Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.01 @ 18:25:02 Player: Meliethel Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (89) 445 Value Destroyed (3356) 3356 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (38) 38 TOTAL SCORE: 8459 Bonus ------- Follower Combat Kills 88 Friendly Fire -50 Cogmind --------- Core Integrity 0/1000 Matter 180/300 Energy 100/100 System Corruption 20% Temperature Cool (18) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Cryofiber Web Coolant Injector Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Carbon-fiber Leg Advanced Cooling System Large Storage Unit Energy Well (500) System Shield KE Penetrator Improved Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Armored Leg Armored Leg > --- UTILITY ---------- Advanced Cryofiber Web Coolant Injector Large Storage Unit Advanced Sensor Array 0b10 Decoder Chip [Looter] Improved Transmission Jammer System Shield > --- WEAPON ----------- Tesla Rifle Variable Charge Gun Gauss Rifle Coil Gun > --- INVENTORY -------- Neutrino Core Carbon-fiber Leg Advanced Cooling System Large Storage Unit Energy Well System Shield KE Penetrator Gauss Cannon Improved Remote Datajack [Rating: 83] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Heavy Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Improved Hover Unit Flight Unit Field Propulsion Array Utility System Shield Device Improved Cooling System Storage Small Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Flail Slashing Weapon Scythe Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . . . 4 2 2 . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 . . . . 1 Utility 5 | . . . . . 1 2 1 . . 1 Weapon 2 | . . . . . 1 . 1 . . . Parts Attached 169 | 7 11 6 . 1 66 13 8 3 3 51 Power 19 | 1 1 1 . . 7 1 1 . 1 6 Engine 12 | 1 1 1 . . 5 . . . 1 3 Core 7 | . . . . . 2 1 1 . . 3 Reactor . | . . . . . . . . . . . Propulsion 39 | 2 5 . . . 15 2 1 1 2 11 Treads 1 | . . . . . . . . . . 1 Leg 32 | 2 2 . . . 15 . 1 1 2 9 Wheel 2 | . . . . . . 2 . . . . Hover 3 | . 3 . . . . . . . . . Flight 1 | . . . . . . . . . . 1 Utility 56 | 1 2 1 . . 25 6 3 . . 18 Device 41 | . 1 1 . . 21 6 2 . . 10 Storage 5 | 1 1 . . . . . . . . 3 Processor 4 | . . . . . 1 . . . . 3 Hackware 2 | . . . . . 2 . . . . . Protection 4 | . . . . . 1 . 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 55 | 3 3 4 . 1 19 4 3 2 . 16 Energy Gun 21 | 2 1 2 . . 5 3 2 . . 6 Energy Cannon 5 | . . . . . 3 1 . . . 1 Ballistic Gun 11 | 1 1 . . . 2 . . 1 . 6 Ballistic Cannon 4 | . . . . . 1 . . 1 . 2 Launcher 4 | . . . . . 3 . 1 . . . Special Weapon 1 | . . . . . . . . . . 1 Impact Weapon 3 | . . . . . 3 . . . . . Slashing Weapon 1 | . . 1 . . . . . . . . Piercing Weapon 2 | . . . . 1 1 . . . . . Special Melee Weapon 3 | . 1 1 . . 1 . . . . . Unidentified Prototypes 4 | . . . . . 1 . . . . 3 Parts Lost 61 | . 3 . . . 12 . 1 3 9 33 Power 11 | . 1 . . . 3 . . . 2 5 Propulsion 12 | . . . . . 3 . . . 2 7 Utility 13 | . . . . . 1 . 1 . 2 9 Weapon 25 | . 2 . . . 5 . . 3 3 12 Highest Loss Streak 15 | . 3 . . . 5 . 1 2 7 15 Average Slot Usage (%) 90 | . 87 100 100 100 94 93 90 91 65 83 Engine 7 | . 13 14 14 14 11 3 . . 3 6 Core 5 | . . . . . 5 11 13 13 5 1 Leg 12 | . 24 . . . 24 10 6 5 3 16 Wheel 2 | . . . . . . 5 6 6 4 . Hover 4 | . 3 28 28 28 1 . . . . . Device 15 | . 