Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.16 @ 13:41:24 Player: sentrybuster Result: Destroyed by W0-2AJ(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (46) 230 Value Destroyed (1558) 1558 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (453) 453 TOTAL SCORE: 5661 Bonus ------- High Alert Combat Kills 107 Follower Combat Kills 346 Cogmind --------- Core Integrity 0/700 Matter 385/500 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (350) Ox6 Location -6/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit High-capacity Matter Pod Targeting Computer > --- WEAPON (2) ------- Mini Grenade Launcher > --- INVENTORY (10) --- F-cell Engine F-cell Engine Light Treads Light Treads Aluminum Leg Improved Terrain Scanner Particle Charger Hardened Light Armor Plating Gauss Rifle Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Aerolev Unit > --- UTILITY ---------- Improved Cooling System Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Targeting Computer Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Minigun Assault Cannon > --- INVENTORY -------- F-cell Engine F-cell Engine Armored Treads Aluminum Leg Aerolev Unit Aerolev Unit Improved Terrain Scanner Particle Charger Mini Grenade Launcher Missile Launcher [Rating: 38] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Aerolev Unit Utility Targeting Computer Device Kinecellerator Storage Large Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Zio Dee Slots Evolved 6 | . . . 2 2 . 2 . . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 5 | . . . 1 2 . 2 . . . Weapon . | . . . . . . . . . . Parts Attached 58 | 6 . 4 16 10 10 9 2 . 1 Power 8 | 1 . . 3 3 1 . . . . Engine 5 | 1 . . 1 2 1 . . . . Core 3 | . . . 2 1 . . . . . Reactor . | . . . . . . . . . . Propulsion 18 | 2 . 2 4 1 4 5 . . . Treads 10 | 2 . 2 2 1 1 2 . . . Leg 5 | . . . 2 . 3 . . . . Wheel 2 | . . . . . . 2 . . . Hover 1 | . . . . . . 1 . . . Flight . | . . . . . . . . . . Utility 14 | 1 . 2 2 3 . 4 2 . . Device 6 | . . 1 2 1 . 2 . . . Storage 3 | 1 . . . 1 . 1 . . . Processor 3 | . . 1 . 1 . . 1 . . Hackware . | . . . . . . . . . . Protection 2 | . . . . . . 1 1 . . Artifact . | . . . . . . . . . . Weapon 18 | 2 . . 7 3 5 . . . 1 Energy Gun 7 | . . . 5 2 . . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 3 | 2 . . . . 1 . . . . Ballistic Cannon 2 | . . . . . 2 . . . . Launcher 5 | . . . 2 . 2 . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 1 1 1 1 . . . Parts Lost 22 | . . 2 3 2 4 1 . . 10 Power 2 | . . . 1 . . . . . 1 Propulsion 9 | . . . 2 1 2 1 . . 3 Utility 5 | . . . . . 1 . . . 4 Weapon 6 | . . 2 . 1 1 . . . 2 Highest Loss Streak 10 | . . 1 3 1 2 1 . . 10 Average Slot Usage (%) 92 | . 85 91 81 88 98 91 100 100 91 Engine 6 | . 14 12 2 4 5 7 7 7 6 Core 2 | . . . 8 4 3 . . . . Treads 11 | . 28 28 22 3 5 7 7 7 5 Leg 6 | . . . 3 18 20 5 . . . Wheel 5 | . . . . . . 8 15 15 13 Device 14 | . . 5 15 24 17 10 15 15 13 Storage 10 | . 14 12 . 8 9 14 15 15 15 Processor 13 | . . 8 11 10 18 15 15 15 14 Protection 2 | . . . . . . 4 7 7 5 Energy Gun 4 | . . . 15 12 2 . . . . Energy Cannon 1 | . . . . 2 8 . . . . Ballistic Gun 6 | . 28 23 . . . 7 7 7 6 Ballistic Cannon 3 | . . . . . 2 7 7 7 6 Launcher 1 | . . . 3 . 4 . . . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 54 | 11 11 12 14 36 44 49 54 54 54 Greatest Support 60 | 40 40 40 60 20 30 32 32 32 32 Greatest Overweight (x) 4 | 1 . . 1 1 4 4 1 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 1 Largest Inventory Capacity 10 | 6 6 6 4 10 10 10 10 10 10 Average Capacity 8 | 5 6 5 4 9 10 10 10 10 10 Most Carried 10 | 6 6 6 4 10 10 10 10 10 10 Average Carried 7 | 3 6 5 3 8 8 8 9 10 9 Final Capacity 10 | 6 6 4 4 10 10 10 10 10 10 Final Carried 10 | 6 6 4 4 9 8 10 10 10 9 Class Distribution -------------------- 76% | Mutant 20% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Zio Dee Matter Collected 1466 | 284 . 