Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.23 @ 18:41:38

Player: ChromeKnight

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (18)       3600
Robots Destroyed (104)     520
Value Destroyed (4420)     4420
Prototype IDs (55)         1100
Alien Tech Used (2)        400
Bonus (799)                799
              TOTAL SCORE: 14339

 Bonus
-------
High Alert Combat Kills    182
Follower Combat Kills      82
Aligned with FarCom        300
Met Data Miner             300
Friendly Fire              -65

 Cogmind 
---------
Core Integrity             456/1300
Matter                     230/300
Energy                     22/100
System Corruption          19%
Temperature                Cool (0)
Movement                   Core (300) Ox5
Location                   -3/Research

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
  Advanced Heat Sink
     Large Storage Unit
  Advanced Target Analyzer
  Advanced Core Analyzer
           Thermal Shield
           System Shield
           System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (10) ---
     Light Antimatter Reactor
     Light Antimatter Reactor
     Light Antimatter Reactor
     Light Antimatter Reactor
           Flexi-carbon Leg
           Flexi-carbon Leg
  Improved Transmission Jammer
           Trap Reconfigurator

 Peak State 
------------
>              --- POWER ------------
               Antimatter Reactor
         Light Antimatter Reactor
               Particle Reactor
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY ----------
         Large Storage Unit
      Advanced Signal Interpreter
      Advanced Targeting Computer
      Advanced Target Analyzer
     Makeshift Armor Plating
     Makeshift Kinetic Plating
  Experimental Shield Generator
               System Shield
               System Shield
               Trap Reconfigurator
>              --- WEAPON -----------
       Compact HERF Cannon
       Compact HERF Cannon
         Heavy Gauss Cannon
>              --- INVENTORY --------
         Light Antimatter Reactor
         Light Antimatter Reactor
         Light Antimatter Reactor
               Flexi-carbon Leg
               Flexi-carbon Leg
      Improved Transmission Jammer
         Heavy Phase Cannon
[Rating: 126]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
Utility                    Advanced Targeting Computer
  Device                   Cooling System
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            HERF Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Slots Evolved              14   | .   .   .   .   .   4   2   2   .   .   .   .   2   2   .   .   .   .   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  8    | .   .   .   .   .   4   .   1   .   .   .   .   1   2   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             206  | 6   3   7   .   4   20  14  14  .   4   6   7   6   12  8   1   6   8   80  
  Power                    27   | 1   1   1   .   .   3   .   2   .   1   .   1   .   .   .   1   1   1   14  
    Engine                 9    | 1   1   1   .   .   3   .   2   .   1   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   1   
    Reactor                15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   13  
  Propulsion               46   | 2   .   2   .   2   3   5   4   .   .   4   1   1   4   .   .   1   3   14  
    Treads                 12   | .   .   2   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Leg                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   
    Wheel                  3    | 2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  22   | .   .   .   .   .   .   4   4   .   .   4   1   1   4   .   .   1   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  74   | 1   1   1   .   .   12  5   6   .   1   2   3   4   3   7   .   4   3   21  
    Device                 35   | .   .   .   .   .   3   2   5   .   1   1   .   2   .   2   .   2   3   14  
    Storage                3    | 1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              11   | .   .   .   .   .   3   1   1   .   .   .   1   .   1   .   .   .   .   4   
    Hackware               6    | .   .   .   .   .   .   1   .   .   .   .   1   1   1   2   .   .   .   .   