4 14 14 14 8 23 23 20 18 14 Storage 3 | . 14 14 14 14 1 . . . . 4 Processor 5 | . . . . . 7 7 6 6 6 7 Hackware 5 | . . . . . 7 7 6 6 6 5 Protection 1 | . . . . . 1 . . 6 4 1 Energy Gun 9 | . 9 12 14 14 6 14 14 17 . 4 Energy Cannon 3 | . . . . . 6 6 4 . . 2 Ballistic Gun 3 | . 13 1 . . 3 . . 1 4 7 Launcher 1 | . . . . . . . 6 5 . . Impact Weapon 1 | . . . . . 5 . . . . . Special Melee Weapon 1 | . 3 14 14 8 . . . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 64 | 13 13 18 18 19 40 29 41 48 42 64 Greatest Support 70 | 20 26 16 16 16 44 37 28 28 30 70 Greatest Overweight (x) 10 | . . 1 1 1 2 1 2 2 1 10 Average Overweight (x) . | . . . 1 1 . . 1 1 . . Largest Inventory Capacity 12 | 6 12 6 6 6 6 4 4 4 4 10 Average Capacity 5 | 5 6 6 6 6 4 4 4 4 4 8 Most Carried 10 | 3 6 6 6 6 6 4 4 4 4 10 Average Carried 4 | 1 4 5 6 6 3 3 3 3 4 7 Final Capacity 10 | 6 6 6 6 6 4 4 4 4 4 10 Final Carried 7 | 2 6 6 6 6 4 4 4 4 4 7 Class Distribution -------------------- 53% | Mutant 13% | Skirmisher 9% | Tank 8% | Scavenger-Mutant 8% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Matter Collected 3031 | 211 100 129 . 10 732 97 285 88 268 1111 Remotely . | . . . . . . . . . . . Salvage Created 3672 | . 100 . . 41 1062 97 257 164 508 1443 Parts 200 | . 6 . . 7 71 4 20 11 17 64 Haulers Intercepted 2 | . . . . . 2 . . . . . Recyclers Shooed 3 | . . . . . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . . . . 11 17 . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 75 | . 2 . . 3 24 2 4 5 8 27 Melee 6 | . . . . 2 4 . . . . . Guns 43 | . 2 . . 1 7 2 3 5 3 20 Cannons 13 | . . . . . 3 . 1 . 5 4 AOE 9 | . . . . . 9 . . . . . Classes Destroyed 14 | . 1 . . 1 9 1 . . . 2 Worker 2 | . . . . . 2 . . . . . Builder 3 | . . . . . 2 . . . . 1 Tunneler 1 | . . . . . 1 . . . . . Hauler 2 | . . . . . 2 . . . . . Recycler 1 | . . . . . 1 . . . . . Operator 2 | . . . . . 1 . 1 . . . Watcher 3 | . . . . . 2 . 1 . . . Swarmer 24 | . . . . 3 9 . . 4 1 7 Grunt 30 | . 2 . . . 10 1 1 . 5 11 Brawler 3 | . . . . . 1 . . . 1 1 Duelist 2 | . . . . . . . . . . 2 Sentry 7 | . . . . . 4 . 1 1 1 . Hunter 2 | . . . . . . . . . . 2 Programmer 7 | . . . . . . 1 2 . . 4 Best Kill Streak 14 | . 2 . . 2 14 1 1 4 3 5 Combat Bots Only 7 | . 2 . . 2 7 1 1 4 3 5 Max Kills in Single Turn 3 | . 1 . . 1 3 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . Melee 1 | . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Damage Taken 9491 | . 394 53 . 38 1712 95 271 341 1275 5312 Core 1902 | . 106 10 . . 271 22 46 . 435 1012 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 17 | . . . . . . . . . . 17 Core Remaining (%) 68 | 100 . . . 53 50 96 . . 43 . Volleys Fired 233 | . 15 . 4 2 61 7 11 7 24 102 Largest 4 | . 2 . 1 1 3 3 3 3 3 4 Hottest 215 | . 60 . 50 50 181 196 212 212 159 215 Shots Fired 473 | . 29 . 4 2 89 21 33 19 53 223 Gun 345 | . 29 . 4 2 46 14 25 15 29 181 Cannon 106 | . . . . . 24 7 8 4 24 39 Launcher 19 | . . . . . 19 . . . . . Special 3 | . . . . . . . . . . 3 Kinetic 273 | . 15 . . . 29 . . 10 48 171 Thermal 125 | . 8 . . . 31 21 33 9 5 18 Explosive 19 | . . . . . 19 . . . . . Electromagnetic 53 | . 6 . 4 2 10 . . . . 31 Robot Hit Streak 21 | . 10 . . 12 16 6 12 21 5 16 Robot Miss Streak 12 | . 1 . . . 12 2 2 1 3 3 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 346 | . 