Cogmind - Beta 13 --- EXPLORER MODE // 2024.06.17 @ 19:58:48 // Winter2019/RPGLIKE Player: Gnomed! Result: Crushed by singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (48) 240 Value Destroyed (2677) 2677 Prototype IDs (287) 5740 Alien Tech Used (2) 400 Bonus (31100) 31100 TOTAL SCORE: 49657 Bonus ------- Destroyed MAIN.C Guards 500 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Cogmind --------- Core Integrity 0/15000 Matter 334/1000 Energy 12175/12175 System Corruption 13% Temperature Cool (0) Movement Flying (18) Location -1/Access_0 Parts ------- > --- POWER (2) -------- Ion Engine Light Ion Engine > --- PROPULSION (8) --- Experimental Cesium-ion Thruster Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY (8) ------ Improved Heat Sink Improved Terrain Scanner Heavy Regenerative Plating SHELL Armor > --- WEAPON (8) ------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Drained L-Cannon > --- INVENTORY (60) --- Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module VTOL Module Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster EM Pulse Gun Small Laser Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine > --- PROPULSION ------- Experimental Cesium-ion Thruster Nuclear Pulse Array Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter > --- UTILITY ---------- Improved Heat Sink Improved Terrain Scanner Heavy Regenerative Plating SHELL Armor > --- WEAPON ----------- Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Drained L-Cannon > --- INVENTORY -------- Flight Unit Flight Unit Flight Unit Flight Unit Flight Unit VTOL Module VTOL Module Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster Transdimensional Reconstructor EM Pulse Gun Small Laser [Rating: 212] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Protection Improved Propulsion Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 22 | 22 . . . . . . . . . . . . . . . . . . . . . . . . . Power 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . Utility 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 60 | 9 11 3 3 . . 9 . . . . . . 8 . . . . 2 4 . . 3 7 1 . Power 4 | 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . Engine 4 | 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 23 | . 7 . . . . 3 . . . . . . 8 . . . . . . . . . 5 . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . 7 . . . . 3 . . . . . . 8 . . . . . . . . . 5 . . Utility 14 | 4 . 1 3 . . 2 . . . . . . . . . . . . 4 . . . . . . Device 5 | 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 9 | 2 . . 3 . . . . . . . . . . . . . . . 4 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 19 | 3 4 2 . . . 2 . . . . . . . . . . . 2 . . . 3 2 1 . Energy Gun 4 | 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 7 | . . . . . . . . . . . . . . . . . . 1 . . . 3 2 1 . Ballistic Gun 7 | 1 3 1 . . . 1 . . . . . . . . . . . 1 . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . . . . 1 . . . . . 4 . . 1 1 . . Parts Lost . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 58 80 88 96 96 95 100 100 100 100 100 100 96 96 96 96 96 96 85 80 79 75 69 66 61 Engine 7 | . 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 Flight 26 | . 16 26 26 26 26 27 30 30 30 30 30 30 26 26 26 26 26 26 26 26 26 26 26 25 23 Device 10 | . 7 9 11 11 11 10 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 7 7 Protection 13 | . 7 7 11 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 9 7 7 7 7 7 7 Energy Gun 6 | . 8 11 11 11 11 8 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 4 . . . Energy Cannon 3 | . . . . . . . . . . . . . . . . . . 1 . . . 6 13 15 15 Ballistic Gun 13 | . 9 17 19 19 19 19 19 19 19 19 19 19 19 19 19 19 19 17 18 15 14 5 . . . Ballistic Cannon 1 | . . . . . . 