | .    1    .    .    .    .    .    .    .    .    .    4    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      6    | .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Zio 
Combat Hostiles Destroyed  120  | .   16  6   .   1   18  25  .   21  16  .   12  3   2   
  Melee                    19   | .   .   .   .   .   .   .   .   1   10  .   8   .   .   
  Guns                     37   | .   16  6   .   1   4   .   .   .   1   .   4   3   2   
  Cannons                  50   | .   .   .   .   .   13  18  .   14  5   .   .   .   .   
  AOE                      10   | .   .   .   .   .   .   4   .   6   .   .   .   .   .   
Classes Destroyed          18   | 2   5   1   .   .   3   2   .   1   1   .   1   .   2   
  Worker                   18   | .   2   2   .   2   1   .   .   .   .   .   11  .   .   
  Builder                  8    | .   2   .   .   2   2   .   .   .   .   .   2   .   .   
  Tunneler                 4    | 1   1   .   .   1   .   .   .   .   .   .   1   .   .   
  Hauler                   5    | .   .   .   .   .   4   .   .   .   .   .   1   .   .   
  Recycler                 10   | 1   1   .   .   .   2   .   .   .   2   .   4   .   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Operator                 4    | .   .   .   .   .   1   .   .   .   .   .   3   .   .   
  Watcher                  13   | .   2   .   .   .   3   2   .   .   1   .   5   .   .   
  Swarmer                  44   | .   3   3   .   1   5   12  .   9   4   .   4   3   .   
  Grunt                    43   | .   13  .   .   .   10  5   .   11  3   .   1   .   .   
  Brawler                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Sentry                   15   | .   .   .   .   .   3   4   .   1   5   .   2   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   2   .   .   3   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   .   .   1   .   5   .   .   
  Zionite                  20   | .   .   .   .   .   .   .   .   .   .   .   .   .   20  
  Assembled                3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Marauder                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           10   | 2   4   3   .   1   5   5   .   9   3   .   4   3   10  
  Combat Bots Only         9    | .   4   3   .   1   3   5   .   9   3   .   2   3   1   
Max Kills in Single Turn   3    | 1   1   2   .   1   2   3   .   2   1   .   2   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Exploded                 3    | .   .   .   .   .   .   3   .   2   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Zio  
Damage Taken               7355  | .    781  32   .    97   897  750  24   586  1441 .    1475 129  1143 
  Core                     1022  | .    103  10   .    .    57   55   .    40   289  .    228  43   197  
  Absorbed by Shields      163   | .    .    .    .    .    .    111  .    52   .    .    .    .    .    
Core Remaining (%)         75    | 100  .    .    .    54   .    .    .    72   .    .    .    .    .    
Volleys Fired              486   | 5    91   18   .    27   88   98   .    80   39   .    34   .    6    
  Largest                  2     | 2    2    2    .    2    2    2    .    2    2    .    2    .    2    
  Hottest                  134   | 70   100  40   .    100  112  112  .    130  134  .    122  .    108  
Shots Fired                938   | 10   174  35   .    42   176  154  .    134  52   .    48   11   102  
  Gun                      451   | 10   171  35   .    32   36   .    .    .    11   .    44   11   101  
  Cannon                   421   | .    .    .    .    .    140  135  .    116  30   .    .    .    .    
  Launcher                 9     | .    .    .    .    .    .    3    .    5    .    .    .    .    1    
  Special                  57    | .    3    .    .    10   .    16   .    13   11   .    4    .    .    
  Kinetic                  557   | 5    152  35   .    32   154  44   .    .    20   .    8    11   96   
  Thermal                  180   | 5    22   .    .    10   .    .    .    82   20   .    36   .    5    
  Explosive                8     | .    .    .    .    .    .    3    .    5    .    .    .    .    .    
  Electromagnetic          149   | .    .    .    .    .    22   91   .    34   1    .    .    .    1    
  Robot Hit Streak         33    | 5    11   4    .    6    26   28   .    14   27   .    10   4    33   
  Robot Miss Streak        4     | 1    4    2    .    3    3    3    .    2    3    .    3    3    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    3    1    .    .    .    .    .    .    .    .    1    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    1    .    .    