25 7 . 14 62 13 25 10 31 159 Core Hits 169 | . 6 . . 3 62 4 16 7 14 57 Critical Hits 26 | . . . . . . . . 3 17 6 Critical Kills 12 | . . . . . . . . 1 8 3 Critical Parts Destroyed 13 | . . . . . . . . 1 9 3 Melee Attacks 43 | . . 7 . 13 23 . . . . . Impact 15 | . . . . . 15 . . . . . Slashing . | . . . . . . . . . . . Piercing 9 | . . . . 2 7 . . . . . Sneak Attacks 16 | . . 7 . 9 . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . 1 . . . . . Damage Inflicted 8004 | . 205 . . 100 2455 228 515 217 573 3711 Guns 4494 | . 205 . . 32 452 152 396 202 220 2835 Cannons 1617 | . . . . . 208 76 119 15 325 874 Explosions 1314 | . . . . . 1314 . . . . . Melee 468 | . . . . 68 400 . . . . . Ramming 111 | . . . . . 81 . . . 28 2 Kinetic 3548 | . 88 . . . 247 . . 33 451 2729 Thermal 1653 | . 52 . . . 301 228 515 184 94 279 Explosive 1314 | . . . . . 1314 . . . . . Electromagnetic 910 | . 65 . . 32 112 . . . . 701 Impact 263 | . . . . . 263 . . . . . Slashing . | . . . . . . . . . . . Piercing 205 | . . . . 68 137 . . . . . Highest Corruption 20 | . . . . . 1 5 . . . 20 Average Corruption 6 | . . . . . 1 2 . . . 9 Corruption Purged . | . . . . . . . . . . . Effects 98 | . . . . . 1 14 . . . 83 Message Errors 16 | . . . . . 1 2 . . . 13 Matter Fused 23 | . . . . . . 3 . . . 20 Heat Flow Errors 8 | . . . . . . 2 . . . 6 Energy Discharges 6 | . . . . . . 3 . . . 3 Data Loss (minor) 8 | . . . . . . 1 . . . 7 Data Loss (major) 1 | . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . 1 Alerts 3 | . . . . . . . . . . 3 Misdirections 5 | . . . . . . . . . . 5 Targeting Errors 25 | . . . . . . 3 . . . 22 Weapon Failures 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 143 | . . . . . 85 . . . . 58 Projectiles 58 | . . . . . . . . . . 58 Explosions 72 | . . . . . 72 . . . . . Melee 13 | . . . . . 13 . . . . . Knockbacks 17 | . . . . . 4 . . 1 4 8 Impact . | . . . . . . . . . . . Kinetic 16 | . . . . . 4 . . 1 4 7 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 182 | . . . . . 170 . . . 12 . Shots 4 | . . . . . 4 . . . . . Rammed 19 | . . . . . 13 . . . 6 . Targets Rammed 37 | . . . . . 30 . . . 6 1 Kicked 18 | . . . . . 17 . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 273 | . 273 . 54 18 229 226 170 87 165 195 Average Temperature 66 | . 142 . 24 10 56 66 68 38 71 56 Received Heat Transfer 2187 | . 225 . . 9 594 . 93 54 210 1002 Effects 1 | . . . . . . 1 . . . . Interference 1 | . . . . . . 1 . . . . Siege Activations 1 | . . . . . . . . . . 1 Total Turns 19 | . . . . . . . . . . 19 Longest Duration 19 | . . . . . . . . . . 19 Robots Corrupted 3 | . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . 3 Parts Fried 6 | . . . . . 1 . . . . 5 Impact Corruptions 1 | . . . . . 1 . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 7 | . . . . 1 . 1 4 1 . . Heat Transferred 3229 | . 125 . . . 629 446 992 371 185 481 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Peak Influence 425 | . 37 87 . 96 425 255 80 . . 280 Initial 164 | . . 14 . . 31 164 38 . . 18 Average 96 | . 17 54 . 89 244 136 40 . . 115 Maximum Alert Level 2 | . . . . . 2 1 . . . 1 Low Security (%) 82 | 100 100 100 . 100 38 90 100 . . 82 Level 1 17 | . . . . . 60 9 . . . 17 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . 2 . . . 3 2 1 . 1 4 Investigation 2 | . . . . . 