Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.31 @ 00:54:55 // Winter2022/Polymind

Player: charson

Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (93)      465
Value Destroyed (4119)     4119
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (10485)              10485
              TOTAL SCORE: 22669

 Bonus
-------
Polymind Skill             8493
Pacifist                   200
High Alert Combat Kills    72
Follower Combat Kills      240
Entered DSFs               500
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             0/1600
Matter                     0/0
Energy                     24/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (1) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>            --- POWER ------------
  Reinforced Quantum Reactor
>            --- PROPULSION -------
     Armored Heavy Treads
     Armored Heavy Treads
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Cooling System
    Enhanced Optical Array
             Active Sensor Suite
    Advanced Targeting Computer
    Improved Kinecellerator
    Advanced Weapon Cycler
    Advanced Transmission Jammer
     Layered Heavy Armor Plating
             Graphene Brace
             EM Disruption Field
    Improved Dynamic Insulation System
>            --- WEAPON -----------
       Heavy Linear Accelerator
>            --- INVENTORY --------
                 (None)
[Rating: 154]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Improved Heavy Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Mass Driver
  Special Weapon           Improved Remote Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Acc 
Slots Evolved              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 55   | .   .   7   8   5   .   6   2   4   1   .   .   .   7   1   .   14  
  Power                    5    | .   .   1   1   .   .   1   .   1   .   .   .   .   .   .   .   1   
  Propulsion               15   | .   .   2   2   2   .   2   .   2   .   .   .   .   2   .   .   3   
  Utility                  23   | .   .   3   5   1   .   2   .   .   1   .   .   .   4   .   .   7   
  Weapon                   12   | .   .   1   .   2   .   1   2   1   .   .   .   .   1   1   .   3   
  Highest Loss Streak      6    | .   .   2   6   3   .   4   1   4   1   .   .   .   3   1   .   3   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   100 86  90  91  100 94  68  64  94  11  11  64  80  96  80  57  
  Engine                   5    | .   16  9   11  11  20  4   .   .   .   .   .   .   .   .   .   1   
  Core                     3    | .   .   .   .   .   .   8   11  6   10  .   .   3   3   .   .   .   
  Treads                   10   | .   .   12  21  23  .   .   .   .   .   .   .   10  13  .   .   3   
  Leg                      4    | .   .   12  .   .   .   2   .   12  20  .   .   .   .   .   .   6   
  Wheel                    2    | .   33  1   3   .   40  5   .   .   .   .   .   .   .   .   .   2   
  Hover                    3    | .   .   .   .   .   .   16  22  .   .   .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   60  60  8   
  Device                   20   | .   33  20  20  21  20  18  .   6   10  .   .   32  38  .   .   18  
  Processor                6    | .   .   .   .   .   .   8   11  17  21  11  11  9   8   .   .   3   
  Protection               3    | .   .   5   9   8   .   .   .   .   .   .   .   3   3   .   .   .   
  Energy Gun               7    | .   .   13  10  11  .   18  15  .   .   .   .   .   .   .   .   3   
  Ballistic Gun            7    | .   .   7   10  11  .   .   .   19  31  .   .   .   1   16  .   .   
  Special Weapon           1    | .   16  .   .   .   .   8   8   .   .   .   .   .   .   .   .   1   
Naked Turns                195  | .   .   26  92  5   .   1   .   .   .   .   .   1   6   .   .   64  
Heaviest Build             96   | 6   6   18  18  23  9   21  19  19  19  .   .   74  74  17  12  96  
  Greatest Support         120  | 20  20  40  40  40  32  32  22  40  40  3   3   81  81  18  18  120 
  Greatest Overweight (x)  7    | .   .   .   4   7   .   1   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | .   .   1   1   4   4   5   5   5   1   1   1   1   1   .   .   1   
  Average Capacity         1    | .   .   .   .   1   4   4   5   2   1   1   1   .   .   .   .   .   
  Most Carried             4    | .   .   .   .   3   4   2   .   .   .   .   .   1   1   .   .   .   
  Average Carried          .    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Final Capacity           5    | .   .   .   1   4   4   5   5   1   1   1   1   1   .   .   .   .   
  Final Carried            3    | .   .   .   .   3   2   .   .   .   .   .   .   1   .   .   .   .   

