Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.09.29 @ 18:08:17 Player: viper Result: Destroyed self with Micro-nuke Launcher Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (336) 1680 Value Destroyed (15725) 15725 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (974) 974 TOTAL SCORE: 24399 Bonus ------- High Alert Combat Kills 507 Follower Combat Kills 357 Scanned by Researcher 500 Friendly Fire -390 Cogmind --------- Core Integrity 0/1300 Matter 26/300 Energy 346/420 System Corruption 1% Temperature Cool (768) Movement Walking (146) Ox1 Location -3/Testing Parts ------- > --- POWER (2) -------- Enhanced Fission Core Light Antimatter Reactor > --- PROPULSION (6) --- Flexi-carbon Leg Myomer Leg Myomer Leg Biometal Leg > --- UTILITY (10) ----- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Targeting Computer Improved Targeting Computer Cloaking Device System Shield > --- WEAPON (4) ------- Micro-nuke Launcher > --- INVENTORY (28) --- Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Advanced Heat Sink Spectral Analyzer Electrolaser Quantum Rifle Heavy Disruptor Cannon Matter Neutralizer Coil Gun Linear Accelerator Peak State ------------ > --- POWER ------------ Enhanced Fission Core Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Structural Scanner Targeting Computer Improved Targeting Computer Cloaking Device Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Coil Gun Railgun Bore Cannon Micro-nuke Launcher > --- INVENTORY -------- Micro Fission Core Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Advanced Heat Sink Spectral Analyzer Electrolaser Quantum Rifle Heavy Disruptor Cannon Matter Neutralizer Coil Gun Linear Accelerator [Rating: 116] Favorites ----------- Power Light Antimatter Reactor Engine F-cell Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Kinecellerator Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Improved System Shield Protection Hardened Heavy Armor Plating Weapon Coil Gun Energy Gun Electrolaser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Micro-nuke Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes Slots Evolved 15 | . 1 2 2 . 2 2 2 2 . 2 . Power 1 | . 1 . . . . . . . . . . Propulsion 4 | . . . . . 2 . . 2 . . . Utility 8 | . . 1 1 . . 2 2 . . 2 . Weapon 2 | . . 1 1 . . . . . . . . Parts Attached 240 | 8 1 14 2 13 33 26 8 74 50 6 5 Power 40 | 1 1 2 . 3 4 5 1 16 6 . 1 Engine 16 | 1 1 2 . 3 2 4 1 2 . . . Core 10 | . . . . . 2 1 . 5 2 . . Reactor 14 | . . . . . . . . 9 4 . 1 Propulsion 78 | 2 . 1 . 3 8 8 3 25 23 3 2 Treads 27 | . . . . . . 5 3 19 . . . Leg 51 | 2 . 1 . 3 8 3 . 6 23 3 2 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 43 | 2 . 2 1 1 2 8 2 15 8 1 1 Device 14 | . . 1 . . . . . 7 5 . 1 Storage 16 | 1 . 1 1 1 2 4 1 5 . . . Processor 8 | 1 . . . . . 2 . 3 2 . . Hackware 4 | . . . . . . 2 1 . 1 . . Protection 1 | . . . . . . . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 79 | 3 . 9 1 6 19 5 2 18 13 2 1 Energy Gun 5 | . . . . . . . . 2 3 . . Energy Cannon 1 | . . . . . . . . . 1 . . Ballistic Gun 65 | 3 . 9 1 6 16 5 2 15 7 1 . Ballistic Cannon 6 | . . . . . 3 . . 1 1 1 . Launcher 1 | . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . 2 1 2 . 6 . . . Parts Lost 72 | . . . . . 6 1 . 19 38 . 8 Power 10 | . . . . . 