1 . . . . 1 Extermination 4 | . . . . . . 1 1 . . 2 Reinforcement 6 | . 2 . . . 2 1 . . . 1 Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Distress Signals 2 | . . . . . 2 . . . . . Communications Jammed 5 | . . . . . 1 . . . . 4 Distress Signals 5 | . . . . . 1 . . . . 4 Times Spotted 129 | . 4 4 . 7 41 3 5 5 17 43 Peak Tracking Total 8 | . 2 2 . 4 5 2 2 4 8 8 Tactical Retreats 9 | . . . . . 3 . 1 . 2 3 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Traps Triggered 12 | . . 2 . . 2 5 1 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Disabled 11 | . . . . . 6 . . . . 5 Max in Single Turn 2 | . . . . . 2 . . . . 2 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Machines Accessed 32 | . 3 1 . . 11 6 2 2 . 7 Terminals 16 | . 3 . . . 7 2 1 . . 3 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 5 | . . . . . 2 . 1 . . 2 Recycling Units 4 | . . . . . 1 1 . . . 2 Scanalyzers 3 | . . . . . 1 2 . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 125 | . 14 1 . . 56 14 8 8 . 24 Successful 80 | . 11 1 . . 39 8 2 8 . 11 Failed 44 | . 3 . . . 16 6 6 . . 13 Catastrophic 7 | . . . . . 1 2 . . . 4 Database Lockouts 1 | . . . . . 1 . . . . . Manual . | . . . . . . . . . . . Terminals 60 | . 14 . . . 30 3 3 . . 10 Fabricators 1 | . . . . . . 1 . . . . Repair Stations 21 | . . . . . 7 . 5 . . 9 Recycling Units 11 | . . . . . 4 2 . . . 5 Scanalyzers 23 | . . . . . 15 8 . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 41 | . 11 1 . . 18 . 1 8 . 2 Record 23 | . 6 . . . 9 . . 7 . 1 Robot Analysis 1 | . . . . . 1 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 2 | . . 1 . . . . . 1 . . Branch Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 2 | . 1 . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . 1 Locate Traps 1 | . . . . . 1 . . . . . Dispatch Records 1 | . . . . . 1 . . . . . Surveillance Status 1 | . . . . . 1 . . . . . Recall Investigation 1 | . . . . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 3 | . 2 . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 15 | . . . . . 6 . 1 . . 8 Scan Component 8 | . . . . . 3 . 1 . . 4 Repair 7 | . . . . . 3 . . . . 4 Recycling Unit Hacks 6 | . . . . . 3 2 . . . 1 Process 1 | . . . . . 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . Retrieve Matter 2 | . . . . . . 2 . . . . Retrieve Components 2 | . . . . . 1 . . . . 1 Scanalyzer 17 | . . . . . 12 5 . . . . Insert Component 7 | . . . . . 4 3 . . . . Analyze 10 | . . . . . 8 2 . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . 1 . . . Used 1 | . . . . . 1 . . . . . Hacking Detections 24 | . 3 . . . 10 3 2 . . 6 Full Trace Events 2 | . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 4 2 . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . . . . . 3 . . . . 4 Time 290 | . . . . . 114 . . . . 176 Parts Recycled . | . . . . . . . . . . . Recycled Matter 190 | . . . . . 190 . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . 3 Parts Scanalyzed 7 | . . . . . 4 3 . . . . Part Schematics Acquired 6 | . . . . . 4 2 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 11 | . . 2 . 6 1 . . . . 2 Non-combat 9 | . . 2 . 5 . . . . . 2 Combat 2 | . . . . 1 1 . . . . . Robot Hacks Applied 17 | . . 5 . 8 1 . . . . 3 parse_system 9 | . . 3 . 4 1 . . . . 1 no_distress 8 | . . 2 . 4 . . . . . 