 Class Distribution 
--------------------
 32% | Sentry
 20% | Heavy
 16% | Programmer
 12% | Hunter
  6% | Grunt
  3% | Swarmer
  3% | Recycler

 Dominant Class 
----------------
   Tunneler | -10/Materials
     Sentry | -9/Materials
     Sentry | -8/Materials
     Sentry | -7/Factory
   Recycler | -6/Factory
 Programmer | -5/Factory
 Programmer | -5/Upper Caves
     Hunter | -5/Upper Caves
     Hunter | -5/Warlord
     Hunter | -4/Proximity Caves
     Hunter | -4/Factory
      Heavy | -4/DSF
      Heavy | -3/Research
    Swarmer | -3/Testing
    Swarmer | -2/Research
      Heavy | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Acc 
Matter Collected           1167 | .   .   66  51  211 .   .   .   22  88  .   .   25  403 .   73  228 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3884 | .   .   741 572 661 .   428 40  171 .   .   .   75  589 .   .   607 
  Parts                    201  | .   .   48  31  35  .   23  .   1   .   .   .   .   40  .   .   23  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recyclers Shooed           3    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      6    | .   .   .   .   .   .   .   2   4   .   .   .   .   .   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Acc 
Combat Hostiles Destroyed  76   | .   .   18  9   16  .   6   .   1   .   .   .   2   13  .   .   11  
  Guns                     48   | .   .   18  9   16  .   1   .   1   .   .   .   .   3   .   .   .   
  Cannons                  23   | .   .   .   .   .   .   .   .   .   .   .   .   2   10  .   .   11  
  AOE                      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          13   | .   .   4   2   2   .   2   .   .   .   .   .   .   .   .   .   3   
  Worker                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Builder                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycler                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Watcher                  10   | .   .   3   2   1   .   4   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  22   | .   .   7   .   5   .   1   .   .   .   .   .   .   5   .   .   4   
  Grunt                    21   | .   .   6   4   2   .   1   .   .   .   .   .   .   3   .   .   5   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   16   | .   .   5   2   6   .   2   .   .   .   .   .   .   1   .   .   .   
  Specialist               3    | .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   3    | .   .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Programmer               9    | .   .   .   .   3   .   1   .   1   .   .   .   .   4   .   .   .   
Best Kill Streak           5    | .   .   3   3   4   .   2   .   1   .   .   .   1   5   .   .   4   
  Combat Bots Only         5    | .   .   3   3   3   .   1   .   1   .   .   .   1   5   .   .   3   
Max Kills in Single Turn   2    | .   .   1   1   2   .   2   .   1   .   .   .   1   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Tes  Res  Acc  
Damage Taken               14479 | .    .    1352 1626 1754 .    1048 102  415  245  193  .    116  2112 282  .    5234 
  Core                     4110  | .    .    350  419  447  .    295  28   313  69   184  .    85   159  119  .    1642 
  Absorbed by Shields      179   | .    .    .    .    .    .    .    .    .    179  .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   25    | .    .    25   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         65    | 100  100  12   23   36   100  .    .    .    .    11   .    92   .    78   100  .    
Volleys Fired              349   | 8    .    81   52   43   .    53   5    2    7    .    .    5    51   13   .    29   
  Largest                  3     | 1    .    2    2    2    .    2    2    3    3    .    .    1    1    1    .    2    
  Hottest                  157   | 100  .    79   79   108  .    125  125  79   79   .    .    75   75   30   .    157  
Shots Fired                529   | 8    .    121  104  84   .    79   6    6    21   .    .    5    51   12   .    32   
  Gun                      460   | .    .    121  104  84   .    79   6    6    21   .    .    .    17   12   .    10   
  Cannon                   61    | .    .    .    .    .    .    .    .    .    .    .    .    5    34   .    .    22   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  250   | .    .    40   52   41   .    .    .    6    21   .    .    5    51   12   .    22   
  Thermal                  221   | 8    .    81   52   43   .    27   .    .    .    .    .    .    .    .    .    10   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          58    | .    .    .    .    .    .    52   6    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         13    | 1    .    8    11   10   .    12   2    3    5    .    .    3    13   4    .    13   
  Robot Miss Streak        10    | 1    .    3    5    10   .    5    1    2    1    .    .    1    1    1    .    2    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    
  Secondary Targets        8     | .    .    2    3    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           344   | 1    .    73   64   76   .    47   1    3    2    .    .    4    39   8    .    26   
  Core Hits                217   | .    .    36   32   86   .    20   1    3    1    .    .    2    19   .    .    17   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         20    | .    .    2    2    .    .    4    .    .    .    .    .    2    6    .    .    4    
    Burn                   6     | .    .    2    2    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Blast                  12    | .    .    .    .    .    .    .    .    .    .    .    .    2    6    .    .    4    
    Corrupt                2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10071 | 24   .    1052 996  1646 .    1507 21   66   75   .    .    289  2393 218  .    1784 
  Guns                     5593  | .    .    1036 995  1629 .    1033 21   66   75   .    .    .    314  218  .    206  
  Cannons                  3921  | .    .    .    .    .    .    .    .    .    .    .    .    289  2054 .    .    1578 
  Explosions               474   | .    .    .    .    .    .    474  .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  59    | .    .    16   1    17   .    .    .    .    .    .    .    .    25   .    .    .    
