Cogmind - Beta 17 *** ADVENTURER MODE // 2026.08.10 @ 00:09:03 Player: Banditoz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (2279) 2279 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4699 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 245/550 Matter 300/300 Energy 4/140 System Corruption 0% Temperature Cool (6) Movement Core (550) Ox10 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer Shield Generator > --- WEAPON (4) ------- Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (15) --- Heat Sink Heat Sink Improved Heat Sink Sensor Array Improved Sensor Array Improved Signal Interpreter Component Analysis Suite Improved EM Shotgun Medium Laser Small Laser Small Laser Heavy Particle Gun Heavy Assault Rifle Assault Cannon Assault Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Light Armor Plating Component Analysis Suite > --- WEAPON ----------- Heavy Particle Gun Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Heat Sink Improved Heat Sink Sensor Array Improved Sensor Array Improved Signal Interpreter Improved EM Shotgun Medium Laser Small Laser Small Laser Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Assault Rifle Assault Cannon [Rating: 34] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Assault Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 1 1 . Weapon 2 | . . 1 1 . Parts Attached 43 | 7 3 22 9 2 Power 5 | 1 1 2 1 . Engine 5 | 1 1 2 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . 6 . . Treads 2 | 1 . 1 . . Leg 4 | . . 4 . . Wheel 2 | 1 . 1 . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 1 2 5 5 . Device 6 | . . 3 3 . Storage 2 | 1 1 . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection 3 | . 1 1 1 . Artifact . | . . . . . Weapon 17 | 3 . 9 3 2 Energy Gun 9 | 2 . 4 1 2 Energy Cannon 1 | . . 1 . . Ballistic Gun 3 | 1 . 1 1 . Ballistic Cannon 4 | . . 3 1 . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 12 | . . 4 3 5 Power 2 | . . 1 1 . Propulsion 2 | . . . . 2 Utility 5 | . . 2 2 1 Weapon 3 | . . 1 . 2 Highest Loss Streak 4 | . . 1 3 4 To Critical Strikes 2 | . . . . 2 Average Backups 9 | 1 3 8 10 15 Power . | . . 1 . . Propulsion . | . 1 . . . Utility 4 | . . 3 4 7 Weapon 4 | . 2 2 6 8 Tool/Special . | . . . . . Unused Backups 8 | . . 1 1 6 Power . | . . . . . Propulsion . | . . . . . Utility 6 | . . 1 . 5 Weapon 2 | . . . 1 1 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 97 95 98 96 Engine 9 | . 14 10 7 9 Treads 4 | . 14 7 . . Leg 11 | . . 7 18 17 Wheel 2 | . 14 3 . . Device 9 | . . 14 6 9 Storage 10 | . 14 11 9 9 Processor 4 | . . . 7 9 Protection 8 | . 11 6 12 6 Energy Gun 14 | . 28 17 2 24 Energy Cannon 2 | . . 5 . . Ballistic Gun 4 | . . 5 4 . Ballistic Cannon 12 | . . 2 29 11 Peak Build Rating 34 | 6 7 23 34 34 Average Rating 19 | 3 6 11 28 31 On Entrance 13 | . 6 7 23 30 Avg Prop Armor Cover (%) 10 | 18 14 9 . . Naked Turns . | . . . . . Heaviest Build 49 | 12 30 44 49 44 Greatest Support 30 | 10 10 30 30 30 Greatest Overweight (x) 11 | 1 2 11 1 2 Average Overweight (x) 1 | . 1 2 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 6 10 15 15 15 Most Carried 15 | 5 7 13 15 15 Average Carried 9 | 2 3 8 10 15 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 1 7 13 15 15 Class Distribution -------------------- 46% | Tank 31% | Gunner 12% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1717 | 185 105 444 684 299 Remotely . | . . . . . Salvage Created 2310 | . 233 1241 544 292 Parts 126 | . 9 83 28 6 Haulers Intercepted 2 | . . 2 . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 51 | . 4 24 15 8 Guns 28 | . 4 16 3 5 Cannons 22 | . . 7 12 3 Classes Destroyed 11 | . 2 8 1 . Worker 3 | . . 3 . . Builder 1 | . . 1 . . Tunneler 1 | . . 1 . . Hauler 2 | . . 2 . . Operator 1 | . . 1 . . Watcher 9 | . 2 4 3 . Swarmer 4 | . . 4 . . Grunt 34 | . 4 14 9 7 Brawler 2 | . . 1 . 1 Sentry 9 | . . 5 4 . Hunter 2 | . . . 2 . Best Kill Streak 9 | . 2 9 3 3 Combat Bots Only 6 | . 2 6 2 3 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 363 | . 23 124 90 126 Missed 114 | . 5 38 31 40 Hits 249 | . 18 86 59 86 Melee 3 | . . 3 . . Projectile 246 | . 18 83 59 86 Critical Strikes 12 | . . 1 5 6 Damage Taken 2523 | . 163 865 820 675 Core 479 | . 44 130 122 183 Absorbed by Shields 187 | . . . . 187 Redirected to Shielding 35 | . 13 . 22 . Ignored by Resistances 763 | . 53 254 213 243 Regen/Repaired (Parts) 89 | . . 8 81 . Core Remaining (%) 83 | 100 82 67 . . Volleys Fired 159 | . 21 69 39 30 Largest 4 | . 2 3 4 4 Hottest 202 | . 100 160 148 202 Shots Fired 456 | . 38 177 153 88 Gun 261 | . 38 137 29 57 Cannon 195 | . . 