Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.23 @ 18:41:38 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (104) 520 Value Destroyed (4420) 4420 Prototype IDs (55) 1100 Alien Tech Used (2) 400 Bonus (799) 799 TOTAL SCORE: 14339 Bonus ------- High Alert Combat Kills 182 Follower Combat Kills 82 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -65 Cogmind --------- Core Integrity 456/1300 Matter 230/300 Energy 22/100 System Corruption 19% Temperature Cool (0) Movement Core (300) Ox5 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink Large Storage Unit Advanced Target Analyzer Advanced Core Analyzer Thermal Shield System Shield System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Improved Transmission Jammer Trap Reconfigurator Peak State ------------ > --- POWER ------------ Antimatter Reactor Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Makeshift Armor Plating Makeshift Kinetic Plating Experimental Shield Generator System Shield System Shield Trap Reconfigurator > --- WEAPON ----------- Compact HERF Cannon Compact HERF Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Improved Transmission Jammer Heavy Phase Cannon [Rating: 126] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Combat Airjet Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Combat Airjet Utility Advanced Targeting Computer Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . . . . 4 2 2 . . . . 2 2 . . . . 2 Power 2 | . . . . . . . 1 . . . . . . . . . . 1 Propulsion 3 | . . . . . . 2 . . . . . 1 . . . . . . Utility 8 | . . . . . 4 . 1 . . . . 1 2 . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Parts Attached 206 | 6 3 7 . 4 20 14 14 . 4 6 7 6 12 8 1 6 8 80 Power 27 | 1 1 1 . . 3 . 2 . 1 . 1 . . . 1 1 1 14 Engine 9 | 1 1 1 . . 3 . 2 . 1 . . . . . . . . . Core 3 | . . . . . . . . . . . 1 . . . 1 . . 1 Reactor 15 | . . . . . . . . . . . . . . . . 1 1 13 Propulsion 46 | 2 . 2 . 2 3 5 4 . . 4 1 1 4 . . 1 3 14 Treads 12 | . . 2 . 2 3 . . . . . . . . . . . . 5 Leg 9 | . . . . . . . . . . . . . . . . . 3 6 Wheel 3 | 2 . . . . . 1 . . . . . . . . . . . . Hover 22 | . . . . . . 4 4 . . 4 1 1 4 . . 1 . 3 Flight . | . . . . . . . . . . . . . . . . . . . Utility 74 | 1 1 1 . . 12 5 6 . 1 2 3 4 3 7 . 4 3 21 Device 35 | . . . . . 3 2 5 . 1 1 . 2 . 2 . 2 3 14 Storage 3 | 1 1 . . . 1 . . . . . . . . . . . . . Processor 11 | . . . . . 3 1 1 . . . 1 . 1 . . . . 4 Hackware 6 | . . . . . . 1 . . . . 1 1 1 2 . . . . Protection 19 | . . 1 . . 5 1 . . . 1 1 1 1 3 . 2 . 3 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 59 | 2 1 3 . 2 2 4 2 . 2 . 2 1 5 1 . . 1 31 Energy Gun 24 | . . . . . 2 4 . . 2 . 2 1 2 . . . . 11 Energy Cannon 17 | . . . . . . . 1 . . . . . 3 1 . . 1 11 Ballistic Gun 15 | 2 . 3 . 1 . . 1 . . . . . . . . . . 8 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Launcher 2 | . 1 . . 1 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . 1 . . . . . . 3 . 3 Parts Lost 68 | . . 2 . . 1 . 1 . 7 5 . . 2 1 1 . 5 43 Power 15 | . . 1 . . . . . . 2 1 . . . 1 . . 1 9 Propulsion 15 | . . 1 . . . . . . . . . . . . . . 2 12 Utility 17 | . . . . . 1 . . . 3 2 . . 1 . 1 . 2 7 Weapon 21 | . . . . . . . 1 . 2 2 . . 1 . . . . 15 Highest Loss Streak 12 | . . 2 . . 1 . 1 . 7 5 . . 1 1 1 . 3 12 Average Slot Usage (%) 86 | . 82 92 100 100 89 91 92 100 73 79 76 86 92 90 89 87 76 76 Engine 5 | . 14 13 14 14 9 7 7 13 2 5 . 2 5 3 . . . . Core 1 | . . . . . . . . . . . 4 5 5 5 6 5 . . Reactor 2 | . . . . . . . . . . . . . . . . 4 8 8 Treads 7 | . . 21 28 28 18 3 . . . . . . . . . . . 