  Autonomous               104   | .    .    .    .    .    .    .    .    .    .    .    .    11   93   
Shots Hit Robots           684   | 6    118  19   .    18   107  79   .    79   69   .    88   6    95   
  Core Hits                277   | 3    43   12   .    5    41   35   .    39   24   .    42   3    30   
  Critical Hits            16    | .    2    .    .    .    2    .    .    1    5    .    3    .    3    
  Critical Kills           7     | .    .    .    .    .    1    .    .    .    4    .    1    .    1    
  Critical Parts Destroyed 7     | .    2    .    .    .    .    .    .    .    1    .    2    .    2    
Melee Attacks              228   | .    .    .    .    .    5    .    5    13   58   .    143  .    4    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 228   | .    .    .    .    .    5    .    5    13   58   .    143  .    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            41    | .    .    .    .    .    1    .    .    2    11   .    27   .    .    
    Combat Hostiles        12    | .    .    .    .    .    .    .    .    2    8    .    2    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21520 | 73   1329 204  .    246  2974 1921 .    3383 2838 .    5622 207  2723 
  Guns                     5491  | 73   1329 204  .    246  331  .    .    .    155  .    483  207  2463 
  Cannons                  6044  | .    .    .    .    .    2317 1653 .    1496 578  .    .    .    .    
  Explosions               1142  | .    .    .    .    .    74   222  .    582  210  .    .    .    54   
  Melee                    8637  | .    .    .    .    .    116  .    .    1281 1895 .    5139 .    206  
  Ramming                  206   | .    .    .    .    .    136  46   .    24   .    .    .    .    .    
  Kinetic                  7455  | 22   1132 204  .    246  2161 543  .    .    471  .    70   207  2399 
  Thermal                  2278  | 51   197  .    .    .    74   30   .    1187 262  .    413  .    64   
  Explosive                940   | .    .    .    .    .    .    192  .    538  210  .    .    .    .    
  Electromagnetic          2004  | .    .    .    .    .    487  1110 .    353  .    .    .    .    54   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8637  | .    .    .    .    .    116  .    .    1281 1895 .    5139 .    206  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7     | .    1    1    1    1    .    .    .    .    4    4    7    3    3    
  Average Corruption       2     | .    1    1    1    1    .    .    .    .    3    4    3    3    3    
  Corruption Purged        9     | .    .    .    .    .    .    .    .    .    .    .    9    .    .    
  Effects                  77    | .    3    4    4    2    .    .    .    .    7    4    53   .    .    
    Message Errors         21    | .    2    1    2    2    .    .    .    .    3    1    10   .    .    
    Matter Fused           16    | .    .    .    .    .    .    .    .    .    1    2    13   .    .    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    .    2    .    5    .    .    
    Energy Discharges      15    | .    .    1    1    .    .    .    .    .    1    .    12   .    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      10    | .    .    .    1    .    .    .    .    .    .    1    8    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Targeting Errors       4     | .    .    1    .    .    .    .    .    .    .    .    3    .    .    
    Weapon Failures        2     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2227  | .    .    .    .    .    123  28   .    299  144  .    1633 .    .    
  Projectiles              118   | .    .    .    .    .    49   28   .    41   .    .    .    .    .    
  Explosions               90    | .    .    .    .    .    .    .    .    90   .    .    .    .    .    
  Melee                    2019  | .    .    .    .    .    74   .    .    168  144  .    1633 .    .    
Knockbacks                 23    | .    .    .    .    .    19   2    .    .    2    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Kinetic                  15    | .    .    .    .    .    12   1    .    .    2    .    .    .    .    
  Secondary                7     | .    .    .    .    .    6    1    .    .    .    .    .    .    .    
Self-Inflicted Damage      24    | .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Shots                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rammed                   16    | .    .    .    .    .    7    6    .    3    .    .    .    .    .    
Targets Rammed             16    | .    .    .    .    .    7    6    .    3    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        270   | 27   81   .    .    140  270  66   .    156  225  .    259  .    54   
  Average Temperature      43    | 12   28   .    .    58   61   17   .    30   74   .    66   .    21   
  Received Heat Transfer   1588  | .    405  .    .    18   405  135  .    244  198  .    174  .    9    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    1    3    .    .    .    .    .    .    .    
  Combat Hostiles          4     | .    .    .    .    .    1    3    .    .    .    .    .    .    .    