1 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 1 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 167 | 17 22 27 33 33 33 36 36 36 36 36 36 36 36 36 36 36 36 47 83 82 82 104 113 167 155 Greatest Support 458 | 403 428 428 428 428 428 432 432 432 432 432 432 432 440 440 440 440 440 440 440 440 440 440 458 458 445 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 60 | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 Average Capacity 59 | 59 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 Most Carried 16 | . . 1 1 1 1 1 1 1 1 1 1 1 7 7 7 8 8 8 10 8 8 13 16 16 11 Average Carried 5 | . . . 1 1 1 1 1 1 1 1 1 1 2 7 7 7 8 8 8 8 8 10 14 13 11 Final Capacity 60 | 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 60 Final Carried 16 | . . 1 1 1 1 1 1 1 1 1 1 1 7 7 7 8 8 8 8 8 8 13 16 11 11 Class Distribution -------------------- 100% | Wizard-Scout Dominant Class ---------------- Wizard-Scout | -10/Materials Wizard-Scout | -9/Materials Wizard-Scout | -8/Materials Wizard-Scout | -7/Factory Wizard-Scout | -7/Waste Wizard-Scout | -7/Factory Wizard-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Warlord Wizard-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Upper Caves Wizard-Scout | -4/Zhirov Wizard-Scout | -3/Proximity Caves Wizard-Scout | -3/Research Wizard-Scout | -3/Testing Wizard-Scout | -2/Research Wizard-Scout | -2/Quarantine Wizard-Scout | -2/Section 7 Wizard-Scout | -1/Access Wizard-Scout | -1/Command Wizard-Scout | -1/Access_0 Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 1659 | 452 225 232 . . . . . . 19 . . 39 233 170 . . . . 44 . . 206 38 1 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 1782 | 177 192 212 . 23 . 117 98 . . . . . 244 85 . . . . 44 17 . 200 131 242 . Parts 134 | 14 17 13 . 4 . 11 4 . . . . . 17 4 . . . . 1 1 . 16 10 12 10 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 36 | . 6 4 . . . 5 1 . . . . . 6 2 . . . . . . . 4 2 5 1 Guns 21 | . 6 4 . . . 4 . . . . . . 6 1 . . . . . . . . . . . Cannons 8 | . . . . . . 1 1 . . . . . . . . . . . . . . 4 1 1 . AOE 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Classes Destroyed 10 | 2 2 1 . 1 . 1 . . . . . . . 1 . . . . 1 . . . 1 . . Builder 3 | . . . . 1 . . . . . . . . 1 . . . . . . 1 . . . . . Tunneler 6 | 5 . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Swarmer 11 | . 4 . . . . 3 . . . . . . 4 . . . . . . . . . . . . Grunt 9 | . 2 3 . . . 1 . . . . . . . . . . . . . . . 3 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Sentry 4 | . . 1 . . . . 1 . . . . . 2 . . . . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Programmer 4 | . . . . . . 1 . . . . . . . . . . . . . . . 1 2 . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 8 | 6 8 4 . 1 . 3 1 . . . . . 7 2 . . . . 1 1 . 4 3 4 1 Combat Bots Only 5 | . 2 4 . . . 3 1 . . . . . 5 2 . . . . . . . 4 2 4 1 Max Kills in Single Turn 2 | 1 1 1 . 1 . 2 1 . . . . . 2 1 . . . . 1 1 . 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 MAIN.C (-1/Command) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Hostile Shots Fired 503 | . 5 32 . . . 19 3 . 7 5 . . 31 16 . . 3 6 82 17 14 47 47 151 18 Missed 256 | . 5 17 . . . 10 1 . 4 4 . . 13 11 . . 1 4 48 11 8 19 23 66 11 Damage Taken 3711 | . . 68 . . . 87 . . 37 8 . . 152 34 . . 24 31 303 134 80 340 263 2020 130 Core 2134 | . . 50 . . . 63 . . 19 2 . . 96 24 . . 16 24 160 82 54 181 142 1153 68 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Core 1956 | . . 46 . . . 53 . . 19 2 . . 89 24 . . 16 24 160 82 54 181 115 1023 68 Redirected to Shielding 55 | . . 1 . . . 6 . . 13 5 . . 25 2 . . 3 . . . . . . . . Ignored by Resistances 4031 | . . 93 . . . 90 . . 48 11 . . 201 47 . . 21 18 401 148 80 307 302 2119 145 Regen/Repaired (Parts) 992 | . . . . . . . . . . . . . . . . . . . 