    Protection             19   | .   .   1   .   .   5   1   .   .   .   1   1   1   1   3   .   2   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   1   3   .   2   2   4   2   .   2   .   2   1   5   1   .   .   1   31  
    Energy Gun             24   | .   .   .   .   .   2   4   .   .   2   .   2   1   2   .   .   .   .   11  
    Energy Cannon          17   | .   .   .   .   .   .   .   1   .   .   .   .   .   3   1   .   .   1   11  
    Ballistic Gun          15   | 2   .   3   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   8   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   3   
Parts Lost                 68   | .   .   2   .   .   1   .   1   .   7   5   .   .   2   1   1   .   5   43  
  Power                    15   | .   .   1   .   .   .   .   .   .   2   1   .   .   .   1   .   .   1   9   
  Propulsion               15   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   12  
  Utility                  17   | .   .   .   .   .   1   .   .   .   3   2   .   .   1   .   1   .   2   7   
  Weapon                   21   | .   .   .   .   .   .   .   1   .   2   2   .   .   1   .   .   .   .   15  
  Highest Loss Streak      12   | .   .   2   .   .   1   .   1   .   7   5   .   .   1   1   1   .   3   12  
Average Slot Usage (%)     86   | .   82  92  100 100 89  91  92  100 73  79  76  86  92  90  89  87  76  76  
  Engine                   5    | .   14  13  14  14  9   7   7   13  2   5   .   2   5   3   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   6   5   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   8   8   
  Treads                   7    | .   .   21  28  28  18  3   .   .   .   .   .   .   .   .   .   .   .   1   
  Leg                      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   10  
  Hover                    11   | .   .   .   .   .   .   22  26  26  26  26  26  28  25  21  21  21  11  2   
  Device                   4    | .   .   .   .   .   8   7   12  13  6   5   .   2   .   .   .   1   3   4   
  Storage                  7    | .   14  14  14  14  9   7   6   6   6   6   6   5   5   5   5   5   5   4   
  Processor                12   | .   .   .   .   .   11  18  20  20  14  13  18  13  14  15  15  15  15  16  
  Hackware                 7    | .   .   .   .   .   .   1   6   6   6   6   7   13  17  19  19  15  15  10  
  Protection               6    | .   .   12  14  14  14  3   .   .   .   2   2   1   8   8   10  7   2   1   
  Energy Gun               5    | .   .   .   .   .   12  15  11  6   6   12  9   9   7   1   .   .   .   2   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   6   1   .   .   .   1   8   10  10  10  3   
  Ballistic Gun            6    | .   24  26  28  27  5   .   .   .   .   .   .   .   .   .   .   .   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 10  24  32  32  33  44  35  49  49  49  37  35  36  51  51  55  65  72  103 
  Greatest Support         115  | 32  32  40  40  40  42  42  88  88  88  66  82  93  93  72  72  78  78  115 
  Greatest Overweight (x)  15   | .   .   9   .   .   1   9   .   .   6   .   .   .   .   .   .   .   2   15  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 12   | 6   12  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Average Capacity         9    | 5   9   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Most Carried             10   | 1   5   9   7   8   10  10  10  10  10  10  9   10  10  10  10  10  10  10  
  Average Carried          8    | .   2   5   6   7   9   9   9   10  9   8   8   8   9   9   10  9   9   8   
  Final Capacity           10   | 6   10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  10  
  Final Carried            10   | 1   5   6   7   6   10  10  10  10  8   8   9   8   10  10  10  10  10  8   

 Class Distribution 
--------------------
 30% | Scavenger-Mutant
 30% | Mutant
 29% | Hacker-Mutant
  8% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Data Miner
 Scavenger-Mutant | -5/Proximity Caves
    Hacker-Mutant | -5/Factory
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Zhirov
    Hacker-Mutant | -3/Proximity Caves
 Scavenger-Gunner | -3/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Matter Collected           4805 | 241  89   101  .    75   327  45   210  20   368  .    134  20   383  212  85   522  388  1585 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5962 | .    188  103  .    66   799  279  162  78   268  .    60   108  530  158  114  522  388  2139 
  Parts                    308  | .    14   9    .    13   46   9    5    6    5    .    9    1    4    6    7    10   17   147  
Haulers Intercepted        3    | .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    .    .    6    .    .    4    .    .    2    8    .    1    .    