  Kinetic                  6145  | .    .    318  494  739  .    .    .    66   75   .    .    289  2368 218  .    1578 
  Thermal                  3183  | 24   .    718  501  890  .    844  .    .    .    .    .    .    .    .    .    206  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          684   | .    .    .    .    .    .    663  21   .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    9    .    .    .    .    1    1    .    .    6    8    .    .    
  Average Corruption       2     | .    .    .    .    2    .    .    .    .    1    1    .    .    6    6    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  19    | .    .    .    .    10   .    .    .    .    .    1    .    .    2    6    .    .    
    Message Errors         5     | .    .    .    .    3    .    .    .    .    .    .    .    .    1    1    .    .    
    Matter Fused           5     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    .    .    
    Energy Discharges      2     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
    Data Loss (minor)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    
    Data Loss (major)      2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
    Weapon Failures        2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            411   | .    .    .    .    .    .    134  .    .    .    .    .    19   248  .    .    10   
  Projectiles              277   | .    .    .    .    .    .    .    .    .    .    .    .    19   248  .    .    10   
  Explosions               134   | .    .    .    .    .    .    134  .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 12    | .    .    .    .    .    .    .    .    .    .    .    .    2    5    .    .    5    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    .    .    .    .    .    .    2    5    .    .    5    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      76    | .    .    .    .    13   .    46   .    .    .    .    .    .    17   .    .    .    
  Shots                    1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Rammed                   10    | .    .    1    1    5    .    .    .    .    .    .    .    .    3    .    .    .    
Targets Rammed             16    | .    .    7    1    5    .    .    .    .    .    .    .    .    3    .    .    .    
  Kicked                   6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        538   | 155  .    189  225  81   .    538  81   12   14   .    .    .    63   30   .    46   
  Average Temperature      49    | 51   .    54   44   17   .    161  29   3    2    .    .    .    27   16   .    25   
  Received Heat Transfer   2524  | .    .    594  828  294  .    90   9    162  52   18   .    .    126  .    .    351  
  Effects                  3     | .    .    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Interference           2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             15    | .    .    3    1    4    .    7    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         6600  | 50   .    1847 1406 1850 .    1151 .    .    .    .    .    .    .    .    .    296  
Parts Sabotaged            7     | .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Acc 
Peak Influence             486  | .   8   303 310 323 158 279 .   .   .   .   24  71  418 299 207 486 
  Initial                  234  | .   .   3   56  31  158 77  .   .   .   .   .   16  39  234 168 124 
  Average                  109  | .   3   157 119 91  158 124 .   .   .   .   6   37  70  260 190 329 
Maximum Alert Level        2    | .   .   1   1   1   .   1   .   .   .   .   .   .   2   1   1   2   
  Low Security (%)         80   | 100 100 64  87  85  100 74  .   .   .   .   100 100 91  .   72  21  
  Level 1                  16   | .   .   35  12  14  .   25  .   .   .   .   .   .   7   100 27  34  
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   43  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   .   .   2   6   .   2   .   .   .   .   .   .   3   1   .   4   
  Investigation            4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   1   .   1   
  Extermination            6    | .   .   .   .   1   .   1   .   .   .   .   .   .   3   .   .   1   
  Reinforcement            4    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Acc 
Distress Signals           16   | .   .   2   6   .   .   .   .   .   1   .   .   .   .   .   4   3   
Communications Jammed      66   | .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   35  
  Distress Signals         66   | .   .   .   .   .   .   .   .   .   .   .   .   .   31  .   .   35  
Times Spotted              264  | .   .   38  33  26  .   18  3   6   39  5   .   3   28  12  7   46  
  Peak Tracking Total      13   | .   .   4   6   3   .   7   1   4   13  6   .   2   5   12  5   11  
  Tactical Retreats        24   | .   .   3   4   1   .   3   3   2   .   .   .   .   4   .   .   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Acc 
Traps Triggered            4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             3    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                12   | .   .   .   .   .   .   2   1   1   8   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Acc 
Machines Disabled          11   | .   .   3   1   .   .   4   1   .   1   .   .   1   .   .   .   .   