  Parts Fried              9     | .    .    .    .    .    1    8    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         3773  | 148  592  .    .    .    50   23   .    1491 481  .    888  .    100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    1    1    .    1    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Zio  
Peak Influence             1008 | 10   267  159  .    96   272  869  423  807  1008 332  602  .    .    
  Average Influence        358  | 2    142  73   .    46   118  518  249  604  479  332  370  .    .    
Maximum Alert Level        3    | .    1    .    .    .    1    3    2    3    3    1    2    .    .    
  Low Security (%)         32   | 100  67   100  .    100  93   13   38   9    .    .    2    .    .    
  Level 1                  27   | .    32   .    .    .    6    11   51   1    43   100  66   .    .    
  Level 2                  31   | .    .    .    .    .    .    67   10   47   46   .    31   .    .    
  Level 3                  8    | .    .    .    .    .    .    7    .    41   10   .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          37   | .    4    .    .    1    5    .    1    .    10   .    16   .    .    
  Investigation            14   | .    2    .    .    1    .    .    1    .    3    .    7    .    .    
  Extermination            7    | .    .    .    .    .    .    .    .    .    1    .    6    .    .    
  Reinforcement            8    | .    2    .    .    .    2    .    .    .    2    .    2    .    .    
  Assault                  2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Garrison                 6    | .    .    .    .    .    3    .    .    .    3    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    1    .    1    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Alert ID Control Effect    5    | .    .    .    .    .    .    .    .    2    2    .    1    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Zio 
Distress Signals           13   | .   2   .   .   .   4   2   .   .   1   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              290  | .   31  11  .   3   52  32  .   28  43  .   67  3   20  
  Peak Tracking Total      7    | .   5   7   .   3   5   6   .   5   7   .   6   3   3   
  Tactical Retreats        45   | .   2   1   .   .   7   2   .   4   9   .   18  .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Zio 
Traps Triggered            36   | .   1   .   .   1   1   14  .   10  5   .   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Zio 
Machines Disabled          23   | .   .   .   .   .   1   5   .   5   9   .   2   .   1   
  Max in Single Turn       4    | .   .   .   .   .   1   1   .   1   4   .   1   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Garrison Relay           9    | .   .   .   .   .   .   5   .   4   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Zio 
Machines Accessed          72   | .   8   .   1   2   12  .   4   .   14  .   31  .   .   
  Terminals                41   | .   6   .   .   .   7   .   3   .   6   .   19  .   .   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   5   .   4   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Recycling Units          7    | .   2   .   .   .   1   .   .   .   .   .   4   .   .   
  Scanalyzers              3    | .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   1   .   2   .   2   .   .   
Total Hacks                195  | .   25  .   1   2   37  .   19  .   38  .   73  .   .   
  Successful               113  | .   14  .   1   2   24  .   11  .   24  .   37  .   .   
  Failed                   81   | .   11  .   .   .   13  .   7   .   14  .   36  .   .   
    Catastrophic           20   | .   1   .   .   .   2   .   .   .   3   .   14  .   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Manual                   88   | .   13  .   1   .   19  .   12  .   7   .   36  .   .   
  Terminals                117  | .   20  .   .   .   24  .   18  .   12  .   43  .   .   
  Fabricators              29   | .   .   .   .   .   .   .   .   .   18  .   11  .   .   
  Repair Stations          7    | .   .   .   .   .   2   .   .   .   .   .   5   .   .   
  Recycling Units          15   | .   5   .   .   .   1   .   .   .   .   .   9   .   .   
  Scanalyzers              12   | .   .   .   .   .   9   .   .   .   3   .   .   .   .   
  Garrison Access          12   | .   .   .   .   .   1   .   1   .   5   .   5   .   .   
Terminal Hacks             38   | .   9   .   1   2   6   .   7   .   4   .   9   .   .   
  Part Schematic           6    | .   .   .   .   .   2   .   .   .   1   .   3   .   .   
  Robot Schematic          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Fabricator Index         2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Scanalyzer Index         1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   
  Transport Status         2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Recall Investigation     2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recall Assault           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
  Registered Prototypes    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              6    | .   2   .   .   .   1   .   1   .   .   .   2   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           15   | .   .   .   .   .   .   .   .   .   10  .   5   .   .   
