Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.09.29 @ 18:08:17

Player: viper

Result: Destroyed self with Micro-nuke Launcher

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (336)     1680
Value Destroyed (15725)    15725
Prototype IDs (16)         320
Alien Tech Used (0)        0
Bonus (974)                974
              TOTAL SCORE: 24399

 Bonus
-------
High Alert Combat Kills    507
Follower Combat Kills      357
Scanned by Researcher      500
Friendly Fire              -390

 Cogmind 
---------
Core Integrity             0/1300
Matter                     26/300
Energy                     346/420
System Corruption          1%
Temperature                Cool (768)
Movement                   Walking (146) Ox1
Location                   -3/Testing

 Parts 
-------
>               --- POWER (2) --------
       Enhanced Fission Core
          Light Antimatter Reactor
>               --- PROPULSION (6) ---
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Biometal Leg
>               --- UTILITY (10) -----
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Targeting Computer
       Improved Targeting Computer
                Cloaking Device
                System Shield
>               --- WEAPON (4) -------
                Micro-nuke Launcher
>               --- INVENTORY (28) ---
          Micro Fission Core
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Antimatter Reactor
                Particle Reactor
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
       Advanced Heat Sink
                Spectral Analyzer
                Electrolaser
                Quantum Rifle
          Heavy Disruptor Cannon
                Matter Neutralizer
                Coil Gun
                Linear Accelerator

 Peak State 
------------
>               --- POWER ------------
       Enhanced Fission Core
          Light Antimatter Reactor
>               --- PROPULSION -------
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
                Myomer Leg
                Biometal Leg
                Biometal Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Structural Scanner
                Targeting Computer
       Improved Targeting Computer
                Cloaking Device
       Hardened Heavy Armor Plating
                System Shield
>               --- WEAPON -----------
                Coil Gun
                Railgun
                Bore Cannon
                Micro-nuke Launcher
>               --- INVENTORY --------
          Micro Fission Core
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Antimatter Reactor
          Light Antimatter Reactor
                Particle Reactor
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
       Advanced Heat Sink
                Spectral Analyzer
                Electrolaser
                Quantum Rifle
          Heavy Disruptor Cannon
                Matter Neutralizer
                Coil Gun
                Linear Accelerator
[Rating: 116]

 Favorites 
-----------
Power                      Light Antimatter Reactor
  Engine                   F-cell Engine
  Power Core               Enhanced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Kinecellerator
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Improved System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Coil Gun
  Energy Gun               Electrolaser
  Energy Cannon            Heavy Disruptor Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Micro-nuke Launcher
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes 
Slots Evolved              15   | .   1   2   2   .   2   2   2   2   .   2   .   
  Power                    1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   2   .   .   .   
  Utility                  8    | .   .   1   1   .   .   2   2   .   .   2   .   
  Weapon                   2    | .   .   1   1   .   .   .   .   .   .   .   .   
Parts Attached             240  | 8   1   14  2   13  33  26  8   74  50  6   5   
  Power                    40   | 1   1   2   .   3   4   5   1   16  6   .   1   
    Engine                 16   | 1   1   2   .   3   2   4   1   2   .   .   .   
    Core                   10   | .   .   .   .   .   2   1   .   5   2   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   9   4   .   1   
  Propulsion               78   | 2   .   1   .   3   8   8   3   25  23  3   2   
    Treads                 27   | .   .   .   .   .   .   5   3   19  .   .   .   
    Leg                    51   | 2   .   1   .   3   8   3   .   6   23  3   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  43   | 2   .   2   1   1   2   8   2   15  8   1   1   
    Device                 14   | .   .   1   .   .   .   .   .   7   5   .   1   
    Storage                16   | 1   .   1   1   1   2   4   1   5   .   .   .   
    Processor              8    | 1   .   .   .   .   .   2   .   3   2   .   .   
    Hackware               4    | .   .   .   .   .   .   2   1   .   1   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   79   | 3   .   9   1   6   19  5   2   18  13  2   1   
    Energy Gun             5    | .   .   .   .   .   .   .   .   2   3   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          65   | 3   .   9   1   6   16  5   2   15  7   1   .   
    Ballistic Cannon       6    | .   .   .   .   .   3   .   .   1   1   1   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  11   | .   .   .   .   2   1   2   .   6   .   .   .   
Parts Lost                 72   | .   .   .   .   .   6   1   .   19  38  .   8   
  Power                    10   | .   .   .   .   .   1   .   .   4   5   .   .   
  Propulsion               23   | .   .   .   .   .   1   .   .   5   15  .   2   
  Utility                  12   | .   .   .   .   .   1   1   .   1   6   .   3   
  Weapon                   27   | .   .   .   .   .   3   .   .   9   12  .   3   
  Highest Loss Streak      24   | .   .   .   .   .   2   1   .   2   24  .   7   
Average Slot Usage (%)     96   | .   100 99  95  100 97  99  95  95  84  95  93  
  Engine                   7    | .   25  19  16  16  10  7   10  2   .   .   .   
  Core                     2    | .   .   .   .   .   3   4   .   1   6   4   4   
  Reactor                  2    | .   .   .   .   .   .   .   .   5   2   4   4   
  Treads                   12   | .   .   .   .   .   .   19  18  24  .   .   .   
  Leg                      11   | .   25  19  16  16  26  5   .   2   24  27  26  
  Device                   3    | .   .   10  8   8   1   .   .   3   4   9   8   
  Storage                  19   | .   12  10  16  16  19  17  22  23  19  13  13  
  Processor                8    | .   12  10  8   8   7   12  11  7   9   9   9   
  Hackware                 4    | .   .   .   .   .   .   6   11  5   3   4   4   
  Ballistic Gun            21   | .   25  29  29  33  22  24  21  17  12  13  12  
  Ballistic Cannon         1    | .   .   .   .   .   4   .   .   1   .   1   3   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             170  | 17  22  38  43  51  60  82  114 151 162 170 170 
  Greatest Support         202  | 20  20  20  20  25  70  112 126 202 135 151 151 
  Greatest Overweight (x)  40   | .   1   1   2   4   1   18  1   1   40  1   1   
  Average Overweight (x)   .    | .   1   1   2   1   .   .   .   .   1   1   1   
Largest Inventory Capacity 28   | 8   8   10  10  10  10  12  20  28  28  28  28  
  Average Capacity         18   | 6   8   8   10  10  10  11  20  25  28  28  28  
  Most Carried             26   | 3   2   8   7   10  10  12  18  21  26  18  21  
  Average Carried          11   | 1   2   3   6   8   9   11  13  15  11  14  19  
  Final Capacity           28   | 8   8   10  10  10  10  12  20  28  28  28  28  
  Final Carried            21   | 3   2   8   6   10  10  12  18  14  11  18  21  