  Prevented                25   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    10   14   .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Combat Hostiles Destroyed  76   | .   7   2   .   6   9   4   2   3   .   .   1   .   2   1   4   .   6   29  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Guns                     34   | .   1   2   .   3   9   1   1   2   .   .   .   .   2   .   .   .   .   13  
  Cannons                  26   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   4   .   5   15  
  AOE                      12   | .   6   .   .   3   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          12   | .   3   1   .   .   4   1   .   .   .   .   1   .   .   1   .   .   1   .   
  Worker                   6    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Builder                  4    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Hauler                   3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  12   | .   .   .   .   .   4   1   1   .   .   .   .   .   2   .   .   .   .   4   
  Swarmer                  25   | .   3   .   .   6   .   .   .   3   .   .   .   .   .   1   4   .   3   5   
  Grunt                    22   | .   4   .   .   .   5   4   2   .   .   .   .   .   .   .   .   .   .   7   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   1   3   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Programmer               14   | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   11  
  Decomposer               9    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   3   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | .   8   2   .   3   4   6   1   3   .   .   1   1   2   1   4   .   3   7   
  Combat Bots Only         7    | .   7   2   .   3   2   4   1   3   .   .   1   .   2   1   4   .   3   6   
Max Kills in Single Turn   4    | .   4   1   .   3   1   2   1   1   1   .   1   1   1   1   1   .   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Damage Taken               10623 | .    89   235  .    154  479  48   130  149  741  603  441  46   488  89   227  .    471  6233 
  Core                     1614  | .    18   63   .    20   27   17   34   39   254  135  196  .    12   .    12   .    24   763  
  Absorbed by Shields      1064  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1064 
Core Remaining (%)         81    | 100  .    .    .    59   95   97   .    .    .    .    22   100  .    .    .    .    95   .    
Volleys Fired              276   | .    4    7    .    6    46   5    17   5    14   2    .    2    14   6    6    22   11   109  
  Largest                  3     | .    2    2    .    2    2    2    2    2    1    1    .    2    2    2    1    2    2    3    
  Hottest                  296   | .    50   40   .    46   100  100  124  144  80   80   .    125  176  176  88   176  176  296  
Shots Fired                535   | .    8    10   .    11   92   10   25   10   14   2    .    4    26   9    6    44   20   244  
  Gun                      362   | .    4    10   .    10   92   10   25   5    14   2    .    4    20   .    .    .    .    166  
  Cannon                   168   | .    .    .    .    .    .    .    .    5    .    .    .    .    6    9    6    44   20   78   
  Launcher                 5     | .    4    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  195   | .    4    10   .    10   42   .    .    .    .    .    .    .    .    .    .    .    .    129  
  Thermal                  89    | .    .    .    .    .    .    .    16   5    14   2    .    .    10   .    .    .    .    42   
  Explosive                5     | .    4    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          246   | .    .    .    .    .    50   10   9    5    .    .    .    4    16   9    6    44   20   73   
  Robot Hit Streak         20    | .    1    9    .    13   16   11   20   5    9    6    .    5    18   6    2    17   3    15   
  Robot Miss Streak        6     | .    3    .    .    4    2    2    3    1    2    2    .    .    3    1    2    1    1    6    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        3     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Shots Hit Robots           371   | .    2    8    .    5    68   6    20   6    14   2    .    4    21   6    4    33   13   159  
  Core Hits                228   | .    14   3    .    6    33   11   5    3    11   .    9    2    10   6    4    20   8    83   
  Critical Hits            16    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    1    13   
  Critical Kills           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    8    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10839 | .    446  99   .    253  1218 493  314  107  231  10   68   130  846  279  126  561  504  5154 
  Guns                     5950  | .    12   99   .    79   1131 157  314  56   231  10   .    100  507  .    .    .    .    3254 
  Cannons                  3713  | .    .    .    .    .    .    .    .    51   .    .    .    .    292  279  126  561  504  1900 
  Explosions               1108  | .    434  .    .    174  87   336  .    .    .    .    .    30   47   .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  68    | .    .    .    .    .    .    .    .    .    .    .    68   .    .    .    .    .    .    .    