147 178 120 205 241 218 73 . Remotely . | . . . . . . . . . . Salvage Created 1673 | 106 . 319 255 273 281 319 120 . . Parts 91 | 7 . 17 23 8 18 16 2 . . Haulers Intercepted 2 | . . . . 1 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Zio Dee Combat Hostiles Destroyed 32 | . . 7 7 3 10 2 3 . . Guns 15 | . . 7 2 3 . . 3 . . Cannons 7 | . . . . . 5 2 . . . AOE 10 | . . . 5 . 5 . . . . Classes Destroyed 13 | 2 . 3 2 2 3 . . . 1 Worker 2 | . . . . 1 . 1 . . . Builder 1 | . . . 1 . . . . . . Tunneler 2 | 2 . . . . . . . . . Hauler 2 | . . . . 1 1 . . . . Recycler 5 | 1 . . 1 . . 3 . . . Watcher 3 | . . . 2 1 . . . . . Swarmer 3 | . . . . . 3 . . . . Grunt 14 | . . 4 6 2 . . 2 . . Duelist 5 | . . . . . 4 . 1 . . Sentry 8 | . . 2 1 1 2 2 . . . Demolisher 1 | . . . . . 1 . . . . Z-Technician 5 | . . . . . . . . . 5 Assembled 1 | . . 1 . . . . . . . Best Kill Streak 6 | 3 . 2 5 3 6 4 2 . 5 Combat Bots Only 6 | . . 2 4 2 6 1 2 . . Max Kills in Single Turn 5 | 1 . 1 2 1 2 1 1 . 5 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . 2 . 2 . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Zio Dee Damage Taken 3804 | . . 567 365 228 657 200 325 . 1462 Core 1008 | . . 101 83 18 99 17 65 . 625 Absorbed by Shields 41 | . . . 41 . . . . . . Core Remaining (%) 79 | 100 . 59 79 . 78 . . . . Volleys Fired 141 | 4 . 22 30 23 24 12 15 . 11 Largest 2 | 2 . 2 2 2 2 2 2 . 2 Hottest 119 | 40 . 40 112 119 119 69 69 . 69 Shots Fired 225 | 8 . 39 42 30 37 24 30 . 15 Gun 146 | 8 . 39 32 29 7 12 15 . 4 Cannon 58 | . . . . 1 26 12 15 . 4 Launcher 21 | . . . 10 . 4 . . . 7 Special . | . . . . . . . . . . Kinetic 123 | 8 . 39 . . 14 24 30 . 8 Thermal 58 | . . . 32 25 1 . . . . Explosive 21 | . . . 10 . 4 . . . 7 Electromagnetic 23 | . . . . 5 18 . . . . Robot Hit Streak 14 | 2 . 14 6 10 13 7 9 . 3 Robot Miss Streak 5 | 2 . 1 3 2 2 2 1 . 5 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 149 | 3 . 32 24 24 23 14 25 . 4 Core Hits 93 | 4 . 15 18 13 21 8 7 . 7 Critical Hits . | . . . . . . . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6262 | 69 . 413 936 421 1108 394 501 . 2420 Guns 1535 | 69 . 413 278 417 69 99 172 . 18 Cannons 1150 | . . . . . 500 295 329 . 26 Explosions 3571 | . . . 657 . 538 . . . 2376 Melee . | . . . . . . . . . . Ramming 6 | . . . 1 4 1 . . . . Kinetic 1631 | 69 . 413 . . 210 394 501 . 44 Thermal 2766 | . . . 278 368 . . . . 2120 Explosive 1451 | . . . 657 . 538 . . . 256 Electromagnetic 408 | . . . . 49 359 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 588 | . . . 33 . 62 . . . 493 Projectiles . | . . . . . . . . . . Explosions 588 | . . . 33 . 62 . . . 493 Melee . | . . . . . . . . . . Knockbacks 10 | . . . . . 2 1 7 . . Impact . | . . . . . . . . . . Kinetic 10 | . . . . . 2 1 7 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 497 | . . . . 2 20 . . . 475 Shots 5 | . . . . . 1 . . . 4 Rammed 2 | . . . 1 1 . . . . . Targets Rammed 3 | . . . 1 1 1 . . . . Kicked 1 | . . . . . 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 108 | . . 4 108 74 39 55 . . 18 Average Temperature 23 | . . 2 32 26 13 25 . . 13 Received Heat Transfer 922 | . . 108 190 108 63 66 108 . 279 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . Heat Transferred 1517 | . . . 703 814 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Zio Dee Peak Influence 767 | 15 9 163 303 147 767 379 . . . Initial 282 | . 9 3 11 46 61 282 . . . Average 218 | 4 9 118 153 69 484 302 . . . Maximum Alert Level 3 | . . . 1 . 3 1 . . . Low Security (%) 60 | 100 100 100 83 100 9 5 . . . Level 1 25 | . . . 16 . 20 94 . . . Level 2 12 | . . . . . 62 . . . . Level 3 1 | . . . . . 7 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 4 | . . . 1 1 2 . . . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 1 | . . . 