 Class Distribution 
--------------------
 77% | Hacker-Gunner
 15% | Scavenger-Gunner
  4% | Hacker-Mutant

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Gunner | -9/Materials
    Hacker-Gunner | -8/Materials
    Hacker-Gunner | -8/Storage
    Hacker-Gunner | -7/Factory
    Hacker-Gunner | -6/Factory
    Hacker-Gunner | -5/Factory
    Hacker-Gunner | -4/Factory
 Scavenger-Gunner | -4/Extension
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -3/Testing

 Resources                       | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   -3   -3   
-----------                Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Ext  Res  Tes  
Matter Collected           10835 | 260  108  477  .    682  1764 1539 561  3785 1218 153  288  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            18122 | .    195  675  .    850  2226 2702 902  6616 2821 160  975  
  Parts                    864   | .    12   52   .    53   104  133  53   323  74   7    53   
Haulers Intercepted        9     | .    .    1    .    2    2    2    .    2    .    .    .    
Recyclers Shooed           9     | .    .    .    .    .    1    2    1    1    2    .    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes 
Combat Hostiles Destroyed  236  | .   5   12  .   11  37  24  11  90  34  2   10  
  Melee                    9    | .   .   .   .   .   .   .   .   .   9   .   .   
  Guns                     197  | .   5   12  .   11  29  24  11  76  24  2   3   
  Cannons                  24   | .   .   .   .   .   8   .   .   13  .   .   3   
  AOE                      5    | .   .   .   .   .   .   .   .   1   .   .   4   
Classes Destroyed          17   | .   3   5   .   2   4   .   .   2   .   .   1   
  Worker                   17   | .   .   1   .   2   .   2   .   9   .   .   3   
  Builder                  18   | .   .   .   .   1   1   2   2   7   2   .   3   
  Tunneler                 4    | .   .   .   .   .   .   .   .   2   2   .   .   
  Hauler                   9    | .   .   1   .   2   2   2   .   2   .   .   .   
  Recycler                 18   | .   .   .   .   .   3   6   1   3   3   .   2   
  Mechanic                 2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Operator                 8    | .   .   2   .   1   .   2   1   .   1   .   1   
  Watcher                  23   | .   1   2   .   2   3   5   2   4   3   .   1   
  Swarmer                  14   | .   1   3   .   .   .   .   .   7   3   .   .   
  Grunt                    110  | .   4   2   .   4   24  11  1   38  17  .   9   
  Brawler                  3    | .   .   1   .   .   .   .   .   2   .   .   .   
  Duelist                  3    | .   .   .   .   .   1   1   .   1   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   34   | .   .   6   .   5   6   5   1   8   1   2   .   
  Hunter                   39   | .   .   .   .   2   3   2   5   18  9   .   .   
  Programmer               30   | .   .   .   .   .   3   5   4   15  2   .   1   
  Behemoth                 3    | .   .   .   .   .   .   .   .   1   2   .   .   
Best Kill Streak           11   | .   3   3   .   4   7   5   3   11  4   2   9   
  Combat Bots Only         10   | .   3   3   .   2   5   5   2   10  4   2   5   
Max Kills in Single Turn   3    | .   1   2   .   1   2   3   1   2   3   1   3   
  Gunslinging              1    | .   .   .   .   .   .   1   .   1   1   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -8    -7    -6    -5    -4    -4    -3    -3    
--------                   Run   | Scr   Mat   Mat   Mat   Sto   Fac   Fac   Fac   Fac   Ext   Res   Tes   
Damage Taken               17277 | .     76    210   .     385   1491  823   732   5030  5864  58    2608  
  Core                     2860  | .     .     32    .     85    303   87    18    269   752   14    1300  
  Absorbed by Shields      144   | .     .     .     .     .     .     .     .     .     144   .     .     
Core Remaining (%)         78    | 100   100   92    .     84    56    89    98    .     11    .     .     
Volleys Fired              631   | .     13    36    .     45    104   71    30    193   104   6     29    
  Largest                  4     | .     2     3     .     4     4     4     4     4     4     4     4     
  Hottest                  258   | .     40    69    .     92    143   120   120   258   203   153   171   
Shots Fired                2216  | .     26    108   .     163   395   268   118   727   291   24    96    
  Gun                      2014  | .     26    108   .     163   310   268   118   652   281   21    67    
  Cannon                   197   | .     .     .     .     .     85    .     .     75    10    3     24    
  Launcher                 5     | .     .     .     .     .     .     .     .     .     .     .     5     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  2139  | .     26    108   .     163   395   268   118   717   232   21    91    
  Thermal                  65    | .     .     .     .     .     .     .     .     10    52    3     .     
  Explosive                5     | .     .     .     .     .     .     .     .     .     .     .     5     
  Electromagnetic          7     | .     .     .     .     .     .     .     .     .     7     .     .     
  Robot Hit Streak         97    | .     7     32    .     30    23    62    46    97    36    39    43    
  Robot Miss Streak        6     | .     1     3     .     4     3     2     1     5     6     .     6     
  Penetration Max          2     | .     .     .     .     .     1     1     1     1     2     .     1     
  Secondary Targets        33    | .     3     2     .     3     .     3     1     15    6     .     .     
    Max Gunslinging Chain  2     | .     1     1     .     1     .     1     1     1     2     .     .     
Shots Hit Robots           1838  | .     21    82    .     117   299   214   94    619   307   18    67    