  Kinetic                  3346  | .    12   99   .    79   450  .    .    .    .    .    .    .    .    .    .    .    .    2706 
  Thermal                  2389  | .    .    .    .    .    87   336  228  56   231  10   .    30   320  .    .    .    .    1091 
  Explosive                608   | .    434  .    .    174  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          4428  | .    .    .    .    .    681  157  86   51   .    .    .    100  526  279  126  561  504  1357 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    .    .    2    .    .    3    3    8    .    2    2    2    2    2    19   
  Average Corruption       4     | .    .    .    .    .    .    2    .    .    3    3    6    .    1    2    2    2    2    8    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  118   | .    .    .    .    .    .    2    .    .    17   3    6    .    2    5    2    3    3    75   
    Message Errors         31    | .    .    .    .    .    .    1    .    .    5    3    3    .    2    2    .    2    1    12   
    Matter Fused           17    | .    .    .    .    .    .    .    .    .    5    .    2    .    .    .    .    .    .    10   
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    1    .    .    6    
    Energy Discharges      10    | .    .    .    .    .    .    1    .    .    2    .    .    .    .    .    1    1    2    3    
    Data Loss (minor)      9     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    2    .    .    .    5    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       27    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    25   
    Weapon Failures        10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            193   | .    .    .    .    .    .    21   .    1    .    .    .    .    45   36   .    76   .    14   
  Projectiles              172   | .    .    .    .    .    .    .    .    1    .    .    .    .    45   36   .    76   .    14   
  Explosions               21    | .    .    .    .    .    .    21   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      164   | .    13   .    .    22   12   .    .    .    .    .    29   46   42   .    .    .    .    .    
  Shots                    5     | .    1    .    .    1    1    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Rammed                   22    | .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    
Targets Rammed             22    | .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        542   | .    2    .    .    .    5    .    98   .    217  20   .    114  540  181  235  261  158  542  
  Average Temperature      106   | .    2    .    .    .    2    .    42   .    17   15   .    59   142  63   105  107  82   129  
  Received Heat Transfer   1077  | .    36   72   .    .    198  27   27   .    201  78   .    .    .    24   .    .    9    405  
  Effects                  19    | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    12   
    Shutdowns              13    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    9    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    2    1    2    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    
  Parts Fried              27    | .    .    .    .    .    1    .    .    .    .    .    .    1    7    1    .    .    9    8    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             12    | .    .    .    .    .    1    .    2    .    1    .    .    .    2    .    .    .    .    6    
  Heat Transferred         2948  | .    .    .    .    .    100  250  444  111  525  25   .    50   370  .    .    .    .    1073 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    3    2    .    .    .    .    .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Peak Influence             647  | .   203 113 .   140 205 196 93  .   .   .   .   34  155 .   .   .   .   647 
  Initial                  78   | .   .   78  .   .   54  67  .   .   .   .   .   18  16  .   .   .   .   .   
  Average                  126  | .   59  110 .   27  84  155 43  .   .   .   .   30  55  .   .   .   .   278 
Maximum Alert Level        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Low Security (%)         72   | 100 78  100 .   100 85  100 100 .   .   .   .   100 100 .   .   .   .   16  
  Level 1                  22   | .   21  .   .   .   14  .   .   .   .   .   .   .   .   .   .   .   .   66  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   16  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   .   .   .   3   .   2   .   .   .   .   2   5   .   .   .   .   7   
  Investigation            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            9    | .   .   .   .   .   .   .   2   .   .   .   .   1   2   .   .   .   .   4   
  Reinforcement            4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   2   .   .   .   .   .   .   1   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Distress Signals           8    | .   1   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              166  | .   10  2   .   6   21  5   10  6   6   4   3   .   17  6   9   .   6   55  
  Peak Tracking Total      9    | .   9   2   .   3   3   3   4   3   7   4   2   1   6   5   5   .   3   9   
  Tactical Retreats        17   | .   .   .   .   .   2   1   2   2   3   .   .   .   4   1   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Traps Triggered            7    | .   1   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   6    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   2   
Traps Reconfigurated       29   | .   .   .   .   .   13  4   5   .   .   .   .   .   .   .   .   .   .   7   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                7    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Machines Disabled          12   | .   .   .   .   .   2   .   .   .   .   .   .   .   4   .   .   2   .   4   
  Max in Single Turn       4    | .   .   .   .   .   1   .   .   .   .   .   .   .   4   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Machines Accessed          32   | .   1   .   1   .   5   1   4   .   2   4   .   2   1   .   .   7   .   4   
  Terminals                12   | .   1   .   .   .   4   1   2   .   .   .   .   .   1   .   .   .   .   3   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                117  | .   2   .   1   .   8   3   6   .   2   25  .   10  4   .   .   46  .   10  
  Successful               98   | .   2   .   1   .   6   3   3   .   2   25  .   5   4   .   .   46  .   1   
  Failed                   19   | .   .   .   .   .   2   .   3   .   .   .   .   5   .   .   .   .   .   9   
    Catastrophic           3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   1   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   4   
  Terminals                26   | .   2   .   .   .   7   3   3   .   .   .   .   .   4   .   .   .   .   7   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          8    | .   .   .   .   .   .   .   2   .   .   .   .   6   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   .   .   .   .   