1 Leg 2 | . . . . . . . . . . . . . . . . . 1 10 Hover 11 | . . . . . . 22 26 26 26 26 26 28 25 21 21 21 11 2 Device 4 | . . . . . 8 7 12 13 6 5 . 2 . . . 1 3 4 Storage 7 | . 14 14 14 14 9 7 6 6 6 6 6 5 5 5 5 5 5 4 Processor 12 | . . . . . 11 18 20 20 14 13 18 13 14 15 15 15 15 16 Hackware 7 | . . . . . . 1 6 6 6 6 7 13 17 19 19 15 15 10 Protection 6 | . . 12 14 14 14 3 . . . 2 2 1 8 8 10 7 2 1 Energy Gun 5 | . . . . . 12 15 11 6 6 12 9 9 7 1 . . . 2 Energy Cannon 2 | . . . . . . . . 6 1 . . . 1 8 10 10 10 3 Ballistic Gun 6 | . 24 26 28 27 5 . . . . . . . . . . . . 2 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 103 | 10 24 32 32 33 44 35 49 49 49 37 35 36 51 51 55 65 72 103 Greatest Support 115 | 32 32 40 40 40 42 42 88 88 88 66 82 93 93 72 72 78 78 115 Greatest Overweight (x) 15 | . . 9 . . 1 9 . . 6 . . . . . . . 2 15 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 1 5 9 7 8 10 10 10 10 10 10 9 10 10 10 10 10 10 10 Average Carried 8 | . 2 5 6 7 9 9 9 10 9 8 8 8 9 9 10 9 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 1 5 6 7 6 10 10 10 10 8 8 9 8 10 10 10 10 10 8 Class Distribution -------------------- 30% | Scavenger-Mutant 30% | Mutant 29% | Hacker-Mutant 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Matter Collected 4805 | 241 89 101 . 75 327 45 210 20 368 . 134 20 383 212 85 522 388 1585 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 5962 | . 188 103 . 66 799 279 162 78 268 . 60 108 530 158 114 522 388 2139 Parts 308 | . 14 9 . 13 46 9 5 6 5 . 9 1 4 6 7 10 17 147 Haulers Intercepted 3 | . . . . . 2 . . . . . . 1 . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 6 . . 4 . . 2 8 . 1 . Prevented 25 | . . . . . . . . . . . . . . . 1 10 14 . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 76 | . 7 2 . 6 9 4 2 3 . . 1 . 2 1 4 . 6 29 Melee 1 | . . . . . . . . . . . 1 . . . . . . . Guns 34 | . 1 2 . 3 9 1 1 2 . . . . 2 . . . . 13 Cannons 26 | . . . . . . . . 1 . . . . . 1 4 . 5 15 AOE 12 | . 6 . . 3 . 3 . . . . . . . . . . . . Classes Destroyed 12 | . 3 1 . . 4 1 . . . . 1 . . 1 . . 1 . Worker 6 | . . . . . 3 . . . . . . . . . . . . 3 Builder 4 | . 1 . . . . . . . . . . . . . . . . 3 Hauler 3 | . . . . . 2 . . . . . . 1 . . . . . . Recycler 3 | . . . . . . 1 . . . . . . 2 . . . . . Watcher 12 | . . . . . 4 1 1 . . . . . 2 . . . . 4 Swarmer 25 | . 3 . . 6 . . . 3 . . . . . 1 4 . 3 5 Grunt 22 | . 4 . . . 5 4 2 . . . . . . . . . . 7 Brawler 1 | . . . . . 1 . . . . . . . . . . . . . Sentry 9 | . . 2 . . 3 . . . . . . . . . . . 1 3 Hunter 5 | . . . . . . . . . . . . . . . . . 2 3 Programmer 14 | . . . . . . . . . . . 1 . 2 . . . . 11 Decomposer 9 | . . . . . . . . . 6 . . . . 3 . . . . Samaritan 1 | . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 8 | . 8 2 . 3 4 6 1 3 . . 1 1 2 1 4 . 3 7 Combat Bots Only 7 | . 7 2 . 3 2 4 1 3 . . 1 . 2 1 4 . 3 6 Max Kills in Single Turn 4 | . 4 1 . 3 1 2 1 1 1 . 1 1 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 . . 3 . 2 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Damage Taken 10623 | . 89 235 . 154 479 48 130 149 741 603 441 46 488 89 227 . 471 6233 Core 1614 | . 18 63 . 20 27 17 34 39 254 135 196 . 12 . 12 . 24 763 Absorbed by Shields 1064 | . . . . . . . . . . . . . . . . . . 1064 Core Remaining (%) 81 | 100 . . . 59 95 97 . . . . 22 100 . . . . 95 . Volleys Fired 276 | . 4 7 . 6 46 5 17 5 14 2 . 2 14 6 6 22 11 109 Largest 3 | . 2 2 . 2 2 2 2 2 1 1 . 2 2 2 1 2 2 3 Hottest 296 | . 50 40 . 46 100 100 124 144 80 80 . 125 176 176 88 176 176 296 Shots Fired 535 | . 8 10 . 