2 Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Total Allies 3 | . . 3 . . . . . . . . Largest Group 3 | . . 3 3 3 2 . . . . . Highest-Rated Group 40 | . . 40 40 40 32 . . . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . . . . Total Orders 14 | . . 14 . . . . . . . . STAY 5 | . . 5 . . . . . . . . GUARD 5 | . . 5 . . . . . . . . AID 4 | . . 4 . . . . . . . . Ally Attacks 46 | . . 12 . 16 18 . . . . . Total Damage 489 | . . 126 . 186 177 . . . . . Kills 6 | . . 2 . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 5 | . . 1 . 3 . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Decoded 0b10 Intel 31 | . . . . . . . . . . 31 Items 31 | . . . . . . . . . . 31 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Turns Passed 12287 | 3089 319 598 103 632 2354 693 1051 1081 516 1851 Spaces Moved 6692 | 1020 227 583 75 501 1312 555 532 622 359 906 Core 35 | 11 . . . . . . . . 20 4 Treads 196 | . . . . . . . . . . 196 Legs 3837 | 1009 168 . . . 1299 101 43 438 89 690 Wheels 1377 | . . . . . . 454 489 184 250 . Hover 1231 | . 59 583 75 501 13 . . . . . Flight 16 | . . . . . . . . . . 16 Fastest Speed 50 | 50 56 56 116 116 120 100 110 110 50 60 Average Speed 121 | 119 103 88 116 116 126 105 116 166 109 134 Slowest Speed 550 | 120 120 116 116 116 186 123 190 190 120 550 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 81 28 94 8 98 87 15 14 80 53 24 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . . 3 . . . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 9 | . . 3 . 3 . . . 3 . . Spaces Dug 1 | . . . . . . . . . 1 . Terrain Destroyed 186 | . . . . . 161 . . 3 11 11 Melee . | . . . . . . . . . . . Projectile 25 | . . . . . . . . 3 11 11 AOE 161 | . . . . . 161 . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Fac Total 10361 | 2893 286 664 87 542 1864 646 938 653 432 1356 Wait 3010 | 1858 15 52 9 26 328 52 373 19 40 238 Move 6682 | 1019 226 582 74 500 1311 554 531 621 358 906 Hop . | . . . . . . . . . . . Pick Up 113 | 8 13 8 . . 25 9 8 2 . 40 Fast Attach 37 | . . 1 . . 13 5 4 1 3 10 Attach 76 | 7 8 . . . 15 6 3 2 . 35 Detach 6 | 1 1 . . . . . . . . 4 Swap 56 | . 3 5 . 1 38 2 1 . . 6 Drop 69 | . 5 9 . . 21 11 7 1 1 14 Fire 233 | . 15 . 4 2 61 7 11 7 24 102 Melee 42 | . . 7 . 13 22 . . . . . Ram 6 | . . . . . . . . . 6 . Kick 31 | . . . . . 30 . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 3090 | -11/Scrapyard | Entered Materials 3091 | -10/Materials | Build established: Mutant 3246 | -10/Materials | Discovered new exit (range 16) 3339 | -10/Materials | Lost 3 parts (1p2w) 3409 | -10/Materials | Entered Mines 3412 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3415 | -10/Mines | Met a Derelict bent on vengeance 3486 | -10/Mines | Discovered new exit (range 15) 3579 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3681 | -10/Mines | Discovered new exit (range 10) 3703 | -10/Mines | Learned Materials emergency access door positions 3739 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3903 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3987 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3987 | -10/Mines | Discovered new exit (range 5) 4007 | -10/Mines | Entered Exiles 4007 | -10/Exiles | Accompanied by 3 allies 4034 | -10/Exiles | Discovered new exit (range 14) 4110 | -10/Exiles | Entered