Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.18 @ 21:07:03 Player: Cracklepappy Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (222) 1110 Value Destroyed (5719) 5719 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (779) 779 TOTAL SCORE: 11968 Bonus ------- High Alert Combat Kills 488 Follower Combat Kills 259 Destroyed Z-Imprinter 1000 Friendly Fire -968 Cogmind --------- Core Integrity 0/700 Matter 193/300 Energy 205/626 System Corruption 0% Temperature Critical (744) Movement Walking (211) Ox1 Location -7/Deep Caves Parts ------- > --- POWER (2) -------- Multi-Deuterium Engine > --- PROPULSION (2) --- Composite-CIT Exoskeleton > --- UTILITY (4) ------ Armored Scrap Engine Medium Storage Unit > --- WEAPON (5) ------- Shotgun Laser Ion Construct/C CR-A16's Pointy Stick > --- INVENTORY (10) --- Experimental Heat Sink Experimental Heat Sink Zionite Biocell (600) Zionite Biocell (600) Experimental Sensor Array Powered Armor High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Heavy Missile Launcher Powered Hammer Peak State ------------ > --- POWER ------------ Multi-Deuterium Engine > --- PROPULSION ------- Composite-CIT Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Medium Storage Unit Experimental Thermal Shield > --- WEAPON ----------- Shotgun Laser Ion Construct/C CR-A16's Pointy Stick > --- INVENTORY -------- Experimental Heat Sink Experimental Heat Sink Experimental Sensor Array Powered Armor High-powered Tractor Beam Mobile Refinery Mk. CCLXVII Makeshift Shrapnel Gun Heavy Missile Launcher Improved Remote Datajack Powered Hammer [Rating: 73] Favorites ----------- Power Constructs Engine Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Compact Wheel Utility Armored Scrap Engine Device Armored Scrap Engine Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Improved Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . 4 . . . . . . Power 1 | . . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 2 | . . . 1 . . 1 . . . . . . Weapon 3 | . . . . . . 3 . . . . . . Parts Attached 143 | 7 21 5 22 27 13 15 1 13 1 . 5 13 Power 11 | 1 3 . 3 4 . . . . . . . . Engine 11 | 1 3 . 3 4 . . . . . . . . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 20 | 2 5 1 5 7 . . . . . . . . Treads 16 | . 3 1 5 7 . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . Wheel 3 | 2 1 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 49 | 2 5 . 3 5 4 9 . 10 . . 1 10 Device 29 | 1 2 . 1 1 2 5 . 8 . . 1 8 Storage 10 | 1 3 . . 1 2 1 . . . . . 2 Processor 1 | . . . . . . . . 1 . . . . Hackware 1 | . . . . . . 1 . . . . . . Protection 8 | . . . 2 3 . 2 . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 63 | 2 8 4 11 11 9 6 1 3 1 . 4 3 Energy Gun 22 | . 5 3 2 7 3 . . 1 . . . 1 Energy Cannon 10 | . . . 5 2 3 . . . . . . . Ballistic Gun 11 | 2 3 . 2 . 1 1 1 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 10 | . . . 2 1 . 3 . 1 1 . 1 1 Special Weapon 3 | . . 1 . . 1 1 . . . . . . Impact Weapon 5 | . . . . 1 1 1 . . . . 2 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . 1 . . 3 . . . 1 . . . 6 Corrupted Parts 2 | . . . . . 1 . 1 . . . . . System Corruption 8 | . . . . . 3 . 5 . . . . . Parts Lost 17 | . 3 . 5 1 2 . . 2 . . . 4 Power 3 | . 1 . 2 . . . . . . . . . Propulsion 3 | . 1 . 2 . . . . . . . . . Utility 6 | . 1 . 1 1 . . . 1 . . . 2 Weapon 5 | . . . . . 2 . . 1 . . . 2 Highest Loss Streak 3 | . 1 . 2 1 1 . . 1 . . . 3 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 68 | . 98 100 97 98 61 57 66 52 46 46 48 52 Engine 11 | . 