  Core Hits                1005  | .     9     32    .     38    115   106   35    472   137   7     54    
  Critical Hits            73    | .     .     2     .     2     4     8     4     25    13    2     13    
  Critical Kills           24    | .     .     1     .     .     2     3     2     7     1     1     7     
  Critical Parts Destroyed 44    | .     .     1     .     2     2     3     2     17    10    1     6     
Melee Attacks              69    | .     .     .     .     .     .     .     .     .     69    .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 69    | .     .     .     .     .     .     .     .     .     69    .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .     | .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           44022 | .     294   847   .     1477  5096  5124  2205  16372 8739  392   3476  
  Guns                     35278 | .     294   847   .     1468  3955  5088  2077  14023 5727  361   1438  
  Cannons                  3556  | .     .     .     .     .     1141  .     .     1811  257   31    316   
  Explosions               1994  | .     .     .     .     .     .     .     93    179   .     .     1722  
  Melee                    2755  | .     .     .     .     .     .     .     .     .     2755  .     .     
  Ramming                  439   | .     .     .     .     9     .     36    35    359   .     .     .     
  Kinetic                  37359 | .     294   847   .     1468  5096  5088  2077  15507 4889  339   1754  
  Thermal                  1324  | .     .     .     .     .     .     .     .     327   944   53    .     
  Explosive                1838  | .     .     .     .     .     .     .     93    23    .     .     1722  
  Electromagnetic          307   | .     .     .     .     .     .     .     .     156   151   .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 2755  | .     .     .     .     .     .     .     .     .     2755  .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         8     | .     .     .     .     .     1     3     4     3     8     .     1     
  Average Corruption       2     | .     .     .     .     .     1     2     3     1     5     .     1     
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  136   | .     .     .     .     .     10    20    9     34    62    .     1     
    Message Errors         26    | .     .     .     .     .     2     4     2     9     9     .     .     
    Matter Fused           14    | .     .     .     .     .     .     1     1     3     9     .     .     
    Heat Flow Errors       9     | .     .     .     .     .     .     1     1     1     6     .     .     
    Energy Discharges      18    | .     .     .     .     .     2     3     1     6     5     .     1     
    Data Loss (minor)      13    | .     .     .     .     .     3     2     .     5     3     .     .     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     2     .     .     
    Misfires               1     | .     .     .     .     .     .     .     .     .     1     .     .     
    Targeting Errors       47    | .     .     .     .     .     3     7     4     10    23    .     .     
    Weapon Failures        6     | .     .     .     .     .     .     2     .     .     4     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            316   | .     .     .     .     .     28    .     3     25    148   .     112   
  Projectiles              37    | .     .     .     .     .     28    .     .     9     .     .     .     
  Explosions               112   | .     .     .     .     .     .     .     .     .     .     .     112   
  Melee                    167   | .     .     .     .     .     .     .     3     16    148   .     .     
Knockbacks                 44    | .     .     .     .     .     6     .     .     31    .     .     7     
  Impact                   1     | .     .     .     .     .     .     .     .     1     .     .     .     
  Kinetic                  41    | .     .     .     .     .     6     .     .     29    .     .     6     
  Secondary                2     | .     .     .     .     .     .     .     .     1     .     .     1     
Self-Inflicted Damage      498   | .     .     .     .     4     .     .     .     267   .     .     227   
  Shots                    11    | .     .     .     .     .     .     .     .     6     .     .     5     
  Rammed                   12    | .     .     .     .     1     .     4     1     6     .     .     .     
Targets Rammed             22    | .     .     .     .     1     .     4     2     15    .     .     .     
  Kicked                   4     | .     .     .     .     .     .     .     .     4     .     .     .     
  Crushed                  6     | .     .     .     .     .     .     .     1     5     .     .     .     
Highest Temperature        796   | .     12    63    .     164   623   325   256   476   501   449   796   
  Average Temperature      137   | .     5     19    .     46    183   77    42    120   165   225   432   
  Received Heat Transfer   3670  | .     54    120   .     162   1017  243   .     771   775   .     528   
  Effects                  142   | .     .     .     .     .     47    5     .     20    12    4     54    
    Shutdowns              34    | .     .     .     .     .     6     1     .     8     3     1     15    
    Energy Bleed           15    | .     .     .     .     .     4     .     .     1     3     2     5     
    Interference           30    | .     .     .     .     .     12    3     .     3     4     .     8     
    Matter Decay           12    | .     .     .     .     .     1     .     .     2     1     .     8     
    Short Circuit          8     | .     .     .     .     .     4     .     .     1     .     1     2     
    Damage (minor)         7     | .     .     .     .     .     2     1     .     1     1     .     2     
    Damage (major)         29    | .     .     .     .     .     17    .     .     4     .     .     8     