94 35 29 119 86 571 58 Core Remaining (%) 98 | 100 100 99 99 . . 99 99 . . . . 99 . . . . 98 . 97 . . 94 . . . Volleys Fired 102 | 10 6 7 . 3 . 9 1 . . . . . 16 3 1 . . 1 2 9 . 7 7 19 1 Largest 8 | 3 7 8 . 8 . 8 8 . . . . . 8 8 8 . . 8 8 7 . 8 4 4 1 Hottest 900 | 100 200 228 . 228 . 232 232 . . . . . 232 232 232 . . 245 245 225 . 435 473 900 900 Shots Fired 569 | 24 26 51 . 24 . 67 8 . . . . . 125 24 8 . . 8 16 63 . 32 28 64 1 Gun 417 | 24 26 51 . 24 . 61 7 . . . . . 109 21 7 . . 7 14 54 . 11 1 . . Cannon 152 | . . . . . . 6 1 . . . . . 16 3 1 . . 1 2 9 . 21 27 64 1 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 322 | 10 14 30 . 15 . 51 6 . . . . . 96 18 6 . . 6 12 45 . 10 3 . . Thermal 176 | 10 4 7 . 3 . 8 1 . . . . . 16 3 1 . . 1 2 9 . 21 25 64 1 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 71 | 4 8 14 . 6 . 8 1 . . . . . 13 3 1 . . 1 2 9 . 1 . . . Robot Hit Streak 83 | 19 33 17 . 8 . 21 12 . . . . . 32 51 . . . . 60 63 . 80 83 13 14 Robot Miss Streak 2 | . . 1 . . . 1 . . . . . . 2 . . . . . . . . . 1 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 251 | 19 14 28 . 1 . 22 8 . . . . . 70 17 . . . . 8 2 . 17 9 35 1 Core Hits 105 | 7 8 12 . 1 . 11 5 . . . . . 26 11 . . . . 3 1 . 10 3 7 . Critical Kills 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Critical Parts Destroyed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Critical Strikes 5 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 3 . Meltdown 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Destroy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5625 | 246 182 421 . 12 . 392 122 . . . . . 993 359 . . . . 129 60 . 696 477 1536 . Guns 2523 | 246 182 421 . 12 . 362 89 . . . . . 832 157 . . . . 104 32 . 69 17 . . Cannons 2893 | . . . . . . 30 33 . . . . . 161 21 . . . . 25 . . 627 460 1536 . Explosions 209 | . . . . . . . . . . . . . . 181 . . . . . 28 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1830 | 109 61 197 . . . 322 91 . . . . . 732 98 . . . . 94 . . 126 . . . Thermal 3218 | 88 27 75 . . . 60 13 . . . . . 114 208 . . . . 9 41 . 570 477 1536 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 577 | 49 94 149 . 12 . 10 18 . . . . . 147 53 . . . . 26 19 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 13 | . . . . . . . . . . . . . . . . . . 1 1 . 1 2 . 13 13 Average Corruption 4 | . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . 8 13 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . 15 . . . . . . Effects 14 | . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . 9 1 Message Errors 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Matter Fused 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Weapon Failures 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 77 | . . . . . . 27 . . . . . . 6 . . . . . . 9 . 14 21 . . Projectiles 68 | . . . . . . 27 . . . . . . 6 . . . . . . . . 14 21 . . Explosions 9 | . . . . . . . . . . . . . . . . . . . . 9 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Self-Inflicted Damage 16 | . . . . . . . . . . . . . . . . . . . . 16 . . . . . Shots 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Temperature . | . . . . . . . . . . . . . . . . . . . . . . . . . . Received Heat Transfer 336 | . . 42 . . . 45 . . 12 9 . . 27 . . . . . 138 . 9 36 9 9 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Parts Melted 6 | . . . . . . . . . . . . . . . . . . . . 1 . . 3 2 . Heat Transferred 2656 | 175 50 150 . . . 100 25 . . . . . 225 150 . . . . 25 75 . 495 321 865 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1061 | 30 179 284 100 38 8 185 141 50 . . . . 308 . . . . 11 152 230 156 290 392 1061 . Initial 191 | . 14 53 85 33 8 4 66 50 . . . . . . . . . 7 4 63 96 65 131 191 . Average 130 | 9 108 162 92 36 8 83 115 50 . . . . 