11 92 10 25 10 14 2 . 4 26 9 6 44 20 244 Gun 362 | . 4 10 . 10 92 10 25 5 14 2 . 4 20 . . . . 166 Cannon 168 | . . . . . . . . 5 . . . . 6 9 6 44 20 78 Launcher 5 | . 4 . . 1 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 195 | . 4 10 . 10 42 . . . . . . . . . . . . 129 Thermal 89 | . . . . . . . 16 5 14 2 . . 10 . . . . 42 Explosive 5 | . 4 . . 1 . . . . . . . . . . . . . . Electromagnetic 246 | . . . . . 50 10 9 5 . . . 4 16 9 6 44 20 73 Robot Hit Streak 20 | . 1 9 . 13 16 11 20 5 9 6 . 5 18 6 2 17 3 15 Robot Miss Streak 6 | . 3 . . 4 2 2 3 1 2 2 . . 3 1 2 1 1 6 Penetration Max 1 | . . . . . . . . . . . . . . . . . . 1 Secondary Targets 3 | . . . . 1 . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . 1 Shots Hit Robots 371 | . 2 8 . 5 68 6 20 6 14 2 . 4 21 6 4 33 13 159 Core Hits 228 | . 14 3 . 6 33 11 5 3 11 . 9 2 10 6 4 20 8 83 Critical Hits 16 | . . . . . . . . . . . . . 1 . . 1 1 13 Critical Kills 3 | . . . . . . . . . . . . . . . . . . 3 Critical Parts Destroyed 10 | . . . . . . . . . . . . . 1 . . . 1 8 Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 10839 | . 446 99 . 253 1218 493 314 107 231 10 68 130 846 279 126 561 504 5154 Guns 5950 | . 12 99 . 79 1131 157 314 56 231 10 . 100 507 . . . . 3254 Cannons 3713 | . . . . . . . . 51 . . . . 292 279 126 561 504 1900 Explosions 1108 | . 434 . . 174 87 336 . . . . . 30 47 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Ramming 68 | . . . . . . . . . . . 68 . . . . . . . Kinetic 3346 | . 12 99 . 79 450 . . . . . . . . . . . . 2706 Thermal 2389 | . . . . . 87 336 228 56 231 10 . 30 320 . . . . 1091 Explosive 608 | . 434 . . 174 . . . . . . . . . . . . . . Electromagnetic 4428 | . . . . . 681 157 86 51 . . . 100 526 279 126 561 504 1357 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . 2 . . 3 3 8 . 2 2 2 2 2 19 Average Corruption 4 | . . . . . . 2 . . 3 3 6 . 1 2 2 2 2 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Effects 118 | . . . . . . 2 . . 17 3 6 . 2 5 2 3 3 75 Message Errors 31 | . . . . . . 1 . . 5 3 3 . 2 2 . 2 1 12 Matter Fused 17 | . . . . . . . . . 5 . 2 . . . . . . 10 Heat Flow Errors 10 | . . . . . . . . . 2 . . . . 1 1 . . 6 Energy Discharges 10 | . . . . . . 1 . . 2 . . . . . 1 1 2 3 Data Loss (minor) 9 | . . . . . . . . . 1 . 1 . . 2 . . . 5 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 Targeting Errors 27 | . . . . . . . . . 2 . . . . . . . . 25 Weapon Failures 10 | . . . . . . . . . . . . . . . . . . 10 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 193 | . . . . . . 21 . 1 . . . . 45 36 . 76 . 14 Projectiles 172 | . . . . . . . . 1 . . . . 45 36 . 76 . 14 Explosions 21 | . . . . . . 21 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 5 | . . . . . . . . . . . . . . . . . . 5 Secondary 2 | . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 164 | . 13 . . 22 12 . . . . . 29 46 42 . . . . . Shots 5 | . 1 . . 1 1 . . . . . . 1 1 . . . . . Rammed 22 | . . . . . . . . . . . 22 . . . . . . . Targets Rammed 22 | . . . . . . . . . . . 22 . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 542 | . 2 . . . 5 . 98 . 217 20 . 114 540 181 235 261 158 542 Average Temperature 106 | . 2 . . . 2 . 42 . 17 15 . 59 142 63 105 107 82 129 Received Heat Transfer 1077 | . 36 72 . . 198 27 27 . 201 78 . . . 24 . . 9 405 Effects 19 | . . . . . . . . . . . . . 7 . . . . 12 Shutdowns 13 | . . . . . . . . . . . . . 4 . . . . 9 Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . Interference 3 | . . . . . . . . . . . . . 1 . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . . . . . . . 3 . . 2 1 2 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 1 1 Parts Fried 27 | . . . . . 1 . . . . . . 1 7 1 . . 9 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . . Parts Melted 12 | . . . . . 1 . 2 . 1 . . . 2 . . . . 6 Heat Transferred 2948 | . . . . . 100 250 444 111 525 25 . 50 370 . . . . 1073 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . 3 2 . . . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Peak Influence 647 | . 203 113 . 140 205 196 93 . . . . 34 155 . . . . 647 Initial 78 | . . 78 . . 54 67 . . . . . 18 16 . . . . . Average 126 | . 59 110 . 27 84 155 43 . . . . 30 55 . . . . 278 Maximum Alert Level 2 | . 1 . . . 1 . . . . . . . . . . . . 2 Low Security (%) 72 | 100 78 100 . 100 85 100 100 . . . . 100 100 . . . . 16 Level 1 22 | . 21 . . . 14 . . . . . . . . . . . . 66 Level 2 4 | . . . . . . . . . . . . . . . . . . 16 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . 3 . 2 . . . . 2 5 . . . . 7 Investigation 1 | . 1 . . . . . . . . . . . . . . . . . Extermination 9 | . . . . . . . 2 . . . . 1 2 . . . . 4 Reinforcement 4 | . . . . . 1 . . . . . . . . . . . . 3 Assault . | . . . . . . . . . . . . . . . . . . . Garrison 6 | . . . . . 2 . . . . . . 1 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Distress Signals 8 | . 1 . . . 3 2 . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 166 | . 10 2 . 6 21 5 10 6 6 4 3 . 17 6 9 . 6 55 Peak Tracking Total 9 | . 9 2 . 3 3 3 4 3 7 4 2 1 6 5 5 . 3 9 Tactical Retreats 17 | . . . . . 2 1 2 2 3 . . . 4 1 1 . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Traps Triggered 7 | . 1 . . . . 1 1 . . . . . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 6 | . . . . . 4 . . . . . . . . . . . . 2 Traps Reconfigurated 29 | . . . . . 13 4 5 . . . . . . . . . . 7 Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . . . 4 . 1 . . . . . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Machines Disabled 12 | . . . . . 2 . . . . . . . 4 . . 2 . 4 Max in Single Turn 4 | . . . . . 1 . . . . . . . 4 . . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . 1 Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Machines Accessed 32 | . 1 . 1 . 5 1 4 . 2 4 . 2 1 . . 7 . 4 Terminals 12 | . 1 . . . 4 1 2 . . . . . 1 . . . . 3 Fabricators 2 | . . . . . . . 1 . . . . . . . . . . 1 Repair Stations 2 | . . . . . . . 1 . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . 1 . . . . . . Total Hacks 117 | . 2 . 1 . 8 3 6 . 2 25 . 10 4 . . 46 . 10 Successful 98 | . 2 . 1 . 6 3 3 . 2 25 . 5 4 . . 46 . 1 Failed 19 | . . . . . 2 . 3 . . . . 5 . . . . . 9 Catastrophic 3 | . . . . . . . . . . . . 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 9 | . 1 . 1 . 2 . . . . . . . 1 . . . . 4 Terminals 26 | . 2 . . . 7 3 3 . . . . . 4 . . . . 7 Fabricators 4 | . . . . . . . 1 . . . . . . . . . . 3 Repair Stations 8 | . . . . . . . 2 . . . . 6 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . . . 4 . . . . . . Terminal Hacks 90 | . 2 . 1 . 5 3 2 . 2 25 . . 4 . . 46 . . Record 51 | . . . . . . 2 1 . . 11 . . 3 . . 34 . . Part Schematic 10 | . . . . . . . . . . 6 . . . . . 4 . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . Robot Analysis 5 | . . . . . . 1 . . . . . . . . . 4 . . Prototype ID Bank 10 | . . . . . 2 . 1 . . 3 . . . . . 4 . . Open Door 2 | . . . . . . . . . 2 . . . . . . . . . Branch Access Points 2 | . 1 . . . . . . . . . . . 1 . . . . . Locate Traps 3 | . . . . . 3 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . . . . 1 . . . . 5 . . . . . . Scan Component 3 | . . . . . . . 