  Load Schematic           8    | .   .   .   .   .   .   .   .   .   5   .   3   .   .   
  Build                    7    | .   .   .   .   .   .   .   .   .   5   .   2   .   .   
Repair Station Hacks       6    | .   .   .   .   .   2   .   .   .   .   .   4   .   .   
  Scan Component           3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Repair                   3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
Scanalyzer                 12   | .   .   .   .   .   9   .   .   .   3   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   4   .   .   .   1   .   .   .   .   
  Analyze                  7    | .   .   .   .   .   5   .   .   .   2   .   .   .   .   
Garrison Access Hacks      9    | .   .   .   .   .   1   .   1   .   3   .   4   .   .   
  Unlock Access            2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Coupler Status           4    | .   .   .   .   .   .   .   .   .   2   .   2   .   .   
Unauthorized Hacks         86   | .   13  .   .   .   17  .   10  .   10  .   36  .   .   
  Terminals                23   | .   4   .   .   .   6   .   3   .   1   .   9   .   .   
    Track                  5    | .   2   .   .   .   1   .   1   .   .   .   1   .   .   
    Assimilate             4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Botnet                 12   | .   2   .   .   .   5   .   1   .   1   .   3   .   .   
    Operators              2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   
    Tunnel                 3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Eject                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         60   | .   8   .   .   .   11  .   3   .   12  .   26  .   .   
  Full Trace Events        8    | .   2   .   .   .   .   .   .   .   2   .   4   .   .   
  Feedback Events          3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   
    Corruption             3    | .   1   .   .   .   .   .   .   .   .   .   2   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   6   .   .   .   2   .   2   .   .   
  Parts Built              12   | .   .   .   .   .   .   .   .   .   8   .   4   .   .   
    Matter                 1118 | .   .   .   .   .   .   .   .   .   760 .   358 .   .   
    Time                   391  | .   .   .   .   .   .   .   .   .   254 .   137 .   .   
  Total Part Build Rating  58   | .   .   .   .   .   .   .   .   .   40  .   18  .   .   
Parts Repaired             3    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   
  Time                     114  | .   .   .   .   .   26  .   .   .   .   .   88  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     13   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   
Parts Scanalyzed           5    | .   .   .   .   .   4   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   .   .   4   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Zio 
Used RIF Installer         2    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              23   | .   .   .   .   .   .   4   .   8   9   .   2   .   .   
  Non-combat               5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  Combat                   18   | .   .   .   .   .   .   4   .   8   4   .   2   .   .   
Robot Hacks Applied        26   | .   .   .   .   .   .   5   .   10  9   .   2   .   .   
  drop_inventory           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  ignore_parts             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  purge_threat             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  map_route                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  find_shortcuts           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  scatter_targeting        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  spike_heat               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  wipe_record              4    | .   .   .   .   .   .   .   .   1   3   .   .   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  streamctrl_high          4    | .   .   .   .   .   .   1   .   2   .   .   1   .   .   
  formatsys_high           7    | .   .   .   .   .   .   2   .   3   1   .   1   .   .   
Relay Couplers Released    42   | .   .   .   .   .   .   20  .   18  4   .   .   .   .   
  Ejected                  4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Machine Destruction      38   | .   .   .   .   .   .   20  .   18  .   .   .   .   .   
  Attached                 11   | .   .   .   .   .   .   2   .   5   3   .   1   .   .   
Robots Rewired             9    | .   .   .   .   .   .   5   .   4   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Zio 
Total Allies               41   | .   .   3   .   .   .   8   .   5   1   20  4   .   .   
  Largest Group            20   | .   .   3   3   3   3   5   .   2   1   20  5   .   .   
  Highest-Rated Group      519  | .   .   40  40  40  40  55  .   38  38  519 81  .   .   
  Highest-Rated Ally       38   | .   .   16  16  16  16  16  .   38  38  33  32  .   .   
Total Orders               35   | .   .   .   .   6   1   4   .   2   13  .   9   .   .   
  STAY                     4    | .   .   .   .   1   1   1   .   .   .   .   1   .   .   
  GOTO                     19   | .   .   .   .   3   .   2   .   1   8   .   5   .   .   
  FOLLOW                   11   | .   .   .   .   2   .   1   .   1   4   .   3   .   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               170  | .   .   .   .   6   44  27  .   23  14  .   56  .   .   