91 . . . . 7 57 112 125 166 241 350 . Maximum Alert Level 4 | . . 1 . . . . . . . . . . 1 . . . . . . 1 . 1 1 4 . Low Security (%) 77 | 100 100 56 100 100 100 100 100 100 . . . . 90 . . . . 100 100 88 100 75 33 19 . Level 1 15 | . . 43 . . . . . . . . . . 9 . . . . . . 11 . 24 66 30 . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . 23 . Level 4 3 | . . . . . . . . . . . . . . . . . . . . . . . . 26 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 5 | . . 2 . . . . . . . . . . . . . . . . 1 . . 2 . . . Investigation . | . . . . . . . . . . . . . . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 4 | . . 2 . . . . . . . . . . . . . . . . 1 . . 1 . . . Assault 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 17 | . 1 . . . . . . . . . . . . . . . . . . 1 . 1 1 13 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 174 | . 7 16 3 . . 10 3 . 3 2 . . 9 2 . . 4 2 24 11 8 18 16 32 4 Peak Tracking Total 22 | . 3 9 3 . . 4 2 . 3 2 . . 4 2 . . 3 2 18 9 8 12 8 22 4 Tactical Retreats 12 | . . 1 . . . 1 . . . . . . . . . . 1 . 2 3 . 1 1 2 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 10 | . . . . 1 . 4 . . . . . . 1 . . . . . 1 2 . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 14 | . . . . . . . . . . . . . 1 . . . . . 2 . . 3 2 6 . Max in Single Turn 3 | . . . . . . . . . . . . . 1 . . . . . 1 . . 1 2 3 . Garrison Access 3 | . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 19 | . 1 1 1 1 . 1 . 2 . . . . 1 . . . . 1 4 1 1 3 1 . . Terminals 17 | . 1 1 1 1 . 1 . 1 . . . . 1 . . . . 1 3 1 1 3 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Total Hacks 19 | . 1 1 1 1 . 1 . 2 . . . . 1 . . . . 1 4 1 1 3 1 . . Successful 19 | . 1 1 1 1 . 1 . 2 . . . . 1 . . . . 1 4 1 1 3 1 . . Failed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 15 | . 1 1 1 1 . 1 . 1 . . . . 1 . . . . 1 2 1 1 2 1 . . Terminals 17 | . 1 1 1 1 . 1 . 1 . . . . 1 . . . . 1 3 1 1 3 1 . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Terminal Hacks 17 | . 1 1 1 1 . 1 . 1 . . . . 1 . . . . 1 3 1 1 3 1 . . Open Door 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Level Access Points 7 | . 1 1 1 1 . 1 . . . . . . . . . . . . 1 . . 1 . . . Branch Access Points 7 | . . . . . . . . 1 . . . . 1 . . . . 1 1 1 1 . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 20 | . . . . . 20 . . . . . . . . . . . . . . . . . . . . Largest Group 20 | . . . . . 20 . . . . . . . . . . . . . . . . . . . . Highest-Rated Group 507 | . . . . . 507 . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally 35 | . . . . . 35 . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 1633 | 74 80 82 25 36 13 118 51 23 56 25 9 58 128 50 63 18 93 29 78 94 42 109 80 183 16 Spaces Moved 6185 | 60 146 238 91 118 60 367 265 124 308 135 47 319 306 280 420 121 252 150 429 421 297 541 279 396 15 Core 78 | 60 18 . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 6107 | . 128 238 91 118 60 367 265 124 308 135 47 319 306 280 420 121 252 150 429 421 297 541 279 396 15 Fastest Speed 13 | 50 22 22 22 22 22 18 18 18 18 18 18 18 14 14 14 14 14 14 14 14 14 14 13 16 18 Average Speed 16 | 50 26 22 22 22 22 20 18 18 18 18 18 18 19 14 14 14 14 14 14 14 14 14 15 16 18 Slowest Speed 50 | 50 50 22 22 22 22 28 18 18 18 18 18 18 22 14 14 14 14 14 14 14 14 14 19 18 18 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 74 | . . 4 1 1 3 5 4 1 3 1 . 1 4 . . . 2 . 20 7 3 9 2 3 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 32 | 3 45 38 18 4 84 17 10 5 60 40 10 56 13 51 64 49 57 6 55 19 40 51 11 25 2 Regions Visited 25 Branch Regions 13 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 23 | 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 4 | . . . . . . . . . 2 . . 1 . . 1 . . . . . . . . . . Spaces Dug 10 | . . . . . . 