  Max in Single Turn       2    | .   .   2   1   .   .   2   1   .   1   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Acc 
Machines Accessed          36   | .   3   7   5   2   .   3   .   1   4   1   3   .   2   2   2   1   
  Terminals                26   | .   3   6   4   .   .   2   .   .   .   1   3   .   2   2   2   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   1   2   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                95   | .   7   27  14  4   .   5   .   1   9   9   7   .   2   3   4   3   
  Successful               54   | .   4   16  7   1   .   1   .   1   9   9   3   .   1   .   1   1   
  Failed                   41   | .   3   11  7   3   .   4   .   .   .   .   4   .   1   3   3   2   
    Catastrophic           7    | .   .   1   1   .   .   1   .   .   .   .   1   .   1   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   5   15  6   .   .   2   .   .   .   .   5   .   2   .   3   1   
  Terminals                76   | .   7   25  12  .   .   4   .   .   .   9   7   .   2   3   4   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   2   4   .   1   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             42   | .   2   11  5   .   .   1   .   1   9   9   2   .   .   .   1   1   
  Record                   23   | .   .   3   .   .   .   .   .   .   8   9   1   .   .   .   1   1   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   2   3   2   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Terminals                9    | .   2   3   2   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   2   2   2   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   3   7   5   1   .   3   .   .   .   1   2   .   2   2   2   1   
  Full Trace Events        4    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     13   | .   .   13  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              15   | .   .   2   2   3   .   2   .   1   .   .   .   1   2   .   .   2   
  Non-combat               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   14   | .   .   2   2   2   .   2   .   1   .   .   .   1   2   .   .   2   
Robot Hacks Applied        25   | .   .   2   4   5   .   4   .   1   .   .   .   1   4   .   .   4   
  find_recycling           1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  find_shortcuts           14   | .   .   2   2   2   .   2   .   1   .   .   .   1   2   .   .   2   
  find_garrison            10   | .   .   .   2   2   .   2   .   .   .   .   .   .   2   .   .   2   
Relay Couplers Released    3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Tes  Res  Acc  
Total Allies               6    | .    .    1    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Largest Group            5    | .    .    1    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
  Highest-Rated Group      261  | .    .    10   .    .    .    .    .    .    261  .    .    .    .    .    .    .    
  Highest-Rated Ally       68   | .    .    10   .    .    .    .    .    .    68   .    .    .    .    .    .    .    
Total Orders               6    | .    .    2    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
  STAY                     3    | .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  FOLLOW                   3    | .    .    1    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
Ally Attacks               29   | .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    
  Total Damage             1219 | .    .    .    .    .    .    .    .    .    1219 .    .    .    .    .    .    .    
  Kills                    8    | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -5  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Upp Upp War Pro Fac DSF Res Tes Res Acc 
Robot Analysis Total       13   | 1   .   2   1   2   .   2   .   1   .   .   .   1   1   .   .   2   
Derelict Logs Recovered    3    | .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Tes  Res  Acc  
Turns Passed               11253 | 1050 78   1330 1303 1422 206  942  708  601  736  168  40   92   1893 115  103  466  
Spaces Moved               8415  | 711  98   782  576  471  199  1164 1120 738  570  285  79   68   492  232  302  528  
  Core                     1235  | 14   .    49   147  17   .    18   .    406  62   285  79   29   2    .    .    127  
  Treads                   1562  | .    .    399  321  441  .    .    .    .    .    .    .    39   280  .    .    82   
  Legs                     1148  | .    .    268  .    .    .    25   .    280  508  .    .    .    .    .    .    67   
  Wheels                   1357  | 697  98   66   108  13   199  123  .    .    .    .    .    .    .    .    .    53   
  Hover                    2170  | .    .    .    .    .    .    998  1120 52   .    .    .    .    .    .    .    .    
