Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.19 @ 01:01:07

Player: Cracklepappy

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (94)      470
Value Destroyed (3536)     3536
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (304)                304
              TOTAL SCORE: 9550

 Bonus
-------
High Alert Combat Kills    304

 Cogmind 
---------
Core Integrity             1276/1300
Matter                     91/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (100) Ox1
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (6) ---
          Heavy Treads
                Centrium Wheel
                Centrium Wheel
>               --- UTILITY (11) -----
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Advanced Drone Bay (0/2)
>               --- WEAPON (2) -------
                Mass Driver
>               --- INVENTORY (12) ---
                Neutrino Core
                Point Defense Array
                Antimissile System
                Drone Bay (1/2)
       Advanced Drone Bay (2/2)
                Railgun
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon
       Enhanced Gauss Cannon

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
          Micro Fission Core
>               --- PROPULSION -------
          Light Treads
          Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Signal Interpreter
       Improved Kinecellerator
       Hardened Medium Armor Plating
       Improved Light Armor Plating
                Focal Shield
       Improved Hardlight Generator
>               --- WEAPON -----------
                Coil Gun
                Mass Driver
>               --- INVENTORY --------
       Improved Deuterium Engine
                Neutrino Core
          Light Treads
          Light Treads
          Light Treads
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
                Cloaking Device
       Hardened Medium Armor Plating
                Drone Bay
  Hypervelocity Gauss Rifle
          Heavy Machine Gun
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
[Rating: 74]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Myomer Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Hardlight Generator
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Grenade Launcher
  Special Weapon           Welding Torch

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   
  Propulsion               4    | .   .   1   .   .   .   .   1   2   
  Utility                  9    | .   .   1   2   2   1   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             91   | 3   13  12  11  4   11  20  11  6   
  Power                    13   | 1   1   2   .   .   5   3   1   .   
    Engine                 8    | 1   .   2   .   .   2   2   1   .   
    Core                   5    | .   1   .   .   .   3   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   4   1   2   .   .   4   5   2   
    Treads                 15   | 2   4   .   2   .   .   4   2   1   
    Leg                    2    | .   .   .   .   .   .   .   2   .   
    Wheel                  3    | .   .   1   .   .   .   .   1   1   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  28   | .   3   3   2   2   3   10  2   3   
    Device                 9    | .   .   .   1   .   2   3   1   2   
    Storage                4    | .   2   .   .   .   .   .   1   1   
    Processor              4    | .   1   1   .   .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             11   | .   .   2   1   2   1   5   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   30   | .   5   6   7   2   3   3   3   1   
    Energy Gun             3    | .   3   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          13   | .   2   3   4   2   1   1   .   .   
    Ballistic Cannon       6    | .   .   1   .   .   .   2   2   1   
    Launcher               7    | .   .   1   3   .   2   .   1   .   
    Special Weapon         1    | .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   1   1   .   .   .   .   .   
Parts Lost                 34   | .   6   3   2   .   .   9   14  .   
  Power                    4    | .   1   1   .   .   .   .   2   .   
  Propulsion               11   | .   2   .   2   .   .   2   5   .   
  Utility                  11   | .   .   1   .   .   .   6   4   .   
  Weapon                   8    | .   3   1   .   .   .   1   3   .   
  Highest Loss Streak      10   | .   3   1   1   .   .   3   10  .   
Average Slot Usage (%)     90   | .   94  92  95  94  99  91  74  27  
  Engine                   5    | .   4   6   9   7   8   4   4   .   
  Core                     3    | .   8   .   .   .   4   5   4   .   
  Treads                   19   | .   27  22  19  23  20  12  12  3   
  Wheel                    2    | .   .   11  5   .   .   .   .   4   
  Device                   6    | .   .   .   8   7   6   17  12  1   
  Storage                  15   | .   20  22  18  15  13  11  13  3   
  Processor                6    | .   5   1   9   7   6   11  10  9   
  Protection               10   | .   .   6   8   17  25  13  4   .   
  Energy Gun               2    | .   8   5   .   .   .   .   .   .   
  Ballistic Gun            10   | .   18  12  14  15  10  4   1   .   
  Ballistic Cannon         1    | .   .   2   .   .   .   3   6   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             116  | 3   57  65  74  87  106 116 102 48  
  Greatest Support         110  | 3   46  16  63  63  63  90  110 32  
  Greatest Overweight (x)  5    | .   1   4   4   1   1   5   1   2   
  Average Overweight (x)   1    | .   .   3   2   1   1   1   .   1   
Largest Inventory Capacity 18   | 4   18  18  18  18  18  18  18  12  
  Average Capacity         17   | 4   14  18  18  18  18  18  17  11  
  Most Carried             18   | 4   17  18  18  18  18  18  18  12  
  Average Carried          15   | 2   11  17  16  17  17  17  16  8   
  Final Capacity           18   | 4   18  18  18  18  18  18  4   12  
  Final Carried            18   | 4   17  18  18  18  18  18  4   11  