1 . . . . . . 3 . 1 . . 2 . . . . 3 . . Terrain Destroyed 769 | . . . . . . 1 . . . . . . 52 9 1 . . 2 . 9 . 2 11 648 34 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 712 | . . . . . . 1 . . . . . . 6 2 1 . . 2 . 5 . 2 11 648 34 AOE 57 | . . . . . . . . . . . . . 46 7 . . . . . 4 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 6337 | 78 167 244 92 120 56 379 261 122 304 133 46 317 328 282 420 121 306 154 422 422 293 548 293 413 16 Wait 62 | . 5 . . . . . . . . . . . . . . . 57 . . . . . . . . Move 6020 | 59 145 230 88 116 54 356 256 121 301 132 46 316 297 279 419 120 247 149 390 407 290 524 274 389 15 Hop 67 | . . 3 1 1 2 5 4 1 3 1 . 1 4 . . . 2 . 18 6 3 7 2 3 . Pick Up 4 | . . . . . . . . . . . . . . . . 1 . . 1 . . 2 . . . Fast Attach 46 | 9 11 2 3 . . 9 . . . . . . 2 . . . . 2 3 . . 2 3 . . Attach 4 | . . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 . Detach 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Swap 11 | . . 1 . . . . . . . . . . 6 . . . . . . . . . 4 . . Drop 19 | . . . . . . . . . . . . . 3 . . . . 2 7 . . 4 3 . . Fire 102 | 10 6 7 . 3 . 9 1 . . . . . 16 3 1 . . 1 2 9 . 7 7 19 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: Fac x4) -7/Waste -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: Sur x2 / *Ac0) -1/Access_0 History --------- Turn | Location | Event 2 | -11/Scrapyard | Upgraded with Power slot (x1) 2 | -11/Scrapyard | Upgraded with Propulsion slot (x7) 2 | -11/Scrapyard | Upgraded with Utility slot (x7) 2 | -11/Scrapyard | Upgraded with Weapon slot (x7) 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 20) 75 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Identified exit to Mines 90 | -10/Materials | Discovered exit to Mines (range 16) 134 | -10/Materials | Discovered exit to Mines (range 15) 140 | -10/Materials | Identified exit to Materials 155 | -10/Materials | Entered another Materials area 157 | -9/Materials | Reached level 2 157 | -9/Materials | Reached level 3 162 | -9/Materials | Identified exit to Materials 182 | -9/Materials | Identified exit to Storage 182 | -9/Materials | Discovered exit to Storage (range 16) 187 | -9/Materials | Reached level 4 199 | -9/Materials | Identified exit to Mines 199 | -9/Materials | Discovered exit to Mines (range 14) 204 | -9/Materials | Discovered exit to Mines (range 15) 237 | -9/Materials | Entered another Materials area 239 | -8/Materials | Reached level 5 239 | -8/Materials | Reached level 6 241 | -8/Materials | Identified exit to Factory 262 | -8/Materials | Entered Factory 264 | -7/Factory | Reached level 7 264 | -7/Factory | Reached level 8 264 | -7/Factory | Reached level 9 267 | -7/Factory | Identified exit to Factory 298 | -7/Factory | Sucked down chute 298 | -7/Factory | Entered Waste 299 | -7/Waste | Joined by Warlord forces that had cleared the area 303 | -7/Waste | Identified exit to Factory 303 | -7/Waste | Discovered exit to Factory (range 40) 311 | -7/Waste | Entered Factory 312 | -7/Factory | Build established: Wizard-Scout 429 | -7/Factory | Entered another Factory area 431 | -6/Factory | Reached level 10 431 | -6/Factory | Reached level 11 431 | -6/Factory | Reached level 12 433 | -6/Factory | Spotted B-75 Beast 478 | -6/Factory | Identified exit to Factory 478 | -6/Factory | Discovered exit to Factory (range 14) 480 | -6/Factory | Entered another Factory area 482 | -5/Factory | Reached level 13 482 | -5/Factory | Reached level 14 482 | -5/Factory | Reached level 15 487 | -5/Factory | Identified exit to Upper Caves 503 | -5/Factory | Entered Upper Caves 505 | -5/Upper Caves | Reached level 16 547 | -5/Upper Caves | Spotted B-75 Beast 555 | -5/Upper Caves | Identified exit to Upper Caves 555 | -5/Upper Caves | Discovered exit to Upper Caves (range 11) 559 | -5/Upper Caves | Entered another Upper Caves area 568 | -5/Upper Caves | Learned Factory terminal intel 579 | -5/Upper Caves | Identified exit to Warlord 579 | -5/Upper Caves | Discovered exit to Warlord (range 15) 584 | -5/Upper Caves | Entered Warlord 591 | -5/Warlord | Identified exit to Proximity Caves 591 | -5/Warlord | Discovered exit to Proximity Caves (range 11) 593 | -5/Warlord | Entered Proximity Caves 595 | -4/Proximity Caves | Reached level 17 595 | -4/Proximity Caves | Reached level 18 597 | -4/Proximity Caves | Spotted B-86 Titan 648 | -4/Proximity Caves | Identified exit to Factory 648 | -4/Proximity Caves | Discovered exit to Factory (range 16) 651 | -4/Proximity Caves | Entered Factory 652 | -4/Factory | Loaded intel: 26 terminal locations 653 | -4/Factory | Reached level 19 680 | -4/Factory | Identified exit to Upper Caves 774 | -4/Factory | Reached level 20 779 | -4/Factory | Entered Upper Caves 825 | -4/Upper Caves | Identified exit to Upper Caves 825 | -4/Upper Caves | Discovered exit to Upper Caves (range 14) 829 | -4/Upper Caves | Entered another Upper Caves area 889 | -4/Upper Caves | Identified exit to Zhirov 889 | -4/Upper Caves | Discovered exit to Zhirov (range 14) 892 | -4/Upper Caves | Entered Zhirov 892 | -4/Zhirov | Identified exit to Proximity Caves 892 | -4/Zhirov | Discovered exit to Proximity Caves (range 3) 894 | -4/Zhirov | Reached level 21 900 | -4/Zhirov | Found Alien Artifact 910 | -4/Zhirov | Entered Proximity Caves 912 | -3/Proximity Caves | Reached level 22 979 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1001 | -3/Proximity Caves | Identified exit to Research 1001 | -3/Proximity Caves | Discovered exit to Research (range 13) 1003 | -3/Proximity Caves | Entered Research 1005 | -3/Research | Reached level 23 1027 | -3/Research | Identified exit to Testing 1027 | -3/Research | Discovered exit to Testing (range 15) 1027 | -3/Research | Identified exit to Armory 1032 | -3/Research | Entered Testing 1034 | -3/Testing | Reached level 24 1045 | -3/Testing | Found Prototype Protection 1045 | -3/Testing | Identified Med. Regenerative Plating 1047 | -3/Testing | Found Prototype Protection 1047 | -3/Testing | Identified SHELL Armor 1049 | -3/Testing | Found Prototype Protection 1049 | -3/Testing | Identified Lgt. Regenerative Plating 1051 | -3/Testing | Found Prototype Protection 1053 | -3/Testing | Identified Hvy. Regenerative Plating 1103 | -3/Testing | Identified exit to Research 1110 | -3/Testing | Entered Research 1112 | -2/Research | Reached level 25 1112 | -2/Research | Reached level 26 1124 | -2/Research | Identified exit to Quarantine 1197 | -2/Research | Spotted B-90 Cyclops 1204 | -2/Research | Entered Quarantine 1206 | -2/Quarantine | Reached level 27 1234 | -2/Quarantine | Spotted Fortress 1244 | -2/Quarantine | Identified exit to Section 7 1244 | -2/Quarantine | Discovered exit to Section 7 (range 15) 1246 | -2/Quarantine | Entered Section 7 1248 | -2/Section 7 | Reached level 28 1249 | -2/Section 7 | Spotted S7 Guard 1261 | -2/Section 7 | Spotted S7 Guard 1261 | -2/Section 7 | Spotted B-90 Cyclops 1274 | -2/Section 7 | Spotted Alpha 7 1274 | -2/Section 7 | Spotted Alpha 7 1275 | -2/Section 7 | Spotted B-99 Colossus 1278 | -2/Section 7 | Spotted Executioner 1278 | -2/Section 7 | Spotted Executioner 1293 | -2/Section 7 | Found Alien Energy Cannon 1296 | -2/Section 7 | Identified Drained L-Cannon 1321 | -2/Section 7 | Identified exit to Access 1345 | -2/Section 7 | Spotted S7 Guard 1355 | -2/Section 7 | Entered Access 1357 | -1/Access | Reached level 29 1357 | -1/Access | Reached level 30 1398 | -1/Access | Spotted B-99 Colossus 1402 | -1/Access | Identified exit to Command 1433 | -1/Access | Spotted B-99 Colossus 1433 | -1/Access | Spotted B-99 Colossus 1435 | -1/Access | Entered Command 1437 | -1/Command | Reached level 31 1437 | -1/Command | Reached level 32 1468 | -1/Command | Spotted M Guard 1468 | -1/Command | Spotted M Guard 1468 | -1/Command | Spotted Combat Programmer 1468 | -1/Command | Spotted Combat Programmer 1482 | -1/Command | Destroyed Combat Programmer 1497 | -1/Command | Destroyed M Guard 1501 | -1/Command | Destroyed M Guard 1511 | -1/Command | Destroyed Combat Programmer 1511 | -1/Command | All MAIN.C guards destroyed 1527 | -1/Command | Fired Drained L-Cannon 1527 | -1/Command | Reached level 33 1550 | -1/Command | Fired Drained L-Cannon 1550 | -1/Command | Reached level 34 1550 | -1/Command | 0b10 Conduit disabled 1553 | -1/Command | MAIN.C activated Command garrisons 1568 | -1/Command | System corruption reached 10% 1570 | -1/Command | Fired Drained L-Cannon 1570 | -1/Command | Reached level 35 1570 | -1/Command | Destroyed MAIN.C 1592 | -1/Command | Identified Transdimensional Reconstructor 1592 | -1/Command | Identified exit to Surface 1592 | -1/Command | Discovered exit to Surface (range 43) 1592 | -1/Command | Discovered exit to Surface (range 94) 1592 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 1616 | -1/Command | Warped through subspace to slip node 1616 | -1/Command | Identified exit to Access_0 1616 | -1/Command | Discovered exit to Access_0 (range 5) 1618 | -1/Command | Entered Access_0 1619 | -1/Access_0 | Met Architect 1620 | -1/Access_0 | Reached level 36 1621 | -1/Access_0 | Fired Drained L-Cannon 1621 | -1/Access_0 | Reached level 37 1621 | -1/Access_0 | Destroyed Architect 1622 | -1/Access_0 | Architect triggered a singularity event 1634 | -1/Access_0 | Crushed by singularity! Last Messages --------------- 01621_ Beam penetrates Enhanced Grunt. 01621_ Enhanced Grunt enveloped in phasic energy. 01621_ Enhanced Grunt destroyed. 01621_ Beam penetrates A8. 01621_ A8 enveloped in phasic energy. 01621_ A8: "To think I even helped you..." 01621_ A8 destroyed. 01621_ Beam penetrates Wall. 01621_ Beam penetrates Earth. 01622_ A0_COM: Initiating irreversible singularity event. Goodbye. 01623_ A0_COM: 10. 01624_ A0_COM: 9. 01625_ A0_COM: 8. 01626_ A0_COM: 7. 01627_ A0_COM: 6. 01628_ A0_COM: 5. 01629_ A0_COM: 4. 01630_ A0_COM: 3. 01631_ A0_COM: 2. 01632_ A0_COM: 1. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????###?#??##?????????????? | | ?????????????????????????#?####?######???????????? | | ????????????????????############?######?#????????? | | ??????????????????######################?##??????? | | ????????????????####################???######????? | | ???????????????#######################?#####?#???? | | ????????????#################################??? | | ?????????############################?##?##??? | | ??????##############################??#?###? | | ????#################################??##? | | ?? ? ##############################?###?#?? | | ?????# ############################?####?### | | ??????# #############################?###??# | | ???#### ############ ############?##???## | | ??## ##########!![[## ## ####??? | | ?## !!g!%![ ;######?? | | ?# ## *!!=!%! ;;; | | ?# ;; @ !!%$!!! ; | | ??# # !!!=! ;;; | | ??????????# #########;; !#%!] ########## | | ??????????#### ##########; ### ##### #########?# | | ??????????#### ################################?# | | ??????????########## ### #################?##?## | | ???????????######## #################??##?? | | ???????????##### ## #################?####? | | ????????????### #### ###############??##?#? | | ????????????#### ##### #############?#####??? | | ?????????????#### ## ############?#?##?#?? | | ??????????????### ##############?##?#??? | | ???????????????# #######################?