Terminal Hacks             90   | .   2   .   1   .   5   3   2   .   2   25  .   .   4   .   .   46  .   .   
  Record                   51   | .   .   .   .   .   .   2   1   .   .   11  .   .   3   .   .   34  .   .   
  Part Schematic           10   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   4   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   
  Prototype ID Bank        10   | .   .   .   .   .   2   .   1   .   .   3   .   .   .   .   .   4   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Locate Traps             3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       6    | .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   .   .   .   .   2   1   4   .   .   .   .   1   .   .   .   .   .   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   4   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Matter                 278  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   278 
    Time                   69   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   69  
  Total Part Build Rating  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Time                     100  | .   .   .   .   .   .   .   .   .   .   .   .   100 .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Total Allies               5    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   1   
  Largest Group            3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   1   
  Highest-Rated Group      99   | .   .   .   .   .   .   .   93  .   .   .   .   .   .   58  .   .   .   99  
  Highest-Rated Ally       99   | .   .   .   .   .   .   .   31  .   .   .   .   .   .   58  .   .   .   99  
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  AID                      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Ally Attacks               54   | .   .   .   .   .   .   .   37  .   .   .   .   .   .   .   .   .   .   17  
  Total Damage             1524 | .   .   .   .   .   .   .   594 .   .   .   .   .   .   .   .   .   .   930 
  Kills                    11   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   8   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res 
Robot Analysis Total       5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   
Derelict Logs Recovered    5    | .   .   1   .   1   .   .   .   2   .   .   1   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Turns Passed               9876 | 48   149  208  342  1168 1353 415  572  312  728  126  330  300  568  300  216  374  433  1934 
Spaces Moved               7603 | 41   130  108  214  654  665  440  581  360  608  113  441  259  814  459  393  219  280  824  
  Core                     39   | 4    .    2    .    .    .    1    .    .    4    .    .    .    .    .    .    .    .    28   
  Treads                   1786 | .    .    98   214  654  665  16   .    .    .    .    .    .    .    .    .    .    .    139  
  Legs                     669  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   623  
  Wheels                   198  | 37   130  8    .    .    .    23   .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    4911 | .    .    .    .    .    .    400  581  360  604  113  441  259  814  459  393  219  234  34   
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   100  100  160  160  152  48   48   68   68   72   63   54   45   45   45   45   50   56   
  Average Speed            93   | 95   100  162  160  160  157  57   64   68   75   75   65   55   52   45   47   47   120  148  
  Slowest Speed            800  | 100  100  500  160  160  177  500  68   68   350  76   76   63   55   48   48   50   191  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       40   | 4    30   14   61   97   29   11   10   57   58   77   65   7    19   66   52   62   43   15   
  Regions Visited          18
    Branch Regions         11
  Pre-discovered Areas     5    | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    3    .    .    
