Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.22 @ 10:26:36 Player: blackdogzx Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (163) 815 Value Destroyed (5441) 5441 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9896 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 229/300 Energy 308/310 System Corruption 14% Temperature Cool (1) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Fission Core > --- PROPULSION (2) --- Carbon-fiber Leg > --- UTILITY (8) ------ Enhanced Optical Array Improved Melee Analysis Suite Advanced Melee Analysis Suite Target Analyzer Component Analysis Suite > --- WEAPON (3) ------- Minigun > --- INVENTORY (5) ---- System Restoration Module Heavy Plasma Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Visual Processing Unit Improved Melee Analysis Suite Target Analyzer Core Analyzer Microactuators Transmission Jammer Experimental ECM Suite Recalibrator > --- WEAPON ----------- Heavy Laser Quantum Rifle Heavy Rocket Launcher > --- INVENTORY -------- Microactuators Ion Cannon Autogun Remote Datajack [Rating: 68] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Gravmag System Utility Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Chainsword Energy Gun Quantum Rifle Energy Cannon Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Slots Evolved 8 | . . 2 2 2 2 . . Power 1 | . . . . . 1 . . Propulsion . | . . . . . . . . Utility 6 | . . 2 2 1 1 . . Weapon 1 | . . . . 1 . . . Parts Attached 123 | 6 9 15 37 25 14 2 15 Power 19 | 1 2 3 4 2 4 . 3 Engine 14 | 1 2 3 3 2 2 . 1 Core 5 | . . . 1 . 2 . 2 Reactor . | . . . . . . . . Propulsion 23 | 2 2 5 6 5 1 . 2 Treads . | . . . . . . . . Leg 22 | 2 2 5 6 5 1 . 1 Wheel . | . . . . . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 49 | 1 1 4 18 13 5 1 6 Device 22 | . 1 1 5 7 4 1 3 Storage 1 | 1 . . . . . . . Processor 15 | . . 2 7 3 1 . 2 Hackware . | . . . . . . . . Protection 11 | . . 1 6 3 . . 1 Artifact . | . . . . . . . . Weapon 32 | 2 4 3 9 5 4 1 4 Energy Gun 6 | . . 1 2 . 3 . . Energy Cannon 4 | . . . 2 . . 1 1 Ballistic Gun 7 | 2 . 2 . 1 . . 2 Ballistic Cannon 7 | . 4 . 1 2 . . . Launcher 3 | . . . . 2 1 . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . 4 . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 2 3 1 . 1 . Parts Lost 41 | . 2 1 16 3 6 5 8 Power 7 | . 1 1 2 . 1 1 1 Propulsion 8 | . 1 . 3 . 1 2 1 Utility 19 | . . . 10 2 3 1 3 Weapon 7 | . . . 1 1 1 1 3 Highest Loss Streak 8 | . 2 1 8 2 4 4 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 84 | . 91 96 77 91 90 61 63 Engine 7 | . 13 10 7 7 7 5 . Leg 14 | . 27 19 15 14 12 5 . Device 10 | . 7 13 5 9 19 14 11 Storage 3 | . 14 9 . . . . . Processor 22 | . . 19 21 32 28 22 24 Protection 4 | . . 1 8 5 . . 3 Energy Gun 2 | . . 2 1 . 8 6 . Energy Cannon 1 | . . . 2 . . 2 4 Ballistic Gun 3 | . 5 11 . 1 . . 5 Ballistic Cannon 5 | . 22 7 4 4 . . . Launcher 1 | . . . . 4 5 2 . Slashing Weapon 4 | . . . 8 7 2 . . Naked Turns . | . . . . . . . . Heaviest Build 47 | 11 20 23 25 33 47 47 44 Greatest Support 39 | 20 20 23 39 35 38 38 15 Greatest Overweight (x) 11 | 3 1 2 7 1 1 2 11 Average Overweight (x) . | . . . . . . 1 2 Largest Inventory Capacity 8 | 8 8 8 5 5 5 5 5 Average Capacity 5 | 7 8 7 5 5 5 5 5 Most Carried 8 | 1 8 8 5 5 5 5 3 Average Carried 4 | . 4 7 3 4 4 3 2 Final Capacity 8 | 8 8 5 5 5 5 5 5 Final Carried 8 | 1 8 5 5 5 4 3 3 Class Distribution -------------------- 52% | Mutant 17% | Scavenger-Assassin 12% | Scavenger-Mutant 11% | Scavenger-Gunner 3% | Scavenger-Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Assassin | -7/Factory Scavenger-Gunner | -6/Factory Mutant | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Matter Collected 2939 | 233 258 750 581 430 267 . 420 Remotely . | . . . . . . . . Salvage Created 5885 | . 303 1381 1893 1058 746 . 504 Parts 352 | . 22 96 93 76 42 . 23 Haulers Intercepted 2 | . . 