1 . . 4 5 . . Propulsion 23 | . . . . . 1 . . 5 15 . 2 Utility 12 | . . . . . 1 1 . 1 6 . 3 Weapon 27 | . . . . . 3 . . 9 12 . 3 Highest Loss Streak 24 | . . . . . 2 1 . 2 24 . 7 Average Slot Usage (%) 96 | . 100 99 95 100 97 99 95 95 84 95 93 Engine 7 | . 25 19 16 16 10 7 10 2 . . . Core 2 | . . . . . 3 4 . 1 6 4 4 Reactor 2 | . . . . . . . . 5 2 4 4 Treads 12 | . . . . . . 19 18 24 . . . Leg 11 | . 25 19 16 16 26 5 . 2 24 27 26 Device 3 | . . 10 8 8 1 . . 3 4 9 8 Storage 19 | . 12 10 16 16 19 17 22 23 19 13 13 Processor 8 | . 12 10 8 8 7 12 11 7 9 9 9 Hackware 4 | . . . . . . 6 11 5 3 4 4 Ballistic Gun 21 | . 25 29 29 33 22 24 21 17 12 13 12 Ballistic Cannon 1 | . . . . . 4 . . 1 . 1 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 170 | 17 22 38 43 51 60 82 114 151 162 170 170 Greatest Support 202 | 20 20 20 20 25 70 112 126 202 135 151 151 Greatest Overweight (x) 40 | . 1 1 2 4 1 18 1 1 40 1 1 Average Overweight (x) . | . 1 1 2 1 . . . . 1 1 1 Largest Inventory Capacity 28 | 8 8 10 10 10 10 12 20 28 28 28 28 Average Capacity 18 | 6 8 8 10 10 10 11 20 25 28 28 28 Most Carried 26 | 3 2 8 7 10 10 12 18 21 26 18 21 Average Carried 11 | 1 2 3 6 8 9 11 13 15 11 14 19 Final Capacity 28 | 8 8 10 10 10 10 12 20 28 28 28 28 Final Carried 21 | 3 2 8 6 10 10 12 18 14 11 18 21 Class Distribution -------------------- 77% | Hacker-Gunner 15% | Scavenger-Gunner 4% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/Extension Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Testing Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes Matter Collected 10835 | 260 108 477 . 682 1764 1539 561 3785 1218 153 288 Remotely . | . . . . . . . . . . . . Salvage Created 18122 | . 195 675 . 850 2226 2702 902 6616 2821 160 975 Parts 864 | . 12 52 . 53 104 133 53 323 74 7 53 Haulers Intercepted 9 | . . 1 . 2 2 2 . 2 . . . Recyclers Shooed 9 | . . . . . 1 2 1 1 2 . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes Combat Hostiles Destroyed 236 | . 5 12 . 11 37 24 11 90 34 2 10 Melee 9 | . . . . . . . . . 9 . . Guns 197 | . 5 12 . 11 29 24 11 76 24 2 3 Cannons 24 | . . . . . 8 . . 13 . . 3 AOE 5 | . . . . . . . . 1 . . 4 Classes Destroyed 17 | . 3 5 . 2 4 . . 2 . . 1 Worker 17 | . . 1 . 2 . 2 . 9 . . 3 Builder 18 | . . . . 1 1 2 2 7 2 . 3 Tunneler 4 | . . . . . . . . 2 2 . . Hauler 9 | . . 1 . 2 2 2 . 2 . . . Recycler 18 | . . . . . 3 6 1 3 3 . 2 Mechanic 2 | . . . . . 1 . . 1 . . . Operator 8 | . . 2 . 1 . 2 1 . 1 . 1 Watcher 23 | . 1 2 . 2 3 5 2 4 3 . 1 Swarmer 14 | . 1 3 . . . . . 7 3 . . Grunt 110 | . 4 2 . 4 24 11 1 38 17 . 9 Brawler 3 | . . 1 . . . . . 2 . . . Duelist 3 | . . . . . 1 1 . 1 . . . Researcher 1 | . . . . . . . . . . . 1 Sentry 34 | . . 6 . 5 6 5 1 8 1 2 . Hunter 39 | . . . . 2 3 2 5 18 9 . . Programmer 30 | . . . . . 3 5 4 15 2 . 1 Behemoth 3 | . . . . . . . . 1 2 . . Best Kill Streak 11 | . 3 3 . 4 7 5 3 11 4 2 9 Combat Bots Only 10 | . 3 3 . 2 5 5 2 10 4 2 5 Max Kills in Single Turn 3 | . 1 2 . 1 2 3 1 2 3 1 3 Gunslinging 1 | . . . . . . 1 . 1 1 . . Exploded 1 | . . . . . . . . 1 . . 1 Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes Damage Taken 17277 | . 76 210 . 385 1491 823 732 5030 5864 58 2608 Core 2860 | . . 32 . 85 303 87 18 269 752 14 1300 Absorbed by Shields 144 | . . . . . . . . . 