Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.12 @ 00:43:55

Player: naththebg

Result: Destroyed by C-17 Slicer with Concussive RPG

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (64)      320
Value Destroyed (1559)     1559
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (35)                 35
              TOTAL SCORE: 3754

 Bonus
-------
High Alert Combat Kills    35

 Cogmind 
---------
Core Integrity             0/550
Matter                     173/300
Energy                     77/100
System Corruption          0%
Temperature                Cool (1)
Movement                   Flying (35)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
        Cesium-ion Thruster
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Light Treads
        Visual Processing Unit

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
  Advanced Treads
  Advanced Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
  Advanced Assault Cannon
  Advanced Assault Cannon
  Advanced Assault Cannon
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
     Light Treads
   Armored Treads
   Armored Treads
  Advanced Treads
  Advanced Treads
           Visual Processing Unit
    Medium Laser
     Heavy Assault Rifle
           Autogun
  Advanced Assault Cannon
     Heavy Flail
     Heavy Flail
[Rating: 35]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    Light Armor Plating
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             43   | 8   4   15  4   12  
  Power                    3    | 1   .   2   .   .   
    Engine                 3    | 1   .   2   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               13   | 2   .   4   2   5   
    Treads                 8    | .   .   2   2   4   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | 2   .   2   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   
  Utility                  7    | 3   1   2   1   .   
    Device                 3    | 2   .   .   1   .   
    Storage                3    | 1   1   1   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 2   3   7   1   7   
    Energy Gun             7    | 2   1   3   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   .   2   .   .   
    Ballistic Cannon       4    | .   .   .   .   4   
    Launcher               4    | .   2   2   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   3   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 4    | .   .   1   .   3   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  2    | .   .   .   .   2   
  Weapon                   1    | .   .   1   .   .   
  Highest Loss Streak      3    | .   .   1   .   3   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     97   | .   100 97  100 96  
  Engine                   10   | .   14  11  11  8   
  Treads                   20   | .   .   8   22  34  
  Wheel                    7    | .   28  13  .   .   
  Device                   10   | .   14  11  11  8   
  Storage                  10   | .   14  11  11  8   
  Protection               8    | .   .   9   11  8   
  Energy Gun               11   | .   23  17  22  2   
  Ballistic Gun            5    | .   .   9   11  1   
  Ballistic Cannon         9    | .   .   .   .   21  
  Launcher                 2    | .   4   4   .   .   
Naked Turns                8    | .   .   .   .   8   
Heaviest Build             50   | 15  21  40  39  50  
  Greatest Support         84   | 20  20  40  44  84  
  Greatest Overweight (x)  1    | .   1   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  15  15  15  
  Average Capacity         12   | 7   9   12  15  14  
  Most Carried             15   | 8   8   15  15  15  
  Average Carried          11   | 6   8   10  14  14  
  Final Capacity           15   | 8   10  15  15  5   
  Final Carried            15   | 8   8   15  14  2   