13 14 20 22 12 7 7 . 6 7 7 7 Treads 9 | . 24 28 21 22 3 . . 2 6 7 7 2 Wheel 3 | . 3 . . . 9 6 7 1 . . . . Device 12 | . 12 14 13 11 10 14 15 14 15 15 15 14 Storage 10 | . 14 14 11 11 11 7 7 7 7 7 7 7 Protection 1 | . . . 7 9 1 . . . . . . . Energy Gun 9 | . 24 27 5 15 9 . . 2 . . . . Energy Cannon 2 | . . . 10 5 1 6 7 10 . . . . Ballistic Cannon 2 | . . . . . . 6 7 1 6 7 7 7 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 108 | 11 92 92 108 108 108 41 46 52 42 36 39 41 Greatest Support 46 | 26 40 40 40 46 46 46 46 46 23 15 15 17 Greatest Overweight (x) 5 | . 2 2 2 2 5 . . 1 2 2 2 2 Average Overweight (x) 1 | . 1 2 2 2 2 . . . 1 2 2 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 10 10 10 10 10 10 10 Average Capacity 19 | 7 20 25 25 25 24 10 10 10 10 10 10 10 Most Carried 25 | 8 25 25 25 25 25 10 10 10 10 10 10 10 Average Carried 17 | 4 19 24 24 24 20 9 10 9 9 10 9 9 Final Capacity 25 | 8 25 25 25 25 10 10 10 10 10 10 10 10 Final Carried 25 | 8 25 25 25 25 10 10 10 10 10 10 10 10 Scrap Engine Consumption 208 | . . . . . 118 22 2 44 3 1 3 15 Constructs Created 5 | . . . . . 4 1 . . . . . . Constructs Modified 91 | . . . . . 49 9 . 22 7 . . 4 Class Distribution -------------------- 64% | Construct 24% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Waste Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Zion Construct | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ----------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Matter Collected 4425 | 265 547 50 253 389 1845 294 . 386 111 26 73 186 Remotely . | . . . . . . . . . . . . . Salvage Created 17629 | 131 979 85 778 1972 10802 730 . 1441 321 . . 390 Parts 708 | 8 63 . 51 99 316 62 . 69 19 . . 21 Haulers Intercepted 10 | . 2 . . 6 1 . . 1 . . . . Recyclers Shooed 79 | . . 1 . 2 75 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . 21 . 1 . Prevented 1 | . . . . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Combat Hostiles Destroyed 148 | . 19 8 25 27 11 18 . 27 7 . . 6 Guns 61 | . 19 8 10 14 9 . . 1 . . . . Cannons 46 | . . . 4 6 1 10 . 19 3 . . 3 AOE 37 | . . . 11 6 1 8 . 5 3 . . 3 Classes Destroyed 18 | 2 5 1 1 . 4 3 . 1 . . . 1 Worker 8 | . 1 . 2 1 . 2 . 2 . . . . Builder 29 | . . . . . 25 4 . . . . . . Tunneler 4 | 3 . . . . 1 . . . . . . . Hauler 10 | . 2 . . 6 1 . . 1 . . . . Recycler 136 | 1 2 . . 5 126 . . 2 . . . . Operator 2 | . . . . . . 1 . 1 . . . . Watcher 4 | . 1 . . 1 . 2 . . . . . . Swarmer 34 | . 3 . 12 4 . 8 . 7 . . . . Grunt 69 | . 16 . 8 16 4 7 . 14 4 . . . Brawler 1 | . . . . . 1 . . . . . . . Duelist 1 | . . . . . . . . 1 . . . . Protector 1 | . . . . . 1 . . . . . . . Sentry 18 | . . . 5 7 4 . . 2 . . . . Demolisher 1 | . . . . . 1 . . . . . . . Hunter 4 | . . . . . . 1 . 1 2 . . . Programmer 5 | . . . . . . 2 . 2 1 . . . Enhanced Grunt 2 | . . . . . . . . . . . . 2 Z-Light 4 | . . . . . . . . . . . . 4 Assembled 10 | . . 8 . . . . . . . . . 2 Best Kill Streak 9 | 4 4 3 7 5 5 9 . 6 4 . . 2 Combat Bots Only 5 | . 4 3 5 5 2 5 . 5 4 . . 2 Max Kills in Single Turn 6 | 1 2 2 4 2 1 6 . 2 2 . . 2 Gunslinging 1 | . 1 1 . 1 . . . . . . . . Exploded 4 | . . . 3 2 1 4 . 1 2 . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Damage Taken 9348 | . 616 145 1058 917 517 598 . 2064 431 . . 3002 Core 1154 | . 81 . 115 77 65 20 . 136 44 . . 616 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 2396 | . . . . . 99 278 . 846 717 100 . 356 Core Remaining (%) 67 | 100 . 67 . . 35 . . . . . . . Volleys Fired 974 | 10 58 18 51 72 627 31 . 69 12 . . 