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -6/Factory
           Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory
           Mutant | -3/Research

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-----------                Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Matter Collected           2701 | 206 513 223 315 48  230 757 311 98  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3186 | .   427 626 437 .   324 813 461 98  
  Parts                    163  | .   31  33  18  .   21  42  17  1   
Haulers Intercepted        4    | .   .   3   .   .   .   1   .   .   
Recyclers Shooed           9    | .   .   2   1   .   1   3   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  68   | .   10  9   10  .   7   17  14  1   
  Guns                     25   | .   10  5   4   .   3   3   .   .   
  Cannons                  20   | .   .   2   .   .   .   11  6   1   
  AOE                      23   | .   .   2   6   .   4   3   8   .   
Classes Destroyed          12   | .   3   4   1   .   .   4   .   .   
  Builder                  3    | .   .   .   .   .   .   1   2   .   
  Tunneler                 2    | .   1   .   .   .   .   .   1   .   
  Hauler                   4    | .   .   3   .   .   .   1   .   .   
  Recycler                 3    | .   .   1   1   .   .   .   1   .   
  Operator                 2    | .   .   1   .   .   .   .   1   .   
  Watcher                  12   | .   1   3   2   .   2   4   .   .   
  Swarmer                  12   | .   .   .   3   .   4   .   5   .   
  Grunt                    35   | .   10  8   3   .   .   9   5   .   
  Duelist                  3    | .   .   .   .   .   .   3   .   .   
  Sentry                   13   | .   .   1   4   .   3   2   2   1   
  Hunter                   3    | .   .   .   .   .   .   1   2   .   
  Programmer               2    | .   .   .   .   .   .   2   .   .   
Best Kill Streak           9    | .   2   2   8   .   3   6   9   1   
  Combat Bots Only         6    | .   2   2   6   .   3   4   5   1   
Max Kills in Single Turn   4    | .   1   2   3   .   2   2   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   3   .   2   2   4   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Damage Taken               7033 | .    844  345  284  .    369  2241 2650 300  
  Core                     923  | .    75   32   10   .    12   242  528  24   
  Absorbed by Shields      696  | .    .    .    75   .    117  376  128  .    
  Reduced by Siege Mode    20   | .    .    .    .    .    .    .    20   .    
Core Remaining (%)         85   | 100  70   92   98   100  98   75   54   .    
Volleys Fired              329  | .    59   46   30   .    19   116  57   2    
  Largest                  2    | .    2    2    2    .    2    1    2    1    
  Hottest                  114  | .    85   80   46   .    56   57   114  57   
Shots Fired                433  | .    108  74   48   .    21   116  64   2    
  Gun                      236  | .    108  51   41   .    14   22   .    .    
  Cannon                   160  | .    .    12   .    .    .    89   57   2    
  Launcher                 27   | .    .    1    7    .    7    5    7    .    
  Special                  10   | .    .    10   .    .    .    .    .    .    
  Kinetic                  361  | .    87   49   41   .    14   111  57   2    
  Thermal                  45   | .    21   24   .    .    .    .    .    .    
  Explosive                27   | .    .    1    7    .    7    5    7    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27   | .    22   8    11   .    5    11   27   1    
  Robot Miss Streak        8    | .    4    2    4    .    8    5    2    3    
  Penetration Max          1    | .    .    .    .    .    1    1    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    
Shots Hit Robots           313  | .    82   50   36   .    12   82   50   1    
  Core Hits                181  | .    26   28   24   .    20   46   36   1    
  Critical Hits            17   | .    .    1    .    .    2    4    9    1    
  Critical Kills           6    | .    .    .    .    .    2    1    2    1    
  Critical Parts Destroyed 10   | .    .    1    .    .    .    3    6    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9492 | .    839  665  1052 .    547  3427 2924 38   
  Guns                     2419 | .    837  368  480  .    327  407  .    .    
  Cannons                  4240 | .    .    192  .    .    .    2580 1430 38   
  Explosions               2739 | .    .    84   572  .    220  369  1494 .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  73   | .    2    .    .    .    .    71   .    .    
  Kinetic                  6342 | .    620  460  480  .    327  2987 1430 38   
  Thermal                  338  | .    217  121  .    .    .    .    .    .    
  Explosive                2739 | .    .    84   572  .    220  369  1494 .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    .    .    
  Average Corruption       2    | .    .    .    .    .    .    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Effects                  5    | .    .    .    .    .    .    5    .    .    
    Message Errors         2    | .    .    .    .    .    .    2    .    .    
    Matter Fused           2    | .    .    .    .    .    .    2    .    .    
    Targeting Errors       1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            167  | .    .    .    18   .    .    96   53   .    
  Projectiles              100  | .    .    .    .    .    .    90   10   .    
  Explosions               61   | .    .    .    18   .    .    .    43   .    
  Melee                    6    | .    .    .    .    .    .    6    .    .    
Knockbacks                 32   | .    .    2    .    .    .    19   11   .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  32   | .    .    2    .    .    .    19   11   .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      60   | .    .    20   1    .    39   .    .    .    
  Shots                    5    | .    .    1    1    .    3    .    .    .    
  Rammed                   4    | .    1    .    .    .    .    3    .    .    
Targets Rammed             5    | .    2    .    .    .    .    3    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  1    | .    1    .    .    .    .    .    .    .    
Highest Temperature        478  | .    336  59   478  .    135  303  126  .    
  Average Temperature      80   | .    101  16   151  .    45   90   57   .    
  Received Heat Transfer   1651 | .    483  159  112  .    44   549  277  27   
  Effects                  4    | .    3    .    1    .    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    