    Damage (core)          7     | .     .     .     .     .     1     .     .     .     .     .     6     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              4     | .     .     .     .     .     .     .     1     2     1     .     .     
  Impact Corruptions       3     | .     .     .     .     .     .     .     1     2     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             7     | .     .     .     .     .     .     .     .     .     7     .     .     
  Heat Transferred         2342  | .     .     .     .     .     .     .     .     475   1756  111   .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      .     | .     .     .     .     .     .     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes 
Peak Influence             642  | .   135 253 14  166 371 325 311 642 219 133 382 
  Initial                  56   | .   .   40  14  3   15  21  .   45  .   56  55  
  Average                  146  | .   69  127 14  68  126 88  74  250 78  90  160 
Maximum Alert Level        2    | .   .   1   .   .   1   1   1   2   1   .   1   
  Low Security (%)         75   | 100 100 75  100 100 83  95  86  45  98  100 66  
  Level 1                  16   | .   .   24  .   .   16  4   13  31  1   .   33  
  Level 2                  7    | .   .   .   .   .   .   .   .   22  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          69   | .   .   3   .   2   14  10  7   24  5   .   4   
  Investigation            27   | .   .   .   .   2   6   6   3   7   3   .   .   
  Extermination            14   | .   .   .   .   .   3   3   1   7   .   .   .   
  Reinforcement            18   | .   .   3   .   .   2   1   3   4   2   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 10   | .   .   .   .   .   3   .   .   6   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   2   1   .   1   
Haulers Reinforced         3    | .   .   .   .   .   .   1   1   1   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes 
Distress Signals           13   | .   2   1   .   1   1   2   .   3   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              325  | .   7   16  .   18  47  30  13  104 71  3   16  
  Peak Tracking Total      9    | .   3   3   .   3   5   4   2   6   9   2   8   
  Tactical Retreats        12   | .   .   .   .   .   1   1   .   .   10  .   .   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes 
Traps Triggered            9    | .   .   .   .   .   .   3   1   2   3   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Reprogrammed             5    | .   .   .   .   .   4   .   .   .   1   .   .   
  Reused                   1    | .   .   .   .   .   1   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes 
Machines Disabled          35   | .   .   .   .   4   .   4   11  11  3   .   2   
  Max in Single Turn       5    | .   .   .   .   1   .   4   5   4   1   .   2   
  Garrison Access          5    | .   .   .   .   .   2   1   .   2   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes 
Machines Accessed          53   | .   2   6   .   6   7   10  5   12  5   .   .   
  Terminals                32   | .   2   3   .   6   2   8   3   3   5   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   1   2   .   .   .   
  Repair Stations          11   | .   .   2   .   .   3   1   1   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   .   .   1   .   .   .   
  Garrison Access          5    | .   .   .   .   .   2   1   .   2   .   .   .   
Total Hacks                207  | .   6   21  .   16  19  47  28  57  13  .   .   
  Successful               146  | .   5   18  .   10  15  21  21  48  8   .   .   
  Failed                   61   | .   1   3   .   6   4   26  7   9   5   .   .   
    Catastrophic           5    | .   .   .   .   .   .   4   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   2   3   .   1   1   3   1   .   .   .   .   
  Terminals                123  | .   6   7   .   16  8   38  22  13  13  .   .   
  Fabricators              9    | .   .   .   .   .   .   .   2   7   .   .   .   
  Repair Stations          53   | .   .   12  .   .   9   7   4   21  .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              16   | .   .   2   .   .   .   .   .   14  .   .   .   
  Garrison Access          6    | .   .   .   .   .   2   2   .   2   .   .   .   
Terminal Hacks             66   | .   3   3   .   9   7   14  14  8   8   .   .   
  Part Schematic           7    | .   .   .   .   1   1   2   2   1   .   .   .   
  Robot Schematic          2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   1   .   .   .   .   1   .   .   .   .   
  Open Door                5    | .   .   .   .   2   .   .   .   1   2   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   2   .   2   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          7    | .   .   .   .   1   .   .   2   3   1   .   .   
  Locate Traps             14   | .   1   2   .   3   2   2   .   1   3   .   .   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Reprogram Traps          3    | .   .   .   .   .   1   1   .   .   1   .   .   
  Dispatch Records         2    | .   .   .   .   .   1   1   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Assault Status           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              8    | .   1   .   .   1   .   2   2   1   1   .   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   2   5   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   1   3   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   1   2   .   .   .   
Repair Station Hacks       44   | .   .   10  .   .   5   6   4   19  .   .   .   
  Scan Component           26   | .   .   6   .   .   4   3   2   11  .   .   .   
  Repair                   18   | .   .   4   .   .   1   3   2   8   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 16   | .   .   2   .   .   .   .   .   14  .   .   .   
