Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.26 @ 17:29:31 Player: Ciaphas Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (108) 540 Value Destroyed (2749) 2749 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (279) 279 TOTAL SCORE: 6168 Bonus ------- High Alert Combat Kills 279 Cogmind --------- Core Integrity 432/700 Matter 188/300 Energy 69/100 System Corruption 0% Temperature Cool (20) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Experimental Sensor Array Signal Interpreter > --- WEAPON (3) ------- Particle Gun Katana > --- INVENTORY (10) --- High-capacity Battery (250) Structural Scanner Transport Network Coupler Improved Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Pulse Rifle Minigun Katana > --- INVENTORY -------- High-capacity Battery Structural Scanner Transport Network Coupler Particle Gun Improved Grenade Launcher Mining Laser [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 3 | . . . 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 112 | 3 19 4 45 39 2 Power 8 | . . . 4 4 . Engine 4 | . . . 3 1 . Core 4 | . . . 1 3 . Reactor . | . . . . . . Propulsion 37 | . 6 . 14 16 1 Treads 4 | . . . 2 1 1 Leg 32 | . 6 . 11 15 . Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 18 | 2 3 1 7 5 . Device 9 | 2 1 1 3 2 . Storage 4 | . 1 . 2 1 . Processor 2 | . . . 2 . . Hackware 1 | . . . . 1 . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 49 | 1 10 3 20 14 1 Energy Gun 21 | . 4 . 10 6 1 Energy Cannon . | . . . . . . Ballistic Gun 14 | 1 4 2 6 1 . Ballistic Cannon . | . . . . . . Launcher 10 | . 2 1 3 4 . Special Weapon 2 | . . . 1 1 . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 2 2 . Parts Lost 33 | . 2 . 9 14 8 Power 5 | . . . 1 3 1 Propulsion 14 | . . . 5 5 4 Utility 3 | . 1 . . 1 1 Weapon 11 | . 1 . 3 5 2 Highest Loss Streak 8 | . 1 . 4 5 8 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 96 | . 99 100 97 94 82 Engine 8 | . 14 14 7 2 5 Core 1 | . . . 2 4 . Treads 1 | . . . 1 . 6 Leg 27 | . 28 28 29 25 17 Device 5 | . 3 14 4 8 7 Storage 11 | . 14 14 11 9 7 Processor 9 | . . . 17 9 7 Hackware 1 | . . . . 7 . Protection 3 | . 10 . . 1 5 Energy Gun 9 | . 6 . 10 15 7 Ballistic Gun 12 | . 20 27 10 3 5 Naked Turns . | . . . . . . Heaviest Build 37 | 12 21 17 24 37 33 Greatest Support 51 | 10 20 20 43 51 44 Greatest Overweight (x) 5 | 1 1 . 5 1 1 Average Overweight (x) . | 1 . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 Most Carried 10 | 6 10 10 10 10 6 Average Carried 8 | 3 8 10 9 7 5 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 4 10 10 9 6 5 Class Distribution -------------------- 56% | Scavenger-Mutant 39% | Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 2024 | 251 443 . 914 329 87 Remotely . | . . . . . . Salvage Created 3629 | 76 712 86 1647 1021 87 Parts 244 | 4 49 9 120 61 1 Haulers Intercepted 7 | . 2 . 4 1 . Recyclers Shooed 8 | 1 2 1 1 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 74 | . 20 3 31 19 1 Melee 2 | . . . . 1 1 Guns 48 | . 14 . 24 10 . AOE 22 | . 6 3 6 7 . Classes Destroyed 11 | 2 5 . 4 . . Worker 4 | . . . 2 2 . Builder 5 | . 1 . 3 1 . Tunneler 2 | 1 . . . 1 . Hauler 7 | . 2 . 4 1 . Recycler 6 | 1 1 1 1 2 . Operator 3 | . 1 . 2 . . Watcher 7 | . . . 5 1 1 Swarmer 19 | . 9 3 6 1 . Grunt 41 | . 11 . 16 14 . Brawler 1 | . . . 1 . . Sentry 13 | . . . 8 4 1 Best Kill Streak 8 | 2 4 3 6 8 1 Combat Bots Only 6 | . 3 3 6 4 1 Max Kills in Single Turn 3 | 1 2 3 2 3 1 Gunslinging . | . . . . . . Exploded 3 | . 2 3 2 3 . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 5442 | . 695 38 1590 2047 1072 Core 944 | . 106 . 303 267 268 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 11 | . . . 11 . . Core Remaining (%) 58 | 100 . 57 24 51 . Volleys Fired 293 | 7 82 7 117 71 9 Largest 3 | 2 2 2 2 3 2 Hottest 175 | 60 80 50 112 175 128 Shots Fired 560 | 14 162 14 221 133 16 Gun 531 | 14 156 13 212 120 16 Cannon . | . . . . . . Launcher 26 | . 6 1 6 13 . Special 3 | . . . 3 . . Kinetic 288 | 7 128 13 118 16 6 Thermal 208 | 7 22 . 65 104 10 Explosive 26 | . 6 1 6 13 . Electromagnetic 38 | . 6 . 32 . . Robot Hit Streak 19 | 6 14 8 18 19 8 Robot Miss Streak 5 | 3 5 1 3 5 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 385 | 10 92 10 167 86 20 Core Hits 177 | 3 44 6 72 45 7 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 1 . 4 2 1 Burn 6 | . . . 4 2 . Destroy 1 | . 1 . . . . Sever 1 | . . . . . 1 Melee Attacks 13 | . . . . 4 9 Impact . | . . . . . . Slashing 13 | . . . . 