1 . . . . 2 . . . . . . Repair 2 | . . . . . . . . . . . . 2 . . . . . . Refit 1 | . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . . . . . 2 1 4 . . . . 1 . . . . . 4 Full Trace Events . | . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . 6 . . . . . 4 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 Matter 278 | . . . . . . . . . . . . . . . . . . 278 Time 69 | . . . . . . . . . . . . . . . . . . 69 Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . 9 Parts Repaired 2 | . . . . . . . . . . . . 2 . . . . . . Time 100 | . . . . . . . . . . . . 100 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Total Allies 5 | . . . . . . . 3 . . . . . . 1 . . . 1 Largest Group 3 | . . . . . . . 3 . . . . . . 1 . . . 1 Highest-Rated Group 99 | . . . . . . . 93 . . . . . . 58 . . . 99 Highest-Rated Ally 99 | . . . . . . . 31 . . . . . . 58 . . . 99 Total Orders 2 | . . . . . . . . . . . . . . 1 . . . 1 AID 1 | . . . . . . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . 1 Ally Attacks 54 | . . . . . . . 37 . . . . . . . . . . 17 Total Damage 1524 | . . . . . . . 594 . . . . . . . . . . 930 Kills 11 | . . . . . . . 3 . . . . . . . . . . 8 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Robot Analysis Total 5 | . . . . . . 1 . . . . . . . . . 4 . . Derelict Logs Recovered 5 | . . 1 . 1 . . . 2 . . 1 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Turns Passed 9876 | 48 149 208 342 1168 1353 415 572 312 728 126 330 300 568 300 216 374 433 1934 Spaces Moved 7603 | 41 130 108 214 654 665 440 581 360 608 113 441 259 814 459 393 219 280 824 Core 39 | 4 . 2 . . . 1 . . 4 . . . . . . . . 28 Treads 1786 | . . 98 214 654 665 16 . . . . . . . . . . . 139 Legs 669 | . . . . . . . . . . . . . . . . . 46 623 Wheels 198 | 37 130 8 . . . 23 . . . . . . . . . . . . Hover 4911 | . . . . . . 400 581 360 604 113 441 259 814 459 393 219 234 34 Flight . | . . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 50 100 100 160 160 152 48 48 68 68 72 63 54 45 45 45 45 50 56 Average Speed 93 | 95 100 162 160 160 157 57 64 68 75 75 65 55 52 45 47 47 120 148 Slowest Speed 800 | 100 100 500 160 160 177 500 68 68 350 76 76 63 55 48 48 50 191 800 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 40 | 4 30 14 61 97 29 11 10 57 58 77 65 7 19 66 52 62 43 15 Regions Visited 18 Branch Regions 11 Pre-discovered Areas 5 | . . . . 1 . . . . . 1 . . . . . 3 . . Known Exits Taken 13 | . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . . . . . . . . . . . Scrap Searched 13 | . . . . 2 . . . . 3 . 3 . . 3 2 . . . Spaces Dug 12 | . 7 . . . . . . . . . . . . . . . . 5 Terrain Destroyed 79 | . 15 . . 17 6 4 . . . . . 2 . . . . . 35 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 35 | . . . . . . . . . . . . . . . . . . 35 AOE 44 | . 15 . . 17 6 4 . . . . . 2 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Total 9855 | 47 140 131 214 765 885 599 759 416 861 152 478 412 930 541 416 444 356 1309 Wait 1552 | . . 1 . 98 121 118 127 52 232 26 9 141 79 52 17 190 51 238 Move 7585 | 40 129 107 213 653 664 439 580 359 607 112 440 258 813 458 392 218 279 824 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 69 | 1 2 4 1 1 13 6 7 . 2 1 . 1 5 5 . 1 2 17 Fast Attach 114 | 6 1 4 . . 5 5 4 . 2 . 6 3 6 4 1 5 4 58 Attach 53 | . . 1 . 1 6 6 3 . 2 5 . 3 3 3 . 2 3 15 Detach 26 | . 1 . . 1 4 5 1 . . 3 . 2 . 1 . 1 2 5 Swap 41 | . 2 2 . 3 9 3 7 . . 1 1 . 3 1 . . 1 8 Drop 114 | . 1 5 . 2 17 12 13 . 2 2 . 2 7 8 . 5 3 35 Fire 276 | . 4 7 . 6 46 5 17 5 14 2 . 