40 124 31 Launcher . | . . . . . Special . | . . . . . Kinetic 227 | . . 46 150 31 Thermal 224 | . 38 126 3 57 Explosive . | . . . . . Electromagnetic 5 | . . 5 . . Robot Hit Streak 22 | . 10 22 9 14 Robot Miss Streak 4 | . 1 3 3 4 Penetration Max . | . . . . . Secondary Targets 3 | . . 3 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 280 | . 31 114 84 51 Core Hits 120 | . 11 57 34 18 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . 2 4 4 1 Burn 7 | . 2 4 . 1 Blast 4 | . . . 4 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5017 | . 391 1678 1879 1069 Guns 2450 | . 391 1205 261 593 Cannons 2534 | . . 447 1613 474 Explosions 26 | . . 26 . . Melee . | . . . . . Ramming 7 | . . . 5 2 Kinetic 2646 | . . 334 1838 474 Thermal 2243 | . 391 1223 36 593 Explosive . | . . . . . Electromagnetic 121 | . . 121 . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 3 . . Average Corruption 2 | . . 2 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 18 | . . 18 . . Message Errors 5 | . . 5 . . Matter Fused 3 | . . 3 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 2 | . . 2 . . Data Loss (minor) 2 | . . 2 . . Weapon Failures 4 | . . 4 . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 15 | . . . 10 5 Impact . | . . . . . Kinetic 15 | . . . 10 5 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 6 | . . 3 2 1 Kicked 5 | . . 2 2 1 Crushed . | . . . . . Highest Temperature 570 | . 307 547 570 547 Average Temperature 148 | . 114 143 127 196 Received Heat Transfer 1461 | . 117 447 540 357 Effects 34 | . 1 14 6 13 Shutdowns 8 | . . 2 2 4 Energy Bleed 7 | . . 3 . 4 Interference 7 | . 1 2 2 2 Matter Decay 1 | . . 1 . . Short Circuit 3 | . . 3 . . Damage (minor) 1 | . . . . 1 Damage (major) 5 | . . 3 1 1 Damage (core) 2 | . . . 1 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 17 | . 5 10 . 2 Heat Transferred 6004 | . 1295 3363 74 1272 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Maximum Alert Level 1 | . . 1 . . Low Security (%) 87 | 100 100 71 100 100 Level 1 12 | . . 28 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 272 | . 62 272 115 192 Initial 43 | . . 15 43 . Average 74 | . 17 108 34 97 Influence Increases 1566 | . 133 771 460 202 Destroy 0b10 Robot/C 1020 | . 80 480 300 160 Destroy 0b10 Robot/NC 85 | . 10 60 15 . Destroy Leader 262 | . 24 132 96 10 Successful Hack 37 | . 4 19 2 12 Disable Machine 45 | . . 18 27 . Destroy Structure 27 | . . 2 20 5 Partial Spotted 30 | . . 30 . . Lose Combat Pursuer 60 | . 15 30 . 15 Influence Decreases 1414 | . 91 692 581 50 Entered New Map 105 | . . 27 78 . Time Decay 1199 | . 91 635 473 . Lost Part 110 | . . 30 30 50 Squads Dispatched 8 | . 1 5 2 . Investigation 4 | . 1 3 . . Extermination . | . . . . . Reinforcement 4 | . . 2 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 4 | . . 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 8 36 17 14 Peak Tracking Total 7 | . 2 7 3 6 Tactical Retreats 4 | . 1 2 . 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 3 | . 1 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 5 | . . 2 3 . Max in Single Turn 1 | . . 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 11 | . 2 3 5 1 Terminals 6 | . 2 . 3 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 1 | . . 1 . . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . 1 . Total Hacks 26 | . 2 11 12 1 Successful 19 | . 2 10 6 1 Failed 7 | . . 1 6 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 2 . 8 1 Fabricators . | . . . . . Repair Stations 5 | . . 3 2 . Recycling Units 4 | . . 4 . . Scanalyzers 4 | . . 4 . . Garrison Access 2 | . . . 2 . Terminal Hacks 6 | . 2 . 3 1 Record 3 | . 1 . 2 . Prototype ID Bank 1 | . 1 . . . Alert Level 1 | . . . 1 . Patrol Navigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . 3 2 . Scan Component 3 | . . 2 1 . Repair 2 | . . 1 1 . Recycling Unit Hacks 4 | . . 4 . . Recycle Component 3 | . . 3 . . Process 1 | . . 1 . . Scanalyzer 3 | . . 3 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 1 | . . 1 . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . . 3 4 . Full Trace Events 2 | . . 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 1 | . . 1 . . Parts Repaired 2 | . . 1 1 . Time 52 | . . 26 26 . Parts Recycled 3 | . . 3 . . Recycled Matter 276 | . . 276 . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Active Infowar (turns) 777 | . . 584 193 . Sensors 193 | . . . 193 . ECM 584 | . . 584 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 3880 | 55 324 1712 1200 589 Spaces Moved 1797 | 39 242 754 519 243 Core 11 | 7 . 4 . . Treads 207 | . . 207 . . Legs 923 | . . 