  Insert Component         8    | .   .   1   .   .   .   .   .   7   .   .   .   
  Analyze                  8    | .   .   1   .   .   .   .   .   7   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   2   1   .   2   .   .   .   
  Seal Access              5    | .   .   .   .   .   2   1   .   2   .   .   .   
Unauthorized Hacks         8    | .   2   3   .   1   1   .   1   .   .   .   .   
  Terminals                8    | .   2   3   .   1   1   .   1   .   .   .   .   
    Track                  7    | .   2   2   .   1   1   .   1   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       5    | .   .   1   .   1   .   2   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   .   5   .   4   5   9   4   8   3   .   .   
  Full Trace Events        30   | .   .   3   .   3   5   6   3   7   3   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   1   1   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   1   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   3   .   .   .   
    Matter                 723  | .   .   .   .   .   .   .   252 471 .   .   .   
    Time                   250  | .   .   .   .   .   .   .   67  183 .   .   .   
  Total Robot Build Rating 11   | .   .   .   .   .   .   .   .   11  .   .   .   
Part Schematics Acquired   14   | .   .   1   .   1   1   2   2   7   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             17   | .   .   4   .   .   1   3   1   8   .   .   .   
  Time                     725  | .   .   97  .   .   32  122 130 344 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   1   .   .   .   .   .   6   .   .   .   
  Part Schematics Acquired 7    | .   .   1   .   .   .   .   .   6   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   -3   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Ext  Res  Tes  
Total Allies               8    | .    .    .    .    .    .    .    .    3    5    .    .    
  Largest Group            2    | .    .    .    .    .    .    .    .    2    2    .    .    
  Highest-Rated Group      185  | .    .    .    .    .    .    .    .    76   185  .    .    
  Highest-Rated Ally       156  | .    .    .    .    .    .    .    .    38   156  .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               55   | .    .    .    .    .    .    .    .    10   45   .    .    
  Total Damage             1722 | .    .    .    .    .    .    .    .    121  1601 .    .    
  Kills                    7    | .    .    .    .    .    .    .    .    .    7    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -5  -4  -4  -3  -3  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac Fac Fac Ext Res Tes 
Robot Analysis Total       1    | .   .   .   .   .   .   1   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   -3   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Ext  Res  Tes  
Turns Passed               13886 | 59   212  927  15   1132 1739 2428 998  4648 1353 177  198  
Spaces Moved               6092  | 42   103  459  8    566  903  1281 436  1697 468  80   49   
  Core                     21    | 17   .    .    .    .    .    3    .    .    1    .    .    
  Treads                   2875  | .    .    .    .    .    .    907  436  1532 .    .    .    
  Legs                     3196  | 25   103  459  8    566  903  371  .    165  467  80   49   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   150  150  180  150  122  122  160  150  120  146  146  
  Average Speed            154   | 91   150  150  180  161  126  151  171  165  158  146  146  
  Slowest Speed            2050  | 120  150  150  180  240  156  950  180  190  2050 150  146  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       25    | 3    32   50   1    53   28   34   10   39   41   2    17   
  Regions Visited          11
    Branch Regions         3
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        11    | 1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          195   | .    .    .    .    .    11   38   40   59   13   .    34   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               64    | .    .    .    .    .    11   6    7    20   13   .    7    
  AOE                      131   | .    .    .    .    .    .    32   33   39   .    .    27   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   -5   -4   -4   -3   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  Fac  Fac  Ext  Res  Tes  
Total                      8977 | 58   135  617  9    681  1249 1587 608  3043 757  123  110  
  Wait                     1772 | 7    19   106  .    38   180  186  123  1019 43   25   26   
  Move                     6081 | 41   102  458  7    565  902  1280 435  1696 467  79   49   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  69   | 2    .    2    .    8    8    4    8    19   11   6    1    
  Fast Attach              80   | 7    .    4    .    1    7    14   4    27   16   .    .    
  Attach                   71   | .    1    2    2    .    5    3    3    29   23   2    1    
  Detach                   2    | .    .    .    .    .    .    1    .    1    .    .    .    
  Swap                     90   | 1    .    8    .    12   21   10   1    18   11   4    4    
  Drop                     80   | .    .    1    .    11   22   14   2    26   3    1    .    
  Fire                     631  | .    13   36   .    45   104  71   30   193  104  6    29   
  Melee                    69   | .    .    .    .    .    .    .    .    .    69   .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    .    1    .    .    .    4    .    .    .    
  Crush                    17   | .    .    .    .    .    .    4    2    11   .    .    .    
  Escape Stasis            10   | .    .    .    .    .    .    .    .    .    10   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / Min x2)
-9/Materials
-8/Materials
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-4/Extension
-3/Research
-3/Testing

