Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 17:17:52 Player: Gabe+Kate4EVR Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (24) 120 Value Destroyed (509) 509 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (113) 113 TOTAL SCORE: 1902 Bonus ------- Follower Combat Kills 123 Friendly Fire -10 Cogmind --------- Core Integrity 194/400 Matter 300/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Makeshift Power Source > --- PROPULSION (4) --- Light Treads Light Treads Light Treads > --- UTILITY (2) ------ Improved Heat Sink Large Storage Unit > --- WEAPON (2) ------- Particle Gun Heavy Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Improved Hover Unit Improved Hover Unit Improved Hover Unit Flight Unit Heat Sink Improved Heat Sink Medium Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) Utility Shielding Medium Laser Light Assault Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Flight Unit > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit > --- WEAPON ----------- Beam Rifle Spread Laser > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Heat Sink Small Storage Unit High-capacity Battery High-capacity Matter Pod Utility Shielding Medium Laser Light Assault Rifle [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Utility Shielding Weapon Assault Rifle Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 44 | 6 8 1 29 Power 5 | 1 . 1 3 Engine 5 | 1 . 1 3 Core . | . . . . Reactor . | . . . . Propulsion 18 | 2 1 . 15 Treads 5 | . . . 5 Leg 6 | 2 1 . 3 Wheel . | . . . . Hover 6 | . . . 6 Flight 1 | . . . 1 Utility 8 | 1 4 . 3 Device 3 | . 1 . 2 Storage 3 | 1 1 . 1 Processor . | . . . . Hackware . | . . . . Protection 2 | . 2 . . Artifact . | . . . . Weapon 13 | 2 3 . 8 Energy Gun 7 | . 1 . 6 Energy Cannon 1 | . 1 . . Ballistic Gun 5 | 2 1 . 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 7 | . . 1 6 Power 2 | . . 1 1 Propulsion 3 | . . . 3 Utility . | . . . . Weapon 2 | . . . 2 Highest Loss Streak 6 | . . 1 6 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 96 96 79 Engine 11 | . 14 11 10 Treads 3 | . . . 6 Leg 21 | . 28 28 14 Hover 1 | . . . 3 Device 5 | . 1 . 10 Storage 13 | . 17 14 11 Protection 4 | . 6 14 . Energy Gun 8 | . 3 . 14 Energy Cannon 4 | . . 14 2 Ballistic Gun 12 | . 23 14 4 Naked Turns . | . . . . Heaviest Build 31 | 11 22 19 31 Greatest Support 60 | 20 20 20 60 Greatest Overweight (x) 9 | 2 1 . 9 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 10 10 15 Average Capacity 10 | 7 9 10 11 Most Carried 15 | 6 10 10 15 Average Carried 9 | 3 8 10 10 Final Capacity 15 | 8 10 10 15 Final Carried 14 | 6 10 10 14 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1128 | 216 282 328 302 Remotely . | . . . . Salvage Created 791 | . 394 27 370 Parts 46 | . 15 . 31 Haulers Intercepted 4 | . 2 . 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 21 | . 4 4 13 Guns 19 | . 4 2 13 Cannons 2 | . . 2 . Classes Destroyed 7 | . 4 1 2 Worker 2 | . 2 . . Hauler 4 | . 2 . 2 Recycler 1 | . 1 . . Swarmer 6 | . . . 6 Grunt 8 | . 4 . 4 Sentry 3 | . . . 3 Assembled 4 | . . 4 . Best Kill Streak 11 | . 2 3 11 Combat Bots Only 11 | . 2 3 11 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 138 | . 43 8 87 Missed 36 | . 14 3 19 Damage Taken 1236 | . 350 113 773 Core 277 | . 34 37 206 Absorbed by Shields . | . . . . Redirected to Shielding 20 | . 15 5 . Core Remaining (%) 85 | 100 . 71 . Volleys Fired 128 | . 59 11 58 Largest 2 | . 2 2 2 Hottest 125 | . 60 80 125 Shots Fired 237 | . 115 22 100 Gun 211 | . 115 11 85 Cannon 26 | . . 11 15 Launcher . | . . . . Special . | . . . . Kinetic 110 | . 91 11 8 Thermal 127 | . 24 11 92 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 17 | . 9 5 17 Robot Miss Streak 8 | . 6 2 8 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 158 | . 73 12 73 Core Hits 84 | . 20 6 58 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 4 | . 1 . 3 Burn 3 | . . . 3 Destroy 1 | . 1 . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1984 | . 807 172 1005 Guns 1718 | . 805 85 828 Cannons 264 | . . 87 177 Explosions . | . . . . Melee . | . . . . Ramming 2 | . 2 . . Kinetic 789 | . 689 85 15 Thermal 1193 | . 116 87 990 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 231 | . 30 45 231 Average Temperature 58 | . 14 15 77 Received Heat Transfer 468 | . 189 18 261 Effects 1 | . . . 1 Energy Bleed 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 2467 | . 