  Flight                   943   | .    .    .    .    .    .    .    .    .    .    .    .    .    210  232  302  199  
  Fastest Speed            34    | 50   80   50   50   50   100  50   56   50   50   50   50   50   34   34   34   34   
  Average Speed            86    | 79   80   132  117  162  100  62   56   77   112  50   50   118  111  34   34   74   
  Slowest Speed            400   | 80   80   160  250  400  100  120  56   120  120  50   50   170  170  34   34   170  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    4    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       40    | 54   39   66   44   16   7    23   94   84   55   34   3    88   18   38   14   18   
  Regions Visited          16
    Branch Regions         5
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        5     | .    .    1    .    .    .    .    .    .    .    1    1    .    1    .    1    .    
  Unknown Exits Taken      10    | 1    1    .    1    1    1    1    1    1    1    .    .    .    .    1    .    .    
Scrap Searched             6     | .    .    .    .    .    .    .    1    3    .    2    .    .    .    .    .    .    
Spaces Dug                 9     | 6    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Terrain Destroyed          63    | 6    .    12   .    .    .    25   .    .    .    .    .    .    16   .    .    4    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               26    | 6    .    .    .    .    .    .    .    .    .    .    .    .    16   .    .    4    
  AOE                      37    | .    .    12   .    .    .    25   .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             5     | .    .    .    .    4    .    .    .    .    .    .    .    .    1    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Tes  Res  Acc  
Total                      11798 | 1172 97   951  1097 1029 205  1280 1194 765  649  309  78   74   1782 250  297  569  
  Wait                     2483  | 1    .    82   468  507  .    30   69   21   20   24   .    .    1237 11   .    13   
  Move                     8377  | 710  97   781  575  470  198  1163 1119 737  569  284  78   67   489  221  293  526  
  Hop                      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    4    1    
  Pick Up                  4     | .    .    .    .    .    3    .    .    .    .    .    .    1    .    .    .    .    
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Detach                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fire                     349   | 8    .    81   52   43   .    53   5    2    7    .    .    5    51   13   .    29   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      7     | .    .    .    .    6    .    .    .    .    .    .    .    .    1    .    .    .    
  Kick                     6     | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    8     | .    .    1    1    3    .    .    .    .    .    .    .    .    3    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    
  Rewire                   62    | .    .    .    1    .    .    .    1    5    53   1    .    1    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            478   | 453  .    .    .    .    4    21   .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-8/Materials
-7/Factory (discovered 2 exits: [*Fac x2])
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: Upp / DSF)
-4/DSF
-3/Research
-3/Testing
-2/Research (discovered 2 exits: *Acc x2)
-1/Access

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
  1051 | -11/Scrapyard      | Entered Materials
  1120 | -10/Materials      | Discovered new exit (range 11)
  1129 | -10/Materials      | Entered another Materials area
  1165 | -9/Materials       | Discovered new exit (range 14)
  1283 | -9/Materials       | Identified exit to Materials
  1712 | -9/Materials       | Discovered new exit (range 6)
  2100 | -9/Materials       | Core integrity fell below 50%
  2307 | -9/Materials       | Identified exit to Mines
  2397 | -9/Materials       | Repaired Heat Sink
  2437 | -9/Materials       | Core integrity fell below 20%
  2459 | -9/Materials       | Entered another Materials area
  2835 | -8/Materials       | Core integrity fell below 50%
  2859 | -8/Materials       | Lost 6 parts (1p2n3u)
  3433 | -8/Materials       | Discovered new exit (range 8)
  3762 | -8/Materials       | Entered Factory