2 14 6 6 22 11 109 Melee . | . . . . . . . . . . . . . . . . . . . Ram 22 | . . . . . . . . . . . 22 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . . . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 4 exits: *Upp x2 / *Ext x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Identified exit to Mines 187 | -10/Materials | Destroyed 7 combat bots 198 | -10/Materials | Entered Mines 247 | -10/Mines | Learned Materials interactive machine intel 395 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 397 | -10/Mines | Discovered new exit (range 5) 406 | -10/Mines | Entered Exiles 429 | -10/Exiles | Discovered new exit (range 15) 456 | -10/Exiles | Met 8R-AWN 480 | -10/Exiles | Met EX-HEX 516 | -10/Exiles | Build established: Scavenger-Mutant 523 | -10/Exiles | Met EX-BIN 541 | -10/Exiles | Aligned with FarCom system 542 | -10/Exiles | Given EX-Vault access code 582 | -10/Exiles | Opened EX-Vault 592 | -10/Exiles | Found Trap Reconfigurator 625 | -10/Exiles | Warned to stay clear of 0b10 Research branches 675 | -10/Exiles | Met EX-DEC 734 | -10/Exiles | Discovered new exit (range 10) 748 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 748 | -10/Exiles | Entered Mines 1001 | -9/Mines | Discovered new exit (range 9) 1596 | -9/Mines | Discovered new exit (range 6) 1655 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1916 | -9/Mines | Entered Materials 1916 | -8/Materials | Evolved 4 slots: Utility x4 1917 | -8/Materials | Loaded intel: 19 interactive machine locations 2188 | -8/Materials | Identified exit to Garrison 2445 | -8/Materials | Discovered new exit (range 8) 2576 | -8/Materials | Build established: Mutant 2871 | -8/Materials | Garrison activated, responded to threat 3204 | -8/Materials | Garrison activated, responded to threat 3269 | -8/Materials | Entered Factory 3269 | -7/Factory | Evolved 2 slots: Propulsion x2 3594 | -7/Factory | Discovered new exit (range 7) 3659 | -7/Factory | Build established: Scavenger-Mutant 3683 | -7/Factory | Identified exit to Factory 3684 | -7/Factory | Entered another Factory area 3684 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3728 | -6/Factory | Discovered new exit (range 3) 3729 | -6/Factory | Identified exit to Lower Caves 3932 | -6/Factory | Allied Derelicts emerged from ambush trap array 4082 | -6/Factory | Build established: Mutant 4256 | -6/Factory | Entered Lower Caves 4280 | -6/Lower Caves | Learned Factory interactive machine intel 4472 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4521 | -6/Lower Caves | Learned Factory emergency access door positions 4562 | -6/Lower Caves | Discovered new exit (range 10) 4567 | -6/Lower Caves | Identified exit to Lower Caves 4568 | -6/Lower Caves | Entered another Lower Caves area 4580 | -6/Lower Caves | Spotted B-75 Beast 4799 | -6/Lower Caves | Lost 7 parts (2p3u2w) 4858 | -6/Lower Caves | Found Prototype Device 4858 | -6/Lower Caves | Identified Heart of Steel 5020 | -6/Lower Caves | Discovered new exit (range 16) 5031 | -6/Lower Caves | Identified exit to Data Miner 5296 | -6/Lower Caves | Entered Data Miner 5296 | -6/Data Miner | Discovered new exit (range 6) 5303 | -6/Data Miner | Identified exit to Proximity Caves 5313 | -6/Data Miner | Met Data Miner 5341 | -6/Data Miner | Learned location of Section 7 (-2) 5341 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5353 | -6/Data Miner | Received God Mode back door access code from Data Miner 5410 | -6/Data Miner | Data Conduit disabled 5418 | -6/Data Miner | Core integrity fell below 50% 5422 | -6/Data Miner | Entered Proximity