144 . . Core Remaining (%) 78 | 100 100 92 . 84 56 89 98 . 11 . . Volleys Fired 631 | . 13 36 . 45 104 71 30 193 104 6 29 Largest 4 | . 2 3 . 4 4 4 4 4 4 4 4 Hottest 258 | . 40 69 . 92 143 120 120 258 203 153 171 Shots Fired 2216 | . 26 108 . 163 395 268 118 727 291 24 96 Gun 2014 | . 26 108 . 163 310 268 118 652 281 21 67 Cannon 197 | . . . . . 85 . . 75 10 3 24 Launcher 5 | . . . . . . . . . . . 5 Special . | . . . . . . . . . . . . Kinetic 2139 | . 26 108 . 163 395 268 118 717 232 21 91 Thermal 65 | . . . . . . . . 10 52 3 . Explosive 5 | . . . . . . . . . . . 5 Electromagnetic 7 | . . . . . . . . . 7 . . Robot Hit Streak 97 | . 7 32 . 30 23 62 46 97 36 39 43 Robot Miss Streak 6 | . 1 3 . 4 3 2 1 5 6 . 6 Penetration Max 2 | . . . . . 1 1 1 1 2 . 1 Secondary Targets 33 | . 3 2 . 3 . 3 1 15 6 . . Max Gunslinging Chain 2 | . 1 1 . 1 . 1 1 1 2 . . Shots Hit Robots 1838 | . 21 82 . 117 299 214 94 619 307 18 67 Core Hits 1005 | . 9 32 . 38 115 106 35 472 137 7 54 Critical Hits 73 | . . 2 . 2 4 8 4 25 13 2 13 Critical Kills 24 | . . 1 . . 2 3 2 7 1 1 7 Critical Parts Destroyed 44 | . . 1 . 2 2 3 2 17 10 1 6 Melee Attacks 69 | . . . . . . . . . 69 . . Impact . | . . . . . . . . . . . . Slashing 69 | . . . . . . . . . 69 . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 44022 | . 294 847 . 1477 5096 5124 2205 16372 8739 392 3476 Guns 35278 | . 294 847 . 1468 3955 5088 2077 14023 5727 361 1438 Cannons 3556 | . . . . . 1141 . . 1811 257 31 316 Explosions 1994 | . . . . . . . 93 179 . . 1722 Melee 2755 | . . . . . . . . . 2755 . . Ramming 439 | . . . . 9 . 36 35 359 . . . Kinetic 37359 | . 294 847 . 1468 5096 5088 2077 15507 4889 339 1754 Thermal 1324 | . . . . . . . . 327 944 53 . Explosive 1838 | . . . . . . . 93 23 . . 1722 Electromagnetic 307 | . . . . . . . . 156 151 . . Impact . | . . . . . . . . . . . . Slashing 2755 | . . . . . . . . . 2755 . . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . 1 3 4 3 8 . 1 Average Corruption 2 | . . . . . 1 2 3 1 5 . 1 Corruption Purged . | . . . . . . . . . . . . Effects 136 | . . . . . 10 20 9 34 62 . 1 Message Errors 26 | . . . . . 2 4 2 9 9 . . Matter Fused 14 | . . . . . . 1 1 3 9 . . Heat Flow Errors 9 | . . . . . . 1 1 1 6 . . Energy Discharges 18 | . . . . . 2 3 1 6 5 . 1 Data Loss (minor) 13 | . . . . . 3 2 . 5 3 . . Data Loss (major) 2 | . . . . . . . . . 2 . . Misfires 1 | . . . . . . . . . 1 . . Targeting Errors 47 | . . . . . 3 7 4 10 23 . . Weapon Failures 6 | . . . . . . 2 . . 4 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 316 | . . . . . 28 . 3 25 148 . 112 Projectiles 37 | . . . . . 28 . . 9 . . . Explosions 112 | . . . . . . . . . . . 112 Melee 167 | . . . . . . . 3 16 148 . . Knockbacks 44 | . . . . . 6 . . 31 . . 7 Impact 1 | . . . . . . . . 1 . . . Kinetic 41 | . . . . . 6 . . 29 . . 6 Secondary 2 | . . . . . . . . 1 . . 1 Self-Inflicted Damage 498 | . . . . 4 . . . 267 . . 227 Shots 11 | . . . . . . . . 6 . . 5 Rammed 12 | . . . . 1 . 4 1 6 . . . Targets Rammed 22 | . . . . 1 . 4 2 15 . . . Kicked 4 | . . . . . . . . 4 . . . Crushed 6 | . . . . . . . 1 5 . . . Highest Temperature 796 | . 12 63 . 164 623 325 256 476 501 449 796 Average Temperature 137 | . 5 19 . 46 183 77 42 120 165 225 432 Received Heat Transfer 3670 | . 