Mines 4110 | -9/Mines | Accompanied by 3 allies 4436 | -9/Mines | Discovered new exit (range 9) 4497 | -9/Mines | Learned location of Storage (-7) 4731 | -9/Mines | Discovered new exit (range 10) 4742 | -9/Mines | Entered Materials 4742 | -8/Materials | Accompanied by 2 allies 4742 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4830 | -8/Materials | Destroyed 7 combat bots 5128 | -8/Materials | Repaired Carbon-fiber Leg 5185 | -8/Materials | Central database locked down 5529 | -8/Materials | Discovered new exit (range 16) 5547 | -8/Materials | Identified exit to Factory 5657 | -8/Materials | Discovered exit to Factory (range 15) 6277 | -8/Materials | Lost 5 parts (2p1n2w) 6538 | -8/Materials | Repaired Titanium Leg 6576 | -8/Materials | Repaired Missile Launcher? 6632 | -8/Materials | Discovered exit to Factory (range 5) 6837 | -8/Materials | Build established: Scavenger-Skirmisher 7096 | -8/Materials | Entered Factory 7096 | -7/Factory | Evolved 2 slots: Utility x2 7700 | -7/Factory | Build established: Skirmisher 7749 | -7/Factory | Discovered new exit (range 11) 7771 | -7/Factory | Identified exit to Factory 7789 | -7/Factory | Entered another Factory area 7789 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8147 | -6/Factory | Identified exit to Lower Caves 8147 | -6/Factory | Identified exit to Extension 8600 | -6/Factory | Found Prototype Processor 8840 | -6/Factory | Entered Lower Caves 8931 | -6/Lower Caves | Encountered a Warlord checkpoint 9059 | -6/Lower Caves | Build established: Tank 9167 | -6/Lower Caves | Learned Research trap positions 9167 | -6/Lower Caves | Learned Research stockpile data 9167 | -6/Lower Caves | Learned Extension garrison access intel 9259 | -6/Lower Caves | Learned Factory terminal intel 9686 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9902 | -6/Lower Caves | Discovered new exit (range 11) 9916 | -6/Lower Caves | Identified exit to Lower Caves 9921 | -6/Lower Caves | Entered another Lower Caves area 10021 | -6/Lower Caves | Discovered new exit (range 11) 10034 | -6/Lower Caves | Identified exit to Factory 10212 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 10278 | -6/Lower Caves | Build established: Mutant 10335 | -6/Lower Caves | Core integrity fell below 50% 10337 | -6/Lower Caves | Lost 7 parts (2p1n2u2w) 10437 | -6/Lower Caves | Entered Factory 10437 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10438 | -5/Factory | Loaded intel: 20 terminal locations 10461 | -5/Factory | Identified Exp. Targeting Computer 10825 | -5/Factory | Build established: Scavenger-Mutant 11020 | -5/Factory | Repaired Coolant Injector 11070 | -5/Factory | Repaired Energy Well? 11258 | -5/Factory | Lost 5 parts (1p1u3w) 11551 | -5/Factory | System corruption reached 10% 11970 | -5/Factory | Repaired Coolant Injector 12014 | -5/Factory | Repaired Lgt. Nuclear Core 12274 | -5/Factory | Core integrity fell below 50% 12285 | -5/Factory | Core integrity fell below 20% 12288 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12283_ U-05 Engineer lays Concrete. 12283_ U-05 Engineer builds a Wall. 12284_ U-05 Engineer lays Concrete. 12284_ K-01 Serf collects debris. 12284_ Slug penetrates G-50 Soldier. 12284_ Penetrated by Slug. 12284_ K-01 Serf collects debris. 12285_ System corrupted: Matter fused (-5). 