#???? | | ???????????????? ##########################????? | | ?????????????????? ##############?#######????????? | | ????????????????????################??#??????????? | | ??????????????????????#?####?####??#?????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 1017 Energy Generation 1510 Energy Capacity 12175 Matter Stores 694 Matter Capacity 1000 Sight Range 40 Robot Scan Range 50 Terrain Scan Range 16 Terrain Scan Density 6010 Armor Coverage 1500 Resistance: KI 55 Resistance: TH 55 Resistance: EX 55 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 66 Utility Shielding 33 Evasion (%) 67 Offensive Hacking 315 Defensive Hacking 125 Item Schematics ----------------- Exp. Optical Array | -3/Testing | Archive Robot Schematics ------------------ S-43 Plague | -3/Testing | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Drained L-Cannon Transdimensional Reconstructor Achievements -------------- The Bigger They Are Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Levels Raised 36 | . . 3 2 3 . . 3 3 1 . . 2 2 . . 1 1 1 1 2 1 1 2 5 2 XP Earned 60686 | 6000 750 3959 3292 4279 259 775 4473 4279 649 500 500 2194 2699 750 500 500 1299 2000 1600 2599 1500 2450 2250 8122 2508 XP Spent -984491260 | -984491260 . . . . . . . . . . . . . . . . . . . . . . . . . Upgrades 1440 | 1440 . . . . . . . . . . . . . . . . . . . . . . . . . Power Slot 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Slot 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . Utility Slot 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . Weapon Slot 7 | 7 . . . . . . . . . . . . . . . . . . . . . . . . . Core Integrity 288 | 288 . . . . . . . . . . . . . . . . . . . . . . . . . Heat Dissipation 163 | 163 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Generation 299 | 299 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Storage 238 | 238 . . . . . . . . . . . . . . . . . . . . . . . . . Matter Storage 14 | 14 . . . . . . . . . . . . . . . . . . . . . . . . . Mass Support 80 | 80 . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 60 | 60 . . . . . . . . . . . . . . . . . . . . . . . . . Sight Range 24 | 24 . . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 25 | 25 . . . . . . . . . . . . . . . . . . . . . . . . . Terrain Scan Density 60 | 60 . . . . . . . . . . . . . . . . . . . . . . . . . Ranged Accuracy 50 | 50 . . . . . . . . . . . . . . . . . . . . . . . . . Melee Accuracy 9 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . Hack Attack % 59 | 59 . . . . . . . . . . . . . . . . . . . . . . . . . Hack Defense % 25 | 25 . . . . . . . . . . . . . . . . . . . . . . . . . KI Resistance % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . TH Resistance % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . EX Resistance % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . KI Damage % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . TH Damage % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . EX Damage % 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 850 | . 20 48 . . . 99 . . . . . . 87 76 . . . . . . . 190 65 165 100 Integrity Restored 15 | . . 15 . . . . . . . . . . . . . . . . . . . . . . . Core 15 | . . 15 . . . . . . . . . . . . . . . . . . . . . . . Protomatter Decayed 2320 | . 20 . . . . 75 . . . . . . . . 51 . . . . . . . 65 2109 . Game ------ Seed CompositeColdCompactor Manual? 0 Play Time 00:45:40 Cumulative 42.7 hours Start 2024.06.17 @ 12:05:10 End 2024.06.17 @ 19:58:48 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 37 Rogue 0 Adventurer 0 Explorer 37 Win Type - Total 6 Types 3/1/1/1/0/0/0/0/0 Lore% 31 Gallery% 56 Achievement% 60 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 83% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8f230d32-1bee-4496-a572-fce7f57e7a16