1 1 . . . . Recyclers Shooed 5 | . 1 1 . 1 1 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Combat Hostiles Destroyed 121 | . 8 32 32 23 16 . 10 Melee 32 | . . . 15 16 1 . . Guns 41 | . 4 20 3 . 9 . 5 Cannons 39 | . 4 12 12 6 . . 5 AOE 7 | . . . . 1 6 . . Classes Destroyed 16 | . 5 4 5 1 1 . . Worker 8 | . 1 . 2 2 3 . . Builder 6 | . . 1 . 2 3 . . Tunneler 1 | . . . 1 . . . . Hauler 2 | . . 1 1 . . . . Recycler 6 | . 1 2 2 1 . . . Mechanic 2 | . . . 2 . . . . Operator 1 | . . . 1 . . . . Watcher 16 | . 3 5 4 4 . . . Swarmer 26 | . 3 7 3 10 . . 3 Grunt 58 | . 5 14 16 9 11 . 3 Brawler 1 | . . . 1 . . . . Duelist 4 | . . 2 1 . 1 . . Sentry 20 | . . 9 10 . . . 1 Demolisher 1 | . . . . . 1 . . Hunter 4 | . . . 1 . 2 . 1 Programmer 7 | . . . . 4 1 . 2 Best Kill Streak 6 | . 4 5 5 4 6 . 3 Combat Bots Only 5 | . 4 5 3 4 3 . 3 Max Kills in Single Turn 4 | . 1 2 1 1 4 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . 1 2 . . Melee 1 | . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Hostile Shots Fired 768 | . 70 122 226 90 53 6 201 Missed 220 | . 13 44 57 25 13 1 67 Damage Taken 6494 | . 519 660 2000 819 970 143 1383 Core 1647 | . 135 101 437 117 336 91 430 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1842 | . 163 199 581 234 219 38 408 Regen/Repaired (Parts) 469 | . . 40 163 266 . . . Core Remaining (%) 64 | 100 46 74 20 83 . . . Volleys Fired 332 | . 34 85 117 35 24 2 35 Largest 3 | . 2 2 2 2 3 2 2 Hottest 202 | . 78 79 79 77 202 163 103 Shots Fired 511 | . 68 170 121 38 53 4 57 Gun 251 | . 28 96 42 7 41 4 33 Cannon 245 | . 40 74 79 28 . . 24 Launcher 15 | . . . . 3 12 . . Special . | . . . . . . . . Kinetic 337 | . 68 163 38 35 . . 33 Thermal 159 | . . 7 83 . 41 4 24 Explosive 15 | . . . . 3 12 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 15 22 22 10 9 10 13 Robot Miss Streak 3 | . 2 3 3 3 2 . 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 1 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . 1 . . Shots Hit Robots 487 | . 52 126 148 74 39 4 44 Core Hits 236 | . 19 57 56 37 45 2 20 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 2 | . 1 . . . . . 1 Critical Strikes 34 | . 4 2 11 9 3 1 4 Burn 6 | . . . 4 . 1 1 . Destroy 5 | . 1 . . . . . 4 Blast 8 | . 3 2 1 2 . . . Sever 15 | . . . 6 7 2 . . Melee Attacks 102 | . . . 49 49 4 . . Impact . | . . . . . . . . Slashing 102 | . . . 49 49 4 . . Piercing . | . . . . . . . . Sneak Attacks 7 | . . . 2 5 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12633 | . 870 2264 3836 2618 2083 97 865 Guns 3394 | . 267 1144 606 106 770 97 404 Cannons 4295 | . 592 1095 1665 493 . . 450 Explosions 1276 | . . . . 116 1160 . . Melee 3617 | . . . 1565 1903 149 . . Ramming 51 | . 11 25 . . 4 . 11 Kinetic 4774 | . 859 2138 774 599 . . 404 Thermal 2915 | . . 101 1497 . 770 97 450 Explosive 1276 | . . . . 116 1160 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 3617 | . . . 1565 1903 149 . . Piercing . | . . . . . . . . Highest Corruption 14 | . . . 3 3 1 13 14 Average Corruption 5 | . . . 3 2 1 8 13 Corruption Purged 1 | . . . . 1 . . . Corruption Blocked . | . . . . . . . . Effects 115 | . . . 41 14 4 7 49 Message Errors 30 | . . . 9 3 2 1 15 Matter Fused 30 | . . . 10 4 . 5 11 Heat Flow Errors 7 | . . . 4 . 1 . 2 Energy Discharges 13 | . . . 6 3 . . 4 Parts Rejected 4 | . . . 2 1 . . 1 Parts Fused 2 | . . . . . . . 2 Data Loss (minor) 15 | . . . 6 2 1 . 6 Data Loss (major) 5 | . . . 2 1 . . 2 Misfires 2 | . . . 2 . . . . Alerts 2 | . . . . . . 1 1 Misdirections 2 | . . . . . . . 2 Weapon Failures 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 364 | . 51 43 42 169 59 . . Projectiles 175 | . 51 43 8 73 . . . Explosions 59 | . . . . . 59 . . Melee 130 | . . . 34 96 . . . Knockbacks 28 | . 8 14 3 3 . . . Impact 2 | . 1 1 . . . . . Kinetic 26 | . 7 13 3 3 . . . Secondary . | . . . . . . . . Self-Inflicted Damage 151 | . . . . 26 120 . 