  4693 | -7/Factory         | Discovered new exit (range 8)
  4901 | -7/Factory         | Garrison activated, responded to threat
  5013 | -7/Factory         | Lost 3 parts (1u2w)
  5052 | -7/Factory         | Core integrity fell below 50%
  5178 | -7/Factory         | Discovered new exit (range 6)
  5184 | -7/Factory         | Entered another Factory area
  5365 | -6/Factory         | Discovered new exit (range 5)
  5390 | -6/Factory         | Entered another Factory area
  5395 | -5/Factory         | Identified exit to DSF
  5646 | -5/Factory         | Lost 4 parts (1p2n1w)
  5724 | -5/Factory         | Garrison activated, responded to threat
  6277 | -5/Factory         | Discovered new exit (range 4)
  6332 | -5/Factory         | Entered Upper Caves
  6504 | -5/Upper Caves     | Discovered new exit (range 7)
  6568 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling parts
  6726 | -5/Upper Caves     | Encountered a Warlord checkpoint
  6732 | -5/Upper Caves     | Learned 4 Factory zone layouts
  6984 | -5/Upper Caves     | Learned Factory terminal intel
  7040 | -5/Upper Caves     | Entered another Upper Caves area
  7045 | -5/Upper Caves     | Ambushed by wild Derelicts
  7101 | -5/Upper Caves     | Lost 4 parts (1p2n1w)
  7118 | -5/Upper Caves     | Core integrity fell below 50%
  7272 | -5/Upper Caves     | Discovered new exit (range 12)
  7641 | -5/Upper Caves     | Entered Warlord
  7769 | -5/Warlord         | Learned Quarantine stockpile data
  7770 | -5/Warlord         | Learned 4 Armory zone layouts
  7770 | -5/Warlord         | Learned 4 Command zone layouts
  7811 | -5/Warlord         | Met Warlord
  7836 | -5/Warlord         | Warlord's base attacked by MAIN.C
  8096 | -5/Warlord         | Spotted B-86 Titan
  8104 | -5/Warlord         | Spotted B-75 Beast
  8186 | -5/Warlord         | Warlord forces counterattacked
  8323 | -5/Warlord         | Discovered new exit (range 14)
  8336 | -5/Warlord         | Spotted Striker
  8341 | -5/Warlord         | P-80 Master assimilated allied ZH-VGO(g)
  8377 | -5/Warlord         | Entered Proximity Caves
  8405 | -4/Proximity Caves | Identified exit to Factory
  8405 | -4/Proximity Caves | Learned location of 2 exits from Upper Caves
  8405 | -4/Proximity Caves | Learned location of 1 exit from Research
  8405 | -4/Proximity Caves | Learned 8 Research zone layouts
  8405 | -4/Proximity Caves | Learned Extension trap positions
  8405 | -4/Proximity Caves | Learned Extension stockpile data
  8437 | -4/Proximity Caves | Learned Research stockpile data
  8452 | -4/Proximity Caves | Spotted B-86 Titan
  8531 | -4/Proximity Caves | Core integrity fell below 20%
  8545 | -4/Proximity Caves | Entered Factory
  8546 | -4/Factory         | Identified exit to Upper Caves
  8547 | -4/Factory         | Loaded intel: 28 terminal locations
  8584 | -4/Factory         | Identified exit to DSF
  8585 | -4/Factory         | Entered DSF
  8617 | -4/DSF             | Additional patrols routed to DSF
  8641 | -4/DSF             | Discovered new exit (range 15)
  8675 | -4/DSF             | Identified exit to Research
  8677 | -4/DSF             | Entered Research
  8678 | -3/Research        | Identified exit to Testing
 10320 | -3/Research        | Spotted B-86 Titan
 10488 | -3/Research        | Lost 3 parts (2u1w)
 10540 | -3/Research        | Spotted B-86 Titan
 10570 | -3/Research        | Entered Testing
 10619 | -3/Testing         | Spotted PX-EECO34X2N8
 10678 | -3/Testing         | Discovered new exit (range 8)
 10685 | -3/Testing         | Entered Research
 10685 | -2/Research        | Warlord forces began assault on 0b10
 10686 | -2/Research        | Identified exit to Access
 10773 | -2/Research        | Spotted B-90 Cyclops
 10786 | -2/Research        | Discovered exit to Access (range 5)
 10788 | -2/Research        | Entered Access
 11058 | -1/Access          | Core integrity fell below 50%
 11119 | -1/Access          | Lost 3 parts (1p1u1w)
 11166 | -1/Access          | Core integrity fell below 20%
 11191 | -1/Access          | Lost 3 parts (1n1u1w)
 11254 | -1/Access          | Destroyed by H-81 Overseer with Heavy Linear Accelerator

 Last Messages 
---------------
11151_ Penetrated by Slug. <x2>
11154_ Slug penetrates Wall.
11154_ Penetrated by Slug.
11154_ Myomer Leg destroyed.
11154_ Penetrated by Slug. <x4>
11157_ Slug penetrates Wall. <x3>
11159_ Penetrated by Slug.