 History 
---------
  Turn | Location      | Event
    11 | -11/Scrapyard | Identified exit to Materials
    11 | -11/Scrapyard | Discovered exit to Materials (range 15)
    60 | -11/Scrapyard | Entered Materials
    60 | -10/Materials | Evolved 1 slot: Power x1
    91 | -10/Materials | Identified exit to Mines
   250 | -10/Materials | Identified exit to Materials
   250 | -10/Materials | Discovered exit to Materials (range 15)
   272 | -10/Materials | Entered another Materials area
   272 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
   455 | -9/Materials  | Repaired Ion Engine
   571 | -9/Materials  | Build established: Hacker-Gunner
   900 | -9/Materials  | Repaired Aluminum Leg
   928 | -9/Materials  | Repaired Assault Rifle
   963 | -9/Materials  | Repaired Hvy. Assault Rifle
  1179 | -9/Materials  | Identified exit to Materials
  1179 | -9/Materials  | Discovered exit to Materials (range 4)
  1199 | -9/Materials  | Entered another Materials area
  1199 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1201 | -8/Materials  | Identified exit to Storage
  1201 | -8/Materials  | Discovered exit to Storage (range 7)
  1214 | -8/Materials  | Entered Storage
  2050 | -8/Storage    | Identified exit to Recycling
  2050 | -8/Storage    | Discovered exit to Recycling (range 8)
  2229 | -8/Storage    | Identified exit to Factory
  2229 | -8/Storage    | Discovered exit to Factory (range 9)
  2346 | -8/Storage    | Entered Factory
  2346 | -7/Factory    | Evolved 2 slots: Propulsion x2
  2902 | -7/Factory    | Repaired Hvy. Assault Rifle
  3283 | -7/Factory    | Identified exit to Lower Caves
  3283 | -7/Factory    | Discovered exit to Lower Caves (range 6)
  3300 | -7/Factory    | Garrison activated, responded to threat
  3522 | -7/Factory    | Build established: Scavenger-Gunner
  4079 | -7/Factory    | Identified exit to Factory
  4079 | -7/Factory    | Discovered exit to Factory (range 4)
  4085 | -7/Factory    | Entered another Factory area
  4085 | -6/Factory    | Evolved 2 slots: Utility x2
  4107 | -6/Factory    | Build established: Hacker-Gunner
  4309 | -6/Factory    | Identified exit to Lower Caves
  4309 | -6/Factory    | Discovered exit to Lower Caves (range 15)
  5768 | -6/Factory    | Repaired Hcp. Matter Pod
  5840 | -6/Factory    | Repaired Enh. Nuclear Core
  5867 | -6/Factory    | Repaired Med. Matter Pod
  6483 | -6/Factory    | Identified exit to Factory
  6483 | -6/Factory    | Discovered exit to Factory (range 11)
  6513 | -6/Factory    | Entered another Factory area
  6513 | -5/Factory    | Evolved 2 slots: Utility x2
  6817 | -5/Factory    | Identified exit to Factory
  7084 | -5/Factory    | Repaired Coil Gun
  7511 | -5/Factory    | Entered another Factory area
  7511 | -4/Factory    | Evolved 2 slots: Propulsion x2
  7933 | -4/Factory    | Fabricated P-60 Hacker (x2)
  7973 | -4/Factory    | Garrison activated, responded to threat
  8131 | -4/Factory    | Destroyed 9 combat bots
  8256 | -4/Factory    | Fabricated M-28 Smith?
  8435 | -4/Factory    | Repaired Lgt. Antimatter Reactor
  8485 | -4/Factory    | Local fabrication network quarantined
  8783 | -4/Factory    | Garrison activated, responded to threat
  9137 | -4/Factory    | Found Prototype Device
  9137 | -4/Factory    | Identified EM Disruption Field
  9768 | -4/Factory    | Spotted B-86 Titan
  9785 | -4/Factory    | Destroyed B-86 Titan
  9843 | -4/Factory    | Garrison activated, responded to threat
 10197 | -4/Factory    | Repaired Imp. Kinecellerator
 10243 | -4/Factory    | Repaired Imp. Deuterium Engine
 10306 | -4/Factory    | Repaired Lgt. Antimatter Reactor
 10370 | -4/Factory    | Repaired Lgt. Antimatter Reactor
 11520 | -4/Factory    | Destroyed 10 combat bots
 11752 | -4/Factory    | Repaired Hcp. Storage Unit
 12001 | -4/Factory    | Build established: Scavenger-Gunner
 12085 | -4/Factory    | Repaired Coil Gun
 12112 | -4/Factory    | Repaired Hcp. Storage Unit
 12150 | -4/Factory    | Identified exit to Extension
 12150 | -4/Factory    | Discovered exit to Extension (range 5)
 12159 | -4/Factory    | Entered Extension
 12233 | -4/Extension  | Rescued a captive Derelict
 12240 | -4/Extension  | Imp. System Shield fried by hacking feedback
 12442 | -4/Extension  | Rescued a captive Derelict
 12442 | -4/Extension  | Rescued a captive Derelict
 12485 | -4/Extension  | Energy Cycler disabled
 12485 | -4/Extension  | Rescued a captive Derelict
 12485 | -4/Extension  | Rescued a captive Derelict
 12486 | -4/Extension  | Rescued a captive Derelict
 12487 | -4/Extension  | Rescued a captive Derelict
 12489 | -4/Extension  | Rescued a captive Derelict
 12490 | -4/Extension  | Rescued a captive Derelict
 12510 | -4/Extension  | Rescued A7
 12694 | -4/Extension  | Spotted B-86 Titan
 12704 | -4/Extension  | Spotted B-86 Titan
 12731 | -4/Extension  | Extracted ID and sensor layout for unrecognized location from A7's data core
 12734 | -4/Extension  | Disrupted transfer network
 12764 | -4/Extension  | Destroyed B-86 Titan
 12825 | -4/Extension  | Core integrity fell below 50%
 12919 | -4/Extension  | Lost 24 parts (4p8n5u7w)
 13072 | -4/Extension  | Core integrity fell below 20%
 13102 | -4/Extension  | Lost 7 parts (1p4n2w)
 13477 | -4/Extension  | Destroyed B-86 Titan
 13482 | -4/Extension  | Identified exit to Research
 13482 | -4/Extension  | Discovered exit to Research (range 15)
 13512 | -4/Extension  | Entered Research
 13512 | -3/Research   | Evolved 2 slots: Utility x2
 13676 | -3/Research   | Identified exit to Testing
 13676 | -3/Research   | Discovered exit to Testing (range 8)
 13689 | -3/Research   | Entered Testing
 13790 | -3/Testing    | Garrison activated, responded to threat
 13829 | -3/Testing    | Scanned by Researcher
 13846 | -3/Testing    | Core integrity fell below 50%
 13856 | -3/Testing    | Found Prototype Processor
 13867 | -3/Testing    | Core integrity fell below 20%
 13887 | -3/Testing    | Destroyed self with Micro-nuke Launcher