    Energy Bleed           2    | .    2    .    .    .    .    .    .    .    
    Matter Decay           1    | .    1    .    .    .    .    .    .    .    
Siege Activations          2    | .    .    .    .    .    .    .    2    .    
  Total Turns              35   | .    .    .    .    .    .    .    35   .    
  Longest Duration         26   | .    .    .    .    .    .    .    26   .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    1    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         989  | .    518  471  .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Peak Influence             867  | .   202 150 373 90  191 455 867 384 
  Average Influence        173  | .   73  73  196 63  81  280 551 341 
Maximum Alert Level        3    | .   1   .   1   .   .   2   3   1   
  Low Security (%)         68   | 100 97  100 44  100 100 24  .   .   
  Level 1                  21   | .   2   .   55  .   .   62  5   100 
  Level 2                  9    | .   .   .   .   .   .   13  82  .   
  Level 3                  .    | .   .   .   .   .   .   .   11  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   1   1   .   .   .   2   5   1   
  Investigation            2    | .   .   .   .   .   .   .   2   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   
  Reinforcement            4    | .   1   1   .   .   .   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           10   | .   1   1   3   .   1   2   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              126  | .   18  20  13  .   9   32  25  9   
  Peak Tracking Total      11   | .   3   3   7   .   3   5   11  9   
  Tactical Retreats        9    | .   .   1   .   .   .   6   2   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          6    | .   .   .   .   .   2   3   1   .   
  Max in Single Turn       2    | .   .   .   .   .   2   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          17   | .   1   2   3   3   3   3   2   .   
  Terminals                12   | .   1   2   2   1   3   3   .   .   
  Fabricators              2    | .   .   .   .   2   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   
Total Hacks                45   | .   3   10  13  5   5   6   3   .   
  Successful               25   | .   1   5   9   4   2   3   1   .   
  Failed                   20   | .   2   5   4   1   3   3   2   .   
    Catastrophic           5    | .   1   1   .   .   1   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   2   5   .   .   2   .   2   .   
  Terminals                31   | .   3   10  5   2   5   6   .   .   
  Fabricators              3    | .   .   .   .   3   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   8   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   3   .   
Terminal Hacks             14   | .   1   5   1   2   2   3   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   
  Part Schematic           1    | .   .   1   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   1   .   .   1   .   .   
  Prototype ID Bank        2    | .   .   1   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   .   
  Zone Layout              3    | .   1   2   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   2   .   .   .   .   
  Load Schematic           1    | .   .   .   .   1   .   .   .   .   
  Build                    1    | .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   8   .   .   .   .   .   
  Insert Component         4    | .   .   .   4   .   .   .   .   .   
  Analyze                  4    | .   .   .   4   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   .   .   1   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   2   2   3   3   3   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   5    | .   .   1   4   .   .   .   .   .   
  Parts Built              1    | .   .   .   .   1   .   .   .   .   
    Matter                 102  | .   .   .   .   102 .   .   .   .   
    Time                   25   | .   .   .   .   25  .   .   .   .   
  Total Part Build Rating  1    | .   .   .   .   1   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   4   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   4   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   3   
  EXPLORE                  3    | .   .   .   .   .   .   .   .   3   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       2    | .   .   .   1   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   3   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               5217 | 35   805  1024 410  543  744  1021 434  201  
Spaces Moved               2584 | 48   336  595  179  292  370  402  194  168  
  Core                     132  | 48   4    .    .    .    .    .    45   35   
  Treads                   1615 | .    332  .    70   292  370  402  149  .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   837  | .    .    595  109  .    .    .    .    133  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   50   130  130  180  180  160  50   50   
  Average Speed            154  | 50   171  130  153  180  180  180  138  94   
  Slowest Speed            260  | 50   180  140  180  180  180  260  180  110  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       17   | 3    46   42   22   6    10   16   7    9    
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    1    .    .    .    .    .    .    
Terrain Destroyed          231  | .    .    10   37   .    43   77   63   1    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               46   | .    .    1    .    .    2    26   16   1    
  AOE                      185  | .    .    9    37   .    41   51   47   .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Total                      3406 | 58  468 775 265 313 430 590 300 207 
  Wait                     218  | .   27  93  32  8   7   11  20  20  
  Move                     2576 | 47  335 594 178 291 369 401 193 168 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  117  | 7   26  16  9   6   11  23  9   10  
  Fast Attach              17   | 1   4   4   .   .   4   3   .   1   
  Attach                   53   | 2   8   4   5   4   3   12  10  5   
  Detach                   1    | .   .   .   .   .   .   .   .   1   
  Swap                     21   | .   1   4   6   .   4   5   1   .   
  Drop                     69   | 1   6   14  5   4   13  16  10  .   
  Fire                     329  | .   59  46  30  .   19  116 57  2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    5    | .   2   .   .   .   .   3   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2)
-4/Factory (discovered 2 exits: *Res / *Upp)
-3/Research