26 Largest 2 | 2 2 2 2 2 2 2 . 2 1 . . 1 Hottest 334 | 40 112 112 126 126 113 148 . 334 314 . . 314 Shots Fired 1225 | 20 116 35 99 137 656 53 . 72 11 . . 26 Gun 984 | 20 116 34 70 90 640 . . 14 . . . . Cannon 219 | . . . 26 45 14 49 . 55 8 . . 22 Launcher 19 | . . . 3 2 . 4 . 3 3 . . 4 Special 3 | . . 1 . . 2 . . . . . . . Kinetic 742 | 20 62 . 40 . 582 27 . 5 6 . . . Thermal 205 | . 54 35 30 . 14 22 . 33 1 . . 16 Explosive 19 | . . . 3 2 . 4 . 3 3 . . 4 Electromagnetic 259 | . . . 26 135 60 . . 31 1 . . 6 Robot Hit Streak 18 | 3 12 5 11 18 16 6 . 14 2 . . 4 Robot Miss Streak 5 | 3 3 2 3 2 5 4 . 4 3 . . 5 Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 3 | . 1 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . Shots Hit Robots 860 | 9 80 22 62 109 455 38 . 58 6 . . 21 Core Hits 452 | 7 37 12 35 63 195 43 . 39 6 . . 15 Critical Kills 3 | . . . . . 3 . . . . . . . Critical Parts Destroyed 4 | . . . . . 4 . . . . . . . Critical Strikes 14 | . 3 1 3 . 7 . . . . . . . Burn 6 | . 3 1 2 . . . . . . . . . Destroy 7 | . . . . . 7 . . . . . . . Corrupt 1 | . . . 1 . . . . . . . . . Melee Attacks 10 | . . . . 1 1 . . . . . 5 3 Impact 7 | . . . . 1 1 . . . . . 5 . Slashing . | . . . . . . . . . . . . . Piercing 3 | . . . . . . . . . . . . 3 Sneak Attacks 3 | . . . . . . . . . . . . 3 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 21897 | 83 1119 391 1857 2737 7771 1970 . 3825 757 . . 1387 Guns 11032 | 83 1088 377 753 1280 7289 . . 162 . . . . Cannons 6881 | . . . 356 834 240 1248 . 3053 404 . . 746 Explosions 3664 | . . . 745 592 212 722 . 593 353 . . 447 Melee 194 | . . . . . . . . . . . . 194 Ramming 116 | . 31 14 3 31 20 . . 17 . . . . Kinetic 8584 | 83 466 . 400 . 6562 764 . 170 139 . . . Thermal 5340 | . 622 377 564 307 402 484 . 1873 153 . . 558 Explosive 2697 | . . . 534 285 . 644 . 434 353 . . 447 Electromagnetic 4966 | . . . 356 2114 787 78 . 1331 112 . . 188 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 194 | . . . . . . . . . . . . 194 Highest Corruption 16 | . . . . 2 8 2 16 16 14 14 14 . Average Corruption 6 | . . . . 2 4 1 12 11 13 14 14 . Corruption Purged 5 | . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 423 | . . . . 7 273 4 2 62 42 25 8 . Message Errors 113 | . . . . 2 74 . 1 11 16 7 2 . Matter Fused 104 | . . . . 3 67 2 . 18 8 4 2 . Heat Flow Errors 57 | . . . . 1 34 1 1 8 5 6 1 . Energy Discharges 56 | . . . . . 41 1 . 6 6 1 1 . Parts Rejected 2 | . . . . . . . . 2 . . . . Parts Fused 2 | . . . . . 1 . . . . 1 . . Data Loss (minor) 42 | . . . . 1 26 . . 4 5 4 2 . Data Loss (major) 20 | . . . . . 16 . . 1 1 2 . . Misfires 2 | . . . . . 1 . . 1 . . . . Alerts 7 | . . . . . 5 . . 2 . . . . Misdirections 6 | . . . . . . . . 6 . . . . Weapon Failures 12 | . . . . . 8 . . 3 1 . . . Overload Shots 1 | . . . . . . . . 1 . . . . Effects 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Overflow Damage 316 | . . . 33 69 49 6 . 84 52 . . 23 Projectiles 98 | . . . 3 3 2 6 . 44 22 . . 18 Explosions 218 | . . . 30 66 47 . . 40 30 . . 5 Melee . | . . . . . . . . . . . . . Knockbacks 9 | . . . . 1 . 6 . 1 1 . . . Impact 1 | . . . . 1 . . . . . . . . Kinetic 8 | . . . . . . 6 . 1 1 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 504 | . . . 91 122 40 10 . 146 43 . . 52 Shots 17 | . . . 3 5 1 1 . 3 3 . . 1 Rammed 25 | . 7 5 1 5 5 . . 2 . . . . Targets Rammed 25 | . 7 5 1 5 5 . . 2 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 744 | . 180 45 189 342 386 141 237 456 229 244 81 744 Average Temperature 93 | . 