1 . . . . . . Assault 2 | . . . . . 2 . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Zio Dee Distress Signals 2 | . . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 67 | . . 12 11 8 27 3 3 . 3 Peak Tracking Total 11 | . . 8 5 3 11 2 3 . 3 Tactical Retreats 2 | . . 1 . . 1 . . . . Traps | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Zio Dee Traps Triggered 3 | . . . 2 . 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Zio Dee Machines Disabled 11 | . . . 5 . 4 . . . 2 Max in Single Turn 2 | . . . 1 . 1 . . . 2 Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Zio Dee Machines Accessed 8 | . . . 1 3 2 1 . 1 . Terminals 6 | . . . . 3 2 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . . . 1 10 7 4 . 4 . Successful 18 | . . . 1 6 5 2 . 4 . Failed 8 | . . . . 4 2 2 . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 12 | . . . . 4 4 . . 4 . Terminals 21 | . . . . 10 7 4 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . . . . 4 4 2 . 4 . Part Schematic 4 | . . . . . . . . 4 . Prototype ID Bank 1 | . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . . Unreport Threat 2 | . . . . 2 . . . . . Patrol Status 1 | . . . . . 1 . . . . Hauler Manifests 2 | . . . . 1 1 . . . . Registered Components 1 | . . . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 3 | . . . . 2 1 . . . . Terminals 3 | . . . . 2 1 . . . . Track 3 | . . . . 2 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . . . 2 2 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . Machine Destruction 1 | . . . . . 1 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Zio Dee Total Allies 10 | . . . . . 10 . . . . Largest Group 10 | . . . . . 10 . . . . Highest-Rated Group 173 | . . . . . 173 . . . . Highest-Rated Ally 29 | . . . . . 29 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 98 | . . . . . 98 . . . . Total Damage 1435 | . . . . . 1435 . . . . Kills 15 | . . . . . 15 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Zio Dee Turns Passed 3110 | 107 34 421 441 380 450 445 126 569 137 Spaces Moved 1870 | 53 22 263 223 180 199 252 72 504 102 Core 75 | 4 . 71 . . . . . . . Treads 499 | 49 22 192 170 . 11 55 . . . Legs 505 | . . . 53 180 188 84 . . . Wheels 791 | . . . . . . 113 72 504 102 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 50 120 120 150 110 110 110 110 Average Speed 135 | 152 160 130 150 147 171 154 110 110 110 Slowest Speed 240 | 160 160 160 160 150 240 240 110 110 110 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 8 60 24 14 59 7 16 73 34 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . 1 . . . . 2 4 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 96 | . . . 50 . 33 . 2 . 11 Melee . | . . . . . . . . . . Projectile 2 | . . . . . . . 2 . . AOE 94 | . . . 50 . 33 . . . 11 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Zio Dee Total 2218 | 68 21 304 280 267 270 285 91 518 114 Wait 95 | . . 7 3 37 29 4 . 15 . Move 1861 | 52 21 262 222 179 198 251 71 503 102 Hop . | . . . . . . . . . . Pick Up 27 | 6 . 2 4 7 4 3 1 . . Fast Attach 36 | 6 . 2 12 6 2 7 1 . . Attach 12 | . . . 3 4 3 1 . . 1 Detach 8 | . . . 1 5 . 2 . . . Swap 10 | . . 2 1 . 5 1 1 . . Drop 25 | . . 7 3 5 4 4 2 . . Fire 141 | 4 . 22 30 23 24 12 15 . 11 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 2 | . . . . 1 1 . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 14) 142 | -10/Materials | Entered Mines 211 | -10/Mines | Learned Materials terminal intel 265 | -10/Mines | Learned Materials emergency access door positions 336 | -10/Mines | Build established: Mutant 413 | -10/Mines | Assembled infested the area 557 | -10/Mines | Discovered new exit (range 14) 563 | -10/Mines | Entered Materials 563 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 565 | -9/Materials | Loaded intel: 12 terminal locations 918 | -9/Materials | Lost 3 parts (1p2n) 970 | -9/Materials | Discovered new exit (range 16) 1004 | -9/Materials | Entered another Materials area 1004 | -8/Materials | Evolved 2 slots: Utility x2 1068 | -8/Materials | Garrison activated, responded to threat 1229 | -8/Materials | Build established: Scavenger-Mutant 1245 | -8/Materials | Discovered new exit (range 15) 1384 | -8/Materials | Entered Storage 1400 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1738 | -8/Storage | Discovered new exit (range 19) 1784 | -8/Storage | First assault squad dispatched 1834 | -8/Storage | Entered Factory 1834 | -7/Factory | Evolved 2 slots: Utility x2 1844 | -7/Factory | Build established: Mutant 2169 | -7/Factory | Identified exit to Lower Caves 2279 | -7/Factory | Entered Lower Caves 2337 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2405 | -7/Lower Caves | Entered Zion 2527 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2544 | -6/Zion | Discovered new exit (range 17) 2698 | -6/Zion | Learned Factory emergency access door positions 2953 | -6/Zion | Opened final containment barrier to the Deep Caves 2968 | -6/Zion | Discovered new exit (range 5) 2970 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 2974 | -6/Zion | Entered Deep Caves 3072 | -6/Deep Caves | Z-Facility disabled 3081 | -6/Deep Caves | Attacked by Z-Imprinter 3096 | -6/Deep Caves | Core integrity fell below 50% 3106 | -6/Deep Caves | Core integrity fell below 20% 3111 | -6/Deep Caves | Destroyed by W0-2AJ(z) with Zionite Laser-S Last Messages --------------- 03072_ KR-88C(o) destroyed. 03072_ Destroyed Lgt. Ion Engine. 03072_ Destroyed Hover Unit. 03072_ Destroyed Datajack. 03072_ VT-3GS(o) destroyed. 03072_ MX-0J4(o) destroyed. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 03088_ Arm. Treads destroyed. 03097_ Assault Cannon destroyed. 03099_ Minigun destroyed. 03101_ Destroyed Prototype Hover Unit. 03101_ Com. Wheel destroyed. 03101_ Destroyed Com. Wheel. 03101_ F-cell Engine destroyed. 03101_ Destroyed F-cell Engine. 03101_ Kinecellerator destroyed. 03105_ Enh. Optical Array destroyed. 03105_ Imp. Cooling System destroyed. 03109_ Com. Wheel destroyed. Map ----- +----------------------------------------------------+ | ??????????????????? ##### #????????? | | ?????????????????? ?????????? | | ?????????????????? ?????????? | | ????????????????? #?????????? | | ???????????????? #?????????? | | ???????????????" ##????????? | | ???????????????" ########## | | ??????????????"" | | ????????????"""" | | ????????????? | | ???????????""" ######## | | ????????"""" ###???## | | ???????"" ##????## | | ??????" #?????# | | ????? z ##????# | | ????" #????# ## | | ???" #????# #? | | ?? " z #????# #? | | ?? ##????# #? | | ? ##????# #? | | ? #????# #? | | ? #????# #? | | I ##????# #? | | ##?????# ? | | ##?????# ? | | @ ##????#### | | #???????# | | #???????## | | ##??????## | | #???????# | | #???????# | | #?????# | | #????# | | #??# | | #??## | | #??#### | | #?????## | | #??????# | | ;;;;# #??????# | | ###### #### ???????# | | # ###????######???# ????????# | | ?## #######?????????????????# #?????????# | | ??##########??????????????????????????#??????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 19 Energy Capacity 500 Matter Stores 451 Matter Capacity 500 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Item Schematics ----------------- Slug Cannon | -6/Zion | Free Flamer | -6/Zion | Free Enh. Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyBombardmentPlating Manual? 0 Play Time 00:30:11 Cumulative 302.2 hours Start 2021.09.03 @ 20:10:22 End 2021.09.16 @ 13:41:24 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 391 Rogue 387 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 81 Gallery% 90 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 181f467b-c27b-432b-b363-03591b8c7d4a