 Last Messages 
---------------
13881_ Railgun temporarily disabled.
13882_ Power failure, Lgt. Antimatter Reactor shutdown.
13883_ Overheating: Core damaged (-130).
13883_ Destroyed Electrolaser.
13883_ G-67 Veteran destroyed.
13883_ Destroyed Lgt. Antimatter Reactor.
13883_ Destroyed Wheel.
13883_ U-05 Engineer destroyed.
13884_ Overheating: Matter decay (-9).
13884_ U-05 Engineer builds a Wall.
13884_ Biometal Leg destroyed.
13885_ Overheating: Energy bleed (-100).
13885_ Railgun destroyed.
13885_ Destroyed Railgun.
13885_ G-67 Veteran destroyed.
13886_ Myomer Leg permanently disabled.
13886_ Overheating: Short circuit.
13886_ The unstable cave ceiling collapses.
13887_ Overheating: Matter decay (-6).
13887_ Destroyed Flexi-carbon Leg.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ####???????????????????????""????????????????????? |
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|    #????????????????????""" "???#????????????????? |
|    #??????????????????#?""" """ #????????????????? |
|    #?#####????????????# """ """ #????????????????? |
|    #?#"""#????????????#         #????????????????? |
|    #?#"T"#????????????#         ?????????????????? |
|    ###" "###########+## #      ########??????????? |
|                            =%          ??????????? |
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| """"""     %%!=     [|!    %  =         ?????????? |
| """"""    !*!!%==  = =!%               ??????????? |
| """"""  %  *########+##  # g     #???????????????? |
|   % = % [   ## |%=      %@     = #???????????????? |
| """T""""    ## !!=    g%   g     #???????????????? |
| """""""""   ##         !        ##???????????????? |
| ##############                   u   ????????????? |
| ?????????????#                  ##    #??????????? |
|  ????????????#                  #???  #??????????? |
|  "?????????? ;          !       #?????#??????????? |
|  "??????????##        ;   !   ! #????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          37
Energy Capacity            900
Matter Stores              600
Matter Capacity            600
Sight Range                23
Terrain Scan Range         14
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             600
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         11
Core Analysis              8
Recoil Reduction           6
Kinecelleration            40
Offensive Hacking          30
Defensive Hacking          12