  Total Damage             2340 | .   .   .   .   73  443 359 .   274 474 .   717 .   .   
  Kills                    23   | .   .   .   .   2   4   1   .   3   7   .   6   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low Zio 
Robot Analysis Total       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   1   .   .   .   .   .   .   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Zio  
Turns Passed               17610 | 66   942  840  720  890  2096 2888 646  2492 1667 207  3695 91   370  
Spaces Moved               12618 | 39   632  834  659  653  863  1241 217  1114 1546 297  4031 128  364  
  Core                     2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3340  | .    12   .    .    .    756  1241 217  1114 .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2910  | 37   620  834  659  653  107  .    .    .    .    .    .    .    .    
  Hover                    6366  | .    .    .    .    .    .    .    .    .    1546 297  4031 128  364  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   90   90   80   120  120  180  180  180  68   68   68   68   68   
  Average Speed            109   | 97   93   90   104  120  189  195  193  192  70   68   68   68   68   
  Slowest Speed            220   | 100  160  90   120  160  220  200  200  200  138  68   142  68   142  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       65    | 3    92   99   91   76   65   90   21   93   45   97   76   31   37   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     5     | .    1    1    .    1    .    .    .    .    .    .    2    .    .    
  Known Exits Taken        5     | .    1    .    .    .    1    .    1    .    .    .    1    1    .    
  Unknown Exits Taken      4     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    1    .    2    .    .    .    .    .    .    .    .    2    
Spaces Dug                 103   | .    1    .    .    4    6    .    5    .    21   .    66   .    .    
Terrain Destroyed          238   | .    3    .    .    9    46   10   5    18   70   .    66   6    5    
  Melee                    95    | .    .    .    .    .    3    .    5    .    21   .    66   .    .    
  Projectile               59    | .    3    .    .    9    36   .    .    .    .    .    .    6    5    
  AOE                      84    | .    .    .    .    .    7    10   .    18   49   .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  Zio  
Total                      15199 | 54   819  888  688  699  1136 1562 439  1323 2019 302  4674 130  466  
  Wait                     1227  | .    49   28   .    2    114  109  197  27   288  1    347  1    64   
  Move                     12607 | 38   631  833  658  652  863  1240 216  1113 1546 296  4030 127  364  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  138   | 5    17   3    23   6    20   14   4    7    11   3    19   .    6    
  Fast Attach              61    | 6    5    1    1    2    6    4    4    6    7    .    18   .    1    
  Attach                   56    | .    5    1    .    2    7    5    .    4    14   .    9    .    9    
  Detach                   8     | .    2    .    .    .    .    .    1    1    2    .    2    .    .    
  Swap                     137   | .    9    .    2    1    11   18   4    11   31   1    42   2    5    
  Drop                     143   | .    10   4    4    7    15   22   8    12   23   1    30   .    7    
  Fire                     486   | 5    91   18   .    27   88   98   .    80   39   .    34   .    6    
  Melee                    228   | .    .    .    .    .    5    .    5    13   58   .    143  .    4    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    16    | .    .    .    .    .    7    6    .    3    .    .    .    .    .    
  Escape Stasis            41    | .    .    .    .    .    .    22   .    19   .    .    .    .    .    