54 120 . 162 1017 243 . 771 775 . 528 Effects 142 | . . . . . 47 5 . 20 12 4 54 Shutdowns 34 | . . . . . 6 1 . 8 3 1 15 Energy Bleed 15 | . . . . . 4 . . 1 3 2 5 Interference 30 | . . . . . 12 3 . 3 4 . 8 Matter Decay 12 | . . . . . 1 . . 2 1 . 8 Short Circuit 8 | . . . . . 4 . . 1 . 1 2 Damage (minor) 7 | . . . . . 2 1 . 1 1 . 2 Damage (major) 29 | . . . . . 17 . . 4 . . 8 Damage (core) 7 | . . . . . 1 . . . . . 6 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . . . . 1 2 1 . . Impact Corruptions 3 | . . . . . . . 1 2 . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . . . . . . . . 7 . . Heat Transferred 2342 | . . . . . . . . 475 1756 111 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes Peak Influence 642 | . 135 253 14 166 371 325 311 642 219 133 382 Initial 56 | . . 40 14 3 15 21 . 45 . 56 55 Average 146 | . 69 127 14 68 126 88 74 250 78 90 160 Maximum Alert Level 2 | . . 1 . . 1 1 1 2 1 . 1 Low Security (%) 75 | 100 100 75 100 100 83 95 86 45 98 100 66 Level 1 16 | . . 24 . . 16 4 13 31 1 . 33 Level 2 7 | . . . . . . . . 22 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 69 | . . 3 . 2 14 10 7 24 5 . 4 Investigation 27 | . . . . 2 6 6 3 7 3 . . Extermination 14 | . . . . . 3 3 1 7 . . . Reinforcement 18 | . . 3 . . 2 1 3 4 2 . 3 Assault . | . . . . . . . . . . . . Garrison 10 | . . . . . 3 . . 6 . . 1 Intercept . | . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . 2 1 . 1 Haulers Reinforced 3 | . . . . . . 1 1 1 . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes Distress Signals 13 | . 2 1 . 1 1 2 . 3 3 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 325 | . 7 16 . 18 47 30 13 104 71 3 16 Peak Tracking Total 9 | . 3 3 . 3 5 4 2 6 9 2 8 Tactical Retreats 12 | . . . . . 1 1 . . 10 . . Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes Traps Triggered 9 | . . . . . . 3 1 2 3 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 2 | . . . . . . 2 . . . . . Reprogrammed 5 | . . . . . 4 . . . 1 . . Reused 1 | . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes Machines Disabled 35 | . . . . 4 . 4 11 11 3 . 2 Max in Single Turn 5 | . . . . 1 . 4 5 4 1 . 2 Garrison Access 5 | . . . . . 2 1 . 2 . . . Energy Cycler 1 | . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes Machines Accessed 53 | . 2 6 . 6 7 10 5 12 5 . . Terminals 32 | . 2 3 . 6 2 8 3 3 5 . . Fabricators 3 | . . . . . . . 1 2 . . . Repair Stations 11 | . . 2 . . 3 1 1 4 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . . 1 . . . Garrison Access 5 | . . . . . 2 1 . 2 . . . Total Hacks 207 | . 6 21 . 16 19 47 28 57 13 . . Successful 146 | . 5 18 . 10 15 21 21 48 8 . . Failed 61 | . 1 3 . 6 4 26 7 9 5 . . Catastrophic 5 | . . . . . . 4 . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 11 | . 2 3 . 1 1 3 1 . . . . Terminals 123 | . 6 7 . 16 8 38 22 13 13 . . Fabricators 9 | . . . . . . . 2 7 . . . Repair Stations 53 | . . 12 . . 9 7 4 21 . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 16 | . . 2 . . . . . 14 . . . Garrison Access 6 | . . . . . 2 2 . 2 . . . Terminal Hacks 66 | . 3 3 . 9 7 14 14 8 8 . . Part Schematic 7 | . . . . 1 1 2 2 1 . . . Robot Schematic 2 | . . . . . . 1 1 . . . . Robot Analysis 1 | . . . . . . 1 . . . . . Prototype ID Bank 2 | . . 1 . . . . 