  Known Exits Taken        13   | .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13   | .    .    .    .    2    .    .    .    .    3    .    3    .    .    3    2    .    .    .    
Spaces Dug                 12   | .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
Terrain Destroyed          79   | .    15   .    .    17   6    4    .    .    .    .    .    2    .    .    .    .    .    35   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               35   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   
  AOE                      44   | .    15   .    .    17   6    4    .    .    .    .    .    2    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  
Total                      9855 | 47   140  131  214  765  885  599  759  416  861  152  478  412  930  541  416  444  356  1309 
  Wait                     1552 | .    .    1    .    98   121  118  127  52   232  26   9    141  79   52   17   190  51   238  
  Move                     7585 | 40   129  107  213  653  664  439  580  359  607  112  440  258  813  458  392  218  279  824  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  69   | 1    2    4    1    1    13   6    7    .    2    1    .    1    5    5    .    1    2    17   
  Fast Attach              114  | 6    1    4    .    .    5    5    4    .    2    .    6    3    6    4    1    5    4    58   
  Attach                   53   | .    .    1    .    1    6    6    3    .    2    5    .    3    3    3    .    2    3    15   
  Detach                   26   | .    1    .    .    1    4    5    1    .    .    3    .    2    .    1    .    1    2    5    
  Swap                     41   | .    2    2    .    3    9    3    7    .    .    1    1    .    3    1    .    .    1    8    
  Drop                     114  | .    1    5    .    2    17   12   13   .    2    2    .    2    7    8    .    5    3    35   
  Fire                     276  | .    4    7    .    6    46   5    17   5    14   2    .    2    14   6    6    22   11   109  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      22   | .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research

 History 
---------
 Turn | Location           | Event
   24 | -11/Scrapyard      | Discovered new exit (range 15)
   49 | -11/Scrapyard      | Entered Materials
   70 | -10/Materials      | Identified exit to Mines
  187 | -10/Materials      | Destroyed 7 combat bots
  198 | -10/Materials      | Entered Mines
  247 | -10/Mines          | Learned Materials interactive machine intel
  395 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  397 | -10/Mines          | Discovered new exit (range 5)
  406 | -10/Mines          | Entered Exiles
  429 | -10/Exiles         | Discovered new exit (range 15)
  456 | -10/Exiles         | Met 8R-AWN
  480 | -10/Exiles         | Met EX-HEX
  516 | -10/Exiles         | Build established: Scavenger-Mutant
  523 | -10/Exiles         | Met EX-BIN
  541 | -10/Exiles         | Aligned with FarCom system
  542 | -10/Exiles         | Given EX-Vault access code
  582 | -10/Exiles         | Opened EX-Vault
  592 | -10/Exiles         | Found Trap Reconfigurator
  625 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  675 | -10/Exiles         | Met EX-DEC
  734 | -10/Exiles         | Discovered new exit (range 10)
  748 | -10/Exiles         | Left Exiles lab with Trap Reconfigurator
  748 | -10/Exiles         | Entered Mines
 1001 | -9/Mines           | Discovered new exit (range 9)
 1596 | -9/Mines           | Discovered new exit (range 6)
 1655 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
 1916 | -9/Mines           | Entered Materials
 1916 | -8/Materials       | Evolved 4 slots: Utility x4
 1917 | -8/Materials       | Loaded intel: 19 interactive machine locations
 2188 | -8/Materials       | Identified exit to Garrison
 2445 | -8/Materials       | Discovered new exit (range 8)
 2576 | -8/Materials       | Build established: Mutant
 2871 | -8/Materials       | Garrison activated, responded to threat