 Class Distribution 
--------------------
 53% | Tank
 31% | Mutant
 12% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
 Scavenger-Tank | -9/Materials
           Tank | -9/Mines
           Tank | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1354 | 280 40  229 135 670 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1910 | 302 200 401 135 872 
  Parts                    114  | 29  12  33  5   35  
Haulers Intercepted        1    | .   .   1   .   .   
Recyclers Shooed           3    | .   1   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  37   | .   6   12  3   16  
  Melee                    2    | .   .   .   .   2   
  Guns                     12   | .   3   5   3   1   
  Cannons                  10   | .   .   .   .   10  
  AOE                      10   | .   3   7   .   .   
Classes Destroyed          11   | 3   2   4   .   2   
  Worker                   6    | 4   .   2   .   .   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 9    | 9   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   
  Recycler                 6    | 1   1   .   .   4   
  Watcher                  4    | .   .   2   .   2   
  Swarmer                  7    | .   3   4   .   .   
  Cutter                   1    | .   .   .   .   1   
  Grunt                    25   | .   3   5   3   14  
  Brawler                  1    | .   .   1   .   .   
  Sentry                   3    | .   .   2   .   1   
Best Kill Streak           7    | 4   5   6   3   7   
  Combat Bots Only         6    | .   4   6   3   6   
Max Kills in Single Turn   3    | 1   2   3   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   2   3   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        222  | .    26   31   8    157  
  Missed                   63   | .    9    9    3    42   
Damage Taken               2407 | .    154  298  60   1895 
  Core                     617  | .    42   23   .    552  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   145  | .    .    42   .    103  
Core Remaining (%)         92   | 100  83   .    94   .    
Volleys Fired              115  | 34   16   16   7    42   
  Largest                  3    | 2    2    3    3    3    
  Hottest                  144  | 100  100  130  123  144  
Shots Fired                287  | 68   28   46   21   124  
  Gun                      166  | 68   24   38   21   15   
  Cannon                   109  | .    .    .    .    109  
  Launcher                 12   | .    4    8    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  143  | .    .    16   7    120  
  Thermal                  132  | 68   24   22   14   4    
  Explosive                12   | .    4    8    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         10   | 9    9    7    9    10   
  Robot Miss Streak        4    | 3    2    3    1    4    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           178  | 42   14   25   16   81   
  Core Hits                95   | 15   11   32   7    30   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         15   | 4    2    .    2    7    
    Burn                   9    | 4    2    .    2    1    
    Blast                  4    | .    .    .    .    4    
    Smash                  2    | .    .    .    .    2    
Melee Attacks              24   | .    .    .    .    24   
  Impact                   24   | .    .    .    .    24   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    1    
Damage Inflicted           4607 | 526  254  1023 215  2589 
  Guns                     1416 | 526  163  330  215  182  
  Cannons                  1613 | .    .    .    .    1613 
  Explosions               784  | .    91   693  .    .    
  Melee                    757  | .    .    .    .    757  
  Ramming                  37   | .    .    .    .    37   
  Kinetic                  1988 | .    .    155  76   1757 
  Thermal                  1041 | 526  163  175  139  38   
  Explosive                784  | .    91   693  .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   757  | .    .    .    .    757  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            196  | .    .    5    .    191  
  Projectiles              25   | .    .    .    .    25   
  Explosions               5    | .    .    5    .    .    
  Melee                    166  | .    .    .    .    166  
Knockbacks                 28   | .    .    .    .    28   
  Impact                   7    | .    .    .    .    7    
  Kinetic                  19   | .    .    .    .    19   
  Secondary                2    | .    .    .    .    2    
Self-Inflicted Damage      37   | .    .    37   .    .    
  Shots                    1    | .    .    1    .    .    
  Rammed                   4    | .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        335  | 233  266  176  335  315  
  Average Temperature      96   | 89   81   68   154  109  
  Received Heat Transfer   1218 | .    48   84   33   1053 
  Effects                  2    | .    2    .    .    .    
    Interference           2    | .    2    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              5    | .    .    .    .    5    
  Impact Corruptions       7    | .    .    .    .    7    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             7    | 4    1    1    1    .    
  Heat Transferred         3737 | 1850 629  518  555  185  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             524  | 70  279 414 197 524 
  Initial                  127  | .   45  117 127 76  
  Average                  207  | 29  172 234 146 284 
Maximum Alert Level        2    | .   1   2   .   2   
  Low Security (%)         46   | 100 69  14  100 30  
  Level 1                  43   | .   30  84  .   43  
  Level 2                  10   | .   .   .   .   25  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   3   
  Investigation            2    | .   1   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           3    | .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              66   | .   10  21  3   32  
  Peak Tracking Total      8    | .   4   8   3   8   
  Tactical Retreats        2    | .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          4    | .   1   1   .   2   
  Max in Single Turn       1    | .   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          8    | .   2   4   .   2   
  Terminals                3    | .   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   1   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   3   9   .   4   
  Successful               10   | .   2   5   .   3   
  Failed                   6    | .   1   4   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   5    | .   1   3   .   1   
  Terminals                6    | .   2   4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   .   3   .   3   
  Recycling Units          2    | .   1   .   .   1   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   2   .   2   
  Scan Component           2    | .   .   1   .   1   
  Repair                   2    | .   .   1   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   1   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   1   
    Tunnel                 2    | .   1   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   1   3   .   1   
  Full Trace Events        1    | .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   1   
  Time                     64   | .   .   26  .   38  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Mat 
Turns Passed               1897 | 319 182 522 133 741 
Spaces Moved               1012 | 181 150 330 70  281 
  Core                     36   | 23  .   .   .   13  
  Treads                   432  | .   .   99  70  263 
  Legs                     .    | .   .   .   .   .   
  Wheels                   539  | 158 150 231 .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   5    | .   .   .   .   5   
  Fastest Speed            35   | 50  80  95  145 35  
  Average Speed            115  | 76  82  117 145 149 
  Slowest Speed            170  | 80  95  170 145 157 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 6   31  26  18  17  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     2    | .   1   .   .   1   
  Known Exits Taken        1    | .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 5    | .   5   .   .   .   
Terrain Destroyed          91   | .   7   50  .   34  
  Melee                    .    | .   .   .   .   .   
  Projectile               34   | .   .   .   .   34  
  AOE                      57   | .   7   50  .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      1459 | 295 179 431 84  470 
  Wait                     186  | 49  7   35  4   91  
  Move                     1008 | 180 149 329 69  281 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  50   | 19  1   22  .   8   
  Fast Attach              3    | 1   .   1   .   1   
  Attach                   19   | 7   .   5   1   6   
  Detach                   .    | .   .   .   .   .   
  Swap                     21   | .   4   9   3   5   
  Drop                     30   | 5   2   14  .   9   
  Fire                     115  | 34  16  16  7   42  
  Melee                    23   | .   .   .   .   23  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    4    | .   .   .   .   4   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Min / Sto x2)
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   42 | -11/Scrapyard | Discovered new exit (range 13)
  320 | -11/Scrapyard | Entered Materials
  321 | -10/Materials | Build established: Mutant
  397 | -10/Materials | Discovered new exit (range 16)
  502 | -10/Materials | Entered another Materials area
  502 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  526 | -9/Materials  | Identified exit to Mines
  526 | -9/Materials  | Identified exit to Storage
  696 | -9/Materials  | Repaired Med. Laser
 1024 | -9/Materials  | Entered Mines
 1114 | -9/Mines      | Met a Derelict bent on vengeance
 1141 | -9/Mines      | Discovered new exit (range 11)
 1157 | -9/Mines      | Entered Materials
 1157 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1338 | -8/Materials  | Build established: Tank
 1837 | -8/Materials  | Repaired Adv. Treads
 1884 | -8/Materials  | Core integrity fell below 50%
 1889 | -8/Materials  | Core integrity fell below 20%
 1898 | -8/Materials  | Destroyed by C-17 Slicer with Concussive RPG