Caves 5443 | -5/Proximity Caves | Lost 5 parts (1p2u2w) 5743 | -5/Proximity Caves | Discovered new exit (range 13) 5751 | -5/Proximity Caves | Identified exit to Factory 5752 | -5/Proximity Caves | Entered Factory 5752 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5753 | -5/Factory | Identified exit to Upper Caves 5755 | -5/Factory | Loaded intel: 46 interactive machine locations 5794 | -5/Factory | Build established: Scavenger-Mutant 5798 | -5/Factory | Garrison activated, responded to threat 5841 | -5/Factory | Discovered new exit (range 6) 5850 | -5/Factory | Identified exit to Factory 5995 | -5/Factory | Repaired Tesla Rifle 6041 | -5/Factory | Repaired Lyr. Light Armor Plating 6052 | -5/Factory | Entered another Factory area 6052 | -4/Factory | Evolved 2 slots: Utility x2 6162 | -4/Factory | Build established: Hacker-Mutant 6327 | -4/Factory | Identified exit to Upper Caves 6327 | -4/Factory | Identified exit to Extension 6410 | -4/Factory | Garrison activated, responded to threat 6620 | -4/Factory | Entered Upper Caves 6768 | -4/Upper Caves | Encountered a Warlord checkpoint 6857 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 6914 | -4/Upper Caves | Discovered new exit (range 14) 6919 | -4/Upper Caves | Identified exit to Upper Caves 6920 | -4/Upper Caves | Entered another Upper Caves area 6952 | -4/Upper Caves | Spotted B-86 Titan 6965 | -4/Upper Caves | Encountered a Warlord checkpoint 7133 | -4/Upper Caves | Discovered new exit (range 8) 7136 | -4/Upper Caves | Identified exit to Zhirov 7136 | -4/Upper Caves | Entered Zhirov 7136 | -4/Zhirov | Discovered new exit (range 3) 7161 | -4/Zhirov | Learned location of Quarantine (-3) 7161 | -4/Zhirov | Learned location of Command (-1) 7161 | -4/Zhirov | Learned location of Testing (-2) 7178 | -4/Zhirov | Found Alien Artifact 7178 | -4/Zhirov | Identified Integrated Dissipator 7178 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 7186 | -4/Zhirov | Found Alien Artifact 7509 | -4/Zhirov | Identified exit to Proximity Caves 7510 | -4/Zhirov | Entered Proximity Caves 7540 | -3/Proximity Caves | Spotted B-86 Titan 7591 | -3/Proximity Caves | Lost 3 parts (2n1u) 7702 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7928 | -3/Proximity Caves | Discovered new exit (range 9) 7941 | -3/Proximity Caves | Identified exit to Research 7943 | -3/Proximity Caves | Entered Research 7943 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 8046 | -3/Research | Fabricated Enh. Nova Cannon (x1) 8248 | -3/Research | Local fabrication network quarantined 8685 | -3/Research | Heart of Steel transformed into Warbot 8693 | -3/Research | Identified Transdimensional Reconstructor 8693 | -3/Research | Warped through subspace 8719 | -3/Research | Lost 10 parts (2p4n1u3w) 8999 | -3/Research | Lost 3 parts (1p1u1w) 9148 | -3/Research | Lost 3 parts (1p1n1w) 9224 | -3/Research | Lost 4 parts (1p1n1u1w) 9507 | -3/Research | Build established: Scavenger-Gunner 9535 | -3/Research | Found Prototype Device 9535 | -3/Research | Identified Exp. Shield Generator 9597 | -3/Research | System corruption reached 10% 9693 | -3/Research | Found Exp. Shield Generator 9695 | -3/Research | Lost 6 parts (3n1u2w) 9830 | -3/Research | Core integrity fell below 50% 9877 | -3/Research | Self-destructed Last Messages --------------- 09855_ Slug penetrates P-80 Master. 09855_ System corrupted: Railgun targeting data glitched. 09856_ Exp. Shield Generator destroyed. 09857_ Quantum Rifle destroyed. 09858_ System corrupted: Railgun jammed. 09858_ P-80 Master destroyed. 