275 185 2007 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 241 | . 131 34 241 Initial 34 | . . 34 9 Average 75 | . 43 29 116 Maximum Alert Level 1 | . . . 1 Low Security (%) 89 | 100 100 100 78 Level 1 10 | . . . 21 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 . 2 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 3 | . 1 . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 4 | . . . 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 38 | . 10 6 22 Peak Tracking Total 5 | . 4 2 5 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 8 | . 5 . 3 Terminals 6 | . 3 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 25 | . 14 . 11 Successful 12 | . 10 . 2 Failed 13 | . 4 . 9 Catastrophic 4 | . 2 . 2 Database Lockouts . | . . . . Manual 15 | . 4 . 11 Terminals 15 | . 4 . 11 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 10 | . 10 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . 2 . 2 Terminal Index 1 | . 1 . . Fabricator Index 1 | . . . 1 Recycling Unit Index 1 | . 1 . . Scanalyzer Index 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 8 | . 8 . . Recycle Component 2 | . 2 . . Process 3 | . 3 . . Report Inventory 1 | . 1 . . Retrieve Matter 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 3 . 3 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 2 | . 2 . . Recycled Matter 38 | . 38 . . Retrieved Matter 8 | . 8 . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 5 | . . 5 . Largest Group 5 | . . 5 5 Highest-Rated Group 86 | . . 86 86 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 58 | . . 35 23 Total Damage 625 | . . 334 291 Kills 7 | . . 2 5 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2054 | 91 630 332 1001 Spaces Moved 1058 | 67 322 197 472 Core 49 | 13 . . 36 Treads 117 | . . . 117 Legs 854 | 54 322 197 281 Wheels . | . . . . Hover 38 | . . . 38 Flight . | . . . . Fastest Speed 50 | 50 120 120 112 Average Speed 143 | 112 134 120 162 Slowest Speed 500 | 150 190 120 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 4 45 60 30 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1360 | 79 404 270 607 Wait 90 | 1 7 62 20 Move 1055 | 66 321 196 472 Hop . | . . . . Pick Up 14 | 6 2 . 6 Fast Attach 30 | 6 6 1 17 Attach 6 | . . . 6 Detach 8 | . 3 . 5 Swap 8 | . 2 . 6 Drop 20 | . 3 . 17 Fire 128 | . 59 11 58 Melee . | . . . . Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 13) 722 | -10/Materials | Entered Mines 762 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 785 | -10/Mines | Assembled infested the area 966 | -10/Mines | Learned Materials terminal intel 1006 | -10/Mines | Discovered new exit (range 12) 1017 | -10/Mines | Learned location of Zion (-6) 1054 | -10/Mines | Entered Materials 1054 | -9/Materials | Accompanied by 5 allies 1054 | -9/Materials | Evolved 2 slots: Propulsion x2 1055 | -9/Materials | Loaded intel: 12 terminal locations 1073 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1521 | -9/Materials | Discovered new exit (range 12) 1681 | -9/Materials | Core integrity fell below 50% 1686 | -9/Materials | Destroyed 11 combat bots 1707 | -9/Materials | Lost 6 parts (1p3n2w) 2028 | -9/Materials | Build established: Scavenger-Mutant 2055 | -9/Materials | Self-destructed Last Messages --------------- 01859_ R-06 Scavenger collects Beam Rifle. 01861_ Acquired Lgt. Treads. 01863_ R-06 Scavenger collects Lgt. Treads. 01866_ Destroyed Com. Wheel. 01887_ Acquired 8 matter. 01888_ Acquired 23 matter. 01898_ K-01 Serf cleans the Fusion Modulator. 01899_ Acquired Lgt. Assault Rifle. 01902_ Acquired Flight Unit. 01904_ K-01 Serf cleans the Fusion Modulator. 01907_ Acquired 10 matter. 01909_ Acquired 17 matter. 01920_ R-06 Scavenger collects Aluminum Leg. 01925_ R-06 Scavenger collects Lgt. Ion Engine. 01947_ Dropped Med. Laser. 01947_ Acquired Med. Laser. 01949_ Dropped Imp. Heat Sink. 01950_ Dropped Sml. Storage Unit. 01952_ Acquired Imp. Heat Sink. 02052_ Connecting with Terminal... 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""" | | ???# ???????????????????""?? | | ???# ??????????????????????? | | ???#???????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetZhirovCutter Manual? 0 Play Time 00:13:21 Cumulative 104.9 hours Start 2024.04.19 @ 14:49:57 End 2024.04.19 @ 17:17:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 216 Rogue 216 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 50 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1908dab-c45b-4bec-afb9-73b174f06de5