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 15)
   36 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Lost 3 parts (1p1n1w)
  481 | -10/Materials | Lost 3 parts (1n2w)
  569 | -10/Materials | Discovered new exit (range 7)
  684 | -10/Materials | Discovered new exit (range 16)
  841 | -10/Materials | Entered another Materials area
  841 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1697 | -9/Materials  | Discovered new exit (range 15)
 1741 | -9/Materials  | Identified exit to Materials
 1805 | -9/Materials  | Discovered new exit (range 6)
 1810 | -9/Materials  | Identified exit to Mines
 1865 | -9/Materials  | Entered another Materials area
 1865 | -8/Materials  | Evolved 2 slots: Utility x2
 2243 | -8/Materials  | Discovered new exit (range 16)
 2273 | -8/Materials  | Identified exit to Factory
 2275 | -8/Materials  | Entered Factory
 2275 | -7/Factory    | Evolved 2 slots: Utility x2
 2505 | -7/Factory    | Discovered new exit (range 11)
 2548 | -7/Factory    | Fabricated Hcp. Storage Unit (x1)
 2582 | -7/Factory    | Discovered new exit (range 10)
 2597 | -7/Factory    | Identified exit to Lower Caves
 2670 | -7/Factory    | Identified exit to Factory
 2818 | -7/Factory    | Entered another Factory area
 2818 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 2961 | -6/Factory    | Discovered new exit (range 7)
 2980 | -6/Factory    | Identified exit to Lower Caves
 3490 | -6/Factory    | Discovered new exit (range 4)
 3496 | -6/Factory    | Identified exit to Factory
 3562 | -6/Factory    | Entered another Factory area
 3562 | -5/Factory    | Evolved 2 slots: Utility x2
 4121 | -5/Factory    | Identified exit to Upper Caves
 4121 | -5/Factory    | Identified exit to Extension
 4315 | -5/Factory    | Lost 3 parts (3u)
 4369 | -5/Factory    | Identified exit to Factory
 4583 | -5/Factory    | Entered another Factory area
 4583 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4738 | -4/Factory    | Discovered new exit (range 9)
 4777 | -4/Factory    | Identified exit to Upper Caves
 4894 | -4/Factory    | Build established: Scavenger-Mutant
 5013 | -4/Factory    | Discovered new exit (range 10)
 5017 | -4/Factory    | Identified exit to Research
 5017 | -4/Factory    | Entered Research
 5017 | -3/Research   | Evolved 2 slots: Propulsion x2
 5023 | -3/Research   | Lost 10 parts (1p4n3u2w)
 5077 | -3/Research   | Found Antimissile System
 5218 | -3/Research   | Self-destructed