  Rewire                   51    | .    .    .    .    .    .    24   .    27   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Fac x2)
-7/Waste
-7/Factory (discovered 5 exits: *Fac x3 / *Low x2)
-7/Lower Caves
-7/Zion (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
    31 | -11/Scrapyard  | Discovered new exit (range 14)
    67 | -11/Scrapyard  | Entered Materials
   191 | -10/Materials  | Discovered new exit (range 16)
   306 | -10/Materials  | Build established: Mutant
   446 | -10/Materials  | Identified exit to Mines
   480 | -10/Materials  | Discovered new exit (range 13)
   551 | -10/Materials  | Discovered new exit (range 13)
  1009 | -10/Materials  | Entered Mines
  1031 | -10/Mines      | Assembled infested the area
  1036 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  1324 | -10/Mines      | Learned Materials terminal intel
  1442 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1526 | -10/Mines      | Discovered new exit (range 4)
  1532 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  1563 | -10/Mines      | Learned location of Storage (-9)
  1740 | -10/Mines      | Discovered new exit (range 7)
  1747 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
  1829 | -10/Mines      | Discovered new exit (range 5)
  1849 | -10/Mines      | Entered Exiles
  1849 | -10/Exiles     | Accompanied by 3 allies
  1876 | -10/Exiles     | Met 8R-AWN
  1889 | -10/Exiles     | Met EX-HEX
  1915 | -10/Exiles     | Met EX-BIN
  1936 | -10/Exiles     | Aligned with FarCom system
  1937 | -10/Exiles     | Given EX-Vault access code
  1957 | -10/Exiles     | Opened EX-Vault
  1979 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  2004 | -10/Exiles     | Met EX-DEC
  2144 | -10/Exiles     | Found AWS/Gauss
  2149 | -10/Exiles     | Found Superbattery
  2152 | -10/Exiles     | Found Modified TNC
  2262 | -10/Exiles     | Visited The Gauntlet
  2347 | -10/Exiles     | Build established: Hauler-Mutant
  2551 | -10/Exiles     | Discovered new exit (range 14)
  2569 | -10/Exiles     | Stole three prototypes: Superbattery, Modified TNC, AWS/Gauss
  2569 | -10/Exiles     | Entered Mines
  2569 | -9/Mines       | Accompanied by 3 allies
  2627 | -9/Mines       | Met a Derelict shopkeep closing up shop
  3032 | -9/Mines       | Met a Derelict who couldn't figure out how to use a Trap Extractor
  3210 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3237 | -9/Mines       | Learned location of Zion (-7)
  3451 | -9/Mines       | Discovered new exit (range 7)
  3459 | -9/Mines       | Entered Materials
  3459 | -8/Materials   | Accompanied by 3 allies
  3459 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
  3460 | -8/Materials   | Loaded intel: 12 terminal locations
  3505 | -8/Materials   | Garrison activated, responded to threat
  4851 | -8/Materials   | Discovered new exit (range 13)
  4959 | -8/Materials   | Repaired Lgt. Treads
  5555 | -8/Materials   | Identified exit to Garrison
  5555 | -8/Materials   | Entered Garrison
  5730 | -8/Garrison    | Triggered checkpoint
  5757 | -8/Garrison    | Garrison Relay disabled
  5828 | -8/Garrison    | Triggered checkpoint
  6160 | -8/Garrison    | Discovered new exit (range 9)
  6188 | -8/Garrison    | Installed Relay Interface Framework
  6282 | -8/Garrison    | Triggered checkpoint
  6338 | -8/Garrison    | Garrison Relay disabled
  6668 | -8/Garrison    | Triggered checkpoint
  6758 | -8/Garrison    | Triggered checkpoint
  7107 | -8/Garrison    | Triggered checkpoint
  7722 | -8/Garrison    | Discovered new exit (range 13)
  7842 | -8/Garrison    | Triggered checkpoint
  7883 | -8/Garrison    | Garrison Relay disabled
  8152 | -8/Garrison    | Discovered new exit (range 12)
  8198 | -8/Garrison    | Triggered checkpoint
  8279 | -8/Garrison    | Garrison Relay disabled
  8308 | -8/Garrison    | Triggered checkpoint
  8326 | -8/Garrison    | Garrison Relay disabled
  8443 | -8/Garrison    | Entered Materials
  8626 | -8/Materials   | Central database locked down
  9081 | -8/Materials   | Identified exit to Garrison
  9089 | -8/Materials   | Entered Garrison
  9130 | -8/Garrison    | Triggered checkpoint
  9154 | -8/Garrison    | Garrison Relay disabled
  9232 | -8/Garrison    | Triggered checkpoint
  9337 | -8/Garrison    | Triggered checkpoint
  9357 | -8/Garrison    | Triggered checkpoint
  9411 | -8/Garrison    | Destroyed 9 combat bots
  9489 | -8/Garrison    | Discovered new exit (range 10)
  9650 | -8/Garrison    | Triggered checkpoint
  9771 | -8/Garrison    | Discovered new exit (range 10)
  9927 | -8/Garrison    | Discovered new exit (range 10)
  9961 | -8/Garrison    | Expanded RIF knowledge: Alert ID Control
  9996 | -8/Garrison    | Triggered checkpoint
 10097 | -8/Garrison    | Garrison Relay disabled
 10474 | -8/Garrison    | Triggered checkpoint
 10555 | -8/Garrison    | Garrison Relay disabled
 10730 | -8/Garrison    | Triggered checkpoint
 10758 | -8/Garrison    | Garrison Relay disabled
 10862 | -8/Garrison    | Build established: Bothacker-Mutant
 11581 | -8/Garrison    | Entered Factory
 11581 | -7/Factory     | Accompanied by 5 allies
 11581 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 11583 | -7/Factory     | FarCom data flow suspended
 11892 | -7/Factory     | Discovered new exit (range 9)
 11919 | -7/Factory     | Identified exit to Factory
 11947 | -7/Factory     | Discovered exit to Factory (range 5)
 12506 | -7/Factory     | Build established: Hauler-Scout
 12775 | -7/Factory     | Fabricated Cmb. Airjet?