 Last Messages 
---------------
K-01 Serf collects debris.
Dropped Lrg. Storage Unit.
Dropped Hvy. Ion Engine.
Dropped Adv. Treads.
Dropped Adv. Assault Cannon. <x2>
K-01 Serf collects debris.
Hvy. Flail follow-up attack on C-17 Slicer.
K-01 Serf collects debris.
Adv. Treads severed.
K-01 Serf collects debris.
U-05 Engineer builds a Wall.
Hvy. Flail severed.
Critical hit (Burn: +37).
Hvy. Flail severed.
K-01 Serf collects debris.
C-17 Slicer destroyed.
Acquired Cesium-ion Thruster.
U-05 Engineer builds a Door.
U-05 Engineer builds a Wall.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????        %    %%      |
| ?????????????????????????H????%         %%%        |
| ??????????????????????????????                     |
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|      [%=%#!!%]/""" #????????????????#     !*= # ## |
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|    "%#####==[[=    #????????????????# ""  %   # #? |
|   ???????###########????????????????#         # #? |
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| ????????????????????????????????????????#          |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
 Wheel | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Brute Force

 Challenges 
------------
None

 Game 
------
Seed              MakeshiftLegRouter
  Manual?         0
Play Time         00:22:28
  Cumulative      53.8 hours
  Start           2024.05.12 @ 00:22:27
  End             2024.05.12 @ 00:43:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          44
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 123c8d32-2448-4f1c-9492-6e2a350e2c9a