4 9 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7520 | 133 1418 204 2942 2382 441 Guns 5352 | 133 1078 133 2418 1387 203 Cannons . | . . . . . . Explosions 1788 | . 339 71 513 865 . Melee 366 | . . . . 128 238 Ramming 14 | . 1 . 11 2 . Kinetic 2667 | 78 852 133 1260 268 76 Thermal 2489 | 55 197 . 811 1299 127 Explosive 1504 | . 307 71 441 685 . Electromagnetic 480 | . 61 . 419 . . Impact . | . . . . . . Slashing 366 | . . . . 128 238 Piercing . | . . . . . . Highest Corruption 4 | . 2 2 . 4 . Average Corruption 2 | . 2 2 . 4 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . 9 2 . 6 . Message Errors 5 | . 4 . . 1 . Matter Fused 3 | . 1 1 . 1 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 2 | . 1 . . 1 . Data Loss (major) 2 | . 1 1 . . . Misfires 2 | . 1 . . 1 . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 95 | . 35 . 15 45 . Projectiles . | . . . . . . Explosions 95 | . 35 . 15 45 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 296 | . 107 31 71 87 . Shots 10 | . 4 1 2 3 . Rammed . | . . . . . . Targets Rammed 8 | . 1 . 3 4 . Kicked 8 | . 1 . 3 4 . Crushed . | . . . . . . Highest Temperature 267 | . 84 . 267 213 143 Average Temperature 55 | . 16 . 65 81 71 Received Heat Transfer 2019 | . 210 . 636 999 174 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . 2 1 . Combat Hostiles 2 | . . . 1 1 . Parts Melted 16 | 1 . . 5 9 1 Heat Transferred 5423 | 125 375 . 2048 2579 296 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 . 2 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 703 | 10 485 309 699 703 288 Initial 265 | . 6 189 120 265 251 Average 354 | 6 254 307 414 422 259 Maximum Alert Level 3 | . 2 1 2 3 1 Low Security (%) 19 | 100 46 . 12 2 . Level 1 45 | . 32 99 38 56 100 Level 2 33 | . 21 . 49 34 . Level 3 1 | . . . . 6 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 18 | . 5 . 5 6 2 Investigation 7 | . 4 . 2 1 . Extermination . | . . . . . . Reinforcement 6 | . 1 . 2 2 1 Assault 1 | . . . 1 . . Garrison 4 | . . . . 3 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 6 | . . . 3 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 123 | . 33 3 46 34 7 Peak Tracking Total 8 | . 5 3 8 6 6 Tactical Retreats 5 | . 1 . 1 3 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 4 | . 3 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 5 | . . 3 . 2 . Max in Single Turn 3 | . . 3 . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 20 | . 6 . 11 3 . Terminals 13 | . 4 . 7 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 5 | . 2 . 2 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 68 | . 22 . 37 9 . Successful 41 | . 17 . 20 4 . Failed 27 | . 5 . 17 5 . Catastrophic 4 | . . . 3 1 . Database Lockouts . | . . . . . . Manual 50 | . 20 . 24 6 . Terminals 47 | . 16 . 25 6 . Fabricators . | . . . . . . Repair Stations 4 | . . . 4 . . Recycling Units 15 | . 6 . 6 3 . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 4 . 5 2 . Record 1 | . 1 . . . . Robot Analysis 3 | . 2 . 1 . . Repair Station Index 1 | . . . 1 . . Alert Level 3 | . . . 2 1 . Unreport Threat 2 | . . . 1 1 . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 9 | . 4 . 4 1 . Report Inventory 5 | . 2 . 2 1 . Retrieve Matter 1 | . . . 1 . . Retrieve Components 3 | . 2 . 1 . . Scanalyzer 2 | . . . 2 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 17 | . 9 . 7 1 . Terminals 14 | . 7 . 6 1 . Track 5 | . 3 . 2 . . Botnet 5 | . 2 . 2 1 . Disrupt 1 | . . . 1 . . Operators 3 | . 2 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . 1 . . Tunnel 3 | . 2 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used 1 | . . . 1 . . Hacking Detections 17 | . 5 . 9 3 . Full Trace Events 3 | . . . 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 136 | . . . 136 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 14 | . 12 . 2 . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 3 | . 2 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 3961 | 51 1073 215 1646 795 181 Spaces Moved 2076 | 12 620 155 808 381 100 Core 1 | . . . 1 . . Treads 3 | . . . 2 . 1 Legs 2045 | 12 620 155 778 381 99 Wheels 27 | . . . 27 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 115 | 190 120 120 115 120 126 Average Speed 122 | 190 120 120 120 125 130 Slowest Speed 300 | 190 190 120 300 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 2 75 50 74 39 4 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 3 | . 2 . 1 . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 80 | . 36 . 32 12 . Terrain Destroyed 211 | . 42 . 51 118 . Melee . | . . . . . . Projectile 4 | . . . 3 1 . AOE 207 | . 42 . 