33 16 62 65 105 25 132 123 123 113 58 188 Received Heat Transfer 2198 | . 303 . 303 333 54 126 . 504 144 . . 431 Effects 14 | . . . . 1 4 . . 1 . . . 8 Shutdowns 1 | . . . . . . . . . . . . 1 Energy Bleed 5 | . . . . 1 2 . . . . . . 2 Interference 5 | . . . . . 2 . . . . . . 3 Damage (minor) 2 | . . . . . . . . 1 . . . 1 Damage (core) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 2 . . . 2 1 . . . Combat Hostiles 4 | . . . . 1 . . . 2 1 . . . Parts Fried 34 | . . . 1 15 6 . . 10 2 . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 10 | . 5 . 3 . . 2 . . . . . . Heat Transferred 7008 | . 1591 888 1125 450 528 777 . 872 111 . . 666 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 16 | . . . 3 7 4 . . 2 . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Peak Influence 925 | 20 390 15 494 380 722 853 205 925 . . . . Initial 531 | . 13 15 . 16 90 531 205 143 . . . . Average 247 | 7 172 2 135 156 308 624 205 501 . . . . Maximum Alert Level 3 | . 1 . 2 1 3 3 1 3 . . . . Low Security (%) 53 | 100 62 100 66 57 45 . . 17 . . . . Level 1 18 | . 37 . 29 42 14 . 100 13 . . . . Level 2 25 | . . . 4 . 39 73 . 53 . . . . Level 3 1 | . . . . . . 26 . 15 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 24 | . 5 . 1 7 . 4 . 7 . . . . Investigation 11 | . 3 . . 4 . . . 4 . . . . Extermination 2 | . . . . . . 1 . 1 . . . . Reinforcement 9 | . 2 . 1 2 . 2 . 2 . . . . Assault 1 | . . . . . . 1 . . . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Distress Signals 15 | . 4 . 3 2 1 2 . 3 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 222 | . 34 9 29 36 6 27 4 53 6 . . 18 Peak Tracking Total 9 | . 5 3 6 6 2 6 5 9 3 . . 3 Tactical Retreats 16 | . 1 1 3 3 . 1 . 7 . . . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Traps Triggered 15 | . 2 . . 4 . 2 . 7 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ---------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Machines Disabled 15 | . . 1 1 2 . 3 . 7 . . . 1 Max in Single Turn 1 | . . 1 1 1 . 1 . 1 . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Machines Accessed 41 | . 4 . 1 11 9 7 . 8 . . 1 . Terminals 28 | . 2 . 1 9 5 6 . 5 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 9 | . 2 . . 1 4 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . 2 . . . . Total Hacks 113 | . 14 . 4 31 35 14 . 13 . . 2 . Successful 49 | . 7 . 2 11 18 8 . 1 . . 2 . Failed 63 | . 7 . 2 20 16 6 . 12 . . . . Catastrophic 16 | . 1 . . 3 3 2 . 7 . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . Manual 41 | . 7 . 4 8 15 4 . 2 . . 1 . Terminals 76 | . 6 . 4 26 19 13 . 8 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 28 | . 8 . . 2 16 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 7 | . . . . 3 . . . 4 . . . . Terminal Hacks 27 | . 2 . 2 7 7 6 . 1 . . 2 . Part Schematic 5 | . 1 . . . 2 . . . . . 2 . Prototype ID Bank 4 | . . . . . 2 2 . . . . . . Open Door 3 | . . . . 3 . . . . . . . . Branch Access Points 3 | . . . 1 . . 1 . 1 . . . . Terminal Index 1 | . . . . . . 1 . . . . . . Unreport Threat 8 | . . . 1 4 2 1 . . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 9 | . 2 . . 1 5 1 . . . . . . Retrieve Components 9 | . 2 . . 1 5 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 12 | . 3 . . 2 6 1 . . . . . . Terminals 2 | . . . . 1 . 1 . . . . . . Botnet 2 | . . . . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 10 | . 3 . . 1 6 . . . . . . . Reject 4 | . 1 . . 1 2 . . . . . . . Tunnel 6 | . 2 . . . 4 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used 1 | . . . . . . 