 3204 | -8/Materials       | Garrison activated, responded to threat
 3269 | -8/Materials       | Entered Factory
 3269 | -7/Factory         | Evolved 2 slots: Propulsion x2
 3594 | -7/Factory         | Discovered new exit (range 7)
 3659 | -7/Factory         | Build established: Scavenger-Mutant
 3683 | -7/Factory         | Identified exit to Factory
 3684 | -7/Factory         | Entered another Factory area
 3684 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 3728 | -6/Factory         | Discovered new exit (range 3)
 3729 | -6/Factory         | Identified exit to Lower Caves
 3932 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 4082 | -6/Factory         | Build established: Mutant
 4256 | -6/Factory         | Entered Lower Caves
 4280 | -6/Lower Caves     | Learned Factory interactive machine intel
 4472 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4521 | -6/Lower Caves     | Learned Factory emergency access door positions
 4562 | -6/Lower Caves     | Discovered new exit (range 10)
 4567 | -6/Lower Caves     | Identified exit to Lower Caves
 4568 | -6/Lower Caves     | Entered another Lower Caves area
 4580 | -6/Lower Caves     | Spotted B-75 Beast
 4799 | -6/Lower Caves     | Lost 7 parts (2p3u2w)
 4858 | -6/Lower Caves     | Found Prototype Device
 4858 | -6/Lower Caves     | Identified Heart of Steel
 5020 | -6/Lower Caves     | Discovered new exit (range 16)
 5031 | -6/Lower Caves     | Identified exit to Data Miner
 5296 | -6/Lower Caves     | Entered Data Miner
 5296 | -6/Data Miner      | Discovered new exit (range 6)
 5303 | -6/Data Miner      | Identified exit to Proximity Caves
 5313 | -6/Data Miner      | Met Data Miner
 5341 | -6/Data Miner      | Learned location of Section 7 (-2)
 5341 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 5353 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 5410 | -6/Data Miner      | Data Conduit disabled
 5418 | -6/Data Miner      | Core integrity fell below 50%
 5422 | -6/Data Miner      | Entered Proximity Caves
 5443 | -5/Proximity Caves | Lost 5 parts (1p2u2w)
 5743 | -5/Proximity Caves | Discovered new exit (range 13)
 5751 | -5/Proximity Caves | Identified exit to Factory
 5752 | -5/Proximity Caves | Entered Factory
 5752 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 5753 | -5/Factory         | Identified exit to Upper Caves
 5755 | -5/Factory         | Loaded intel: 46 interactive machine locations
 5794 | -5/Factory         | Build established: Scavenger-Mutant
 5798 | -5/Factory         | Garrison activated, responded to threat
 5841 | -5/Factory         | Discovered new exit (range 6)
 5850 | -5/Factory         | Identified exit to Factory
 5995 | -5/Factory         | Repaired Tesla Rifle
 6041 | -5/Factory         | Repaired Lyr. Light Armor Plating
 6052 | -5/Factory         | Entered another Factory area
 6052 | -4/Factory         | Evolved 2 slots: Utility x2
 6162 | -4/Factory         | Build established: Hacker-Mutant
 6327 | -4/Factory         | Identified exit to Upper Caves
 6327 | -4/Factory         | Identified exit to Extension
 6410 | -4/Factory         | Garrison activated, responded to threat
 6620 | -4/Factory         | Entered Upper Caves
 6768 | -4/Upper Caves     | Encountered a Warlord checkpoint
 6857 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 6914 | -4/Upper Caves     | Discovered new exit (range 14)
 6919 | -4/Upper Caves     | Identified exit to Upper Caves
 6920 | -4/Upper Caves     | Entered another Upper Caves area
 6952 | -4/Upper Caves     | Spotted B-86 Titan
 6965 | -4/Upper Caves     | Encountered a Warlord checkpoint
 7133 | -4/Upper Caves     | Discovered new exit (range 8)
 7136 | -4/Upper Caves     | Identified exit to Zhirov
 7136 | -4/Upper Caves     | Entered Zhirov
 7136 | -4/Zhirov          | Discovered new exit (range 3)
 7161 | -4/Zhirov          | Learned location of Quarantine (-3)
 7161 | -4/Zhirov          | Learned location of Command (-1)
 7161 | -4/Zhirov          | Learned location of Testing (-2)
 7178 | -4/Zhirov          | Found Alien Artifact