161 519 243 Wheels 656 | 32 242 382 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 120 190 190 Average Speed 171 | 81 99 181 190 190 Slowest Speed 600 | 95 110 600 190 260 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 31 | 3 36 57 35 27 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . . 1 . . Terrain Destroyed 20 | . . 1 19 . Melee . | . . . . . Projectile 20 | . . 1 19 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 2242 | 61 286 953 636 306 Wait 168 | 9 14 71 45 29 Move 1793 | 38 241 753 518 243 Hop . | . . . . . Pick Up 41 | 6 6 16 13 . Fast Attach 15 | 2 2 10 1 . Attach 22 | 5 . 11 6 . Detach 10 | . . 8 2 . Swap 14 | . 1 6 4 3 Drop 14 | 1 1 6 6 . Fire 159 | . 21 69 39 30 Melee . | . . . . . Ram . | . . . . . Kick 5 | . . 2 2 1 Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 319 | -10/Materials | Discovered new exit (range 5) 380 | -10/Materials | Entered another Materials area 380 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 602 | -9/Materials | Repaired Med. Laser? 927 | -9/Materials | Build established: Gunner 1352 | -9/Materials | Discovered new exit (range 10) 1558 | -9/Materials | Discovered new exit (range 11) 2049 | -9/Materials | Discovered new exit (range 16) 2092 | -9/Materials | Entered another Materials area 2092 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2145 | -8/Materials | Build established: Tank 2410 | -8/Materials | Lost 3 parts (1p2u) 2745 | -8/Materials | Repaired Assault Rifle+ 2771 | -8/Materials | Discovered new exit (range 11) 3284 | -8/Materials | Identified exit to Garrison 3292 | -8/Materials | Entered Garrison 3370 | -8/Garrison | Triggered checkpoint 3698 | -8/Garrison | Triggered checkpoint 3854 | -8/Garrison | Triggered checkpoint 3869 | -8/Garrison | Core integrity fell below 50% 3881 | -8/Garrison | Self-destructed Last Messages --------------- 03752_ G-47 Trooper destroyed. 03758_ Acquired 10 matter. 03760_ Acquired 5 matter. 03766_ Acquired 1 matter. 03771_ Acquired 5 matter. 03779_ Acquired 16 matter. 03783_ Acquired 1 matter. 03789_ Acquired 5 matter. 03796_ Acquired 3 matter. 03829_ ALERT: Dispatching investigation squad to Factory. 03854_ Beams of light sweep through the air. An alarm sounds. 03863_ Critical hit (Destroy). 03863_ Carbon-fiber Leg destroyed. 03867_ G-47 Trooper suffers critical hit (Burn). 03867_ G-47 Trooper knocked back. 03871_ Assault Cannon destroyed. 03874_ Critical hit (Burn: +37). 03875_ Carbon-fiber Leg destroyed. 03881_ Critical hit (Destroy). 03881_ Hvy. Particle Gun destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????##### #????????# #??????? | | ????????????????????????#""## #????????# #??????? | | ????????????????????????# T## #????????# #??????? | | ????????????????????????# "## #????????# #??????? | | ????????????????????????# ### ########## #??????? | | ????????????????????????# !! #??????? | | ????????????????????????# *[ #??????? | | ????????????????????????# ########### ####??????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #?????????? | | ????????????????????????# #?????????# #?????????? | | ??????????????????####### #?????????#^#?????????? | | ??????????????????# ## #?????????# #?????????? | | ?????????????###### ## ##????????# ?????????? | | ???????####### ^ = #????????###?????????? | | ???# ^ #????????????????????? | | ???# ^ #????????????????????? | | ?????######### ## ## #????????????????????? | | ?????????????# ## ## ###??????????????????? | | ?????????????" #??????????????????? | | ?????????????" =% #??????????????????? | | ?????????????" #######????????????? | | ?????????????" 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"????????? | | ??????? ss % #???????????? | | ??????????#### %ss ## #### #???????????? | | ?????????????## ## ## g##? #?????????????????? | | ??????????????# ?# ##g #??? ?????????????????? | | ??????????????# ??####### #???? ????????????????? | | ??????????????#?????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????# ?????????????????????? | | ????????????????????????####?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 44 Targeting Accuracy 8 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Laser | 88% | -9/Materials Assault Rifle | 19% | -8/Materials Studied --------- Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Item+ There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed BombHeavyCleaver Manual? 0 Play Time 00:53:20 Cumulative 6.6 hours Start 2026.08.05 @ 23:48:02 End 2026.08.10 @ 00:09:03 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 17 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c403ac0-1d05-4b84-b734-c271f723b36c