11159_ Adv. Heat Sink destroyed.
11160_ Phase Gun destroyed.
11161_ Penetrated by Slug. <x3>
11163_ Released control of G-73 Enforcer.
11165_ Penetrated by Slug. <x3>
11172_ Triggered Hellfire Trap.
11172_ An explosion rips through the floor.
11206_ Took control of T-07 Excavator.
11249_ Mining Laser destroyed.
11249_ Seismic Detector destroyed.
11249_ Wheel destroyed.
11249_ Released control of T-07 Excavator.
11252_ Knocked back.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????  |
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| # ###????????????????????????????????????????????  |
|     #????????????????????????????????????????????  |
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|     #????????     ???????????????????????????????  |
|     #???????#      ??????????????????????????????  |
|     #???????#      ?????########?????????????????  |
|     ##??????#       ??         #?????????????????  |
|     #########       ??         ###+###???????????  |
|                     ?                 ???????????  |
|                   """""               ???????????  |
|                  """"""""            ????????????  |
|                 u""""""""          ??????????????  |
|                   """""          ????????????????  |
| ######## ####                  #?????????????????  |
| ########+#####                 #?????????????????  |
| # ]==        #                 #?????????????????  |
| # ]== !      #           @  H  #?????????????????  |
| # ]=!        +                 #?????????????????  |
| #            #t            %   #?????????????????  |
| #  [         #         ""Y""   #?????????????????  |
| ##############u        """""   #?????????????????  |
| ????????????#;R                #?????????????????  |
| ????????????##                     ??????????????  |
| ???????????+                       ??????????????  |
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| ?????????????#?????????#            #????????????  |
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           80
Energy Generation          40
Energy Capacity            300
Matter Stores              200
Matter Capacity            200
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
EM Shielding               3
Armor Coverage             600
Resistance: KI             25
Resistance: EX             50
Resistance: EM             75
Resistance: I              50
Resistance: S              50
Resistance: P              50
Weapon Cycling             25
Phase Shifting             5
Evasion (%)                63
Targeting Accuracy         10
Target Analysis            6
Recoil Reduction           4
Kinecelleration            40
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
Denied?
Leap Before You Look
Power Corrupts
Rockin' Loadout
Slippery One
Total Silence
Universal Adapter

 Challenges 
------------
None

 Polymind                       | -11  -10  -9   -8   -7   -6   -5   -5   -5   -5   -4   -4   -4   -3   -3   -2   -1   
----------                 Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Upp  Upp  War  Pro  Fac  DSF  Res  Tes  Res  Acc  
Hosts                      18   | 1    .    2    3    3    .    2    .    1    .    .    .    1    2    .    .    3    
  Combat Hostiles          14   | .    .    2    2    2    .    2    .    1    .    .    .    1    2    .    .    2    
  Allies                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Unique Host Classes        9    | 1    .    2    1    1    .    1    .    1    .    .    .    1    1    .    .    .    
Average Host Suspicion     68   | 5    19   97   74   69   20   88   49   65   94   52   16   87   66   67   72   94   
  Unsuspicious Activity    4442 | 2267 .    .    438  479  20   22   .    .    .    .    .    .    1214 .    .    2    
  Returns to Shadow        3    | .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Fuzzy Dispatches         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
Protomatter Created        2682 | .    .    43   54   107  .    130  49   .    1075 .    .    43   246  .    466  469  
  Used                     809  | 5    .    38   51   107  .    98   .    51   .    .    .    144  48   .    .    267  
  Decayed                  1158 | .    .    .    .    .    .    .    49   .    355  .    .    .    123  .    327  304  
  Highest Spend            192  | 5    .    23   23   51   .    53   .    51   .    .    .    144  24   .    .    192  
Top 5 Hosts by Kills:
  Y-45 Defender (-9/Materials: 14)
  H-71 Marshal (-4/DSF: 12)
  H-81 Overseer (-1/Access: 11)
  Y-54 Guardian (-7/Factory: 10)
  Y-54 Guardian (-7/Factory: 6)

 Game 
------
Seed              CompositeVortexProtection
  Manual?         0
Play Time         02:09:11
  Cumulative      4.9 hours
  Start           2022.12.30 @ 22:02:58
  End             2022.12.31 @ 00:54:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2022/Polymind
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             21
Gallery%          7
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 758ba76e-ca62-4fce-8572-083573f37c48