1 . . . . . . Hacking Detections 33 | . 3 . 1 7 8 6 . 8 . . . . Full Trace Events 7 | . . . . 2 3 . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . . . 2 . . . . . 17 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 41 | . 9 . . 10 12 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ------------ Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 3 . 4 . . . . Programmers 7 | . . . . . . 3 . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . 3 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Total Allies 5 | . . . . . 3 . . . . . 2 . Largest Group 3 | . . . . . 3 . . . . . 2 2 Highest-Rated Group 192 | . . . . . 81 . . . . . 192 192 Highest-Rated Ally 96 | . . . . . 27 . . . . . 96 96 Total Orders . | . . . . . . . . . . . . . Ally Attacks 66 | . . . . . . . . . . . . 66 Total Damage 1678 | . . . . . . . . . . . . 1678 Kills 15 | . . . . . . . . . . . . 15 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 1 1 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 ------------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Turns Passed 32974 | 112 2464 3198 1778 2290 11927 857 57 1457 1041 688 3761 3344 Spaces Moved 11294 | 70 893 803 377 598 3232 1068 95 1346 321 232 1228 1031 Core 3 | 3 . . . . . . . . . . . . Treads 5447 | . 671 803 377 598 568 . . 337 311 232 1228 322 Legs 709 | . . . . . . . . . . . . 709 Wheels 4289 | 67 222 . . . 2664 992 95 239 10 . . . Hover 846 | . . . . . . 76 . 770 . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 39 | 50 90 320 320 320 67 57 57 39 67 297 297 297 Average Speed 207 | 89 237 320 320 320 173 63 57 68 289 297 297 297 Slowest Speed 320 | 100 320 320 320 320 320 67 57 76 297 297 297 297 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 60 | 4 97 101 33 79 99 24 71 40 47 34 77 76 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 10 | . 2 1 . . 4 . . . . . 3 . Known Exits Taken 2 | . . . 1 . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 . 1 1 . . . 1 1 1 . Scrap Searched 8 | . . 1 . . . . . . 2 2 3 . Spaces Dug 72 | . . 1 25 11 1 14 . 3 9 . 2 6 Terrain Destroyed 318 | . . 1 27 37 24 37 . 81 44 . 2 65 Melee 3 | . . . . 1 . . . . . . 2 . Projectile 74 | . . 1 . . 4 12 . 28 15 . . 14 AOE 241 | . . . 27 36 20 25 . 53 29 . . 51 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -7 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Zio Dee Total 19578 | 100 1124 1388 849 835 8898 1196 96 1811 422 234 1336 1289 Wait 6749 | 5 81 545 372 78 4910 50 1 338 88 1 88 192 Move 11283 | 69 892 802 376 597 3231 1068 94 1345 320 231 1227 1031 Hop . | . . . . . . . . . . . . . Pick Up 144 | 9 38 6 13 19 14 12 . 20 . 1 5 7 Fast Attach 47 | 6 4 . 5 4 1 8 1 6 . . 2 10 Attach 26 | 1 2 . 5 . 3 5 . 5 1 . 2 2 Detach 9 | . . . . . 3 2 . 1 1 . 1 1 Swap 70 | . 15 5 12 23 9 2 . 2 . . 1 1 Drop 173 | . 27 7 14 32 30 18 . 23 . 1 5 16 Fire 974 | 10 58 18 51 72 627 31 . 69 12 . . 26 Melee 10 | . . . . 1 1 . . . . . 5 3 Ram 1 | . . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . . Crush 24 | . 7 5 1 5 4 . . 2 . . . . Escape Stasis 4 | . . . . 4 . . . . . . . . Rewire 64 | . . . . . 64 . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 4 exits: *Fac x2 / Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 113 | -11/Junkyard | Entered Materials 334 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 9) 956 | -10/Materials | Discovered new exit (range 16) 1292 | -10/Materials | Discovered new exit (range 14) 2234 | -10/Materials | Discovered new exit (range 7) 2577 | -10/Materials | Entered Mines 2638 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2645 | -10/Mines | Found Prototype Device 3217 | -10/Mines | Discovered new exit (range 9) 3455 | -10/Mines | Assembled infested the area 3460 | -10/Mines | Assisted by a Guerilla fighting off Assembled 4701 | -10/Mines | Discovered new exit (range 12) 4733 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 5040 | -10/Mines | Build established: Scavenger-Mutant 5139 | -10/Mines | Learned location of Zion (-7) 5775 | -10/Mines | Entered Materials 5775 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 5967 | -9/Materials | Discovered new exit (range 13) 6613 | -9/Materials | Identified exit to Mines 6613 | -9/Materials | Identified exit to Storage 7553 | -9/Materials | Entered Storage 8173 | -9/Storage | Garrison activated, responded to threat 8470 | -9/Storage | Used back door to open Recycling access 8470 | -9/Storage | Discovered new exit (range 5) 8698 | -9/Storage | Build established: Mutant 9843 | -9/Storage | Entered Recycling 10399 | -9/Recycling | Core integrity fell below 50% 10448 | -9/Recycling | Discovered new exit (range 13) 11383 | -9/Recycling | Found Scrap Engine 11910 | -9/Recycling | Build established: Construct 21770 | -9/Recycling | Entered Factory 21770 | -7/Factory | Evolved 4 slots: Utility x1, Weapon x3 21905 | -7/Factory | Discovered new exit (range 4) 22099 | -7/Factory | Discovered new exit (range 7) 22170 | -7/Factory | Search patrols dispatched 22507 | -7/Factory | Identified exit to Lower Caves 22570 | -7/Factory | First assault squad dispatched 22627 | -7/Factory | Sucked down chute 22627 | -7/Factory | Entered Waste 22632 | -7/Waste | Spotted C-40 Crusher 22633 | -7/Waste | Spotted C-40 Crusher 22635 | -7/Waste | Spotted C-40 Crusher 22639 | -7/Waste | Spotted C-40 Crusher 22642 | -7/Waste | EMP discharged 22642 | -7/Waste | System corruption reached 10% 22658 | -7/Waste | Spotted C-40 Crusher 22678 | -7/Waste | Discovered new exit (range 10) 22680 | -7/Waste | Spotted C-40 Crusher 22684 | -7/Waste | Entered Factory 23234 | -7/Factory | Found Powered Armor 24039 | -7/Factory | Discovered new exit (range 15) 24055 | -7/Factory | Identified exit to Factory 24141 | -7/Factory | Entered Lower Caves 24405 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 24583 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes 25102 | -7/Lower Caves | Discovered new exit (range 16) 25182 | -7/Lower Caves | Entered another Lower Caves area 25846 | -7/Lower Caves | Discovered new exit (range 10) 25870 | -7/Lower Caves | Entered Zion 26067 | -7/Zion | System corruption cleaned by Quarantine Array 26212 | -7/Zion | Discovered new exit (range 16) 26248 | -7/Zion | Found Prototype Device 26585 | -7/Zion | Learned location of Warlord (-4) 26867 | -7/Zion | Found CR-A16's Pointy Stick 26954 | -7/Zion | Learned location of Armory (-4) 27126 | -7/Zion | Learned 4 Factory zone layouts 27663 | -7/Zion | Learned location of Quarantine (-2) 27819 | -7/Zion | Given A8's code to call for help 28116 | -7/Zion | Discovered new exit (range 5) 28119 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 29597 | -7/Zion | Enhanced Grunt warped into view, answering call for help 29602 | -7/Zion | Enhanced Grunt warped into view, answering call for help 29631 | -7/Zion | Entered Deep Caves 29631 | -7/Deep Caves | Accompanied by 2 allies 30142 | -7/Deep Caves | Attacked by Z-Imprinter 30151 | -7/Deep Caves | Allies destroyed Z-Imprinter 30369 | -7/Deep Caves | Z-Facility disabled 31344 | -7/Deep Caves | Discovered new exit (range 14) 31814 | -7/Deep Caves | Found Prototype Device 31814 | -7/Deep Caves | Identified Exp. Thermal Shield 32585 | -7/Deep Caves | Spotted as-11192 32934 | -7/Deep Caves | Core integrity fell below 50% 32950 | -7/Deep Caves | Core integrity fell below 20% 32976 | -7/Deep Caves | Core destroyed Last Messages --------------- 32196_ Arm. Scrap Engine consumes Prototype Hover Unit. 32212_ Arm. Scrap Engine consumes Corrupted Prototype Hover Unit. 32808_ Overheating: System interference. 32808_ Exp. Heat Sink temporarily disabled. 32890_ as-11192: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 32943_ Shotgun Laser Ion Construct/C destroyed. 32943_ Shotgun Laser Ion Construct/C core remains intact and functional. 32959_ Shotgun Laser Ion Construct/C destroyed. 32959_ Shotgun Laser Ion Construct/C core remains intact and functional. 32959_ Destroyed Prototype Device. 32960_ as-11192 GOLEM Unit beginning Prototype Device integration. 32961_ as-11192 Prototype Device integration complete. 32967_ Exp. Heat Sink destroyed. 32971_ Overheating: Energy bleed (-87). 32972_ Overheating: System interference. 32972_ Arm. Scrap Engine temporarily disabled. 32973_ Power failure, Multi-Deuterium Engine shutdown. 32973_ Overheating: Energy bleed (-60). 32975_ Overheating: Multi-Deuterium Engine damaged (-49). 32976_ Overheating: Core damaged (-133). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????####???? | | ????????????????????????????????#####????## ##### | | ???????????????????????????????## ###### | | ???????? ??????????????#####?# ## | | ???????? #?? ????????## ### ### ## # | | ?????? # ? ????????# ## #?# ##### | | ?????? # ?###????# #?# # ##???? | | ????? # ?# #??### ### # ##???## | | ????? ?# #??# ;@ ##?# ##### ###????# | | ????"" ?# #??# G; ##??# #???# #??????# | | ???? ## #?# ;# #???# #???# #??????# | | ???? # ###;; ## #???# #???# ??? | | ???" ;#?# #???# #???###???#### | | ???# #;#??# ##### ######???????## | | ????" ###???# ##???????# | | ????" #;"#????####### ##??????? | | ????" ##??????????##### ###????? | | ????" ]#####??????????????## #????? | | ????" #?# #???????????????#### ##???? | | ???# ### ####???????####????# ##??? | | ???# # #??????## ##??## #??? | | ???# ####??????# #?## #??? | | ???# = ###?????## ??# #?## | | ???# #????## #??# ### | | ???# ###???## #### # | | ???# // ##????# ## | | ???# = #????# # # | | ???? = #????## # | | ???? / #?????## | | ????? #??????# #### | | ????? *= #??##### ###??# | | ?????? ] * #??# #????## # " | | ??????? ] #??# ### #?????## # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 626 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 53 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Med. Storage Unit | -9/Recycling | Hacked Hrd. Medium Armor Plating | -9/Recycling | Hacked Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Hrd. Heavy Armor Plating | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Spear | -7/Zion | Archive System Guard | -7/Zion | Archive Mak. Hammer | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Mak. System Shield | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageSpliceProcessor Manual? 0 Play Time 02:44:19 Cumulative 464.3 hours Start 2023.03.18 @ 17:12:42 End 2023.03.18 @ 21:07:03 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 355 Rogue 355 Adventurer 0 Explorer 0 Win Type - Total 12 Types 8/2/0/0/0/0/2/0/0 Lore% 77 Gallery% 89 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92b674ce-5495-4a9b-ba95-23ff0cedeeee