Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.06 @ 18:39:42

Player: opdo

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (12)      60
Value Destroyed (352)      352
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1012

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     179/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (18)
Movement                   Rolling (120) Ox1
Location                   -7/Recycling

 Parts 
-------
>            --- POWER (1) --------
       Light Ion Engine
>            --- PROPULSION (2) ---
  Subdweller Monowheel
>            --- UTILITY (2) ------
       Small Storage Unit
    Improved Medium Armor Plating
>            --- WEAPON (2) -------
    Improved Light Cannon
    Improved Light Cannon
>            --- INVENTORY (8) ----
  Subdweller Power Source
    Improved Signal Interpreter
    Improved Medium Armor Plating
             Assault Rifle
       Light Assault Rifle
             Battle Rifle
             Mining Laser
   Makeshift Axe

 Peak State 
------------
>            --- POWER ------------
  Subdweller Power Source
>            --- PROPULSION -------
      Spiked Treads
  Subdweller Monowheel
>            --- UTILITY ----------
       Small Storage Unit
             Utility Shielding
>            --- WEAPON -----------
    Improved Light Cannon
    Improved Light Cannon
>            --- INVENTORY --------
       Light Ion Engine
  Subdweller Power Source
             Assault Rifle
       Light Assault Rifle
             Battle Rifle
             Mining Laser
   Makeshift Axe
[Rating: 13]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Subdweller Monowheel
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Utility Shielding
Weapon                     Improved Light Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 6   3   9   1   
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   .   3   .   
    Treads                 2    | .   .   2   .   
    Leg                    2    | 2   .   .   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   1   1   1   
    Device                 1    | .   1   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   1   1   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   2   3   .   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   
    Ballistic Cannon       5    | .   2   3   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   .   6   .   
  Power                    .    | .   .   .   .   
  Propulsion               3    | .   .   3   .   
  Utility                  1    | .   .   1   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      2    | .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Backups            6    | 2   6   7   7   
  Power                    1    | .   1   1   1   
  Propulsion               1    | 1   2   .   .   
  Utility                  .    | .   .   .   1   
  Weapon                   3    | .   2   5   5   
  Tool/Special             .    | .   .   .   .   
Unused Backups             12   | .   2   1   9   
  Power                    1    | .   .   .   1   
  Propulsion               2    | .   2   .   .   
  Utility                  3    | .   .   .   3   
  Weapon                   6    | .   .   1   5   
  Tool/Special             .    | .   .   .   .   
Average Slot Usage (%)     96   | .   94  99  85  
  Engine                   14   | .   14  14  14  
  Treads                   7    | .   .   14  .   
  Leg                      17   | .   28  11  .   
  Wheel                    1    | .   .   1   14  
  Device                   4    | .   8   1   .   
  Storage                  14   | .   14  14  14  
  Protection               7    | .   .   12  14  
  Ballistic Gun            4    | .   11  .   .   
  Ballistic Cannon         23   | .   16  28  28  
Peak Build Rating          13   | 6   10  13  13  
  Average Rating           9    | 5   8   11  12  
  On Entrance              6    | .   6   10  10  
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 13  19  19  23  
  Greatest Support         40   | 20  20  40  20  
  Greatest Overweight (x)  4    | 4   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 4   8   8   8   
  Average Carried          6    | 2   7   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 4   8   6   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves
 Mutant | -7/Recycling