5 Shots 3 | . . . . 1 2 . . Rammed 4 | . . . . . . . 4 Targets Rammed 15 | . 3 7 . . 1 . 4 Kicked 11 | . 3 7 . . 1 . . Crushed . | . . . . . . . . Highest Temperature 625 | . 171 138 324 5 625 166 192 Average Temperature 89 | . 47 36 69 3 213 94 54 Received Heat Transfer 2613 | . 369 258 1098 270 198 . 420 Effects 24 | . . . 5 . 19 . . Shutdowns 7 | . . . . . 7 . . Energy Bleed 2 | . . . . . 2 . . Interference 4 | . . . 3 . 1 . . Matter Decay 2 | . . . 1 . 1 . . Short Circuit 2 | . . . 1 . 1 . . Damage (minor) 1 | . . . . . 1 . . Damage (major) 5 | . . . . . 5 . . Damage (core) 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 2 . . . . Combat Hostiles 2 | . . . 2 . . . . Parts Melted 11 | . . . 6 3 1 . 1 Heat Transferred 5475 | . . 222 2960 . 1221 222 850 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Peak Influence 375 | . 180 375 233 263 305 104 219 Initial 98 | . . . 37 23 98 89 33 Average 102 | . 59 186 93 76 130 75 53 Maximum Alert Level 1 | . . 1 1 1 1 . 1 Low Security (%) 85 | 100 100 63 90 87 82 100 96 Level 1 14 | . . 36 9 12 17 . 3 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 25 | . 1 4 4 10 3 . 3 Investigation 10 | . 1 3 3 3 . . . Extermination 7 | . . . . 4 1 . 2 Reinforcement 5 | . . 1 1 . 2 . 1 Assault . | . . . . . . . . Garrison 3 | . . . . 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Distress Signals 9 | . . 3 2 1 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 181 | . 13 46 45 37 18 3 19 Peak Tracking Total 5 | . 5 5 4 5 4 2 5 Tactical Retreats 10 | . . 2 1 3 1 1 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Traps Triggered 13 | . 3 1 3 4 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 5 | . 5 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Disabled 8 | . . 1 1 . 5 . 1 Max in Single Turn 3 | . . 1 1 . 3 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Machines Accessed 29 | . 4 8 9 5 3 . . Terminals 22 | . 4 7 7 3 1 . . Fabricators 1 | . . . . . 1 . . Repair Stations 6 | . . 1 2 2 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 95 | . 13 24 26 23 9 . . Successful 73 | . 8 19 20 18 8 . . Failed 22 | . 5 5 6 5 1 . . Catastrophic 2 | . . 2 . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 66 | . 13 19 18 11 5 . . Fabricators 2 | . . . . . 2 . . Repair Stations 27 | . . 5 8 12 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 48 | . 8 14 13 9 4 . . Record 28 | . 6 5 8 6 3 . . Part Schematic 1 | . . . . . 1 . . Robot Analysis 3 | . . 1 2 . . . . Prototype ID Bank 4 | . . 2 2 . . . . Alert Level 4 | . . 2 . 2 . . . Unreport Threat 1 | . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 1 . 1 . . . . Maintenance Status 1 | . . 1 . . . . . Security Status 1 | . . . . 1 . . . Investigation Status 1 | . . 1 . . . . . Fabricator Hacks 2 | . . . . . 2 . . Network Status 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 23 | . . 5 7 9 2 . . Scan Component 14 | . . 4 4 5 1 . . Repair 9 | . . 1 3 4 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 4 5 7 5 . . . Full Trace Events 12 | . 3 3 3 3 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built 2 | . . . . . 2 . . Authchips . | . . . . . . . . Time 128 | . . . . . 128 . . Total Part Build Rating 16 | . . . . . 16 . . Parts Repaired 8 | . . 1 3 4 . . . Time 355 | . . 26 127 152 50 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Robot Analysis Total 3 | . . 1 2 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 3 | . . . . . . . 3 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Turns Passed 9937 | 64 970 1856 2631 1978 1079 186 1173 Spaces Moved 5541 | 37 692 1020 1619 1149 437 128 459 Core 357 | 5 . . 15 . . 85 252 Treads . | . . . . . . . . Legs 4984 | 32 692 1020 1604 1149 437 43 7 Wheels . | . . . . . . . . Hover 200 | . . . . . . . 