09858_ Med. Treads destroyed. 09859_ System corrupted: Heat flow error (+210). 09860_ Antimatter Reactor destroyed. 09864_ Lgt. Antimatter Reactor destroyed. 09867_ K-01 Serf collects debris. 09870_ Exp. Shield Generator destroyed. 09870_ K-01 Serf collects debris. 09872_ System corrupted: Railgun jammed. 09872_ Slug penetrates G-67 Veteran. 09874_ K-01 Serf collects debris. 09875_ Railgun destroyed. 09875_ Slug penetrates G-67 Veteran. 09876_ Railgun destroyed. 09876_ Adv. Targeting Computer destroyed. Map ----- +----------------------------------------------------+ | ????? ???????????????????????????????????????????? | | ????# ?????????? ??? ?????????????????????????? | | ????# ????????? ? ?????????????????????????? | | ????# "???????? ? ????????????????????????? | | ? ??? "???????? ????????????????????????? | | ?? ?? ??????? = !????????????????????????? | | ??? #? ??????? ???????????????????????? | | +######+####### ????????????????????????? | | !%* #???????????????????????????? | | = ! #???????????????????????????? | | [%= +???????????????????????????? | | "####### #####+#####???????????????????????????? | | ???????# #[= |%!#??????????????????????????????? | | ?????### # !*%###????????????????????????????? | | ?????# # =!+==! %=# #????????????????????????????? | | ?????### !# %%! !###????????????????????????????? | | ???????# #!===! #??????????????????????????????? | | ???????# # ] !! #??????????????????????????????? | | ???????# ##############????????????????????????? | | ??????## #????# #############????????????? | | ??????## #????# # ?????????????? | | ??????## #????# # ???????????????? | | ???????#! #????# [= # s ????????????????? | | ???????# = #????# [ ! # """ ????????????????? | | ??????##! ##???####+#### """" ???????????????? | | ###+### #????#!!!= ##@= """" ??????????????? | | " ###### ! ##ggs""" #???????????? | | ! %+!g!s #???????????? | | ###### ==*##=%* #???????????? | | ####### #????# =] ##|[%= #???????????? | | ?????####+#####??### #### * ! " ?????????? | | ?????# #????# #??# *%g # ??????????? | | ?????# [ #????# #??######k/######???????????? | | ?????# """#????# ??????? =% ???????????????? | | ?????# * T"#????###???????? = ??????????????? | | ?????# ""#??????????????? ?????????????? | | ?????# #???????????????? ????????????? | | ?????# #????????????????##### ????????????? | | ?????# #??????????????????????????????????? | | ?????# ! *#??????????????????????????????????? | | ?????#######+##??????????????????????????????????? | | ???????????#=#???????????????????????????????????? | | ???????????#=#???????????Y???????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ????########+##??????????????????????????????????? | | ????# ###############????????????????????? | | ????# # ???????????????????? | | ????# # ???????????????????? | | ????# """ # ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 59 Energy Capacity 635 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Cloak Strength 3 Base Temperature (-) 150 Armor Coverage 375 Resistance: KI 10 Resistance: TH 20 Evasion (%) 56 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 26 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Enh. Nova Cannon | x1 | -3/Research | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedGammaStorm Manual? 0 Play Time 01:19:09 Cumulative 86.7 hours Start 2021.03.23 @ 16:46:43 End 2021.03.23 @ 18:41:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 73 Adventurer 148 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e6a8f9c0-478a-45a7-93c1-a137e0543d21