12285_ U-05 Engineer lays Concrete. 12285_ Penetrated by Slug. 12285_ Adv. Sensor Array destroyed. 12286_ U-05 Engineer builds a Wall. 12286_ U-05 Engineer lays Concrete. 12287_ U-05 Engineer builds a Door. 12287_ K-01 Serf collects debris. 12288_ U-05 Engineer lays Concrete. 12288_ Penetrated by Slug. 12288_ 0b10 Decoder Chip [Looter] destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | #??!??!???????????????????# # #????? | | #?????????????????????????# # #????? | | #????!????????????????????# # #????? | | #?????????????????????????# # #????? | | + ??????????????????????# # #????? | | # #??????????????????# # #????? | | #? #??????????######### + #????? | | #?? #??????????# ## # #????? | | #???? #??????????# ## ##############????? | | #????? #??????????# # #????????????????? | | #?????????????????#! # #????????????????? | | #?????????????????# + #????????????????? | | #?????????????????# # #????????????????? | | #??????????????*??#+##+### ] #????????????????? | | #########???!??????# ???### ###????????????????? | | #??????????# ?????# #??????????????????? | | """"" #?????????# ##### #??????????????????? | | ""T"" #??????????+ #??????????????????? | | #??????????# ### ####??#???????????????? | | """"" #??????????# ### # ## ####????????????? | | #??????????# #;#+;;;;;; ?????????????? | | #################### # k ; #??????????????? | | # # k ####????????????? | | u; #????????????? | | ? h g #??????????????? | | """ """ """ uh @ #???????????? | | """ """ """ g #?????????????? | | ###?# """ """ """ hgg #??????????? | | ####?# u; ## ?????????? | | #?# """ """ g# u ;####????????????? | | "" #?# """ """ u ####;;;;;;#???????????????? | | Y" #?# """ """ # ## ###???????????????? | | " ### " " ###?##?????????????????? | | + ""G"" #??????????????????????? | | "" #### #??????????????????????? | | "" #??? R #??????????????????????? | | "" #??? ###+##### #??????????????????????? | | #???? #???????# #??????????????????????? | | ####????? #???????# #??????????????????????? | | ????????? #???????# #??????????????????????? | | #####????? #???????# #??????????????????????? | | #????? #???????# #??????????????????????? | | #?????? #???????# #??????????????????????? | | #?????? #=??????# "#??????????????????????? | | #???????#???????# "%#??????????????????????? | | #???????????????^^ " ??????????????????????? | | #?????????????? ^ ??????????????????????? | | "Y" #????????????? ^ ??????????????????????? | | "???????????????? ??????????????????????? | | #??????????????? ?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 31 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 Armor Coverage 225 Evasion (%) 58 Targeting Accuracy 8 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Transmission Jammer | -8/Materials | Scanalyzed Imp. Datajack | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Dynamic Key Everything Is Under Control First Step to Greatness Fist Fight I Spy Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Serviceable Loadout Storm Trooper System Compromised Tourist Universal Adapter Challenges ------------ None Game ------ Seed PortableDamperSink Manual? 0 Play Time 05:29:15 Cumulative 10.9 hours Start 2021.01.01 @ 11:56:07 End 2021.01.01 @ 18:25:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30d90172-7dae-402c-9ae6-22e0ce76e10f