1 . . . . Open Door 5 | . . . . 2 . . . 1 2 . . Level Access Points 1 | . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . Emergency Access Points 4 | . . . . . 2 . 2 . . . . Terminal Index 1 | . . . . . . . 1 . . . . Garrison Index 1 | . . . . . . . 1 . . . . Unreport Threat 7 | . . . . 1 . . 2 3 1 . . Locate Traps 14 | . 1 2 . 3 2 2 . 1 3 . . Disarm Traps 1 | . . . . . . 1 . . . . . Reprogram Traps 3 | . . . . . 1 1 . . 1 . . Dispatch Records 2 | . . . . . 1 1 . . . . . Transport Status 1 | . . . . . . 1 . . . . . Assault Status 1 | . . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . 1 . . . . Registered Components 1 | . . . . . . 1 . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . Zone Layout 8 | . 1 . . 1 . 2 2 1 1 . . Fabricator Hacks 7 | . . . . . . . 2 5 . . . Load Schematic 4 | . . . . . . . 1 3 . . . Build 3 | . . . . . . . 1 2 . . . Repair Station Hacks 44 | . . 10 . . 5 6 4 19 . . . Scan Component 26 | . . 6 . . 4 3 2 11 . . . Repair 18 | . . 4 . . 1 3 2 8 . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 16 | . . 2 . . . . . 14 . . . Insert Component 8 | . . 1 . . . . . 7 . . . Analyze 8 | . . 1 . . . . . 7 . . . Garrison Access Hacks 5 | . . . . . 2 1 . 2 . . . Seal Access 5 | . . . . . 2 1 . 2 . . . Unauthorized Hacks 8 | . 2 3 . 1 1 . 1 . . . . Terminals 8 | . 2 3 . 1 1 . 1 . . . . Track 7 | . 2 2 . 1 1 . 1 . . . . Assimilate 1 | . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 5 | . . 1 . 1 . 2 . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 38 | . . 5 . 4 5 9 4 8 3 . . Full Trace Events 30 | . . 3 . 3 5 6 3 7 3 . . Feedback Events 2 | . . . . . . . . 1 1 . . Corruption 1 | . . . . . . . . 1 . . . Hackware Fried 1 | . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . 1 1 . . . . Robots Built 3 | . . . . . . . . 3 . . . Matter 723 | . . . . . . . 252 471 . . . Time 250 | . . . . . . . 67 183 . . . Total Robot Build Rating 11 | . . . . . . . . 11 . . . Part Schematics Acquired 14 | . . 1 . 1 1 2 2 7 . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 17 | . . 4 . . 1 3 1 8 . . . Time 725 | . . 97 . . 32 122 130 344 . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 7 | . . 1 . . . . . 6 . . . Part Schematics Acquired 7 | . . 1 . . . . . 6 . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes Total Allies 8 | . . . . . . . . 3 5 . . Largest Group 2 | . . . . . . . . 2 2 . . Highest-Rated Group 185 | . . . . . . . . 76 185 . . Highest-Rated Ally 156 | . . . . . . . . 38 156 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 55 | . . . . . . . . 10 45 . . Total Damage 1722 | . . . . . . . . 121 1601 . . Kills 7 | . . . . . . . . . 7 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes Robot Analysis Total 1 | . . . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes Turns Passed 13886 | 59 212 927 15 1132 1739 2428 998 4648 1353 177 198 Spaces Moved 6092 | 42 103 459 8 566 903 1281 436 1697 468 80 49 Core 21 | 17 . . . . . 3 . . 1 . . Treads 2875 | . . . . . . 907 436 1532 . . . Legs 3196 | 25 103 459 8 566 903 371 . 165 467 80 49 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 150 150 180 150 122 122 160 150 120 146 146 Average Speed 154 | 91 150 150 180 161 126 151 171 165 158 146 146 Slowest Speed 2050 | 120 150 150 180 240 156 950 180 190 2050 150 146 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 3 32 50 1 53 28 34 10 39 41 2 17 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 195 | . . . . . 