 Resources                      | -11 -10 -10 -7  
-----------                Run  | Yrd Mat Sub Rec 
Matter Collected           594  | 230 192 172 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            217  | 14  124 79  .   
  Parts                    15   | 1   11  3   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      2    | .   .   2   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Combat Hostiles Destroyed  11   | .   6   5   .   
  Guns                     3    | .   3   .   .   
  Cannons                  8    | .   3   5   .   
Classes Destroyed          4    | 1   2   1   .   
  Tunneler                 1    | 1   .   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    3    | .   3   .   .   
  Subdweller               5    | .   .   5   .   
Best Kill Streak           3    | 1   3   2   .   
  Combat Bots Only         3    | .   3   2   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -7   
--------                   Run  | Yrd  Mat  Sub  Rec  
Hostile Shots Fired        154  | .    49   87   18   
  Missed                   51   | .    14   30   7    
  Hits                     103  | .    35   57   11   
    Projectile             103  | .    35   57   11   
  Critical Strikes         2    | .    1    1    .    
    Actively Blocked       1    | .    .    1    .    
Damage Taken               1509 | .    337  1093 79   
  Core                     253  | .    77   144  32   
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  7    | .    .    7    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              52   | 9    22   20   1    
  Largest                  2    | 2    2    2    2    
  Hottest                  66   | 40   66   66   66   
Shots Fired                104  | 18   44   40   2    
  Gun                      40   | 18   22   .    .    
  Cannon                   64   | .    22   40   2    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  104  | 18   44   40   2    
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | 6    3    11   13   
  Robot Miss Streak        5    | 4    5    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           61   | 11   18   30   2    
  Core Hits                21   | 3    7    10   1    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1084 | 118  294  630  42   
  Guns                     207  | 118  89   .    .    
  Cannons                  877  | .    205  630  42   
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  1084 | 118  294  630  42   
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 13   | .    4    9    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  13   | .    4    9    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | 1    .    .    .    
  Kicked                   1    | 1    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        56   | .    56   .    12   
  Average Temperature      27   | .    28   .    8    
  Received Heat Transfer   450  | .    78   348  24   
Siege Activations          .    | .    .    .    .    
Martial Activations        .    | .    .    .    .    
Shielding Activations      .    | .    .    .    .    
Robots Disrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 .   100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Peak Influence             50   | 5   50  .   .   
  Initial                  .    | .   .   .   .   
  Average                  10   | .   15  .   .   
Influence Increases        150  | 5   145 .   .   
  Destroy 0b10 Robot/C     120  | .   120 .   .   
  Destroy 0b10 Robot/NC    5    | 5   .   .   .   
  Destroy Leader           20   | .   20  .   .   
  Successful Hack          4    | .   4   .   .   
  Destroy Structure        1    | .   1   .   .   
Influence Decreases        150  | 5   144 1   .   
  Entered New Map          1    | .   .   1   .   
  Time Decay               149  | 5   144 .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              19   | .   7   11  1   
  Peak Tracking Total      5    | .   5   5   1   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -7  
----------                 Run  | Yrd Mat Sub Rec 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Machines Accessed          3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   9   .   .   
  Successful               3    | .   3   .   .   
  Failed                   6    | .   6   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   8    | .   8   .   .   
  Terminals                9    | .   9   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   3   .   .   
  Terminals                3    | .   3   .   .   
    Botnet                 1    | .   1   .   .   
    Skim                   2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   3   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -7  
------------               Run  | Yrd Mat Sub Rec 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -7  
--------                   Run  | Yrd Mat Sub Rec 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -7  
-------                    Run  | Yrd Mat Sub Rec 
Active Infowar (turns)     275  | .   250 25  .   
  Terrain                  275  | .   250 25  .   
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -7  
-------------              Run  | Yrd Mat Sub Rec 
Turns Passed               1023 | 112 382 479 50  
Spaces Moved               612  | 53  242 281 36  
  Core                     14   | 14  .   .   .   
  Treads                   163  | .   .   163 .   
  Legs                     345  | 39  242 64  .   
  Wheels                   90   | .   .   54  36  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 110 110 
  Average Speed            131  | 138 120 141 119 
  Slowest Speed            250  | 250 120 160 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Potential Cave-ins       .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 5   41  21  9   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             3    | .   .   3   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -7  
---------                  Run  | Yrd Mat Sub Rec 
Total                      726  | 72  292 320 42  
  Wait                     17   | .   16  1   .   
  Move                     609  | 52  241 280 36  
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 4   6   4   3   
  Fast Attach              10   | 6   3   1   .   
  Attach                   4    | .   .   4   .   
  Detach                   .    | .   .   .   .   
  Swap                     6    | .   .   5   1   
  Drop                     10   | .   4   5   1   
  Fire                     52   | 9   22  20  1   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     1    | 1   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sub])
-10/Subcaves (discovered 2 exits: [*Mat] / [*Rec])
-7/Recycling

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  278 | -10/Materials | Discovered new exit (range 11)
  310 | -10/Materials | Build established: Mutant
  339 | -10/Materials | Discovered new exit (range 14)
  479 | -10/Materials | Discovered new exit (range 7)
  495 | -10/Materials | Entered Subcaves
  495 | -10/Subcaves  | Learned location of Zion (-6)
  496 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  496 | -10/Subcaves  | Approached by a straggling Scientist
  497 | -10/Subcaves  | Learned Materials terminal intel
  573 | -10/Subcaves  | Discovered new exit (range 9)
  831 | -10/Subcaves  | Core integrity fell below 50%
  966 | -10/Subcaves  | Discovered new exit (range 8)
  971 | -10/Subcaves  | Core integrity fell below 20%
  974 | -10/Subcaves  | Entered Recycling
 1024 | -7/Recycling  | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
00952_ Acquired Lgt. Ion Engine.
00959_ Subatomizers dissect the Broken Sub.
  Power Source, destroying it.
00966_ EXIT=FOUND
00966_ S-10 Pest springs to life.
00966_ S-10 Pest destroyed.
00966_ S-10 Pest springs to life. <x2>
00969_ Spk. Treads destroyed.
00970_ Lgt. Assault Rifle fries itself beyond
  repair.
00970_ Subatomizers dissect the Lgt. Ion Engine.
00974_ Lgt. Ion Engine fries itself beyond
  repair.
LOCATION=UNKNOWN
GOAL=ESCAPE
00978_ Acquired Imp. Medium Armor Plating. <x2>
00986_ Acquired Imp. Signal Interpreter.
00992_ Dropped Imp. Medium Armor Plating.
00992_ Acquired Imp. Medium Armor Plating.
01020_ Y-54 Guardian springs to life.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ??????????????????????#   #??????????????????????? |
| ??????????????????????#   #??????????????????????? |
| ??????????????????????+   +??????????????????????? |
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| ??????????????????????#  @#??????????????????????? |
| ?????????????????????##   ##########?????????????? |
| ??????????????????##?#Y   #        #?????????????? |
| ????????????####### ###   +   """  #?????????????? |
| ????????????#         #%% #   """  #?????????????? |
| ????????????#         #   #   """  #?????????????? |
| ????????????#         +   +        #?????????????? |
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| ????????????????????#!!    !#????????????????????? |
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| ??????????????????????#####??????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             225
Utility Shielding          33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastGravityNeutralizer
  Manual?         0
Play Time         00:07:39
  Cumulative      92.6 hours
  Start           2025.05.06 @ 18:31:14
  End             2025.05.06 @ 18:39:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          250
  Rogue           248
  Adventurer      2
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             69
Gallery%          58
Achievement%      49
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 734f9bf0-4128-4c44-9afe-0a80d7e0df6d