200 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 50 120 120 50 50 Average Speed 139 | 149 120 144 127 123 163 129 213 Slowest Speed 600 | 200 190 260 400 190 195 190 600 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 47 | 3 96 75 95 24 8 67 11 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 138 | . . 1 2 20 115 . . Melee . | . . . . . . . . Projectile 6 | . . 1 2 1 2 . . AOE 132 | . . . . 19 113 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Total 7100 | 43 762 1238 1980 1590 751 144 592 Wait 898 | . 9 92 140 310 261 9 77 Move 5535 | 36 691 1019 1618 1148 437 127 459 Hop . | . . . . . . . . Pick Up 26 | 1 9 5 3 5 . 1 2 Fast Attach 85 | 6 8 6 25 17 10 1 12 Attach 16 | . . 2 7 2 2 1 2 Detach 18 | . 2 1 9 3 2 1 . Swap 22 | . 1 7 5 6 2 . 1 Drop 41 | . 5 14 7 10 3 2 . Fire 332 | . 34 85 117 35 24 2 35 Melee 102 | . . . 49 49 4 . . Ram 4 | . . . . . . . 4 Kick 11 | . 3 7 . . 1 . . Crush . | . . . . . . . . Escape Stasis 10 | . . . . 5 5 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -6/Waste -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Core integrity fell below 50% 311 | -10/Materials | Build established: Mutant 354 | -10/Materials | Discovered new exit (range 13) 424 | -10/Materials | Discovered new exit (range 11) 575 | -10/Materials | Discovered new exit (range 15) 757 | -10/Materials | Discovered new exit (range 7) 769 | -10/Materials | Discovered new exit (range 16) 1035 | -10/Materials | Entered another Materials area 1035 | -9/Materials | Evolved 2 slots: Utility x2 1157 | -9/Materials | Discovered new exit (range 10) 1756 | -9/Materials | Discovered new exit (range 7) 1763 | -9/Materials | Identified exit to Materials 2504 | -9/Materials | Repaired Aluminum Leg 2850 | -9/Materials | Discovered exit to Materials (range 10) 2891 | -9/Materials | Entered another Materials area 2891 | -8/Materials | Evolved 2 slots: Utility x2 3024 | -8/Materials | Lost 8 parts (1p1n5u1w) 3123 | -8/Materials | Core integrity fell below 50% 3348 | -8/Materials | Discovered new exit (range 3) 3385 | -8/Materials | Identified exit to Factory 3796 | -8/Materials | Discovered exit to Factory (range 11) 4198 | -8/Materials | Lost 3 parts (1n2u) 4260 | -8/Materials | Discovered exit to Factory (range 7) 4306 | -8/Materials | Repaired Carbon-fiber Leg 4359 | -8/Materials | Repaired Hvy. Ion Engine 4451 | -8/Materials | Repaired Ion Cannon 5522 | -8/Materials | Entered Factory 5522 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5648 | -7/Factory | Repaired Carbon-fiber Leg 5688 | -7/Factory | Repaired Carbon-fiber Leg 5727 | -7/Factory | Repaired Assault Cannon 6354 | -7/Factory | Build established: Scavenger-Assassin 6485 | -7/Factory | Discovered new exit (range 7) 6491 | -7/Factory | Identified exit to Lower Caves 6643 | -7/Factory | Repaired Assault Cannon 6680 | -7/Factory | Garrison activated, responded to threat 7485 | -7/Factory | Discovered new exit (range 11) 7499 | -7/Factory | Identified exit to Factory 7500 | -7/Factory | Entered another Factory area 7500 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7647 | -6/Factory | Fabricated Quantum Rifle (x2) 7935 | -6/Factory | Build established: Assassin 7987 | -6/Factory | Lost 4 parts (1p2u1w) 8426 | -6/Factory | Build established: Scavenger-Gunner 8579 | -6/Factory | Sucked down chute 8579 | -6/Factory | Entered Waste 8594 | -6/Waste | EMP discharged 8603 | -6/Waste | Found Prototype Device 8603 | -6/Waste | Identified Exp. ECM Suite 8633 | -6/Waste | Spotted C-40 Crusher 8636 | -6/Waste | Spotted C-40 Crusher 8655 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8658 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8661 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8668 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8675 | -6/Waste | Spotted C-40 Crusher 8694 | -6/Waste | EMP discharged 8694 | -6/Waste | System corruption reached 10% 8699 | -6/Waste | Lost 4 parts (1p2n1u) 8707 | -6/Waste | Spotted C-40 Crusher 8710 | -6/Waste | Discovered new exit (range 17) 8719 | -6/Waste | Spotted C-40 Crusher 8752 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8753 | -6/Waste | Core integrity fell below 50% 8765 | -6/Waste | Entered Factory 9777 | -6/Factory | Cargo convoy interrupted 9792 | -6/Factory | Build established: Scavenger-Skirmisher 9873 | -6/Factory | Lost 6 parts (1p2u3w) 9874 | -6/Factory | Discovered new exit (range 14) 9910 | -6/Factory | Core integrity fell below 20% 9938 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 09919_ Penetrated by Slug. 09919_ Y-54 Guardian suffers critical hit (Destroy). 09919_ Y-54 Guardian destroyed. 09919_ R-10 Processor collects Gatling Laser. 09922_ Slug penetrates Construction Platform. 09922_ R-10 Processor collects Gauss Rifle. 09923_ U-05 Engineer builds a Wall. 09924_ K-01 Serf collects debris. 09925_ Penetrated by Slug. 09926_ R-10 Processor collects Flexi-carbon Leg. 09927_ K-01 Serf collects debris. 09929_ Penetrated by Slug. 09930_ R-10 Processor collects Phase Shifter. 09930_ K-01 Serf collects debris. 09932_ Penetrated by Slug. 09933_ R-10 Processor collects Beamcaster. 09934_ K-01 Serf collects debris. 09935_ Slug penetrates Construction Platform. 09937_ R-10 Processor collects Imp. Heat Sink. 09937_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ??????????????????????????????#???????????? ????? | | ?????????????????????????????#######????? ? ""??? | | ?????????????????????????????# #??????? """"? | | ????????????????????????????? ##?????# ? | | ?????????????????????????????? < ??????# ?? | | ?????????????????????????? ??? #??#???# ?? | | ?????????????????? ??????????? #??????# ?? | | ??????????????????????????????# #?? ?#??# ?? | | ??????????????????????????????# #??+????# ? | | ???????????????????#??????????# #???????# """ | | ???????????????????????#??????#= #???????# """ | | ?????????????????????##########=[ #???? ??# """ | | ?????????????????????+ %!]%! !=% #???????# | | ?????????????????????##% *![%%%* #? ?????# """ | | ??????????????????????# !@!%! !h +???????# """ | | ??????????????????????# R""!""""mk#???????# """ | | ??????????????????????#% """"""" ######### | | ??????????????????? ?## """"""" """ | | ??????????????+???? ?# """"""" """ | | ?????????????????????# u """ | | ????????????????? ? ?# ] "Y" ^ | | ?????????????????????# """ """ | | ?????????????????????# ################### """ | | ??????????????????? ?# #???? ?????????? ?# """ | | ?????????????????????# #????"???" ?"????## | | ?????????????????????+ +????"?"?????"????# """ | | ?????????????????????# ????????????"?????#^ """ | | ?????????????????????# ??? ???????? ? ?# """ | | ????????????????????? ???????????? ?????# | | ????????????????????? ??????????????????# """ | | ????????????????????? ???"?????????"?"?## """ | | ?????????????????????## #?????????? ????? ?# """ | | ??????????????????????? ???????#?????##?#### | | ???????????????????????+?????????#??????# | | ??????????????????????? ????? ?? ? ???#?# ##### ## | | ????????????????????????????????????#??## #???# ## | | ??????????????????????????????? ?? #?#??# #???# ## | | ?????????????????????????????? ?? ?######+###?# ## | | ???????????????????????????? ? ?? ?# #?# ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Melee Speed Boost 40 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 14 Target Analysis 5 Core Analysis 6 Matter Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- EM Disruption Field | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Quantum Rifle | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Challenges ------------ None Game ------ Seed Gamma World Manual? 1 Play Time 01:24:12 Cumulative 15.4 hours Start 2024.04.22 @ 09:07:22 End 2024.04.22 @ 10:26:36 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 13 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af510c56-b09e-4671-9ab0-c36b9dc097e0