 12852 | -7/Factory     | Fabricated Imp. Gyrokinetic Inverter?
 12869 | -7/Factory     | Fabricated Cmb. Airjet (x2)
 12961 | -7/Factory     | Fabricated Imp. Propulsion Shielding (x2)
 13070 | -7/Factory     | Local fabrication network quarantined
 13181 | -7/Factory     | First assault squad dispatched
 13248 | -7/Factory     | Sucked down chute
 13248 | -7/Factory     | Entered Waste
 13248 | -7/Waste       | Met up with 1 ally sucked down the chute earlier
 13249 | -7/Waste       | Joined by Warlord forces that had cleared the area
 13388 | -7/Waste       | Discovered new exit (range 16)
 13403 | -7/Waste       | Build established: Mechanic-Mutant
 13454 | -7/Waste       | Identified exit to Factory
 13455 | -7/Waste       | Entered Factory
 13455 | -7/Factory     | Accompanied by 5 allies
 13647 | -7/Factory     | Repaired Adv. Sensor Array
 13771 | -7/Factory     | Build established: Hauler-Scout
 13834 | -7/Factory     | Discovered new exit (range 8)
 13838 | -7/Factory     | Identified exit to Lower Caves
 13865 | -7/Factory     | P-60 Hacker assimilated allied Guardian 4b
 14141 | -7/Factory     | Core integrity fell below 50%
 14207 | -7/Factory     | Lost 3 parts (1p1u1w)
 14345 | -7/Factory     | Fabricated Cmb. Airjet (x2)
 15385 | -7/Factory     | Discovered exit to Factory (range 14)
 15476 | -7/Factory     | Discovered exit to Factory (range 4)
 15649 | -7/Factory     | Discovered exit to Factory (range 14)
 16261 | -7/Factory     | Repaired Cmb. Airjet
 16591 | -7/Factory     | Fabricated Recalibrator?
 16758 | -7/Factory     | Discovered exit to Lower Caves (range 3)
 17055 | -7/Factory     | First assault squad dispatched
 17150 | -7/Factory     | Entered Lower Caves
 17219 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place
 17240 | -7/Lower Caves | Identified exit to Zion
 17241 | -7/Lower Caves | Entered Zion
 17271 | -7/Zion        | Learned location of 1 exit from Factory
 17280 | -7/Zion        | Discovered new exit (range 12)
 17291 | -7/Zion        | Received a hallucinogenic algorithm
 17327 | -7/Zion        | System corruption cleaned by Quarantine Array
 17330 | -7/Zion        | RIF detected upon attempting to enter Zion
 17330 | -7/Zion        | Attacked by Zionites
 17330 | -7/Zion        | Spotted IQ-QKJ(B)
 17330 | -7/Zion        | Spotted TX-JCB(B)
 17350 | -7/Zion        | Destroyed TX-JCB(B)
 17372 | -7/Zion        | Core integrity fell below 20%
 17383 | -7/Zion        | Destroyed IQ-QKJ(B)
 17447 | -7/Zion        | Build established: Hauler-Mutant
 17501 | -7/Zion        | Learned Factory terminal intel
 17599 | -7/Zion        | 1C-UTU came to Zion's defense
 17611 | -7/Zion        | Destroyed by 1C-UTU with 1C-UTU's Sword "Choppy"

 Last Messages 
---------------
17583_ Slug penetrates A0-EFV(z).
17583_ Destroyed Mak. Leg.