 Item Schematics 
-----------------
             Med. Matter Pod | -9/Materials | Scanalyzed
 Adv. Terrain Scan Processor | -8/Storage   | Hacked
                Gauss Cannon | -7/Factory   | Hacked
             Hardcell Cannon | -6/Factory   | Hacked
                 Force Lance | -6/Factory   | Hacked
      Field Propulsion Drive | -5/Factory   | Hacked
      Imp. Fusion Compressor | -5/Factory   | Hacked
            Carbon-fiber Leg | -4/Factory   | Scanalyzed
       Imp. Deuterium Engine | -4/Factory   | Scanalyzed
           Lgt. Fission Core | -4/Factory   | Scanalyzed
            Hvy. Flak Cannon | -4/Factory   | Scanalyzed
                    Flak Gun | -4/Factory   | Scanalyzed
            Flexi-carbon Leg | -4/Factory   | Scanalyzed
     Lgt. Antimatter Reactor | -4/Factory   | Hacked

 Robot Schematics 
------------------
  M-28 Smith | -6/Factory | Hacked
 P-60 Hacker | -5/Factory | Hacked

 Fabricated
------------
 P-60 Hacker | x2 | -4/Factory 
  M-28 Smith | x1 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LobotomyBurstStorage
  Manual?         0
Play Time         02:15:17
  Cumulative      823.3 hours
  Start           2020.09.27 @ 14:52:44
  End             2020.09.29 @ 18:08:17
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          647
  Rogue           62
  Adventurer      0
  Explorer        585
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             72
Gallery%          80
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f077a8ee-9eef-4fe4-92ec-1302dc515407