 7178 | -4/Zhirov          | Identified Integrated Dissipator
 7178 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 7186 | -4/Zhirov          | Found Alien Artifact
 7509 | -4/Zhirov          | Identified exit to Proximity Caves
 7510 | -4/Zhirov          | Entered Proximity Caves
 7540 | -3/Proximity Caves | Spotted B-86 Titan
 7591 | -3/Proximity Caves | Lost 3 parts (2n1u)
 7702 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 7928 | -3/Proximity Caves | Discovered new exit (range 9)
 7941 | -3/Proximity Caves | Identified exit to Research
 7943 | -3/Proximity Caves | Entered Research
 7943 | -3/Research        | Evolved 2 slots: Power x1, Weapon x1
 8046 | -3/Research        | Fabricated Enh. Nova Cannon (x1)
 8248 | -3/Research        | Local fabrication network quarantined
 8685 | -3/Research        | Heart of Steel transformed into Warbot
 8693 | -3/Research        | Identified Transdimensional Reconstructor
 8693 | -3/Research        | Warped through subspace
 8719 | -3/Research        | Lost 10 parts (2p4n1u3w)
 8999 | -3/Research        | Lost 3 parts (1p1u1w)
 9148 | -3/Research        | Lost 3 parts (1p1n1w)
 9224 | -3/Research        | Lost 4 parts (1p1n1u1w)
 9507 | -3/Research        | Build established: Scavenger-Gunner
 9535 | -3/Research        | Found Prototype Device
 9535 | -3/Research        | Identified Exp. Shield Generator
 9597 | -3/Research        | System corruption reached 10%
 9693 | -3/Research        | Found Exp. Shield Generator
 9695 | -3/Research        | Lost 6 parts (3n1u2w)
 9830 | -3/Research        | Core integrity fell below 50%
 9877 | -3/Research        | Self-destructed

 Last Messages 
---------------
09855_ Slug penetrates P-80 Master.
09855_ System corrupted: Railgun targeting data glitched.
09856_ Exp. Shield Generator destroyed.
09857_ Quantum Rifle destroyed.
09858_ System corrupted: Railgun jammed.
09858_ P-80 Master destroyed.
09858_ Med. Treads destroyed.
09859_ System corrupted: Heat flow error (+210).
09860_ Antimatter Reactor destroyed.
09864_ Lgt. Antimatter Reactor destroyed.
09867_ K-01 Serf collects debris.
09870_ Exp. Shield Generator destroyed.
09870_ K-01 Serf collects debris.
09872_ System corrupted: Railgun jammed.
09872_ Slug penetrates G-67 Veteran.
09874_ K-01 Serf collects debris.
09875_ Railgun destroyed.
09875_ Slug penetrates G-67 Veteran.
09876_ Railgun destroyed.
09876_ Adv. Targeting Computer destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           104
Energy Generation          59
Energy Capacity            635
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             3
Base Temperature (-)       150
Armor Coverage             375
Resistance: KI             10
Resistance: TH             20
Evasion (%)                56
Targeting Accuracy         16
Target Analysis            8
Core Analysis              10
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          26
Defensive Hacking          20

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
  Exp. Cesium-ion Thruster | -6/Data Miner | Free
       Cmb. Gravmag System | -6/Data Miner | Free
   Mni. Smartbomb Launcher | -6/Data Miner | Free
              Triangulator | -6/Data Miner | Free
         Assault Drone Bay | -4/Zhirov     | Free
            Exp. Heat Sink | -4/Zhirov     | Free
        Exp. Optical Array | -4/Zhirov     | Free
          Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
 Enh. Nova Cannon | x1 | -3/Research | Preloaded

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LinkedGammaStorm
  Manual?         0
Play Time         01:19:09
  Cumulative      86.7 hours
  Start           2021.03.23 @ 16:46:43
  End             2021.03.23 @ 18:41:38
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          226
  Rogue           73
  Adventurer      148
  Explorer        5
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          64
Achievement%      51
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/X11
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e6a8f9c0-478a-45a7-93c1-a137e0543d21