17587_ A0-EFV(z) destroyed.
[Achievement: Monster]
17590_ Slug penetrates Twisted Machinery.
17591_ Searching scrap...
17591_ Found 31 Matter.
17591_ Found Hvy. Assault Rifle.
17592_ Acquired 20 matter.
17593_ Slug penetrates Twisted Machinery.
17593_ EE-Y09(z) pulls a Mak. Sword out of the Twisted Machinery.
17594_ AWS/Gauss suddenly breaks down.
17596_ Dropped AWS/Gauss.
17599_ 1C-UTU: "A little bot told me Zion's under atttack, is this your
  doing?!"
17599_ 1Q-179(z) destroyed.
17603_ Acquired 10 matter.
17604_ Cmb. Airjet destroyed.
17608_ Greatsword destroyed.
17609_ 7K-IX8(z) destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ????????????????  ???????????????????????????????? |
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| ?????????????""            """"#""#####       ""   |
| ?????????????""              """""""#              |
| ??????????####""          =/=                      |
| ?????????##"" """         %*%!           %=        |
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| ????????????#        "          """"??#   ######## |
| ????????????##       "            "#??#####??????? |
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| ?????????????##"" * !%=         """??????????????? |
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| ??????????????#"" =       *%=    ""#?????????????? |
| ?????###??????##      = l  =     ""#?????????????? |
| ######"#?#######"" [  %*z@       """?????????????? |
| ##""#""###"#""#"""                """????????????? |
| """""""""""""""""                 ""#????????????? |
|             %       " *=     "     ""????????????? |
|             [       ""=%""""""    ""#????????????? |
|                     ""%!"""""     "#?????????????? |
| """"""#"""     "  "  =!!"""""    ""#?????????????? |
|     """""""    "          """  """"??????????????? |
| "    """"""" %=            ""  """???????????????? |
| "      """"""=        *%    "  """"??????????????? |
| "        "#""                  ""#???????????????? |
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|  ""    [""""""""""""/%= ""#""""""#???????????????? |
|  """   [""#""""""""" =! """" """"#"??????????????? |
| """"     """""""""""   = ""   """""#?????????????? |
| "##"    =    ""  ""              """#????????????? |
| ###""                       ""    ""#????????????? |
| "#""""              """""  """"  """#????????????? |
| ####"""""""  """"""""##""""""""""""##????????????? |
| ???#"###""""" ""#"#""""##""##"""####?????????????? |
| ???##??###"""#####""#####"##?###?????????????????? |
| ?????????#"""#????###???###??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Resistance: TH             10
Resistance: EM             20
Propulsion Shielding       66
Weapon Shielding           66
Evasion (%)                51
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          20

 Item Schematics 
-----------------
                  Humpback | -8/Materials | Scanalyzed
         Lgt. Fission Core | -8/Materials | Scanalyzed
         Mic. Nuclear Core | -8/Materials | Scanalyzed
 Imp. Propulsion Shielding | -8/Materials | Hacked
    Imp. Utility Shielding | -8/Materials | Hacked
               Cmb. Airjet | -8/Materials | Scanalyzed
     Imp. Weapon Shielding | -7/Factory   | Scanalyzed
 Dynamic Insulation System | -7/Factory   | Hacked
              Recalibrator | -7/Factory   | Hacked
        Adv. Hacking Suite | -7/Factory   | Hacked

 Robot Schematics 
------------------
 O-16 Technician | -10/Materials | Hacked
  M-13 Machinist | -10/Materials | Hacked

 Fabricated
------------
               Cmb. Airjet | x2 | -7/Factory 
 Imp. Gyrokinetic Inverter | x2 | -7/Factory | Preloaded
               Cmb. Airjet | x2 | -7/Factory 
 Imp. Propulsion Shielding | x2 | -7/Factory 
               Cmb. Airjet | x2 | -7/Factory 
              Recalibrator | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Monster

 Challenges 
------------
None

 Game 
------
Seed              DisruptorDeepNetwork
  Manual?         0
Play Time         02:39:26
  Cumulative      288.4 hours
  Start           2019.11.16 @ 20:48:20
  End             2019.11.16 @ 23:38:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          218
  Rogue           218
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             74
Gallery%          80
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 344f5d28-2ec1-43e3-b6ae-89e878e5838d