 Last Messages 
---------------
05171_ K-01 Serf collects debris.
05172_ W-44 Eye sends out distress signal.
05175_ K-01 Serf collects debris.
05177_ K-01 Serf cleans the Antimatter Diverter.
05178_ K-01 Serf collects debris.
05180_ Advanced Drone shuts down.
05183_ U-05 Engineer lays Concrete.
05185_ Advanced Drone destroyed.
05186_ Slug penetrates Advanced Drone.
05186_ Slug penetrates Reaction Chamber.
05186_ Slug penetrates Door.
05196_ Slug penetrates Wall. <x3>
05197_ Slug penetrates Advanced Drone.
05200_ Slug penetrates Wall.
05200_ Slug penetrates Advanced Drone.
05200_ Slug penetrates Wall.
05202_ W-44 Eye sends out distress signal.
05204_ U-05 Engineer builds a Door.
05204_ Advanced Drone destroyed.
05217_ Slug penetrates A-15 Conveyor.

 Map 
-----
+----------------------------------------------------+
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|  ???????????????????????????#    #         #?    # |
|  ???????????????????????????#    #         ##    # |
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|  ?????????????????#         #    ###########?#     |
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|  ?????????????????#   """   #                      |
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|  ????????????????????#   @      s       #        # |
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|  ????????????????????#           s s    #        # |
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|  ????????????#      #??##h###  """   #  +  !     # |
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|  ????#??#####?#       #?? ???????????????????????? |
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|  ??????###/####??????????????????????????????????? |
|  ??????#      #??????????????????????????????????? |
|  ??????#      #??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          31
Energy Capacity            520
Matter Stores              339
Matter Capacity            500
Sight Range                20
Terrain Scan Density       85
Cloak Strength             2
Armor Coverage             825
Resistance: KI             20
Resistance: EM             15
Evasion (%)                50
Recoil Reduction           4
Kinecelleration            40

 Item Schematics 
-----------------
   Hcp. Storage Unit | -9/Materials | Hacked
       Hacking Suite | -8/Materials | Scanalyzed
  Imp. Assault Rifle | -8/Materials | Scanalyzed
 Hardlight Generator | -8/Materials | Scanalyzed
     Hcp. Matter Pod | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hcp. Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MicroSingularityBlaster
  Manual?         0
Play Time         01:17:06
  Cumulative      97.5 hours
  Start           2020.08.18 @ 19:06:55
  End             2020.08.19 @ 01:01:07
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          119
  Rogue           119
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0
Lore%             48
Gallery%          60
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 887776c7-6cd7-4400-99fb-8e11f86c1a4b