11 38 40 59 13 . 34 Melee . | . . . . . . . . . . . . Projectile 64 | . . . . . 11 6 7 20 13 . 7 AOE 131 | . . . . . . 32 33 39 . . 27 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes Total 8977 | 58 135 617 9 681 1249 1587 608 3043 757 123 110 Wait 1772 | 7 19 106 . 38 180 186 123 1019 43 25 26 Move 6081 | 41 102 458 7 565 902 1280 435 1696 467 79 49 Hop . | . . . . . . . . . . . . Pick Up 69 | 2 . 2 . 8 8 4 8 19 11 6 1 Fast Attach 80 | 7 . 4 . 1 7 14 4 27 16 . . Attach 71 | . 1 2 2 . 5 3 3 29 23 2 1 Detach 2 | . . . . . . 1 . 1 . . . Swap 90 | 1 . 8 . 12 21 10 1 18 11 4 4 Drop 80 | . . 1 . 11 22 14 2 26 3 1 . Fire 631 | . 13 36 . 45 104 71 30 193 104 6 29 Melee 69 | . . . . . . . . . 69 . . Ram . | . . . . . . . . . . . . Kick 5 | . . . . 1 . . . 4 . . . Crush 17 | . . . . . . 4 2 11 . . . Escape Stasis 10 | . . . . . . . . . 10 . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Extension -3/Research -3/Testing History --------- Turn | Location | Event 11 | -11/Scrapyard | Identified exit to Materials 11 | -11/Scrapyard | Discovered exit to Materials (range 15) 60 | -11/Scrapyard | Entered Materials 60 | -10/Materials | Evolved 1 slot: Power x1 91 | -10/Materials | Identified exit to Mines 250 | -10/Materials | Identified exit to Materials 250 | -10/Materials | Discovered exit to Materials (range 15) 272 | -10/Materials | Entered another Materials area 272 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 455 | -9/Materials | Repaired Ion Engine 571 | -9/Materials | Build established: Hacker-Gunner 900 | -9/Materials | Repaired Aluminum Leg 928 | -9/Materials | Repaired Assault Rifle 963 | -9/Materials | Repaired Hvy. Assault Rifle 1179 | -9/Materials | Identified exit to Materials 1179 | -9/Materials | Discovered exit to Materials (range 4) 1199 | -9/Materials | Entered another Materials area 1199 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1201 | -8/Materials | Identified exit to Storage 1201 | -8/Materials | Discovered exit to Storage (range 7) 1214 | -8/Materials | Entered Storage 2050 | -8/Storage | Identified exit to Recycling 2050 | -8/Storage | Discovered exit to Recycling (range 8) 2229 | -8/Storage | Identified exit to Factory 2229 | -8/Storage | Discovered exit to Factory (range 9) 2346 | -8/Storage | Entered Factory 2346 | -7/Factory | Evolved 2 slots: Propulsion x2 2902 | -7/Factory | Repaired Hvy. Assault Rifle 3283 | -7/Factory | Identified exit to Lower Caves 3283 | -7/Factory | Discovered exit to Lower Caves (range 6) 3300 | -7/Factory | Garrison activated, responded to threat 3522 | -7/Factory | Build established: Scavenger-Gunner 4079 | -7/Factory | Identified exit to Factory 4079 | -7/Factory | Discovered exit to Factory (range 4) 4085 | -7/Factory | Entered another Factory area 4085 | -6/Factory | Evolved 2 slots: Utility x2 4107 | -6/Factory | Build established: Hacker-Gunner 4309 | -6/Factory | Identified exit to Lower Caves 4309 | -6/Factory | Discovered exit to Lower Caves (range 15) 5768 | -6/Factory | Repaired Hcp. Matter Pod 5840 | -6/Factory | Repaired Enh. Nuclear Core 5867 | -6/Factory | Repaired Med. Matter Pod 6483 | -6/Factory | Identified exit to Factory 6483 | -6/Factory | Discovered exit to Factory (range 11) 6513 | -6/Factory | Entered another Factory area 6513 | -5/Factory | Evolved 2 slots: Utility x2 6817 | -5/Factory | Identified exit to Factory 7084 | -5/Factory | Repaired Coil Gun 7511 | -5/Factory | Entered another Factory area 7511 | -4/Factory | Evolved 2 slots: Propulsion x2 7933 | -4/Factory | Fabricated P-60 Hacker (x2) 7973 | -4/Factory | Garrison activated, responded to threat 8131 | -4/Factory | Destroyed 9 combat bots 8256 | -4/Factory | Fabricated M-28 Smith? 8435 | -4/Factory | Repaired Lgt. Antimatter Reactor 8485 | -4/Factory | Local fabrication network quarantined 8783 | -4/Factory | Garrison activated, responded to threat 9137 | -4/Factory | Found Prototype Device 9137 | -4/Factory | Identified EM Disruption Field 9768 | -4/Factory | Spotted B-86 Titan 9785 | -4/Factory | Destroyed B-86 Titan 9843 | -4/Factory | Garrison activated, responded to threat 10197 | -4/Factory | Repaired Imp. Kinecellerator 10243 | -4/Factory | Repaired Imp. Deuterium Engine 10306 | -4/Factory | Repaired Lgt. Antimatter Reactor 10370 | -4/Factory | Repaired Lgt. Antimatter Reactor 11520 | -4/Factory | Destroyed 10 combat bots 11752 | -4/Factory | Repaired Hcp. Storage Unit 12001 | -4/Factory | Build established: Scavenger-Gunner 12085 | -4/Factory | Repaired Coil Gun 12112 | -4/Factory | Repaired Hcp. Storage Unit 12150 | -4/Factory | Identified exit to Extension 12150 | -4/Factory | Discovered exit to Extension (range 5) 12159 | -4/Factory | Entered Extension 12233 | -4/Extension | Rescued a captive Derelict 12240 | -4/Extension | Imp. System Shield fried by hacking feedback 12442 | -4/Extension | Rescued a captive Derelict 12442 | -4/Extension | Rescued a captive Derelict 12485 | -4/Extension | Energy Cycler disabled 12485 | -4/Extension | Rescued a captive Derelict 12485 | -4/Extension | Rescued a captive Derelict 12486 | -4/Extension | Rescued a captive Derelict 12487 | -4/Extension | Rescued a captive Derelict 12489 | -4/Extension | Rescued a captive Derelict 12490 | -4/Extension | Rescued a captive Derelict 12510 | -4/Extension | Rescued A7 12694 | -4/Extension | Spotted B-86 Titan 12704 | -4/Extension | Spotted B-86 Titan 12731 | -4/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 12734 | -4/Extension | Disrupted transfer network 12764 | -4/Extension | Destroyed B-86 Titan 12825 | -4/Extension | Core integrity fell below 50% 12919 | -4/Extension | Lost 24 parts (4p8n5u7w) 13072 | -4/Extension | Core integrity fell below 20% 13102 | -4/Extension | Lost 7 parts (1p4n2w) 13477 | -4/Extension | Destroyed B-86 Titan 13482 | -4/Extension | Identified exit to Research 13482 | -4/Extension | Discovered exit to Research (range 15) 13512 | -4/Extension | Entered Research 13512 | -3/Research | Evolved 2 slots: Utility x2 13676 | -3/Research | Identified exit to Testing 13676 | -3/Research | Discovered exit to Testing (range 8) 13689 | -3/Research | Entered Testing 13790 | -3/Testing | Garrison activated, responded to threat 13829 | -3/Testing | Scanned by Researcher 13846 | -3/Testing | Core integrity fell below 50% 13856 | -3/Testing | Found Prototype Processor 13867 | -3/Testing | Core integrity fell below 20% 13887 | -3/Testing | Destroyed self with Micro-nuke Launcher Last Messages --------------- 13881_ Railgun temporarily disabled. 