48 117 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2948 | 27 799 170 1256 575 121 Wait 351 | 1 52 2 250 45 1 Move 2071 | 11 619 154 807 380 100 Hop . | . . . . . . Pick Up 26 | 2 8 1 7 8 . Fast Attach 39 | . 5 . 19 14 1 Attach 19 | 1 2 . 6 9 1 Detach 17 | . 5 . 5 7 . Swap 54 | 2 12 4 20 16 . Drop 57 | 3 13 2 22 17 . Fire 293 | 7 82 7 117 71 9 Melee 13 | . . . . 4 9 Ram . | . . . . . . Kick 8 | . 1 . 3 4 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 3) 52 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 501 | -10/Materials | Discovered new exit (range 7) 709 | -10/Materials | Discovered new exit (range 5) 763 | -10/Materials | Discovered new exit (range 12) 885 | -10/Materials | Build established: Scavenger-Mutant 1015 | -10/Materials | Discovered new exit (range 8) 1125 | -10/Materials | Entered Mines 1145 | -10/Mines | Met a Derelict bent on vengeance 1245 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1249 | -10/Mines | Found Prototype Device 1323 | -10/Mines | Discovered new exit (range 14) 1340 | -10/Mines | Entered Materials 1340 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1407 | -9/Materials | Discovered new exit (range 11) 1422 | -9/Materials | Identified exit to Mines 1831 | -9/Materials | Discovered new exit (range 10) 1842 | -9/Materials | Identified exit to Materials 1975 | -9/Materials | Identified Exp. Sensor Array 2045 | -9/Materials | Discovered exit to Mines (range 8) 2255 | -9/Materials | Core integrity fell below 50% 2293 | -9/Materials | Lost 4 parts (1p2n1w) 2516 | -9/Materials | Discovered exit to Materials (range 5) 2798 | -9/Materials | Discovered exit to Materials (range 16) 2940 | -9/Materials | First assault squad dispatched 2962 | -9/Materials | Repaired Broken Exp. Sensor Array 2986 | -9/Materials | Entered another Materials area 2986 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3257 | -8/Materials | Lost 5 parts (2p2n1w) 3402 | -8/Materials | Garrison activated, responded to threat 3420 | -8/Materials | Discovered new exit (range 10) 3502 | -8/Materials | Lost 4 parts (1p1n2w) 3648 | -8/Materials | Lost 3 parts (1n1u1w) 3766 | -8/Materials | Discovered new exit (range 3) 3769 | -8/Materials | Identified exit to Factory 3781 | -8/Materials | Entered Factory 3781 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3876 | -7/Factory | Build established: Mutant 3957 | -7/Factory | Garrison activated, responded to threat 3962 | -7/Factory | Self-destructed Last Messages --------------- 03930_ Slug penetrates Wall. 03930_ Med. Armor Plating destroyed. 03932_ Imp. Ion Engine destroyed. 03933_ Slug penetrates Wall. 03934_ Y-54 Guardian Imp. Heat Sink severed. 03935_ Titanium Leg destroyed. 03936_ U-05 Engineer builds a Wall. 03937_ Slug penetrates Wall. 03940_ Penetrated by Slug. 03950_ Imp. Heat Sink melted. 03950_ Y-54 Guardian destroyed. 03951_ Acquired 53 matter. 03957_ H-55 Commando calls for garrison reinforcements. 03957_ ALERT: Activating Garrison Access F002. 03958_ Penetrated by Slug. 03958_ Pulse Rifle destroyed. 03960_ Arm. Treads destroyed. 03961_ Penetrated by Slug. 03961_ R-06 Scavenger destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ??????????????????????????????????????????? | | +#####/###???????????????????????????????????????? | | ?????????????????????????????????????? | | #??????????????x?????????????????????? | | #????????????????????????????????????? | | +????????????????????????????????????? | | #????????????????????????????????????? | | #???????????? ???????????????????????? | | #?? ????????? ???????????????????????? | | #??x????????? ???????????????????????? | | ???? ????????? ???????????????????????? | | ?????# ????????? ???????????????????????? | | ???????# ?????????%???????????????????????? | | ?????????# #????????+???????????????????????? | | ##+####?????### ###????##!###????????????????????? | | #?????# ####? 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""????????????????? | | " """" """" + + #???? ????????????????? | | " """" """" ##### #?????#???????x????????? | | " """" """" #???# #??????????????????????? | | #???##########?????????????x????????? | | ##############???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed VortexZioniteCalibrator Manual? 0 Play Time 01:07:58 Cumulative 15.2 hours Start 2022.03.26 @ 16:00:23 End 2022.03.26 @ 17:29:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 11 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 19 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d2e7d85-1e11-4f8c-b175-ac7c74b70c45