13882_ Power failure, Lgt. Antimatter Reactor shutdown. 13883_ Overheating: Core damaged (-130). 13883_ Destroyed Electrolaser. 13883_ G-67 Veteran destroyed. 13883_ Destroyed Lgt. Antimatter Reactor. 13883_ Destroyed Wheel. 13883_ U-05 Engineer destroyed. 13884_ Overheating: Matter decay (-9). 13884_ U-05 Engineer builds a Wall. 13884_ Biometal Leg destroyed. 13885_ Overheating: Energy bleed (-100). 13885_ Railgun destroyed. 13885_ Destroyed Railgun. 13885_ G-67 Veteran destroyed. 13886_ Myomer Leg permanently disabled. 13886_ Overheating: Short circuit. 13886_ The unstable cave ceiling collapses. 13887_ Overheating: Matter decay (-6). 13887_ Destroyed Flexi-carbon Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####???????????????????????""????????????????????? | | #??????????????????????? ????????????????????? | | #????????????????????""" "???#????????????????? | | #??????????????????#?""" """ #????????????????? | | #?#####????????????# """ """ #????????????????? | | #?#"""#????????????# #????????????????? | | #?#"T"#????????????# ?????????????????? | | ###" "###########+## # ########??????????? | | =% ??????????? | | !!= ?????????? | | """""" %%!= [|! % = ?????????? | | """""" !*!!%== = =!% ??????????? | | """""" % *########+## # g #???????????????? | | % = % [ ## |%= %@ = #???????????????? | | """T"""" ## !!= g% g #???????????????? | | """"""""" ## ! ##???????????????? | | ############## u ????????????? | | ?????????????# ## #??????????? | | ????????????# #??? #??????????? | | "?????????? ; ! #?????#??????????? | | "??????????## ; ! ! #????????????????? | | "???????????# ###########????????????????? | | ???????????##########??????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 37 Energy Capacity 900 Matter Stores 600 Matter Capacity 600 Sight Range 23 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 11 Core Analysis 8 Recoil Reduction 6 Kinecelleration 40 Offensive Hacking 30 Defensive Hacking 12 Item Schematics ----------------- Med. Matter Pod | -9/Materials | Scanalyzed Adv. Terrain Scan Processor | -8/Storage | Hacked Gauss Cannon | -7/Factory | Hacked Hardcell Cannon | -6/Factory | Hacked Force Lance | -6/Factory | Hacked Field Propulsion Drive | -5/Factory | Hacked Imp. Fusion Compressor | -5/Factory | Hacked Carbon-fiber Leg | -4/Factory | Scanalyzed Imp. Deuterium Engine | -4/Factory | Scanalyzed Lgt. Fission Core | -4/Factory | Scanalyzed Hvy. Flak Cannon | -4/Factory | Scanalyzed Flak Gun | -4/Factory | Scanalyzed Flexi-carbon Leg | -4/Factory | Scanalyzed Lgt. Antimatter Reactor | -4/Factory | Hacked Robot Schematics ------------------ M-28 Smith | -6/Factory | Hacked P-60 Hacker | -5/Factory | Hacked Fabricated ------------ P-60 Hacker | x2 | -4/Factory M-28 Smith | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyBurstStorage Manual? 0 Play Time 02:15:17 Cumulative 823.3 hours Start 2020.09.27 @ 14:52:44 End 2020.09.29 @ 18:08:17 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 647 Rogue 62 Adventurer 0 Explorer 585 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f077a8ee-9eef-4fe4-92ec-1302dc515407